Merge branch 'master' into crater
# Conflicts: # core/assets/sprites/block_colors.png # core/assets/sprites/sprites.atlas # core/assets/sprites/sprites.png # core/assets/sprites/sprites3.png # core/assets/sprites/sprites5.png
2
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -1,6 +1,6 @@
|
|||||||
---
|
---
|
||||||
name: Feature request
|
name: Feature request
|
||||||
about: Suggest an idea for this project
|
about: Do not make a new issue for feature requests! Instead, post it on FeatHub, see the README.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
BIN
core/assets-raw/sprites/blocks/production/liquid-void.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
@@ -667,6 +667,7 @@ setting.savecreate.name = Auto-Create Saves
|
|||||||
setting.publichost.name = Public Game Visibility
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -977,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump
|
|||||||
block.item-source.name = Item Source
|
block.item-source.name = Item Source
|
||||||
block.item-void.name = Item Void
|
block.item-void.name = Item Void
|
||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Infinite
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
@@ -1141,6 +1143,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
|
|||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
block.item-void.description = Destroys any items. Sandbox only.
|
block.item-void.description = Destroys any items. Sandbox only.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
credits.text = Vytvořil [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
credits.text = Vytvořil [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||||
credits = Titulky
|
credits = Titulky
|
||||||
contributors = Překladatelé a sponzoři
|
contributors = Překladatelé a sponzoři
|
||||||
discord = Připoj se k Mindustry na Discord serveru!
|
discord = Připoj se k Mindustry\nna Discord serveru!
|
||||||
link.discord.description = Oficiální kanál Mindustry na serveru Discord
|
link.discord.description = Oficiální kanál Mindustry na serveru Discord
|
||||||
link.reddit.description = Mindustry na Redditu
|
link.reddit.description = Mindustry na Redditu
|
||||||
link.github.description = Zdrojový kód hry
|
link.github.description = Zdrojový kód hry
|
||||||
@@ -17,7 +17,7 @@ linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do sch
|
|||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
gameover = Konec hry
|
gameover = Konec hry
|
||||||
gameover.pvp = [accent]{0}[] tým vyhrál!
|
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
||||||
highscore = [accent]Nový rekord!
|
highscore = [accent]Nový rekord!
|
||||||
copied = Zkopírováno.
|
copied = Zkopírováno.
|
||||||
|
|
||||||
@@ -29,11 +29,18 @@ load.system = Systém
|
|||||||
load.mod = Modifikace
|
load.mod = Modifikace
|
||||||
load.scripts = Skripty
|
load.scripts = Skripty
|
||||||
|
|
||||||
|
be.update = Je dostupná zbrusu nová vývojářská verze:
|
||||||
|
be.update.confirm = Chceš ji stáhnout a restartovat hru?
|
||||||
|
be.updating = Aktualizuji...
|
||||||
|
be.ignore = Přeskočit verzi
|
||||||
|
be.noupdates = Aktualizace nebyla nalezena.
|
||||||
|
be.check = Zkontrolovat aktualizace
|
||||||
|
|
||||||
schematic = Šablona
|
schematic = Šablona
|
||||||
schematic.add = Uložit šablonu...
|
schematic.add = Ukládám šablonu...
|
||||||
schematics = Šablony
|
schematics = Šablony
|
||||||
schematic.replace = Šablona tohoto jména již existuje. Chceš ji nahradit?
|
schematic.replace = Šablona tohoto jména již existuje. Chceš ji nahradit?
|
||||||
schematic.import = Importovat šablonu...
|
schematic.import = Importuji šablonu...
|
||||||
schematic.exportfile = Exportovat soubor
|
schematic.exportfile = Exportovat soubor
|
||||||
schematic.importfile = Importovat soubor
|
schematic.importfile = Importovat soubor
|
||||||
schematic.browseworkshop = Procházet dílnu
|
schematic.browseworkshop = Procházet dílnu
|
||||||
@@ -79,7 +86,7 @@ save.quit = Uložit a ukončit
|
|||||||
maps = Mapy
|
maps = Mapy
|
||||||
maps.browse = Procházet mapy
|
maps.browse = Procházet mapy
|
||||||
continue = Pokračovat
|
continue = Pokračovat
|
||||||
maps.none = [LIGHT_GRAY]Mapy nebyly nalezeny.
|
maps.none = [lightgray]Mapy nebyly nalezeny.[]
|
||||||
invalid = Neplatné
|
invalid = Neplatné
|
||||||
pickcolor = Vyber barvu
|
pickcolor = Vyber barvu
|
||||||
preparingconfig = Připravuji konfiguraci
|
preparingconfig = Připravuji konfiguraci
|
||||||
@@ -92,7 +99,7 @@ feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
|||||||
|
|
||||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
|
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
|
||||||
mods.alpha = [accent](Alfa)[]
|
mods.alpha = [accent](Alfa)[]
|
||||||
mods = Modifikace
|
mods = Mody
|
||||||
mods.none = [LIGHT_GRAY]Modifikace nebyly nalezeny.[]
|
mods.none = [LIGHT_GRAY]Modifikace nebyly nalezeny.[]
|
||||||
mods.guide = Průvodce modifikacemi
|
mods.guide = Průvodce modifikacemi
|
||||||
mods.report = Nahlásit závadu
|
mods.report = Nahlásit závadu
|
||||||
@@ -101,9 +108,9 @@ mod.enabled = [lightgray]Povoleno[]
|
|||||||
mod.disabled = [scarlet]Zakázáno[]
|
mod.disabled = [scarlet]Zakázáno[]
|
||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.requiresversion = [scarlet]Minimální požadovaná verze hry:: [accent]{0}[]
|
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
||||||
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}
|
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
||||||
mod.erroredcontent = [scarlet]Chyby v obsahu
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||||
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
||||||
@@ -117,7 +124,7 @@ mod.remove.confirm = Tato modifikace bude odstraněna.
|
|||||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||||
mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0}
|
mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0}
|
||||||
mod.preview.missing = Než vystavíš svou modifikaci v dílně, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
|
mod.preview.missing = Než vystavíš svou modifikaci v dílně, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
|
||||||
mod.folder.missing = V dílně mohou být publikovány pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
|
mod.folder.missing = V dílně mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
|
||||||
mod.scripts.unsupported = Tvoje zařízení nepodporuje skripty. Některé modifikace nemusí správně fungovat.
|
mod.scripts.unsupported = Tvoje zařízení nepodporuje skripty. Některé modifikace nemusí správně fungovat.
|
||||||
|
|
||||||
about.button = O hře
|
about.button = O hře
|
||||||
@@ -125,14 +132,14 @@ name = Jméno:
|
|||||||
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
||||||
filename = Název souboru:
|
filename = Název souboru:
|
||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
completed = [accent]Dokončeno
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
research.list = [LIGHT_GRAY]Výzkum:
|
research.list = [lightgray]Výzkum:[]
|
||||||
research = Výzkum
|
research = Výzkum
|
||||||
researched = Výzkumu dokončeno: [LIGHT_GRAY]{0}[].
|
researched = Dokončen výzkum technologie: [lightgray]{0}[].
|
||||||
players = Hráčů: {0}
|
players = Hráčů: {0}
|
||||||
players.single = Hráč: {0}
|
players.single = Hráč: {0}
|
||||||
server.closing = [accent]Ukončuji server...
|
server.closing = [accent]Ukončuji server...[]
|
||||||
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
||||||
server.kicked.whitelist = Na server Ti nebyl udělen přístup.
|
server.kicked.whitelist = Na server Ti nebyl udělen přístup.
|
||||||
server.kicked.serverClose = Server není otevřený.
|
server.kicked.serverClose = Server není otevřený.
|
||||||
@@ -148,6 +155,7 @@ server.kicked.nameEmpty = Tvé jméno není platné. Možná je prostě jen nen
|
|||||||
server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno!
|
server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno!
|
||||||
server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím. oficiální verzi.
|
server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím. oficiální verzi.
|
||||||
server.kicked.gameover = Konec hry!
|
server.kicked.gameover = Konec hry!
|
||||||
|
server.kicked.serverRestarting = Server se restartuje.
|
||||||
server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[]
|
server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[]
|
||||||
host.info = Tento [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]síti Wifi nebo LAN (místní)[] by měl vidět server ve svém listu serverů.\n\nJestliže chcete, aby se uživatelé připojovali odkudkoliv pomocí adresy IP, může být nezbytné nastavit [accent]přesměrování portů[].\n\n[LIGHT_GRAY]Poznámka: Jestliže má někdo problém s připojením k LAN hře, ujisti se, že má program Mindustry povolený přístup k místní síti v nastavení místního firewallu.
|
host.info = Tento [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]síti Wifi nebo LAN (místní)[] by měl vidět server ve svém listu serverů.\n\nJestliže chcete, aby se uživatelé připojovali odkudkoliv pomocí adresy IP, může být nezbytné nastavit [accent]přesměrování portů[].\n\n[LIGHT_GRAY]Poznámka: Jestliže má někdo problém s připojením k LAN hře, ujisti se, že má program Mindustry povolený přístup k místní síti v nastavení místního firewallu.
|
||||||
join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[], ke kterým se můžeš připojit.\nJsou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[LIGHT_GRAY]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele.
|
join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[], ke kterým se můžeš připojit.\nJsou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[LIGHT_GRAY]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele.
|
||||||
@@ -155,7 +163,7 @@ hostserver = Hostovat hru více hráčů
|
|||||||
invitefriends = Pozvat přátele
|
invitefriends = Pozvat přátele
|
||||||
hostserver.mobile = Hostovat\nhru
|
hostserver.mobile = Hostovat\nhru
|
||||||
host = Hostitel
|
host = Hostitel
|
||||||
hosting = [accent]Otevírám server...
|
hosting = [accent]Otevírám server...[]
|
||||||
hosts.refresh = Obnovit
|
hosts.refresh = Obnovit
|
||||||
hosts.discovering = Hledám hry v místní síti (LAN)
|
hosts.discovering = Hledám hry v místní síti (LAN)
|
||||||
hosts.discovering.any = Hledám hry
|
hosts.discovering.any = Hledám hry
|
||||||
@@ -178,7 +186,7 @@ server.delete = Jsi si jistý, že chceš smazat tento server?
|
|||||||
server.edit = Upravit server
|
server.edit = Upravit server
|
||||||
server.outdated = [crimson]Zastaralá verze serveru![]
|
server.outdated = [crimson]Zastaralá verze serveru![]
|
||||||
server.outdated.client = [crimson]Zastaralá verze klienta![]
|
server.outdated.client = [crimson]Zastaralá verze klienta![]
|
||||||
server.version = [lightgray]Verze: {0} {1}[]
|
server.version = [gray]Verze: {0} {1}[]
|
||||||
server.custombuild = [yellow]Upravená verze hry[]
|
server.custombuild = [yellow]Upravená verze hry[]
|
||||||
confirmban = Jsi si jistý, že chceš zakázat tohoto hráče?
|
confirmban = Jsi si jistý, že chceš zakázat tohoto hráče?
|
||||||
confirmkick = Jsi si jistý, že chceš vykopnout tohoto hráče?
|
confirmkick = Jsi si jistý, že chceš vykopnout tohoto hráče?
|
||||||
@@ -194,8 +202,8 @@ disconnect.closed = Připojení bylo uzavřeno.
|
|||||||
disconnect.timeout = Vypršel čas pro připojení.
|
disconnect.timeout = Vypršel čas pro připojení.
|
||||||
disconnect.data = Chyba načtení dat ze serveru!
|
disconnect.data = Chyba načtení dat ze serveru!
|
||||||
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
||||||
connecting = [accent]Připojuji se...
|
connecting = [accent]Připojuji se...[]
|
||||||
connecting.data = [accent]Načítám data ze serveru...
|
connecting.data = [accent]Načítám data ze serveru...[]
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresu již někdo používá!
|
server.addressinuse = Adresu již někdo používá!
|
||||||
server.invalidport = Neplatné číslo portu!
|
server.invalidport = Neplatné číslo portu!
|
||||||
@@ -204,7 +212,7 @@ save.new = Nové uložení hry
|
|||||||
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
||||||
overwrite = Přepsat
|
overwrite = Přepsat
|
||||||
save.none = Žádné uložené pozice nebyly nalezeny.
|
save.none = Žádné uložené pozice nebyly nalezeny.
|
||||||
saveload = [accent]Ukládám...[]
|
saveload = Ukládám...
|
||||||
savefail = Nepodařilo se uložit hru!
|
savefail = Nepodařilo se uložit hru!
|
||||||
save.delete.confirm = Jsi si jistý, že chceš smazat toto uložení hry?
|
save.delete.confirm = Jsi si jistý, že chceš smazat toto uložení hry?
|
||||||
save.delete = Smazat
|
save.delete = Smazat
|
||||||
@@ -219,7 +227,7 @@ save.rename.text = Nové jméno:
|
|||||||
selectslot = Vyber pozici pro uložení hry.
|
selectslot = Vyber pozici pro uložení hry.
|
||||||
slot = [accent]Pozice {0}[]
|
slot = [accent]Pozice {0}[]
|
||||||
editmessage = Upravit zprávu
|
editmessage = Upravit zprávu
|
||||||
save.corrupted = [accent]Uložení je poškozené nebo neplatné.
|
save.corrupted = Uložení je poškozené nebo neplatné.
|
||||||
empty = <Prázný>
|
empty = <Prázný>
|
||||||
on = On
|
on = On
|
||||||
off = Off
|
off = Off
|
||||||
@@ -241,310 +249,321 @@ cancel = Zrušit
|
|||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
data.export = Exportuj data
|
data.export = Exportovat data
|
||||||
data.import = Importuj data
|
data.import = Importovat data
|
||||||
data.exported = Data exportována.
|
data.exported = Data byla exportována.
|
||||||
data.invalid = Herní data nejsou v pořádku.
|
data.invalid = Herní data nejsou v pořádku.
|
||||||
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvoje současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
|
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
|
||||||
classic.export = Exportovat data pro verzi Classic
|
classic.export = Exportovat data pro verzi Classic
|
||||||
classic.export.text = [accent]Mindustry[] mělo významnou aktualizaci.\nByly detekovány uložení hry nebo mapy pro předchozí verzi Classic (v3.5 build 40). Chtěl bys exportovat tato uložení do domovského zařízení Tvého telefonu, pro pozdější použití v této verzi Mindustry Classic?
|
classic.export.text = [accent]Mindustry[] mělo významnou aktualizaci.\nByly detekovány uložení hry nebo mapy pro předchozí verzi Classic (v3.5 build 40). Chtěl bys exportovat tato uložení do domovského zařízení Tvého telefonu, pro pozdější použití v této verzi Mindustry Classic?
|
||||||
quit.confirm = Jsi si jistý, že chceš ukončit hru?
|
quit.confirm = Jsi si jistý, že chceš ukončit hru?
|
||||||
quit.confirm.tutorial = Jsi si jistý?\nTutoriál je možné znovu spustit v [accent]Nastavení->Hra->Zopáknout si výuku[].
|
quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
reloading = [accent]Načítám modifikace...
|
reloading = [accent]Načítám modifikace...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] zastaví stavění
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||||
wave = [accent]Vlna {0}
|
wave = [accent]Vlna číslo {0}[]
|
||||||
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
|
wave.waveInProgress = [lightgray]Vlna přichází![]
|
||||||
waiting = [LIGHT_GRAY]Čekám...
|
waiting = [lightgray]Čekám...[]
|
||||||
waiting.players = Čekání na hráče...
|
waiting.players = Čekání na hráče...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} zbývajících nepřátel
|
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
||||||
wave.enemy = [LIGHT_GRAY]{0} zbývající nepřítel
|
wave.enemy = [lightgray]{0} zbývající nepřítel
|
||||||
loadimage = Nahrát obrázek
|
loadimage = Nahrát obrázek
|
||||||
saveimage = Uložit obrázek
|
saveimage = Uložit obrázek
|
||||||
unknown = Neznámý
|
unknown = Neznámý
|
||||||
custom = Vlastní
|
custom = Upraveno
|
||||||
builtin = Zabudovaný
|
builtin = Vestavěno
|
||||||
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
|
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||||
map.random = [accent]Náhodná mapa
|
map.random = [accent]Náhodná mapa[]
|
||||||
map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro.
|
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
|
||||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
|
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [SCARLET]neoranžové[] jádro.
|
||||||
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
|
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [SCARLET]červené[] jádro.
|
||||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||||
workshop.update = Update Item
|
workshop.update = Aktualizovat položku
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Chyba při načítání podrobností z dílny: {0}
|
||||||
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
|
map.publish.confirm = Jsi si jistý, že chceš vystavit tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami dílny (EULA), jinak se Tvoje mapa nezobrazí.[]
|
||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Vybwer si, co bys chtěl dělat s touto položkou.
|
||||||
workshop.info = Item Info
|
workshop.info = Informace o položce
|
||||||
changelog = Changelog (optional):
|
changelog = Seznam změn (volitelně):
|
||||||
eula = Smluvní podmínky Steam
|
eula = Smluvní podmínky platformy Steam
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu dílny.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publikuji...
|
||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Opravdu chceš toto vystavit?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami dílny (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Chyba při vystavování položky: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Nepodařilo se inicializovat služby platformy Steam.Chyba: {0}
|
||||||
|
|
||||||
editor.brush = Štětec
|
editor.brush = Štětec
|
||||||
editor.openin = Otevřít v editoru.
|
editor.openin = Otevřít v editoru
|
||||||
editor.oregen = Generovat nerostné zdroje.
|
editor.oregen = Generování rud
|
||||||
editor.oregen.info = Generování nerostných zdrojů:
|
editor.oregen.info = Generování rud:
|
||||||
editor.mapinfo = Informace o mapě
|
editor.mapinfo = Informace o mapě
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Popis:
|
editor.description = Popis:
|
||||||
editor.nodescription = Tvá mapa musí mít popisek minimálně o 4 znacích aby mohla být publikována
|
editor.nodescription = Než může být mapa publikována, musí mít popisek dlouhý nejméně 4 znaky.
|
||||||
editor.waves = Vln:
|
editor.waves = Vln:
|
||||||
editor.rules = Pravidla:
|
editor.rules = Pravidla:
|
||||||
editor.generation = Generace:
|
editor.generation = Generace:
|
||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.publish.workshop = Publikovat na workshop
|
editor.publish.workshop = Vystavit v dílně
|
||||||
editor.newmap = Nová mapa
|
editor.newmap = Nová mapa
|
||||||
workshop = Workshop
|
workshop = Dílna
|
||||||
waves.title = Vln
|
waves.title = Vlny
|
||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
waves.never = <Nikdy>
|
waves.never = <Nikdy>
|
||||||
waves.every = každých
|
waves.every = každých
|
||||||
waves.waves = vln(y)
|
waves.waves = vln(y)
|
||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.boss = Bosse
|
waves.boss = Záporák
|
||||||
waves.preview = Prohlížet
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
waves.load = Načíst ze schránky
|
waves.load = Načíst ze schránky
|
||||||
waves.invalid = Neplatné vlny ve schránce
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
waves.copied = Vln zkopírováno.
|
waves.copied = Vlny byly zkopírovány.
|
||||||
waves.none = Žádní nepřátelé definováni.\nPřipomínka toho že prázdné rozložení vln se automaticky změní na výchozí nastavení.
|
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||||
editor.default = [LIGHT_GRAY]<Výchozí>
|
editor.default = [lightgray]<Výchozí>[]
|
||||||
details = Detaily...
|
details = Podrobnosti...
|
||||||
edit = Upravit
|
edit = Upravit...
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Zrodit jednotku.
|
editor.spawn = Zrodit jednotku
|
||||||
editor.removeunit = Odebrat jednotku.
|
editor.removeunit = Odstranit jednotku
|
||||||
editor.teams = Týmy
|
editor.teams = Týmy
|
||||||
editor.errorload = Chyba při načítání souboru:\n[accent]{0}
|
editor.errorload = Chyba při načítání souboru.
|
||||||
editor.errorsave = Chyba při ukládání souboru:\n[accent]{0}
|
editor.errorsave = Chyba při ukládání souboru.
|
||||||
editor.errorimage = Toto je obrázek a ne mapa,nemysli si že změnou formátu souboru tohle obejdeš s tím že to bude fungovat.\n\nJestli chceš použít legacy mapu, použij 'importovat legacy mapu' v menu editoru.
|
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
|
||||||
editor.errorlegacy = Tato mapa je příliš stará a užití legacy formátu již dávno není podporováno.
|
editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován.
|
||||||
editor.errornot = Toto není soubor mapy.
|
editor.errornot = Toto není soubor mapy.
|
||||||
editor.errorheader = Tento soubor mapy je buď neplatný a nebo poškozen.
|
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
||||||
editor.errorname = Mapa nemá definované jméno.
|
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
||||||
editor.update = Aktualizovat
|
editor.update = Aktualizovat
|
||||||
editor.randomize = Náhodně
|
editor.randomize = Náhodně vygenerovat
|
||||||
editor.apply = Aplikovat
|
editor.apply = Aplikovat
|
||||||
editor.generate = Generovat
|
editor.generate = Generovat
|
||||||
editor.resize = Změnit velikost
|
editor.resize = Změnit velikost
|
||||||
editor.loadmap = Načíst mapu
|
editor.loadmap = Načíst mapu
|
||||||
editor.savemap = Uložit mapu
|
editor.savemap = Uložit mapu
|
||||||
editor.saved = Uloženo!
|
editor.saved = Uloženo!
|
||||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v Informacích o mapě.
|
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
||||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Vyber odlišné jméno v Informacích o mapě.
|
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
||||||
editor.import.exists = [scarlet]Není možno importovat:[] vestavěná mapa jménem '{0}' již existuje!
|
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
||||||
editor.import = Import
|
editor.import = Import...
|
||||||
editor.importmap = Importovat mapu
|
editor.importmap = Importovat mapu
|
||||||
editor.importmap.description = Importovat již existující mapu
|
editor.importmap.description = Importovat již existující mapu
|
||||||
editor.importfile = Importovat soubor
|
editor.importfile = Importovat soubor
|
||||||
editor.importfile.description = Importovat externí soubor mapy
|
editor.importfile.description = Importovat soubor s externí mapou
|
||||||
editor.importimage = Importovat Legacy Obrázek
|
editor.importimage = Importovat starou mapu
|
||||||
editor.importimage.description = Importovat exrerní obrázek mapy
|
editor.importimage.description = Importovat soubor s externím obrázkem mapy
|
||||||
editor.export = Export
|
editor.export = Export...
|
||||||
editor.exportfile = Exportovat soubor
|
editor.exportfile = Exportovat soubor
|
||||||
editor.exportfile.description = Exportovat soubor mapy
|
editor.exportfile.description = Exportovat mapu do souboru
|
||||||
editor.exportimage = Exportovat obrázek terénu
|
editor.exportimage = Exportovat obrázek terénu
|
||||||
editor.exportimage.description = Exportovat obrázek souboru mapy
|
editor.exportimage.description = Exportovat obrázek mapy do souboru
|
||||||
editor.loadimage = Importovat terén
|
editor.loadimage = Importovat terén
|
||||||
editor.saveimage = Exportovat terén
|
editor.saveimage = Exportovat terén
|
||||||
editor.unsaved = [scarlet]Máš neuložené změny![]\nPřesto chceš ukončit?
|
editor.unsaved = [scarlet]Máš neuložené změny![]\nPřesto chceš odejít z editoru? Změny budou ztraceny.
|
||||||
editor.resizemap = Změnit velikost mapy
|
editor.resizemap = Změnit velikost mapy
|
||||||
editor.mapname = Jméno mapy:
|
editor.mapname = Jméno mapy:
|
||||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.[]
|
||||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý, že ji chceš přepsat?
|
||||||
editor.exists = Mapa s tímto jménem již existuje.
|
editor.exists = Mapa s tímto jménem již existuje.
|
||||||
editor.selectmap = Vyber mapu k načtení:
|
editor.selectmap = Vyber mapu k načtení:
|
||||||
toolmode.replace = Nahradit.
|
|
||||||
|
toolmode.replace = Nahradit
|
||||||
toolmode.replace.description = Kreslí jen na pevných blocích.
|
toolmode.replace.description = Kreslí jen na pevných blocích.
|
||||||
toolmode.replaceall = Nahradit vše
|
toolmode.replaceall = Nahradit vše
|
||||||
toolmode.replaceall.description = Nahradit všechny bloky na mapě.
|
toolmode.replaceall.description = Nahradí všechny bloky na mapě.
|
||||||
toolmode.orthogonal = Ortogonální
|
toolmode.orthogonal = Pravoúhle
|
||||||
toolmode.orthogonal.description = Kreslí jen Ortogonální linie.
|
toolmode.orthogonal.description = Kreslí jen vodorovně nebo svisle.
|
||||||
toolmode.square = Čtverec
|
toolmode.square = Čtverec
|
||||||
toolmode.square.description = Čtvercový štětec.
|
toolmode.square.description = Čtvercový štětec.
|
||||||
toolmode.eraseores = Maže rudy.
|
toolmode.eraseores = Mazat rudy
|
||||||
toolmode.eraseores.description = Maže jen rudy.
|
toolmode.eraseores.description = Maže jen rudy.
|
||||||
toolmode.fillteams = Doplnit skupinu
|
toolmode.fillteams = Doplnit týmy
|
||||||
toolmode.fillteams.description = Doplní hromadně namísto po blocích.
|
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||||
toolmode.drawteams = Kreslí skupiny
|
toolmode.drawteams = Kreslit týmy
|
||||||
toolmode.drawteams.description = Kreslí skupiny namísto po blocích.
|
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||||
filters.empty = [LIGHT_GRAY]Žádné filtry! Přidej ho tlačítkem níže.
|
|
||||||
filter.distort = Distorze
|
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||||
filter.noise = Hluk
|
filter.distort = Zkreslení
|
||||||
|
filter.noise = Zašumění
|
||||||
filter.median = Medián
|
filter.median = Medián
|
||||||
filter.oremedian = Medián rud
|
filter.oremedian = Medián rud
|
||||||
filter.blend = Splynutí
|
filter.blend = Prolnutí
|
||||||
filter.defaultores = Výchozí bloky
|
filter.defaultores = Výchozí rudy
|
||||||
filter.ore = Rudy
|
filter.ore = Rudy
|
||||||
filter.rivernoise = Hluk řek
|
filter.rivernoise = Zašumění řek
|
||||||
filter.mirror = Zrcadlit
|
filter.mirror = Zrcadlit
|
||||||
filter.clear = Vyčistit
|
filter.clear = Vyčistit
|
||||||
filter.option.ignore = Ignorovat
|
filter.option.ignore = Ignorovat
|
||||||
filter.scatter = Rozházet
|
filter.scatter = Rozptýlení
|
||||||
filter.terrain = Terén
|
filter.terrain = Terén
|
||||||
filter.option.scale = Měřítko
|
filter.option.scale = Měřítko
|
||||||
filter.option.chance = Šance
|
filter.option.chance = Náhoda
|
||||||
filter.option.mag = Velikost
|
filter.option.mag = Velikost
|
||||||
filter.option.threshold = Práh
|
filter.option.threshold = Práh
|
||||||
filter.option.circle-scale = Měřítko kruhu
|
filter.option.circle-scale = Poloměr kružnice
|
||||||
filter.option.octaves = Octávy
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Spád
|
filter.option.falloff = Pokles
|
||||||
filter.option.angle = Úhel
|
filter.option.angle = Úhel
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Podlaha
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílová podlaha
|
filter.option.flooronto = Cílový povrch
|
||||||
filter.option.wall = Stěna
|
filter.option.wall = Stěna
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Sekundární podlaží
|
filter.option.floor2 = Druhotný povrch
|
||||||
filter.option.threshold2 = Sekundární podlaží
|
filter.option.threshold2 = Druhotný práh
|
||||||
filter.option.radius = Poloměr
|
filter.option.radius = Poloměr
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
|
||||||
width = Šířka:
|
width = Šířka:
|
||||||
height = Výška:
|
height = Výška:
|
||||||
menu = Hlavní menu
|
menu = Hlavní nabídka
|
||||||
play = Hrát
|
play = Hrát
|
||||||
campaign = Kampaň
|
campaign = Kampaň
|
||||||
load = Načíst
|
load = Načíst
|
||||||
save = Uložit
|
save = Uložit
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Odezva: {0}ms
|
ping = Odezva: {0} ms
|
||||||
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
language.restart = Prosím restartuj hru, aby se provedla změna jazyka!
|
||||||
settings = Nastavení
|
settings = Volby
|
||||||
tutorial = Tutoriál
|
tutorial = Výuka
|
||||||
tutorial.retake = Zopáknout si výuku.
|
tutorial.retake = Spustit znovu výuku.
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor map
|
mapeditor = Editor map
|
||||||
|
|
||||||
abandon = Opustit
|
abandon = Opustit
|
||||||
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
|
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
|
||||||
locked = Zamčeno
|
locked = Zamčeno
|
||||||
complete = [LIGHT_GRAY]Hotovo:
|
complete = [lightgray]Dokončeno:
|
||||||
requirement.wave = Reach Wave {0} in {1}
|
requirement.wave = Dosáhni vlny {0} na mapě {1}
|
||||||
requirement.core = znič nepřátelskou základnu v {0}
|
requirement.core = Znič nepřátelské jádro na mapě {0}
|
||||||
requirement.unlock = odemknuto {0}
|
requirement.unlock = Odemknuto {0}
|
||||||
resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
|
resume = Zpět k mapě:\n[lightgray]{0}[]
|
||||||
bestwave = [LIGHT_GRAY]Nejlepší: {0}
|
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||||
launch = Vyslat
|
launch = Vyslat do této zóny Tvé jádro
|
||||||
launch.title = Vyslání úspěšné
|
launch.title = Vyslání bylo úspěšné
|
||||||
launch.next = [LIGHT_GRAY]další možnost až ve vlně {0}
|
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
|
||||||
launch.unable2 = [scarlet]Není možno vyslat.[]
|
launch.unable2 = [scarlet]Není možno se vyslat.[]
|
||||||
launch.confirm = Chystáš se opustit tuto základnu. Kliknutím na OK vyšleš veškeré suroviny ve tvém jádře.\nJiž se na tuto základnu nebudeš moci vrátit.
|
launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
|
||||||
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější vlně.
|
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
|
||||||
uncover = Odkrýt
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
|
configure.locked = [lightgray]Dosáhni vlny {0},\naby sis mohl přizpůsobit vybavení pro mapu.
|
||||||
configure.invalid = Hodnota musí být mezi 0 a{0}.
|
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
|
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.
|
||||||
zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
|
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
zone.config.unlocked = Odemknuto přizpůsobení vybavení pro mapu:[lightgray]\n{0}[]
|
||||||
zone.resources = Suroviny detekovány:
|
zone.resources = [lightgray]Byly detekovány tyto suroviny:[]
|
||||||
zone.objective = [lightgray]Cíl: [accent]{0}
|
zone.objective = [lightgray]Úkol: [][accent]{0}[]
|
||||||
zone.objective.survival = Přežij
|
zone.objective.survival = Přežij
|
||||||
zone.objective.attack = Znič nepřátelské jádro
|
zone.objective.attack = Znič nepřátelské jádro
|
||||||
add = Přidat
|
add = Přidat...
|
||||||
boss.health = Životy bosse
|
boss.health = Životy Záporáka
|
||||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
|
||||||
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
|
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}[]
|
||||||
error.invalidaddress = Neplatná adresa.
|
error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)?
|
||||||
error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměrování portů a adresa je napsaná správně!
|
error.invalidaddress = Neplatná IP adresa.
|
||||||
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
|
error.timedout = Čas pro spojení se serverem vypršel!\nUjisti se, že IP adresa je napsaná správně. Zkus také zjistit, zda má hostitel správně nastavené přesměrování portů.
|
||||||
error.alreadyconnected = Již připojeno.
|
error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se možná neshodují.\nUjisti se, že máš nejnovější verzi Mindustry, a když to nevyřeší problém, kontaktuj správce serveru.
|
||||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
error.alreadyconnected = Připojeni k serveru.
|
||||||
error.io = Chyba I/O sítě.
|
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
||||||
error.any = neznámá chyba sítě.
|
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
||||||
error.bloom = Chyba inicializace bloomu.\nTvé zařízení ho nemusí podporovat.
|
error.any = Ueznámá chyba sítě.
|
||||||
zone.groundZero.name = Zóna dopadu
|
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||||
zone.desertWastes.name = Pouštní Odpady
|
|
||||||
|
zone.groundZero.name = Základní tábor
|
||||||
|
zone.desertWastes.name = Pouštní pustiny
|
||||||
zone.craters.name = Krátery
|
zone.craters.name = Krátery
|
||||||
zone.frozenForest.name = Zmrzlý les
|
zone.frozenForest.name = Zamrzlý les
|
||||||
zone.ruinousShores.name = Zničující pobřeží
|
zone.ruinousShores.name = Zničené pobřeží
|
||||||
zone.stainedMountains.name = Poskvrněné hory
|
zone.stainedMountains.name = Skvrnité pohoří
|
||||||
zone.desolateRift.name = Trhlina pustoty
|
zone.desolateRift.name = Bezútěšná trhlina
|
||||||
zone.nuclearComplex.name = Komplex nukleární produkce
|
zone.nuclearComplex.name = Komplex jaderné výroby
|
||||||
zone.overgrowth.name = Porost
|
zone.overgrowth.name = Džungle
|
||||||
zone.tarFields.name = Tarová pole
|
zone.tarFields.name = Dehtová pole
|
||||||
zone.saltFlats.name = Solné nížiny
|
zone.saltFlats.name = Solné nížiny
|
||||||
zone.impact0078.name = Dopad 0078
|
zone.impact0078.name = Zóna dopadu 0078
|
||||||
zone.crags.name = Praskliny
|
zone.crags.name = Skalní útesy
|
||||||
zone.fungalPass.name = Houbový průsmyk
|
zone.fungalPass.name = Plísňový průsmyk
|
||||||
zone.groundZero.description = Optimální lokace kde znovu začít. Nízký výskyt nepřátel. Pár surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
|
||||||
zone.frozenForest.description = Dokonce tady, blíž k horám se spóry dokázaly rozrůst. Tyto mrazivé teploty je nemohou zadržet navěky.\n\nZačni pracovat s pomocí energie. Stav spalovací generátory. Nauč se jak používat opravovací věže.
|
zone.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||||
zone.desertWastes.description = Tyto odpadní zóny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti se hojně vyskytuje uhlí. Spal ho v generátorech na energii nebo syntetizuj na Grafit.\n\n[lightgray]Tato výsadková zóna není garantovaná.
|
zone.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||||
zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází nemnoho surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jeho jádro. Nenechej kámen na kameni.
|
zone.desertWastes.description = Tyto pustiny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti nalezneš uhlí. Spal ho v generátorech na energii nebo syntetizuj na grafit.\n\n[lightgray]Tato výsadková zóna není zaručena[]
|
||||||
zone.craters.description = V těchto kráterech jenž jsou relikvie starých válek,se nahromadilo velké množství vody. Zmocni se této oblasti. Sbírej písek. Vyrob z něj sklo. Použij vodu k chlazení svých vrtů a střílen.
|
zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||||
zone.ruinousShores.description = Za odpadní zónou se nachází pobřeží. Kdysi tuto oblast obýval pobřežní obranný sytém. Moc z něj nezbylo. Jen ty nejprimitivnější struktůry zůstaly nerozprášeny, zbytek padl jen v kusy oceli.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
zone.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
|
||||||
zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spóry.\nVytěž tuto oblast oplývající titániem. Nauč se ho používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Nedej jim čas na vytasení jejich největšího kalibru.
|
zone.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní stavby zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||||
zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval základnu. Postav jednotky Dagger a znič ji. Získej to co mělo být dávno ztraceno.
|
zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titánium, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
|
||||||
zone.tarFields.description = Hranice produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí kde se stále nachází Tar.\nAčkoliv se oblast zdá opuštěná, stále se zde nachází nepřátelské jednotky s velkou silou. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na produkci surovin z ropy.
|
zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Dagger a znič s jejich pomocí jádro základny. Získej znovu to, co bylo již dávno ztraceno.
|
||||||
zone.desolateRift.description = Extrémně nebezpečná zóna. Za cenu prostoru se zde nachází přehršel surovin. Vysoká šance na sebedestrukci. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
|
zone.tarFields.description = Rozhraní produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí, kde se stále nachází dehet.\nAčkoliv je oblast opuštěná, stále se v jejím okolí nachází nebezpečné nepřátelské síly. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na zpracování ropy.[]
|
||||||
zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes leží v troskách.\n[lightgray]Objev thorium a jeho široké využití.\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, neustále prohledává okolí kvůli útočníkůn.
|
zone.desolateRift.description = Extrémně nebezpečná zóna. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
|
||||||
zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spóry nasycenou zemí. Nachází se zde malá průzkumná základna tvého nepřítele.\nZnič ji.\nPoužij Dagger a Crawler jednotky. Znič obě nepřátelské já.
|
zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast.
|
||||||
zone.impact0078.description = <Zde vlož popisek>
|
zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij jednotky Dagger a Crawler. Znič obě nepřátelské jádra.
|
||||||
zone.crags.description = <Zde vlož popisek>
|
zone.impact0078.description = <Zde bude vložen popisek>
|
||||||
|
zone.crags.description = <Zde bude vložen popisek>
|
||||||
|
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
settings.data = Data hry
|
settings.data = Data hry
|
||||||
settings.reset = nastavit výchozí
|
settings.reset = Nastavit na původní hodnoty
|
||||||
settings.rebind = Přenastavit
|
settings.rebind = Přemapovat
|
||||||
|
settings.resetKey = Vrátit změny
|
||||||
settings.controls = Ovládání
|
settings.controls = Ovládání
|
||||||
settings.game = Hra
|
settings.game = Hra
|
||||||
settings.sound = zvuky
|
settings.sound = Zvuky
|
||||||
settings.graphics = Zobrazení
|
settings.graphics = Grafika
|
||||||
settings.cleardata = Resetovat data hry...
|
settings.cleardata = Vymazat data hry...
|
||||||
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
|
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
||||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
|
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||||
paused = [accent]< Pauza >
|
paused = [accent]< Pozastaveno >[]
|
||||||
clear = Clear
|
clear = Vyčistit
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Zakázán[]
|
||||||
yes = Ano
|
yes = Ano
|
||||||
no = Ne
|
no = Ne
|
||||||
info.title = Informace
|
info.title = Informace
|
||||||
error.title = [crimson]Objevila se chyba
|
error.title = [crimson]Objevila se chyba[]
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
blocks.input = Vstup
|
blocks.input = Vstup
|
||||||
blocks.output = Výstup
|
blocks.output = Výstup
|
||||||
blocks.booster = Booster
|
blocks.booster = Posilovač
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [lightgray]???[]
|
||||||
blocks.powercapacity = Kapacita energie
|
blocks.powercapacity = Kapacita energie
|
||||||
blocks.powershot = Energie na výstřel
|
blocks.powershot = Energie na 1 výstřel
|
||||||
blocks.damage = Poškození
|
blocks.damage = Poškození
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
blocks.targetsground = Zaměřuje pozemní jednotky
|
||||||
blocks.itemsmoved = Rychlost pohybu
|
blocks.itemsmoved = Rychlost pohybu
|
||||||
blocks.launchtime = Čas mezi vysláním
|
blocks.launchtime = Čas mezi vysláním
|
||||||
blocks.shootrange = Dostřel
|
blocks.shootrange = Dostřel
|
||||||
blocks.size = velikost
|
blocks.size = Velikost
|
||||||
blocks.liquidcapacity = Kapacita tekutin
|
blocks.liquidcapacity = Kapacita tekutin
|
||||||
blocks.powerrange = Rozsah energie
|
blocks.powerrange = Rozsah energie
|
||||||
blocks.powerconnections = Max Connections
|
blocks.powerconnections = Nejvyšší počet spojení
|
||||||
blocks.poweruse = Spotřebuje energie
|
blocks.poweruse = Spotřeba energie
|
||||||
blocks.powerdamage = Energie na poškození
|
blocks.powerdamage = Energie na jednotku poškození
|
||||||
blocks.itemcapacity = kapacita předmětů
|
blocks.itemcapacity = Kapacita předmětů
|
||||||
blocks.basepowergeneration = Základní generování energie
|
blocks.basepowergeneration = Základní generování energie
|
||||||
blocks.productiontime = Čas produkce
|
blocks.productiontime = Čas produkce
|
||||||
blocks.repairtime = Čas do úplné opravy
|
blocks.repairtime = Čas do úplné opravy
|
||||||
blocks.speedincrease = Zvýšení rychlosti
|
blocks.speedincrease = Zvýšení rychlosti
|
||||||
blocks.range = Dosah
|
blocks.range = Dosah
|
||||||
blocks.drilltier = Vrtatelné
|
blocks.drilltier = Lze těžit
|
||||||
blocks.drillspeed = Základní rychlost vrtu
|
blocks.drillspeed = Základní rychlost vrtu
|
||||||
blocks.boosteffect = Efekt boostu
|
blocks.boosteffect = Účinek posílení
|
||||||
blocks.maxunits = Max. počet jednotek
|
blocks.maxunits = Nejvýše aktivních jednotek
|
||||||
blocks.health = Životy
|
blocks.health = Životy
|
||||||
blocks.buildtime = Čas stavby
|
blocks.buildtime = Čas stavby
|
||||||
blocks.buildcost = Cena stavby
|
blocks.buildcost = Cena stavby
|
||||||
blocks.inaccuracy = Nepřesnost/výchylka
|
blocks.inaccuracy = Nepřesnost
|
||||||
blocks.shots = Střely
|
blocks.shots = Střely
|
||||||
blocks.reload = Střely za sekundu
|
blocks.reload = Střel za 1s
|
||||||
blocks.ammo = Střelivo
|
blocks.ammo = Střelivo
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -560,6 +579,9 @@ bar.heat = Teplo
|
|||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
bar.progress = Proces stavby
|
bar.progress = Proces stavby
|
||||||
bar.spawned = Jednotek: {0}/{1}
|
bar.spawned = Jednotek: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] poškození
|
bullet.damage = [stat]{0}[lightgray] poškození
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků
|
bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků
|
||||||
bullet.incendiary = [stat]zápalné
|
bullet.incendiary = [stat]zápalné
|
||||||
@@ -571,6 +593,7 @@ bullet.freezing = [stat]ledové
|
|||||||
bullet.tarred = [stat]tarové
|
bullet.tarred = [stat]tarové
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva
|
bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva
|
||||||
bullet.reload = [stat]{0}[lightgray]x nabití
|
bullet.reload = [stat]{0}[lightgray]x nabití
|
||||||
|
|
||||||
unit.blocks = Bloky
|
unit.blocks = Bloky
|
||||||
unit.powersecond = jednotek energie/sekunda
|
unit.powersecond = jednotek energie/sekunda
|
||||||
unit.liquidsecond = jednotek tekutin/sekundu
|
unit.liquidsecond = jednotek tekutin/sekundu
|
||||||
@@ -583,6 +606,8 @@ unit.persecond = /sek
|
|||||||
unit.timesspeed = x rychlost
|
unit.timesspeed = x rychlost
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = předměty
|
unit.items = předměty
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Všeobecné
|
category.general = Všeobecné
|
||||||
category.power = Energie
|
category.power = Energie
|
||||||
category.liquids = Tekutiny
|
category.liquids = Tekutiny
|
||||||
@@ -595,6 +620,7 @@ setting.shadows.name = Stíny
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Lineární filtrování
|
setting.linear.name = Lineární filtrování
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animovaná voda
|
setting.animatedwater.name = Animovaná voda
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
|
||||||
@@ -617,12 +643,16 @@ setting.screenshake.name = Třes obrazu
|
|||||||
setting.effects.name = Zobrazit efekty
|
setting.effects.name = Zobrazit efekty
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Citlivost ovladače
|
setting.sensitivity.name = Citlivost ovladače
|
||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
setting.seconds = {0} Sekund
|
setting.seconds = {0} Sekund
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Celá obrazovka
|
setting.fullscreen.name = Celá obrazovka
|
||||||
setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
|
setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
|
||||||
setting.fps.name = Ukázat snímky/sekundu
|
setting.fps.name = Ukázat snímky/sekundu
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
|
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
|
||||||
setting.minimap.name = Ukázat minimapu
|
setting.minimap.name = Ukázat minimapu
|
||||||
@@ -651,16 +681,36 @@ category.multiplayer.name = Multiplayer
|
|||||||
command.attack = Útok
|
command.attack = Útok
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Ústup
|
command.retreat = Ústup
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Stiskni klívesu...
