Custom wave patterns / Fixed checkbox sprite / Bugfixes

This commit is contained in:
Anuken
2019-03-14 14:01:22 -04:00
parent f2662045ed
commit ed105b102d
46 changed files with 1375 additions and 875 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 122 B

After

Width:  |  Height:  |  Size: 5.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 136 B

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 141 B

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 124 B

After

Width:  |  Height:  |  Size: 5.2 KiB

+8
View File
@@ -195,6 +195,14 @@ editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.waves = Waves: editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Generování nerostných zdrojů:
editor.mapinfo = Informace o mapě editor.mapinfo = Informace o mapě
editor.author = Autor: editor.author = Autor:
editor.description = Popis: editor.description = Popis:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Jméno: editor.name = Jméno:
editor.teams = Týmy editor.teams = Týmy
editor.elevation = Výška editor.elevation = Výška
editor.errorimageload = Chyba při načítání souboru:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Chyba při ukládání souboru:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Generovat editor.generate = Generovat
editor.resize = Změnit velikost editor.resize = Změnit velikost
editor.loadmap = Načíst mapu editor.loadmap = Načíst mapu
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Jazyk settings.language = Jazyk
settings.reset = nastavit výchozí settings.reset = nastavit výchozí
settings.rebind = Přenastavit settings.rebind = Přenastavit
@@ -300,6 +307,7 @@ info.title = Informace
error.title = [crimson]Objevila se chyba error.title = [crimson]Objevila se chyba
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informace o bloku blocks.blockinfo = Informace o bloku
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Kapacita energie blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na výstřel blocks.powershot = Energie na výstřel
blocks.targetsair = Zaměřuje vzdušné jednotky blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Dostřel blocks.shootrange = Dostřel
blocks.size = velikost blocks.size = velikost
@@ -369,6 +378,7 @@ category.items = Předměty
category.crafting = Vyžaduje category.crafting = Vyžaduje
category.shooting = Střílí category.shooting = Střílí
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.animatedwater.name = Animated Water
setting.indicators.name = Indikátor pro spojence setting.indicators.name = Indikátor pro spojence
setting.autotarget.name = Automaticky zaměřuje setting.autotarget.name = Automaticky zaměřuje
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Schopnost: {0}
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0} liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0} liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
liquid.temperature = [LIGHT_GRAY]Teplota: {0} liquid.temperature = [LIGHT_GRAY]Teplota: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Továrna na Fantom Drony
block.wraith-factory.name = Továrna na Wraithy block.wraith-factory.name = Továrna na Wraithy
block.ghoul-factory.name = Továrna na Ghůl Bombardéry block.ghoul-factory.name = Továrna na Ghůl Bombardéry
block.dagger-factory.name = Továrna na Dagger Mechy block.dagger-factory.name = Továrna na Dagger Mechy
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Továrna na Titán Mechy block.titan-factory.name = Továrna na Titán Mechy
block.fortress-factory.name = Továrna na Fortress Mechy block.fortress-factory.name = Továrna na Fortress Mechy
block.revenant-factory.name = Továrna na Revenanty block.revenant-factory.name = Továrna na Revenanty
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Erze generiert:
editor.mapinfo = Karten Info editor.mapinfo = Karten Info
editor.author = Author: editor.author = Author:
editor.description = Beschreibung: editor.description = Beschreibung:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name: editor.name = Name:
editor.teams = Teams editor.teams = Teams
editor.elevation = Höhe editor.elevation = Höhe
editor.errorimageload = Fehler beim Laden des Bildes: [accent] {0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Fehler beim Speichern des Bildes: [accent] {0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Generieren editor.generate = Generieren
editor.resize = Grösse\nanpassen editor.resize = Grösse\nanpassen
editor.loadmap = Karte\nladen editor.loadmap = Karte\nladen
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Sprache settings.language = Sprache
settings.reset = Auf Standard zurücksetzen settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen settings.rebind = Zuweisen
@@ -300,6 +307,7 @@ info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Blockinfo: blocks.blockinfo = Blockinfo:
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Kapazität blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss blocks.powershot = Stromverbrauch/Schuss
blocks.targetsair = Visiert Luft Einheiten an blocks.targetsair = Visiert Luft Einheiten an
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Reichweite blocks.shootrange = Reichweite
blocks.size = Größe blocks.size = Größe
@@ -369,6 +378,7 @@ category.items = Materialien
category.crafting = Erzeugung category.crafting = Erzeugung
category.shooting = Schießen category.shooting = Schießen
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Zielauswahl setting.autotarget.name = Auto-Zielauswahl
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0} liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0} liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
liquid.temperature = [LIGHT_GRAY]Temperatur: {0} liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Phantom-Drohnenfabrik
block.wraith-factory.name = Wraith Fighter-Fabrik block.wraith-factory.name = Wraith Fighter-Fabrik
block.ghoul-factory.name = Ghoul Bomber-Fabrik block.ghoul-factory.name = Ghoul Bomber-Fabrik
block.dagger-factory.name = Dagger Mech-Fabrik block.dagger-factory.name = Dagger Mech-Fabrik
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech-Fabrik block.titan-factory.name = Titan Mech-Fabrik
block.fortress-factory.name = Fortress Mech-Fabrik block.fortress-factory.name = Fortress Mech-Fabrik
block.revenant-factory.name = Revenant Fighter-Fabrik block.revenant-factory.name = Revenant Fighter-Fabrik
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Generación de Minerales:
editor.mapinfo = Info del Mapa editor.mapinfo = Info del Mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descripción: editor.description = Descripción:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nombre: editor.name = Nombre:
editor.teams = Equipos editor.teams = Equipos
editor.elevation = Elevación editor.elevation = Elevación
editor.errorimageload = Error cargando el archivo:\n[accent] {0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Error guardando el archivo:\n[accent] {0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Generar editor.generate = Generar
editor.resize = Cambiar Tamaño editor.resize = Cambiar Tamaño
editor.loadmap = Cargar Mapa editor.loadmap = Cargar Mapa
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Lenguaje settings.language = Lenguaje
settings.reset = Reiniciar por los de defecto settings.reset = Reiniciar por los de defecto
settings.rebind = Reasignar settings.rebind = Reasignar
@@ -300,6 +307,7 @@ info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido. error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido. error.crashtitle = Un error ha ocurrido.
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Información del Bloque blocks.blockinfo = Información del Bloque
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Capacidad de Energía blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo blocks.powershot = Energía/Disparo
blocks.targetsair = Apunta al Aire blocks.targetsair = Apunta al Aire
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Rango blocks.shootrange = Rango
blocks.size = Tamaño blocks.size = Tamaño
@@ -369,6 +378,7 @@ category.items = Objetos
category.crafting = Fabricación category.crafting = Fabricación
category.shooting = Disparo category.shooting = Disparo
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto apuntado setting.autotarget.name = Auto apuntado
setting.fpscap.name = Máx FPS setting.fpscap.name = Máx FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Hablidad: {0}
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0} liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Fábrica de Drones Fantasmales
block.wraith-factory.name = Fábrica de Wraith Fighter block.wraith-factory.name = Fábrica de Wraith Fighter
block.ghoul-factory.name = Fábrica de Ghoul Bomber block.ghoul-factory.name = Fábrica de Ghoul Bomber
block.dagger-factory.name = Fábrica de Dagas block.dagger-factory.name = Fábrica de Dagas
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Fábrica de Titanes block.titan-factory.name = Fábrica de Titanes
block.fortress-factory.name = Fábrica de mecanoide Fortress block.fortress-factory.name = Fábrica de mecanoide Fortress
block.revenant-factory.name = Fábrica de Revenant Fighter block.revenant-factory.name = Fábrica de Revenant Fighter
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Génération de minerais:
editor.mapinfo = Infos sur la carte editor.mapinfo = Infos sur la carte
editor.author = Auteur: editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nom: editor.name = Nom:
editor.teams = Équipe editor.teams = Équipe
editor.elevation = Élevation editor.elevation = Élevation
editor.errorimageload = Erreur lors du chargement du fichier:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Générer editor.generate = Générer
editor.resize = Redimensionner editor.resize = Redimensionner
editor.loadmap = Charger une carte editor.loadmap = Charger une carte
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Langage settings.language = Langage
settings.reset = Valeur par défaut. settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer settings.rebind = Réatttribuer
@@ -300,6 +307,7 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info sur le bloc blocks.blockinfo = Info sur le bloc
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = capacité d'énergie blocks.powercapacity = capacité d'énergie
blocks.powershot = Énergie/Tir blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes blocks.targetsair = Cible les unités aériennes
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Portée blocks.shootrange = Portée
blocks.size = Taille blocks.size = Taille
@@ -369,6 +378,7 @@ category.items = Objets
category.crafting = Fabrication category.crafting = Fabrication
category.shooting = Défense category.shooting = Défense
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Compétence: {0}
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0} liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0} liquid.temperature = [LIGHT_GRAY]Température: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Usine de "Drones fantômes"
block.wraith-factory.name = Usine de "Combattants spectraux" block.wraith-factory.name = Usine de "Combattants spectraux"
block.ghoul-factory.name = Usine de "Bombardiers goules" block.ghoul-factory.name = Usine de "Bombardiers goules"
block.dagger-factory.name = Usine de "Poignards" block.dagger-factory.name = Usine de "Poignards"
