Unit spawn instruction

This commit is contained in:
Anuken
2022-02-08 13:20:55 -05:00
parent 38c0284bbe
commit ec8952ed46
8 changed files with 103 additions and 7 deletions

View File

@@ -198,7 +198,8 @@ public class WaveSpawner{
}
}
private void spawnEffect(Unit unit){
/** Applies the standard wave spawn effects to a unit - invincibility, unmoving. */
public void spawnEffect(Unit unit){
unit.rotation = unit.angleTo(world.width()/2f * tilesize, world.height()/2f * tilesize);
unit.apply(StatusEffects.unmoving, 30f);
unit.apply(StatusEffects.invincible, 60f);