Minke ability moved to Oxynoe

This commit is contained in:
Anuken
2021-08-20 23:04:43 -04:00
parent 8b4112f705
commit ec61598a52

View File

@@ -1498,15 +1498,13 @@ public class UnitTypes implements ContentList{
trailY = -4f;
trailScl = 1.9f;
abilities.add(new StatusFieldAbility(StatusEffects.overclock, 60f * 6, 60f * 6f, 60f));
weapons.add(new Weapon("mount-weapon"){{
reload = 15f;
reload = 10f;
x = 5f;
y = 3.5f;
rotate = true;
rotateSpeed = 5f;
inaccuracy = 10f;
inaccuracy = 8f;
ejectEffect = Fx.casing1;
shootSound = Sounds.shoot;
bullet = Bullets.flakLead;
@@ -1522,7 +1520,15 @@ public class UnitTypes implements ContentList{
shake = 1.5f;
ejectEffect = Fx.casing2;
shootSound = Sounds.bang;
bullet = Bullets.artilleryDense;
bullet = new ArtilleryBulletType(3f, 20, "shell"){{
hitEffect = Fx.flakExplosion;
knockback = 0.8f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 30f * 0.75f;
splashDamage = 40f;
}};
}});
}};
@@ -1857,6 +1863,8 @@ public class UnitTypes implements ContentList{
trailScl = 1.9f;
ammoType = new ItemAmmoType(Items.coal);
abilities.add(new StatusFieldAbility(StatusEffects.overclock, 60f * 6, 60f * 6f, 60f));
buildSpeed = 2f;
weapons.add(new Weapon("plasma-mount-weapon"){{