Changed some enemy shots and effects

This commit is contained in:
Anuken
2017-11-11 15:23:13 -05:00
parent 60a5782a24
commit ed3ac9df31
14 changed files with 115 additions and 81 deletions

View File

@@ -40,7 +40,7 @@ public enum Weapon{
}
},
multigun(6, BulletType.shot2, "Shoots inaccurate bullets with a high\nrate of fire.", stack(Item.iron, 60), stack(Item.steel, 20)){
multigun(6, BulletType.multishot, "Shoots inaccurate bullets with a high\nrate of fire.", stack(Item.iron, 60), stack(Item.steel, 20)){
@Override
public void shoot(Player p){
float ang = mouseAngle(p);