ShieldDamageMultiplier for bullets (#6331)
* ShieldDamageMultiplier + Dynamic damage multipliers * Add to stats * That's not right * merge typo --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -1142,6 +1142,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}x[lightgray] frag bullets:
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bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}x[lightgray] pierce
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bullet.infinitepierce = [stat]pierce
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