Various tweaks and bugfixes
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@@ -39,7 +39,7 @@ public class Blocks implements ContentList{
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//environment
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air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space,
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dacite, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, shaleBoulder, sandBoulder, daciteBoulder, boulder, snowBoulder, grass, salt,
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iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, shaleBoulder, sandBoulder, daciteBoulder, boulder, snowBoulder, basaltBoulder, grass, salt,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, basalt, magmarock, hotrock, snowWall, saltWall,
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darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
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pebbles, tendrils,
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@@ -415,6 +415,10 @@ public class Blocks implements ContentList{
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variants = 2;
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}};
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basaltBoulder = new Boulder("basalt-boulder"){{
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variants = 2;
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}};
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moss = new Floor("moss"){{
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variants = 3;
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attributes.set(Attribute.spores, 0.15f);
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@@ -1153,7 +1157,7 @@ public class Blocks implements ContentList{
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}};
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battery = new Battery("battery"){{
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requirements(Category.power, with(Items.copper, 4, Items.lead, 20));
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requirements(Category.power, with(Items.copper, 5, Items.lead, 20));
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consumes.powerBuffered(4000f);
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}};
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@@ -1354,7 +1358,7 @@ public class Blocks implements ContentList{
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//region storage
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coreShard = new CoreBlock("core-shard"){{
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requirements(Category.effect, BuildVisibility.editorOnly, with(Items.copper, 1000, Items.lead, 1000));
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requirements(Category.effect, BuildVisibility.editorOnly, with(Items.copper, 1000, Items.lead, 800));
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alwaysUnlocked = true;
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unitType = UnitTypes.alpha;
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