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Usine de "Titans" block.titan-factory.name = Usine de "Titans"
block.fortress-factory.name = Usine de "Forteresse" block.fortress-factory.name = Usine de "Forteresse"
block.revenant-factory.name = Usine de "Revenants" block.revenant-factory.name = Usine de "Revenants"
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Génération de minerais:
editor.mapinfo = Infos sur la carte editor.mapinfo = Infos sur la carte
editor.author = Auteur: editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nom: editor.name = Nom:
editor.teams = Équipes editor.teams = Équipes
editor.elevation = Élévation editor.elevation = Élévation
editor.errorimageload = Erreur lors du chargement du fichier image:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Erreur lors de la sauvegarde du fichier image:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Générer editor.generate = Générer
editor.resize = Redimensionner editor.resize = Redimensionner
editor.loadmap = Charger une carte editor.loadmap = Charger une carte
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Langage settings.language = Langage
settings.reset = Valeur par défaut. settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer settings.rebind = Réatttribuer
@@ -300,6 +307,7 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info sur le bloc blocks.blockinfo = Info sur le bloc
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Capacité d'énergie blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes blocks.targetsair = Cible les unités aériennes
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Portée blocks.shootrange = Portée
blocks.size = Taille blocks.size = Taille
@@ -369,6 +378,7 @@ category.items = Objets
category.crafting = Fabrication category.crafting = Fabrication
category.shooting = Défense category.shooting = Défense
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.animatedwater.name = Animated Water
setting.indicators.name = Indicateurs d'alliés setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Compétence: {0}
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0} liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0} liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0} liquid.temperature = [LIGHT_GRAY]Température: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Usine de "Drones fantômes"
block.wraith-factory.name = Usine de "Combattants spectraux" block.wraith-factory.name = Usine de "Combattants spectraux"
block.ghoul-factory.name = Usine de "Bombardiers goules" block.ghoul-factory.name = Usine de "Bombardiers goules"
block.dagger-factory.name = Usine de "Poignards" block.dagger-factory.name = Usine de "Poignards"
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Usine de "Titans" block.titan-factory.name = Usine de "Titans"
block.fortress-factory.name = Usine de "Forteresse" block.fortress-factory.name = Usine de "Forteresse"
block.revenant-factory.name = Usine de "Revenants" block.revenant-factory.name = Usine de "Revenants"
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name: editor.name = Name:
editor.teams = Teams editor.teams = Teams
editor.elevation = Elevation editor.elevation = Elevation
editor.errorimageload = Kesalahan saat memuat file gambar:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Kesalahan saat menyimpan file gambar:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Hasilkan editor.generate = Hasilkan
editor.resize = Ubah ukuran editor.resize = Ubah ukuran
editor.loadmap = Buka Peta editor.loadmap = Buka Peta
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Bahasa settings.language = Bahasa
settings.reset = Atur ulang ke Default settings.reset = Atur ulang ke Default
settings.rebind = Rebind settings.rebind = Rebind
@@ -300,6 +307,7 @@ info.title = [accent]Info
error.title = [crimson]Telah terjadi kesalahan error.title = [crimson]Telah terjadi kesalahan
error.crashtitle = Telah terjadi kesalahan error.crashtitle = Telah terjadi kesalahan
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info Blok blocks.blockinfo = Info Blok
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Kapasitas Tenaga blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/tembakan blocks.powershot = Tenaga/tembakan
blocks.targetsair = Targets Air blocks.targetsair = Targets Air
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Range blocks.shootrange = Range
blocks.size = Ukuran blocks.size = Ukuran
@@ -369,6 +378,7 @@ category.items = Items
category.crafting = Crafting category.crafting = Crafting
category.shooting = Shooting category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Generazione dei minerali:
editor.mapinfo = Informazioni mappa editor.mapinfo = Informazioni mappa
editor.author = Autore: editor.author = Autore:
editor.description = Descrizione: editor.description = Descrizione:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nome: editor.name = Nome:
editor.teams = Squadre editor.teams = Squadre
editor.elevation = Elevazione editor.elevation = Elevazione
editor.errorimageload = Errore durante il caricamento del file immagine:\n [accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Errore durante il salvataggio del file immagine:\n [accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Genera editor.generate = Genera
editor.resize = Ridimensiona editor.resize = Ridimensiona
editor.loadmap = Carica\nmappa editor.loadmap = Carica\nmappa
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Lingua settings.language = Lingua
settings.reset = Resetta Alle Impostazioni Predefinite settings.reset = Resetta Alle Impostazioni Predefinite
settings.rebind = Reinposta settings.rebind = Reinposta
@@ -300,6 +307,7 @@ info.title = [accent] Info
error.title = [crimson]Si è verificato un errore error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = info sul blocco blocks.blockinfo = info sul blocco
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Capacità Energetica blocks.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo blocks.powershot = Danno/Colpo
blocks.targetsair = Attacca nemici aerei blocks.targetsair = Attacca nemici aerei
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Raggio blocks.shootrange = Raggio
blocks.size = Grandezza blocks.size = Grandezza
@@ -369,6 +378,7 @@ category.items = Oggetti
category.crafting = Produzione category.crafting = Produzione
category.shooting = Potenza di fuoco category.shooting = Potenza di fuoco
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.fpscap.name = Limite FPS setting.fpscap.name = Limite FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Abilità: {0}
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0} liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = 鉱石の生成:
editor.mapinfo = マップ情報 editor.mapinfo = マップ情報
editor.author = 作者: editor.author = 作者:
editor.description = 説明: editor.description = 説明:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = 名前: editor.name = 名前:
editor.teams = チーム editor.teams = チーム
editor.elevation = 標高 editor.elevation = 標高
editor.errorimageload = ファイルの読み込みエラー:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = ファイルの保存エラー:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = 生成 editor.generate = 生成
editor.resize = リサイズ editor.resize = リサイズ
editor.loadmap = マップを読み込む editor.loadmap = マップを読み込む
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = 言語 settings.language = 言語
settings.reset = デフォルトにリセット settings.reset = デフォルトにリセット
settings.rebind = 再設定 settings.rebind = 再設定
@@ -300,6 +307,7 @@ info.title = 情報
error.title = [crimson]エラーが発生しました error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = ブロック情報 blocks.blockinfo = ブロック情報
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = 電力容量 blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット blocks.powershot = 電力/ショット
blocks.targetsair = 対空攻撃 blocks.targetsair = 対空攻撃
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = 範囲 blocks.shootrange = 範囲
blocks.size = 大きさ blocks.size = 大きさ
@@ -369,6 +378,7 @@ category.items = アイテム
category.crafting = 製作速度 category.crafting = 製作速度
category.shooting = 攻撃速度 category.shooting = 攻撃速度
category.optional = 機能強化オプション category.optional = 機能強化オプション
setting.animatedwater.name = Animated Water
setting.indicators.name = 味方の方角表示 setting.indicators.name = 味方の方角表示
setting.autotarget.name = 自動ターゲット setting.autotarget.name = 自動ターゲット
setting.fpscap.name = 最大FPS setting.fpscap.name = 最大FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]能力: {0}
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0} liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
liquid.viscosity = [LIGHT_GRAY]粘度: {0} liquid.viscosity = [LIGHT_GRAY]粘度: {0}
liquid.temperature = [LIGHT_GRAY]温度: {0} liquid.temperature = [LIGHT_GRAY]温度: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = ファントムドローン製造機
block.wraith-factory.name = レースファイター製造機 block.wraith-factory.name = レースファイター製造機
block.ghoul-factory.name = グールボンバー製造機 block.ghoul-factory.name = グールボンバー製造機
block.dagger-factory.name = ダガーユニット製造機 block.dagger-factory.name = ダガーユニット製造機
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = タイタンユニット製造機 block.titan-factory.name = タイタンユニット製造機
block.fortress-factory.name = フォートレスユニット製造機 block.fortress-factory.name = フォートレスユニット製造機
block.revenant-factory.name = レベナントファイター製造機 block.revenant-factory.name = レベナントファイター製造機
+26 -20
View File
@@ -14,7 +14,6 @@ screenshot = 화면 캡쳐가 {0} 경로에 저장되었습니다.
gameover = 게임 오버 gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]최고점수 달성! highscore = [accent]최고점수 달성!
stat.wave = 웨이브 성공:[accent]{0} stat.wave = 웨이브 성공:[accent]{0}
stat.enemiesDestroyed = 파괴한 적 수:[accent]{0} stat.enemiesDestroyed = 파괴한 적 수:[accent]{0}
stat.built = 건설한 건물 수:[accent]{0} stat.built = 건설한 건물 수:[accent]{0}
@@ -22,7 +21,6 @@ stat.destroyed = 파괴된 건물 수:[accent]{0}
stat.deconstructed = 해체한 건물 수:[accent]{0} stat.deconstructed = 해체한 건물 수:[accent]{0}
stat.delivered = 획득한 자원: stat.delivered = 획득한 자원:
stat.rank = 최종 기록: [accent]{0} stat.rank = 최종 기록: [accent]{0}
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
level.highscore = 최고 점수: [accent]{0} level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
@@ -194,11 +192,23 @@ editor.oregen.info = 광물 무작위 생성:
editor.mapinfo = 맵 정보 editor.mapinfo = 맵 정보
editor.author = 만든이: editor.author = 만든이:
editor.description = 설명: editor.description = 설명:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = 이름: editor.name = 이름:
editor.teams = editor.teams =
editor.elevation = 지형 높이 editor.elevation = 지형 높이
editor.errorimageload = [accent]{0}[] 파일을 불러오는데 오류가 발생했습니다. editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = [accent]{0}[] 파일 저장중 오류가 발생했습니다. editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = 생성 editor.generate = 생성
editor.resize = 맵 크기조정 editor.resize = 맵 크기조정
editor.loadmap = 맵 불러오기 editor.loadmap = 맵 불러오기
@@ -242,7 +252,6 @@ tutorial = 게임 방법
editor = 편집기 editor = 편집기
mapeditor = 맵 편집기 mapeditor = 맵 편집기
donate = 기부 donate = 기부
abandon = 버리기 abandon = 버리기
abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다. abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다.
locked = 잠김 locked = 잠김
@@ -263,7 +272,6 @@ zone.config.complete = 웨이브 {0} 달성:\n로드아웃 설정 잠금 해제
zone.resources = 자원 감지됨: zone.resources = 자원 감지됨:
add = 추가... add = 추가...
boss.health = 보스 체력 boss.health = 보스 체력
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[] connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요? error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다. error.invalidaddress = 잘못된 주소입니다.