|
keybind.press = Stiskni klívesu...
|
||||||
keybind.press.axis = Stiskni osu nebo klávesu...
|
keybind.press.axis = Stiskni osu nebo klávesu...
|
||||||
keybind.screenshot.name = Sníměk mapy
|
keybind.screenshot.name = Sníměk mapy
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Pohyb na X
|
keybind.move_x.name = Pohyb na X
|
||||||
keybind.move_y.name = Pohyb na Y
|
keybind.move_y.name = Pohyb na Y
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Sprint
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Šablona Menu
|
keybind.schematic_menu.name = Šablona Menu
|
||||||
keybind.schematic_flip_x.name = Flip Šablona X
|
keybind.schematic_flip_x.name = Flip Šablona X
|
||||||
keybind.schematic_flip_y.name = Flip Šablona Y
|
keybind.schematic_flip_y.name = Flip Šablona Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Vybrat/Střílet
|
keybind.select.name = Vybrat/Střílet
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -673,7 +723,6 @@ keybind.menu.name = Hlavní nabídka
|
|||||||
keybind.pause.name = pauza
|
keybind.pause.name = pauza
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.dash.name = Sprint
|
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Seznam hráčů
|
keybind.player_list.name = Seznam hráčů
|
||||||
keybind.console.name = Konzole
|
keybind.console.name = Konzole
|
||||||
@@ -694,9 +743,11 @@ mode.editor.name = Editor
|
|||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||||
mode.attack.name = Útok
|
mode.attack.name = Útok
|
||||||
mode.attack.description = Bez vln znič nepřátelskou základnu.
|
mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje přítomnost červeného jádra na mapě.[]
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Nekonečno surovin
|
rules.infiniteresources = Nekonečno surovin
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -704,6 +755,7 @@ rules.enemyCheat = Infinite AI Resources
|
|||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Hráčovy životy(multiplejer)
|
rules.playerhealthmultiplier = Hráčovy životy(multiplejer)
|
||||||
rules.playerdamagemultiplier = Hráčův útok (multiplejer)
|
rules.playerdamagemultiplier = Hráčův útok (multiplejer)
|
||||||
rules.unitdamagemultiplier = Demič jedmotek (Multiplejer)
|
rules.unitdamagemultiplier = Demič jedmotek (Multiplejer)
|
||||||
@@ -722,6 +774,10 @@ rules.title.resourcesbuilding = surovyny & Stavby
|
|||||||
rules.title.player = Hráči
|
rules.title.player = Hráči
|
||||||
rules.title.enemy = Nepřátelé
|
rules.title.enemy = Nepřátelé
|
||||||
rules.title.unit = Jednotky
|
rules.title.unit = Jednotky
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Předměty
|
content.item.name = Předměty
|
||||||
content.liquid.name = Tekutiny
|
content.liquid.name = Tekutiny
|
||||||
content.unit.name = Jednotky
|
content.unit.name = Jednotky
|
||||||
@@ -741,7 +797,7 @@ item.spore-pod.name = Spore Pod
|
|||||||
item.sand.name = Písek
|
item.sand.name = Písek
|
||||||
item.blast-compound.name = Výbušná směs
|
item.blast-compound.name = Výbušná směs
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.metaglass.name = Tvrzené sklo
|
item.metaglass.name = Metasklo
|
||||||
item.scrap.name = Šrot
|
item.scrap.name = Šrot
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Rostavené železo
|
liquid.slag.name = Rostavené železo
|
||||||
@@ -768,6 +824,7 @@ mech.trident-ship.name = Trojzubec
|
|||||||
mech.trident-ship.weapon = Bombová zátoka
|
mech.trident-ship.weapon = Bombová zátoka
|
||||||
mech.glaive-ship.name = Glaiva
|
mech.glaive-ship.name = Glaiva
|
||||||
mech.glaive-ship.weapon = Plamenný opakovač
|
mech.glaive-ship.weapon = Plamenný opakovač
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
|
item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
|
||||||
@@ -882,6 +939,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Dělička
|
block.sorter.name = Dělička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Brána přetečení
|
block.overflow-gate.name = Brána přetečení
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||||
@@ -895,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
|
|||||||
block.power-node.name = Energetický uzel
|
block.power-node.name = Energetický uzel
|
||||||
block.power-node-large.name = Velký energetický uzel
|
block.power-node-large.name = Velký energetický uzel
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Baterie
|
block.battery.name = Baterie
|
||||||
block.battery-large.name = Velká baterie
|
block.battery-large.name = Velká baterie
|
||||||
block.combustion-generator.name = Spalovací generátor
|
block.combustion-generator.name = Spalovací generátor
|
||||||
@@ -918,6 +978,7 @@ block.mechanical-pump.name = Mechanická pumpa
|
|||||||
block.item-source.name = Zdroj předmětů
|
block.item-source.name = Zdroj předmětů
|
||||||
block.item-void.name = Prázdnota pro předměty
|
block.item-void.name = Prázdnota pro předměty
|
||||||
block.liquid-source.name = Zdroj tekutin
|
block.liquid-source.name = Zdroj tekutin
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Prázdnota pro energii
|
block.power-void.name = Prázdnota pro energii
|
||||||
block.power-source.name = Nekonečný zdroj energie
|
block.power-source.name = Nekonečný zdroj energie
|
||||||
block.unloader.name = Odbavovač
|
block.unloader.name = Odbavovač
|
||||||
@@ -947,6 +1008,7 @@ block.fortress-factory.name = Továrna na Fortress mechy
|
|||||||
block.revenant-factory.name = Továrna na Revenanty
|
block.revenant-factory.name = Továrna na Revenanty
|
||||||
block.repair-point.name = Opravný bod
|
block.repair-point.name = Opravný bod
|
||||||
block.pulse-conduit.name = Pulzní potrubí
|
block.pulse-conduit.name = Pulzní potrubí
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Fázové potrubí
|
block.phase-conduit.name = Fázové potrubí
|
||||||
block.liquid-router.name = Směrovač tekutin
|
block.liquid-router.name = Směrovač tekutin
|
||||||
block.liquid-tank.name = Nádrž na tekutiny
|
block.liquid-tank.name = Nádrž na tekutiny
|
||||||
@@ -998,12 +1060,12 @@ unit.eradicator.name = Eradicator
|
|||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.next = [lightgray]<Klikni pro pokračování>
|
tutorial.next = [lightgray]<Klikni pro pokračování>
|
||||||
tutorial.intro = Vítej v [scarlet] Mindustry Tutoriálu.[]\nZačni [accent] těžením mědi[] - klikni na měděnou žílu v blízkosti jádra.\n\n[accent]{0}/{1} copper
|
tutorial.intro = Vítej ve [scarlet]výuce Mindustry.[]\nZačni [accent] těžením mědi[] - klikni na měděnou žílu v blízkosti jádra.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = Vítej v [scarlet] Mindustry Tutoriálu.[]\nPohybuj se táhnutím do stran.\nPřibližuj a oddaluj [accent]2 prsty [].\nZačni [accent] těžením mědi[] - přibliž se k měděné žíle v blízkosti jádra a klepni na ni.\n\n[accent]{0}/{1} mědi
|
tutorial.intro.mobile = Vítej ve [scarlet]výuce Mindustry.[]\nPohybuj se táhnutím do stran.\nPřibližuj a oddaluj [accent]2 prsty [].\nZačni [accent] těžením mědi[] - přibliž se k měděné žíle v blízkosti jádra a klepni na ni.\n\n[accent]{0}/{1} mědi
|
||||||
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nPostav jeden na měděnou rudu.
|
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nPostav jeden na měděnou rudu.
|
||||||
tutorial.drill.mobile = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nKlepni na vrt v záložce dole vpravo.\nVyber [accent] mechanický vrt[].\nPolož ho klepnutím na měděnou žílu a následně potvrď [accent] fajfkou[] níže.\nStiskni [accent] X [] pro zrušení stavby.
|
tutorial.drill.mobile = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nKlepni na vrt v záložce dole vpravo.\nVyber [accent] mechanický vrt[].\nPolož ho klepnutím na měděnou žílu a následně potvrď [accent] fajfkou[] níže.\nStiskni [accent] X [] pro zrušení stavby.
|
||||||
tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze některé suroviny.\nNa tyto vlastnosti se můžeš podívat [accent] klepnutím na "?" ve stavebním menu.[]\n\n[accent] Nyní se podívej na vlastnosti mechanického vrtu.[]
|
tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze některé suroviny.\nNa tyto vlastnosti se můžeš podívat [accent] klepnutím na "?" ve stavebním menu.[]\n\n[accent] Nyní se podívej na vlastnosti mechanického vrtu.[]
|
||||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníků od vrtu až k jádru
|
||||||
tutorial.conveyor.mobile = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.\n[accent] Pokládej dopravníky v řadě dlouhým stiskem prstu[] a táhnutím v požadovaném směru.\n\n[accent]{0}/{1} přepravníků položeno v řadě\n[accent]0/1 předmětů doručeno
|
tutorial.conveyor.mobile = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.\n[accent] Pokládej dopravníky v řadě dlouhým stiskem prstu[] a táhnutím v požadovaném směru.\n\n[accent]{0}/{1} přepravníků položeno v řadě\n[accent]0/1 předmětů doručeno
|
||||||
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
||||||
tutorial.drillturret = Duo střílny požadují[accent] měděnou munici []jako střelivo.\nPolož mechanický vrt blízko střílny pro zásobování mědí.
|
tutorial.drillturret = Duo střílny požadují[accent] měděnou munici []jako střelivo.\nPolož mechanický vrt blízko střílny pro zásobování mědí.
|
||||||
@@ -1011,17 +1073,18 @@ tutorial.pause = Během boje můžeš[accent] pauznout hru.[]\nBěhem pauzy je m
|
|||||||
tutorial.pause.mobile = Během boje můžeš[accent] pauznout hru.[]\nBěhem pauzy je možné plánovat stavbu budov.\n\n[accent]Pauzu dáš tímhle tlačítkem vlevo nahoře.
|
tutorial.pause.mobile = Během boje můžeš[accent] pauznout hru.[]\nBěhem pauzy je možné plánovat stavbu budov.\n\n[accent]Pauzu dáš tímhle tlačítkem vlevo nahoře.
|
||||||
tutorial.unpause = Teď zmáčkni mezerník znova a odpauzuj hru.
|
tutorial.unpause = Teď zmáčkni mezerník znova a odpauzuj hru.
|
||||||
tutorial.unpause.mobile = Teď ho zmáčkni znova a odpauzuj hru.
|
tutorial.unpause.mobile = Teď ho zmáčkni znova a odpauzuj hru.
|
||||||
tutorial.breaking = Často je nutné bloky i ničit.\n[accent]Drž pravé tlačítko[] a táhni pro výběr oblasti bloků ke zničení.[]\n\n[accent]Znič všechny bloky šrotu vlevo od tvého jádra.
|
tutorial.breaking = Často je nutné bloky i ničit.\n[accent]Drž pravé tlačítko[] a táhni pro výběr oblasti bloků ke zničení.[]\n\n[accent]Znič všechny bloky šrotu vlevo od Tvého jádra.
|
||||||
tutorial.breaking.mobile = Často je nutné bloky i ničit.\n[accent]Vyber rozebírací mód[] a klepni na blok, který chceš zničit.\nZnič celou oblast delším stiskem prstu[] a táhnutím v nějakém směru.\nZmáčkni fajfku pro potvrzení zničení.\n\n[accent]Znič všechny bloky šrotu vlevo od tvého jádra.
|
tutorial.breaking.mobile = Často je nutné bloky i ničit.\n[accent]Vyber rozebírací mód[] a klepni na blok, který chceš zničit.\nZnič celou oblast delším stiskem prstu[] a táhnutím v nějakém směru.\nZmáčkni fajfku pro potvrzení zničení.\n\n[accent]Znič všechny bloky šrotu vlevo od Tvého jádra.
|
||||||
tutorial.withdraw = Někdy je třeba odebírat předměty přímo z bloků.\n[accent]Klikni na blok[], ve kterém jsou předměty a pak [accent]klikni na předmět[] z jeho inventáře.\nVícero předmětů může být odebráno [accent]kliknutím a držením[].\n\n[accent]Odeber nějakou měď z jádra.[]
|
tutorial.withdraw = Někdy je třeba odebírat předměty přímo z bloků.\n[accent]Klikni na blok[], ve kterém jsou předměty a pak [accent]klikni na předmět[] z jeho inventáře.\nVícero předmětů může být odebráno [accent]kliknutím a držením[].\n\n[accent]Odeber nějakou měď z jádra.[]
|
||||||
tutorial.deposit = Vložit předměty dovnitř bloku můžeš přetažením z tvé lodi na cílový blok.\n\n[accent]Vlož svou měď zpět do jádra.[]
|
tutorial.deposit = Vložit předměty dovnitř bloku můžeš přetažením z Tvé lodi na cílový blok.\n\n[accent]Vlož svou měď zpět do jádra.[]
|
||||||
tutorial.waves = [LIGHT_GRAY] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln, postav více střílen.
|
tutorial.waves = [LIGHT_GRAY] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln, postav více střílen.
|
||||||
tutorial.waves.mobile = [lightgray] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loď bude automaticky střílet po nepřátelských jednotkách.\nPostav více střílen a vrtů. Natěž více mědi.
|
tutorial.waves.mobile = [lightgray] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loď bude automaticky střílet po nepřátelských jednotkách.\nPostav více střílen a vrtů. Natěž více mědi.
|
||||||
tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci[accent] vyslat jádro[]. Opustíš tím svou základnu a[accent] získáš suroviny uložené v jádře.[]\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko vyslat jádro.
|
tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci [accent]vyslat své jádro zpět[]. Opustíš tím svou základnu a [accent]získáš suroviny uložené v jádře[].\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko pro vyslání jádra.
|
||||||
|
|
||||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||||
item.metaglass.description = Vemi důležitá součást všeho co se týká tekutin
|
item.metaglass.description = Velmi důležitá součást všeho, co se týká tekutin
|
||||||
item.graphite.description = Stlačený uhlík, používaný jako munice a v elektronických komponentách.
|
item.graphite.description = Stlačený uhlík, používaný v elektronických komponentách a též jako munice.
|
||||||
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
||||||
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
||||||
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
||||||
@@ -1047,7 +1110,7 @@ mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale
|
|||||||
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
||||||
mech.glaive-ship.description = Obrovská, dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
mech.glaive-ship.description = Obrovská, dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
||||||
unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo v blízkosti. Natěžené suroviny donese do nejbližšího jádra.
|
unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo v blízkosti. Natěžené suroviny donese do nejbližšího jádra.
|
||||||
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
unit.spirit.description = Startovní dron. Standardně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
||||||
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
||||||
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
||||||
unit.crawler.description = Pozemní jednotka zkonstruovaná z okřesané železné kostry a připlácnutých výbušnin. Vydrží málo a exploduje při kontaktu.
|
unit.crawler.description = Pozemní jednotka zkonstruovaná z okřesané železné kostry a připlácnutých výbušnin. Vydrží málo a exploduje při kontaktu.
|
||||||
@@ -1079,16 +1142,17 @@ block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
|||||||
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
||||||
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
||||||
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
||||||
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně Tvé základny a střílen v prvotních vlnách nepřátel.
|
||||||
|
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně Tvé základny a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
||||||
block.titanium-wall.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.
|
block.titanium-wall.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.
|
||||||
block.titanium-wall-large.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.\nZabírá více polí.
|
block.titanium-wall-large.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.\nZabírá více polí.
|
||||||
block.plastanium-wall.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení.
|
block.plastanium-wall.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení.
|
||||||
block.plastanium-wall-large.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení.\nZabírá více polí.
|
block.plastanium-wall-large.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení.\nZabírá více polí.
|
||||||
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
||||||
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
||||||
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
block.phase-wall.description = Není tak silná, jako zeď Thoria, ale odráží nepřátelské projektily dokud nejsou moc silné.
|
||||||
block.phase-wall-large.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.\nZabírá více polí.
|
block.phase-wall-large.description = Není tak silná, jako zeď Thoria, ale odráží nepřátelské projektily dokud nejsou moc silné.\nZabírá více polí.
|
||||||
block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.
|
block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.
|
||||||
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
||||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||||
@@ -1099,7 +1163,7 @@ block.overdrive-projector.description = Zrychluje funkce blízkých struktůr ja
|
|||||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||||
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
||||||
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standardní dopravníky.
|
||||||
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
||||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||||
@@ -1113,24 +1177,26 @@ block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžadu
|
|||||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standardní potrubí.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
||||||
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
||||||
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
||||||
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
block.power-node-large.description = Má větší dosah než standardní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
||||||
block.surge-tower.description = Energetický uzel s extrémním dosahem, ale méně dostupnými přípojkami.
|
block.surge-tower.description = Energetický uzel s extrémním dosahem, ale méně dostupnými přípojkami.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
||||||
block.battery-large.description = Uloží více energie než standartní baterie.
|
block.battery-large.description = Uloží více energie než standardní baterie.
|
||||||
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
||||||
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
||||||
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
||||||
block.differential-generator.description = Generuje velké množství energie. Využívá teplotního rozdílu mezi chladící kapalinou a hořícím pyratitem.
|
block.differential-generator.description = Generuje velké množství energie. Využívá teplotního rozdílu mezi chladící kapalinou a hořícím pyratitem.
|
||||||
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
||||||
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
||||||
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standardní solární panel, za to je mnohem nákladnější na stavbu.
|
||||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||||
@@ -1143,8 +1209,8 @@ block.oil-extractor.description = Vyžaduje velké množství energie na extrakc
|
|||||||
block.core-shard.description = První verze jádra. V případě, že je zničeno, veškerý kontakt s regionem je ztracen. Nedopusťte aby se to stalo.
|
block.core-shard.description = První verze jádra. V případě, že je zničeno, veškerý kontakt s regionem je ztracen. Nedopusťte aby se to stalo.
|
||||||
block.core-foundation.description = Druhá, lépe obrněná verze jádra. Pojme více surovin.
|
block.core-foundation.description = Druhá, lépe obrněná verze jádra. Pojme více surovin.
|
||||||
block.core-nucleus.description = Třetí a finální iterace vývoje jádra. Extrémně obrněná, extrémně prostorná.
|
block.core-nucleus.description = Třetí a finální iterace vývoje jádra. Extrémně obrněná, extrémně prostorná.
|
||||||
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z trezoru.
|
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY]Odbavovač[] lze použít pro odbavení předmětů z trezoru.
|
||||||
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY]Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
||||||
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze změnit kliknutím na odbavovač.
|
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze změnit kliknutím na odbavovač.
|
||||||
block.launch-pad.description = Posílá dávky předmětů do vesmíru bez nutnosti vysílat jádro. Nedokončený.
|
block.launch-pad.description = Posílá dávky předmětů do vesmíru bez nutnosti vysílat jádro. Nedokončený.
|
||||||
block.launch-pad-large.description = Vylepšený Launch Pad. Větší úložný prostor, častěji vysílán do vesmíru.
|
block.launch-pad-large.description = Vylepšený Launch Pad. Větší úložný prostor, častěji vysílán do vesmíru.
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
|
credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
|
||||||
credits = Danksagungen
|
credits = Danksagungen
|
||||||
contributors = Übersetzer und Mitwirkende
|
contributors = Übersetzer und Mitwirkende
|
||||||
discord = Trete dem Mindustry Discord bei!
|
discord = Tritt dem Mindustry Discord bei!
|
||||||
link.discord.description = Der offizielle Mindustry Discord-Chatroom
|
link.discord.description = Der offizielle Mindustry Discord-Server
|
||||||
link.reddit.description = Der Mindustry Subreddit
|
link.reddit.description = Der Mindustry Subreddit
|
||||||
link.github.description = Quellcode des Spiels
|
link.github.description = Quellcode des Spiels
|
||||||
link.changelog.description = Liste der Änderungen
|
link.changelog.description = Liste der Änderungen
|
||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Entwicklungs-Builds (instabil)
|
|||||||
link.trello.description = Offizielles Trello Board für geplante Features
|
link.trello.description = Offizielles Trello Board für geplante Features
|
||||||
link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
|
link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
|
||||||
link.google-play.description = Google Play Store Seite
|
link.google-play.description = Google Play Store Seite
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Offizelles Mindustry Wiki
|
link.wiki.description = Offizelles Mindustry Wiki
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot gespeichert nach {0}
|
screenshot = Screenshot gespeichert nach {0}
|
||||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||||
@@ -18,12 +20,22 @@ gameover = Der Kern wurde zerstört.
|
|||||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||||
highscore = [YELLOW] Neuer Highscore!
|
highscore = [YELLOW] Neuer Highscore!
|
||||||
copied = Kopiert.
|
copied = Kopiert.
|
||||||
|
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
load.map = Karten
|
load.map = Karten
|
||||||
load.image = Bilder
|
load.image = Bilder
|
||||||
load.content = Inhalt
|
load.content = Inhalt
|
||||||
load.system = System
|
load.system = System
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Entwürfe
|
schematic = Entwürfe
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Entwurf gespeichert.
|
|||||||
schematic.delete.confirm = Dieser Entwurf wird absolut ausgelöscht.
|
schematic.delete.confirm = Dieser Entwurf wird absolut ausgelöscht.
|
||||||
schematic.rename = Entwurf umbenennen
|
schematic.rename = Entwurf umbenennen
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
|
|
||||||
stat.wave = Wellen besiegt:[accent] {0}
|
stat.wave = Wellen besiegt:[accent] {0}
|
||||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||||
stat.built = Gebäude gebaut:[accent] {0}
|
stat.built = Gebäude gebaut:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Gebäude zerstört:[accent] {0}
|
|||||||
stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
||||||
stat.delivered = Übertragene Ressourcen:
|
stat.delivered = Übertragene Ressourcen:
|
||||||
stat.rank = Finaler Rang: [accent]{0}
|
stat.rank = Finaler Rang: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Abgefeuerte Items
|
launcheditems = [accent]Abgefeuerte Items
|
||||||
launchinfo = [unlaunched][[LAUNCH] deine Basis um blau markierte Items zu erhalten.
|
launchinfo = [unlaunched][[LAUNCH] deine Basis um blau markierte Items zu erhalten.
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Karten durschsuchen
|
|||||||
continue = Weiter
|
continue = Weiter
|
||||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||||
invalid = ungültig
|
invalid = ungültig
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Konfiguration vorbereiten
|
preparingconfig = Konfiguration vorbereiten
|
||||||
preparingcontent = Inhalte vorbereiten
|
preparingcontent = Inhalte vorbereiten
|
||||||
uploadingcontent = Inhalte hochladen
|
uploadingcontent = Inhalte hochladen
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Vorschau hochladen
|
|||||||
committingchanges = Veränderungen bestätigen
|
committingchanges = Veränderungen bestätigen
|
||||||
done = Fertig
|
done = Fertig
|
||||||
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
||||||
|
|
||||||
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und sehr Fehlerhaft sein [scarlet]könnten[].\nSende alle Probleme an den Mindustry Github oder Discord.
|
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und sehr Fehlerhaft sein [scarlet]könnten[].\nSende alle Probleme an den Mindustry Github oder Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Aktiviert
|
|||||||
mod.disabled = [scarlet]Deaktiviert
|
mod.disabled = [scarlet]Deaktiviert
|
||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
mod.delete.error = Unfähig Mod zu löschen; Datei könnte in Benutzung sein.
|
mod.delete.error = Unfähig Mod zu löschen; Datei könnte in Benutzung sein.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Fehldene Abhängigkeiten: {0}
|
mod.missingdependencies = [scarlet]Fehldene Abhängigkeiten: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' fehlt Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
mod.nowdisabled = [scarlet]Mod '{0}' fehlt Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
||||||
mod.enable = Aktivieren
|
mod.enable = Aktivieren
|
||||||
mod.requiresrestart = Das Spiel schließt nun, um Modänderungen wirksam zu machen.
|
mod.requiresrestart = Das Spiel schließt nun, um Modänderungen wirksam zu machen.
|
||||||
mod.reloadrequired = [scarlet]Neuladen benötigt
|
mod.reloadrequired = [scarlet]Neuladen benötigt
|
||||||
mod.import = Mod importieren
|
mod.import = Mod importieren
|
||||||
mod.import.github = GitHub Mod importieren
|
mod.import.github = GitHub Mod importieren
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Dieser Mod wird gelöscht.
|
mod.remove.confirm = Dieser Mod wird gelöscht.
|
||||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuchs nochmal.
|
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuchs nochmal.
|
||||||
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere einfach die .zip und lösche die alte .zip danach. Starte dann das Spiel neu.
|
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere einfach die .zip und lösche die alte .zip danach. Starte dann das Spiel neu.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Wähle zuerst einen[accent] Spielernamen[].
|
noname = Wähle zuerst einen[accent] Spielernamen[].
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Z
|
|||||||
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
||||||
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
||||||
server.kicked.gameover = Game Over!
|
server.kicked.gameover = Game Over!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
|
server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
|
||||||
host.info = Der [accent]Server hosten[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du anderen die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
host.info = Der [accent]Server hosten[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du anderen die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||||
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalen Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemandem per IP verbinden willst, musst du den Host nach seiner IP fragen.
|
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalen Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemandem per IP verbinden willst, musst du den Host nach seiner IP fragen.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Veröffentlichen...
|
|||||||
publish.confirm = Bist du sicher, dies zu veröffentlichen?\n\n[lightgray]Vergewissere dich die, der Workshop-EULA zugestimmt zu haben, sonst tauch deine Karte nicht auf!
|
publish.confirm = Bist du sicher, dies zu veröffentlichen?\n\n[lightgray]Vergewissere dich die, der Workshop-EULA zugestimmt zu haben, sonst tauch deine Karte nicht auf!
|
||||||
publish.error = Fehler beim veröffentlichen des Items: {0}
|
publish.error = Fehler beim veröffentlichen des Items: {0}
|
||||||
steam.error = Fehler beim laden der Steam-Dienste.\nError: {0}
|
steam.error = Fehler beim laden der Steam-Dienste.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Pinsel
|
editor.brush = Pinsel
|
||||||
editor.openin = Öffne im Editor
|
editor.openin = Öffne im Editor
|
||||||
editor.oregen = Erze generieren
|
editor.oregen = Erze generieren
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
|||||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||||
editor.exists = A map with this name already exists.
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Wähle eine Karte zum Laden:
|
editor.selectmap = Wähle eine Karte zum Laden:
|
||||||
|
|
||||||
toolmode.replace = Ersetzen
|
toolmode.replace = Ersetzen
|
||||||
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
|
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
|
||||||
toolmode.replaceall = Alles Ersetzen
|
toolmode.replaceall = Alles Ersetzen
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Teams Ausfüllen
|
|||||||
toolmode.fillteams.description = Füllt Teams aus anstatt Blöcke.
|
toolmode.fillteams.description = Füllt Teams aus anstatt Blöcke.
|
||||||
toolmode.drawteams = Teams Zeichnen
|
toolmode.drawteams = Teams Zeichnen
|
||||||
toolmode.drawteams.description = Zeichnet Teams anstatt Blöcke.
|
toolmode.drawteams.description = Zeichnet Teams anstatt Blöcke.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
filters.empty = [LIGHT_GRAY]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
||||||
filter.distort = Verzerren
|
filter.distort = Verzerren
|
||||||
filter.noise = Rauschen
|
filter.noise = Rauschen
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Sekundärer Boden
|
|||||||
filter.option.threshold2 = Sekundärer Grenzwert
|
filter.option.threshold2 = Sekundärer Grenzwert
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Perzentil
|
filter.option.percentile = Perzentil
|
||||||
|
|
||||||
width = Breite:
|
width = Breite:
|
||||||
height = Höhe:
|
height = Höhe:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
@@ -407,6 +435,7 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Tutorial wiederholen
|
tutorial.retake = Tutorial wiederholen
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Karten Editor
|
mapeditor = Karten Editor
|
||||||
|
|
||||||
abandon = Aufgeben
|
abandon = Aufgeben
|
||||||
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
|
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
|
||||||
locked = Gesperrt
|
locked = Gesperrt
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Überlebe
|
|||||||
zone.objective.attack = Zerstöre den feindlichen Kern
|
zone.objective.attack = Zerstöre den feindlichen Kern
|
||||||
add = Hinzufügen...
|
add = Hinzufügen...
|
||||||
boss.health = Boss Lebenskraft
|
boss.health = Boss Lebenskraft
|
||||||
|
|
||||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||||
error.unreachable = Server nicht erreichbar.
|
error.unreachable = Server nicht erreichbar.
|
||||||
error.invalidaddress = Ungültige Adresse.
|
error.invalidaddress = Ungültige Adresse.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = Kartendatei nicht gefunden!
|
|||||||
error.io = Netzwerk-Ein-/Ausgabe-Fehler.
|
error.io = Netzwerk-Ein-/Ausgabe-Fehler.
|
||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Schrottwüste
|
zone.desertWastes.name = Schrottwüste
|
||||||
zone.craters.name = Krater
|
zone.craters.name = Krater
|
||||||
@@ -456,11 +487,12 @@ zone.stainedMountains.name = Gefleckte Berge
|
|||||||
zone.desolateRift.name = Trostloser Riss
|
zone.desolateRift.name = Trostloser Riss
|
||||||
zone.nuclearComplex.name = Kernkraftwerk
|
zone.nuclearComplex.name = Kernkraftwerk
|
||||||
zone.overgrowth.name = Überwucherung
|
zone.overgrowth.name = Überwucherung
|
||||||
zone.tarFields.name = Teerfelder
|
zone.tarFields.name = Ölfelder
|
||||||
zone.saltFlats.name = Salztiefen
|
zone.saltFlats.name = Salztiefen
|
||||||
zone.impact0078.name = Auswirkung 0078
|
zone.impact0078.name = Auswirkung 0078
|
||||||
zone.crags.name = Felsen
|
zone.crags.name = Felsen
|
||||||
zone.fungalPass.name = Sporenpass
|
zone.fungalPass.name = Sporenpass
|
||||||
|
|
||||||
zone.groundZero.description = Der optimale Ort, um anzufangen. Niedrige Bedrohung durch Gegner. Wenige Ressourcen.\nSammel so viel Kupfer und Blei wie möglich.\nMach weiter!
|
zone.groundZero.description = Der optimale Ort, um anzufangen. Niedrige Bedrohung durch Gegner. Wenige Ressourcen.\nSammel so viel Kupfer und Blei wie möglich.\nMach weiter!
|
||||||
zone.frozenForest.description = Sogar hier, näher an den Bergen, haben sich die Sporen verbreitet. Die kalten Temperaturen können sie nicht für immer im Schach halten.\n\nStarte das Wagnis in Strom. Baue Verbrennungsgeneratoren. Lerne Heiler zu benutzen.
|
zone.frozenForest.description = Sogar hier, näher an den Bergen, haben sich die Sporen verbreitet. Die kalten Temperaturen können sie nicht für immer im Schach halten.\n\nStarte das Wagnis in Strom. Baue Verbrennungsgeneratoren. Lerne Heiler zu benutzen.
|
||||||
zone.desertWastes.description = Diese Abfälle sind riesig, unberechenbar, und durchzogen von verfallenen Sektorstrukturen.\nKohle ist in dieser Region vorhanden. Verbrenne es für Strom, oder synthetisiere Graphit.\n\n[lightgray]Dieser Landeort kann nicht garantiert werden.
|
zone.desertWastes.description = Diese Abfälle sind riesig, unberechenbar, und durchzogen von verfallenen Sektorstrukturen.\nKohle ist in dieser Region vorhanden. Verbrenne es für Strom, oder synthetisiere Graphit.\n\n[lightgray]Dieser Landeort kann nicht garantiert werden.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Eine ehemalige Anlage zur Herstellung und Vera
|
|||||||
zone.fungalPass.description = Ein Übergangsgebiet zwischen hohen Bergen und tieferen, sporengeplagter Länder. Eine kleine Späherbasis ist hier angelegt.\nZerstöre sie.\nNutze Dagger und Crawler. Zerstöre die zwei Basen.
|
zone.fungalPass.description = Ein Übergangsgebiet zwischen hohen Bergen und tieferen, sporengeplagter Länder. Eine kleine Späherbasis ist hier angelegt.\nZerstöre sie.\nNutze Dagger und Crawler. Zerstöre die zwei Basen.
|
||||||
zone.impact0078.description = <Beschreibung hier einfügen>
|
zone.impact0078.description = <Beschreibung hier einfügen>
|
||||||
zone.crags.description = <Beschreibung hier einfügen>
|
zone.crags.description = <Beschreibung hier einfügen>
|
||||||
|
|
||||||
settings.language = Sprache
|
settings.language = Sprache
|
||||||
settings.data = Spieldaten
|
settings.data = Spieldaten
|
||||||
settings.reset = Auf Standard zurücksetzen
|
settings.reset = Auf Standard zurücksetzen
|
||||||
settings.rebind = Zuweisen
|
settings.rebind = Zuweisen
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Steuerung
|
settings.controls = Steuerung
|
||||||
settings.game = Spiel
|
settings.game = Spiel
|
||||||
settings.sound = Audio
|
settings.sound = Audio
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = Ungenauigkeit
|
|||||||
blocks.shots = Schüsse
|
blocks.shots = Schüsse
|
||||||
blocks.reload = Schüsse/Sekunde
|
blocks.reload = Schüsse/Sekunde
|
||||||
blocks.ammo = Munition
|
blocks.ammo = Munition
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer benötigt
|
bar.drilltierreq = Besserer Bohrer benötigt
|
||||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Hitze
|
|||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
bar.progress = Baufortschritt
|
bar.progress = Baufortschritt
|
||||||
bar.spawned = Einheiten: {0}/{1}
|
bar.spawned = Einheiten: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]frierend
|
|||||||
bullet.tarred = [stat]teerent
|
bullet.tarred = [stat]teerent
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||||
|
|
||||||
unit.blocks = Blöcke
|
unit.blocks = Blöcke
|
||||||
unit.powersecond = Stromeinheiten/Sekunde
|
unit.powersecond = Stromeinheiten/Sekunde
|
||||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /s
|
|||||||
unit.timesspeed = x Geschwindigkeit
|
unit.timesspeed = x Geschwindigkeit
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = Materialeinheiten
|
unit.items = Materialeinheiten
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Allgemeines
|
category.general = Allgemeines
|
||||||
category.power = Strom
|
category.power = Strom
|
||||||
category.liquids = Flüssigkeiten
|
category.liquids = Flüssigkeiten
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Schatten
|
|||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
setting.hints.name = Tipps
|
setting.hints.name = Tipps
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
|
||||||
@@ -601,6 +643,7 @@ setting.screenshake.name = Wackeleffekt
|
|||||||
setting.effects.name = Effekte anzeigen
|
setting.effects.name = Effekte anzeigen
|
||||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||||
setting.saveinterval.name = Autosave Häufigkeit
|
setting.saveinterval.name = Autosave Häufigkeit
|
||||||
setting.seconds = {0} Sekunden
|
setting.seconds = {0} Sekunden
|
||||||
@@ -643,8 +686,11 @@ keybind.clear_building.name = Clear Building
|
|||||||
keybind.press = Drücke eine Taste...
|
keybind.press = Drücke eine Taste...
|
||||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||||
keybind.screenshot.name = Karten Screenshot
|
keybind.screenshot.name = Karten Screenshot
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = X-Achse
|
keybind.move_x.name = X-Achse
|
||||||
keybind.move_y.name = Y-Achse
|
keybind.move_y.name = Y-Achse
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Bindestrich
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
||||||
@@ -676,8 +722,7 @@ keybind.zoom.name = Zoomen
|
|||||||
keybind.menu.name = Menü
|
keybind.menu.name = Menü
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
keybind.pause_building.name = Pausieren/Fortsetzen Bauen
|
keybind.pause_building.name = Pausieren/Fortsetzen Bauen
|
||||||
Keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Bindestrich
|
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Spielerliste
|
keybind.player_list.name = Spielerliste
|
||||||
keybind.console.name = Konsole
|
keybind.console.name = Konsole
|
||||||
@@ -700,7 +745,9 @@ mode.pvp.description = Kämpfe gegen andere Spieler lokal.
