Better unit selection visuals / Bigger unit physics collision circles
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@@ -95,6 +95,8 @@ public class Vars implements Loadable{
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public static final float finalWorldBounds = 250;
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/** default range for building */
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public static final float buildingRange = 220f;
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/** scaling for unit circle collider radius, based on hitbox size */
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public static final float unitCollisionRadiusScale = 0.6f;
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/** range for moving items */
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public static final float itemTransferRange = 220f;
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/** range for moving items for logic units */
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