@@ -273,20 +281,13 @@ error.alreadyconnected = 이미 접속중입니다.
error.mapnotfound = 맵 파일을 찾을 수 없습니다! error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류. error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류.
zone.groundZero.name = 그라운드 제로 zone.groundZero.name = 그라운드 제로
zone.craters.name = 분화구 zone.craters.name = 분화구
zone.frozenForest.name = 얼어붙은 숲 zone.frozenForest.name = 얼어붙은 숲
zone.ruinousShores.name = 파멸의 기슭 zone.ruinousShores.name = 파멸의 기슭
zone.crags.name = 바위산
zone.stainedMountains.name = 얼룩진 산맥 zone.stainedMountains.name = 얼룩진 산맥
zone.impact0079.name = 임팩트 0079
zone.desolateRift.name = 황량한 강 zone.desolateRift.name = 황량한 강
zone.arcticDesert.name = 북극 사막
zone.dryWastes.name = 건조한 폐허
zone.nuclearComplex.name = 핵 생산 단지 zone.nuclearComplex.name = 핵 생산 단지
zone.moltenFault.name = 녹은 결점
settings.language = 언어 settings.language = 언어
settings.reset = 설정 초기화 settings.reset = 설정 초기화
settings.rebind = 키 재설정 settings.rebind = 키 재설정
@@ -306,6 +307,7 @@ info.title = [accent]정보
error.title = [crimson]오류가 발생했습니다. error.title = [crimson]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다. error.crashtitle = 오류가 발생했습니다.
blocks.outputspeed = 채광 속도: {0}/s blocks.outputspeed = 채광 속도: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = 블록 정보 blocks.blockinfo = 블록 정보
blocks.powerbalance = 전력: {0} blocks.powerbalance = 전력: {0}
@@ -313,6 +315,7 @@ blocks.poweroutput = 전력 출력: {0}
blocks.powercapacity = 전력 용량 blocks.powercapacity = 전력 용량
blocks.powershot = 1발당 전력 소모량 blocks.powershot = 1발당 전력 소모량
blocks.targetsair = 공중공격 가능 blocks.targetsair = 공중공격 가능
blocks.items = Items: {0}
blocks.itemsmoved = 이동 속도 blocks.itemsmoved = 이동 속도
blocks.shootrange = 사거리 blocks.shootrange = 사거리
blocks.size = 크기 blocks.size = 크기
@@ -530,6 +533,15 @@ mech.ability = [LIGHT_GRAY]능력: {0}
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0} liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
liquid.viscosity = [LIGHT_GRAY]점도: {0} liquid.viscosity = [LIGHT_GRAY]점도: {0}
liquid.temperature = [LIGHT_GRAY]온도: {0} liquid.temperature = [LIGHT_GRAY]온도: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = 조각벽 block.scrap-wall.name = 조각벽
block.scrap-wall-large.name = 큰 조각벽 block.scrap-wall-large.name = 큰 조각벽
block.scrap-wall-huge.name = 거대한 조각 벽 block.scrap-wall-huge.name = 거대한 조각 벽
@@ -564,13 +576,6 @@ block.pine.name = 소나무
block.white-tree-dead.name = 죽은 하얀나무 block.white-tree-dead.name = 죽은 하얀나무
block.white-tree.name = 하얀 나무 block.white-tree.name = 하얀 나무
block.spore-cluster.name = 포자낭 block.spore-cluster.name = 포자낭
block.stained-rocks.name = 얼룩진 바위
block.stained-stone.name = 얼룩진 돌
block.stained-rocks-red.name = 얼룩진 빨간 바위
block.stained-stone-red.name = 얼룩진 빨간 돌
block.stained-rocks-yellow.name = 얼룩진 노란 바위
block.stained-stone-yellow.name = 얼룩진 노란 돌
block.stained-boulder.name = 얼룩진 둥근 돌
block.metal-floor.name = 메탈 바닥 block.metal-floor.name = 메탈 바닥
block.metal-floor-2.name = 메탈 바닥 2 block.metal-floor-2.name = 메탈 바닥 2
block.metal-floor-3.name = 메탈 바닥 3 block.metal-floor-3.name = 메탈 바닥 3
@@ -657,6 +662,7 @@ block.phantom-factory.name = 팬텀 드론 공장
block.wraith-factory.name = 유령 전투기 공장 block.wraith-factory.name = 유령 전투기 공장
block.ghoul-factory.name = 구울 폭격기 공장 block.ghoul-factory.name = 구울 폭격기 공장
block.dagger-factory.name = 디거 기체 공장 block.dagger-factory.name = 디거 기체 공장
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = 타이탄 기체 공장 block.titan-factory.name = 타이탄 기체 공장
block.fortress-factory.name = 포트리스 기체 공장 block.fortress-factory.name = 포트리스 기체 공장
block.revenant-factory.name = 레비던트 전투기 공장 block.revenant-factory.name = 레비던트 전투기 공장
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name: editor.name = Name:
editor.teams = Teams editor.teams = Teams
editor.elevation = Elevation editor.elevation = Elevation
editor.errorimageload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Generate editor.generate = Generate
editor.resize = Resize editor.resize = Resize
editor.loadmap = Load Map editor.loadmap = Load Map
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Language settings.language = Language
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
@@ -300,6 +307,7 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Block Info blocks.blockinfo = Block Info
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Power Capacity blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot blocks.powershot = Power/Shot
blocks.targetsair = Targets Air blocks.targetsair = Targets Air
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Range blocks.shootrange = Range
blocks.size = Size blocks.size = Size
@@ -369,6 +378,7 @@ category.items = Items
category.crafting = Crafting category.crafting = Crafting
category.shooting = Shooting category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulder
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Generacja złóż:
editor.mapinfo = Informacje o mapie editor.mapinfo = Informacje o mapie
editor.author = Autor: editor.author = Autor:
editor.description = Opis: editor.description = Opis:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nazwa: editor.name = Nazwa:
editor.teams = Drużyny editor.teams = Drużyny
editor.elevation = Poziom terenu editor.elevation = Poziom terenu
editor.errorimageload = Błąd podczas ładowania pliku obrazu: [accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Błąd podczas zapisywania pliku obrazu: [accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Generuj editor.generate = Generuj
editor.resize = Zmień rozmiar editor.resize = Zmień rozmiar
editor.loadmap = Załaduj mapę editor.loadmap = Załaduj mapę
@@ -273,14 +285,9 @@ zone.groundZero.name = Wybuch Lądowy
zone.craters.name = Kratery zone.craters.name = Kratery
zone.frozenForest.name = Zamrożony Las zone.frozenForest.name = Zamrożony Las
zone.ruinousShores.name = Zniszczone Przybrzerza zone.ruinousShores.name = Zniszczone Przybrzerza
zone.crags.name = Urwiska
zone.stainedMountains.name = Zabarwione Góry zone.stainedMountains.name = Zabarwione Góry
zone.impact0079.name = Uderzenie 0079
zone.desolateRift.name = Ponura Szczelina zone.desolateRift.name = Ponura Szczelina
zone.arcticDesert.name = Lodowa Pustynia
zone.dryWastes.name = Suche Pustki
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
zone.moltenFault.name = Stopiony Uskok
settings.language = Język settings.language = Język
settings.reset = Przywróć domyślne settings.reset = Przywróć domyślne
settings.rebind = Zmień przyciski settings.rebind = Zmień przyciski
@@ -300,6 +307,7 @@ info.title = [accent]Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informacje o bloku blocks.blockinfo = Informacje o bloku
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Pojemność mocy blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał blocks.powershot = moc/strzał
blocks.targetsair = Może namierzać wrogów powietrznych blocks.targetsair = Może namierzać wrogów powietrznych
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Zasięg blocks.shootrange = Zasięg
blocks.size = Rozmiar blocks.size = Rozmiar
@@ -369,6 +378,7 @@ category.items = Przedmioty
category.crafting = Przetwórstwo category.crafting = Przetwórstwo
category.shooting = Strzelanie category.shooting = Strzelanie
category.optional = Ulepszenia Nieobowiąskowe category.optional = Ulepszenia Nieobowiąskowe
setting.animatedwater.name = Animated Water
setting.indicators.name = Wskaźniki Przyjaciół setting.indicators.name = Wskaźniki Przyjaciół
setting.autotarget.name = Automatyczne Celowanie setting.autotarget.name = Automatyczne Celowanie
setting.fpscap.name = Maksymalny FPS setting.fpscap.name = Maksymalny FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Umiejętność: {0}
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0} liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0} liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Fabryka Dronów Widmo
block.wraith-factory.name = Fabryka Wojowników Zjawa block.wraith-factory.name = Fabryka Wojowników Zjawa
block.ghoul-factory.name = Fabryka Bombowców Upiór block.ghoul-factory.name = Fabryka Bombowców Upiór
block.dagger-factory.name = Fabryka Mechów Nóż block.dagger-factory.name = Fabryka Mechów Nóż
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Fabryka Mechów Tytan block.titan-factory.name = Fabryka Mechów Tytan
block.fortress-factory.name = Fabryka Mechów Fortreca block.fortress-factory.name = Fabryka Mechów Fortreca
block.revenant-factory.name = Fabryka Wojowników Potwór block.revenant-factory.name = Fabryka Wojowników Potwór
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Geração de minério:
editor.mapinfo = Informação do mapa editor.mapinfo = Informação do mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descrição: editor.description = Descrição:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Nome: editor.name = Nome:
editor.teams = Time editor.teams = Time
editor.elevation = Elevação editor.elevation = Elevação
editor.errorimageload = Erro ao carregar arquivo de imagem:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Erro ao salvar arquivo de imagem:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Gerar editor.generate = Gerar