|
|||||||
mode.attack.name = Angriff
|
mode.attack.name = Angriff
|
||||||
mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
|
mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
|
||||||
mode.custom = Angepasste Regeln
|
mode.custom = Angepasste Regeln
|
||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Wellen Timer
|
rules.wavetimer = Wellen Timer
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
@@ -708,6 +755,7 @@ rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
|||||||
rules.unitdrops = Einheiten-Drops
|
rules.unitdrops = Einheiten-Drops
|
||||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||||
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Spieler-Lebenspunkte Multiplikator
|
rules.playerhealthmultiplier = Spieler-Lebenspunkte Multiplikator
|
||||||
rules.playerdamagemultiplier = Spieler-Schaden Multiplikator
|
rules.playerdamagemultiplier = Spieler-Schaden Multiplikator
|
||||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||||
@@ -726,6 +774,10 @@ rules.title.resourcesbuilding = Ressourcen & Gebäude
|
|||||||
rules.title.player = Spieler
|
rules.title.player = Spieler
|
||||||
rules.title.enemy = Gegner
|
rules.title.enemy = Gegner
|
||||||
rules.title.unit = Einheiten
|
rules.title.unit = Einheiten
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
content.unit.name = Einheiten
|
content.unit.name = Einheiten
|
||||||
@@ -748,7 +800,7 @@ item.pyratite.name = Pyratit
|
|||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.scrap.name = Schrott
|
item.scrap.name = Schrott
|
||||||
liquid.water.name = Wasser
|
liquid.water.name = Wasser
|
||||||
liquid.slag.name = Asche
|
liquid.slag.name = Schlacke
|
||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
liquid.cryofluid.name = Kryoflüssigkeit
|
liquid.cryofluid.name = Kryoflüssigkeit
|
||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
@@ -788,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Baugeschwindigkeit: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Sandbrocken
|
block.sand-boulder.name = Sandbrocken
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
@@ -823,7 +876,7 @@ block.deepwater.name = Tiefes Wasser
|
|||||||
block.water.name = Wasser
|
block.water.name = Wasser
|
||||||
block.tainted-water.name = Unreines Wasser
|
block.tainted-water.name = Unreines Wasser
|
||||||
block.darksand-tainted-water.name = Dunkler Sand in unreinem Wasser
|
block.darksand-tainted-water.name = Dunkler Sand in unreinem Wasser
|
||||||
block.tar.name = Teer
|
block.tar.name = Öl
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
block.sand.name = Sand
|
block.sand.name = Sand
|
||||||
block.darksand.name = Dunkler Sand
|
block.darksand.name = Dunkler Sand
|
||||||
@@ -886,6 +939,8 @@ block.distributor.name = Großer Verteiler
|
|||||||
block.sorter.name = Sortierer
|
block.sorter.name = Sortierer
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Überlauftor
|
block.overflow-gate.name = Überlauftor
|
||||||
block.silicon-smelter.name = Silizium-Schmelzer
|
block.silicon-smelter.name = Silizium-Schmelzer
|
||||||
block.phase-weaver.name = Phasenweber
|
block.phase-weaver.name = Phasenweber
|
||||||
@@ -899,6 +954,7 @@ block.coal-centrifuge.name = Kohlenzentrifuge
|
|||||||
block.power-node.name = Stromknoten
|
block.power-node.name = Stromknoten
|
||||||
block.power-node-large.name = Großer Stromknoten
|
block.power-node-large.name = Großer Stromknoten
|
||||||
block.surge-tower.name = Schwall-Turm
|
block.surge-tower.name = Schwall-Turm
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Batterie
|
block.battery.name = Batterie
|
||||||
block.battery-large.name = Große Batterie
|
block.battery-large.name = Große Batterie
|
||||||
block.combustion-generator.name = Verbrennungsgenerator
|
block.combustion-generator.name = Verbrennungsgenerator
|
||||||
@@ -922,6 +978,7 @@ block.mechanical-pump.name = Mechanische Pumpe
|
|||||||
block.item-source.name = Materialquelle
|
block.item-source.name = Materialquelle
|
||||||
block.item-void.name = Materialschlucker
|
block.item-void.name = Materialschlucker
|
||||||
block.liquid-source.name = Flüssigkeitsquelle
|
block.liquid-source.name = Flüssigkeitsquelle
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Stromsenke
|
block.power-void.name = Stromsenke
|
||||||
block.power-source.name = Unendliche Stromquelle
|
block.power-source.name = Unendliche Stromquelle
|
||||||
block.unloader.name = Entlader
|
block.unloader.name = Entlader
|
||||||
@@ -951,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech-Fabrik
|
|||||||
block.revenant-factory.name = Revenant Fighter-Fabrik
|
block.revenant-factory.name = Revenant Fighter-Fabrik
|
||||||
block.repair-point.name = Reparaturpunkt
|
block.repair-point.name = Reparaturpunkt
|
||||||
block.pulse-conduit.name = Impulskanal
|
block.pulse-conduit.name = Impulskanal
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Phasenkanal
|
block.phase-conduit.name = Phasenkanal
|
||||||
block.liquid-router.name = Flüssigkeits-Router
|
block.liquid-router.name = Flüssigkeits-Router
|
||||||
block.liquid-tank.name = Flüssigkeitstank
|
block.liquid-tank.name = Flüssigkeitstank
|
||||||
@@ -1022,6 +1080,7 @@ tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du sie
|
|||||||
tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme.
|
tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme.
|
||||||
tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab.
|
tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab.
|
||||||
tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
|
tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
|
||||||
|
|
||||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||||
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||||
item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
||||||
@@ -1083,6 +1142,7 @@ block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten
|
|||||||
block.item-source.description = Produziert unendlich items. Nur im Sandkasten-Modus verfügbar.
|
block.item-source.description = Produziert unendlich items. Nur im Sandkasten-Modus verfügbar.
|
||||||
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
|
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
|
||||||
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
|
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
|
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
|
||||||
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
|
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
|
||||||
block.titanium-wall.description = Ein mittel starker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden.
|
block.titanium-wall.description = Ein mittel starker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden.
|
||||||
@@ -1118,6 +1178,7 @@ block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von St
|
|||||||
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
||||||
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
||||||
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
|
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
|
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
|
||||||
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
|
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
|
||||||
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
|
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
|
||||||
@@ -1126,6 +1187,7 @@ block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Ver
|
|||||||
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom an benachbarte Blöcke weiter.
|
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom an benachbarte Blöcke weiter.
|
||||||
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
|
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
|
||||||
block.surge-tower.description = Ein extrem weitreichender Netzknoten mit weniger verfügbaren Verbindungen.
|
block.surge-tower.description = Ein extrem weitreichender Netzknoten mit weniger verfügbaren Verbindungen.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
|
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
|
||||||
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
|
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
|
||||||
block.combustion-generator.description = Generiert Strom, indem Öl oder entzündliche Materialien verbrannt werden.
|
block.combustion-generator.description = Generiert Strom, indem Öl oder entzündliche Materialien verbrannt werden.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Versiones de desarrollo inestables
|
|||||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||||
link.google-play.description = Ficha en la Google Play Store
|
link.google-play.description = Ficha en la Google Play Store
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||||
screenshot = Captura de pantalla guardada en {0}
|
screenshot = Captura de pantalla guardada en {0}
|
||||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||||
@@ -18,12 +20,22 @@ gameover = Tu núcleo ha sido destruido.
|
|||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
highscore = [accent]¡Nueva mejor puntuación!
|
highscore = [accent]¡Nueva mejor puntuación!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
|
|
||||||
load.sound = Sonidos
|
load.sound = Sonidos
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
load.image = Imágenes
|
load.image = Imágenes
|
||||||
load.content = Contenido
|
load.content = Contenido
|
||||||
load.system = Sistema
|
load.system = Sistema
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Schematic guardado.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Renombrar Schematic
|
schematic.rename = Renombrar Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
|
|
||||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||||
stat.built = Estructuras Construidas:[accent] {0}
|
stat.built = Estructuras Construidas:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Estructuras Destruidas:[accent] {0}
|
|||||||
stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
||||||
stat.delivered = Recursos Lanzados:
|
stat.delivered = Recursos Lanzados:
|
||||||
stat.rank = Rango final: [accent]{0}
|
stat.rank = Rango final: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Recursos Lanzados
|
launcheditems = [accent]Recursos Lanzados
|
||||||
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
|
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
|
||||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Navegar por los Mapas
|
|||||||
continue = Continuar
|
continue = Continuar
|
||||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||||
invalid = Invalido
|
invalid = Invalido
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Preparing Config
|
preparingconfig = Preparing Config
|
||||||
preparingcontent = Preparing Content
|
preparingcontent = Preparing Content
|
||||||
uploadingcontent = Uploading Content
|
uploadingcontent = Uploading Content
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File
|
|||||||
committingchanges = Comitting Changes
|
committingchanges = Comitting Changes
|
||||||
done = Hecho
|
done = Hecho
|
||||||
feature.unsupported = Tu dispositivo no soporta esta función.
|
feature.unsupported = Tu dispositivo no soporta esta función.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.github = Importar Mod de Github
|
mod.import.github = Importar Mod de Github
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Acerca de
|
about.button = Acerca de
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
noname = Elige un[accent] nombre de jugador[] primero.
|
noname = Elige un[accent] nombre de jugador[] primero.
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o n
|
|||||||
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
||||||
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
||||||
server.kicked.gameover = ¡Fin del juego!
|
server.kicked.gameover = ¡Fin del juego!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
|
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
|
||||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
|
|||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir en el Editor
|
editor.openin = Abrir en el Editor
|
||||||
editor.oregen = Generación de Minerales
|
editor.oregen = Generación de Minerales
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente
|
|||||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||||
editor.exists = A map with this name already exists.
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Selecciona un mapa para cargar:
|
editor.selectmap = Selecciona un mapa para cargar:
|
||||||
|
|
||||||
toolmode.replace = Sustituir
|
toolmode.replace = Sustituir
|
||||||
toolmode.replace.description = Solo dibuja en bloques sólidos.
|
toolmode.replace.description = Solo dibuja en bloques sólidos.
|
||||||
toolmode.replaceall = Sustituir Todo
|
toolmode.replaceall = Sustituir Todo
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Llenar Equipos
|
|||||||
toolmode.fillteams.description = Llena equipos en vez de bloques.
|
toolmode.fillteams.description = Llena equipos en vez de bloques.
|
||||||
toolmode.drawteams = Dibujar Equipos
|
toolmode.drawteams = Dibujar Equipos
|
||||||
toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
|
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
|
||||||
filter.distort = Distorsionar
|
filter.distort = Distorsionar
|
||||||
filter.noise = Ruido
|
filter.noise = Ruido
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radio
|
filter.option.radius = Radio
|
||||||
filter.option.percentile = Porcentaje
|
filter.option.percentile = Porcentaje
|
||||||
|
|
||||||
width = Ancho:
|
width = Ancho:
|
||||||
height = Alto:
|
height = Alto:
|
||||||
menu = Menú
|
menu = Menú
|
||||||
@@ -407,6 +435,7 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Volver a hacer tutorial
|
tutorial.retake = Volver a hacer tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de Mapa
|
mapeditor = Editor de Mapa
|
||||||
|
|
||||||
abandon = Abandonar
|
abandon = Abandonar
|
||||||
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
||||||
locked = Bloqueado
|
locked = Bloqueado
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Sobrevivir
|
|||||||
zone.objective.attack = Destruir Núcleo Enemigo
|
zone.objective.attack = Destruir Núcleo Enemigo
|
||||||
add = Añadir...
|
add = Añadir...
|
||||||
boss.health = Salud del Jefe
|
boss.health = Salud del Jefe
|
||||||
|
|
||||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||||
error.unreachable = Servidor inaccesible.
|
error.unreachable = Servidor inaccesible.
|
||||||
error.invalidaddress = Dirección inválida.
|
error.invalidaddress = Dirección inválida.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
|
|||||||
error.io = Error I/O de conexión.
|
error.io = Error I/O de conexión.
|
||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
||||||
|
|
||||||
zone.groundZero.name = Terreno Cero
|
zone.groundZero.name = Terreno Cero
|
||||||
zone.desertWastes.name = Ruinas del Desierto
|
zone.desertWastes.name = Ruinas del Desierto
|
||||||
zone.craters.name = Los Cráteres
|
zone.craters.name = Los Cráteres
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salinas
|
|||||||
zone.impact0078.name = Impacto 0078
|
zone.impact0078.name = Impacto 0078
|
||||||
zone.crags.name = Riscos
|
zone.crags.name = Riscos
|
||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = La zona óptima para empezar una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando.
|
zone.groundZero.description = La zona óptima para empezar una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando.
|
||||||
zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores.
|
zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores.
|
||||||
zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada.
|
zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Una antigua facilidad para la producción y el
|
|||||||
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
|
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
|
||||||
zone.impact0078.description = <insertar descripción aquí>
|
zone.impact0078.description = <insertar descripción aquí>
|
||||||
zone.crags.description = <insertar descripción aquí>
|
zone.crags.description = <insertar descripción aquí>
|
||||||
|
|
||||||
settings.language = Idioma
|
settings.language = Idioma
|
||||||
settings.data = Datos del Juego
|
settings.data = Datos del Juego
|
||||||
settings.reset = Reiniciar por los de defecto
|
settings.reset = Reiniciar por los de defecto
|
||||||
settings.rebind = Reasignar
|
settings.rebind = Reasignar
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Controles
|
settings.controls = Controles
|
||||||
settings.game = Juego
|
settings.game = Juego
|
||||||
settings.sound = Sonido
|
settings.sound = Sonido
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = Imprecisión
|
|||||||
blocks.shots = Disparos
|
blocks.shots = Disparos
|
||||||
blocks.reload = Recarga
|
blocks.reload = Recarga
|
||||||
blocks.ammo = Munición
|
blocks.ammo = Munición
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un mejor taladro.
|
bar.drilltierreq = Se requiere un mejor taladro.
|
||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Calor
|
|||||||
bar.power = Energía
|
bar.power = Energía
|
||||||
bar.progress = Progreso de construcción
|
bar.progress = Progreso de construcción
|
||||||
bar.spawned = Unidades: {0}/{1}
|
bar.spawned = Unidades: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] daño
|
bullet.damage = [stat]{0}[lightgray] daño
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||||
bullet.incendiary = [stat]incendiaria
|
bullet.incendiary = [stat]incendiaria
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]Congelación
|
|||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||||
bullet.reload = [stat]{0}[lightgray]x recarga
|
bullet.reload = [stat]{0}[lightgray]x recarga
|
||||||
|
|
||||||
unit.blocks = bloques
|
unit.blocks = bloques
|
||||||
unit.powersecond = unidades de energía/segundo
|
unit.powersecond = unidades de energía/segundo
|
||||||
unit.liquidsecond = unidades de líquido/segundo
|
unit.liquidsecond = unidades de líquido/segundo
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /seg
|
|||||||
unit.timesspeed = x velocidad
|
unit.timesspeed = x velocidad
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = objetos
|
unit.items = objetos
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Energía
|
category.power = Energía
|
||||||
category.liquids = Líquidos
|
category.liquids = Líquidos
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Sombras
|
|||||||
setting.blockreplace.name = Sugerir bloques al construir
|
setting.blockreplace.name = Sugerir bloques al construir
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Agua Animada
|
setting.animatedwater.name = Agua Animada
|
||||||
setting.animatedshields.name = Escudos Animados
|
setting.animatedshields.name = Escudos Animados
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Movimiento de la Pantalla
|
|||||||
setting.effects.name = Mostrar Efectos
|
setting.effects.name = Mostrar Efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Sensibilidad del Control
|
setting.sensitivity.name = Sensibilidad del Control
|
||||||
setting.saveinterval.name = Intervalo del Autoguardado
|
setting.saveinterval.name = Intervalo del Autoguardado
|
||||||
setting.seconds = {0} Segundos
|
setting.seconds = {0} Segundos
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Pantalla Completa
|
setting.fullscreen.name = Pantalla Completa
|
||||||
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||||
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = Multijugador
|
|||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Limpiar construcción
|
keybind.clear_building.name = Limpiar construcción
|
||||||
keybind.press = Presiona una tecla...
|
keybind.press = Presiona una tecla...
|
||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Correr
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Girar schematic X
|
keybind.schematic_flip_x.name = Girar schematic X
|
||||||
keybind.schematic_flip_y.name = Girar schematic Y
|
keybind.schematic_flip_y.name = Girar schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Intercambiar con Pantalla Completa
|
keybind.fullscreen.name = Intercambiar con Pantalla Completa
|
||||||
keybind.select.name = Seleccionar
|
keybind.select.name = Seleccionar
|
||||||
keybind.diagonal_placement.name = Construcción Diagonal
|
keybind.diagonal_placement.name = Construcción Diagonal
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = Menú
|
|||||||
keybind.pause.name = Pausa
|
keybind.pause.name = Pausa
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.dash.name = Correr
|
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Lista de jugadores
|
keybind.player_list.name = Lista de jugadores
|
||||||
keybind.console.name = Consola
|
keybind.console.name = Consola
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = Pelea contra otros jugadores localmente.
|
|||||||
mode.attack.name = Ataque
|
mode.attack.name = Ataque
|
||||||
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
||||||
mode.custom = Normas personalizadas
|
mode.custom = Normas personalizadas
|
||||||
|
|
||||||
rules.infiniteresources = Recursos Infinitos
|
rules.infiniteresources = Recursos Infinitos
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Temportzador de Oleadas
|
rules.wavetimer = Temportzador de Oleadas
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Modo de Ataque
|
rules.attack = Modo de Ataque
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = Recursos infinitos de la IA
|
|||||||
rules.unitdrops = REcursos de las Unidades
|
rules.unitdrops = REcursos de las Unidades
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
|
||||||
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
|
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Multiplicador de la vida del jugador
|
rules.playerhealthmultiplier = Multiplicador de la vida del jugador
|
||||||
rules.playerdamagemultiplier = Multiplicador del daño del jugador
|
rules.playerdamagemultiplier = Multiplicador del daño del jugador
|
||||||
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Recursos y Construcción
|
|||||||
rules.title.player = Jugadores
|
rules.title.player = Jugadores
|
||||||
rules.title.enemy = Enemigos
|
rules.title.enemy = Enemigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Tridente
|
|||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Repetidor de Llamas
|
mech.glaive-ship.weapon = Repetidor de Llamas
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Piedra de Arena
|
block.sand-boulder.name = Piedra de Arena
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = Distribuidor
|
|||||||
block.sorter.name = Clasificador
|
block.sorter.name = Clasificador
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Compuerta de Desborde
|
block.overflow-gate.name = Compuerta de Desborde
|
||||||
block.silicon-smelter.name = Horno para Silicio
|
block.silicon-smelter.name = Horno para Silicio
|
||||||
block.phase-weaver.name = Tejedor de Fase
|
block.phase-weaver.name = Tejedor de Fase
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifugador de Carbón
|
|||||||
block.power-node.name = Nodo de Energía
|
block.power-node.name = Nodo de Energía
|
||||||
block.power-node-large.name = Nodo de Energía Grande
|
block.power-node-large.name = Nodo de Energía Grande
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Batería
|
block.battery.name = Batería
|
||||||
block.battery-large.name = Batería Grande
|
block.battery-large.name = Batería Grande
|
||||||
block.combustion-generator.name = Generador de Combustión
|
block.combustion-generator.name = Generador de Combustión
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecánica
|
|||||||
block.item-source.name = Fuente de objetos
|
block.item-source.name = Fuente de objetos
|
||||||
block.item-void.name = Vacío de objetos
|
block.item-void.name = Vacío de objetos
|
||||||
block.liquid-source.name = Fuente de líquidos
|
block.liquid-source.name = Fuente de líquidos
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Vacío de energía
|
block.power-void.name = Vacío de energía
|
||||||
block.power-source.name = Energía Infinita
|
block.power-source.name = Energía Infinita
|
||||||
block.unloader.name = Descargador
|
block.unloader.name = Descargador
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fábrica de mecanoide Fortress
|
|||||||
block.revenant-factory.name = Fábrica de Revenant Fighter
|
block.revenant-factory.name = Fábrica de Revenant Fighter
|
||||||
block.repair-point.name = Punto de Reparación
|
block.repair-point.name = Punto de Reparación
|
||||||
block.pulse-conduit.name = Conducto de Pulso
|
block.pulse-conduit.name = Conducto de Pulso
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Conducto de Fase
|
block.phase-conduit.name = Conducto de Fase
|
||||||
block.liquid-router.name = Enrutador de Líquidos
|
block.liquid-router.name = Enrutador de Líquidos
|
||||||
block.liquid-tank.name = Tanque de Líquidos
|
block.liquid-tank.name = Tanque de Líquidos
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bl
|
|||||||
tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
|
tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
|
||||||
tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
|
tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
|
||||||
tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento.
|
tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento.
|
||||||
|
|
||||||
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
||||||
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
||||||
item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos.
|
item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Da energía infinita. Solo en sandbox.
|
|||||||
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
||||||
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
||||||
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.
|
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.
|
||||||
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
|
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
|
||||||
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
|
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Una bomba avanzada. Bombea más líquido, pero r
|
|||||||
block.thermal-pump.description = La mejor bomba.
|
block.thermal-pump.description = La mejor bomba.
|
||||||
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
||||||
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
||||||
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
||||||
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Us
|
|||||||
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
||||||
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
||||||
block.surge-tower.description = Un nodo con un gran alcance con menos conexiones disponibles.
|
block.surge-tower.description = Un nodo con un gran alcance con menos conexiones disponibles.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
||||||
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
||||||
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Arendusversioonide ajalugu
|
|||||||
link.trello.description = Plaanitud uuenduste nimekiri
|
link.trello.description = Plaanitud uuenduste nimekiri
|
||||||
link.itch.io.description = Kõik PC-platvormide versioonid
|
link.itch.io.description = Kõik PC-platvormide versioonid
|
||||||
link.google-play.description = Androidi versioon Google Play poes
|
link.google-play.description = Androidi versioon Google Play poes
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Mängu ametlik viki
|
link.wiki.description = Mängu ametlik viki
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
@@ -18,12 +20,22 @@ gameover = Mäng läbi!
|
|||||||
gameover.pvp = Võistkond[accent] {0}[] võitis!
|
gameover.pvp = Võistkond[accent] {0}[] võitis!
|
||||||
highscore = [accent]Uus rekord!
|
highscore = [accent]Uus rekord!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
|
|
||||||
load.sound = Helid
|
load.sound = Helid
|
||||||
load.map = Maailmad
|
load.map = Maailmad
|
||||||
load.image = Pildid
|
load.image = Pildid
|
||||||
load.content = Sisu
|
load.content = Sisu
|
||||||
load.system = Süsteem
|
load.system = Süsteem
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
|
||||||
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||||
stat.built = Ehitisi konstrueeritud:[accent] {0}
|
stat.built = Ehitisi konstrueeritud:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Ehitisi hävinenud:[accent] {0}
|
|||||||
stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0}
|
stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0}
|
||||||
stat.delivered = Kaasavõetud ressursid:
|
stat.delivered = Kaasavõetud ressursid:
|
||||||
stat.rank = Hinne:[accent] {0}
|
stat.rank = Hinne:[accent] {0}
|
||||||
|
|
||||||
launcheditems = [accent]Kaasavõetud ressursid
|
launcheditems = [accent]Kaasavõetud ressursid
|
||||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Sirvi maailmu
|
|||||||
continue = Jätka
|
continue = Jätka
|
||||||
maps.none = [lightgray]Ühtegi maailma ei leitud!
|
maps.none = [lightgray]Ühtegi maailma ei leitud!
|
||||||
invalid = Kehtetu
|
invalid = Kehtetu
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Konfiguratsiooni ettevalmistamine
|
preparingconfig = Konfiguratsiooni ettevalmistamine
|
||||||
preparingcontent = Sisu ettevalmistamine
|
preparingcontent = Sisu ettevalmistamine
|
||||||
uploadingcontent = Sisu üleslaadimine
|
uploadingcontent = Sisu üleslaadimine
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Eelvaate faili üleslaadimine
|
|||||||
committingchanges = Muudatuste teostamine
|
committingchanges = Muudatuste teostamine
|
||||||
done = Valmis
|
done = Valmis
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valige kõigepealt [accent]nimi[].
|
noname = Valige kõigepealt [accent]nimi[].
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
|
|||||||
server.kicked.idInUse = Sa juba mängid selles serveris! Teist korda liitumine on keelatud.
|
server.kicked.idInUse = Sa juba mängid selles serveris! Teist korda liitumine on keelatud.
|
||||||
server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon.
|
server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon.
|
||||||
server.kicked.gameover = Mäng läbi!
|
server.kicked.gameover = Mäng läbi!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Sinu versioon:[accent] {0}[]\nServeri versioon:[accent] {1}[]
|
server.versions = Sinu versioon:[accent] {0}[]\nServeri versioon:[accent] {1}[]
|
||||||
host.info = [accent]Hosti[] nupp avab serveri,\nkasutades porti [scarlet]6567[]. \nSamas [lightgray]kohtvõrgus[] olevad mängijad peaksid nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et ka väljaspool kohtvõrku olevad mängijad saaksid serveriga ühineda, siis on vajalik\n[accent]portide edasisuunamine[].\n\n[lightgray]Märkus: Kui kellelgi on probleeme sinu kohtvõrgus avatud serveriga liitumisel, siis tee kindlaks, et tulemüüri sätetes on Mindustry'l lubatud pääseda ligi kohtvõrgule.
|
host.info = [accent]Hosti[] nupp avab serveri,\nkasutades porti [scarlet]6567[]. \nSamas [lightgray]kohtvõrgus[] olevad mängijad peaksid nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et ka väljaspool kohtvõrku olevad mängijad saaksid serveriga ühineda, siis on vajalik\n[accent]portide edasisuunamine[].\n\n[lightgray]Märkus: Kui kellelgi on probleeme sinu kohtvõrgus avatud serveriga liitumisel, siis tee kindlaks, et tulemüüri sätetes on Mindustry'l lubatud pääseda ligi kohtvõrgule.
|
||||||
join.info = Siin saad lisada [accent]IP-aadressi serverile[], millega soovid liituda, või leida [accent]kohtvõrgus[] olevaid servereid.\nMäng toetab nii LAN- kui ka WAN-mitmikmängu.\n\n[lightgray]Märkus: Ei ole olemas automaatset serverite nimekirja. Kui sa soovid liituda mänguga IP kaudu, on sul vaja teada serveri IP-aadressi.
|
join.info = Siin saad lisada [accent]IP-aadressi serverile[], millega soovid liituda, või leida [accent]kohtvõrgus[] olevaid servereid.\nMäng toetab nii LAN- kui ka WAN-mitmikmängu.\n\n[lightgray]Märkus: Ei ole olemas automaatset serverite nimekirja. Kui sa soovid liituda mänguga IP kaudu, on sul vaja teada serveri IP-aadressi.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
|
|||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Pintsel
|
editor.brush = Pintsel
|
||||||
editor.openin = Ava redaktoris
|
editor.openin = Ava redaktoris
|
||||||
editor.oregen = Maakide genereerimine
|
editor.oregen = Maakide genereerimine
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Hoiatus!\nSee asendab olemasoleva maailma.
|
|||||||
editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada?
|
editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada?
|
||||||
editor.exists = Sellise nimega maailm on juba olemas.
|
editor.exists = Sellise nimega maailm on juba olemas.
|
||||||
editor.selectmap = Vali laetav maailm:
|
editor.selectmap = Vali laetav maailm:
|
||||||
|
|
||||||
toolmode.replace = Asenda
|
toolmode.replace = Asenda
|
||||||
toolmode.replace.description = Joonista ainult tahkete blokkide peale.
|
toolmode.replace.description = Joonista ainult tahkete blokkide peale.
|
||||||
toolmode.replaceall = Asenda kõik
|
toolmode.replaceall = Asenda kõik
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Täida võistkondi
|
|||||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||||
toolmode.drawteams = Joonista võistkondi
|
toolmode.drawteams = Joonista võistkondi
|
||||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||||
|
|
||||||
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||||
filter.distort = Moonutamine
|
filter.distort = Moonutamine
|
||||||
filter.noise = Müra
|
filter.noise = Müra
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Teine põrand
|
|||||||
filter.option.threshold2 = Teine lävi
|
filter.option.threshold2 = Teine lävi
|
||||||
filter.option.radius = Raadius
|
filter.option.radius = Raadius
|
||||||
filter.option.percentile = Protsentiil
|
filter.option.percentile = Protsentiil
|
||||||
|
|
||||||
width = Laius:
|
width = Laius:
|
||||||
height = Kõrgus:
|
height = Kõrgus:
|
||||||
menu = Menüü
|
menu = Menüü
|
||||||
@@ -407,6 +435,7 @@ tutorial = Õpetus
|
|||||||
tutorial.retake = Korda õpetust
|
tutorial.retake = Korda õpetust
|
||||||
editor = Redaktor
|
editor = Redaktor
|
||||||
mapeditor = Maailmaredaktor
|
mapeditor = Maailmaredaktor
|
||||||
|
|
||||||
abandon = Loobu
|
abandon = Loobu
|
||||||
abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele.
|
abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele.
|
||||||
locked = Lukus
|
locked = Lukus
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Ellujäämine
|
|||||||
zone.objective.attack = Hävita vaenlaste tuumik
|
zone.objective.attack = Hävita vaenlaste tuumik
|
||||||
add = Lisa...
|
add = Lisa...
|
||||||
boss.health = Bossi elud
|
boss.health = Bossi elud
|
||||||
|
|
||||||
connectfail = [crimson]Ühenduse viga:\n\n[accent]{0}
|
connectfail = [crimson]Ühenduse viga:\n\n[accent]{0}
|
||||||
error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
|
error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
|
||||||
error.invalidaddress = Vale aadress.
|
error.invalidaddress = Vale aadress.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = Maailmafaili ei leitud!
|
|||||||
error.io = Võrgu sisend-väljundi viga.
|
error.io = Võrgu sisend-väljundi viga.
|
||||||
error.any = Teadmata viga võrgus.
|
error.any = Teadmata viga võrgus.
|
||||||
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
||||||
|
|
||||||
zone.groundZero.name = Nullpunkt
|
zone.groundZero.name = Nullpunkt
|
||||||
zone.desertWastes.name = Kõrbestunud tühermaa
|
zone.desertWastes.name = Kõrbestunud tühermaa
|
||||||
zone.craters.name = Kraatrid
|
zone.craters.name = Kraatrid
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Soolaväljad
|
|||||||
zone.impact0078.name = Kokkupõrge 0078
|
zone.impact0078.name = Kokkupõrge 0078
|
||||||
zone.crags.name = Kaljurünkad
|
zone.crags.name = Kaljurünkad
|
||||||
zone.fungalPass.name = Seenekuru
|
zone.fungalPass.name = Seenekuru
|
||||||
|
|
||||||
zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik.
|
zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik.
|
||||||
zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama.
|
zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama.
|
||||||
zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud.
|
zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Endine tooriumi tootmise ja töötlemise rajat
|
|||||||
zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut.
|
zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Keel
|
settings.language = Keel
|
||||||
settings.data = Mänguandmed
|
settings.data = Mänguandmed
|
||||||
settings.reset = Vaikimisi sätted
|
settings.reset = Vaikimisi sätted
|
||||||
settings.rebind = Muuda
|
settings.rebind = Muuda
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Juhtnupud
|
settings.controls = Juhtnupud
|
||||||
settings.game = Mäng
|
settings.game = Mäng
|
||||||
settings.sound = Heli
|
settings.sound = Heli
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = Ebatäpsus
|
|||||||
blocks.shots = Laske
|
blocks.shots = Laske
|
||||||
blocks.reload = Lasku/s
|
blocks.reload = Lasku/s
|
||||||
blocks.ammo = Laskemoon
|
blocks.ammo = Laskemoon
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
bar.drillspeed = Puurimise kiirus: {0}/s
|
bar.drillspeed = Puurimise kiirus: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Kuumus
|
|||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Edenemine
|
bar.progress = Edenemine
|
||||||
bar.spawned = Väeüksuseid: {0}/{1}
|
bar.spawned = Väeüksuseid: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]jäätav
|
|||||||
bullet.tarred = [stat]leekisüütav
|
bullet.tarred = [stat]leekisüütav
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||||
|
|
||||||
unit.blocks = blokki
|
unit.blocks = blokki
|
||||||
unit.powersecond = energiaühikut/s
|
unit.powersecond = energiaühikut/s
|
||||||
unit.liquidsecond = vedelikuühikut/s
|
unit.liquidsecond = vedelikuühikut/s
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /s
|
|||||||
unit.timesspeed = x kiirus
|
unit.timesspeed = x kiirus
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = ressursiühikut
|
unit.items = ressursiühikut
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Üldinfo
|
category.general = Üldinfo
|
||||||
category.power = Energia
|
category.power = Energia
|
||||||
category.liquids = Vedelikud
|
category.liquids = Vedelikud
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Varjud
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Lineaarne tekstuurivastendus
|
setting.linear.name = Lineaarne tekstuurivastendus
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animeeritud vesi
|
setting.animatedwater.name = Animeeritud vesi
|
||||||
setting.animatedshields.name = Animeeritud kilbid
|
setting.animatedshields.name = Animeeritud kilbid
|
||||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Ekraani värisemine
|
|||||||
setting.effects.name = Näita visuaalefekte
|
setting.effects.name = Näita visuaalefekte
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Kontrolleri tundlikkus
|
setting.sensitivity.name = Kontrolleri tundlikkus
|
||||||
setting.saveinterval.name = Salvestamise intervall
|
setting.saveinterval.name = Salvestamise intervall
|
||||||
setting.seconds = {0} sekundit
|
setting.seconds = {0} sekundit
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Täisekraan
|
setting.fullscreen.name = Täisekraan
|
||||||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||||
setting.fps.name = Näita kaadrite arvu sekundis
|
setting.fps.name = Näita kaadrite arvu sekundis
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = Vertikaalne sünkroonimine
|
setting.vsync.name = Vertikaalne sünkroonimine
|
||||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||||
setting.minimap.name = Näita kaarti
|
setting.minimap.name = Näita kaarti
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = Mitmikmäng
|
|||||||
command.attack = Ründa
|
command.attack = Ründa
|
||||||
command.rally = Patrulli
|
command.rally = Patrulli
|
||||||
command.retreat = Põgene
|
command.retreat = Põgene
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Vajuta klahvi...
|
keybind.press = Vajuta klahvi...
|
||||||
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
|
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
|
||||||
keybind.screenshot.name = Kuvatõmmis
|
keybind.screenshot.name = Kuvatõmmis
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Liigu X-teljel
|
keybind.move_x.name = Liigu X-teljel
|
||||||
keybind.move_y.name = Liigu Y-teljel
|
keybind.move_y.name = Liigu Y-teljel
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Söösta
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Täisekraan
|
keybind.fullscreen.name = Täisekraan
|
||||||
keybind.select.name = Vali/Tulista
|
keybind.select.name = Vali/Tulista
|
||||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = Menüü
|
|||||||
keybind.pause.name = Paus
|
keybind.pause.name = Paus
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Kaart
|
keybind.minimap.name = Kaart
|
||||||
keybind.dash.name = Söösta
|
|
||||||
keybind.chat.name = Vestle
|
keybind.chat.name = Vestle
|
||||||
keybind.player_list.name = Mängijate nimekiri
|
keybind.player_list.name = Mängijate nimekiri
|
||||||
keybind.console.name = Konsool
|
keybind.console.name = Konsool
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = Võitle teiste mängijate vastu.
|
|||||||
mode.attack.name = Rünnak
|
mode.attack.name = Rünnak
|
||||||
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
||||||
mode.custom = Reeglid
|
mode.custom = Reeglid
|
||||||
|
|
||||||
rules.infiniteresources = Lõputult ressursse
|
rules.infiniteresources = Lõputult ressursse
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Kasuta taimerit
|
rules.wavetimer = Kasuta taimerit
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
|||||||
rules.unitdrops = Väeüksuste heitmine lubatud
|
rules.unitdrops = Väeüksuste heitmine lubatud
|
||||||
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Mängija elude kordaja
|
rules.playerhealthmultiplier = Mängija elude kordaja
|
||||||
rules.playerdamagemultiplier = Mängija hävitusvõime kordaja
|
rules.playerdamagemultiplier = Mängija hävitusvõime kordaja
|
||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Ressursid ja ehitamine
|
|||||||
rules.title.player = Mängijad
|
rules.title.player = Mängijad
|
||||||
rules.title.enemy = Vaenlased
|
rules.title.enemy = Vaenlased
|
||||||
rules.title.unit = Väeüksused
|
rules.title.unit = Väeüksused
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Ressursid
|
content.item.name = Ressursid
|
||||||
content.liquid.name = Vedelikud
|
content.liquid.name = Vedelikud
|
||||||
content.unit.name = Väeüksused
|
content.unit.name = Väeüksused
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Lembitu
|
|||||||
mech.trident-ship.weapon = Pommiheitja
|
mech.trident-ship.weapon = Pommiheitja
|
||||||
mech.glaive-ship.name = Vambola
|
mech.glaive-ship.name = Vambola
|
||||||
mech.glaive-ship.weapon = Kuulipildur
|
mech.glaive-ship.weapon = Kuulipildur
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
||||||
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
||||||
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Ehitamise kiirus: {0}%
|
|||||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
||||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
liquid.viscosity = [lightgray]Viskoossus: {0}
|
||||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
liquid.temperature = [lightgray]Temperatuur: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
block.grass.name = Rohi
|
block.grass.name = Rohi
|
||||||
block.salt.name = Sool
|
block.salt.name = Sool
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = Suur jaotur
|
|||||||
block.sorter.name = Sorteerija
|
block.sorter.name = Sorteerija
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Sõnum
|
block.message.name = Sõnum
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Ülevooluvärav
|
block.overflow-gate.name = Ülevooluvärav
|
||||||
block.silicon-smelter.name = Ränisulatusahi
|
block.silicon-smelter.name = Ränisulatusahi
|
||||||
block.phase-weaver.name = Faaskangakuduja
|
block.phase-weaver.name = Faaskangakuduja
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Söetsentrifuug
|
|||||||
block.power-node.name = Energiasõlm
|
block.power-node.name = Energiasõlm
|
||||||
block.power-node-large.name = Suur energiasõlm
|
block.power-node-large.name = Suur energiasõlm
|
||||||
block.surge-tower.name = Energiatorn
|
block.surge-tower.name = Energiatorn
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Aku
|
block.battery.name = Aku
|
||||||
block.battery-large.name = Suur aku
|
block.battery-large.name = Suur aku
|
||||||
block.combustion-generator.name = Põlemisgeneraator
|
block.combustion-generator.name = Põlemisgeneraator
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Harilik pump
|
|||||||
block.item-source.name = Ressursiallikas
|
block.item-source.name = Ressursiallikas
|
||||||
block.item-void.name = Ressursisuue
|
block.item-void.name = Ressursisuue
|
||||||
block.liquid-source.name = Vedelikuallikas
|
block.liquid-source.name = Vedelikuallikas
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Maandaja
|
block.power-void.name = Maandaja
|
||||||
block.power-source.name = Energiaallikas
|
block.power-source.name = Energiaallikas
|
||||||
block.unloader.name = Mahalaadija
|
block.unloader.name = Mahalaadija
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Koljatite tehas
|
|||||||
block.revenant-factory.name = Ülestõusnute tehas
|
block.revenant-factory.name = Ülestõusnute tehas
|
||||||
block.repair-point.name = Parandusjaam
|
block.repair-point.name = Parandusjaam
|
||||||
block.pulse-conduit.name = Titaantoru
|
block.pulse-conduit.name = Titaantoru
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Faastoru
|
block.phase-conduit.name = Faastoru
|
||||||
block.liquid-router.name = Torujaotur
|
block.liquid-router.name = Torujaotur
|
||||||
block.liquid-tank.name = Mahuti
|
block.liquid-tank.name = Mahuti
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Ressursside mahalaadimiseks lohista ressursid oma mehhaanilt
|
|||||||
tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
|
tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
|
||||||
tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
|
tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
|
||||||
tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu.
|
tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu.
|
||||||
|
|
||||||
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
||||||
item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks.
|
item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks.
|
||||||
item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks.
|
item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Väljastab piiramatult energiat. Olemas ainult
|
|||||||
block.item-source.description = Väljastab piiramatult ressursse. Olemas ainult mänguviisis "Liivakast".
|
block.item-source.description = Väljastab piiramatult ressursse. Olemas ainult mänguviisis "Liivakast".
|
||||||
block.item-void.description = Hävitab kõik ressursid. Olemas ainult mänguviisis "Liivakast".
|
block.item-void.description = Hävitab kõik ressursid. Olemas ainult mänguviisis "Liivakast".
|
||||||
block.liquid-source.description = Väljastab piiramatult vedelikke. Olemas ainult mänguviisis "Liivakast".
|
block.liquid-source.description = Väljastab piiramatult vedelikke. Olemas ainult mänguviisis "Liivakast".
