Better unit selection visuals / Bigger unit physics collision circles
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@@ -18,7 +18,7 @@ public class UnitGroup{
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public int collisionLayer;
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public volatile float[] positions, originalPositions;
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public volatile boolean valid;
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public void calculateFormation(Vec2 dest, int collisionLayer){
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this.collisionLayer = collisionLayer;
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@@ -72,7 +72,7 @@ public class UnitGroup{
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positions[a * 2] = v1.x;
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positions[a * 2 + 1] = v1.y;
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float rad = units.get(a).hitSize/2f;
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float rad = units.get(a).hitSize * Vars.unitCollisionRadiusScale;
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maxDst = Math.max(maxDst, v1.dst(0f, 0f) + rad);
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totalArea += Mathf.PI * rad * rad;
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