editor.resize = Redimen\n sionar editor.resize = Redimen\n sionar
editor.loadmap = Carregar\n Mapa editor.loadmap = Carregar\n Mapa
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Linguagem settings.language = Linguagem
settings.reset = Restaurar Padrões settings.reset = Restaurar Padrões
settings.rebind = Religar settings.rebind = Religar
@@ -300,6 +307,7 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informação do Bloco blocks.blockinfo = Informação do Bloco
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Capacidade de Energia blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro blocks.powershot = Energia/tiro
blocks.targetsair = Mirar no ar blocks.targetsair = Mirar no ar
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Alcance blocks.shootrange = Alcance
blocks.size = Tamanho blocks.size = Tamanho
@@ -369,6 +378,7 @@ category.items = Itens
category.crafting = Construindo category.crafting = Construindo
category.shooting = Atirando category.shooting = Atirando
category.optional = Melhoras opcionais category.optional = Melhoras opcionais
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Alvo automatico setting.autotarget.name = Alvo automatico
setting.fpscap.name = FPS Maximo setting.fpscap.name = FPS Maximo
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Habilidade: {0}
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0} liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Fabrica de Drone Phantom
block.wraith-factory.name = Fabrica de Drone Wraith block.wraith-factory.name = Fabrica de Drone Wraith
block.ghoul-factory.name = Fabrica de Bombardeiro Ghoul block.ghoul-factory.name = Fabrica de Bombardeiro Ghoul
block.dagger-factory.name = Fabrica de mech Dagger block.dagger-factory.name = Fabrica de mech Dagger
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Fabrica de mech titan block.titan-factory.name = Fabrica de mech titan
block.fortress-factory.name = Fabrica de mech Fortress block.fortress-factory.name = Fabrica de mech Fortress
block.revenant-factory.name = Fabrica de lutadores Revenant block.revenant-factory.name = Fabrica de lutadores Revenant
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Генерация Руд:
editor.mapinfo = Информация о карте editor.mapinfo = Информация о карте
editor.author = Автор: editor.author = Автор:
editor.description = Описание: editor.description = Описание:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Название: editor.name = Название:
editor.teams = Команды editor.teams = Команды
editor.elevation = Возвышенность editor.elevation = Возвышенность
editor.errorimageload = Ошибка загрузки изображения: [accent] {0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Ошибка сохранения изображения: [accent] {0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Создать editor.generate = Создать
editor.resize = Изменить \nразмер editor.resize = Изменить \nразмер
editor.loadmap = Загрузить\nкарту editor.loadmap = Загрузить\nкарту
@@ -273,14 +285,9 @@ zone.groundZero.name = Нулевая земля
zone.craters.name = Кратеры zone.craters.name = Кратеры
zone.frozenForest.name = Ледяной Лес zone.frozenForest.name = Ледяной Лес
zone.ruinousShores.name = Разрушенные Берега zone.ruinousShores.name = Разрушенные Берега
zone.crags.name = Утёсы
zone.stainedMountains.name = Окрашенные горы zone.stainedMountains.name = Окрашенные горы
zone.impact0079.name = Удар 0079
zone.desolateRift.name = Пустынный Разлом zone.desolateRift.name = Пустынный Разлом
zone.arcticDesert.name = Арктическия Пустыня
zone.dryWastes.name = Грязные Отходы
zone.nuclearComplex.name = Ядерный Производственный Комплекс zone.nuclearComplex.name = Ядерный Производственный Комплекс
zone.moltenFault.name = Расплавленый Разлом
settings.language = Язык settings.language = Язык
settings.reset = Сбросить по умолчанию settings.reset = Сбросить по умолчанию
settings.rebind = Смена settings.rebind = Смена
@@ -300,6 +307,7 @@ info.title = Информация
error.title = [crimson]Произошла ошибка error.title = [crimson]Произошла ошибка
error.crashtitle = Произошла ошибка error.crashtitle = Произошла ошибка
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Информация о блоке blocks.blockinfo = Информация о блоке
blocks.powerbalance = Энергия: {0} blocks.powerbalance = Энергия: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Выходная энергия: {0}
blocks.powercapacity = Вместимость энергии blocks.powercapacity = Вместимость энергии
blocks.powershot = Энергия/выстрел blocks.powershot = Энергия/выстрел
blocks.targetsair = Атакует воздуш. юнитов blocks.targetsair = Атакует воздуш. юнитов
blocks.items = Items: {0}
blocks.itemsmoved = Скорость перемещения blocks.itemsmoved = Скорость перемещения
blocks.shootrange = Радиус действия blocks.shootrange = Радиус действия
blocks.size = Размер blocks.size = Размер
@@ -369,6 +378,7 @@ category.items = Предметы
category.crafting = Создание category.crafting = Создание
category.shooting = Cтрельба category.shooting = Cтрельба
category.optional = Дополнительные улучшения category.optional = Дополнительные улучшения
setting.animatedwater.name = Animated Water
setting.indicators.name = Показывать в сторону союзников setting.indicators.name = Показывать в сторону союзников
setting.autotarget.name = Авто-цель setting.autotarget.name = Авто-цель
setting.fpscap.name = Макс. FPS setting.fpscap.name = Макс. FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Способность: {0}
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0} liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0} liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
liquid.temperature = [LIGHT_GRAY]Температура: {0} liquid.temperature = [LIGHT_GRAY]Температура: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Стена из металлолома block.scrap-wall.name = Стена из металлолома
block.scrap-wall-large.name = Великая стена из металлолома block.scrap-wall-large.name = Великая стена из металлолома
block.scrap-wall-huge.name = Огромная стена из металлолома block.scrap-wall-huge.name = Огромная стена из металлолома
@@ -557,13 +576,6 @@ block.pine.name = Сосна
block.white-tree-dead.name = Мёртвое Белое Дерево block.white-tree-dead.name = Мёртвое Белое Дерево
block.white-tree.name = Белое Дерево block.white-tree.name = Белое Дерево
block.spore-cluster.name = Скопление спор block.spore-cluster.name = Скопление спор
block.stained-rocks.name = Пятнистые Камни
block.stained-stone.name = Пятнистый Камень
block.stained-rocks-red.name = Красные Пятнистые Камни
block.stained-stone-red.name = Красный Пятнистый Камень
block.stained-rocks-yellow.name = Жёлтые Пятнистые Камни
block.stained-stone-yellow.name = Жёлтый Пятнистый Камень
block.stained-boulder.name = Пятнистый Валун
block.metal-floor.name = Металлический Пол block.metal-floor.name = Металлический Пол
block.metal-floor-2.name = Металлический Пол 2 block.metal-floor-2.name = Металлический Пол 2
block.metal-floor-3.name = Металлический Пол 3 block.metal-floor-3.name = Металлический Пол 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Завод дронов "Фантом"
block.wraith-factory.name = Завод призрачных истребителей block.wraith-factory.name = Завод призрачных истребителей
block.ghoul-factory.name = Завод бомбардировщиков "Гуль" block.ghoul-factory.name = Завод бомбардировщиков "Гуль"
block.dagger-factory.name = Завод мехов "Кинджал" block.dagger-factory.name = Завод мехов "Кинджал"
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Завод мехов "Титан" block.titan-factory.name = Завод мехов "Титан"
block.fortress-factory.name = Завод мехов "Крепость" block.fortress-factory.name = Завод мехов "Крепость"
block.revenant-factory.name = Завод бомбардировщиков "Потусторонний убийца" block.revenant-factory.name = Завод бомбардировщиков "Потусторонний убийца"
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Maden Yaratilmasi:
editor.mapinfo = Harita bilgisi: editor.mapinfo = Harita bilgisi:
editor.author = Yapimci: editor.author = Yapimci:
editor.description = Yorum: editor.description = Yorum:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = isim: editor.name = isim:
editor.teams = Takimlar editor.teams = Takimlar
editor.elevation = Yukseklik editor.elevation = Yukseklik
editor.errorimageload = Dosya yuklenemedi:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Dosya kaydedilemedi.:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Yarat editor.generate = Yarat
editor.resize = Boyutunu degistir editor.resize = Boyutunu degistir
editor.loadmap = Harita yukle editor.loadmap = Harita yukle
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Dil settings.language = Dil
settings.reset = ilk ayarlara geri al settings.reset = ilk ayarlara geri al
settings.rebind = Geri al settings.rebind = Geri al
@@ -300,6 +307,7 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Yapi bilgisi blocks.blockinfo = Yapi bilgisi
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Guc kapasitesi blocks.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi blocks.powershot = Guc/Saldiri hizi
blocks.targetsair = Havayi hedef alir mi? blocks.targetsair = Havayi hedef alir mi?