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.
|
block.copper-wall.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.
|
||||||
block.copper-wall-large.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.\nUlatub üle mitme bloki.
|
block.copper-wall-large.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.\nUlatub üle mitme bloki.
|
||||||
block.titanium-wall.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.
|
block.titanium-wall.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Täiustatud pump, mis pumpab paremini kui harili
|
|||||||
block.thermal-pump.description = Ülim pump, mis vajab töötamiseks palju energiat.
|
block.thermal-pump.description = Ülim pump, mis vajab töötamiseks palju energiat.
|
||||||
block.conduit.description = Vedelike transportimise vahend, mis liigutab vedelikke edasi. Kasutatakse koos pumpade ja teiste torudega.
|
block.conduit.description = Vedelike transportimise vahend, mis liigutab vedelikke edasi. Kasutatakse koos pumpade ja teiste torudega.
|
||||||
block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab vedelikke kiiremini kui algeline toru.
|
block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab vedelikke kiiremini kui algeline toru.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
|
block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
|
||||||
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
|
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
|
||||||
block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
|
block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Täiustatud toru, mis kasutab energiat vedelik
|
|||||||
block.power-node.description = Edastab energiat ühendatud sõlmpunktidesse. Sõlmed varustavad energiaga kõiki piisavalt lähedal asuvaid ja sõlmega ühenduses olevaid konstruktsioone.
|
block.power-node.description = Edastab energiat ühendatud sõlmpunktidesse. Sõlmed varustavad energiaga kõiki piisavalt lähedal asuvaid ja sõlmega ühenduses olevaid konstruktsioone.
|
||||||
block.power-node-large.description = Täiustatud energiasõlm, mis on suurema ulatuse ja suurema võimalike ühenduste arvuga.
|
block.power-node-large.description = Täiustatud energiasõlm, mis on suurema ulatuse ja suurema võimalike ühenduste arvuga.
|
||||||
block.surge-tower.description = Kaugeleulatuv energiasõlm, mis on väiksema võimalike ühenduste arvuga.
|
block.surge-tower.description = Kaugeleulatuv energiasõlm, mis on väiksema võimalike ühenduste arvuga.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Salvestab energiat puhvrina positiivse energiabilansi ehk ülejäägi korral. Negatiivse energiabilansi ehk defitsiidi korral laetakse salvestatud energiat maha.
|
block.battery.description = Salvestab energiat puhvrina positiivse energiabilansi ehk ülejäägi korral. Negatiivse energiabilansi ehk defitsiidi korral laetakse salvestatud energiat maha.
|
||||||
block.battery-large.description = Salvestab rohkem energiat kui tavaline aku.
|
block.battery-large.description = Salvestab rohkem energiat kui tavaline aku.
|
||||||
block.combustion-generator.description = Toodab energiat süttivate materjalide, näiteks söe, põletamisel.
|
block.combustion-generator.description = Toodab energiat süttivate materjalide, näiteks söe, põletamisel.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Garapen konpilazio ezegonkorrak
|
|||||||
link.trello.description = Aurreikusitako ezaugarrien Trello ofiziala
|
link.trello.description = Aurreikusitako ezaugarrien Trello ofiziala
|
||||||
link.itch.io.description = PC deskargen itch.io orria
|
link.itch.io.description = PC deskargen itch.io orria
|
||||||
link.google-play.description = Google Play dendako sarrera
|
link.google-play.description = Google Play dendako sarrera
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Mindustry wiki ofiziala
|
link.wiki.description = Mindustry wiki ofiziala
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
||||||
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
||||||
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
||||||
@@ -18,12 +20,22 @@ gameover = Partida amaitu da
|
|||||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||||
highscore = [accent]Marka berria!
|
highscore = [accent]Marka berria!
|
||||||
copied = Kopiatuta.
|
copied = Kopiatuta.
|
||||||
|
|
||||||
load.sound = Soinuak
|
load.sound = Soinuak
|
||||||
load.map = Mapak
|
load.map = Mapak
|
||||||
load.image = Irudiak
|
load.image = Irudiak
|
||||||
load.content = Edukia
|
load.content = Edukia
|
||||||
load.system = Sistema
|
load.system = Sistema
|
||||||
load.mod = Mod-ak
|
load.mod = Mod-ak
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Eskama
|
schematic = Eskama
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Eskema gordeta.
|
|||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.rename = Aldatu izena eskemari
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
|
|
||||||
stat.wave = Garaitutako boladak:[accent] {0}
|
stat.wave = Garaitutako boladak:[accent] {0}
|
||||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||||
stat.built = Eraikitako eraikinak:[accent] {0}
|
stat.built = Eraikitako eraikinak:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Suntsitutako eraikinak:[accent] {0}
|
|||||||
stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
|
stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
|
||||||
stat.delivered = Egotzitako baliabideak:
|
stat.delivered = Egotzitako baliabideak:
|
||||||
stat.rank = Azken graduazioa: [accent]{0}
|
stat.rank = Azken graduazioa: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Egotzitako baliabideak
|
launcheditems = [accent]Egotzitako baliabideak
|
||||||
launchinfo = [unlaunched][[EGOTZI] zure muina urdinez adierazitako baliabideak eskuratzeko.
|
launchinfo = [unlaunched][[EGOTZI] zure muina urdinez adierazitako baliabideak eskuratzeko.
|
||||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Arakatu mapak
|
|||||||
continue = Jarraitu
|
continue = Jarraitu
|
||||||
maps.none = [lightgray]Ez da maparik aurkitu!
|
maps.none = [lightgray]Ez da maparik aurkitu!
|
||||||
invalid = Baliogabea
|
invalid = Baliogabea
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Konfigurazioa prestatzen
|
preparingconfig = Konfigurazioa prestatzen
|
||||||
preparingcontent = Edukia prestatzen
|
preparingcontent = Edukia prestatzen
|
||||||
uploadingcontent = Edukia igotzen
|
uploadingcontent = Edukia igotzen
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
|
|||||||
committingchanges = Aldaketak aplikatzen
|
committingchanges = Aldaketak aplikatzen
|
||||||
done = Egina
|
done = Egina
|
||||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||||
|
|
||||||
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
||||||
mods.alpha = [accent](Alfa)
|
mods.alpha = [accent](Alfa)
|
||||||
mods = Mod-ak
|
mods = Mod-ak
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Gaituta
|
|||||||
mod.disabled = [scarlet]Desgaituta
|
mod.disabled = [scarlet]Desgaituta
|
||||||
mod.disable = Desgaitu
|
mod.disable = Desgaitu
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
||||||
mod.enable = Gaitu
|
mod.enable = Gaitu
|
||||||
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
||||||
mod.reloadrequired = [scarlet]Birkargatu behar da
|
mod.reloadrequired = [scarlet]Birkargatu behar da
|
||||||
mod.import = Importatu Mod-a
|
mod.import = Importatu Mod-a
|
||||||
mod.import.github = Inportatu GitHub Mod-a
|
mod.import.github = Inportatu GitHub Mod-a
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Mod hau ezabatuko da.
|
mod.remove.confirm = Mod hau ezabatuko da.
|
||||||
mod.author = [LIGHT_GRAY]Egilea:[] {0}
|
mod.author = [LIGHT_GRAY]Egilea:[] {0}
|
||||||
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
||||||
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
||||||
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Honi buruz
|
about.button = Honi buruz
|
||||||
name = Izena:
|
name = Izena:
|
||||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
|
|||||||
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
||||||
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
||||||
server.kicked.gameover = Partida amaitu da!
|
server.kicked.gameover = Partida amaitu da!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
||||||
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
||||||
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Argitaratzen...
|
|||||||
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
|
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
|
||||||
publish.error = Errorea elementua argitaratzean: {0}
|
publish.error = Errorea elementua argitaratzean: {0}
|
||||||
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
||||||
|
|
||||||
editor.brush = Brotxa
|
editor.brush = Brotxa
|
||||||
editor.openin = Ireki editorean
|
editor.openin = Ireki editorean
|
||||||
editor.oregen = Mea sorrera
|
editor.oregen = Mea sorrera
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du.
|
|||||||
editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula?
|
editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula?
|
||||||
editor.exists = Badago izen bereko beste mapa bat.
|
editor.exists = Badago izen bereko beste mapa bat.
|
||||||
editor.selectmap = Hautatu mapa kargatzeko:
|
editor.selectmap = Hautatu mapa kargatzeko:
|
||||||
|
|
||||||
toolmode.replace = Ordeztu
|
toolmode.replace = Ordeztu
|
||||||
toolmode.replace.description = Marraztu bloke zurrunak bakarrik.
|
toolmode.replace.description = Marraztu bloke zurrunak bakarrik.
|
||||||
toolmode.replaceall = Ordeztu denak
|
toolmode.replaceall = Ordeztu denak
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Bete taldeak
|
|||||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||||
toolmode.drawteams = Marraztu taldeak
|
toolmode.drawteams = Marraztu taldeak
|
||||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||||
|
|
||||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||||
filter.distort = Distortsioa
|
filter.distort = Distortsioa
|
||||||
filter.noise = Orbana
|
filter.noise = Orbana
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Bigarren zorua
|
|||||||
filter.option.threshold2 = Bigarren atalasea
|
filter.option.threshold2 = Bigarren atalasea
|
||||||
filter.option.radius = Erradioa
|
filter.option.radius = Erradioa
|
||||||
filter.option.percentile = Pertzentila
|
filter.option.percentile = Pertzentila
|
||||||
|
|
||||||
width = Zabalera:
|
width = Zabalera:
|
||||||
height = Altuera:
|
height = Altuera:
|
||||||
menu = Menua
|
menu = Menua
|
||||||
@@ -407,6 +435,7 @@ tutorial = Tutoriala
|
|||||||
tutorial.retake = Berriro hasi tutoriala
|
tutorial.retake = Berriro hasi tutoriala
|
||||||
editor = Editorea
|
editor = Editorea
|
||||||
mapeditor = Mapen editorea
|
mapeditor = Mapen editorea
|
||||||
|
|
||||||
abandon = Abandonatu
|
abandon = Abandonatu
|
||||||
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
|
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
|
||||||
locked = Blokeatuta
|
locked = Blokeatuta
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Biziraupena
|
|||||||
zone.objective.attack = Suntsitu etsaiaren muina
|
zone.objective.attack = Suntsitu etsaiaren muina
|
||||||
add = Gehitu
|
add = Gehitu
|
||||||
boss.health = Nagusiaren osasuna
|
boss.health = Nagusiaren osasuna
|
||||||
|
|
||||||
connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
|
connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
|
||||||
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
|
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
|
||||||
error.invalidaddress = Helbide baliogabea.
|
error.invalidaddress = Helbide baliogabea.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
|
|||||||
error.io = Sareko irteera/sarrera errorea.
|
error.io = Sareko irteera/sarrera errorea.
|
||||||
error.any = Sareko errore ezezaguna.
|
error.any = Sareko errore ezezaguna.
|
||||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||||
|
|
||||||
zone.groundZero.name = Zero eremua
|
zone.groundZero.name = Zero eremua
|
||||||
zone.desertWastes.name = Basamortuak
|
zone.desertWastes.name = Basamortuak
|
||||||
zone.craters.name = Kraterrak
|
zone.craters.name = Kraterrak
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Gatz zelaiak
|
|||||||
zone.impact0078.name = 0078 talka
|
zone.impact0078.name = 0078 talka
|
||||||
zone.crags.name = Harkaitzak
|
zone.crags.name = Harkaitzak
|
||||||
zone.fungalPass.name = Onddo mendatea
|
zone.fungalPass.name = Onddo mendatea
|
||||||
|
|
||||||
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera.
|
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera.
|
||||||
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen.
|
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen.
|
||||||
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu.
|
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohi
|
|||||||
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
|
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
|
||||||
zone.impact0078.description = <jarri deskripzioa hemen>
|
zone.impact0078.description = <jarri deskripzioa hemen>
|
||||||
zone.crags.description = <jarri deskripzioa hemen>
|
zone.crags.description = <jarri deskripzioa hemen>
|
||||||
|
|
||||||
settings.language = Hizkuntza
|
settings.language = Hizkuntza
|
||||||
settings.data = Jolasaren datuak
|
settings.data = Jolasaren datuak
|
||||||
settings.reset = Berrezarri lehenespenak
|
settings.reset = Berrezarri lehenespenak
|
||||||
settings.rebind = Aldatu
|
settings.rebind = Aldatu
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Kontrolak
|
settings.controls = Kontrolak
|
||||||
settings.game = Jolasa
|
settings.game = Jolasa
|
||||||
settings.sound = Soinua
|
settings.sound = Soinua
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = Zehazgabetasuna
|
|||||||
blocks.shots = Tiroak
|
blocks.shots = Tiroak
|
||||||
blocks.reload = Tiroak/segundoko
|
blocks.reload = Tiroak/segundoko
|
||||||
blocks.ammo = Munizioa
|
blocks.ammo = Munizioa
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Beroa
|
|||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Eraikitze egoera
|
bar.progress = Eraikitze egoera
|
||||||
bar.spawned = Unitateak: {0}/{1}
|
bar.spawned = Unitateak: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kalte
|
bullet.damage = [stat]{0}[lightgray] kalte
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]hozkirri
|
|||||||
bullet.tarred = [stat]mundrunduta
|
bullet.tarred = [stat]mundrunduta
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||||
|
|
||||||
unit.blocks = bloke
|
unit.blocks = bloke
|
||||||
unit.powersecond = energia unitate/segundoko
|
unit.powersecond = energia unitate/segundoko
|
||||||
unit.liquidsecond = likido unitate/segundoko
|
unit.liquidsecond = likido unitate/segundoko
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /seg
|
|||||||
unit.timesspeed = x abiadura
|
unit.timesspeed = x abiadura
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = elementu
|
unit.items = elementu
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Orokorra
|
category.general = Orokorra
|
||||||
category.power = Energia
|
category.power = Energia
|
||||||
category.liquids = Likidoak
|
category.liquids = Likidoak
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Itzalak
|
|||||||
setting.blockreplace.name = Bloke proposamen automatikoak
|
setting.blockreplace.name = Bloke proposamen automatikoak
|
||||||
setting.linear.name = Iragazte lineala
|
setting.linear.name = Iragazte lineala
|
||||||
setting.hints.name = Pistak
|
setting.hints.name = Pistak
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animatutako ura
|
setting.animatedwater.name = Animatutako ura
|
||||||
setting.animatedshields.name = Animatutako ezkutuak
|
setting.animatedshields.name = Animatutako ezkutuak
|
||||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Pantailaren astindua
|
|||||||
setting.effects.name = Bistaratze-efektuak
|
setting.effects.name = Bistaratze-efektuak
|
||||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||||
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||||
setting.saveinterval.name = Gordetzeko tartea
|
setting.saveinterval.name = Gordetzeko tartea
|
||||||
setting.seconds = {0} segundo
|
setting.seconds = {0} segundo
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Pantaila osoa
|
setting.fullscreen.name = Pantaila osoa
|
||||||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||||
setting.fps.name = Erakutsi FPS
|
setting.fps.name = Erakutsi FPS
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||||
setting.minimap.name = Erakutsi mapatxoa
|
setting.minimap.name = Erakutsi mapatxoa
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = Hainbat jokalari
|
|||||||
command.attack = Eraso
|
command.attack = Eraso
|
||||||
command.rally = Batu
|
command.rally = Batu
|
||||||
command.retreat = Erretreta
|
command.retreat = Erretreta
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Garrbitu eraikina
|
keybind.clear_building.name = Garrbitu eraikina
|
||||||
keybind.press = Sakatu tekla bat...
|
keybind.press = Sakatu tekla bat...
|
||||||
keybind.press.axis = Sakatu ardatza edo tekla...
|
keybind.press.axis = Sakatu ardatza edo tekla...
|
||||||
keybind.screenshot.name = Maparen pantaila-argazkia
|
keybind.screenshot.name = Maparen pantaila-argazkia
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Mugitu x
|
keybind.move_x.name = Mugitu x
|
||||||
keybind.move_y.name = Mugitu y
|
keybind.move_y.name = Mugitu y
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Arrapalada
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
keybind.schematic_flip_x.name = Itzulbiratu X
|
keybind.schematic_flip_x.name = Itzulbiratu X
|
||||||
keybind.schematic_flip_y.name = Itzulbiratu Y
|
keybind.schematic_flip_y.name = Itzulbiratu Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Txandakatu pantaila osoa
|
keybind.fullscreen.name = Txandakatu pantaila osoa
|
||||||
keybind.select.name = Hautatu/Tirokatu
|
keybind.select.name = Hautatu/Tirokatu
|
||||||
keybind.diagonal_placement.name = Kokatze diagonala
|
keybind.diagonal_placement.name = Kokatze diagonala
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = Menua
|
|||||||
keybind.pause.name = Pausatu
|
keybind.pause.name = Pausatu
|
||||||
keybind.pause_building.name = Pausatu/berrekin eraikiketa
|
keybind.pause_building.name = Pausatu/berrekin eraikiketa
|
||||||
keybind.minimap.name = Mapatxoa
|
keybind.minimap.name = Mapatxoa
|
||||||
keybind.dash.name = Arrapalada
|
|
||||||
keybind.chat.name = Txata
|
keybind.chat.name = Txata
|
||||||
keybind.player_list.name = Jokalarien zerrenda
|
keybind.player_list.name = Jokalarien zerrenda
|
||||||
keybind.console.name = Kontsola
|
keybind.console.name = Kontsola
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
|
|||||||
mode.attack.name = Erasoa
|
mode.attack.name = Erasoa
|
||||||
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
||||||
mode.custom = Arau pertsonalizatuak
|
mode.custom = Arau pertsonalizatuak
|
||||||
|
|
||||||
rules.infiniteresources = Baliabide amaigabeak
|
rules.infiniteresources = Baliabide amaigabeak
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Boladen denboragailua
|
rules.wavetimer = Boladen denboragailua
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
|||||||
rules.unitdrops = Unitate-sorrerak
|
rules.unitdrops = Unitate-sorrerak
|
||||||
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Jokalariaren osasun-biderkatzailea
|
rules.playerhealthmultiplier = Jokalariaren osasun-biderkatzailea
|
||||||
rules.playerdamagemultiplier = Jokalariaren kalte-biderkatzailea
|
rules.playerdamagemultiplier = Jokalariaren kalte-biderkatzailea
|
||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Baliabideak eta eraikuntza
|
|||||||
rules.title.player = Jokalariak
|
rules.title.player = Jokalariak
|
||||||
rules.title.enemy = Etsaiak
|
rules.title.enemy = Etsaiak
|
||||||
rules.title.unit = Unitateak
|
rules.title.unit = Unitateak
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Solidoak
|
content.item.name = Solidoak
|
||||||
content.liquid.name = Likidoak
|
content.liquid.name = Likidoak
|
||||||
content.unit.name = Unitateak
|
content.unit.name = Unitateak
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Hiruhortz
|
|||||||
mech.trident-ship.weapon = Bonba jaregilea
|
mech.trident-ship.weapon = Bonba jaregilea
|
||||||
mech.glaive-ship.name = Guja
|
mech.glaive-ship.name = Guja
|
||||||
mech.glaive-ship.weapon = Sugar errepika-fusila
|
mech.glaive-ship.weapon = Sugar errepika-fusila
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
||||||
item.flammability = [lightgray]Sukoitasuna: {0}%
|
item.flammability = [lightgray]Sukoitasuna: {0}%
|
||||||
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Eraikitze abiadura: {0}%
|
|||||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
block.grass.name = Belarra
|
block.grass.name = Belarra
|
||||||
block.salt.name = Gatza
|
block.salt.name = Gatza
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = Banatzailea
|
|||||||
block.sorter.name = Antolatzailea
|
block.sorter.name = Antolatzailea
|
||||||
block.inverted-sorter.name = Alderantzizko antolatzailea
|
block.inverted-sorter.name = Alderantzizko antolatzailea
|
||||||
block.message.name = Mezua
|
block.message.name = Mezua
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Gainezkatze atea
|
block.overflow-gate.name = Gainezkatze atea
|
||||||
block.silicon-smelter.name = Silizio galdategia
|
block.silicon-smelter.name = Silizio galdategia
|
||||||
block.phase-weaver.name = Fase ehulea
|
block.phase-weaver.name = Fase ehulea
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Ikatz zentrifugagailua
|
|||||||
block.power-node.name = Energia-nodoa
|
block.power-node.name = Energia-nodoa
|
||||||
block.power-node-large.name = Energia-nodo handia
|
block.power-node-large.name = Energia-nodo handia
|
||||||
block.surge-tower.name = Tirainezko dorrea
|
block.surge-tower.name = Tirainezko dorrea
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Bateria
|
block.battery.name = Bateria
|
||||||
block.battery-large.name = Bateria handia
|
block.battery-large.name = Bateria handia
|
||||||
block.combustion-generator.name = Errekuntza sorgailua
|
block.combustion-generator.name = Errekuntza sorgailua
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Ponpa mekanikoa
|
|||||||
block.item-source.name = Elementu-iturria
|
block.item-source.name = Elementu-iturria
|
||||||
block.item-void.name = Elementu-zuloa
|
block.item-void.name = Elementu-zuloa
|
||||||
block.liquid-source.name = Likido-iturria
|
block.liquid-source.name = Likido-iturria
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Energia-zuloa
|
block.power-void.name = Energia-zuloa
|
||||||
block.power-source.name = Energia amaigabea
|
block.power-source.name = Energia amaigabea
|
||||||
block.unloader.name = Deskargagailua
|
block.unloader.name = Deskargagailua
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Gotorleku meka faktoria
|
|||||||
block.revenant-factory.name = Mamu ehiza-hegazkin faktoria
|
block.revenant-factory.name = Mamu ehiza-hegazkin faktoria
|
||||||
block.repair-point.name = Konponketa puntua
|
block.repair-point.name = Konponketa puntua
|
||||||
block.pulse-conduit.name = Pultsu hodia
|
block.pulse-conduit.name = Pultsu hodia
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Fasezko hodia
|
block.phase-conduit.name = Fasezko hodia
|
||||||
block.liquid-router.name = Likidoen bideratzailea
|
block.liquid-router.name = Likidoen bideratzailea
|
||||||
block.liquid-tank.name = Likidoentzako tankea
|
block.liquid-tank.name = Likidoentzako tankea
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Baliabideak blokeren batean sartzeko, arrastatu zure ontzitik
|
|||||||
tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
||||||
tutorial.waves.mobile = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
tutorial.waves.mobile = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
||||||
tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia.
|
tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia.
|
||||||
|
|
||||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||||
item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia.
|
item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia.
|
||||||
item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako.
|
item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Energia emari etengabea. Jolastokian besterik e
|
|||||||
block.item-source.description = Elementuen iturri amaigabea. Jolastokian besterik ez.
|
block.item-source.description = Elementuen iturri amaigabea. Jolastokian besterik ez.
|
||||||
block.item-void.description = Elementu guztiak suntsitzen ditu. Jolastokian besterik ez.
|
block.item-void.description = Elementu guztiak suntsitzen ditu. Jolastokian besterik ez.
|
||||||
block.liquid-source.description = Likidoen emari amaigabea. Jolastokian besterik ez.
|
block.liquid-source.description = Likidoen emari amaigabea. Jolastokian besterik ez.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.
|
block.copper-wall.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.
|
||||||
block.copper-wall-large.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu.
|
block.copper-wall-large.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu.
|
||||||
block.titanium-wall.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.
|
block.titanium-wall.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Ponpa aurreratu bat. Likido gehiago barreiatzen
|
|||||||
block.thermal-pump.description = Ponpa gorena.
|
block.thermal-pump.description = Ponpa gorena.
|
||||||
block.conduit.description = Likidoen garraiorako oinarrizko blokea. Likidoak daramatza. Ponpa eta bestelako hodiekin batera erabilia.
|
block.conduit.description = Likidoen garraiorako oinarrizko blokea. Likidoak daramatza. Ponpa eta bestelako hodiekin batera erabilia.
|
||||||
block.pulse-conduit.description = Likidoen garraiorako bloke aurreratua. Hodi arruntek baino azkarrago garraiatzen ditu likidoak eta edukiera handiagoa du.
|
block.pulse-conduit.description = Likidoen garraiorako bloke aurreratua. Hodi arruntek baino azkarrago garraiatzen ditu likidoak eta edukiera handiagoa du.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Likidoan alde batetik jaso eta gehienez beste 3 norabideetara ateratzen ditu kopuru berdinean. Likido apur bat ere biltegiratu dezake. Likidoak iturri batetik hainbat xedeetara eramateko erabilgarria.
|
block.liquid-router.description = Likidoan alde batetik jaso eta gehienez beste 3 norabideetara ateratzen ditu kopuru berdinean. Likido apur bat ere biltegiratu dezake. Likidoak iturri batetik hainbat xedeetara eramateko erabilgarria.
|
||||||
block.liquid-tank.description = Likidoen kopuru handi bat biltegiratzen du. Erabili tarteko biltegiratzerako materialen eskaria etengabekoa ez denean, edo ezinbesteko blokeentzako hozgarriaren gordailu gisa.
|
block.liquid-tank.description = Likidoen kopuru handi bat biltegiratzen du. Erabili tarteko biltegiratzerako materialen eskaria etengabekoa ez denean, edo ezinbesteko blokeentzako hozgarriaren gordailu gisa.
|
||||||
block.liquid-junction.description = Gurutzatzen diren bi hodi banatzeko zubi gisa aritzen da. Likido desberdinak daramatzaten bi hodi gurutzatzen direnean erabilgarria.
|
block.liquid-junction.description = Gurutzatzen diren bi hodi banatzeko zubi gisa aritzen da. Likido desberdinak daramatzaten bi hodi gurutzatzen direnean erabilgarria.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Likidoen garraiorako bloke aurreratua. Energia
|
|||||||
block.power-node.description = Konektatu nodoei energia igortzen die. Nodoa inguruko edozein blokeetara konektatuko da energia jaso edo igortzeko.
|
block.power-node.description = Konektatu nodoei energia igortzen die. Nodoa inguruko edozein blokeetara konektatuko da energia jaso edo igortzeko.
|
||||||
block.power-node-large.description = Energia nodo aurreratua, irismen handiagoarekin eta konexio gehiagorekin.
|
block.power-node-large.description = Energia nodo aurreratua, irismen handiagoarekin eta konexio gehiagorekin.
|
||||||
block.surge-tower.description = Muturreko irismen luzea duen energia-nodoa konexio erabilgarri gutxiagorekin.
|
block.surge-tower.description = Muturreko irismen luzea duen energia-nodoa konexio erabilgarri gutxiagorekin.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Energia biltegiratu dezake gehiegi dagoenean tartekari gisa erabiltzeko. Behar denean energia igortzen du.
|
block.battery.description = Energia biltegiratu dezake gehiegi dagoenean tartekari gisa erabiltzeko. Behar denean energia igortzen du.
|
||||||
block.battery-large.description = Bateria arrunt batek baino energia gehiago biltegiratu dezake.
|
block.battery-large.description = Bateria arrunt batek baino energia gehiago biltegiratu dezake.
|
||||||
block.combustion-generator.description = Energia sortzen du gai erregarriak errez, esaterako ikatza.
|
block.combustion-generator.description = Energia sortzen du gai erregarriak errez, esaterako ikatza.
|
||||||
|
|||||||
@@ -3,19 +3,55 @@ credits = Tekijät
|
|||||||
contributors = Kääntäjät ja avustajat
|
contributors = Kääntäjät ja avustajat
|
||||||
discord = Liity Mindustryn Discordiin!
|
discord = Liity Mindustryn Discordiin!
|
||||||
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
||||||
|
link.reddit.description = The Mindustry subreddit
|
||||||
link.github.description = Pelin lähdekoodi
|
link.github.description = Pelin lähdekoodi
|
||||||
link.changelog.description = Lista päivityksien muutoksista
|
link.changelog.description = Lista päivityksien muutoksista
|
||||||
link.dev-builds.description = Epävakaat kehitysversiot
|
link.dev-builds.description = Epävakaat kehitysversiot
|
||||||
link.trello.description = Virallinen Trello-taulu suunnitelluille ominaisuuksille.
|
link.trello.description = Virallinen Trello-taulu suunnitelluille ominaisuuksille.
|
||||||
link.itch.io.description = itch.io -sivu tietokoneversion latausten kanssa
|
link.itch.io.description = itch.io -sivu tietokoneversion latausten kanssa
|
||||||
link.google-play.description = Google Play Kauppa -sivu
|
link.google-play.description = Google Play Kauppa -sivu
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Virallinen Mindustry wiki
|
link.wiki.description = Virallinen Mindustry wiki
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
|
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
|
||||||
gameover = Peli ohi
|
gameover = Peli ohi
|
||||||
gameover.pvp = [accent] {0}[] joukkue voittaa!
|
gameover.pvp = [accent] {0}[] joukkue voittaa!
|
||||||
highscore = [accent]Uusi ennätys!
|
highscore = [accent]Uusi ennätys!
|
||||||
|
copied = Copied.
|
||||||
|
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
|
||||||
stat.wave = Aaltoja voitettu:[accent] {0}
|
stat.wave = Aaltoja voitettu:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||||
@@ -25,10 +61,8 @@ stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
|||||||
stat.delivered = Resursseja laukaistu:
|
stat.delivered = Resursseja laukaistu:
|
||||||
stat.rank = Lopullinen arvo: [accent]{0}
|
stat.rank = Lopullinen arvo: [accent]{0}
|
||||||
|
|
||||||
placeline = Olet valinnut palikan.\nVoit[accent] asettaa linjassa[][accent] pitämällä sormeasi pohjassa muutaman sekunnin ajan[] ja vetämällä johonkin suuntaan.\n\n[scarlet]TEE SE.
|
|
||||||
removearea = Olet valinut poistotilan.\nVoit[accent] poistaa palikoita suorakulmiossa[][accent] pitämällä sormeasi pohjassa muutaman sekunnin ajan[] ja vetämällä.\n\n[scarlet]TEE SE.
|
|
||||||
|
|
||||||
launcheditems = [accent]Laukaistut tavarat
|
launcheditems = [accent]Laukaistut tavarat
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
|
map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
|
||||||
level.highscore = Ennätys: [accent]{0}
|
level.highscore = Ennätys: [accent]{0}
|
||||||
level.select = Tason valinta
|
level.select = Tason valinta
|
||||||
@@ -40,17 +74,59 @@ database = Ytimen tietokanta
|
|||||||
savegame = Tallenna peli
|
savegame = Tallenna peli
|
||||||
loadgame = Lataa peli
|
loadgame = Lataa peli
|
||||||
joingame = Liity peliin
|
joingame = Liity peliin
|
||||||
addplayers = Lisää/Poista pelaajia
|
|
||||||
customgame = Mukautettu peli
|
customgame = Mukautettu peli
|
||||||
newgame = Uusi peli
|
newgame = Uusi peli
|
||||||
none = <ei mitään>
|
none = <ei mitään>
|
||||||
minimap = Pienoiskartta
|
minimap = Pienoiskartta
|
||||||
|
position = Position
|
||||||
close = Sulje
|
close = Sulje
|
||||||
website = Verkkosivu
|
website = Verkkosivu
|
||||||
quit = Poistu
|
quit = Poistu
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Kartat
|
maps = Kartat
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Jatka
|
continue = Jatka
|
||||||
maps.none = [lightgray]Karttoja ei löytynyt!
|
maps.none = [lightgray]Karttoja ei löytynyt!
|
||||||
|
invalid = Invalid
|
||||||
|
pickcolor = Pick Color
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mods.openfolder = Open Mod Folder
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Tietoa
|
about.button = Tietoa
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valitse ensin[accent] pelaajanimi[].
|
noname = Valitse ensin[accent] pelaajanimi[].
|
||||||
@@ -65,25 +141,32 @@ players = {0} pelaajaa paikalla
|
|||||||
players.single = {0} pelaaja paikalla
|
players.single = {0} pelaaja paikalla
|
||||||
server.closing = [accent]Suljetaan palvelinta...
|
server.closing = [accent]Suljetaan palvelinta...
|
||||||
server.kicked.kick = Sinut on potkittu palvelimelta!
|
server.kicked.kick = Sinut on potkittu palvelimelta!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Palvelin suljettu.
|
server.kicked.serverClose = Palvelin suljettu.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||||
server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
|
server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
||||||
server.kicked.nameInUse = Joku tuon niminen\non jo tällä palvelimella.
|
server.kicked.nameInUse = Joku tuon niminen\non jo tällä palvelimella.
|
||||||
server.kicked.nameEmpty = Valitsemasi nimi on virheellinen.
|
server.kicked.nameEmpty = Valitsemasi nimi on virheellinen.
|
||||||
server.kicked.idInUse = Olet jo tällä palvelimella! Kahdella käyttäjällä yhdistäminen ei ole sallittua.
|
server.kicked.idInUse = Olet jo tällä palvelimella! Kahdella käyttäjällä yhdistäminen ei ole sallittua.
|
||||||
server.kicked.customClient = Tämä palvelin ei tue muokattuja versioita. Lataa virallinen versio.
|
server.kicked.customClient = Tämä palvelin ei tue muokattuja versioita. Lataa virallinen versio.
|
||||||
server.kicked.gameover = Peli ohi!
|
server.kicked.gameover = Peli ohi!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
|
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Multiplayer Game
|
hostserver = Host Multiplayer Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Avataan palvelinta...
|
hosting = [accent]Avataan palvelinta...
|
||||||
hosts.refresh = Päivitä
|
hosts.refresh = Päivitä
|
||||||
hosts.discovering = Discovering LAN games
|
hosts.discovering = Discovering LAN games
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Päivitetään palvelimen tietoja
|
server.refreshing = Päivitetään palvelimen tietoja
|
||||||
hosts.none = [lightgray]No local games found!
|
hosts.none = [lightgray]No local games found!
|
||||||
host.invalid = [scarlet]Can't connect to host.
|
host.invalid = [scarlet]Can't connect to host.
|
||||||
@@ -107,20 +190,24 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [yellow]Custom Build
|
server.custombuild = [yellow]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
joingame.title = Liity peliin
|
joingame.title = Liity peliin
|
||||||
joingame.ip = Osoite:
|
joingame.ip = Osoite:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Portti:
|
server.port = Portti:
|
||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
@@ -139,6 +226,7 @@ save.rename = Nimeä uudelleen
|
|||||||
save.rename.text = Uusi nimi:
|
save.rename.text = Uusi nimi:
|
||||||
selectslot = Valitse tallennus.
|
selectslot = Valitse tallennus.
|
||||||
slot = [accent]Paikka {0}
|
slot = [accent]Paikka {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Tallennustiedosto korruptoitunut tai viallinen!\nJos olet päivittänyt juuri pelisi, tämä on todennäköisesti muutos tallennusmuodossa [scarlet]eikä[] virhe.
|
save.corrupted = [accent]Tallennustiedosto korruptoitunut tai viallinen!\nJos olet päivittänyt juuri pelisi, tämä on todennäköisesti muutos tallennusmuodossa [scarlet]eikä[] virhe.
|
||||||
empty = <tyhjä>
|
empty = <tyhjä>
|
||||||
on = Päällä
|
on = Päällä
|
||||||
@@ -146,12 +234,14 @@ off = Pois
|
|||||||
save.autosave = Automaattitallennus: {0}
|
save.autosave = Automaattitallennus: {0}
|
||||||
save.map = Kartta: {0}
|
save.map = Kartta: {0}
|
||||||
save.wave = Aalto {0}
|
save.wave = Aalto {0}
|
||||||
save.difficulty = Vaikeustaso: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Viimeksi tallennettu: {0}
|
save.date = Viimeksi tallennettu: {0}
|
||||||
save.playtime = Peliaika: {0}
|
save.playtime = Peliaika: {0}
|
||||||
warning = Varoitus.
|
warning = Varoitus.
|
||||||
confirm = Vahvista
|
confirm = Vahvista
|
||||||
delete = Poista
|
delete = Poista
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Avaa
|
open = Avaa
|
||||||
customize = Muokkaa sääntöjä
|
customize = Muokkaa sääntöjä
|
||||||
@@ -159,12 +249,22 @@ cancel = Peruuta
|
|||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Export Classic Data
|
classic.export = Export Classic Data
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Ladataan...
|
loading = [accent]Ladataan...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Tallennetaan...
|
saving = [accent]Tallennetaan...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Aalto {0}
|
wave = [accent]Aalto {0}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
@@ -183,6 +283,19 @@ map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] or
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Avaa editorissa
|
editor.openin = Avaa editorissa
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -190,11 +303,14 @@ editor.oregen.info = Ore Generation:
|
|||||||
editor.mapinfo = Kartan tiedot
|
editor.mapinfo = Kartan tiedot
|
||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Kuvaus:
|
editor.description = Kuvaus:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Aallot:
|
editor.waves = Aallot:
|
||||||
editor.rules = Säännöt:
|
editor.rules = Säännöt:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = Uusi kartta
|
editor.newmap = Uusi kartta
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Aallot
|
waves.title = Aallot
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <ei koskaan>
|
waves.never = <ei koskaan>
|
||||||
@@ -211,6 +327,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Aallot kopioitu.
|
waves.copied = Aallot kopioitu.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Muokkaa...
|
edit = Muokkaa...
|
||||||
editor.name = Nimi:
|
editor.name = Nimi:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -220,6 +337,7 @@ editor.errorload = Virhe ladattaessa tiedostoa:\n[accent]{0}
|
|||||||
editor.errorsave = Virhe tallennettaessa tiedostoa:\n[accent]{0}
|
editor.errorsave = Virhe tallennettaessa tiedostoa:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Päivitä
|
editor.update = Päivitä
|
||||||
@@ -252,6 +370,7 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Kartan nimi:
|
editor.mapname = Kartan nimi:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
@@ -309,7 +428,6 @@ campaign = Campaign
|
|||||||
load = Lataa
|
load = Lataa
|
||||||
save = Tallenna
|
save = Tallenna
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Asetukset
|
settings = Asetukset
|
||||||
@@ -317,13 +435,14 @@ tutorial = Perehdytys
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Lahjoita
|
|
||||||
|
|
||||||
abandon = Hylkää
|
abandon = Hylkää
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Lukittu
|
locked = Lukittu
|
||||||
complete = [lightgray]Reach:
|
complete = [lightgray]Reach:
|
||||||
zone.requirement = Wave {0} in zone {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
@@ -334,10 +453,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = [lightgray]Resources Detected:
|
zone.resources = [lightgray]Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -387,8 +509,10 @@ zone.impact0078.description = <insert description here>
|
|||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
settings.game = Game
|
settings.game = Game
|
||||||
settings.sound = Sound
|
settings.sound = Sound
|
||||||
@@ -396,15 +520,14 @@ settings.graphics = Graphics
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearunlocks = Clear Unlocks
|
|
||||||
settings.clearall = Clear All
|
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -420,6 +543,7 @@ blocks.shootrange = Range
|
|||||||
blocks.size = Size
|
blocks.size = Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
blocks.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
blocks.powerrange = Power Range
|
||||||
|
blocks.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
blocks.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
blocks.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
blocks.itemcapacity = Item Capacity
|
||||||
@@ -434,6 +558,7 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
@@ -441,16 +566,21 @@ blocks.ammo = Ammo
|
|||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
bar.spawned = Units: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
@@ -476,6 +606,8 @@ unit.persecond = /sec
|
|||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = items
|
unit.items = items
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Power
|
category.power = Power
|
||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
@@ -485,13 +617,17 @@ category.shooting = Shooting
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -505,24 +641,35 @@ setting.difficulty.insane = Insane
|
|||||||
setting.difficulty.name = Difficulty:
|
setting.difficulty.name = Difficulty:
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
setting.seconds = {0} Seconds
|
setting.seconds = {0} Seconds
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
|
||||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -532,15 +679,39 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.gridMode.name = Block Select
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridModeShift.name = Category Select
|
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Dash
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -550,12 +721,13 @@ keybind.shoot.name = Shoot
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Rotate
|
keybind.rotate.name = Rotate
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Toggle menus
|
keybind.toggle_menus.name = Toggle menus
|
||||||
keybind.chat_history_prev.name = Chat history prev
|
keybind.chat_history_prev.name = Chat history prev
|
||||||
keybind.chat_history_next.name = Chat history next
|
keybind.chat_history_next.name = Chat history next
|
||||||
@@ -567,6 +739,7 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -574,6 +747,7 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
|
|||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -581,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
|
|||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
@@ -599,6 +774,9 @@ rules.title.resourcesbuilding = Resources & Building
|
|||||||
rules.title.player = Players
|
rules.title.player = Players
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
@@ -646,6 +824,7 @@ mech.trident-ship.name = Trident
|
|||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
@@ -737,6 +916,8 @@ block.copper-wall.name = Copper Wall
|
|||||||
block.copper-wall-large.name = Large Copper Wall
|
block.copper-wall-large.name = Large Copper Wall
|
||||||
block.titanium-wall.name = Titanium Wall
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.titanium-wall-large.name = Large Titanium Wall
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
|
block.plastanium-wall.name = Plastanium Wall
|
||||||
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||||
block.phase-wall.name = Phase Wall
|
block.phase-wall.name = Phase Wall
|
||||||
block.phase-wall-large.name = Large Phase Wall
|
block.phase-wall-large.name = Large Phase Wall
|
||||||
block.thorium-wall.name = Thorium Wall
|
block.thorium-wall.name = Thorium Wall
|
||||||
@@ -750,10 +931,16 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -767,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
|
|||||||
block.power-node.name = Power Node
|
block.power-node.name = Power Node
|
||||||
block.power-node-large.name = Large Power Node
|
block.power-node-large.name = Large Power Node
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Battery
|
block.battery.name = Battery
|
||||||
block.battery-large.name = Large Battery
|
block.battery-large.name = Large Battery
|
||||||
block.combustion-generator.name = Combustion Generator
|
block.combustion-generator.name = Combustion Generator
|
||||||
@@ -790,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump
|
|||||||
block.item-source.name = Item Source
|
block.item-source.name = Item Source
|
||||||
block.item-void.name = Item Void
|
block.item-void.name = Item Void
|
||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Infinite
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
@@ -806,6 +995,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||||
@@ -818,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory
|
|||||||
block.revenant-factory.name = Revenant Fighter Factory
|
block.revenant-factory.name = Revenant Fighter Factory
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Phase Conduit
|
block.phase-conduit.name = Phase Conduit
|
||||||
block.liquid-router.name = Liquid Router
|
block.liquid-router.name = Liquid Router
|
||||||
block.liquid-tank.name = Liquid Tank
|
block.liquid-tank.name = Liquid Tank
|
||||||
@@ -870,6 +1061,7 @@ unit.lich.name = Lich
|
|||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
||||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
@@ -889,7 +1081,6 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav
|
|||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
|
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -929,6 +1120,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
|||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
@@ -950,10 +1142,13 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
|
|||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
block.item-void.description = Destroys any items. Sandbox only.
|
block.item-void.description = Destroys any items. Sandbox only.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||||
|
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||||||
@@ -973,6 +1168,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
|||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||||
@@ -982,6 +1178,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require
|
|||||||
block.thermal-pump.description = The ultimate pump.
|
block.thermal-pump.description = The ultimate pump.
|
||||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
@@ -990,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
|
|||||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = An advanced power node with greater range and more connections.
|
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||||
@@ -1030,6 +1228,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
block.phantom-factory.description = Produces advanced construction drones.
|
||||||
@@ -1047,4 +1246,4 @@ block.tau-mech-pad.description = Provides transformation into an advanced suppor
|
|||||||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
||||||
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
||||||
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
||||||
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ link.itch.io.description = Page itch.io avec lien de téléchargement pour PC
|
|||||||
link.google-play.description = Google Play Store
|
link.google-play.description = Google Play Store
|
||||||
link.f-droid.description = Catalogue F-Droid
|
link.f-droid.description = Catalogue F-Droid
|
||||||
link.wiki.description = Le wiki officiel de Mindustry
|
link.wiki.description = Le wiki officiel de Mindustry
|
||||||
|
link.feathub.description = Suggérer de nouvelles fonctionnalités
|
||||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse papier.
|
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse papier.
|
||||||
screenshot = Capture d'écran sauvegardée à {0}
|
screenshot = Capture d'écran sauvegardée à {0}
|
||||||
screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran.
|
screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran.
|
||||||
@@ -26,6 +27,14 @@ load.image = Images
|
|||||||
load.content = Contenu
|
load.content = Contenu
|
||||||
load.system = Système
|
load.system = Système
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = Une nouvelle version en developement est disponible:
|
||||||
|
be.update.confirm = Téléchargez-la et redémarrez maintenant ?
|
||||||
|
be.updating = Mise à jour...
|
||||||
|
be.ignore = Ignorer
|
||||||
|
be.noupdates = Aucune mise à jour trouvée.
