ShieldDamageMultiplier for bullets (#6331)
* ShieldDamageMultiplier + Dynamic damage multipliers * Add to stats * That's not right * merge typo --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -644,6 +644,10 @@ public class StatValues{
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sep(bt, Core.bundle.format("bullet.range", ammoStat(type.rangeChange / tilesize)));
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}
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if(type.shieldDamageMultiplier != 1){
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sep(bt, Core.bundle.format("bullet.shielddamage", (int)(type.shieldDamageMultiplier * 100)));
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}
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if(type.splashDamage > 0){
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sep(bt, Core.bundle.format("bullet.splashdamage", (int)type.splashDamage, Strings.fixed(type.splashDamageRadius / tilesize, 1)));
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}
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