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Menzil blocks.shootrange = Menzil
blocks.size = Buyukluk blocks.size = Buyukluk
@@ -369,6 +378,7 @@ category.items = esyalar
category.crafting = uretim category.crafting = uretim
category.shooting = sikma category.shooting = sikma
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0} liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0} liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
liquid.temperature = [LIGHT_GRAY]isi: {0} liquid.temperature = [LIGHT_GRAY]isi: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name: editor.name = Name:
editor.teams = Teams editor.teams = Teams
editor.elevation = Elevation editor.elevation = Elevation
editor.errorimageload = Resim dosyası yüklenirken hata oluştu: [accent] {0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Resim dosyası kaydedilirken hata oluştu: [accent] {0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Üretmek editor.generate = Üretmek
editor.resize = Yeniden Boyutlandırma editor.resize = Yeniden Boyutlandırma
editor.loadmap = Harita Yükle editor.loadmap = Harita Yükle
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = Dil settings.language = Dil
settings.reset = Varsayılanlara Dön settings.reset = Varsayılanlara Dön
settings.rebind = Rebind settings.rebind = Rebind
@@ -300,6 +307,7 @@ info.title = [Vurgu] Bilgi
error.title = [crimson] Bir hata oluştu error.title = [crimson] Bir hata oluştu
error.crashtitle = Bir hata oluştu error.crashtitle = Bir hata oluştu
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Blok Bilgisi blocks.blockinfo = Blok Bilgisi
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Güç kapasitesi blocks.powercapacity = Güç kapasitesi
blocks.powershot = Güç / atış blocks.powershot = Güç / atış
blocks.targetsair = Targets Air blocks.targetsair = Targets Air
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = Range blocks.shootrange = Range
blocks.size = Boyut blocks.size = Boyut
@@ -369,6 +378,7 @@ category.items = Items
category.crafting = Crafting category.crafting = Crafting
category.shooting = Shooting category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.animatedwater.name = Animated Water
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = Генерація руд:
editor.mapinfo = Інформація про мапу editor.mapinfo = Інформація про мапу
editor.author = Автор: editor.author = Автор:
editor.description = Опис: editor.description = Опис:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Назва: editor.name = Назва:
editor.teams = Команди editor.teams = Команди
editor.elevation = Висота editor.elevation = Висота
editor.errorimageload = Помилка завантаження зображення:[accent] {0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = Помилка збереження зображення:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = Створити editor.generate = Створити
editor.resize = Змінити \nрозмір editor.resize = Змінити \nрозмір
editor.loadmap = Завантажити мапу editor.loadmap = Завантажити мапу
@@ -273,14 +285,9 @@ zone.groundZero.name = Нульова земля
zone.craters.name = Кратери zone.craters.name = Кратери
zone.frozenForest.name = Крижаний Ліс zone.frozenForest.name = Крижаний Ліс
zone.ruinousShores.name = Зруйновані Берега zone.ruinousShores.name = Зруйновані Берега
zone.crags.name = Кручі
zone.stainedMountains.name = Пофарбовані гори zone.stainedMountains.name = Пофарбовані гори
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Пустельний Розлом zone.desolateRift.name = Пустельний Розлом
zone.arcticDesert.name = Арктична Пустеля
zone.dryWastes.name = Брудні Відходи
zone.nuclearComplex.name = Ядерний Виробничий Комплекс zone.nuclearComplex.name = Ядерний Виробничий Комплекс
zone.moltenFault.name = РозплавленийРозлом
settings.language = Мова settings.language = Мова
settings.reset = Скинути за замовчуванням settings.reset = Скинути за замовчуванням
settings.rebind = Зміна settings.rebind = Зміна
@@ -300,6 +307,7 @@ info.title = Інформація
error.title = [crimson]Виникла помилка error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка error.crashtitle = Виникла помилка
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Інформація про блок blocks.blockinfo = Інформація про блок
blocks.powerbalance = Енергія: {0} blocks.powerbalance = Енергія: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Вихідна енергія: {0}
blocks.powercapacity = Місткість енергії blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія/постріл blocks.powershot = Енергія/постріл
blocks.targetsair = Атакуе повітряних ворогів blocks.targetsair = Атакуе повітряних ворогів
blocks.items = Items: {0}
blocks.itemsmoved = Швидкість переміщення blocks.itemsmoved = Швидкість переміщення
blocks.shootrange = Діапазон дії blocks.shootrange = Діапазон дії
blocks.size = Розмір blocks.size = Розмір
@@ -369,6 +378,7 @@ category.items = Предмети
category.crafting = Створення category.crafting = Створення
category.shooting = Стрільба category.shooting = Стрільба
category.optional = Додаткові поліпшення category.optional = Додаткові поліпшення
setting.animatedwater.name = Animated Water
setting.indicators.name = Показувати у сторону союзників setting.indicators.name = Показувати у сторону союзників
setting.autotarget.name = Авто-ціль setting.autotarget.name = Авто-ціль
setting.fpscap.name = Макс. FPS setting.fpscap.name = Макс. FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]Здібність: {0}
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0} liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
liquid.viscosity = [LIGHT_GRAY]В'язкість: {0} liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
liquid.temperature = [LIGHT_GRAY]Температура: {0} liquid.temperature = [LIGHT_GRAY]Температура: {0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Стіна з металобрухту block.scrap-wall.name = Стіна з металобрухту
block.scrap-wall-large.name = Велика стіна з металобрухту block.scrap-wall-large.name = Велика стіна з металобрухту
block.scrap-wall-huge.name = Величезна стіна з металобрухту block.scrap-wall-huge.name = Величезна стіна з металобрухту
@@ -557,13 +576,6 @@ block.pine.name = Сосна
block.white-tree-dead.name = Мертве Біле Дерево block.white-tree-dead.name = Мертве Біле Дерево
block.white-tree.name = Біле Дерево block.white-tree.name = Біле Дерево
block.spore-cluster.name = Скупчення спор block.spore-cluster.name = Скупчення спор
block.stained-rocks.name = Плямисті Камені
block.stained-stone.name = Плямистий Камінь
block.stained-rocks-red.name = Червоні Плямисті Камні
block.stained-stone-red.name = Червоний Плямистий Камінь
block.stained-rocks-yellow.name = Жовті Плямисті Камні
block.stained-stone-yellow.name = Жовтий Плямистий Камінь
block.stained-boulder.name = Плямистий Валун
block.metal-floor.name = Металевий Пол block.metal-floor.name = Металевий Пол
block.metal-floor-2.name = Металевий Пол 2 block.metal-floor-2.name = Металевий Пол 2
block.metal-floor-3.name = Металевий Пол 3 block.metal-floor-3.name = Металевий Пол 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = Завод дронов "Фантом"
block.wraith-factory.name = Завод винищувачів "Примара" block.wraith-factory.name = Завод винищувачів "Примара"
block.ghoul-factory.name = Завод бомбардувальників-винищувачів "Ґуль" block.ghoul-factory.name = Завод бомбардувальників-винищувачів "Ґуль"
block.dagger-factory.name = Завод мехів "Кинджал" block.dagger-factory.name = Завод мехів "Кинджал"
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Завод мехів "Титан" block.titan-factory.name = Завод мехів "Титан"
block.fortress-factory.name = Завод мехів "Крепость" block.fortress-factory.name = Завод мехів "Крепость"
block.revenant-factory.name = Завод бомбардировщиков "Потусторонний убийца" block.revenant-factory.name = Завод бомбардировщиков "Потусторонний убийца"
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = 生成矿石:
editor.mapinfo = 地图详情 editor.mapinfo = 地图详情
editor.author = 作者: editor.author = 作者:
editor.description = 描述: editor.description = 描述:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = 名字: editor.name = 名字:
editor.teams = 团队 editor.teams = 团队
editor.elevation = 高度 editor.elevation = 高度
editor.errorimageload = 载入文件时出错:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = 保存文件时出错:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = 生成 editor.generate = 生成
editor.resize = 调整 editor.resize = 调整
editor.loadmap = 载入地图 editor.loadmap = 载入地图
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = 语言 settings.language = 语言
settings.reset = 恢复默认 settings.reset = 恢复默认
settings.rebind = 重新绑定 settings.rebind = 重新绑定
@@ -300,6 +307,7 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误 error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = 方块详情 blocks.blockinfo = 方块详情
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = 能量容量 blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射 blocks.powershot = 能量/发射
blocks.targetsair = 攻击空中单位 blocks.targetsair = 攻击空中单位
blocks.items = Items: {0}
blocks.itemsmoved = 移动速度 blocks.itemsmoved = 移动速度
blocks.shootrange = 范围 blocks.shootrange = 范围
blocks.size = 尺寸 blocks.size = 尺寸
@@ -369,6 +378,7 @@ category.items = 物品
category.crafting = 制造 category.crafting = 制造
category.shooting = 发射 category.shooting = 发射
category.optional = 可选的增强物品 category.optional = 可选的增强物品
setting.animatedwater.name = Animated Water
setting.indicators.name = 队友指示器 setting.indicators.name = 队友指示器
setting.autotarget.name = 自动发射 setting.autotarget.name = 自动发射
setting.fpscap.name = 最高 FPS setting.fpscap.name = 最高 FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]能力:{0}
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0} liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
liquid.viscosity = [LIGHT_GRAY]粘度:{0} liquid.viscosity = [LIGHT_GRAY]粘度:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0} liquid.temperature = [LIGHT_GRAY]温度:{0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = 鬼怪无人机工厂
block.wraith-factory.name = 幻影战机工厂 block.wraith-factory.name = 幻影战机工厂
block.ghoul-factory.name = 食尸鬼轰炸机工厂 block.ghoul-factory.name = 食尸鬼轰炸机工厂
block.dagger-factory.name = 尖刀机甲工厂 block.dagger-factory.name = 尖刀机甲工厂
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = 泰坦机甲工厂 block.titan-factory.name = 泰坦机甲工厂
block.fortress-factory.name = 堡垒机甲工厂 block.fortress-factory.name = 堡垒机甲工厂
block.revenant-factory.name = 亡魂战机工厂 block.revenant-factory.name = 亡魂战机工厂
+27 -14
View File
@@ -192,11 +192,23 @@ editor.oregen.info = 礦石產生:
editor.mapinfo = 地圖資訊 editor.mapinfo = 地圖資訊
editor.author = 作者: editor.author = 作者:
editor.description = 描述: editor.description = 描述:
editor.waves = Waves:
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = 名稱: editor.name = 名稱:
editor.teams = 隊伍 editor.teams = 隊伍
editor.elevation = 高度 editor.elevation = 高度
editor.errorimageload = 載入圖像檔時發生錯誤:[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorimagesave = 儲存圖像檔時發生錯誤:[橙色]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorname = Map has no name defined.
