Merge branch 'master' into crater

# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
This commit is contained in:
Patrick 'Quezler' Mounier
2020-01-10 12:02:07 +01:00
73 changed files with 6154 additions and 4205 deletions

View File

@@ -49,7 +49,7 @@ public class Blocks implements ContentList{
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
//sandbox
powerSource, powerVoid, itemSource, itemVoid, liquidSource, message, illuminator,
powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, message, illuminator,
//defense
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
@@ -1823,6 +1823,11 @@ public class Blocks implements ContentList{
alwaysUnlocked = true;
}};
liquidVoid = new LiquidVoid("liquid-void"){{
requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
alwaysUnlocked = true;
}};
message = new MessageBlock("message"){{
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
}};

View File

@@ -1,9 +1,10 @@
package mindustry.content;
import arc.struct.Array;
import mindustry.ctype.ContentList;
import mindustry.type.ItemStack;
import mindustry.world.Block;
import arc.math.*;
import arc.struct.*;
import mindustry.ctype.*;
import mindustry.type.*;
import mindustry.world.*;
import static mindustry.content.Blocks.*;
@@ -322,7 +323,7 @@ public class TechTree implements ContentList{
private static TechNode node(Block block, Runnable children){
ItemStack[] requirements = new ItemStack[block.requirements.length];
for(int i = 0; i < requirements.length; i++){
requirements[i] = new ItemStack(block.requirements[i].item, 30 + block.requirements[i].amount * 6);
requirements[i] = new ItemStack(block.requirements[i].item, 40 + Mathf.round(Mathf.pow(block.requirements[i].amount, 1.25f) * 6, 10));
}
return new TechNode(block, requirements, children);