Unit payload enter command snapping

This commit is contained in:
Anuken
2025-04-26 00:04:25 -04:00
parent cbc9866c8c
commit ec6740c8da
4 changed files with 25 additions and 3 deletions

View File

@@ -24,6 +24,8 @@ public class UnitCommand extends MappableContent{
public boolean drawTarget = false;
/** Whether to reset targets when switching to or from this command. */
public boolean resetTarget = true;
/** Whether to snap the command destination to ally buildings. */
public boolean snapToBuilding = false;
/** */
public boolean exactArrival = false;
/** If true, this command refreshes the list of stances when selected TODO: do not use, this will likely be removed later!*/
@@ -90,6 +92,7 @@ public class UnitCommand extends MappableContent{
switchToMove = false;
drawTarget = true;
resetTarget = false;
snapToBuilding = true;
}};
loadUnitsCommand = new UnitCommand("loadUnits", "upload", Binding.unit_command_load_units, null){{
switchToMove = false;

View File

@@ -501,6 +501,12 @@ public class CommandAI extends AIController{
//this is an allocation, but it's relatively rarely called anyway, and outside mutations must be prevented
targetPos = lastTargetPos = pos.cpy();
if(command != null && command.snapToBuilding){
var build = world.buildWorld(targetPos.x, targetPos.y);
if(build != null && build.team == unit.team){
targetPos.set(build);
}
}
attackTarget = null;
this.stopWhenInRange = stopWhenInRange;
}

View File

@@ -394,6 +394,16 @@ public class Drawf{
Draw.reset();
}
public static void cross(float x, float y, float radius, Color color){
Lines.stroke(3f, Pal.gray.write(Tmp.c3).a(color.a));
Lines.lineAngleCenter(x, y, 45f, radius + 1f);
Lines.lineAngleCenter(x, y, 135f, radius + 1f);
Lines.stroke(1f, color);
Lines.lineAngleCenter(x, y, 45f, radius + 1f);
Lines.lineAngleCenter(x, y, 135f, radius + 1f);
Draw.reset();
}
public static void poly(float x, float y, int sides, float radius, float rotation, Color color){
Lines.stroke(3f, Pal.gray);
Lines.poly(x, y, sides, radius + 1f, rotation);

View File

@@ -1123,26 +1123,29 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Position lastPos = null;
if(unit.controller() instanceof CommandAI ai){
var cmd = ai.currentCommand();
lastPos = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
if(flying && ai.attackTarget != null && ai.currentCommand().drawTarget){
if(flying && ai.attackTarget != null && cmd.drawTarget){
Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
}
if(unit.isFlying() != flying) continue;
//draw target line
if(ai.targetPos != null && ai.currentCommand().drawTarget){
if(ai.targetPos != null && cmd.drawTarget){
Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
Drawf.limitLine(unit, lineDest, unit.hitSize / unitSelectRadScl + 1f, lineLimit, color.write(Tmp.c1).a(alpha));
if(ai.attackTarget == null){
Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f, color.write(Tmp.c1).a(alpha));
if(ai.currentCommand() == UnitCommand.enterPayloadCommand){
if(cmd == UnitCommand.enterPayloadCommand){
var build = world.buildWorld(lineDest.getX(), lineDest.getY());
if(build != null && build.block.acceptsUnitPayloads && build.team == unit.team){
Drawf.selected(build, color);
}else{
Drawf.cross(lineDest.getX(), lineDest.getY(), 7f, Pal.remove);
}
}
}