editor.generate = 產生 editor.generate = 產生
editor.resize = 調整大小 editor.resize = 調整大小
editor.loadmap = 載入地圖 editor.loadmap = 載入地圖
@@ -273,14 +285,9 @@ zone.groundZero.name = Ground Zero
zone.craters.name = The Craters zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Ruinous Shores
zone.crags.name = Crags
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Stained Mountains
zone.impact0079.name = Impact 0079
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Desolate Rift
zone.arcticDesert.name = Arctic Desert
zone.dryWastes.name = Dry Wastes
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.moltenFault.name = Molten Fault
settings.language = 語言 settings.language = 語言
settings.reset = 重設為預設設定 settings.reset = 重設為預設設定
settings.rebind = 重新綁定 settings.rebind = 重新綁定
@@ -300,6 +307,7 @@ info.title = [accent]資訊
error.title = [crimson]發生錯誤 error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
blocks.outputspeed = Drill Speed: {0}/s blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = 方塊資訊 blocks.blockinfo = 方塊資訊
blocks.powerbalance = Power: {0} blocks.powerbalance = Power: {0}
@@ -307,6 +315,7 @@ blocks.poweroutput = Power Output: {0}
blocks.powercapacity = 蓄電量 blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊 blocks.powershot = 能量/射擊
blocks.targetsair = 攻擊空中目標 blocks.targetsair = 攻擊空中目標
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.shootrange = 範圍 blocks.shootrange = 範圍
blocks.size = 尺寸 blocks.size = 尺寸
@@ -369,6 +378,7 @@ category.items = 物品
category.crafting = 合成 category.crafting = 合成
category.shooting = 射擊 category.shooting = 射擊
category.optional = 可選的強化 category.optional = 可選的強化
setting.animatedwater.name = Animated Water
setting.indicators.name = 盟友指標 setting.indicators.name = 盟友指標
setting.autotarget.name = 自動射擊 setting.autotarget.name = 自動射擊
setting.fpscap.name = 最大FPS setting.fpscap.name = 最大FPS
@@ -523,6 +533,15 @@ mech.ability = [LIGHT_GRAY]能力:{0}
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0} liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
liquid.viscosity = [LIGHT_GRAY]粘性:{0} liquid.viscosity = [LIGHT_GRAY]粘性:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0} liquid.temperature = [LIGHT_GRAY]温度:{0}
block.grass.name = Grass
block.salt.name = Salt
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall
@@ -557,13 +576,6 @@ block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.stained-rocks.name = Stained Rocks
block.stained-stone.name = Stained Stone
block.stained-rocks-red.name = Stained Rocks Red
block.stained-stone-red.name = Stained Stone Red
block.stained-rocks-yellow.name = Stained Rocks Yellow
block.stained-stone-yellow.name = Stained Stone Yellow
block.stained-boulder.name = Stained Boulde
block.metal-floor.name = Metal Floor block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
@@ -650,6 +662,7 @@ block.phantom-factory.name = 幻影無人機工廠
block.wraith-factory.name = 怨靈戰鬥機工廠 block.wraith-factory.name = 怨靈戰鬥機工廠
block.ghoul-factory.name = 食屍鬼轟炸機工廠 block.ghoul-factory.name = 食屍鬼轟炸機工廠
block.dagger-factory.name = 匕首機甲工廠 block.dagger-factory.name = 匕首機甲工廠
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = 泰坦機甲工廠 block.titan-factory.name = 泰坦機甲工廠
block.fortress-factory.name = 堡壘機甲工廠 block.fortress-factory.name = 堡壘機甲工廠
block.revenant-factory.name = 亡魂戰鬥機工廠 block.revenant-factory.name = 亡魂戰鬥機工廠
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large Load Diff
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 MiB

After

Width:  |  Height:  |  Size: 1.0 MiB

@@ -24,7 +24,6 @@ import static io.anuke.mindustry.Vars.*;
public class WaveSpawner{ public class WaveSpawner{
private static final float shockwaveBase = 380f, shockwaveRand = 0f, maxShockwaveDst = shockwaveBase + shockwaveRand; private static final float shockwaveBase = 380f, shockwaveRand = 0f, maxShockwaveDst = shockwaveBase + shockwaveRand;
private Array<SpawnGroup> groups;
private Array<FlyerSpawn> flySpawns = new Array<>(); private Array<FlyerSpawn> flySpawns = new Array<>();
private Array<GroundSpawn> groundSpawns = new Array<>(); private Array<GroundSpawn> groundSpawns = new Array<>();
private IntArray loadedSpawns = new IntArray(); private IntArray loadedSpawns = new IntArray();
@@ -59,7 +58,7 @@ public class WaveSpawner{
public void spawnEnemies(){ public void spawnEnemies(){
for(SpawnGroup group : groups){ for(SpawnGroup group : state.rules.spawns){
int spawned = group.getUnitsSpawned(state.wave); int spawned = group.getUnitsSpawned(state.wave);
float spawnX, spawnY; float spawnX, spawnY;
@@ -105,7 +104,6 @@ public class WaveSpawner{
flySpawns.clear(); flySpawns.clear();
groundSpawns.clear(); groundSpawns.clear();
groups = state.rules.spawns;
for(int x = 0; x < world.width(); x++){ for(int x = 0; x < world.width(); x++){
for(int y = 0; y < world.height(); y++){ for(int y = 0; y < world.height(); y++){
@@ -8,20 +8,17 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Pixmap; import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.util.Log; import io.anuke.arc.util.Log;
import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.bullet.Bullet; import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType; import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.effect.Fire; import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning; import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.effect.Puddle; import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.traits.TypeTrait; import io.anuke.mindustry.entities.traits.TypeTrait;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.Content; import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.ContentList; import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.game.MappableContent; import io.anuke.mindustry.game.MappableContent;
import io.anuke.mindustry.type.ContentType; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.LegacyColorMapper; import io.anuke.mindustry.world.LegacyColorMapper;
@@ -237,6 +234,10 @@ public class ContentLoader{
return getBy(ContentType.zone); return getBy(ContentType.zone);
} }
public Array<UnitType> units(){
return getBy(ContentType.unit);
}
/** /**
* Registers sync IDs for all types of sync entities. * Registers sync IDs for all types of sync entities.
* Do not register units here! * Do not register units here!
