Unit spawn instruction
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@@ -198,7 +198,8 @@ public class WaveSpawner{
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}
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}
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private void spawnEffect(Unit unit){
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/** Applies the standard wave spawn effects to a unit - invincibility, unmoving. */
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public void spawnEffect(Unit unit){
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unit.rotation = unit.angleTo(world.width()/2f * tilesize, world.height()/2f * tilesize);
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unit.apply(StatusEffects.unmoving, 30f);
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unit.apply(StatusEffects.invincible, 60f);
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