|
||||||
|
be.check = Vérifiez les mises à jour
|
||||||
|
|
||||||
schematic = Schéma
|
schematic = Schéma
|
||||||
schematic.add = Sauvegarder le schéma...
|
schematic.add = Sauvegarder le schéma...
|
||||||
@@ -94,24 +103,29 @@ mods = Mods
|
|||||||
mods.none = [LIGHT_GRAY]Aucun mod trouvé!
|
mods.none = [LIGHT_GRAY]Aucun mod trouvé!
|
||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
mods.report = Signaler un Bug
|
mods.report = Signaler un Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Ouvrir le dossier des mods
|
||||||
mod.enabled = [lightgray]Activé
|
mod.enabled = [lightgray]Activé
|
||||||
mod.disabled = [scarlet]Désactivé
|
mod.disabled = [scarlet]Désactivé
|
||||||
mod.disable = Désactiver
|
mod.disable = Désactiver
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||||
mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0}
|
mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Dépendances manquantes: {0}
|
mod.missingdependencies = [scarlet]Dépendances manquantes: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Erreurs de contenu
|
||||||
|
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
|
||||||
|
mod.noerrorplay = [scarlet]Vous avez des mods avec erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
|
||||||
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes:[accent] {1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
|
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes:[accent] {1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
|
||||||
mod.enable = Activer
|
mod.enable = Activer
|
||||||
mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod.
|
mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod.
|
||||||
mod.reloadrequired = [scarlet]Rechargement requis
|
mod.reloadrequired = [scarlet]Rechargement requis
|
||||||
mod.import = Importer un mod
|
mod.import = Importer un mod
|
||||||
mod.import.github = Importer un mod GitHub
|
mod.import.github = Importer un mod GitHub
|
||||||
|
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
|
||||||
mod.remove.confirm = Ce mod sera supprimé.
|
mod.remove.confirm = Ce mod sera supprimé.
|
||||||
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
||||||
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0}
|
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
|
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
|
||||||
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
|
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
|
||||||
|
mod.scripts.unsupported = Votre appareil ne prend pas en charge les scripts de mod. Certains mods ne fonctionneront pas correctement.
|
||||||
|
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom:
|
name = Nom:
|
||||||
@@ -141,6 +155,7 @@ server.kicked.nameEmpty = Votre nom est invalide.
|
|||||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur! Se connecter avec deux comptes n'est pas permis.
|
server.kicked.idInUse = Vous êtes déjà sur ce serveur! Se connecter avec deux comptes n'est pas permis.
|
||||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
|
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.kicked.serverRestarting = Le serveur est en train de redémarrer.
|
||||||
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||||
host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [lightgray]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est requis.\n\n[lightgray]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
|
host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [lightgray]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est requis.\n\n[lightgray]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
|
||||||
join.info = Ici vous pouvez entrez [accent]l'adresse IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[lightgray]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
|
join.info = Ici vous pouvez entrez [accent]l'adresse IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[lightgray]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
|
||||||
@@ -628,6 +643,7 @@ setting.screenshake.name = Tremblement de l'écran
|
|||||||
setting.effects.name = Afficher les effets
|
setting.effects.name = Afficher les effets
|
||||||
setting.destroyedblocks.name = Afficher les Blocs Détruits
|
setting.destroyedblocks.name = Afficher les Blocs Détruits
|
||||||
setting.conveyorpathfinding.name = Recherche de Chemin pour le Placement de Convoyeurs
|
setting.conveyorpathfinding.name = Recherche de Chemin pour le Placement de Convoyeurs
|
||||||
|
setting.coreselect.name = Autoriser les schémas contenant des Noyaux
|
||||||
setting.sensitivity.name = Sensibilité de la manette
|
setting.sensitivity.name = Sensibilité de la manette
|
||||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||||
setting.seconds = {0} secondes
|
setting.seconds = {0} secondes
|
||||||
@@ -739,6 +755,7 @@ rules.enemyCheat = Ressources infinies pour l'IA
|
|||||||
rules.unitdrops = Drops des unités
|
rules.unitdrops = Drops des unités
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction d'Unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction d'Unités
|
||||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||||
|
rules.blockhealthmultiplier = Multiplicateur de Santé de Bloc
|
||||||
rules.playerhealthmultiplier = Multiplicateur de Santé des Joueurs
|
rules.playerhealthmultiplier = Multiplicateur de Santé des Joueurs
|
||||||
rules.playerdamagemultiplier = Multiplicateur des Dégâts Joueurs
|
rules.playerdamagemultiplier = Multiplicateur des Dégâts Joueurs
|
||||||
rules.unitdamagemultiplier = Multiplicateur des dégâts Unité
|
rules.unitdamagemultiplier = Multiplicateur des dégâts Unité
|
||||||
@@ -961,6 +978,7 @@ block.mechanical-pump.name = Pompe Mécanique
|
|||||||
block.item-source.name = Source de Ressources
|
block.item-source.name = Source de Ressources
|
||||||
block.item-void.name = Destructeur de Ressources
|
block.item-void.name = Destructeur de Ressources
|
||||||
block.liquid-source.name = Source de Liquide
|
block.liquid-source.name = Source de Liquide
|
||||||
|
block.liquid-void.name = Vaporisateur de Liquide
|
||||||
block.power-void.name = Absorbeur Énergétique
|
block.power-void.name = Absorbeur Énergétique
|
||||||
block.power-source.name = Énergie Infinie
|
block.power-source.name = Énergie Infinie
|
||||||
block.unloader.name = Déchargeur
|
block.unloader.name = Déchargeur
|
||||||
@@ -1124,6 +1142,7 @@ block.power-source.description = Produit de l'énergie à l'infini. Bac à sable
|
|||||||
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
|
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
|
||||||
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement.
|
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement.
|
||||||
block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement.
|
block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement.
|
||||||
|
block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement.
|
||||||
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\n2 x 2.
|
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\n2 x 2.
|
||||||
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.
|
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Versions instables de développement
|
|||||||
link.trello.description = Trello officiel pour les fonctionnalités planifiées.
|
link.trello.description = Trello officiel pour les fonctionnalités planifiées.
|
||||||
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
|
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
|
||||||
link.google-play.description = Page Google Play du jeu
|
link.google-play.description = Page Google Play du jeu
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Wiki officiel de Mindustry
|
link.wiki.description = Wiki officiel de Mindustry
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||||
screenshot = Capture d'écran enregistrée sur {0}
|
screenshot = Capture d'écran enregistrée sur {0}
|
||||||
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
|
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
|
||||||
@@ -18,12 +20,22 @@ gameover = Le base a été détruite.
|
|||||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||||
highscore = [accent]Nouveau meilleur score !
|
highscore = [accent]Nouveau meilleur score !
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
|
|
||||||
load.sound = Son
|
load.sound = Son
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
load.image = Images
|
load.image = Images
|
||||||
load.content = Contenu
|
load.content = Contenu
|
||||||
load.system = Système
|
load.system = Système
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
|
||||||
stat.wave = Vagues vaincues:[accent] {0}
|
stat.wave = Vagues vaincues:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||||
stat.built = Bâtiments construits:[accent] {0}
|
stat.built = Bâtiments construits:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
|
|||||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||||
stat.delivered = Ressources transférées:
|
stat.delivered = Ressources transférées:
|
||||||
stat.rank = Rang Final: [accent]{0}
|
stat.rank = Rang Final: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Ressources transférées
|
launcheditems = [accent]Ressources transférées
|
||||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Browse Maps
|
|||||||
continue = Continue
|
continue = Continue
|
||||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||||
invalid = Invalid
|
invalid = Invalid
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Preparing Config
|
preparingconfig = Preparing Config
|
||||||
preparingcontent = Preparing Content
|
preparingcontent = Preparing Content
|
||||||
uploadingcontent = Uploading Content
|
uploadingcontent = Uploading Content
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File
|
|||||||
committingchanges = Comitting Changes
|
committingchanges = Comitting Changes
|
||||||
done = Done
|
done = Done
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom:
|
name = Nom:
|
||||||
noname = Choisissez d'abord [accent]un pseudo[].
|
noname = Choisissez d'abord [accent]un pseudo[].
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chif
|
|||||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||||
server.kicked.gameover = Vous avez perdu !
|
server.kicked.gameover = Vous avez perdu !
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
|
|||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
editor.oregen = Génération des minerais
|
editor.oregen = Génération des minerais
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
|||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
editor.exists = A map with this name already exists.
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Sélectionnez une carte à charger:
|
editor.selectmap = Sélectionnez une carte à charger:
|
||||||
|
|
||||||
toolmode.replace = Remplacer
|
toolmode.replace = Remplacer
|
||||||
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
||||||
toolmode.replaceall = Remplacer tout
|
toolmode.replaceall = Remplacer tout
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Remplir les équipes
|
|||||||
toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
|
toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
|
||||||
toolmode.drawteams = Tirage au sort des équipes
|
toolmode.drawteams = Tirage au sort des équipes
|
||||||
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
|
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Sol secondaire
|
|||||||
filter.option.threshold2 = Seuil secondaire
|
filter.option.threshold2 = Seuil secondaire
|
||||||
filter.option.radius = Rayon
|
filter.option.radius = Rayon
|
||||||
filter.option.percentile = Centile
|
filter.option.percentile = Centile
|
||||||
|
|
||||||
width = Largeur:
|
width = Largeur:
|
||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -407,6 +435,7 @@ tutorial = Tutoriel
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Éditeur
|
editor = Éditeur
|
||||||
mapeditor = Éditeur de carte
|
mapeditor = Éditeur de carte
|
||||||
|
|
||||||
abandon = Abandonner
|
abandon = Abandonner
|
||||||
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
||||||
locked = Verrouillé
|
locked = Verrouillé
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Survive
|
|||||||
zone.objective.attack = Détruire la base ennemi
|
zone.objective.attack = Détruire la base ennemi
|
||||||
add = Ajouter...
|
add = Ajouter...
|
||||||
boss.health = Vie du BOSS
|
boss.health = Vie du BOSS
|
||||||
|
|
||||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||||
error.unreachable = Serveur inaccessible.
|
error.unreachable = Serveur inaccessible.
|
||||||
error.invalidaddress = Adresse invalide.
|
error.invalidaddress = Adresse invalide.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = Fichier de carte introuvable !
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
||||||
|
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
zone.desertWastes.name = Déchets du désert
|
zone.desertWastes.name = Déchets du désert
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salière
|
|||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y
|
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y
|
||||||
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations.
|
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations.
|
||||||
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti.
|
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Une ancienne installation de production et de
|
|||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insérer la description ici>
|
zone.impact0078.description = <insérer la description ici>
|
||||||
zone.crags.description = <insérer la description ici>
|
zone.crags.description = <insérer la description ici>
|
||||||
|
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Contrôles
|
settings.controls = Contrôles
|
||||||
settings.game = Jeu
|
settings.game = Jeu
|
||||||
settings.sound = Son
|
settings.sound = Son
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = Précision
|
|||||||
blocks.shots = Tirs
|
blocks.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
blocks.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munition
|
blocks.ammo = Munition
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Vitesse de forage: {0}/s
|
bar.drillspeed = Vitesse de forage: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Chaleur
|
|||||||
bar.power = Énergie
|
bar.power = Énergie
|
||||||
bar.progress = Progression de la construction
|
bar.progress = Progression de la construction
|
||||||
bar.spawned = Unités: {0}/{1}
|
bar.spawned = Unités: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dégats
|
bullet.damage = [stat]{0}[lightgray] dégats
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]gel
|
|||||||
bullet.tarred = [stat]goudronné
|
bullet.tarred = [stat]goudronné
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||||
|
|
||||||
unit.blocks = Blocs
|
unit.blocks = Blocs
|
||||||
unit.powersecond = Énergie/seconde
|
unit.powersecond = Énergie/seconde
|
||||||
unit.liquidsecond = Liquides/seconde
|
unit.liquidsecond = Liquides/seconde
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /sec
|
|||||||
unit.timesspeed = x vitesse
|
unit.timesspeed = x vitesse
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = Objets
|
unit.items = Objets
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Général
|
category.general = Général
|
||||||
category.power = Énergie
|
category.power = Énergie
|
||||||
category.liquids = Liquides
|
category.liquids = Liquides
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Ombres
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Filtrage linéaire
|
setting.linear.name = Filtrage linéaire
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Tremblement d'écran
|
|||||||
setting.effects.name = Montrer les effets
|
setting.effects.name = Montrer les effets
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Contôle de la sensibilité
|
setting.sensitivity.name = Contôle de la sensibilité
|
||||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||||
setting.seconds = {0} Secondes
|
setting.seconds = {0} Secondes
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Plein écran
|
setting.fullscreen.name = Plein écran
|
||||||
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = Multijoueur
|
|||||||
command.attack = Attaquer
|
command.attack = Attaquer
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retraite
|
command.retreat = Retraite
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Appuyez sur une touche ...
|
keybind.press = Appuyez sur une touche ...
|
||||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Sprint
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Basculer en plein écran
|
keybind.fullscreen.name = Basculer en plein écran
|
||||||
keybind.select.name = Sélectionner/Tirer
|
keybind.select.name = Sélectionner/Tirer
|
||||||
keybind.diagonal_placement.name = Placement en diagonal
|
keybind.diagonal_placement.name = Placement en diagonal
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = Menu
|
|||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Mini-Map
|
keybind.minimap.name = Mini-Map
|
||||||
keybind.dash.name = Sprint
|
|
||||||
keybind.chat.name = Tchat
|
keybind.chat.name = Tchat
|
||||||
keybind.player_list.name = Liste des joueurs
|
keybind.player_list.name = Liste des joueurs
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
|||||||
mode.attack.name = Attaque
|
mode.attack.name = Attaque
|
||||||
mode.attack.description = Pas de vagues, le but est de détruire la base ennemie.
|
mode.attack.description = Pas de vagues, le but est de détruire la base ennemie.
|
||||||
mode.custom = Règles personnalisées
|
mode.custom = Règles personnalisées
|
||||||
|
|
||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Temps de vague
|
rules.wavetimer = Temps de vague
|
||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
rules.attack = Mode attaque
|
rules.attack = Mode attaque
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = Ressources infinies pour l'IA
|
|||||||
rules.unitdrops = Uniter Drops
|
rules.unitdrops = Uniter Drops
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||||
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs
|
rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs
|
||||||
rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs
|
rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs
|
||||||
rules.unitdamagemultiplier = Multiplicateur de dégât des unités
|
rules.unitdamagemultiplier = Multiplicateur de dégât des unités
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Ressources & Bâtiment
|
|||||||
rules.title.player = Joueurs
|
rules.title.player = Joueurs
|
||||||
rules.title.enemy = Ennemis
|
rules.title.enemy = Ennemis
|
||||||
rules.title.unit = Unités
|
rules.title.unit = Unités
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
@@ -717,7 +789,7 @@ item.coal.name = Charbon
|
|||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.silicon.name = Silicone
|
item.silicon.name = Silicium
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.surge-alloy.name = Alliage superchargé
|
item.surge-alloy.name = Alliage superchargé
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Trident
|
|||||||
mech.trident-ship.weapon = Largage de bombe
|
mech.trident-ship.weapon = Largage de bombe
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Sable rocheux
|
block.sand-boulder.name = Sable rocheux
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
@@ -865,8 +939,10 @@ block.distributor.name = [accent]Distributeur[]
|
|||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.silicon-smelter.name = Fonderie de silicone
|
block.silicon-smelter.name = Fonderie de silicium
|
||||||
block.phase-weaver.name = Tisseur à phase
|
block.phase-weaver.name = Tisseur à phase
|
||||||
block.pulverizer.name = Pulvérisateur
|
block.pulverizer.name = Pulvérisateur
|
||||||
block.cryofluidmixer.name = Refroidisseur
|
block.cryofluidmixer.name = Refroidisseur
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifugeuse à charbon
|
|||||||
block.power-node.name = Transmetteur énergétique
|
block.power-node.name = Transmetteur énergétique
|
||||||
block.power-node-large.name = Grand transmetteur énergétique
|
block.power-node-large.name = Grand transmetteur énergétique
|
||||||
block.surge-tower.name = Tour de surtension
|
block.surge-tower.name = Tour de surtension
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Batterie
|
block.battery.name = Batterie
|
||||||
block.battery-large.name = Batterie large
|
block.battery-large.name = Batterie large
|
||||||
block.combustion-generator.name = Générateur à combustion
|
block.combustion-generator.name = Générateur à combustion
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Pompe Méchanique
|
|||||||
block.item-source.name = Source d'objets
|
block.item-source.name = Source d'objets
|
||||||
block.item-void.name = Destructeur d'objets
|
block.item-void.name = Destructeur d'objets
|
||||||
block.liquid-source.name = Source de liquide
|
block.liquid-source.name = Source de liquide
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Absorbeur énergétique
|
block.power-void.name = Absorbeur énergétique
|
||||||
block.power-source.name = Puissance infinie
|
block.power-source.name = Puissance infinie
|
||||||
block.unloader.name = Déchargeur
|
block.unloader.name = Déchargeur
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Usine de "Forteresse"
|
|||||||
block.revenant-factory.name = Usine de "Revenants"
|
block.revenant-factory.name = Usine de "Revenants"
|
||||||
block.repair-point.name = Point de Réparation
|
block.repair-point.name = Point de Réparation
|
||||||
block.pulse-conduit.name = Conduit à Impulsion
|
block.pulse-conduit.name = Conduit à Impulsion
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Conduit à Phase
|
block.phase-conduit.name = Conduit à Phase
|
||||||
block.liquid-router.name = Routeur de Liquide
|
block.liquid-router.name = Routeur de Liquide
|
||||||
block.liquid-tank.name = Réservoir de Liquide
|
block.liquid-tank.name = Réservoir de Liquide
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser
|
|||||||
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||||
tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||||
tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
||||||
|
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Débit infini d'énergie. Bac à sable seulemen
|
|||||||
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
||||||
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
||||||
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
||||||
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
|
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Une pompe avancée qui double la vitesse en util
|
|||||||
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
||||||
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
|
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
|
||||||
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
|
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
|
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
|
||||||
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
|
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
|
||||||
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
|
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise
|
|||||||
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
||||||
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
||||||
block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles.
|
block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
||||||
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
||||||
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
|||||||
link.trello.description = Papan Trello resmi untuk fitur terencana
|
link.trello.description = Papan Trello resmi untuk fitur terencana
|
||||||
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
||||||
link.google-play.description = Google Play Store
|
link.google-play.description = Google Play Store
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Wiki Mindustry resmi
|
link.wiki.description = Wiki Mindustry resmi
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
||||||
screenshot = Tangkapan layar disimpan di {0}
|
screenshot = Tangkapan layar disimpan di {0}
|
||||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||||
@@ -18,12 +20,22 @@ gameover = Permainan Habis
|
|||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
|
|
||||||
load.sound = Suara
|
load.sound = Suara
|
||||||
load.map = Peta
|
load.map = Peta
|
||||||
load.image = Gambar
|
load.image = Gambar
|
||||||
load.content = Konten
|
load.content = Konten
|
||||||
load.system = Sistem
|
load.system = Sistem
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
|
|||||||
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||||
stat.rank = Nilai Akhir: [accent]{0}
|
stat.rank = Nilai Akhir: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Sumber Daya
|
launcheditems = [accent]Sumber Daya
|
||||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Cari Peta
|
|||||||
continue = Lanjutkan
|
continue = Lanjutkan
|
||||||
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
||||||
invalid = Tidak valid
|
invalid = Tidak valid
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Menyiapkan Config
|
preparingconfig = Menyiapkan Config
|
||||||
preparingcontent = Menyiapkan Content
|
preparingcontent = Menyiapkan Content
|
||||||
uploadingcontent = Mengupload Content
|
uploadingcontent = Mengupload Content
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Mengupload File Tinjauan
|
|||||||
committingchanges = Membuat Perubahan
|
committingchanges = Membuat Perubahan
|
||||||
done = Selesai
|
done = Selesai
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
name = Nama:
|
name = Nama:
|
||||||
noname = Pilih[accent] nama pemain[] dahulu.
|
noname = Pilih[accent] nama pemain[] dahulu.
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
|||||||
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
||||||
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
|
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
|
||||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
|
|||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Kuas
|
editor.brush = Kuas
|
||||||
editor.openin = Buka di Penyunting
|
editor.openin = Buka di Penyunting
|
||||||
editor.oregen = Generasi Sumber Daya
|
editor.oregen = Generasi Sumber Daya
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
|||||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||||
editor.exists = A map with this name already exists.
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Pilih peta untuk dimuat:
|
editor.selectmap = Pilih peta untuk dimuat:
|
||||||
|
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall = Replace All
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||||
filter.distort = Rusakkan
|
filter.distort = Rusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Lantai Sekunder
|
|||||||
filter.option.threshold2 = Ambang Sekunder
|
filter.option.threshold2 = Ambang Sekunder
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Perseratus
|
filter.option.percentile = Perseratus
|
||||||
|
|
||||||
width = Lebar:
|
width = Lebar:
|
||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -407,6 +435,7 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Penyunting
|
editor = Penyunting
|
||||||
mapeditor = Penyunting Peta
|
mapeditor = Penyunting Peta
|
||||||
|
|
||||||
abandon = Tinggalkan
|
abandon = Tinggalkan
|
||||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||||
locked = Dikunci
|
locked = Dikunci
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Survive
|
|||||||
zone.objective.attack = Destroy Enemy Core
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Menambahkan...
|
add = Menambahkan...
|
||||||
boss.health = Darah Boss
|
boss.health = Darah Boss
|
||||||
|
|
||||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = File peta tidak ditemaukan!
|
|||||||
error.io = Error jaringan I/O.
|
error.io = Error jaringan I/O.
|
||||||
error.any = Jaringan error tidak diketahui.
|
error.any = Jaringan error tidak diketahui.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Titik Nol
|
zone.groundZero.name = Titik Nol
|
||||||
zone.desertWastes.name = Gurun Gersang
|
zone.desertWastes.name = Gurun Gersang
|
||||||
zone.craters.name = Kawah
|
zone.craters.name = Kawah
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats
|
|||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
|||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
settings.reset = Atur ulang ke Default (standar)
|
settings.reset = Atur ulang ke Default (standar)
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Kontrol
|
settings.controls = Kontrol
|
||||||
settings.game = Permainan
|
settings.game = Permainan
|
||||||
settings.sound = Suara
|
settings.sound = Suara
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = Jarak Melenceng
|
|||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
blocks.reload = Tembakan/Detik
|
||||||
blocks.ammo = Amunisi
|
blocks.ammo = Amunisi
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Panas
|
|||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
bar.progress = Perkembangan Pembangunan
|
bar.progress = Perkembangan Pembangunan
|
||||||
bar.spawned = Unit: {0}/{1}
|
bar.spawned = Unit: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]pembakar
|
bullet.incendiary = [stat]pembakar
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]membeku
|
|||||||
bullet.tarred = [stat]tar
|
bullet.tarred = [stat]tar
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.powersecond = unit tenaga/detik
|
unit.powersecond = unit tenaga/detik
|
||||||
unit.liquidsecond = unit zat cair/detik
|
unit.liquidsecond = unit zat cair/detik
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /detik
|
|||||||
unit.timesspeed = x kecepatan
|
unit.timesspeed = x kecepatan
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = item
|
unit.items = item
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Umum
|
category.general = Umum
|
||||||
category.power = Tenaga
|
category.power = Tenaga
|
||||||
category.liquids = Zat Cair
|
category.liquids = Zat Cair
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Bayangan
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linier Filter
|
setting.linear.name = Linier Filter
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animasi Air
|
setting.animatedwater.name = Animasi Air
|
||||||
setting.animatedshields.name = Animasi Lindungan
|
setting.animatedshields.name = Animasi Lindungan
|
||||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Layar Getar
|
|||||||
setting.effects.name = Munculkan Efek
|
setting.effects.name = Munculkan Efek
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
setting.saveinterval.name = Jarak Menyimpan
|
setting.saveinterval.name = Jarak Menyimpan
|
||||||
setting.seconds = {0} Detik
|
setting.seconds = {0} Detik
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
|
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta kecil
|
setting.minimap.name = Tunjukkan Peta kecil
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = Bermain Bersama
|
|||||||
command.attack = Serang
|
command.attack = Serang
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Mundur
|
command.retreat = Mundur
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Tekan kunci...
|
keybind.press = Tekan kunci...
|
||||||
keybind.press.axis = Tekan sumbu atau kunci...
|
keybind.press.axis = Tekan sumbu atau kunci...
|
||||||
keybind.screenshot.name = Tangkapan Layar Peta
|
keybind.screenshot.name = Tangkapan Layar Peta
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Pindah x
|
keybind.move_x.name = Pindah x
|
||||||
keybind.move_y.name = Pindah y
|
keybind.move_y.name = Pindah y
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Terbang
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Pilih/Tembak
|
keybind.select.name = Pilih/Tembak
|
||||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = Menu
|
|||||||
keybind.pause.name = Jeda
|
keybind.pause.name = Jeda
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Peta Kecil
|
keybind.minimap.name = Peta Kecil
|
||||||
keybind.dash.name = Terbang
|
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Daftar pemain
|
keybind.player_list.name = Daftar pemain
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbed
|
|||||||
mode.attack.name = Penyerangan
|
mode.attack.name = Penyerangan
|
||||||
mode.attack.description = Menghancurkan base musuh. Tidak ada gelombang. Membutuhkan inti merah di dalam peta untuk main.
|
mode.attack.description = Menghancurkan base musuh. Tidak ada gelombang. Membutuhkan inti merah di dalam peta untuk main.
|
||||||
mode.custom = Pengaturan Modifikasi
|
mode.custom = Pengaturan Modifikasi
|
||||||
|
|
||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
|||||||
rules.unitdrops = Munculnya Unit
|
rules.unitdrops = Munculnya Unit
|
||||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Multiplikasi Darah Pemain
|
rules.playerhealthmultiplier = Multiplikasi Darah Pemain
|
||||||
rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain
|
rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain
|
||||||
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
|||||||
rules.title.player = Pemain
|
rules.title.player = Pemain
|
||||||
rules.title.enemy = Musush
|
rules.title.enemy = Musush
|
||||||
rules.title.unit = Unit
|
rules.title.unit = Unit
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Item
|
content.item.name = Item
|
||||||
content.liquid.name = Zat Cair
|
content.liquid.name = Zat Cair
|
||||||
content.unit.name = Unit
|
content.unit.name = Unit
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Trident
|
|||||||
mech.trident-ship.weapon = Lahan Bom
|
mech.trident-ship.weapon = Lahan Bom
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Repeater Api
|
mech.glaive-ship.weapon = Repeater Api
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}%
|
item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}%
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Pesan
|
block.message.name = Pesan
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Sentrifugal Batu Bara
|
|||||||
block.power-node.name = Tiang Listrik
|
block.power-node.name = Tiang Listrik
|
||||||
block.power-node-large.name = Tiang Listrik Besar
|
block.power-node-large.name = Tiang Listrik Besar
|
||||||
block.surge-tower.name = Tiang Surge
|
block.surge-tower.name = Tiang Surge
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Baterai
|
block.battery.name = Baterai
|
||||||
block.battery-large.name = Baterai Besar
|
block.battery-large.name = Baterai Besar
|
||||||
block.combustion-generator.name = Generator Pembakar
|
block.combustion-generator.name = Generator Pembakar
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Pompa Mekanik
|
|||||||
block.item-source.name = Sumber Item
|
block.item-source.name = Sumber Item
|
||||||
block.item-void.name = Penghilang Item
|
block.item-void.name = Penghilang Item
|
||||||
block.liquid-source.name = Sumber Zat Cair
|
block.liquid-source.name = Sumber Zat Cair
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Penghilang Listrik
|
block.power-void.name = Penghilang Listrik
|
||||||
block.power-source.name = Listrik Takhingga
|
block.power-source.name = Listrik Takhingga
|
||||||
block.unloader.name = Pembongkar Muatan
|
block.unloader.name = Pembongkar Muatan
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Pabrik Robot Fortress
|
|||||||
block.revenant-factory.name = Pabrik Penyerang Revenant
|
block.revenant-factory.name = Pabrik Penyerang Revenant
|
||||||
block.repair-point.name = Titik Pulih
|
block.repair-point.name = Titik Pulih
|
||||||
block.pulse-conduit.name = Selang Denyut
|
block.pulse-conduit.name = Selang Denyut
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Selang Phase
|
block.phase-conduit.name = Selang Phase
|
||||||
block.liquid-router.name = Penyortir Zat Cair
|
block.liquid-router.name = Penyortir Zat Cair
|
||||||
block.liquid-tank.name = Tank Zat Cair
|
block.liquid-tank.name = Tank Zat Cair
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
|
|||||||
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
|
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
|
||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
|
|
||||||
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
||||||
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
||||||
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox ekskl
|
|||||||
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
||||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
||||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
||||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat j
|
|||||||
block.thermal-pump.description = Pompa Tercanggih.
|
block.thermal-pump.description = Pompa Tercanggih.
|
||||||
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
|
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
|
||||||
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
|
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
|
||||||
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
|
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
|
||||||
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
|
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunaka
|
|||||||
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
|
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
|
||||||
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
|
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
||||||
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
||||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
|
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = 不安定な開発版
|
|||||||
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
||||||
link.itch.io.description = itch.io でゲームをダウンロード
|
link.itch.io.description = itch.io でゲームをダウンロード
|
||||||
link.google-play.description = Google Play ストアを開く
|
link.google-play.description = Google Play ストアを開く
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = 公式 Mindustry Wiki
|
link.wiki.description = 公式 Mindustry Wiki
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||||
screenshot = スクリーンショットを {0} に保存しました。
|
screenshot = スクリーンショットを {0} に保存しました。
|
||||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||||
@@ -18,12 +20,22 @@ gameover = ゲームオーバー
|
|||||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||||
highscore = [accent]ハイスコアを更新!
|
highscore = [accent]ハイスコアを更新!
|
||||||
copied = コピーしました。
|
copied = コピーしました。
|
||||||
|
|
||||||
load.sound = サウンド
|
load.sound = サウンド
|
||||||
load.map = マップ
|
load.map = マップ
|
||||||
load.image = 画像
|
load.image = 画像
|
||||||
load.content = コンテンツ
|
load.content = コンテンツ
|
||||||
load.system = システム
|
load.system = システム
|
||||||
load.mod = MOD
|
load.mod = MOD
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = 設計図
|
schematic = 設計図
|
||||||
schematic.add = 設計図を保存しています...
|
schematic.add = 設計図を保存しています...
|
||||||
schematics = 設計図一覧
|
schematics = 設計図一覧
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = 設計図を保存しました。
|
|||||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||||
schematic.rename = 設計図の名前を変更する。
|
schematic.rename = 設計図の名前を変更する。
|
||||||
schematic.info = {0}x{1}, {2} ブロック
|
schematic.info = {0}x{1}, {2} ブロック
|
||||||
|
|
||||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||||
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
||||||
stat.built = 建設した建造物数:[accent] {0}
|
stat.built = 建設した建造物数:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
|
|||||||
stat.deconstructed = 解体した建造物数:[accent] {0}
|
stat.deconstructed = 解体した建造物数:[accent] {0}
|
||||||
stat.delivered = 獲得した資源:
|
stat.delivered = 獲得した資源:
|
||||||
stat.rank = 最終ランク: [accent]{0}
|
stat.rank = 最終ランク: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]回収したアイテム
|
launcheditems = [accent]回収したアイテム
|
||||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = マップを閲覧する
|
|||||||
continue = 続ける
|
continue = 続ける
|
||||||
maps.none = [lightgray]マップが見つかりませんでした!
|
maps.none = [lightgray]マップが見つかりませんでした!
|
||||||
invalid = 無効
|
invalid = 無効
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = 設定ファイルを準備中
|
preparingconfig = 設定ファイルを準備中
|
||||||
preparingcontent = コンテンツを準備中
|
preparingcontent = コンテンツを準備中
|
||||||
uploadingcontent = コンテンツをアップロードしています
|
uploadingcontent = コンテンツをアップロードしています
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = プレビューファイルをアップロードしてい
|
|||||||
committingchanges = 変更を適応中
|
committingchanges = 変更を適応中
|
||||||
done = 完了
|
done = 完了
|
||||||
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
||||||
|
|
||||||
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry GitHubに報告してください。
|
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry GitHubに報告してください。
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]有効
|
|||||||
mod.disabled = [scarlet]無効
|
mod.disabled = [scarlet]無効
|
||||||
mod.disable = 無効化
|
mod.disable = 無効化
|
||||||
mod.delete.error = MODを削除することができませんでした。
|
mod.delete.error = MODを削除することができませんでした。
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = 有効化
|
mod.enable = 有効化
|
||||||
mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。
|
mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。
|
||||||
mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。
|
mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。
|
||||||
mod.import = Modをインポート
|
mod.import = Modをインポート
|
||||||
mod.import.github = GitHubからMODを読み込む
|
mod.import.github = GitHubからMODを読み込む
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = このModを削除します。
|
mod.remove.confirm = このModを削除します。
|
||||||
mod.author = [LIGHT_GRAY]著者:[] {0}
|
mod.author = [LIGHT_GRAY]著者:[] {0}
|
||||||
mod.missing = このセーブには、アップグレードされた可能性があるModsか、ここに存在しないModsが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
|
mod.missing = このセーブには、アップグレードされた可能性があるModsか、ここに存在しないModsが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
|
||||||
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
|
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
|
||||||
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = 情報
|
about.button = 情報
|
||||||
name = 名前:
|
name = 名前:
|
||||||
noname = [accent]プレイヤー名[]を入力してください。
|
noname = [accent]プレイヤー名[]を入力してください。
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = 無効な名前です。
|
|||||||
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
|
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
|
||||||
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
||||||
server.kicked.gameover = ゲームオーバー!
|
server.kicked.gameover = ゲームオーバー!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[]
|
server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[]
|
||||||
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
|
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
|
||||||
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
|
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
|
|||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = ブラシ
|
editor.brush = ブラシ
|
||||||
editor.openin = エディターで開く
|
editor.openin = エディターで開く
|
||||||
editor.oregen = 鉱石の生成
|
editor.oregen = 鉱石の生成
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]警告!\nすでに存在するマップを上書き
|
|||||||
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
||||||
editor.exists = すでに同じ名前のマップが存在します。
|
editor.exists = すでに同じ名前のマップが存在します。
|
||||||
editor.selectmap = 読み込むマップを選択:
|
editor.selectmap = 読み込むマップを選択:
|
||||||
|
|
||||||
toolmode.replace = 置きかえ
|
toolmode.replace = 置きかえ
|
||||||
toolmode.replace.description = 固体ブロックのみに描きます。
|
toolmode.replace.description = 固体ブロックのみに描きます。
|
||||||
toolmode.replaceall = 全て置きかえ
|
toolmode.replaceall = 全て置きかえ
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = チームで埋める
|
|||||||
toolmode.fillteams.description = ブロックの代わりにチームで埋めます。
|
toolmode.fillteams.description = ブロックの代わりにチームで埋めます。
|
||||||
toolmode.drawteams = チームを描く
|
toolmode.drawteams = チームを描く
|
||||||
toolmode.drawteams.description = ブロックの代わりにチームを描きます。
|
toolmode.drawteams.description = ブロックの代わりにチームを描きます。
|
||||||
|
|
||||||
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
||||||
filter.distort = ゆがみ
|
filter.distort = ゆがみ
|
||||||
filter.noise = ノイズ
|
filter.noise = ノイズ
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = 2番目の地面
|
|||||||
filter.option.threshold2 = 2番目のスレッシュホールド
|
filter.option.threshold2 = 2番目のスレッシュホールド
|
||||||
filter.option.radius = 半径
|
filter.option.radius = 半径
|
||||||
filter.option.percentile = パーセンタイル
|
filter.option.percentile = パーセンタイル
|
||||||
|
|
||||||
width = 幅:
|
width = 幅:
|
||||||
height = 高さ:
|
height = 高さ:
|
||||||
menu = メニュー
|
menu = メニュー
|
||||||
@@ -407,6 +435,7 @@ tutorial = チュートリアル
|
|||||||
tutorial.retake = チュートリアル
|
tutorial.retake = チュートリアル
|
||||||
editor = エディター
|
editor = エディター
|
||||||
mapeditor = マップエディター
|
mapeditor = マップエディター
|
||||||
|
|
||||||
abandon = 撤退
|
abandon = 撤退
|
||||||
abandon.text = このゾーンのすべての資源が敵に奪われます。
|
abandon.text = このゾーンのすべての資源が敵に奪われます。
|
||||||
locked = ロック
|
locked = ロック
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = 敵からコアを守り切る
|
|||||||
zone.objective.attack = 敵のコアを破壊する
|
zone.objective.attack = 敵のコアを破壊する
|
||||||
add = 追加...
|
add = 追加...
|
||||||
boss.health = ボスのHP
|
boss.health = ボスのHP
|
||||||
|
|
||||||
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
|
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
|
||||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||||
error.invalidaddress = 無効なアドレスです。
|
error.invalidaddress = 無効なアドレスです。
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = マップファイルが見つかりません!
|
|||||||
error.io = ネットワークエラーです。
|
error.io = ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。
|
error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。
|
||||||
|
|
||||||
zone.groundZero.name = グラウンド · ゼロ
|
zone.groundZero.name = グラウンド · ゼロ
|
||||||
zone.desertWastes.name = デザート · ウェーツ
|
zone.desertWastes.name = デザート · ウェーツ
|
||||||
zone.craters.name = ザ · クレーター
|
zone.craters.name = ザ · クレーター
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = ソルト · フラッツ
|
|||||||
zone.impact0078.name = インパクト 0078
|
zone.impact0078.name = インパクト 0078
|
||||||
zone.crags.name = クラーグス
|
zone.crags.name = クラーグス
|
||||||
zone.fungalPass.name = ファングル ・ パス
|
zone.fungalPass.name = ファングル ・ パス
|
||||||
|
|
||||||
zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。
|
zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。
|
||||||
zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。
|
zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
|||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
settings.data = ゲームデータ
|
settings.data = ゲームデータ
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = コントロール
|
settings.controls = コントロール
|
||||||
settings.game = ゲーム
|
settings.game = ゲーム
|
||||||
settings.sound = サウンド
|
settings.sound = サウンド
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = 精度のずれ
|
|||||||
blocks.shots = ショット
|
blocks.shots = ショット
|
||||||
blocks.reload = ショット/秒
|
blocks.reload = ショット/秒
|
||||||
blocks.ammo = 弾薬
|
blocks.ammo = 弾薬
|
||||||
|
|
||||||
bar.drilltierreq = より良いドリルが必要です
|
bar.drilltierreq = より良いドリルが必要です
|
||||||
bar.drillspeed = 採掘速度: {0}/秒
|
bar.drillspeed = 採掘速度: {0}/秒
|
||||||
bar.pumpspeed = ポンプの速度: {0}/s
|
bar.pumpspeed = ポンプの速度: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = 熱
|
|||||||
bar.power = 電力
|
bar.power = 電力
|
||||||
bar.progress = 建設状況
|
bar.progress = 建設状況
|
||||||
bar.spawned = ユニット数: {0}/{1}
|
bar.spawned = ユニット数: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]フリーズ
|
|||||||
bullet.tarred = [stat]タール弾
|
bullet.tarred = [stat]タール弾
|
||||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||||
|
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
unit.powersecond = 電力/秒
|
unit.powersecond = 電力/秒
|
||||||
unit.liquidsecond = 液体/秒
|
unit.liquidsecond = 液体/秒
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /秒
|
|||||||
unit.timesspeed = 倍の速度
|
unit.timesspeed = 倍の速度
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = アイテム
|
unit.items = アイテム
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = 一般
|
category.general = 一般
|
||||||
category.power = 電力
|
category.power = 電力
|
||||||
category.liquids = 液体
|
category.liquids = 液体
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = 影
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = リニアフィルター
|
setting.linear.name = リニアフィルター
|
||||||
setting.hints.name = ヒント
|
setting.hints.name = ヒント
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = 水のアニメーション
|
setting.animatedwater.name = 水のアニメーション
|
||||||
setting.animatedshields.name = シールドのアニメーション
|
setting.animatedshields.name = シールドのアニメーション
|
||||||
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = 画面の揺れ
|
|||||||
setting.effects.name = 画面効果
|
setting.effects.name = 画面効果
|
||||||
setting.destroyedblocks.name = 破壊されたブロックを表示
|
setting.destroyedblocks.name = 破壊されたブロックを表示
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = 操作感度
|
setting.sensitivity.name = 操作感度
|
||||||
setting.saveinterval.name = 自動保存間隔
|
setting.saveinterval.name = 自動保存間隔
|
||||||
setting.seconds = {0} 秒
|
setting.seconds = {0} 秒
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = フルスクリーン
|
setting.fullscreen.name = フルスクリーン
|
||||||
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||||
setting.fps.name = FPSを表示
|
setting.fps.name = FPSを表示
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||||
setting.minimap.name = ミニマップを表示
|
setting.minimap.name = ミニマップを表示
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = マルチプレイ
|
|||||||
command.attack = 攻撃
|
command.attack = 攻撃
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = 後退
|
command.retreat = 後退
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = キーを押してください...
|
keybind.press = キーを押してください...
|
||||||
keybind.press.axis = 軸またはキーを押してください...
|
keybind.press.axis = 軸またはキーを押してください...