+8 -4
View File
@@ -5,15 +5,18 @@ import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.ApplicationListener; import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Events; import io.anuke.arc.Events;
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator; import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Effects; import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Entities; import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup; import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.EntityQuery; import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.game.EventType.*; import io.anuke.mindustry.game.EventType.GameOverEvent;
import io.anuke.mindustry.game.EventType.PlayEvent;
import io.anuke.mindustry.game.EventType.ResetEvent;
import io.anuke.mindustry.game.EventType.WaveEvent;
import io.anuke.mindustry.game.*; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
@@ -58,6 +61,7 @@ public class Logic implements ApplicationListener{
public void play(){ public void play(){
state.set(State.playing); state.set(State.playing);
state.wavetime = state.rules.waveSpacing * 2; //grace period of 2x wave time before game starts state.wavetime = state.rules.waveSpacing * 2; //grace period of 2x wave time before game starts
state.rules.spawns = world.getMap().getWaves();
Events.fire(new PlayEvent()); Events.fire(new PlayEvent());
} }
@@ -12,6 +12,7 @@ import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BlockPart; import io.anuke.mindustry.world.blocks.BlockPart;
import io.anuke.mindustry.world.blocks.Floor; import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.OreBlock;
public enum EditorTool{ public enum EditorTool{
pick{ pick{
@@ -99,8 +100,8 @@ public enum EditorTool{
Block block = tile.block(); Block block = tile.block();
boolean synth = editor.drawBlock.synthetic(); boolean synth = editor.drawBlock.synthetic();
dest = isfloor ? floor : block;
Block draw = editor.drawBlock; Block draw = editor.drawBlock;
dest = draw instanceof OreBlock ? tile.oreBlock() : isfloor ? floor : block;
if(dest == draw || block == Blocks.part || block.isMultiblock()){ if(dest == draw || block == Blocks.part || block.isMultiblock()){
return; return;
@@ -189,7 +190,7 @@ public enum EditorTool{
boolean eq(int px, int py){ boolean eq(int px, int py){
Tile tile = data.tile(px, py); Tile tile = data.tile(px, py);
return (isfloor ? tile.floor() : tile.block()) == dest; return (data.drawBlock instanceof OreBlock ? tile.oreBlock() : isfloor ? tile.floor() : tile.block()) == dest && !(data.drawBlock instanceof OreBlock && tile.floor().isLiquid);
} }
}, },
zoom; zoom;
@@ -1,18 +1,234 @@
package io.anuke.mindustry.editor; package io.anuke.mindustry.editor;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.scene.ui.TextField.TextFieldFilter;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.UnitTypes;
import io.anuke.mindustry.game.DefaultWaves;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.UnitType;
import io.anuke.mindustry.ui.dialogs.FloatingDialog; import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.game.SpawnGroup.never;
public class WaveInfoDialog extends FloatingDialog{ public class WaveInfoDialog extends FloatingDialog{
private final MapEditor editor; private final MapEditor editor;
private final static int displayed = 20;
private Array<SpawnGroup> groups;
private Table table, preview;
private int start = 0;
private UnitType lastType = UnitTypes.dagger;
private float updateTimer, updatePeriod = 1f;
public WaveInfoDialog(MapEditor editor){ public WaveInfoDialog(MapEditor editor){
super("$editor.waves"); super("$waves.title");
this.editor = editor; this.editor = editor;
shown(this::setup); shown(this::setup);
hidden(() -> editor.getTags().put("waves", world.maps.writeWaves(groups)));
addCloseButton();
buttons.addButton("$settings.reset", () -> ui.showConfirm("$confirm", "$settings.clear.confirm", () ->{
groups = null;
buildGroups();
})).size(270f, 64f);
} }
void setup(){ void setup(){
groups = world.maps.readWaves(editor.getTags().get("waves"));
cont.clear();
cont.table("button-disabled", main -> {
main.pane(t -> table = t).growX().growY().get().setScrollingDisabled(true, false);
main.row();
main.addButton("$add", () -> {
if(groups == null) groups = new Array<>();
groups.add(new SpawnGroup(lastType));
buildGroups();
}).growX().height(80f);
}).width(390f).growY();
cont.table("button-disabled", m -> {
m.add("Preview").color(Color.LIGHT_GRAY).growX().center().get().setAlignment(Align.center, Align.center);
m.row();
m.addButton("-", () -> {}).update(t -> {
if(t.getClickListener().isPressed()){
updateTimer += Time.delta();
if(updateTimer >= updatePeriod){
start = Math.max(start - 1, 0);
updateTimer = 0f;
updateWaves();
}
}
}).growX().height(70f);
m.row();
m.pane(t -> preview = t).grow().get().setScrollingDisabled(true, false);
m.row();
m.addButton("+", () -> {}).update(t -> {
if(t.getClickListener().isPressed()){
updateTimer += Time.delta();
if(updateTimer >= updatePeriod){
start ++;
updateTimer = 0f;
updateWaves();
}
}
}).growX().height(70f);
}).growY().width(200f).growY();
buildGroups();
}
void buildGroups(){
table.clear();
table.top();
table.margin(10f);
if(groups != null){
for(SpawnGroup group : groups){
table.table("button-disabled", t -> {
t.margin(6f).defaults().pad(2).padLeft(5f).growX().left();
t.addButton(b -> {
b.left();
b.addImage(group.type.iconRegion).size(30f).padRight(3);
b.add(group.type.localizedName).color(Pal.accent);
}, () -> showUpdate(group)).pad(-6f).padBottom(0f);
t.row();
t.table(spawns -> {
spawns.addField("" + group.begin, TextFieldFilter.digitsOnly, text -> {
if(Strings.canParsePostiveInt(text)){
group.begin = Strings.parseInt(text);
updateWaves();
}
}).width(100f);
spawns.add("$waves.to").padLeft(4).padRight(4);
spawns.addField(group.end == never ? "" : group.end + "", TextFieldFilter.digitsOnly, text -> {
if(Strings.canParsePostiveInt(text)){
group.end = Strings.parseInt(text);
updateWaves();
}else if(text.isEmpty()){
group.end = never;
updateWaves();
}
}).width(100f).get().setMessageText(Core.bundle.get("waves.never"));
});
t.row();
t.table(p -> {
p.add("$waves.every").padRight(4);
p.addField(group.spacing + "", TextFieldFilter.digitsOnly, text -> {
if(Strings.canParsePostiveInt(text)){
group.spacing = Strings.parseInt(text);
updateWaves();
}
}).width(100f);
p.add("$waves.waves").padLeft(4);
});
t.row();
t.table(a -> {
a.addField(group.unitAmount + "", TextFieldFilter.digitsOnly, text -> {
if(Strings.canParsePostiveInt(text)){
group.unitAmount = Strings.parseInt(text);
updateWaves();
}
}).width(80f);
a.add(" + ");
a.addField(Math.max((int)(Mathf.isZero(group.unitScaling) ? 0 : 1f/group.unitScaling), 0) + "", TextFieldFilter.digitsOnly, text -> {
if(Strings.canParsePostiveInt(text)){
group.unitScaling = 1f / Strings.parseInt(text);
updateWaves();
}
}).width(80f);
a.add("$waves.perspawn").padLeft(4);
});
t.row();
t.addCheck("$waves.boss", b -> group.effect = (b ? StatusEffects.boss : null)).padTop(4).update(b -> b.setChecked(group.effect == StatusEffects.boss));
t.row();
t.addButton("$waves.remove", () -> {
groups.remove(group);
table.getCell(t).pad(0f);
t.remove();
updateWaves();
}).growX().pad(-6f).padTop(5);
}).width(340f).pad(3);
table.row();
}
}else{
table.add("$editor.default");
}
updateWaves();
}
void showUpdate(SpawnGroup group){
FloatingDialog dialog = new FloatingDialog("");
dialog.setFillParent(false);
int i = 0;
for(UnitType type : content.units()){
dialog.cont.addButton(t -> {
t.left();
t.addImage(type.iconRegion).size(40f).padRight(2f);
t.add(type.localizedName);
}, () -> {
lastType = type;
group.type = type;
dialog.hide();
buildGroups();
}).pad(2).margin(12f).fillX();
if(++i % 2 == 0)dialog.cont.row();
}
dialog.show();
}
void updateWaves(){
preview.clear();
preview.top();
Array<SpawnGroup> groups = (this.groups == null ? DefaultWaves.getDefaultSpawns() : this.groups);
for(int i = start; i < displayed + start; i ++){
int wave = i;
preview.table("button-disabled", table -> {
table.add(wave + "").color(Pal.accent).center().colspan(2).get().setAlignment(Align.center, Align.center);
table.row();
int[] spawned = new int[Vars.content.getBy(ContentType.unit).size];
for(SpawnGroup spawn : groups){
spawned[spawn.type.id] += spawn.getUnitsSpawned(wave);
}
for(int j = 0; j < spawned.length; j++){
if(spawned[j] > 0){
UnitType type = content.getByID(ContentType.unit, j);
table.addImage(type.iconRegion).size(30f).padRight(4);
table.add(spawned[j] + "x").color(Color.LIGHT_GRAY).padRight(6);
table.row();
}
}
if(table.getChildren().size == 1){
table.add("$none").color(Pal.remove);
}
}).width(130f).pad(2f);
preview.row();
}
} }
} }
@@ -17,26 +17,26 @@ import static io.anuke.mindustry.Vars.content;
* Each spawn group can have multiple sub-groups spawned in different areas of the map. * Each spawn group can have multiple sub-groups spawned in different areas of the map.
