Fixed campaign bases having ridiculous wall tiers
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@@ -55,7 +55,7 @@ public class BaseGenerator{
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BasePart coreschem = bases.cores.getFrac(difficulty);
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int passes = difficulty < 0.4 ? 1 : difficulty < 0.8 ? 2 : 3;
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Block wall = wallsSmall.getFrac(difficulty), wallLarge = wallsLarge.getFrac(difficulty);
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Block wall = wallsSmall.getFrac(difficulty * 0.91f), wallLarge = wallsLarge.getFrac(difficulty * 0.91f);
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for(Tile tile : cores){
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tile.clearOverlay();
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