Unit spawn instruction

This commit is contained in:
Anuken
2022-02-08 13:20:55 -05:00
parent 38c0284bbe
commit ec8952ed46
8 changed files with 103 additions and 7 deletions

View File

@@ -1154,4 +1154,55 @@ public class LStatements{
return new SetBlockI(builder.var(x), builder.var(y), builder.var(block), builder.var(team), builder.var(rotation), layer);
}
}
@RegisterStatement("spawn")
public static class SpawnUnitStatement extends LStatement{
public String type = "@dagger", x = "10", y = "10", rotation = "90", team = "@sharded", result = "result";
public boolean effect = true;
@Override
public void build(Table table){
fields(table, result, str -> result = str);
table.add(" = spawn ");
field(table, type, str -> type = str);
row(table);
table.add(" at ");
fields(table, x, str -> x = str);
table.add(", ");
fields(table, y, str -> y = str);
table.row();
table.add();
table.add("team ");
field(table, team, str -> team = str);
table.add(" rot ");
fields(table, rotation, str -> rotation = str).left();
//effect mostly unnecessary and looks bad
//row(table);
//table.check("effect", effect, val -> effect = val);
}
@Override
public boolean privileged(){
return true;
}
@Override
public Color color(){
return Pal.logicWorld;
}
@Override
public LInstruction build(LAssembler builder){
return new SpawnUniI(builder.var(type), builder.var(x), builder.var(y), builder.var(rotation), builder.var(team), effect, builder.var(result));
}
}
}