|
||||||
keybind.screenshot.name = スクリーンショット
|
keybind.screenshot.name = スクリーンショット
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = 左右移動
|
keybind.move_x.name = 左右移動
|
||||||
keybind.move_y.name = 上下移動
|
keybind.move_y.name = 上下移動
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = ダッシュ
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = フルスクリーンの切り替え
|
keybind.fullscreen.name = フルスクリーンの切り替え
|
||||||
keybind.select.name = 選択/ショット
|
keybind.select.name = 選択/ショット
|
||||||
keybind.diagonal_placement.name = 斜め設置
|
keybind.diagonal_placement.name = 斜め設置
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = メニュー
|
|||||||
keybind.pause.name = ポーズ
|
keybind.pause.name = ポーズ
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = ミニマップ
|
keybind.minimap.name = ミニマップ
|
||||||
keybind.dash.name = ダッシュ
|
|
||||||
keybind.chat.name = チャット
|
keybind.chat.name = チャット
|
||||||
keybind.player_list.name = プレイヤーリスト
|
keybind.player_list.name = プレイヤーリスト
|
||||||
keybind.console.name = コンソール
|
keybind.console.name = コンソール
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
|
|||||||
mode.attack.name = アタック
|
mode.attack.name = アタック
|
||||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
|
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
|
||||||
mode.custom = カスタムルール
|
mode.custom = カスタムルール
|
||||||
|
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
|||||||
rules.unitdrops = ユニットの戦利品
|
rules.unitdrops = ユニットの戦利品
|
||||||
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
||||||
rules.unithealthmultiplier = ユニットの体力倍率
|
rules.unithealthmultiplier = ユニットの体力倍率
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = プレイヤーの体力倍率
|
rules.playerhealthmultiplier = プレイヤーの体力倍率
|
||||||
rules.playerdamagemultiplier = プレイヤーのダメージ倍率
|
rules.playerdamagemultiplier = プレイヤーのダメージ倍率
|
||||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = 資源 & 建設
|
|||||||
rules.title.player = プレイヤー
|
rules.title.player = プレイヤー
|
||||||
rules.title.enemy = 敵
|
rules.title.enemy = 敵
|
||||||
rules.title.unit = ユニット
|
rules.title.unit = ユニット
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = アイテム
|
content.item.name = アイテム
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = トライデント
|
|||||||
mech.trident-ship.weapon = 爆弾
|
mech.trident-ship.weapon = 爆弾
|
||||||
mech.glaive-ship.name = グライブ
|
mech.glaive-ship.name = グライブ
|
||||||
mech.glaive-ship.weapon = 焼夷弾
|
mech.glaive-ship.weapon = 焼夷弾
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]爆発性: {0}%
|
item.explosiveness = [lightgray]爆発性: {0}%
|
||||||
item.flammability = [lightgray]可燃性: {0}%
|
item.flammability = [lightgray]可燃性: {0}%
|
||||||
item.radioactivity = [lightgray]放射能: {0}%
|
item.radioactivity = [lightgray]放射能: {0}%
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]建設速度: {0}%
|
|||||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
liquid.heatcapacity = [lightgray]熱容量: {0}
|
||||||
liquid.viscosity = [lightgray]粘度: {0}
|
liquid.viscosity = [lightgray]粘度: {0}
|
||||||
liquid.temperature = [lightgray]温度: {0}
|
liquid.temperature = [lightgray]温度: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = 巨大な礫
|
block.sand-boulder.name = 巨大な礫
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = ディストリビューター
|
|||||||
block.sorter.name = ソーター
|
block.sorter.name = ソーター
|
||||||
block.inverted-sorter.name = 反転ソーター
|
block.inverted-sorter.name = 反転ソーター
|
||||||
block.message.name = メッセージブロック
|
block.message.name = メッセージブロック
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = オーバーフローゲート
|
block.overflow-gate.name = オーバーフローゲート
|
||||||
block.silicon-smelter.name = シリコン溶鉱炉
|
block.silicon-smelter.name = シリコン溶鉱炉
|
||||||
block.phase-weaver.name = フェーズ織機
|
block.phase-weaver.name = フェーズ織機
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = 石炭遠心分離機
|
|||||||
block.power-node.name = 電源ノード
|
block.power-node.name = 電源ノード
|
||||||
block.power-node-large.name = 大型電源ノード
|
block.power-node-large.name = 大型電源ノード
|
||||||
block.surge-tower.name = サージタワー
|
block.surge-tower.name = サージタワー
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = バッテリー
|
block.battery.name = バッテリー
|
||||||
block.battery-large.name = 大型バッテリー
|
block.battery-large.name = 大型バッテリー
|
||||||
block.combustion-generator.name = 火力発電機
|
block.combustion-generator.name = 火力発電機
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = 機械ポンプ
|
|||||||
block.item-source.name = アイテムソース
|
block.item-source.name = アイテムソース
|
||||||
block.item-void.name = アイテムボイド
|
block.item-void.name = アイテムボイド
|
||||||
block.liquid-source.name = 液体ソース
|
block.liquid-source.name = 液体ソース
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = 電力ボイド
|
block.power-void.name = 電力ボイド
|
||||||
block.power-source.name = 無限電源
|
block.power-source.name = 無限電源
|
||||||
block.unloader.name = 搬出機
|
block.unloader.name = 搬出機
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = フォートレスユニット製造機
|
|||||||
block.revenant-factory.name = レベナントファイター製造機
|
block.revenant-factory.name = レベナントファイター製造機
|
||||||
block.repair-point.name = 修復ポイント
|
block.repair-point.name = 修復ポイント
|
||||||
block.pulse-conduit.name = パルスパイプ
|
block.pulse-conduit.name = パルスパイプ
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = フェーズパイプ
|
block.phase-conduit.name = フェーズパイプ
|
||||||
block.liquid-router.name = 液体ルーター
|
block.liquid-router.name = 液体ルーター
|
||||||
block.liquid-tank.name = 液体タンク
|
block.liquid-tank.name = 液体タンク
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = 機体にあるアイテムをドラッグアンドドロッ
|
|||||||
tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
||||||
tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
||||||
tutorial.launch = 離脱可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]離脱ボタンを押しましょう。
|
tutorial.launch = 離脱可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]離脱ボタンを押しましょう。
|
||||||
|
|
||||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||||
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = 無限に電力を出力します。サンド
|
|||||||
block.item-source.description = アイテムを無限に搬出します。サンドボックスモードのみ使用できます。
|
block.item-source.description = アイテムを無限に搬出します。サンドボックスモードのみ使用できます。
|
||||||
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスモードのみ使用できます。
|
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスモードのみ使用できます。
|
||||||
block.liquid-source.description = 液体を無限に搬出します。サンドボックスモードのみ使用できます。
|
block.liquid-source.description = 液体を無限に搬出します。サンドボックスモードのみ使用できます。
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。
|
block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = 高度なポンプです。電力を使用して
|
|||||||
block.thermal-pump.description = 最高性能のポンプです。
|
block.thermal-pump.description = 最高性能のポンプです。
|
||||||
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
||||||
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
||||||
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
||||||
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = 高度な液体輸送ブロックです。電
|
|||||||
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
||||||
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
||||||
block.surge-tower.description = 接続できる量は少ないが、とても長い距離を接続できる電力ノードです。
|
block.surge-tower.description = 接続できる量は少ないが、とても長い距離を接続できる電力ノードです。
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
||||||
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
||||||
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
||||||
|
|||||||
@@ -29,6 +29,13 @@ load.system = 시스템
|
|||||||
load.mod = 모드
|
load.mod = 모드
|
||||||
load.scripts = 스크립트
|
load.scripts = 스크립트
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = 설계도
|
schematic = 설계도
|
||||||
schematic.add = 설계도 저장하기
|
schematic.add = 설계도 저장하기
|
||||||
schematics = 설계도 모음
|
schematics = 설계도 모음
|
||||||
@@ -148,6 +155,7 @@ server.kicked.nameEmpty = 당신의 닉네임이 비어있습니다.
|
|||||||
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
||||||
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
||||||
server.kicked.gameover = 코어가 파괴되었습니다...
|
server.kicked.gameover = 코어가 파괴되었습니다...
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[]
|
server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[]
|
||||||
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 VPN을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인해주세요.
|
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 VPN을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인해주세요.
|
||||||
join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]의 6567, 6568포트와 [accent]server1.mindustry.r-e.kr[]의 8000, 8002 포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다.
|
join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]의 6567, 6568포트와 [accent]server1.mindustry.r-e.kr[]의 8000, 8002 포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다.
|
||||||
@@ -572,7 +580,7 @@ bar.power = 전력
|
|||||||
bar.progress = 생산 진행도
|
bar.progress = 생산 진행도
|
||||||
bar.spawned = 최대 {1}기 중 {0}기 생산됨
|
bar.spawned = 최대 {1}기 중 {0}기 생산됨
|
||||||
bar.input = 입력
|
bar.input = 입력
|
||||||
bar.output =
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [lightgray]피해량 : [stat]{0}[]
|
bullet.damage = [lightgray]피해량 : [stat]{0}[]
|
||||||
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
|
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
|
||||||
@@ -635,6 +643,7 @@ setting.screenshake.name = 화면 흔들기
|
|||||||
setting.effects.name = 화면 효과
|
setting.effects.name = 화면 효과
|
||||||
setting.destroyedblocks.name = 부서진 블럭 표시
|
setting.destroyedblocks.name = 부서진 블럭 표시
|
||||||
setting.conveyorpathfinding.name = 교차기 자동 설치
|
setting.conveyorpathfinding.name = 교차기 자동 설치
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = 컨트롤러 감도
|
setting.sensitivity.name = 컨트롤러 감도
|
||||||
setting.saveinterval.name = 저장 간격
|
setting.saveinterval.name = 저장 간격
|
||||||
setting.seconds = {0} 초
|
setting.seconds = {0} 초
|
||||||
@@ -681,6 +690,7 @@ keybind.toggle_power_lines.name = 전력 라인 허용
|
|||||||
keybind.move_x.name = 오른쪽 / 왼쪽 이동
|
keybind.move_x.name = 오른쪽 / 왼쪽 이동
|
||||||
keybind.move_y.name = 위 / 아래 이동
|
keybind.move_y.name = 위 / 아래 이동
|
||||||
keybind.mouse_move.name = 커서를 따라서 이동
|
keybind.mouse_move.name = 커서를 따라서 이동
|
||||||
|
keybind.dash.name = 달리기
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
||||||
@@ -713,7 +723,6 @@ keybind.menu.name = 메뉴
|
|||||||
keybind.pause.name = 일시중지
|
keybind.pause.name = 일시중지
|
||||||
keybind.pause_building.name = 건설 일시정지/계속하기
|
keybind.pause_building.name = 건설 일시정지/계속하기
|
||||||
keybind.minimap.name = 미니맵
|
keybind.minimap.name = 미니맵
|
||||||
keybind.dash.name = 달리기
|
|
||||||
keybind.chat.name = 채팅
|
keybind.chat.name = 채팅
|
||||||
keybind.player_list.name = 플레이어 목록
|
keybind.player_list.name = 플레이어 목록
|
||||||
keybind.console.name = 콘솔
|
keybind.console.name = 콘솔
|
||||||
@@ -746,6 +755,7 @@ rules.enemyCheat = 무한한 적 자원
|
|||||||
rules.unitdrops = 유닛 처치시 자원 약탈
|
rules.unitdrops = 유닛 처치시 자원 약탈
|
||||||
rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
|
rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
|
||||||
rules.unithealthmultiplier = 유닛 체력 배수
|
rules.unithealthmultiplier = 유닛 체력 배수
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = 플레이어 체력 배수
|
rules.playerhealthmultiplier = 플레이어 체력 배수
|
||||||
rules.playerdamagemultiplier = 플레이어 공격력 배수
|
rules.playerdamagemultiplier = 플레이어 공격력 배수
|
||||||
rules.unitdamagemultiplier = 유닛 공격력 배수
|
rules.unitdamagemultiplier = 유닛 공격력 배수
|
||||||
@@ -968,6 +978,7 @@ block.mechanical-pump.name = 기계식 펌프
|
|||||||
block.item-source.name = 아이템 소스
|
block.item-source.name = 아이템 소스
|
||||||
block.item-void.name = 아이템 삭제 장치
|
block.item-void.name = 아이템 삭제 장치
|
||||||
block.liquid-source.name = 무한 액체공급 장치
|
block.liquid-source.name = 무한 액체공급 장치
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = 방전장치
|
block.power-void.name = 방전장치
|
||||||
block.power-source.name = 무한 전력공급 장치
|
block.power-source.name = 무한 전력공급 장치
|
||||||
block.unloader.name = 언로더
|
block.unloader.name = 언로더
|
||||||
@@ -1131,6 +1142,7 @@ block.power-source.description = 무한한 전력을 공급해주는 블록입
|
|||||||
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능.
|
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능.
|
||||||
block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능.
|
block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능.
|
||||||
block.liquid-source.description = 무한한 액체를 출력합니다.\n샌드박스에서만 건설가능.
|
block.liquid-source.description = 무한한 액체를 출력합니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다.
|
block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다.
|
||||||
block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다.
|
block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다.
|
||||||
block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다.
|
block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다.
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
|||||||
link.google-play.description = Mindustry op Google Play
|
link.google-play.description = Mindustry op Google Play
|
||||||
link.f-droid.description = F-Droid catalogus
|
link.f-droid.description = F-Droid catalogus
|
||||||
link.wiki.description = Officiële Mindustry-wiki
|
link.wiki.description = Officiële Mindustry-wiki
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||||
screenshot = Locatie screenshot: {0}
|
screenshot = Locatie screenshot: {0}
|
||||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||||
@@ -19,12 +20,22 @@ gameover = Game Over
|
|||||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw record!
|
highscore = [accent]Nieuw record!
|
||||||
copied = Gekopieerd.
|
copied = Gekopieerd.
|
||||||
|
|
||||||
load.sound = Geluiden
|
load.sound = Geluiden
|
||||||
load.map = Kaarten
|
load.map = Kaarten
|
||||||
load.image = Afbeeldingen
|
load.image = Afbeeldingen
|
||||||
load.content = Inhoud
|
load.content = Inhoud
|
||||||
load.system = Systeem
|
load.system = Systeem
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Blauwdruk
|
schematic = Blauwdruk
|
||||||
schematic.add = Blauwdruk Opslaan...
|
schematic.add = Blauwdruk Opslaan...
|
||||||
schematics = Blauwdrukken
|
schematics = Blauwdrukken
|
||||||
@@ -41,6 +52,7 @@ schematic.saved = Blauwdruk opgeslagen.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Blauwdruk Hernoemen
|
schematic.rename = Blauwdruk Hernoemen
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
|
|
||||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||||
@@ -48,6 +60,7 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
|
|||||||
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||||
stat.delivered = Gronstoffen meegenomen:
|
stat.delivered = Gronstoffen meegenomen:
|
||||||
stat.rank = Eindresultaat: [accent]{0}
|
stat.rank = Eindresultaat: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Meegenomen grondstoffen
|
launcheditems = [accent]Meegenomen grondstoffen
|
||||||
launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen.
|
launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen.
|
||||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||||
@@ -75,6 +88,7 @@ maps.browse = Bekijk Kaarten
|
|||||||
continue = Ga verder
|
continue = Ga verder
|
||||||
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
||||||
invalid = Ongeldig
|
invalid = Ongeldig
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Configuratie Voorbereiden
|
preparingconfig = Configuratie Voorbereiden
|
||||||
preparingcontent = Inhoud Voorbereiden
|
preparingcontent = Inhoud Voorbereiden
|
||||||
uploadingcontent = Inhoud Uploaden
|
uploadingcontent = Inhoud Uploaden
|
||||||
@@ -82,6 +96,7 @@ uploadingpreviewfile = Voorbeeldbestand Uploaden
|
|||||||
committingchanges = Veranderingen Toepassen
|
committingchanges = Veranderingen Toepassen
|
||||||
done = Klaar
|
done = Klaar
|
||||||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||||
|
|
||||||
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
||||||
mods.alpha = [accent](Alfa)
|
mods.alpha = [accent](Alfa)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -93,18 +108,25 @@ mod.enabled = [lightgray]Ingeschakeld
|
|||||||
mod.disabled = [scarlet]Uitgeschakeld
|
mod.disabled = [scarlet]Uitgeschakeld
|
||||||
mod.disable = Schakel uit
|
mod.disable = Schakel uit
|
||||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
||||||
mod.enable = Schakel in
|
mod.enable = Schakel in
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Herladen Vereist
|
mod.reloadrequired = [scarlet]Herladen Vereist
|
||||||
mod.import = Importeer Mod
|
mod.import = Importeer Mod
|
||||||
mod.import.github = Importeer GitHub Mod
|
mod.import.github = Importeer GitHub Mod
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||||
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
||||||
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
|
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
|
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
|
||||||
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
|
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Over
|
about.button = Over
|
||||||
name = Naam:
|
name = Naam:
|
||||||
noname = Kies eerst[accent] een naam[].
|
noname = Kies eerst[accent] een naam[].
|
||||||
@@ -133,6 +155,7 @@ server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
|||||||
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
||||||
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
|
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
|
||||||
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||||
@@ -272,6 +295,7 @@ publishing = [accent]Publishing...
|
|||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -348,6 +372,7 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.exists = A map with this name already exists.
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall = Replace All
|
||||||
@@ -362,6 +387,7 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
@@ -393,6 +419,7 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -408,6 +435,7 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
|
|
||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
@@ -438,6 +466,7 @@ zone.objective.survival = Survive
|
|||||||
zone.objective.attack = Destroy Enemy Core
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
|
|
||||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
@@ -448,6 +477,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -462,6 +492,7 @@ zone.saltFlats.name = Salt Flats
|
|||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -476,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
|||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
settings.game = Game
|
settings.game = Game
|
||||||
settings.sound = Sound
|
settings.sound = Sound
|
||||||
@@ -530,6 +563,7 @@ blocks.inaccuracy = Inaccuracy
|
|||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -545,6 +579,9 @@ bar.heat = Heat
|
|||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
bar.spawned = Units: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -556,6 +593,7 @@ bullet.freezing = [stat]freezing
|
|||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -568,6 +606,8 @@ unit.persecond = /sec
|
|||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = items
|
unit.items = items
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Power
|
category.power = Power
|
||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
@@ -580,6 +620,7 @@ setting.shadows.name = Shadows
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -602,12 +643,16 @@ setting.screenshake.name = Screen Shake
|
|||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
setting.seconds = {0} Seconds
|
setting.seconds = {0} Seconds
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -636,16 +681,36 @@ category.multiplayer.name = Multiplayer
|
|||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Dash
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -658,7 +723,6 @@ keybind.menu.name = Menu
|
|||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
@@ -681,7 +745,9 @@ mode.pvp.description = Fight against other players locally.
|
|||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -689,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
|
|||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
@@ -707,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building
|
|||||||
rules.title.player = Players
|
rules.title.player = Players
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -753,6 +824,7 @@ mech.trident-ship.name = Trident
|
|||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||||
@@ -768,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
@@ -866,6 +939,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -879,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
|
|||||||
block.power-node.name = Power Node
|
block.power-node.name = Power Node
|
||||||
block.power-node-large.name = Large Power Node
|
block.power-node-large.name = Large Power Node
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Battery
|
block.battery.name = Battery
|
||||||
block.battery-large.name = Large Battery
|
block.battery-large.name = Large Battery
|
||||||
block.combustion-generator.name = Combustion Generator
|
block.combustion-generator.name = Combustion Generator
|
||||||
@@ -902,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump
|
|||||||
block.item-source.name = Item Source
|
block.item-source.name = Item Source
|
||||||
block.item-void.name = Item Void
|
block.item-void.name = Item Void
|
||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Infinite
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
@@ -931,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory
|
|||||||
block.revenant-factory.name = Revenant Fighter Factory
|
block.revenant-factory.name = Revenant Fighter Factory
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Phase Conduit
|
block.phase-conduit.name = Phase Conduit
|
||||||
block.liquid-router.name = Liquid Router
|
block.liquid-router.name = Liquid Router
|
||||||
block.liquid-tank.name = Liquid Tank
|
block.liquid-tank.name = Liquid Tank
|
||||||
@@ -1002,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
|
|||||||
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
|
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
|
||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
|
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -1063,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
|
|||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
@@ -1098,6 +1178,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using
|
|||||||
block.thermal-pump.description = The ultimate pump.
|
block.thermal-pump.description = The ultimate pump.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
@@ -1106,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
|
|||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
|||||||
@@ -978,6 +978,7 @@ block.mechanical-pump.name = Mechaniczna Pompa
|
|||||||
block.item-source.name = Źródło przedmiotów
|
block.item-source.name = Źródło przedmiotów
|
||||||
block.item-void.name = Próżnia przedmiotów
|
block.item-void.name = Próżnia przedmiotów
|
||||||
block.liquid-source.name = Źródło płynów
|
block.liquid-source.name = Źródło płynów
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Próżnia prądu
|
block.power-void.name = Próżnia prądu
|
||||||
block.power-source.name = Nieskończony Prąd
|
block.power-source.name = Nieskończony Prąd
|
||||||
block.unloader.name = Ekstraktor
|
block.unloader.name = Ekstraktor
|
||||||
@@ -1141,6 +1142,7 @@ block.power-source.description = Wydziela prąd w nieskończoność. Dostępny t
|
|||||||
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
|
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
|
||||||
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
|
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
|
||||||
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
|
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.
|
block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.
|
||||||
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
|
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
|
||||||
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.
|
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ link.itch.io.description = Página da Itch.io com os downloads
|
|||||||
link.google-play.description = Página da google play store
|
link.google-play.description = Página da google play store
|
||||||
link.f-droid.description = Listamento de catalogo do F-Droide
|
link.f-droid.description = Listamento de catalogo do F-Droide
|
||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
||||||
screenshot = Screenshot salvo para {0}
|
screenshot = Screenshot salvo para {0}
|
||||||
screenshot.invalid = Mapa grande demais, Voce pode estar potencialmente sem memória suficiente para captura de tela.
|
screenshot.invalid = Mapa grande demais, Voce pode estar potencialmente sem memória suficiente para captura de tela.
|
||||||
@@ -28,6 +29,13 @@ load.system = Sistema
|
|||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
load.scripts = Scripts
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Salvar Esquema...
|
schematic.add = Salvar Esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
@@ -147,6 +155,7 @@ server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome
|
|||||||
server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
|
server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
|
||||||
server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
|
server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
|
||||||
server.kicked.gameover = Fim de jogo!
|
server.kicked.gameover = Fim de jogo!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
||||||
host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||||
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
||||||
@@ -634,6 +643,7 @@ setting.screenshake.name = Balanço da Tela
|
|||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||||
setting.seconds = {0} segundos
|
setting.seconds = {0} segundos
|
||||||
@@ -745,6 +755,7 @@ rules.enemyCheat = Recursos de IA Infinitos
|
|||||||
rules.unitdrops = Inimigos dropam itens
|
rules.unitdrops = Inimigos dropam itens
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
||||||
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
@@ -967,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecânica
|
|||||||
block.item-source.name = Criador de itens
|
block.item-source.name = Criador de itens
|
||||||
block.item-void.name = Destruidor de itens
|
block.item-void.name = Destruidor de itens
|
||||||
block.liquid-source.name = Criador de líquidos
|
block.liquid-source.name = Criador de líquidos
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Anulador de energia
|
block.power-void.name = Anulador de energia
|
||||||
block.power-source.name = Criador de energia
|
block.power-source.name = Criador de energia
|
||||||
block.unloader.name = Descarregador
|
block.unloader.name = Descarregador
|
||||||
@@ -1048,8 +1060,8 @@ unit.eradicator.name = Erradicador
|
|||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Ceifador
|
unit.reaper.name = Ceifador
|
||||||
tutorial.next = [lightgray]<Toque para continuar>
|
tutorial.next = [lightgray]<Toque para continuar>
|
||||||
tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
|
tutorial.intro = Você entrou no Tutorial do[scarlet] Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} Cobre
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = Você entrou no Tutorial do[scarlet] Mindustry.[]\nPasse o dedo na tela para se mover.\n[accent]Use os dois dedos [] para alterar o zoom.\nComece[accent] minerando cobre[]. Se aproxime dele, e toque numa veia de cobre perto do seu núcleo.\n\n[accent]{0}/{1} Cobre
|
||||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
|
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
|
||||||
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
|
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
|
||||||
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
|
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
|
||||||
@@ -1130,6 +1142,7 @@ block.power-source.description = Infinitivamente da energia. Apenas caixa de are
|
|||||||
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
||||||
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
||||||
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.
|
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.
|
||||||
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
|
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
|
||||||
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
|
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
|
||||||
@@ -1190,11 +1203,11 @@ block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos
|
|||||||
block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
|
block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
|
||||||
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
||||||
block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
||||||
block.water-extractor.description = Extrai água do chão. Use quando não tive nenhum lago proximo
|
|
||||||
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
|
||||||
block.water-extractor.description = Extrai água subterrânea. Usado em locais sem água superficial disponível.
|
block.water-extractor.description = Extrai água subterrânea. Usado em locais sem água superficial disponível.
|
||||||
block.cultivator.description = Cultiva pequenas concentrações de esporos na atmosfera em cápsulas prontas.
|
block.cultivator.description = Cultiva pequenas concentrações de esporos na atmosfera em cápsulas prontas.
|
||||||
block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto.
|
block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto.
|
||||||
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
|
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
|
||||||
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||||
credits = Créditos
|
credits = Créditos
|
||||||
contributors = Tradutores e contribuidores
|
contributors = Tradutores e contribuidores
|
||||||
discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês)
|
discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês)
|
||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Desenvolvimentos Instáveis
|
|||||||
link.trello.description = Trello Oficial para Atualizações Planejadas
|
link.trello.description = Trello Oficial para Atualizações Planejadas
|
||||||
link.itch.io.description = Pagina da Itch.io com os Descarregamentos
|
link.itch.io.description = Pagina da Itch.io com os Descarregamentos
|
||||||
link.google-play.description = Listamento do google play store
|
link.google-play.description = Listamento do google play store
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
||||||
screenshot = Screenshot gravado para {0}
|
screenshot = Screenshot gravado para {0}
|
||||||
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
||||||
@@ -18,28 +20,39 @@ gameover = O núcleo foi destruído.
|
|||||||
gameover.pvp = O time[accent] {0}[] ganhou!
|
gameover.pvp = O time[accent] {0}[] ganhou!
|
||||||
highscore = [YELLOW]Novo recorde!
|
highscore = [YELLOW]Novo recorde!
|
||||||
copied = Copiado.
|
copied = Copiado.
|
||||||
|
|
||||||
load.sound = Sons
|
load.sound = Sons
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
load.image = Imagens
|
load.image = Imagens
|
||||||
load.content = Conteúdo
|
load.content = Conteúdo
|
||||||
load.system = Sistema
|
load.system = Sistema
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Gravar Esquema...
|
schematic.add = Gravar Esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
|
||||||
schematic.import = Importar Esquema...
|
schematic.import = Importar Esquema...
|
||||||
schematic.exportfile = Exportar Ficheiro
|
schematic.exportfile = Exportar Ficheiro
|
||||||
schematic.importfile = Importar Ficheiro
|
schematic.importfile = Importar Ficheiro
|
||||||
schematic.browseworkshop = Browse Workshop
|
schematic.browseworkshop = Pesquisar no Workshop
|
||||||
schematic.copy = Copy to Clipboard
|
schematic.copy = Copiar para a área de transferência
|
||||||
schematic.copy.import = Import from Clipboard
|
schematic.copy.import = Importar da área de transferência
|
||||||
schematic.shareworkshop = Share on Workshop
|
schematic.shareworkshop = Partilhar na Workshop
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Tornar Esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
|
||||||
schematic.saved = Esquema gravado.
|
schematic.saved = Esquema gravado.
|
||||||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||||
schematic.rename = Renomear Esquema
|
schematic.rename = Renomear Esquema
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
|
|
||||||
stat.wave = Hordas derrotadas:[accent] {0}
|
stat.wave = Hordas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||||
stat.built = Construções construídas:[accent] {0}
|
stat.built = Construções construídas:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Construções destruídas:[accent] {0}
|
|||||||
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
||||||
stat.delivered = Recursos lançados:
|
stat.delivered = Recursos lançados:
|
||||||
stat.rank = Rank Final: [accent]{0}
|
stat.rank = Rank Final: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Itens lançados
|
launcheditems = [accent]Itens lançados
|
||||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
@@ -56,7 +70,7 @@ level.mode = Modo de Jogo:
|
|||||||
showagain = Não mostrar na proxima sessão
|
showagain = Não mostrar na proxima sessão
|
||||||
coreattack = < O núcleo está sobre ataque! >
|
coreattack = < O núcleo está sobre ataque! >
|
||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
||||||
database = banco do núcleo
|
database = Banco do núcleo
|
||||||
savegame = Gravar Jogo
|
savegame = Gravar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Entrar no Jogo
|
joingame = Entrar no Jogo
|
||||||
@@ -74,36 +88,45 @@ maps.browse = Pesquisar mapas
|
|||||||
continue = Continuar
|
continue = Continuar
|
||||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||||
invalid = Inválido
|
invalid = Inválido
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Preparando configuração
|
preparingconfig = Preparando configuração
|
||||||
preparingcontent = Preparando conteúdo
|
preparingcontent = Preparando conteúdo
|
||||||
uploadingcontent = Enviando conteúdo
|
uploadingcontent = Enviando conteúdo
|
||||||
uploadingpreviewfile = Enviando ficheiro de pré-visualização
|
uploadingpreviewfile = Enviando ficheiro de pré-visualização
|
||||||
committingchanges = Enviando mudanças
|
committingchanges = Enviando mudanças
|
||||||
done = Feito
|
done = Feito
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = O teu dispositivos não suporta esta característica.
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
|
||||||
|
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [LIGHT_GRAY]No mods found!
|
mods.none = [LIGHT_GRAY]Mods não encontrados!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Guia de mods
|
||||||
mods.report = Report Bug
|
mods.report = Reportar Bug
|
||||||
mods.openfolder = Open Mod Folder
|
mods.openfolder = Open Mod Folder
|
||||||
mod.enabled = [lightgray]Ativado
|
mod.enabled = [lightgray]Ativado
|
||||||
mod.disabled = [scarlet]Desativado
|
mod.disabled = [scarlet]Desativado
|
||||||
mod.disable = Desativar
|
mod.disable = Desativar
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
|
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
|
||||||
mod.enable = Ativar
|
mod.enable = Ativar
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = O jogo será fechado agora para aplicar as alterações no mod.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Importar Mod
|
mod.import = Importar Mod
|
||||||
mod.import.github = Importar Mod da GitHub
|
mod.import.github = Importar Mod pelo GitHub
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Este mod irá ser apagado.
|
mod.remove.confirm = Este mod irá ser apagado.
|
||||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Antes de publicar este mod no workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tenta outra vez.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Apenas mods na pasta podem ser publicados no Workshop.\nPara converter qualquer mod para uma pasta, simplesmentes descomprime os ficheiros para a pasta e apague o ficheiro zip antigo, e depois reinicia o jogo ou os teus mods.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
noname = Escolha[accent] um nome[] primeiro.
|
noname = Escolha[accent] um nome[] primeiro.
|
||||||
@@ -132,8 +155,9 @@ server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome
|
|||||||
server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
|
server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
|
||||||
server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
|
server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
|
||||||
server.kicked.gameover = Fim de jogo!
|
server.kicked.gameover = Fim de jogo!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
||||||
host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
host.info = O [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||||
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
||||||
hostserver = Hospedar servidor
|
hostserver = Hospedar servidor
|
||||||
invitefriends = Convidar amigos
|
invitefriends = Convidar amigos
|
||||||
@@ -235,12 +259,12 @@ classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização
|
|||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
|
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
reloading = [accent]Reloading Mods...
|
reloading = [accent]Recarregar mods...
|
||||||
saving = [accent]Gravando...
|
saving = [accent]Gravando...
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] para apagar o plano
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] para selecionar+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] para pausar construção
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.waiting = Horda em {0}
|
wave.waiting = Horda em {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
|
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
|
||||||
@@ -262,15 +286,16 @@ map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
|
|||||||
workshop.update = Atualizar Item
|
workshop.update = Atualizar Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
|
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
|
||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Seleciona o que tu gostarias de fazer com este item.
|
||||||
workshop.info = Item Info
|
workshop.info = Item Info
|
||||||
changelog = Changelog (optional):
|
changelog = Changelog (optional):
|
||||||
eula = EULA do Steam
|
eula = EULA do Steam
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]A publicar...
|
||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Erro ao publicao os items: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir no Editor
|
editor.openin = Abrir no Editor
|
||||||
editor.oregen = Geração de minério
|
editor.oregen = Geração de minério
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Aviso!\nIsso Substitui um mapa existente.
|
|||||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||||
editor.exists = Já existe um mapa com este nome.
|
editor.exists = Já existe um mapa com este nome.
|
||||||
editor.selectmap = Selecione uma mapa para carregar:
|
editor.selectmap = Selecione uma mapa para carregar:
|
||||||
|
|
||||||
toolmode.replace = Substituir
|
toolmode.replace = Substituir
|
||||||
toolmode.replace.description = Desenha apenas em blocos sólidos.
|
toolmode.replace.description = Desenha apenas em blocos sólidos.
|
||||||
toolmode.replaceall = Substituir tudo
|
toolmode.replaceall = Substituir tudo
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Encher times
|
|||||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||||
toolmode.drawteams = Desenhar times
|
toolmode.drawteams = Desenhar times
|
||||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Geração aleatória
|
filter.noise = Geração aleatória
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Chão secundário
|
|||||||
filter.option.threshold2 = Margem secundária
|
filter.option.threshold2 = Margem secundária
|
||||||
filter.option.radius = Raio
|
filter.option.radius = Raio
|
||||||
filter.option.percentile = Percentual
|
filter.option.percentile = Percentual
|
||||||
|
|
||||||
width = Largura:
|
width = Largura:
|
||||||
height = Altura:
|
height = Altura:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -407,13 +435,14 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Refazer Tutorial
|
tutorial.retake = Refazer Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de mapa
|
mapeditor = Editor de mapa
|
||||||
|
|
||||||
abandon = Abandonar
|
abandon = Abandonar
|
||||||
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
|
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
|
||||||
locked = Trancado
|
locked = Trancado
|
||||||
complete = [LIGHT_GRAY]Completo:
|
complete = [LIGHT_GRAY]Completo:
|
||||||
requirement.wave = Reach Wave {0} in {1}
|
requirement.wave = Ronda alcançada {0} / {1}
|
||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destruir Núcleo Inimigo em {0}
|
||||||
requirement.unlock = Unlock {0}
|
requirement.unlock = Destrava {0}
|
||||||
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Melhor: {0}
|
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||||
launch = Lançar
|
launch = Lançar
|
||||||
@@ -424,19 +453,20 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
|
|||||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Blocos banidos
|
||||||
addall = Add All
|
addall = Adiciona tudo
|
||||||
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
|
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
|
||||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
||||||
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
zone.config.unlocked = Loadout destravada:[lightgray]\n{0}
|
||||||
zone.resources = Recursos detectados:
|
zone.resources = Recursos detectados:
|
||||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||||
zone.objective.survival = Sobreviver
|
zone.objective.survival = Sobreviver
|
||||||
zone.objective.attack = Destruir o núcleo inimigo
|
zone.objective.attack = Destruir o núcleo inimigo
|
||||||
add = Adicionar...
|
add = Adicionar...
|
||||||
boss.health = Saúde do chefe
|
boss.health = Saúde do chefe
|
||||||
|
|
||||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||||
error.unreachable = Servidor inalcançável.
|
error.unreachable = Servidor inalcançável.
|
||||||
error.invalidaddress = Endereço inválido.
|
error.invalidaddress = Endereço inválido.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = Ficheiro de mapa não encontrado!
|
|||||||
error.io = Erro I/O de internet.
|
error.io = Erro I/O de internet.
|
||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
|
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
|
||||||
|
|
||||||
zone.groundZero.name = Marco zero
|
zone.groundZero.name = Marco zero
|
||||||
zone.desertWastes.name = Ruínas do Deserto
|
zone.desertWastes.name = Ruínas do Deserto
|
||||||
zone.craters.name = As crateras
|
zone.craters.name = As crateras
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Planícies de sal
|
|||||||
zone.impact0078.name = Impacto 0078
|
zone.impact0078.name = Impacto 0078
|
||||||
zone.crags.name = Penhascos
|
zone.crags.name = Penhascos
|
||||||
zone.fungalPass.name = Passagem Fúngica
|
zone.fungalPass.name = Passagem Fúngica
|
||||||
|
|
||||||
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
|
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
|
||||||
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
|
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
|
||||||
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido.
|
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Uma antiga instalação para produção e proc
|
|||||||
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
|
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Linguagem
|
settings.language = Linguagem
|
||||||
settings.data = Dados do jogo
|
settings.data = Dados do jogo
|
||||||
settings.reset = Restaurar Padrões
|
settings.reset = Restaurar Padrões
|
||||||
settings.rebind = Religar
|
settings.rebind = Religar
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Controles
|
settings.controls = Controles
|
||||||
settings.game = Jogo
|
settings.game = Jogo
|
||||||
settings.sound = Som
|
settings.sound = Som
|
||||||
@@ -487,8 +521,8 @@ settings.cleardata = Apagar dados...
|
|||||||
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
|
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
|
||||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||||
paused = Pausado
|
paused = Pausado
|
||||||
clear = Clear
|
clear = Limpar
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banido
|
||||||
yes = Sim
|
yes = Sim
|
||||||
no = Não
|
no = Não
|
||||||
info.title = [accent]Informação
|
info.title = [accent]Informação
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = Imprecisão
|
|||||||
blocks.shots = Tiros
|
blocks.shots = Tiros
|
||||||
blocks.reload = Tiros por segundo
|
blocks.reload = Tiros por segundo
|
||||||
blocks.ammo = Munição
|
blocks.ammo = Munição
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.drillspeed = Velocidade da broca: {0}/s
|
bar.drillspeed = Velocidade da broca: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Aquecimento
|
|||||||
bar.power = Poder
|
bar.power = Poder
|
||||||
bar.progress = Progresso da construção
|
bar.progress = Progresso da construção
|
||||||
bar.spawned = Unidades: {0}/{1}
|
bar.spawned = Unidades: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dano
|
bullet.damage = [stat]{0}[lightgray] dano
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]Congelamento
|
|||||||
bullet.tarred = [stat]Grudento
|
bullet.tarred = [stat]Grudento
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
unit.powersecond = Unidades de energia/segundo
|
unit.powersecond = Unidades de energia/segundo
|
||||||
unit.liquidsecond = Unidades de líquido/segundo
|
unit.liquidsecond = Unidades de líquido/segundo
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = por segundo
|
|||||||
unit.timesspeed = x Velocidade
|
unit.timesspeed = x Velocidade
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = itens
|
unit.items = itens
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Geral
|
category.general = Geral
|
||||||
category.power = Poder
|
category.power = Poder
|
||||||
category.liquids = Líquidos
|
category.liquids = Líquidos
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Sombras
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Filtragem linear
|
setting.linear.name = Filtragem linear
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Balanço do Ecrã
|
|||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de autogravamento
|
setting.saveinterval.name = Intervalo de autogravamento
|
||||||
setting.seconds = {0} Segundos
|
setting.seconds = {0} Segundos
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Ecrã inteiro
|
setting.fullscreen.name = Ecrã inteiro
|
||||||
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
|
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
@@ -620,10 +666,10 @@ setting.crashreport.name = Enviar denuncias de crash anonimas
|
|||||||
setting.savecreate.name = Criar gravamentos automaticamente
|
setting.savecreate.name = Criar gravamentos automaticamente
|
||||||
setting.publichost.name = Visibilidade do jogo público
|
setting.publichost.name = Visibilidade do jogo público
|
||||||
setting.chatopacity.name = Opacidade do chat
|
setting.chatopacity.name = Opacidade do chat
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Opacidade do Power Laser
|
||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||||
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancelar e sair
|
uiscale.cancel = Cancelar e sair
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -635,18 +681,38 @@ category.multiplayer.name = Multijogador
|
|||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Reunir
|
command.rally = Reunir
|
||||||
command.retreat = Recuar
|
command.retreat = Recuar
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Limpar Edificio
|
keybind.clear_building.name = Limpar Edificio
|
||||||
keybind.press = Pressione uma tecla...
|
keybind.press = Pressione uma tecla...
|
||||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||||
keybind.screenshot.name = Captura do mapa
|
keybind.screenshot.name = Captura do mapa
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = mover_x
|
keybind.move_x.name = mover_x
|
||||||
keybind.move_y.name = mover_y
|
keybind.move_y.name = mover_y
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.dash.name = Correr
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_menu.name = Menu esquemático
|
||||||
|
keybind.schematic_flip_x.name = Rodar esquema X
|
||||||
|
keybind.schematic_flip_y.name = Rodar esquema Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Alterar ecrã inteiro
|
keybind.fullscreen.name = Alterar ecrã inteiro
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = Selecionar
|
||||||
keybind.diagonal_placement.name = Colocação diagonal
|
keybind.diagonal_placement.name = Colocação diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
keybind.break_block.name = Quebrar bloco
|
keybind.break_block.name = Quebrar bloco
|
||||||
@@ -655,21 +721,20 @@ keybind.shoot.name = Atirar
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pausar
|
keybind.pause.name = Pausar
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pausar/Resumir construção
|
||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.dash.name = Correr
|
|
||||||
keybind.chat.name = Conversa
|
keybind.chat.name = Conversa
|
||||||
keybind.player_list.name = Lista_de_jogadores
|
keybind.player_list.name = Lista_de_jogadores
|
||||||
keybind.console.name = console
|
keybind.console.name = console
|
||||||
keybind.rotate.name = Girar
|
keybind.rotate.name = Girar
|
||||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
keybind.rotateplaced.name = Rodar existente (Hold)
|
||||||
keybind.toggle_menus.name = Ativar menus
|
keybind.toggle_menus.name = Ativar menus
|
||||||
keybind.chat_history_prev.name = Historico do chat anterior
|
keybind.chat_history_prev.name = Histórico do chat anterior
|
||||||
keybind.chat_history_next.name = Historico do proximo chat
|
keybind.chat_history_next.name = Histórico do proximo chat
|
||||||
keybind.chat_scroll.name = Rolar chat
|
keybind.chat_scroll.name = Rolar chat
|
||||||
keybind.drop_unit.name = Soltar unidade
|
keybind.drop_unit.name = Soltar unidade
|
||||||
keybind.zoom_minimap.name = Zoom do minimapa
|
keybind.zoom_minimap.name = Zoom do minimapa
|
||||||
mode.help.title = Descrição dos modos
|
mode.help.title = Descrição dos mods
|
||||||
mode.survival.name = Sobrevivência
|
mode.survival.name = Sobrevivência
|
||||||
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = Lutar contra outros jogadores locais.
