Better unit selection visuals / Bigger unit physics collision circles
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@@ -45,7 +45,7 @@ public class PhysicsProcess implements AsyncProcess{
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body.x = entity.x;
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body.y = entity.y;
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body.mass = entity.mass();
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body.radius = entity.hitSize / 2f;
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body.radius = entity.hitSize * Vars.unitCollisionRadiusScale;
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PhysicRef ref = new PhysicRef(entity, body);
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refs.add(ref);
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