ShieldDamageMultiplier for bullets (#6331)
* ShieldDamageMultiplier + Dynamic damage multipliers * Add to stats * That's not right * merge typo --------- Co-authored-by: Anuken <arnukren@gmail.com>
This commit is contained in:
@@ -41,8 +41,7 @@ public class ForceFieldAbility extends Ability{
|
||||
if(trait.team != paramUnit.team && trait.type.absorbable && Intersector.isInRegularPolygon(paramField.sides, paramUnit.x, paramUnit.y, realRad, paramField.rotation, trait.x(), trait.y()) && paramUnit.shield > 0){
|
||||
trait.absorb();
|
||||
Fx.absorb.at(trait);
|
||||
|
||||
paramUnit.shield -= trait.damage();
|
||||
paramUnit.shield -= trait.type().shieldDamage(trait);
|
||||
paramField.alpha = 1f;
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user