Custom wave patterns / Fixed checkbox sprite / Bugfixes
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@@ -24,7 +24,6 @@ import static io.anuke.mindustry.Vars.*;
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public class WaveSpawner{
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private static final float shockwaveBase = 380f, shockwaveRand = 0f, maxShockwaveDst = shockwaveBase + shockwaveRand;
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private Array<SpawnGroup> groups;
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private Array<FlyerSpawn> flySpawns = new Array<>();
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private Array<GroundSpawn> groundSpawns = new Array<>();
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private IntArray loadedSpawns = new IntArray();
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@@ -59,7 +58,7 @@ public class WaveSpawner{
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public void spawnEnemies(){
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for(SpawnGroup group : groups){
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for(SpawnGroup group : state.rules.spawns){
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int spawned = group.getUnitsSpawned(state.wave);
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float spawnX, spawnY;
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@@ -105,7 +104,6 @@ public class WaveSpawner{
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flySpawns.clear();
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groundSpawns.clear();
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groups = state.rules.spawns;
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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