Introduce workaround for libgdx issue by @codegist
libgdx/libgdx#3861 libgdx/libgdx#4626 libgdx/libgdx#5312
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@@ -0,0 +1,25 @@
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package io.anuke.mindustry;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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public class PatchedAndroidApplication extends AndroidApplication {
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private final ExecutorService exec = Executors.newSingleThreadExecutor();
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private final Runnable forcePause = new Runnable() {
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@Override
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public void run() {
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try {Thread.sleep(100);} catch (InterruptedException e) {}
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graphics.onDrawFrame(null);
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}
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};
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@Override
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protected void onPause () {
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if(useImmersiveMode) {
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exec.submit(forcePause);
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}
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super.onPause();
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}
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}
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