|
|||||||
mode.attack.name = Ataque
|
mode.attack.name = Ataque
|
||||||
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
||||||
mode.custom = Regras personalizadas
|
mode.custom = Regras personalizadas
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = Recursos de IA Infinitos
|
|||||||
rules.unitdrops = Unidade solta
|
rules.unitdrops = Unidade solta
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
||||||
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Recursos e Construções
|
|||||||
rules.title.player = Jogadores
|
rules.title.player = Jogadores
|
||||||
rules.title.enemy = Inimigos
|
rules.title.enemy = Inimigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Itens
|
content.item.name = Itens
|
||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Tridente
|
|||||||
mech.trident-ship.weapon = Carga de bombas
|
mech.trident-ship.weapon = Carga de bombas
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Repetidor de fogo
|
mech.glaive-ship.weapon = Repetidor de fogo
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = Distribuidor
|
|||||||
block.sorter.name = Ordenador
|
block.sorter.name = Ordenador
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
block.phase-weaver.name = Palheta de fase
|
block.phase-weaver.name = Palheta de fase
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifuga de carvão
|
|||||||
block.power-node.name = Célula de energia
|
block.power-node.name = Célula de energia
|
||||||
block.power-node-large.name = Célula de energia Grande
|
block.power-node-large.name = Célula de energia Grande
|
||||||
block.surge-tower.name = Torre de surto
|
block.surge-tower.name = Torre de surto
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Bateria
|
block.battery.name = Bateria
|
||||||
block.battery-large.name = Bateria Grande
|
block.battery-large.name = Bateria Grande
|
||||||
block.combustion-generator.name = Gerador a combustão
|
block.combustion-generator.name = Gerador a combustão
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecânica
|
|||||||
block.item-source.name = Criador de itens
|
block.item-source.name = Criador de itens
|
||||||
block.item-void.name = Destruidor de itens
|
block.item-void.name = Destruidor de itens
|
||||||
block.liquid-source.name = Criador de líquidos
|
block.liquid-source.name = Criador de líquidos
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Anulador de energia
|
block.power-void.name = Anulador de energia
|
||||||
block.power-source.name = Criador de energia
|
block.power-source.name = Criador de energia
|
||||||
block.unloader.name = Descarregador
|
block.unloader.name = Descarregador
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fábrica de mech Fortress
|
|||||||
block.revenant-factory.name = Fábrica de lutadores Revenant
|
block.revenant-factory.name = Fábrica de lutadores Revenant
|
||||||
block.repair-point.name = Ponto de Reparo
|
block.repair-point.name = Ponto de Reparo
|
||||||
block.pulse-conduit.name = Cano de Pulso
|
block.pulse-conduit.name = Cano de Pulso
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Cano de Fase
|
block.phase-conduit.name = Cano de Fase
|
||||||
block.liquid-router.name = Roteador de Líquido
|
block.liquid-router.name = Roteador de Líquido
|
||||||
block.liquid-tank.name = Tanque de Líquido
|
block.liquid-tank.name = Tanque de Líquido
|
||||||
@@ -981,8 +1060,8 @@ unit.eradicator.name = Erradicador
|
|||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Ceifador
|
unit.reaper.name = Ceifador
|
||||||
tutorial.next = [lightgray]<Toque para continuar>
|
tutorial.next = [lightgray]<Toque para continuar>
|
||||||
tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
|
tutorial.intro = Entraste no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro.mobile = Entraste no[scarlet] Mindustry Tutorial.[]\nPasse o dedo na tela para mover.\n[accent]Use 2 dedos [] para manipular o zoom.\nComeça por by[accent] minerar cobre[].Aproxime-se dele e toque uma veia de minério de cobre perto do seu núcleo para fazer isso.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
|
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
|
||||||
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
|
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
|
||||||
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
|
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.
|
|||||||
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
|
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
|
||||||
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
|
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
|
||||||
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
|
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
|
||||||
|
|
||||||
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
||||||
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos.
|
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos.
|
||||||
item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos.
|
item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Infinitivamente da energia. Apenas caixa de are
|
|||||||
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
||||||
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
||||||
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.
|
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.
|
||||||
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
|
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
|
||||||
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
|
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Uma bomba avançada. Bombeia mais líquido, mas
|
|||||||
block.thermal-pump.description = A bomba final.
|
block.thermal-pump.description = A bomba final.
|
||||||
block.conduit.description = Bloco básico de transporte de líquidos. Move líquidos para a frente. Usado em conjunto com bombas e outros canos.
|
block.conduit.description = Bloco básico de transporte de líquidos. Move líquidos para a frente. Usado em conjunto com bombas e outros canos.
|
||||||
block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rápido e armazena mais que os canos padrões.
|
block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rápido e armazena mais que os canos padrões.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidos de uma fonte para multiplos alvos.
|
block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidos de uma fonte para multiplos alvos.
|
||||||
block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais.
|
block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais.
|
||||||
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Útil em situações em que há dois cano carregando liquidos diferentes até localizações diferentes.
|
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Útil em situações em que há dois cano carregando liquidos diferentes até localizações diferentes.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa e
|
|||||||
block.power-node.description = Transmite energia para células conectadas. A célula vai receber energia ou alimentar qualquer bloco adjacente.
|
block.power-node.description = Transmite energia para células conectadas. A célula vai receber energia ou alimentar qualquer bloco adjacente.
|
||||||
block.power-node-large.description = Uma célula de energia avançada com maior alcance e mais conexões.
|
block.power-node-large.description = Uma célula de energia avançada com maior alcance e mais conexões.
|
||||||
block.surge-tower.description = Uma célula de energia com um extremo alcance mas com menos conexões disponíveis.
|
block.surge-tower.description = Uma célula de energia com um extremo alcance mas com menos conexões disponíveis.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Armazena energia em tempos de energia excedente. Libera energia em tempos de déficit.
|
block.battery.description = Armazena energia em tempos de energia excedente. Libera energia em tempos de déficit.
|
||||||
block.battery-large.description = Guarda muito mais energia que uma beteria comum.
|
block.battery-large.description = Guarda muito mais energia que uma beteria comum.
|
||||||
block.combustion-generator.description = Gera energia usando combustível ou petróleo.
|
block.combustion-generator.description = Gera energia usando combustível ou petróleo.
|
||||||
@@ -29,6 +29,13 @@ load.system = Система
|
|||||||
load.mod = Модификации
|
load.mod = Модификации
|
||||||
load.scripts = Скрипты
|
load.scripts = Скрипты
|
||||||
|
|
||||||
|
be.update = Доступна новая сборка Bleeding Edge:
|
||||||
|
be.update.confirm = Загрузить её и перезапустить игру сейчас?
|
||||||
|
be.updating = Обновляется...
|
||||||
|
be.ignore = Игнорировать
|
||||||
|
be.noupdates = Обновления не найдены.
|
||||||
|
be.check = Проверить обновления
|
||||||
|
|
||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Сохранить схему...
|
schematic.add = Сохранить схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
@@ -115,7 +122,7 @@ mod.import.github = Импортировать мод с GitHub
|
|||||||
mod.item.remove = Этот предмет является частью модификации [accent]«{0}»[]. Чтобы удалить его, удалите саму модификацию.
|
mod.item.remove = Этот предмет является частью модификации [accent]«{0}»[]. Чтобы удалить его, удалите саму модификацию.
|
||||||
mod.remove.confirm = Эта модификация будет удалена.
|
mod.remove.confirm = Эта модификация будет удалена.
|
||||||
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
||||||
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
|
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или она больше не установлена. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
|
||||||
mod.preview.missing = Перед публикацией этой модификации в Мастерской, Вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова.
|
mod.preview.missing = Перед публикацией этой модификации в Мастерской, Вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова.
|
||||||
mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации.
|
mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации.
|
||||||
mod.scripts.unsupported = Ваше устройство не поддерживает скрипты в модификациях. Некоторые модификации могут работать некорректно.
|
mod.scripts.unsupported = Ваше устройство не поддерживает скрипты в модификациях. Некоторые модификации могут работать некорректно.
|
||||||
@@ -148,6 +155,7 @@ server.kicked.nameEmpty = Выбранное Вами имя недопусти
|
|||||||
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
||||||
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
||||||
server.kicked.gameover = Игра окончена!
|
server.kicked.gameover = Игра окончена!
|
||||||
|
server.kicked.serverRestarting = Сервер перезапускается.
|
||||||
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
|
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
|
||||||
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли Вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что Вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
|
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли Вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что Вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
|
||||||
join.info = Здесь Вы можете ввести [accent]IP-адрес сервера[] для подключения или открыть [accent]локальную сеть[] для подключения к другим серверам.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Примечание: это НЕ автоматический глобальный список серверов; если Вы хотите подключиться к кому-то по IP, вам нужно спросить у хоста его IP-адрес.
|
join.info = Здесь Вы можете ввести [accent]IP-адрес сервера[] для подключения или открыть [accent]локальную сеть[] для подключения к другим серверам.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Примечание: это НЕ автоматический глобальный список серверов; если Вы хотите подключиться к кому-то по IP, вам нужно спросить у хоста его IP-адрес.
|
||||||
@@ -249,7 +257,7 @@ data.import.confirm = Импорт внешних данных сотрёт[scar
|
|||||||
classic.export = Экспортировать данные классической версии
|
classic.export = Экспортировать данные классической версии
|
||||||
classic.export.text = [accent]Mindustry[] получил глобальное обновление.\nБыло обнаружено Классическое (версия 3.5 сборка 40) сохранение или карта. Вы хотите экспортировать эти сохранения в домашнюю папку вашего телефона, для использования в приложении Mindustry Classic?
|
classic.export.text = [accent]Mindustry[] получил глобальное обновление.\nБыло обнаружено Классическое (версия 3.5 сборка 40) сохранение или карта. Вы хотите экспортировать эти сохранения в домашнюю папку вашего телефона, для использования в приложении Mindustry Classic?
|
||||||
quit.confirm = Вы уверены, что хотите выйти?
|
quit.confirm = Вы уверены, что хотите выйти?
|
||||||
quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки→Игра→Открыть обучение.[]
|
quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки->Игра->Открыть обучение.[]
|
||||||
loading = [accent]Загрузка…
|
loading = [accent]Загрузка…
|
||||||
reloading = [accent]Перезагрузка модификаций...
|
reloading = [accent]Перезагрузка модификаций...
|
||||||
saving = [accent]Сохранение…
|
saving = [accent]Сохранение…
|
||||||
@@ -263,7 +271,7 @@ wave.waveInProgress = [lightgray]Волна продолжается
|
|||||||
waiting = [lightgray]Ожидание…
|
waiting = [lightgray]Ожидание…
|
||||||
waiting.players = Ожидание игроков…
|
waiting.players = Ожидание игроков…
|
||||||
wave.enemies = Враги: [lightgray]{0}
|
wave.enemies = Враги: [lightgray]{0}
|
||||||
wave.enemy = Остался {0} [lightgray]враг[]
|
wave.enemy = Остался [lightgray]{0}[] враг
|
||||||
loadimage = Загрузить изображение
|
loadimage = Загрузить изображение
|
||||||
saveimage = Сохранить изображение
|
saveimage = Сохранить изображение
|
||||||
unknown = Неизвестно
|
unknown = Неизвестно
|
||||||
@@ -635,6 +643,7 @@ setting.screenshake.name = Тряска экрана
|
|||||||
setting.effects.name = Эффекты
|
setting.effects.name = Эффекты
|
||||||
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
||||||
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
|
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
|
||||||
|
setting.coreselect.name = Разрешить выделение ядер в схемах
|
||||||
setting.sensitivity.name = Чувствительность контроллера
|
setting.sensitivity.name = Чувствительность контроллера
|
||||||
setting.saveinterval.name = Интервал сохранения
|
setting.saveinterval.name = Интервал сохранения
|
||||||
setting.seconds = {0} секунд
|
setting.seconds = {0} секунд
|
||||||
@@ -659,7 +668,7 @@ setting.publichost.name = Общедоступность игры
|
|||||||
setting.chatopacity.name = Непрозрачность чата
|
setting.chatopacity.name = Непрозрачность чата
|
||||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||||
setting.playerchat.name = Отображать облака чата над игроками
|
setting.playerchat.name = Отображать облака чата над игроками
|
||||||
public.confirm = Вы хотите, чтобы Ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к Вашем играм.\n[lightgray]Позже, это можно будет изменить в Настройки→Игра→Общедоступность игры.
|
public.confirm = Вы хотите, чтобы Ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к Вашем играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
|
||||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд…
|
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд…
|
||||||
uiscale.cancel = Отменить & Выйти
|
uiscale.cancel = Отменить & Выйти
|
||||||
@@ -746,6 +755,7 @@ rules.enemyCheat = Бесконечные ресурсы ИИ (красная к
|
|||||||
rules.unitdrops = Ресурсы за уничтожение боев. ед.
|
rules.unitdrops = Ресурсы за уничтожение боев. ед.
|
||||||
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
|
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
|
||||||
rules.unithealthmultiplier = Множитель здоровья боев. ед.
|
rules.unithealthmultiplier = Множитель здоровья боев. ед.
|
||||||
|
rules.blockhealthmultiplier = Множитель здоровья блоков
|
||||||
rules.playerhealthmultiplier = Множитель здоровья игрока
|
rules.playerhealthmultiplier = Множитель здоровья игрока
|
||||||
rules.playerdamagemultiplier = Множитель урона игрока
|
rules.playerdamagemultiplier = Множитель урона игрока
|
||||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||||
@@ -780,7 +790,7 @@ item.graphite.name = Графит
|
|||||||
item.titanium.name = Титан
|
item.titanium.name = Титан
|
||||||
item.thorium.name = Торий
|
item.thorium.name = Торий
|
||||||
item.silicon.name = Кремний
|
item.silicon.name = Кремний
|
||||||
item.plastanium.name = Пластаний
|
item.plastanium.name = Пластан
|
||||||
item.phase-fabric.name = Фазовая ткань
|
item.phase-fabric.name = Фазовая ткань
|
||||||
item.surge-alloy.name = Кинетический сплав
|
item.surge-alloy.name = Кинетический сплав
|
||||||
item.spore-pod.name = Споровый стручок
|
item.spore-pod.name = Споровый стручок
|
||||||
@@ -858,8 +868,6 @@ block.kiln.name = Печь
|
|||||||
block.graphite-press.name = Графитный пресс
|
block.graphite-press.name = Графитный пресс
|
||||||
block.multi-press.name = Мульти-пресс
|
block.multi-press.name = Мульти-пресс
|
||||||
block.constructing = {0} [lightgray](Строится)
|
block.constructing = {0} [lightgray](Строится)
|
||||||
block.signal = [lightgray]Сигнал: {0}
|
|
||||||
block.editsignal = Сигнал
|
|
||||||
block.spawn.name = Точка появления врагов
|
block.spawn.name = Точка появления врагов
|
||||||
block.core-shard.name = Ядро: «Осколок»
|
block.core-shard.name = Ядро: «Осколок»
|
||||||
block.core-foundation.name = Ядро: «Штаб»
|
block.core-foundation.name = Ядро: «Штаб»
|
||||||
@@ -908,8 +916,8 @@ block.copper-wall.name = Медная стена
|
|||||||
block.copper-wall-large.name = Большая медная стена
|
block.copper-wall-large.name = Большая медная стена
|
||||||
block.titanium-wall.name = Титановая стена
|
block.titanium-wall.name = Титановая стена
|
||||||
block.titanium-wall-large.name = Большая титановая стена
|
block.titanium-wall-large.name = Большая титановая стена
|
||||||
block.plastanium-wall.name = Пластаниевая стена
|
block.plastanium-wall.name = Пластановая стена
|
||||||
block.plastanium-wall-large.name = Большая пластаниевая стена
|
block.plastanium-wall-large.name = Большая пластановая стена
|
||||||
block.phase-wall.name = Фазовая стена
|
block.phase-wall.name = Фазовая стена
|
||||||
block.phase-wall-large.name = Большая фазовая стена
|
block.phase-wall-large.name = Большая фазовая стена
|
||||||
block.thorium-wall.name = Ториевая стена
|
block.thorium-wall.name = Ториевая стена
|
||||||
@@ -970,6 +978,7 @@ block.mechanical-pump.name = Механическая помпа
|
|||||||
block.item-source.name = Источник предметов
|
block.item-source.name = Источник предметов
|
||||||
block.item-void.name = Предметный вакуум
|
block.item-void.name = Предметный вакуум
|
||||||
block.liquid-source.name = Источник жидкостей
|
block.liquid-source.name = Источник жидкостей
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Энергетический вакуум
|
block.power-void.name = Энергетический вакуум
|
||||||
block.power-source.name = Источник энергии
|
block.power-source.name = Источник энергии
|
||||||
block.unloader.name = Разгрузчик
|
block.unloader.name = Разгрузчик
|
||||||
@@ -980,7 +989,7 @@ block.salvo.name = Залп
|
|||||||
block.ripple.name = Рябь
|
block.ripple.name = Рябь
|
||||||
block.phase-conveyor.name = Фазовый конвейер
|
block.phase-conveyor.name = Фазовый конвейер
|
||||||
block.bridge-conveyor.name = Мостовой конвейер
|
block.bridge-conveyor.name = Мостовой конвейер
|
||||||
block.plastanium-compressor.name = Пластаниевый компрессор
|
block.plastanium-compressor.name = Пластановый компрессор
|
||||||
block.pyratite-mixer.name = Мешалка пиротита
|
block.pyratite-mixer.name = Мешалка пиротита
|
||||||
block.blast-mixer.name = Мешалка взрывчатой смеси
|
block.blast-mixer.name = Мешалка взрывчатой смеси
|
||||||
block.solar-panel.name = Солнечная панель
|
block.solar-panel.name = Солнечная панель
|
||||||
@@ -1080,17 +1089,17 @@ item.sand.description = Обычный материал, который широ
|
|||||||
item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов.
|
item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов.
|
||||||
item.titanium.description = Редкий сверхлёгкий металл, широко используемый для транспортировки жидкостей, буров и авиации.
|
item.titanium.description = Редкий сверхлёгкий металл, широко используемый для транспортировки жидкостей, буров и авиации.
|
||||||
item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива.
|
item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива.
|
||||||
item.scrap.description = Остатки старых сооружений и подразделений. Содержит небольшие количества многих различных металлов.
|
item.scrap.description = Остатки старых сооружений и боевых единиц. Содержит небольшие количества многих различных металлов.
|
||||||
item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах.
|
item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах.
|
||||||
item.plastanium.description = Лёгкий, пластичный материал, используемый в продвинутой авиации и осколочных боеприпасах.
|
item.plastanium.description = Лёгкий, пластичный материал, используемый в продвинутой авиации и осколочных боеприпасах.
|
||||||
item.phase-fabric.description = Практически невесомое вещество, используемое в передовой электронике и технологиях самовосстановления.
|
item.phase-fabric.description = Практически невесомое вещество, используемое в передовой электронике и технологиях самовосстановления.
|
||||||
item.surge-alloy.description = Современный сплав с уникальными электрическими свойствами.
|
item.surge-alloy.description = Современный сплав с уникальными электрическими свойствами.
|
||||||
item.spore-pod.description = Стручок синтетических спор, синтезированных из атмосферных концентраций для промышленных целей. Используется для превращения в нефть, взрывчатые вещества и топливо.
|
item.spore-pod.description = Стручок спор, синтезированных из атмосферных концентраций для промышленных целей. Используется для переработки в нефть, взрывчатые вещества или топливо.
|
||||||
item.blast-compound.description = Нестабильный соединение, используемый в бомбах и взрывчатых веществах. Синтезируется из стручков спор и других летучих веществ. Использовать в качестве топлива не рекомендуется.
|
item.blast-compound.description = Нестабильное соединение, используемое в бомбах и взрывчатых веществах. Синтезируется из стручков спор и других летучих веществ. Использовать в качестве топлива не рекомендуется.
|
||||||
item.pyratite.description = Чрезвычайно огнеопасное вещество, используемое в зажигательном оружии.
|
item.pyratite.description = Чрезвычайно огнеопасное вещество, используемое в зажигательном оружии.
|
||||||
liquid.water.description = Самая полезная жидкость. Обычно используется для охлаждения машин и переработки отходов.
|
liquid.water.description = Самая полезная жидкость. Обычно используется для охлаждения машин и переработки отходов.
|
||||||
liquid.slag.description = Всевозможно различные типы расплавленного металла, смешанные вместе. Может быть разделен на составляющие его минералы или распылён на вражеских боевые единицы в качестве оружия.
|
liquid.slag.description = Всевозможно различные типы расплавленного металла, смешанные вместе. Может быть разделен на составляющие его минералы или распылён на вражеских боевые единицы в качестве оружия.
|
||||||
liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь в качестве топлива или распылена и подожжена как оружие.
|
liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь для использования в качестве топлива или распылена и подожжена как оружие.
|
||||||
liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой теплоёмкостью. Широко используется в качестве охлаждающей жидкости.
|
liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой теплоёмкостью. Широко используется в качестве охлаждающей жидкости.
|
||||||
mech.alpha-mech.description = Стандартный управляемый мех. Основан на «Кинжале», с улучшенной броней и строительными возможностями. Имеет больший урон, чем «Дротик».
|
mech.alpha-mech.description = Стандартный управляемый мех. Основан на «Кинжале», с улучшенной броней и строительными возможностями. Имеет больший урон, чем «Дротик».
|
||||||
mech.delta-mech.description = Быстрый, легко бронированный мех, созданный для ударов «атакуй и беги». Наносит мало урона по строениям, но может очень быстро убить большие группы вражеских орудий с помощью дуговых молний.
|
mech.delta-mech.description = Быстрый, легко бронированный мех, созданный для ударов «атакуй и беги». Наносит мало урона по строениям, но может очень быстро убить большие группы вражеских орудий с помощью дуговых молний.
|
||||||
@@ -1110,13 +1119,13 @@ unit.fortress.description = Тяжёлый артиллерийский мех.
|
|||||||
unit.eruptor.description = Тяжёлый мех, предназначенный для разрушения строений. Выстреливает поток шлака по вражеским укреплениям, плавит их и поджигает летучие вещества.
|
unit.eruptor.description = Тяжёлый мех, предназначенный для разрушения строений. Выстреливает поток шлака по вражеским укреплениям, плавит их и поджигает летучие вещества.
|
||||||
unit.wraith.description = Быстрый перехватчик. Нацелен на генераторы энергии.
|
unit.wraith.description = Быстрый перехватчик. Нацелен на генераторы энергии.
|
||||||
unit.ghoul.description = Тяжёлый ковровый бомбардировщик. Проникает через вражеские структуры, нацеливаясь на критическую инфраструктуру.
|
unit.ghoul.description = Тяжёлый ковровый бомбардировщик. Проникает через вражеские структуры, нацеливаясь на критическую инфраструктуру.
|
||||||
unit.revenant.description = Тяжёлый, парящий массив, который вооружён ракетами.
|
unit.revenant.description = Тяжёлая летающая система реактивного залпового огня.
|
||||||
block.message.description = Сохраняет сообщение. Используется для связи между союзниками.
|
block.message.description = Сохраняет сообщение. Используется для связи между союзниками.
|
||||||
block.graphite-press.description = Сжимает куски угля в чистые листы графита.
|
block.graphite-press.description = Сжимает куски угля в чистые листы графита.
|
||||||
block.multi-press.description = Обновлённая версия графитовой печати. Использует воду и энергию для быстрой и эффективной переработки угля.
|
block.multi-press.description = Обновлённая версия графитового пресса. Использует воду и энергию для быстрой и эффективной обработки угля.
|
||||||
block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний.
|
block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний.
|
||||||
block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы.
|
block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы.
|
||||||
block.plastanium-compressor.description = Производит пластаний из нефти и титана.
|
block.plastanium-compressor.description = Производит пластан из нефти и титана.
|
||||||
block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы.
|
block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы.
|
||||||
block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава.
|
block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава.
|
||||||
block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок титана в криогеннную жидкость. Неотъемлемая часть при использования ториевого реактора
|
block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок титана в криогеннную жидкость. Неотъемлемая часть при использования ториевого реактора
|
||||||
@@ -1124,15 +1133,16 @@ block.blast-mixer.description = Раздавливает и смешивает
|
|||||||
block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит.
|
block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит.
|
||||||
block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна».
|
block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна».
|
||||||
block.separator.description = Разделяет шлак на его минеральные компоненты. Выводит охлажденный результат.
|
block.separator.description = Разделяет шлак на его минеральные компоненты. Выводит охлажденный результат.
|
||||||
block.spore-press.description = Сжимает капсулы спор под сильным давлением для синтеза масла.
|
block.spore-press.description = Сжимает капсулы спор под сильным давлением для синтеза нефти.
|
||||||
block.pulverizer.description = Измельчает металлолом в мелкий песок.
|
block.pulverizer.description = Измельчает металлолом в мелкий песок.
|
||||||
block.coal-centrifuge.description = Отвердевает нефть в куски угля.
|
block.coal-centrifuge.description = Отвердевает нефть в куски угля.
|
||||||
block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает.
|
block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает.
|
||||||
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
|
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
|
||||||
block.power-source.description = Бесконечно вводит энергию. Только песочница.
|
block.power-source.description = Бесконечно выводит энергию. Только песочница.
|
||||||
block.item-source.description = Бесконечно выводит элементы. Только песочница.
|
block.item-source.description = Бесконечно выводит элементы. Только песочница.
|
||||||
block.item-void.description = Уничтожает любые предметы. Только песочница.
|
block.item-void.description = Уничтожает любые предметы. Только песочница.
|
||||||
block.liquid-source.description = Бесконечно выводит жидкости. Только песочница.
|
block.liquid-source.description = Бесконечно выводит жидкости. Только песочница.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.
|
block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.
|
||||||
block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках.
|
block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках.
|
||||||
block.titanium-wall.description = Умеренно сильный защитный блок.\nОбеспечивает умеренную защиту от врагов.
|
block.titanium-wall.description = Умеренно сильный защитный блок.\nОбеспечивает умеренную защиту от врагов.
|
||||||
@@ -1150,9 +1160,9 @@ block.door-large.description = Большая дверь. Можно откры
|
|||||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости. Сохраняет средства защиты в целостности между волнами.\nОпционально использует кремний для увеличения дальности и эффективности.
|
block.mender.description = Периодически ремонтирует блоки в непосредственной близости. Сохраняет средства защиты в целостности между волнами.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||||
block.mend-projector.description = Обновлённая версия Регенератора. Ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
block.mend-projector.description = Обновлённая версия Регенератора. Ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
||||||
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
|
||||||
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и подразделения внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань может быть использована для увеличения размера щита.
|
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань может быть использована для увеличения размера щита.
|
||||||
block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидима для врага.
|
block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидима для врага.
|
||||||
block.conveyor.description = Базовый элемент транспортного блока. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть.
|
block.conveyor.description = Базовый транспортный блок. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть.
|
||||||
block.titanium-conveyor.description = Улучшенный транспортный блок. Перемещает предметы быстрее, чем стандартные конвейеры.
|
block.titanium-conveyor.description = Улучшенный транспортный блок. Перемещает предметы быстрее, чем стандартные конвейеры.
|
||||||
block.junction.description = Действует как мост для двух пересекающихся конвейерных лент. Полезен в ситуациях, когда два разных конвейера перевозят разные материалы в разные места.
|
block.junction.description = Действует как мост для двух пересекающихся конвейерных лент. Полезен в ситуациях, когда два разных конвейера перевозят разные материалы в разные места.
|
||||||
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы над 3 плитками любой местности или здания.
|
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы над 3 плитками любой местности или здания.
|
||||||
@@ -1162,7 +1172,7 @@ block.inverted-sorter.description = Работает с предметами т
|
|||||||
block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезен для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
|
block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезен для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
|
||||||
block.distributor.description = Расширенный маршрутизатор. Разделяет предметы до 7 других направлений в равной степени.
|
block.distributor.description = Расширенный маршрутизатор. Разделяет предметы до 7 других направлений в равной степени.
|
||||||
block.overflow-gate.description = Выводит предметы влево и вправо, только если передний путь заблокирован.
|
block.overflow-gate.description = Выводит предметы влево и вправо, только если передний путь заблокирован.
|
||||||
block.mass-driver.description = Самый продвинутый транспортного блока. Собирает несколько предметов и затем стреляет ими в другую катапульту на большом расстоянии. Требуется энергия для работы.
|
block.mass-driver.description = Самый продвинутый транспортный блок. Собирает несколько предметов и затем стреляет ими в другую катапульту на большом расстоянии. Требуется энергия для работы.
|
||||||
block.mechanical-pump.description = Дешёвый насос с низкой производительностью, но без энергопотребления.
|
block.mechanical-pump.description = Дешёвый насос с низкой производительностью, но без энергопотребления.
|
||||||
block.rotary-pump.description = Продвинутый насос. Качает больше жидкости, но требуют энергию.
|
block.rotary-pump.description = Продвинутый насос. Качает больше жидкости, но требуют энергию.
|
||||||
block.thermal-pump.description = Наилучший насос.
|
block.thermal-pump.description = Наилучший насос.
|
||||||
@@ -1171,9 +1181,9 @@ block.pulse-conduit.description = Улучшенный блок транспор
|
|||||||
block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nПротекает меньше.
|
block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nПротекает меньше.
|
||||||
block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей.
|
block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей.
|
||||||
block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков.
|
block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков.
|
||||||
block.liquid-junction.description = Действует как мост для двух пересекающихся каналов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места.
|
block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места.
|
||||||
block.bridge-conduit.description = Расширенный блок транспортировки жидкости. Позволяет транспортировать жидкости над 3 плитками любой местности или здания.
|
block.bridge-conduit.description = Расширенный блок транспортировки жидкости. Позволяет транспортировать жидкости над 3 плитками любой местности или здания.
|
||||||
block.phase-conduit.description = Расширенный блок транспортировки жидкости. Использует энергию для телепортации жидкостей в подключенный фазовый канал над несколькими плиткам.
|
block.phase-conduit.description = Расширенный блок транспортировки жидкости. Использует энергию для телепортации жидкостей в подключенный фазовый трубопровод над несколькими плиткам.
|
||||||
block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поставлять питание на любые соседние блоки.
|
block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поставлять питание на любые соседние блоки.
|
||||||
block.power-node-large.description = Усовершенствованный силовой узел с большей дальностью.
|
block.power-node-large.description = Усовершенствованный силовой узел с большей дальностью.
|
||||||
block.surge-tower.description = Силовой узел с очень большим радиусом действия, но меньшим количеством доступных соединений.
|
block.surge-tower.description = Силовой узел с очень большим радиусом действия, но меньшим количеством доступных соединений.
|
||||||
@@ -1187,12 +1197,12 @@ block.differential-generator.description = Генерирует большое
|
|||||||
block.rtg-generator.description = Простой, надежный генератор. Использует тепло распадающихся радиоактивных соединений для производства энергии с низкой скоростью.
|
block.rtg-generator.description = Простой, надежный генератор. Использует тепло распадающихся радиоактивных соединений для производства энергии с низкой скоростью.
|
||||||
block.solar-panel.description = Обеспечивает небольшое количество энергии от солнца.
|
block.solar-panel.description = Обеспечивает небольшое количество энергии от солнца.
|
||||||
block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели.
|
block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели.
|
||||||
block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности, при этом базовая энергия генерируется на полную мощность.
|
block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности торием, при этом базовая энергия генерируется при максимальном заполнении.
|
||||||
block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса.
|
block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса.
|
||||||
block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы бесконечно выводятся в медленном темпе. Способен добывать только базовые ресурсы.
|
block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы бесконечно выводятся в медленном темпе. Способен добывать только базовые ресурсы.
|
||||||
block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур.
|
block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур.
|
||||||
block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергии. Способен добывать торий.
|
block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергии. Способен добывать торий.
|
||||||
block.blast-drill.description = Самый продвинутый бура. Требует большое количества энергии.
|
block.blast-drill.description = Самый продвинутый бур. Требует большое количества энергии.
|
||||||
block.water-extractor.description = Выкачивает подземные воды. Используется в местах, где нет поверхностных вод.
|
block.water-extractor.description = Выкачивает подземные воды. Используется в местах, где нет поверхностных вод.
|
||||||
block.cultivator.description = Выращивает крошечные концентрации спор в атмосфере в готовые к использованию споры.
|
block.cultivator.description = Выращивает крошечные концентрации спор в атмосфере в готовые к использованию споры.
|
||||||
block.oil-extractor.description = Использует большое количество энергии, песка и воды для бурения, добывая нефть.
|
block.oil-extractor.description = Использует большое количество энергии, песка и воды для бурения, добывая нефть.
|
||||||
@@ -1215,7 +1225,7 @@ block.swarmer.description = Ракетная турель среднего ра
|
|||||||
block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу.
|
block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу.
|
||||||
block.fuse.description = Большая энергетическая турель ближнего радиуса действия. Выпускает три пронизывающих луча по ближайшим врагам.
|
block.fuse.description = Большая энергетическая турель ближнего радиуса действия. Выпускает три пронизывающих луча по ближайшим врагам.
|
||||||
block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния.
|
block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния.
|
||||||
block.cyclone.description = Большая противовоздушная и наземная турель. Стреляет разрывными снарядами по ближайшим врагам.
|
block.cyclone.description = Большая турель, которая может вести огонь по воздушным и наземным целям. Стреляет разрывными снарядами по ближайшим врагам.
|
||||||
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям.
|
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям.
|
||||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||||
block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Если вражеское ядро отсутствует, единицы будут патрулировать при команде [accent]атаки[].
|
block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Если вражеское ядро отсутствует, единицы будут патрулировать при команде [accent]атаки[].
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Unstable development builds
|
|||||||
link.trello.description = Officiell Trello tavla för plannerade funktioner
|
link.trello.description = Officiell Trello tavla för plannerade funktioner
|
||||||
link.itch.io.description = itch.io sida med nedladdningar
|
link.itch.io.description = itch.io sida med nedladdningar
|
||||||
link.google-play.description = Mindustry på Google Play
|
link.google-play.description = Mindustry på Google Play
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Officiell wiki-sida för Mindustry
|
link.wiki.description = Officiell wiki-sida för Mindustry
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp.
|
linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp.
|
||||||
screenshot = Skärmdump har sparats till {0}
|
screenshot = Skärmdump har sparats till {0}
|
||||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för .
|
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för .
|
||||||
@@ -18,12 +20,22 @@ gameover = Game Over
|
|||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]Nytt rekord!
|
highscore = [accent]Nytt rekord!
|
||||||
copied = Kopierad.
|
copied = Kopierad.
|
||||||
|
|
||||||
load.sound = Ljud
|
load.sound = Ljud
|
||||||
load.map = Kartor
|
load.map = Kartor
|
||||||
load.image = Bilder
|
load.image = Bilder
|
||||||
load.content = Innehåll
|
load.content = Innehåll
|
||||||
load.system = System
|
load.system = System
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
|
||||||
stat.wave = Besegrade vågor:[accent] {0}
|
stat.wave = Besegrade vågor:[accent] {0}
|
||||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
|
|||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Bläddra bland kartor
|
|||||||
continue = Fortsätt
|
continue = Fortsätt
|
||||||
maps.none = [lightgray]Inga kartor hittade!
|
maps.none = [lightgray]Inga kartor hittade!
|
||||||
invalid = Ogiltig
|
invalid = Ogiltig
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Förbereder konfiguration
|
preparingconfig = Förbereder konfiguration
|
||||||
preparingcontent = Förbereder innehåll
|
preparingcontent = Förbereder innehåll
|
||||||
uploadingcontent = Laddar upp innehåll
|
uploadingcontent = Laddar upp innehåll
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Laddar upp förhandsgranskningsfil
|
|||||||
committingchanges = Comitting Changes
|
committingchanges = Comitting Changes
|
||||||
done = Klar
|
done = Klar
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Om
|
about.button = Om
|
||||||
name = Namn:
|
name = Namn:
|
||||||
noname = Välj ett[accent] namn[] först.
|
noname = Välj ett[accent] namn[] först.
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Ditt namn är ogiltigt.
|
|||||||
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
|
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
|
||||||
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
|
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
|
|||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Pensel
|
editor.brush = Pensel
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.exists = A map with this name already exists.
