Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features

 Conflicts:
	core/src/mindustry/mod/ClassMap.java
This commit is contained in:
Anuken
2021-07-04 09:52:57 -04:00
34 changed files with 168 additions and 135 deletions

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@@ -806,6 +806,7 @@ bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.tilessecond = tiles/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units

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@@ -1591,6 +1591,8 @@ lst.sensor = Mengambil data dari bangunan atau unit.
lst.set = Menentukan sebuah variabel.
lst.operation = Melakukan operasi pada 1-2 variabel.
lst.end = Loncati ke awal dari tumpukan perintah.
lst.wait = Memberi jeda dalam detik yang ditentukan.
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.

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@@ -460,6 +460,7 @@ toolmode.drawteams = Takım Çiz
toolmode.drawteams.description = Bloklar yerine takımları çizer..
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
filter.distort = Çarpıt
filter.noise = Gürültü
filter.enemyspawn = Düşman Doğma Alanı Seçimi
@@ -476,6 +477,7 @@ filter.clear = Temizle
filter.option.ignore = Yoksay
filter.scatter = Saç
filter.terrain = Arazi
filter.option.scale = Ölçek
filter.option.chance = Şans
filter.option.mag = Genlik
@@ -490,6 +492,7 @@ filter.option.block = Blok
filter.option.floor = Zemin
filter.option.flooronto = Hedef Zemin
filter.option.target = Target
filter.option.replacement = Değiştirme
filter.option.wall = Duvar
filter.option.ore = Maden
filter.option.floor2 = İkincil Duvar
@@ -675,6 +678,7 @@ unit.nobuild = [scarlet]Birlik inşa edemiyor
lastaccessed = [lightgray]Son Erişme: {0}
block.unknown = [lightgray]???
stat.showinmap = <görüntülenecek haritayı yükle>
stat.description = Amaç
stat.input = Giriş
stat.output = Çıkış
@@ -991,6 +995,7 @@ rules.waves = Dalgalar
rules.attack = Saldırı Modu
rules.buildai = Yapay Zeka İnşası
rules.corecapture = Yıkımca Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Çekirdek Koruması
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.blockhealthmultiplier = Blok Canı Çarpanı
rules.blockdamagemultiplier = Blok Hasarı Çarpanı
@@ -1161,7 +1166,8 @@ block.spore-cluster.name = Spor Kümesi
block.metal-floor.name = Metal Zemin 1
block.metal-floor-2.name = Metal Zemin 2
block.metal-floor-3.name = Metal Zemin 3
block.metal-floor-5.name = Metal Zemin 4
block.metal-floor-4.name = Metal Zemin 4
block.metal-floor-5.name = Metal Zemin 5
block.metal-floor-damaged.name = Hasarlı Metal Zemin
block.dark-panel-1.name = Kara Panel 1
block.dark-panel-2.name = Kara Panel 2

View File

@@ -155,6 +155,7 @@ const BlockBuildBeginEvent = Packages.mindustry.game.EventType.BlockBuildBeginEv
const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
@@ -166,6 +167,7 @@ const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent
const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
const MenuOptionChooseEvent = Packages.mindustry.game.EventType.MenuOptionChooseEvent
const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
const SchematicCreateEvent = Packages.mindustry.game.EventType.SchematicCreateEvent