Added FPS cap setting / Bugfixes
This commit is contained in:
@@ -76,12 +76,12 @@ public class TurretBullets extends BulletList implements ContentList{
|
||||
}
|
||||
};
|
||||
|
||||
basicFlame = new BulletType(2f, 5){
|
||||
basicFlame = new BulletType(2.3f, 5){
|
||||
{
|
||||
hitsize = 7f;
|
||||
lifetime = 30f;
|
||||
lifetime = 35f;
|
||||
pierce = true;
|
||||
drag = 0.07f;
|
||||
drag = 0.05f;
|
||||
hiteffect = BulletFx.hitFlameSmall;
|
||||
despawneffect = Fx.none;
|
||||
status = StatusEffects.burning;
|
||||
|
||||
@@ -75,7 +75,7 @@ public class ShootFx extends FxList implements ContentList{
|
||||
shootSmallFlame = new Effect(30f, e -> {
|
||||
Draw.color(Palette.lightFlame, Palette.darkFlame, Color.GRAY, e.fin());
|
||||
|
||||
Angles.randLenVectors(e.id, 8, e.finpow() * 26f, e.rotation, 10f, (x, y) -> {
|
||||
Angles.randLenVectors(e.id, 8, e.finpow() * 36f, e.rotation, 10f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.5f);
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user