Automatic bundle update
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@@ -445,6 +445,11 @@ editor.rules = Règles
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editor.generation = Génération
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editor.objectives = Objectifs
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editor.locales = Locale Bundles
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = Éditer dans le jeu
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editor.playtest = Tester
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editor.publish.workshop = Publier sur le Workshop
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@@ -501,6 +506,7 @@ editor.default = [lightgray]<par défaut>
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details = Détails...
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edit = Modifier...
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variables = Variables
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Nom :
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editor.spawn = Ajouter une unité
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