Unit payload enter command snapping
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@@ -24,6 +24,8 @@ public class UnitCommand extends MappableContent{
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public boolean drawTarget = false;
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/** Whether to reset targets when switching to or from this command. */
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public boolean resetTarget = true;
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/** Whether to snap the command destination to ally buildings. */
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public boolean snapToBuilding = false;
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/** */
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public boolean exactArrival = false;
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/** If true, this command refreshes the list of stances when selected TODO: do not use, this will likely be removed later!*/
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@@ -90,6 +92,7 @@ public class UnitCommand extends MappableContent{
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switchToMove = false;
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drawTarget = true;
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resetTarget = false;
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snapToBuilding = true;
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}};
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loadUnitsCommand = new UnitCommand("loadUnits", "upload", Binding.unit_command_load_units, null){{
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switchToMove = false;
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@@ -501,6 +501,12 @@ public class CommandAI extends AIController{
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//this is an allocation, but it's relatively rarely called anyway, and outside mutations must be prevented
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targetPos = lastTargetPos = pos.cpy();
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if(command != null && command.snapToBuilding){
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var build = world.buildWorld(targetPos.x, targetPos.y);
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if(build != null && build.team == unit.team){
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targetPos.set(build);
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}
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}
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attackTarget = null;
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this.stopWhenInRange = stopWhenInRange;
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}
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@@ -394,6 +394,16 @@ public class Drawf{
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Draw.reset();
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}
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public static void cross(float x, float y, float radius, Color color){
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Lines.stroke(3f, Pal.gray.write(Tmp.c3).a(color.a));
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Lines.lineAngleCenter(x, y, 45f, radius + 1f);
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Lines.lineAngleCenter(x, y, 135f, radius + 1f);
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Lines.stroke(1f, color);
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Lines.lineAngleCenter(x, y, 45f, radius + 1f);
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Lines.lineAngleCenter(x, y, 135f, radius + 1f);
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Draw.reset();
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}
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public static void poly(float x, float y, int sides, float radius, float rotation, Color color){
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Lines.stroke(3f, Pal.gray);
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Lines.poly(x, y, sides, radius + 1f, rotation);
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@@ -1123,26 +1123,29 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Position lastPos = null;
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if(unit.controller() instanceof CommandAI ai){
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var cmd = ai.currentCommand();
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lastPos = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
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if(flying && ai.attackTarget != null && ai.currentCommand().drawTarget){
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if(flying && ai.attackTarget != null && cmd.drawTarget){
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Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
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}
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if(unit.isFlying() != flying) continue;
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//draw target line
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if(ai.targetPos != null && ai.currentCommand().drawTarget){
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if(ai.targetPos != null && cmd.drawTarget){
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Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
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Drawf.limitLine(unit, lineDest, unit.hitSize / unitSelectRadScl + 1f, lineLimit, color.write(Tmp.c1).a(alpha));
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if(ai.attackTarget == null){
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Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f, color.write(Tmp.c1).a(alpha));
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if(ai.currentCommand() == UnitCommand.enterPayloadCommand){
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if(cmd == UnitCommand.enterPayloadCommand){
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var build = world.buildWorld(lineDest.getX(), lineDest.getY());
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if(build != null && build.block.acceptsUnitPayloads && build.team == unit.team){
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Drawf.selected(build, color);
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}else{
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Drawf.cross(lineDest.getX(), lineDest.getY(), 7f, Pal.remove);
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}
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}
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}
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