Basic unit boost command support
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@@ -14,7 +14,10 @@ public class UnitCommand{
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public static final UnitCommand
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moveCommand = new UnitCommand("move", "right", u -> null),
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moveCommand = new UnitCommand("move", "right", u -> null){{
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drawTarget = true;
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resetTarget = false;
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}},
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repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
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rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
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assistCommand = new UnitCommand("assist", "players", u -> {
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@@ -22,7 +25,12 @@ public class UnitCommand{
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ai.onlyAssist = true;
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return ai;
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}),
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mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
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mineCommand = new UnitCommand("mine", "production", u -> new MinerAI()),
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boostCommand = new UnitCommand("boost", "up", u -> new BoostAI()){{
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switchToMove = false;
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drawTarget = true;
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resetTarget = false;
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}};
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/** Unique ID number. */
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public final int id;
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@@ -32,6 +40,12 @@ public class UnitCommand{
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public final String icon;
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/** Controller that this unit will use when this command is used. Return null for "default" behavior. */
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public final Func<Unit, AIController> controller;
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/** If true, this unit will automatically switch away to the move command when given a position. */
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public boolean switchToMove = true;
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/** Whether to draw the movement/attack target. */
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public boolean drawTarget = false;
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/** Whether to reset targets when switching to or from this command. */
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public boolean resetTarget = true;
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public UnitCommand(String name, String icon, Func<Unit, AIController> controller){
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this.name = name;
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