Great cleanup
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@@ -47,7 +47,6 @@ public class DesktopInput extends InputHandler{
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@Override
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public void buildUI(Group group){
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group.fill(t -> {
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t.visible(() -> Core.settings.getBool("hints") && ui.hudfrag.shown && !player.dead() && !player.unit().spawnedByCore() && !(Core.settings.getBool("hints") && lastSchematic != null && !selectRequests.isEmpty()));
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t.bottom();
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@@ -651,7 +650,6 @@ public class DesktopInput extends InputHandler{
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//update payload input
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if(unit instanceof Payloadc){
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if(Core.input.keyTap(Binding.pickupCargo)){
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tryPickupPayload();
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}
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@@ -128,7 +128,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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!netServer.admins.allowAction(player, ActionType.withdrawItem, tile.tile(), action -> {
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action.item = item;
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action.itemAmount = amount;
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}))) throw new ValidateException(player, "Player cannot request items.");
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}))){
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throw new ValidateException(player, "Player cannot request items.");
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}
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//remove item for every controlling unit
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player.unit().eachGroup(unit -> {
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@@ -984,7 +986,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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public @Nullable Unit selectedUnit(){
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Unit unit = Units.closest(player.team(), Core.input.mouseWorld().x, Core.input.mouseWorld().y, 40f, u -> u.isAI());
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Unit unit = Units.closest(player.team(), Core.input.mouseWorld().x, Core.input.mouseWorld().y, 40f, Unitc::isAI);
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if(unit != null){
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unit.hitbox(Tmp.r1);
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Tmp.r1.grow(6f);
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@@ -1160,7 +1162,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(block instanceof PowerNode){
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Seq<Point2> skip = new Seq<>();
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for(int i = 1; i < points.size; i++){
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int overlaps = 0;
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Point2 point = points.get(i);
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@@ -327,7 +327,6 @@ public class MobileInput extends InputHandler implements GestureListener{
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@Override
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public void drawTop(){
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//draw schematic selection
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if(mode == schematicSelect){
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drawSelection(lineStartX, lineStartY, lastLineX, lastLineY, Vars.maxSchematicSize);
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@@ -188,7 +188,6 @@ public class Placement{
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* @param maxLength maximum length of area
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*/
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public static NormalizeResult normalizeArea(int tilex, int tiley, int endx, int endy, int rotation, boolean snap, int maxLength){
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if(snap){
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if(Math.abs(tilex - endx) > Math.abs(tiley - endy)){
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endy = tiley;
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