Great cleanup
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@@ -165,7 +165,7 @@ public abstract class BulletType extends Content{
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if(makeFire && tile.team != b.team){
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Fires.create(tile.tile);
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}
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if(healPercent > 0f && tile.team == b.team && !(tile.block instanceof ConstructBlock)){
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Fx.healBlockFull.at(tile.x, tile.y, tile.block.size, Pal.heal);
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tile.heal(healPercent / 100f * tile.maxHealth());
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@@ -213,9 +213,9 @@ public abstract class BulletType extends Content{
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if(status != StatusEffects.none){
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Damage.status(b.team, x, y, splashDamageRadius, status, statusDuration, collidesAir, collidesGround);
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}
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if(healPercent > 0f){
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indexer.eachBlock(b.team, x, y, splashDamageRadius, other -> other.damaged(), other -> {
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indexer.eachBlock(b.team, x, y, splashDamageRadius, Building::damaged, other -> {
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Fx.healBlockFull.at(other.x, other.y, other.block.size, Pal.heal);
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other.heal(healPercent / 100f * other.maxHealth());
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});
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@@ -253,8 +253,8 @@ public abstract class BulletType extends Content{
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public void init(Bullet b){
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if(killShooter && b.owner() instanceof Healthc){
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((Healthc)b.owner()).kill();
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if(killShooter && b.owner() instanceof Healthc h){
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h.kill();
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}
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if(instantDisappear){
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@@ -62,17 +62,15 @@ public class SapBulletType extends BulletType{
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if(target != null){
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float result = Math.min(target.health(), damage);
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if(b.owner instanceof Healthc){
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((Healthc)b.owner).heal(result * sapStrength);
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if(b.owner instanceof Healthc h){
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h.heal(result * sapStrength);
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}
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}
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if(target instanceof Hitboxc hit){
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hit.collision(b, hit.x(), hit.y());
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b.collision(hit, hit.x(), hit.y());
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}else if(target instanceof Building tile){
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if(tile.collide(b)){
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tile.collision(b);
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hit(b, tile.x, tile.y);
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