Some liquid turrets are not caring enough
This commit is contained in:
@@ -19,6 +19,7 @@ public class LiquidTurret extends Turret{
|
||||
public ObjectMap<Liquid, BulletType> ammoTypes = new ObjectMap<>();
|
||||
public @Load("@-liquid") TextureRegion liquidRegion;
|
||||
public @Load("@-top") TextureRegion topRegion;
|
||||
public boolean extinguish = true;
|
||||
|
||||
public LiquidTurret(String name){
|
||||
super(name);
|
||||
@@ -86,7 +87,7 @@ public class LiquidTurret extends Turret{
|
||||
|
||||
@Override
|
||||
protected void findTarget(){
|
||||
if(liquids.current().canExtinguish()){
|
||||
if(extinguish && liquids.current().canExtinguish()){
|
||||
int tr = (int)(range / tilesize);
|
||||
for(int x = -tr; x <= tr; x++){
|
||||
for(int y = -tr; y <= tr; y++){
|
||||
|
||||
Reference in New Issue
Block a user