Merge pull request #2882 from Quezler/patch-49
Prevent plated conduits from leaking
This commit is contained in:
@@ -507,15 +507,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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}
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}
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}
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public float moveLiquidForward(float leakResistance, Liquid liquid){
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public float moveLiquidForward(boolean leaks, Liquid liquid){
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Tile next = tile.getNearby(rotation);
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Tile next = tile.getNearby(rotation);
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if(next == null) return 0;
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if(next == null) return 0;
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if(next.build != null){
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if(next.build != null){
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return moveLiquid(next.build, liquid);
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return moveLiquid(next.build, liquid);
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}else if(leakResistance != 100f && !next.block().solid && !next.block().hasLiquids){
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}else if(leaks && !next.block().solid && !next.block().hasLiquids){
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float leakAmount = liquids.get(liquid) / leakResistance;
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float leakAmount = liquids.get(liquid) / 1.5f;
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Puddles.deposit(next, tile, liquid, leakAmount);
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Puddles.deposit(next, tile, liquid, leakAmount);
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liquids.remove(liquid, leakAmount);
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liquids.remove(liquid, leakAmount);
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}
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}
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@@ -11,7 +11,7 @@ public class ArmoredConduit extends Conduit{
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public ArmoredConduit(String name){
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public ArmoredConduit(String name){
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super(name);
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super(name);
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leakResistance = 10f;
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leaks = false;
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}
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}
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@Override
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@Override
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@@ -27,7 +27,7 @@ public class Conduit extends LiquidBlock implements Autotiler{
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public @Load(value = "@-top-#", length = 5) TextureRegion[] topRegions;
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public @Load(value = "@-top-#", length = 5) TextureRegion[] topRegions;
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public @Load(value = "@-bottom-#", length = 5, fallback = "conduit-bottom-#") TextureRegion[] botRegions;
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public @Load(value = "@-bottom-#", length = 5, fallback = "conduit-bottom-#") TextureRegion[] botRegions;
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public float leakResistance = 1.5f;
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public boolean leaks = true;
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public Conduit(String name){
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public Conduit(String name){
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super(name);
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super(name);
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@@ -131,7 +131,7 @@ public class Conduit extends LiquidBlock implements Autotiler{
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smoothLiquid = Mathf.lerpDelta(smoothLiquid, liquids.currentAmount() / liquidCapacity, 0.05f);
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smoothLiquid = Mathf.lerpDelta(smoothLiquid, liquids.currentAmount() / liquidCapacity, 0.05f);
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if(liquids.total() > 0.001f && timer(timerFlow, 1)){
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if(liquids.total() > 0.001f && timer(timerFlow, 1)){
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moveLiquidForward(leakResistance, liquids.current());
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moveLiquidForward(leaks, liquids.current());
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noSleep();
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noSleep();
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}else{
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}else{
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sleep();
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sleep();
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