Shadows setting / Server map text limit / Fallback spritesheet
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@@ -168,12 +168,12 @@ public class JoinDialog extends FloatingDialog{
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server.content.table(t -> {
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t.add(versionString).left();
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t.row();
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t.add("[lightgray]" + Core.bundle.format("server.hostname", host.name)).left();
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t.add("[lightgray]" + Core.bundle.format("server.hostname", host.name)).width(targetWidth() - 10f).left().get().setEllipsis(true);
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t.row();
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t.add("[lightgray]" + (host.players != 1 ? Core.bundle.format("players", host.players) :
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Core.bundle.format("players.single", host.players))).left();
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t.row();
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t.add("[lightgray]" + Core.bundle.format("save.map", host.mapname) + " / " + Core.bundle.format("save.wave", host.wave)).left();
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t.add("[lightgray]" + Core.bundle.format("save.map", host.mapname) + " / " + Core.bundle.format("save.wave", host.wave)).width(targetWidth() - 10f).left().get().setEllipsis(true);
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}).expand().left().bottom().padLeft(12f).padBottom(8);
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}, e -> {
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@@ -198,6 +198,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("fps", false);
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graphics.checkPref("indicators", true);
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graphics.checkPref("shadows", true);
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graphics.checkPref("animatedwater", !mobile);
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graphics.checkPref("lasers", true);
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}
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