Fixed campaign bases having ridiculous wall tiers

This commit is contained in:
Anuken
2020-11-23 15:41:10 -05:00
parent 4a52392ce9
commit ec19381c4e
7 changed files with 17 additions and 11 deletions

View File

@@ -55,7 +55,7 @@ public class BaseGenerator{
BasePart coreschem = bases.cores.getFrac(difficulty);
int passes = difficulty < 0.4 ? 1 : difficulty < 0.8 ? 2 : 3;
Block wall = wallsSmall.getFrac(difficulty), wallLarge = wallsLarge.getFrac(difficulty);
Block wall = wallsSmall.getFrac(difficulty * 0.91f), wallLarge = wallsLarge.getFrac(difficulty * 0.91f);
for(Tile tile : cores){
tile.clearOverlay();