*/ */
public class SpawnGroup implements Serializable{ public class SpawnGroup implements Serializable{
protected static final int never = Integer.MAX_VALUE; public static final int never = Integer.MAX_VALUE;
/**The unit type spawned*/ /**The unit type spawned*/
public UnitType type; public UnitType type;
/**When this spawn should end*/ /**When this spawn should end*/
protected int end = never; public int end = never;
/**When this spawn should start*/ /**When this spawn should start*/
protected int begin; public int begin;
/**The spacing, in waves, of spawns. For example, 2 = spawns every other wave*/ /**The spacing, in waves, of spawns. For example, 2 = spawns every other wave*/
protected int spacing = 1; public int spacing = 1;
/**Maximum amount of units that spawn*/ /**Maximum amount of units that spawn*/
protected int max = 40; public int max = 40;
/**How many waves need to pass before the amount of units spawned increases by 1*/ /**How many waves need to pass before the amount of units spawned increases by 1*/
protected float unitScaling = 9999f; public float unitScaling = never;
/**Amount of enemies spawned initially, with no scaling*/ /**Amount of enemies spawned initially, with no scaling*/
protected int unitAmount = 1; public int unitAmount = 1;
/**Status effect applied to the spawned unit. Null to disable.*/ /**Status effect applied to the spawned unit. Null to disable.*/
protected StatusEffect effect; public StatusEffect effect;
/**Items this unit spawns with. Null to disable.*/ /**Items this unit spawns with. Null to disable.*/
protected ItemStack items; public ItemStack items;
public SpawnGroup(UnitType type){ public SpawnGroup(UnitType type){
this.type = type; this.type = type;
@@ -76,15 +76,14 @@ public class SpawnGroup implements Serializable{
@Override @Override
public void write (Json json) { public void write (Json json) {
json.writeObjectStart();
json.writeValue("type", type.name); json.writeValue("type", type.name);
json.writeValue("begin", begin); if(begin != 0) json.writeValue("begin", begin);
json.writeValue("end", end); if(end != never) json.writeValue("end", end);
json.writeValue("spacing", spacing); if(spacing != 1) json.writeValue("spacing", spacing);
json.writeValue("max", max); if(max != 40) json.writeValue("max", max);
json.writeValue("scaling", unitScaling); if(unitScaling != never) json.writeValue("scaling", unitScaling);
json.writeValue("amount", unitAmount); if(unitAmount != 1) json.writeValue("amount", unitAmount);
json.writeObjectEnd(); if(effect != null) json.writeValue("effect", effect.id);
} }
@Override @Override
@@ -96,6 +95,7 @@ public class SpawnGroup implements Serializable{
max = data.getInt("spacing", 40); max = data.getInt("spacing", 40);
unitScaling = data.getFloat("scaling", never); unitScaling = data.getFloat("scaling", never);
unitAmount = data.getInt("amount", 1); unitAmount = data.getInt("amount", 1);
effect = content.getByID(ContentType.status, data.getInt("effect", -1));
} }
@Override @Override
+2 -3
View File
@@ -8,9 +8,7 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Pixmap; import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.graphics.Pixmap.Format; import io.anuke.arc.graphics.Pixmap.Format;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Pack; import io.anuke.arc.util.*;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.content.Blocks; import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.game.MappableContent; import io.anuke.mindustry.game.MappableContent;
import io.anuke.mindustry.game.Team; import io.anuke.mindustry.game.Team;
@@ -70,6 +68,7 @@ public class MapIO{
} }
public static Pixmap generatePreview(Map map) throws IOException{ public static Pixmap generatePreview(Map map) throws IOException{
Time.mark();
Pixmap floor = new Pixmap(map.width, map.height, Format.RGBA8888); Pixmap floor = new Pixmap(map.width, map.height, Format.RGBA8888);
Pixmap wall = new Pixmap(map.width, map.height, Format.RGBA8888); Pixmap wall = new Pixmap(map.width, map.height, Format.RGBA8888);
int black = Color.rgba8888(Color.BLACK); int black = Color.rgba8888(Color.BLACK);
@@ -6,8 +6,6 @@ import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.gen.Serialization; import io.anuke.mindustry.gen.Serialization;
import io.anuke.mindustry.io.SaveFileVersion; import io.anuke.mindustry.io.SaveFileVersion;
import io.anuke.mindustry.maps.Map; import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Zone;
import java.io.DataInputStream; import java.io.DataInputStream;
import java.io.DataOutputStream; import java.io.DataOutputStream;
@@ -29,14 +27,11 @@ public class Save16 extends SaveFileVersion{
//general state //general state
state.rules = Serialization.readRules(stream); state.rules = Serialization.readRules(stream);
//load zone spawn patterns if applicable
if(content.getByID(ContentType.zone, state.rules.zone) != null){
state.rules.spawns = content.<Zone>getByID(ContentType.zone, state.rules.zone).rules.get().spawns;
}
String mapname = stream.readUTF(); String mapname = stream.readUTF();
Map map = world.maps.all().find(m -> m.name().equals(mapname)); Map map = world.maps.all().find(m -> m.name().equals(mapname));
if(map == null) map = new Map(customMapDirectory.child(mapname), 1, 1, new ObjectMap<>(), true); if(map == null) map = new Map(customMapDirectory.child(mapname), 1, 1, new ObjectMap<>(), true);
world.setMap(map); world.setMap(map);
state.rules.spawns = map.getWaves();
int wave = stream.readInt(); int wave = stream.readInt();
float wavetime = stream.readFloat(); float wavetime = stream.readFloat();
+20
View File
@@ -1,12 +1,18 @@
package io.anuke.mindustry.maps; package io.anuke.mindustry.maps;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectMap; import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.files.FileHandle; import io.anuke.arc.files.FileHandle;
import io.anuke.arc.graphics.Texture; import io.anuke.arc.graphics.Texture;
import io.anuke.arc.util.Log;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.DefaultWaves;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.io.MapIO; import io.anuke.mindustry.io.MapIO;
import static io.anuke.mindustry.Vars.world;
public class Map{ public class Map{
/** Whether this is a custom map.*/ /** Whether this is a custom map.*/
public final boolean custom; public final boolean custom;
@@ -41,6 +47,20 @@ public class Map{
this(file, width, height, tags, custom, MapIO.version); this(file, width, height, tags, custom, MapIO.version);
} }
public Array<SpawnGroup> getWaves(){
if(tags.containsKey("waves")){
try{
return world.maps.readWaves(tags.get("waves"));
}catch(Exception e){
Log.err("Malformed waves: {0}", tags.get("waves"));
e.printStackTrace();
return DefaultWaves.getDefaultSpawns();
}
}else{
return DefaultWaves.getDefaultSpawns();
}
}
public int getHightScore(){ public int getHightScore(){
return Core.settings.getInt("hiscore" + file.nameWithoutExtension(), 0); return Core.settings.getInt("hiscore" + file.nameWithoutExtension(), 0);
} }
+33 -2
View File
@@ -9,22 +9,25 @@ import io.anuke.arc.util.Disposable;
import io.anuke.arc.util.Log; import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.arc.util.serialization.Json; import io.anuke.arc.util.serialization.Json;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.io.MapIO; import io.anuke.mindustry.io.MapIO;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import java.io.IOException; import java.io.IOException;
import java.io.StringWriter;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class Maps implements Disposable{ public class Maps implements Disposable{
/** List of all built-in maps. Filenames only.*/ /** List of all built-in maps. Filenames only.*/
private static final String[] defaultMapNames = {"Fortress"}; private static final String[] defaultMapNames = {"fortress"};
/** All maps stored in an ordered array. */ /** All maps stored in an ordered array. */
private Array<Map> maps = new Array<>(); private Array<Map> maps = new Array<>();
/** Serializer for meta.*/ /** Serializer for meta.*/
private Json json = new Json(); private Json json = new Json();
public Maps(){ public Maps(){
} }
/** Returns a list of all maps, including custom ones. */ /** Returns a list of all maps, including custom ones. */
@@ -134,6 +137,28 @@ public class Maps implements Disposable{
map.file.delete(); map.file.delete();
} }
public String writeWaves(Array<SpawnGroup> groups){
if(groups == null){
return "[]";
}
StringWriter buffer = new StringWriter();
json.setWriter(buffer);
json.writeArrayStart();
for(int i = 0; i < groups.size; i++){
json.writeObjectStart(SpawnGroup.class, SpawnGroup.class);
groups.get(i).write(json);
json.writeObjectEnd();
}
json.writeArrayEnd();
return buffer.toString();
}
public Array<SpawnGroup> readWaves(String str){
return str == null ? null : str.equals("[]") ? new Array<>() : Array.with(json.fromJson(SpawnGroup[].class, str));
}
/** Find a new filename to put a map to.*/ /** Find a new filename to put a map to.*/
private FileHandle findFile(){ private FileHandle findFile(){
//find a map name that isn't used. //find a map name that isn't used.
@@ -173,6 +198,12 @@ public class Maps implements Disposable{
@Override @Override
public void dispose(){ public void dispose(){
for(Map map : maps){
if(map.texture != null){
map.texture.dispose();
map.texture = null;
}
}
maps.clear();
} }
} }
@@ -124,7 +124,7 @@ public class HudFragment extends Fragment{
stuff.add(stack).width(dsize * 4 + 3f); stuff.add(stack).width(dsize * 4 + 3f);
stuff.row(); stuff.row();
stuff.table("button", t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.WHITE)) stuff.table("button", t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.WHITE))
.grow()).fillX().visible(() -> world.isZone() && state.boss() != null).height(60f).get(); .grow()).fillX().visible(() -> state.rules.waves && state.boss() != null).height(60f).get();
stuff.row(); stuff.row();
}).visible(() -> shown); }).visible(() -> shown);
}); });
@@ -138,7 +138,7 @@ public class MenuFragment extends Fragment{
FloatingDialog dialog = new FloatingDialog("$play"); FloatingDialog dialog = new FloatingDialog("$play");
dialog.setFillParent(false); dialog.setFillParent(false);
dialog.addCloseButton(); dialog.addCloseButton();
dialog.cont.defaults().size(230f, 64f); dialog.cont.defaults().size(210f, 64f);
dialog.cont.add(new MenuButton("icon-editor", "$newgame", () -> { dialog.cont.add(new MenuButton("icon-editor", "$newgame", () -> {
dialog.hide(); dialog.hide();
ui.custom.show(); ui.custom.show();