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
|
||||||
toolmode.replace = Byt ut
|
toolmode.replace = Byt ut
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
toolmode.replaceall = Byt ut alla
|
toolmode.replaceall = Byt ut alla
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Fyll Lag
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Rita Lag
|
toolmode.drawteams = Rita Lag
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
|
||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Brus
|
filter.noise = Brus
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radie
|
filter.option.radius = Radie
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
width = Bredd:
|
width = Bredd:
|
||||||
height = Höjd:
|
height = Höjd:
|
||||||
menu = Meny
|
menu = Meny
|
||||||
@@ -407,6 +435,7 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Ta Om Tutorial
|
tutorial.retake = Ta Om Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
|
|
||||||
abandon = Ge upp
|
abandon = Ge upp
|
||||||
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
||||||
locked = Låst
|
locked = Låst
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Survive
|
|||||||
zone.objective.attack = Destroy Enemy Core
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Lägg till...
|
add = Lägg till...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
|
|
||||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
error.invalidaddress = Ogiltig adress.
|
error.invalidaddress = Ogiltig adress.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Okänt nätverksfel.
|
error.any = Okänt nätverksfel.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = Kratrar
|
zone.craters.name = Kratrar
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats
|
|||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
|||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Språk
|
settings.language = Språk
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
settings.reset = Återställ till Standardvärden
|
settings.reset = Återställ till Standardvärden
|
||||||
settings.rebind = Byt
|
settings.rebind = Byt
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Kontroller
|
settings.controls = Kontroller
|
||||||
settings.game = Spel
|
settings.game = Spel
|
||||||
settings.sound = Ljud
|
settings.sound = Ljud
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = Inaccuracy
|
|||||||
blocks.shots = Skott
|
blocks.shots = Skott
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammunition
|
blocks.ammo = Ammunition
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Hetta
|
|||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
bar.spawned = Units: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] skada
|
bullet.damage = [stat]{0}[lightgray] skada
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]freezing
|
|||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = block
|
unit.blocks = block
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /sek
|
|||||||
unit.timesspeed = x hastighet
|
unit.timesspeed = x hastighet
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = föremål
|
unit.items = föremål
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Allmänt
|
category.general = Allmänt
|
||||||
category.power = Energi
|
category.power = Energi
|
||||||
category.liquids = Vätskor
|
category.liquids = Vätskor
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Skuggor
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animerat Vatten
|
setting.animatedwater.name = Animerat Vatten
|
||||||
setting.animatedshields.name = Animerade Sköldar
|
setting.animatedshields.name = Animerade Sköldar
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Skärmskak
|
|||||||
setting.effects.name = Visa Effekter
|
setting.effects.name = Visa Effekter
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
setting.seconds = {0} Sekunder
|
setting.seconds = {0} Sekunder
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Fullskärm
|
setting.fullscreen.name = Fullskärm
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = Multiplayer
|
|||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Dash
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = Menu
|
|||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
|
|||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Vågtimer
|
rules.wavetimer = Vågtimer
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
|
|||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building
|
|||||||
rules.title.player = Spelare
|
rules.title.player = Spelare
|
||||||
rules.title.enemy = Fiender
|
rules.title.enemy = Fiender
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Föremål
|
content.item.name = Föremål
|
||||||
content.liquid.name = Vätskor
|
content.liquid.name = Vätskor
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Treudd
|
|||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
liquid.viscosity = [lightgray]Viskositet: {0}
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
liquid.temperature = [lightgray]Temperatur: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Sandbumling
|
block.sand-boulder.name = Sandbumling
|
||||||
block.grass.name = Gräs
|
block.grass.name = Gräs
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorterare
|
block.sorter.name = Sorterare
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Meddelande
|
block.message.name = Meddelande
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Överflödesgrind
|
block.overflow-gate.name = Överflödesgrind
|
||||||
block.silicon-smelter.name = Kiselsmältare
|
block.silicon-smelter.name = Kiselsmältare
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Kolcentrifug
|
|||||||
block.power-node.name = Energinod
|
block.power-node.name = Energinod
|
||||||
block.power-node-large.name = Stor Energinod
|
block.power-node-large.name = Stor Energinod
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Batteri
|
block.battery.name = Batteri
|
||||||
block.battery-large.name = Stort Batteri
|
block.battery-large.name = Stort Batteri
|
||||||
block.combustion-generator.name = Combustion Generator
|
block.combustion-generator.name = Combustion Generator
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump
|
|||||||
block.item-source.name = Föremålskälla
|
block.item-source.name = Föremålskälla
|
||||||
block.item-void.name = Föremålsförstörare
|
block.item-void.name = Föremålsförstörare
|
||||||
block.liquid-source.name = Vätskekälla
|
block.liquid-source.name = Vätskekälla
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Energiätare
|
block.power-void.name = Energiätare
|
||||||
block.power-source.name = Energikälla
|
block.power-source.name = Energikälla
|
||||||
block.unloader.name = Urladdare
|
block.unloader.name = Urladdare
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory
|
|||||||
block.revenant-factory.name = Revenant Fighter Factory
|
block.revenant-factory.name = Revenant Fighter Factory
|
||||||
block.repair-point.name = Repairationspunkt
|
block.repair-point.name = Repairationspunkt
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Phase Conduit
|
block.phase-conduit.name = Phase Conduit
|
||||||
block.liquid-router.name = Liquid Router
|
block.liquid-router.name = Liquid Router
|
||||||
block.liquid-tank.name = Vätsketank
|
block.liquid-tank.name = Vätsketank
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
|
|||||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
|
|||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
block.item-void.description = Destroys any items. Sandbox only.
|
block.item-void.description = Destroys any items. Sandbox only.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require
|
|||||||
block.thermal-pump.description = The ultimate pump.
|
block.thermal-pump.description = The ultimate pump.
|
||||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
|
|||||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = An advanced power node with greater range and more connections.
|
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = เวอร์ชั่นระหว่าง
|
|||||||
link.trello.description = Official Trello board for planned features
|
link.trello.description = Official Trello board for planned features
|
||||||
link.itch.io.description = itch.io page with PC downloads
|
link.itch.io.description = itch.io page with PC downloads
|
||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = Google Play store listing
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||||
screenshot = Screenshot บันทึกที่ {0}
|
screenshot = Screenshot บันทึกที่ {0}
|
||||||
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
||||||
@@ -25,6 +27,14 @@ load.image = รูป
|
|||||||
load.content = Content
|
load.content = Content
|
||||||
load.system = ระบบ
|
load.system = ระบบ
|
||||||
load.mod = มอด
|
load.mod = มอด
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = กำลังบันทึก Schematic...
|
schematic.add = กำลังบันทึก Schematic...
|
||||||
@@ -78,6 +88,7 @@ maps.browse = ค้นหาแมพ
|
|||||||
continue = ต่อ
|
continue = ต่อ
|
||||||
maps.none = [lightgray]ไม่มีแมพ!
|
maps.none = [lightgray]ไม่มีแมพ!
|
||||||
invalid = ไม่ถูกต้อง
|
invalid = ไม่ถูกต้อง
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = กำลังเตรียม Config
|
preparingconfig = กำลังเตรียม Config
|
||||||
preparingcontent = กำลังเตรียม Content
|
preparingcontent = กำลังเตรียม Content
|
||||||
uploadingcontent = กำลังอัปโหลด Content
|
uploadingcontent = กำลังอัปโหลด Content
|
||||||
@@ -97,18 +108,24 @@ mod.enabled = [lightgray]เปิดใช้งาน
|
|||||||
mod.disabled = [scarlet]ปิดใช้งาน
|
mod.disabled = [scarlet]ปิดใช้งาน
|
||||||
mod.disable = ปิดใช้งาน
|
mod.disable = ปิดใช้งาน
|
||||||
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
||||||
mod.enable = เปิดใช้งาน
|
mod.enable = เปิดใช้งาน
|
||||||
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
||||||
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
||||||
mod.import = นำเข้ามอด
|
mod.import = นำเข้ามอด
|
||||||
mod.import.github = นำเข้ามอดจาก Github
|
mod.import.github = นำเข้ามอดจาก Github
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = มอดนี้จะถูกลบ
|
mod.remove.confirm = มอดนี้จะถูกลบ
|
||||||
mod.author = [LIGHT_GRAY]ผู้สร้าง:[] {0}
|
mod.author = [LIGHT_GRAY]ผู้สร้าง:[] {0}
|
||||||
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
|
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
||||||
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = เกี่ยวกับ
|
about.button = เกี่ยวกับ
|
||||||
name = ชื่อ:
|
name = ชื่อ:
|
||||||
@@ -138,6 +155,7 @@ server.kicked.nameEmpty = ชื่อของคุณไม่สามาร
|
|||||||
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
|
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
|
||||||
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
|
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
|
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
|
||||||
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
|
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
|
||||||
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
|
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
|
||||||
@@ -170,7 +188,6 @@ server.outdated = [crimson]Server ล้าสมัย![]
|
|||||||
server.outdated.client = [crimson]Client ล้าสมัย![]
|
server.outdated.client = [crimson]Client ล้าสมัย![]
|
||||||
server.version = [gray]เวอร์ชั่น{0} {1}
|
server.version = [gray]เวอร์ชั่น{0} {1}
|
||||||
server.custombuild = [accent]Build
|
server.custombuild = [accent]Build
|
||||||
ที่กำหนดเอง
|
|
||||||
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
|
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
|
||||||
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
|
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
|
||||||
confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก?
|
confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก?
|
||||||
@@ -202,9 +219,7 @@ save.delete = ลบ
|
|||||||
save.export = ส่งออกเซฟ
|
save.export = ส่งออกเซฟ
|
||||||
save.import.invalid = [accent]เซฟนี้ไม่ถูกต้อง!
|
save.import.invalid = [accent]เซฟนี้ไม่ถูกต้อง!
|
||||||
save.import.fail = [crimson]ไม่สามารถนำเข้าเซฟ: [accent]{0}
|
save.import.fail = [crimson]ไม่สามารถนำเข้าเซฟ: [accent]{0}
|
||||||
ได้
|
|
||||||
save.export.fail = [crimson]ไม่สามารถส่งออกเซฟ: [accent]{0}
|
save.export.fail = [crimson]ไม่สามารถส่งออกเซฟ: [accent]{0}
|
||||||
ได้
|
|
||||||
save.import = นำเข้าเซฟ
|
save.import = นำเข้าเซฟ
|
||||||
save.newslot = ชื่อเซฟ:
|
save.newslot = ชื่อเซฟ:
|
||||||
save.rename = เปลี่ยนชื่อ
|
save.rename = เปลี่ยนชื่อ
|
||||||
@@ -497,6 +512,7 @@ settings.language = ภาษา
|
|||||||
settings.data = ข้อมูลเกม
|
settings.data = ข้อมูลเกม
|
||||||
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
|
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = การควบคุม
|
settings.controls = การควบคุม
|
||||||
settings.game = เกม
|
settings.game = เกม
|
||||||
settings.sound = เสียง
|
settings.sound = เสียง
|
||||||
@@ -563,7 +579,6 @@ bar.heat = ความร้อน
|
|||||||
bar.power = พลังงาน
|
bar.power = พลังงาน
|
||||||
bar.progress = ความคืบหน้าในการสร้าง
|
bar.progress = ความคืบหน้าในการสร้าง
|
||||||
bar.spawned = จำนวนยูนิตทั้งหมด: {0}/{1}
|
bar.spawned = จำนวนยูนิตทั้งหมด: {0}/{1}
|
||||||
ยูนิต
|
|
||||||
bar.input = นำเข้า
|
bar.input = นำเข้า
|
||||||
bar.output = ส่งออก
|
bar.output = ส่งออก
|
||||||
|
|
||||||
@@ -591,6 +606,8 @@ unit.persecond = /วินาที
|
|||||||
unit.timesspeed = เท่าเร็วขึ้น
|
unit.timesspeed = เท่าเร็วขึ้น
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = ไอเท็ม
|
unit.items = ไอเท็ม
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = ทั่วไป
|
category.general = ทั่วไป
|
||||||
category.power = พลังงาน
|
category.power = พลังงาน
|
||||||
category.liquids = ของเหลว
|
category.liquids = ของเหลว
|
||||||
@@ -612,7 +629,6 @@ setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
|||||||
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
||||||
setting.touchscreen.name = การควบคุมแบบหน้าจอสัมผัส
|
setting.touchscreen.name = การควบคุมแบบหน้าจอสัมผัส
|
||||||
setting.fpscap.name = FPS
|
setting.fpscap.name = FPS
|
||||||
สูงสุด
|
|
||||||
setting.fpscap.none = ไม่มี
|
setting.fpscap.none = ไม่มี
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = ขนาด UI[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
setting.uiscale.name = ขนาด UI[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
||||||
@@ -627,13 +643,16 @@ setting.screenshake.name = การสั่นของจอ
|
|||||||
setting.effects.name = แสดงเอฟเฟ็ค
|
setting.effects.name = แสดงเอฟเฟ็ค
|
||||||
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
||||||
setting.conveyorpathfinding.name = Pathfinding
|
setting.conveyorpathfinding.name = Pathfinding
|
||||||
ของการวางสายพาน
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = ความไวของตัวควบคุม
|
setting.sensitivity.name = ความไวของตัวควบคุม
|
||||||
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
|
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
|
||||||
setting.seconds = {0} วินาที
|
setting.seconds = {0} วินาที
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = เต็มจอ
|
setting.fullscreen.name = เต็มจอ
|
||||||
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
||||||
setting.fps.name = แสดง FPS และ Ping
|
setting.fps.name = แสดง FPS และ Ping
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
||||||
setting.minimap.name = แสดงมินิแมพ
|
setting.minimap.name = แสดงมินิแมพ
|
||||||
@@ -662,17 +681,36 @@ category.multiplayer.name = ผู้เล่นหลายคน
|
|||||||
command.attack = โจมตี
|
command.attack = โจมตี
|
||||||
command.rally = ชุมนุม
|
command.rally = ชุมนุม
|
||||||
command.retreat = ถอยกลับ
|
command.retreat = ถอยกลับ
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
|
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
|
||||||
keybind.press = กดปุ่มใดก็ได้...
|
keybind.press = กดปุ่มใดก็ได้...
|
||||||
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
||||||
keybind.screenshot.name = แมพ Screenshot
|
keybind.screenshot.name = แมพ Screenshot
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = เคลื่อนที่ในแกน x
|
keybind.move_x.name = เคลื่อนที่ในแกน x
|
||||||
keybind.move_y.name = เคลี่อนที่ในแกน y
|
keybind.move_y.name = เคลี่อนที่ในแกน y
|
||||||
keybind.mouse_move.name = ตามเม้าส์
|
keybind.mouse_move.name = ตามเม้าส์
|
||||||
|
keybind.dash.name = พุ่ง
|
||||||
keybind.schematic_select.name = เลือกภูมิภาค
|
keybind.schematic_select.name = เลือกภูมิภาค
|
||||||
keybind.schematic_menu.name = เมนู Schematic
|
keybind.schematic_menu.name = เมนู Schematic
|
||||||
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
|
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
|
||||||
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
|
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = เปิด/ปิด Fullscreen
|
keybind.fullscreen.name = เปิด/ปิด Fullscreen
|
||||||
keybind.select.name = เลือก/ยิง
|
keybind.select.name = เลือก/ยิง
|
||||||
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
||||||
@@ -680,13 +718,11 @@ keybind.pick.name = เลือกบล็อค
|
|||||||
keybind.break_block.name = ทุบบล็อค
|
keybind.break_block.name = ทุบบล็อค
|
||||||
keybind.deselect.name = ยกเลิกการเบือก
|
keybind.deselect.name = ยกเลิกการเบือก
|
||||||
keybind.shoot.name = ยิง
|
keybind.shoot.name = ยิง
|
||||||
keybind.zoom_hold.name = ซูม กดค้าง
|
|
||||||
keybind.zoom.name = ซูม
|
keybind.zoom.name = ซูม
|
||||||
keybind.menu.name = เมนู
|
keybind.menu.name = เมนู
|
||||||
keybind.pause.name = หยุดชั่วคราว
|
keybind.pause.name = หยุดชั่วคราว
|
||||||
keybind.pause_building.name = หยุด/สร้างต่อ
|
keybind.pause_building.name = หยุด/สร้างต่อ
|
||||||
keybind.minimap.name = มินิแมะ
|
keybind.minimap.name = มินิแมะ
|
||||||
keybind.dash.name = พุ่ง
|
|
||||||
keybind.chat.name = แชท
|
keybind.chat.name = แชท
|
||||||
keybind.player_list.name = รายชื่อผู้เล่น
|
keybind.player_list.name = รายชื่อผู้เล่น
|
||||||
keybind.console.name = คอนโซล์
|
keybind.console.name = คอนโซล์
|
||||||
@@ -711,6 +747,7 @@ mode.attack.description = ทำลายฐานของศัตรู ไ
|
|||||||
mode.custom = กฎแบบกำหนดเอง
|
mode.custom = กฎแบบกำหนดเอง
|
||||||
|
|
||||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = ตัวตั้งเวลา Wave
|
rules.wavetimer = ตัวตั้งเวลา Wave
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
@@ -718,6 +755,7 @@ rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากร
|
|||||||
rules.unitdrops = ยูนิตดรอป
|
rules.unitdrops = ยูนิตดรอป
|
||||||
rules.unitbuildspeedmultiplier = ตัวคูณความเร็วในการสร้างยูนิต
|
rules.unitbuildspeedmultiplier = ตัวคูณความเร็วในการสร้างยูนิต
|
||||||
rules.unithealthmultiplier = ตัวคูณเลือดของยูนิต
|
rules.unithealthmultiplier = ตัวคูณเลือดของยูนิต
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = ตัวคูณเลือดผู้เล่น
|
rules.playerhealthmultiplier = ตัวคูณเลือดผู้เล่น
|
||||||
rules.playerdamagemultiplier = ตัวคูณดาเมจผู้เล่น
|
rules.playerdamagemultiplier = ตัวคูณดาเมจผู้เล่น
|
||||||
rules.unitdamagemultiplier = ตัวคูณดาเมจยูนิต
|
rules.unitdamagemultiplier = ตัวคูณดาเมจยูนิต
|
||||||
@@ -736,6 +774,9 @@ rules.title.resourcesbuilding = ทรัพยากรและสิ่งก
|
|||||||
rules.title.player = ผู้เล่น
|
rules.title.player = ผู้เล่น
|
||||||
rules.title.enemy = ศัตรู
|
rules.title.enemy = ศัตรู
|
||||||
rules.title.unit = ยูนิต
|
rules.title.unit = ยูนิต
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = ไอเท็ม
|
content.item.name = ไอเท็ม
|
||||||
content.liquid.name = ของเหลว
|
content.liquid.name = ของเหลว
|
||||||
@@ -783,6 +824,7 @@ mech.trident-ship.name = ตรีศูล (Trident)
|
|||||||
mech.trident-ship.weapon = ตัวปล่อยระเบิด
|
mech.trident-ship.weapon = ตัวปล่อยระเบิด
|
||||||
mech.glaive-ship.name = เกลฟว์
|
mech.glaive-ship.name = เกลฟว์
|
||||||
mech.glaive-ship.weapon = รีพีตเตอร์ไฟ
|
mech.glaive-ship.weapon = รีพีตเตอร์ไฟ
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]ค่าการระเบิด: {0}%
|
item.explosiveness = [lightgray]ค่าการระเบิด: {0}%
|
||||||
item.flammability = [lightgray]ไวไฟ: {0}%
|
item.flammability = [lightgray]ไวไฟ: {0}%
|
||||||
item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}%
|
item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}%
|
||||||
@@ -897,6 +939,8 @@ block.distributor.name = เร้าเตอร์ขนาดใหญ่
|
|||||||
block.sorter.name = เครื่องแยก
|
block.sorter.name = เครื่องแยก
|
||||||
block.inverted-sorter.name = เครื่องแยกกลับด้าน
|
block.inverted-sorter.name = เครื่องแยกกลับด้าน
|
||||||
block.message.name = ตัวเก็บข้อความ
|
block.message.name = ตัวเก็บข้อความ
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = ประตูล้น
|
block.overflow-gate.name = ประตูล้น
|
||||||
block.silicon-smelter.name = เตาเผาซิลิก้อน
|
block.silicon-smelter.name = เตาเผาซิลิก้อน
|
||||||
block.phase-weaver.name = เครื่องทอเฟสต์
|
block.phase-weaver.name = เครื่องทอเฟสต์
|
||||||
@@ -934,6 +978,7 @@ block.mechanical-pump.name = ปั๊มเชิงกล
|
|||||||
block.item-source.name = จุดกำเนิดไอเท็ม
|
block.item-source.name = จุดกำเนิดไอเท็ม
|
||||||
block.item-void.name = จุดลบไอเท็ม
|
block.item-void.name = จุดลบไอเท็ม
|
||||||
block.liquid-source.name = จุดกำเนิดของเหลว
|
block.liquid-source.name = จุดกำเนิดของเหลว
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = จุดลบพลังงาน
|
block.power-void.name = จุดลบพลังงาน
|
||||||
block.power-source.name = พลังงานไม่จำกัด
|
block.power-source.name = พลังงานไม่จำกัด
|
||||||
block.unloader.name = ตัวถ่ายของ
|
block.unloader.name = ตัวถ่ายของ
|
||||||
@@ -963,6 +1008,7 @@ block.fortress-factory.name = โรงงานผลิตฟอร์เท
|
|||||||
block.revenant-factory.name = โรงงานผลิตยานไฟต์เตอร์เรเวแนนท์
|
block.revenant-factory.name = โรงงานผลิตยานไฟต์เตอร์เรเวแนนท์
|
||||||
block.repair-point.name = จุดซ่อมแซม
|
block.repair-point.name = จุดซ่อมแซม
|
||||||
block.pulse-conduit.name = รางน้ำโพวส์
|
block.pulse-conduit.name = รางน้ำโพวส์
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = ท่อน้ำความเร็วแสง
|
block.phase-conduit.name = ท่อน้ำความเร็วแสง
|
||||||
block.liquid-router.name = เร้าเตอร์ของเหลว
|
block.liquid-router.name = เร้าเตอร์ของเหลว
|
||||||
block.liquid-tank.name = แทงค์น้ำ
|
block.liquid-tank.name = แทงค์น้ำ
|
||||||
@@ -1096,6 +1142,7 @@ block.power-source.description = ส่งออกพลังงานไม
|
|||||||
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
||||||
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น.
|
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น.
|
||||||
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
|
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
|
||||||
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
|
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
|
||||||
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
|
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
|
||||||
@@ -1131,6 +1178,7 @@ block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊ม
|
|||||||
block.thermal-pump.description = ปั๊มขั้นสุดยอด.
|
block.thermal-pump.description = ปั๊มขั้นสุดยอด.
|
||||||
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
|
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
|
||||||
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
|
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
|
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
|
||||||
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
|
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
|
||||||
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
|
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Bitirilmemis Yapim Surumu
|
|||||||
link.trello.description = Planlanmis Hersey icin Tablo
|
link.trello.description = Planlanmis Hersey icin Tablo
|
||||||
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
||||||
link.google-play.description = Google Play magaza sayfasi
|
link.google-play.description = Google Play magaza sayfasi
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -18,12 +20,22 @@ gameover = Cekirdegin yok edildi.
|
|||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]Yeni Yuksek skor!
|
highscore = [accent]Yeni Yuksek skor!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
|
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
load.image = Images
|
load.image = Images
|
||||||
load.content = Content
|
load.content = Content
|
||||||
load.system = System
|
load.system = System
|
||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
|
|||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Browse Maps
|
|||||||
continue = Devam et
|
continue = Devam et
|
||||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||||
invalid = Invalid
|
invalid = Invalid
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Preparing Config
|
preparingconfig = Preparing Config
|
||||||
preparingcontent = Preparing Content
|
preparingcontent = Preparing Content
|
||||||
uploadingcontent = Uploading Content
|
uploadingcontent = Uploading Content
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File
|
|||||||
committingchanges = Comitting Changes
|
committingchanges = Comitting Changes
|
||||||
done = Done
|
done = Done
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Reload Required
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.github = Import GitHub Mod
|
mod.import.github = Import GitHub Mod
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = This mod will be deleted.
|
mod.remove.confirm = This mod will be deleted.
|
||||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Hakkinda
|
about.button = Hakkinda
|
||||||
name = isim:
|
name = isim:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = ismin gecerli degil.
|
|||||||
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
||||||
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
|
|||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Firca
|
editor.brush = Firca
|
||||||
editor.openin = Editorde ac
|
editor.openin = Editorde ac
|
||||||
editor.oregen = Maden Yaratilma hizi
|
editor.oregen = Maden Yaratilma hizi
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
|||||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||||
editor.exists = A map with this name already exists.
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Yukleyecek bir harita sec:
|
editor.selectmap = Yukleyecek bir harita sec:
|
||||||
|
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall = Replace All
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
width = Genislik:
|
width = Genislik:
|
||||||
height = Yukseklik:
|
height = Yukseklik:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -407,6 +435,7 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Harita yaraticisi
|
mapeditor = Harita yaraticisi
|
||||||
|
|
||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Survive
|
|||||||
zone.objective.attack = Destroy Enemy Core
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
|
|
||||||
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats
|
|||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
|||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
settings.reset = ilk ayarlara geri al
|
settings.reset = ilk ayarlara geri al
|
||||||
settings.rebind = Geri al
|
settings.rebind = Geri al
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Kontroller
|
settings.controls = Kontroller
|
||||||
settings.game = Oyun
|
settings.game = Oyun
|
||||||
settings.sound = Ses
|
settings.sound = Ses
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = sekme
|
|||||||
blocks.shots = vuruslar
|
blocks.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
blocks.reload = Yeniden doldurma
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Heat
|
|||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
bar.spawned = Units: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dmg
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]freezing
|
|||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x reload
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
|
|
||||||
unit.blocks = Yapilar
|
unit.blocks = Yapilar
|
||||||
unit.powersecond = saniyede bir
|
unit.powersecond = saniyede bir
|
||||||
unit.liquidsecond = Saniyede bir
|
unit.liquidsecond = Saniyede bir
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /sec
|
|||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = esya
|
unit.items = esya
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Guc
|
category.power = Guc
|
||||||
category.liquids = sivilar
|
category.liquids = sivilar
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Shadows
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Ekran sallanmasi
|
|||||||
setting.effects.name = Efekleri goster
|
setting.effects.name = Efekleri goster
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Kumanda hassasligi
|
setting.sensitivity.name = Kumanda hassasligi
|
||||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||||
setting.seconds = {0} Saniye
|
setting.seconds = {0} Saniye
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Tam ekran
|
setting.fullscreen.name = Tam ekran
|
||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = FPS'i goster
|
setting.fps.name = FPS'i goster
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = Cok oyunculu
|
|||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.rally = Rally
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Bir tusa bas...
|
keybind.press = Bir tusa bas...
|
||||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Kos
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Sec/silahi sik
|
keybind.select.name = Sec/silahi sik
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = Menu
|
|||||||
keybind.pause.name = Durdur
|
keybind.pause.name = Durdur
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Kos
|
|
||||||
keybind.chat.name = konus
|
keybind.chat.name = konus
|
||||||
keybind.player_list.name = Oyuncu listesi
|
keybind.player_list.name = Oyuncu listesi
|
||||||
keybind.console.name = Konsol
|
keybind.console.name = Konsol
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = fight against other players locally.
|
|||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = Infinite AI Resources
|
|||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building
|
|||||||
rules.title.player = Players
|
rules.title.player = Players
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Esyalar
|
content.item.name = Esyalar
|
||||||
content.liquid.name = Sivilar
|
content.liquid.name = Sivilar
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Trident
|
|||||||
mech.trident-ship.weapon = mini atomlar
|
mech.trident-ship.weapon = mini atomlar
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Orman yakici
|
mech.glaive-ship.weapon = Orman yakici
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = yayici
|
|||||||
block.sorter.name = secici
|
block.sorter.name = secici
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Kapali dagatici
|
block.overflow-gate.name = Kapali dagatici
|
||||||
block.silicon-smelter.name = Silikon eritici
|
block.silicon-smelter.name = Silikon eritici
|
||||||
block.phase-weaver.name = Dokumaci
|
block.phase-weaver.name = Dokumaci
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
|
|||||||
block.power-node.name = Guc Dugumu
|
block.power-node.name = Guc Dugumu
|
||||||
block.power-node-large.name = buyuk Guc Dugumu
|
block.power-node-large.name = buyuk Guc Dugumu
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = batarya
|
block.battery.name = batarya
|
||||||
block.battery-large.name = buyuk batarya
|
block.battery-large.name = buyuk batarya
|
||||||
block.combustion-generator.name = sicaklik jenaratoru
|
block.combustion-generator.name = sicaklik jenaratoru
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Mekanikal pompa
|
|||||||
block.item-source.name = esya kaynagi
|
block.item-source.name = esya kaynagi
|
||||||
block.item-void.name = esya deligi
|
block.item-void.name = esya deligi
|
||||||
block.liquid-source.name = sivi kaynagi
|
block.liquid-source.name = sivi kaynagi
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = guc deligi
|
block.power-void.name = guc deligi
|
||||||
block.power-source.name = sonsuz guc
|
block.power-source.name = sonsuz guc
|
||||||
block.unloader.name = bekletici
|
block.unloader.name = bekletici
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory
|
|||||||
block.revenant-factory.name = Revenant Fighter Factory
|
block.revenant-factory.name = Revenant Fighter Factory
|
||||||
block.repair-point.name = tamirci
|
block.repair-point.name = tamirci
|
||||||
block.pulse-conduit.name = Pulse borusu
|
block.pulse-conduit.name = Pulse borusu
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Phase borusu
|
block.phase-conduit.name = Phase borusu
|
||||||
block.liquid-router.name = sivi ayirici
|
block.liquid-router.name = sivi ayirici
|
||||||
block.liquid-tank.name = sivi tanki
|
block.liquid-tank.name = sivi tanki
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
|
|||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
|
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
|
|||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using
|
|||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
|
|||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
|||||||
@@ -10,7 +10,9 @@ link.dev-builds.description = Dengesiz oyun sürümleri
|
|||||||
link.trello.description = Planlanan özellikler için resmi Trello Sayfası
|
link.trello.description = Planlanan özellikler için resmi Trello Sayfası
|
||||||
link.itch.io.description = Bilgisayar sürümleri için itch.io sayfası
|
link.itch.io.description = Bilgisayar sürümleri için itch.io sayfası
|
||||||
link.google-play.description = Google Play mağaza sayfası
|
link.google-play.description = Google Play mağaza sayfası
|
||||||
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Resmi Mindustry wikisi
|
link.wiki.description = Resmi Mindustry wikisi
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = Link açılamadı!\nURL kopyalandı.
|
linkfail = Link açılamadı!\nURL kopyalandı.
|
||||||
screenshot = Ekran görüntüsü {0} 'na kaydedildi
|
screenshot = Ekran görüntüsü {0} 'na kaydedildi
|
||||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||||
@@ -18,12 +20,22 @@ gameover = Kaybettin
|
|||||||
gameover.pvp = [accent] {0}[] Takımı kazandı!
|
gameover.pvp = [accent] {0}[] Takımı kazandı!
|
||||||
highscore = [accent]Yeni rekor!
|
highscore = [accent]Yeni rekor!
|
||||||
copied = Panoya Kopyalandı.
|
copied = Panoya Kopyalandı.
|
||||||
|
|
||||||
load.sound = Sesler
|
load.sound = Sesler
|
||||||
load.map = Haritalar
|
load.map = Haritalar
|
||||||
load.image = Resimler
|
load.image = Resimler
|
||||||
load.content = İçerik
|
load.content = İçerik
|
||||||
load.system = Sistem
|
load.system = Sistem
|
||||||
load.mod = Modlar
|
load.mod = Modlar
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = Şema
|
schematic = Şema
|
||||||
schematic.add = Şemayı Kaydet...
|
schematic.add = Şemayı Kaydet...
|
||||||
schematics = Şemalar
|
schematics = Şemalar
|
||||||
@@ -40,6 +52,7 @@ schematic.saved = Şema Kaydedildi.
|
|||||||
schematic.delete.confirm = Bu şema tamamen yokedilecek.
|
schematic.delete.confirm = Bu şema tamamen yokedilecek.
|
||||||
schematic.rename = Şemayı yeniden Adlandır
|
schematic.rename = Şemayı yeniden Adlandır
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
|
|
||||||
stat.wave = Yenilen Dalgalar:[accent] {0}
|
stat.wave = Yenilen Dalgalar:[accent] {0}
|
||||||
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
|
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
|
||||||
stat.built = İnşa Edilen Yapılar:[accent] {0}
|
stat.built = İnşa Edilen Yapılar:[accent] {0}
|
||||||
@@ -47,6 +60,7 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
|
|||||||
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
|
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
|
||||||
stat.delivered = Gönderilen Kaynaklar:
|
stat.delivered = Gönderilen Kaynaklar:
|
||||||
stat.rank = Rütbe: [accent]{0}
|
stat.rank = Rütbe: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Gönderilen Kaynaklar
|
launcheditems = [accent]Gönderilen Kaynaklar
|
||||||
launchinfo = Mavi ile belirtilen materyallerden edinmek için [unlaunched][[KALKIŞ] yapın.
|
launchinfo = Mavi ile belirtilen materyallerden edinmek için [unlaunched][[KALKIŞ] yapın.
|
||||||
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
||||||
@@ -74,6 +88,7 @@ maps.browse = Haritaları gör
|
|||||||
continue = Devam et
|
continue = Devam et
|
||||||
maps.none = [lightgray]Harita Bulunamadı!
|
maps.none = [lightgray]Harita Bulunamadı!
|
||||||
invalid = Geçersiz
|
invalid = Geçersiz
|
||||||
|
pickcolor = Pick Color
|
||||||
preparingconfig = Yapılandırma Hazırlanıyor
|
preparingconfig = Yapılandırma Hazırlanıyor
|
||||||
preparingcontent = İçerik Hazırlanıyor
|
preparingcontent = İçerik Hazırlanıyor
|
||||||
uploadingcontent = İçerik Yükleniyor
|
uploadingcontent = İçerik Yükleniyor
|
||||||
@@ -81,6 +96,7 @@ uploadingpreviewfile = Önizleme Dosyası Yükleniyor
|
|||||||
committingchanges = Değişiklikler Uygulanıyor
|
committingchanges = Değişiklikler Uygulanıyor
|
||||||
done = Bitti
|
done = Bitti
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
|
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Modlar
|
mods = Modlar
|
||||||
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Etkin
|
|||||||
mod.disabled = [scarlet]Devre Dışı
|
mod.disabled = [scarlet]Devre Dışı
|
||||||
mod.disable = Devre Dışı Bırak
|
mod.disable = Devre Dışı Bırak
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Etkinleştir
|
mod.enable = Etkinleştir
|
||||||
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
|
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
|
||||||
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
|
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
|
||||||
mod.import = Mod İçeri Aktar
|
mod.import = Mod İçeri Aktar
|
||||||
mod.import.github = GitHub Modu İçeri Aktar
|
mod.import.github = GitHub Modu İçeri Aktar
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = Bu mod silinecek.
|
mod.remove.confirm = Bu mod silinecek.
|
||||||
mod.author = [LIGHT_GRAY]Yayıncı:[] {0}
|
mod.author = [LIGHT_GRAY]Yayıncı:[] {0}
|
||||||
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
|
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
|
||||||
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
|
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
|
||||||
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
|
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = Hakkında
|
about.button = Hakkında
|
||||||
name = İsim:
|
name = İsim:
|
||||||
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
||||||
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Seçtiğin isim geçersiz.
|
|||||||
server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlanamazsın.
|
server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlanamazsın.
|
||||||
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
|
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
|
||||||
server.kicked.gameover = Oyun bitti!
|
server.kicked.gameover = Oyun bitti!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[]
|
server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[]
|
||||||
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
||||||
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
||||||
@@ -271,6 +295,7 @@ publishing = [accent]Yayınlanıyor...
|
|||||||
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
||||||
publish.error = Nesneyi yayınlarken hata oluştu: {0}
|
publish.error = Nesneyi yayınlarken hata oluştu: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Fırça
|
editor.brush = Fırça
|
||||||
editor.openin = Düzenleyici'de Aç
|
editor.openin = Düzenleyici'de Aç
|
||||||
editor.oregen = Maden Oluşumu
|
editor.oregen = Maden Oluşumu
|
||||||
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne y
|
|||||||
editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz?
|
editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz?
|
||||||
editor.exists = Bu ada sahip bir harita zaten var.
|
editor.exists = Bu ada sahip bir harita zaten var.
|
||||||
editor.selectmap = Yüklemek için bir harita seçin:
|
editor.selectmap = Yüklemek için bir harita seçin:
|
||||||
|
|
||||||
toolmode.replace = Değiştir
|
toolmode.replace = Değiştir
|
||||||
toolmode.replace.description = Sadece katı blokların üzerinde çizer.
|
toolmode.replace.description = Sadece katı blokların üzerinde çizer.
|
||||||
toolmode.replaceall = Hepsini Değiştir
|
toolmode.replaceall = Hepsini Değiştir
|
||||||
@@ -361,6 +387,7 @@ toolmode.fillteams = Takımları Doldur
|
|||||||
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
||||||
toolmode.drawteams = Takım Çiz
|
toolmode.drawteams = Takım Çiz
|
||||||
toolmode.drawteams.description = Bloklar yerine takımşarı çizer..
|
toolmode.drawteams.description = Bloklar yerine takımşarı çizer..
|
||||||
|
|
||||||
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
|
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
|
||||||
filter.distort = Çarpıt
|
filter.distort = Çarpıt
|
||||||
filter.noise = Gürültü
|
filter.noise = Gürültü
|
||||||
@@ -392,6 +419,7 @@ filter.option.floor2 = İkincil Duvar
|
|||||||
filter.option.threshold2 = İkincil Eşik
|
filter.option.threshold2 = İkincil Eşik
|
||||||
filter.option.radius = Yarıçap
|
filter.option.radius = Yarıçap
|
||||||
filter.option.percentile = Yüzdelik
|
filter.option.percentile = Yüzdelik
|
||||||
|
|
||||||
width = Eni:
|
width = Eni:
|
||||||
height = Boyu:
|
height = Boyu:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
@@ -407,6 +435,7 @@ tutorial = Öğretici
|
|||||||
tutorial.retake = Öğreticiyi Yeniden Al
|
tutorial.retake = Öğreticiyi Yeniden Al
|
||||||
editor = Düzenleyici
|
editor = Düzenleyici
|
||||||
mapeditor = Harita Düzenleyicisi
|
mapeditor = Harita Düzenleyicisi
|
||||||
|
|
||||||
abandon = Terk Et
|
abandon = Terk Et
|
||||||
abandon.text = Burası ve bütün kaynaklar düşmana kaybedilecek.
|
abandon.text = Burası ve bütün kaynaklar düşmana kaybedilecek.
|
||||||
locked = Kilitli
|
locked = Kilitli
|
||||||
@@ -415,7 +444,7 @@ requirement.wave = Bölge {1}'de Dalga {0}
|
|||||||
requirement.core = {0}`da Düşman Çekirdeği Yok Et
|
requirement.core = {0}`da Düşman Çekirdeği Yok Et
|
||||||
requirement.unlock = {0}'I Aç
|
requirement.unlock = {0}'I Aç
|
||||||
resume = Bölgeye Devam Et:\n[lightgray]{0}
|
resume = Bölgeye Devam Et:\n[lightgray]{0}
|
||||||
bestwave = [lightgrayEn İyi Dalga: {0}
|
bestwave = [lightgray]En İyi Dalga: {0}
|
||||||
launch = < KALKIŞ >
|
launch = < KALKIŞ >
|
||||||
launch.title = Kalkış Başarılı
|
launch.title = Kalkış Başarılı
|
||||||
launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
|
launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
|
||||||
@@ -437,6 +466,7 @@ zone.objective.survival = Hayatta Kal
|
|||||||
zone.objective.attack = Düşman Merkezini Yok Et
|
zone.objective.attack = Düşman Merkezini Yok Et
|
||||||
add = Ekle...
|
add = Ekle...
|
||||||
boss.health = Boss Canı
|
boss.health = Boss Canı
|
||||||
|
|
||||||
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
|
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
|
||||||
error.unreachable = Sunucuya ulaşılamıyor.\nAdrwsin doğru yazıldığına emin misiniz?
|
error.unreachable = Sunucuya ulaşılamıyor.\nAdrwsin doğru yazıldığına emin misiniz?
|
||||||
error.invalidaddress = Geçersiz adres.
|
error.invalidaddress = Geçersiz adres.
|
||||||
@@ -447,6 +477,7 @@ error.mapnotfound = Harita dosyası bulunamadı!
|
|||||||
error.io = Ağ I/O hatası.
|
error.io = Ağ I/O hatası.
|
||||||
error.any = Bilinöeyen ağ hatası.
|
error.any = Bilinöeyen ağ hatası.
|
||||||
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
||||||
|
|
||||||
zone.groundZero.name = Sıfır Noktası
|
zone.groundZero.name = Sıfır Noktası
|
||||||
zone.desertWastes.name = Çöl Harabeleri
|
zone.desertWastes.name = Çöl Harabeleri
|
||||||
zone.craters.name = Kraterler
|
zone.craters.name = Kraterler
|
||||||
@@ -461,6 +492,7 @@ zone.saltFlats.name = Tuz Düzlükleri
|
|||||||
zone.impact0078.name = Çarpışma 0078
|
zone.impact0078.name = Çarpışma 0078
|
||||||
zone.crags.name = Kayalıklar
|
zone.crags.name = Kayalıklar
|
||||||
zone.fungalPass.name = Mantar Geçidi
|
zone.fungalPass.name = Mantar Geçidi
|
||||||
|
|
||||||
zone.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut.\nMümkün oldukça çok bakır ve kurşun topla.\nİlerle.
|
zone.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut.\nMümkün oldukça çok bakır ve kurşun topla.\nİlerle.
|
||||||
zone.frozenForest.description = Burada, dağlara yakın bölgelerde bile, sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
zone.frozenForest.description = Burada, dağlara yakın bölgelerde bile, sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
||||||
zone.desertWastes.description = Bu harabeler gemiş, öngörülemez, ve sektör yapılarının kalıntılarıyla kesişmekte.\nBölgede kömür mevcut, onu enerji için yak veya ondan grafit üret.\n\n[lightgray]Burada iniş bölgesi garanti edilemez.
|
zone.desertWastes.description = Bu harabeler gemiş, öngörülemez, ve sektör yapılarının kalıntılarıyla kesişmekte.\nBölgede kömür mevcut, onu enerji için yak veya ondan grafit üret.\n\n[lightgray]Burada iniş bölgesi garanti edilemez.
|
||||||
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Önceleri toryum üretme ve işleme ile görev
|
|||||||
zone.fungalPass.description = Dağlar ve sporlarla dolu aşağı bölgeler arasında bir geçiş bölgesi. Burada küçük düşman keşif üssü bulundu.\nBu üssü yok et.\nDagger ve Crawler birimleei kullan ve bölgedeki iki çekirdeği yık.
|
zone.fungalPass.description = Dağlar ve sporlarla dolu aşağı bölgeler arasında bir geçiş bölgesi. Burada küçük düşman keşif üssü bulundu.\nBu üssü yok et.\nDagger ve Crawler birimleei kullan ve bölgedeki iki çekirdeği yık.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.data = Oyun Verisi
|
settings.data = Oyun Verisi
|
||||||
settings.reset = Varsayılana Sıfırla
|
settings.reset = Varsayılana Sıfırla
|
||||||
settings.rebind = Tuşları Yeniden Ata
|
settings.rebind = Tuşları Yeniden Ata
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = Kontroller
|
settings.controls = Kontroller
|
||||||
settings.game = Oyun
|
settings.game = Oyun
|
||||||
settings.sound = Ses
|
settings.sound = Ses
|
||||||
@@ -529,6 +563,7 @@ blocks.inaccuracy = İskalama Oranı
|
|||||||
blocks.shots = Atışlar
|
blocks.shots = Atışlar
|
||||||
blocks.reload = Atışlar/Sn
|
blocks.reload = Atışlar/Sn
|
||||||
blocks.ammo = Mermi
|
blocks.ammo = Mermi
|
||||||
|
|
||||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||||
bar.drillspeed = Matkap Hızı: {0}/s
|
bar.drillspeed = Matkap Hızı: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
@@ -544,6 +579,9 @@ bar.heat = Isı
|
|||||||
bar.power = Enerji
|
bar.power = Enerji
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Birimler: {0}/{1}
|
bar.spawned = Birimler: {0}/{1}
|
||||||
|
bar.input = Input
|
||||||
|
bar.output = Output
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] hasar
|
bullet.damage = [stat]{0}[lightgray] hasar
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare
|
bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare
|
||||||
bullet.incendiary = [stat]yakıcı
|
bullet.incendiary = [stat]yakıcı
|
||||||
@@ -555,6 +593,7 @@ bullet.freezing = [stat]dondurucu
|
|||||||
bullet.tarred = [stat]katranlı
|
bullet.tarred = [stat]katranlı
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
||||||
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
||||||
|
|
||||||
unit.blocks = bloklar
|
unit.blocks = bloklar
|
||||||
unit.powersecond = enerji birimi/saniye
|
unit.powersecond = enerji birimi/saniye
|
||||||
unit.liquidsecond = sıvı birimi/saniye
|
unit.liquidsecond = sıvı birimi/saniye
|
||||||
@@ -567,6 +606,8 @@ unit.persecond = /sn
|
|||||||
unit.timesspeed = x hız
|
unit.timesspeed = x hız
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = eşya
|
unit.items = eşya
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = Genel
|
category.general = Genel
|
||||||
category.power = Enerji
|
category.power = Enerji
|
||||||
category.liquids = Sıvılar
|
category.liquids = Sıvılar
|
||||||
@@ -579,6 +620,7 @@ setting.shadows.name = Gölgeler
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Lineer Filtreleme
|
setting.linear.name = Lineer Filtreleme
|
||||||
setting.hints.name = İpuçları
|
setting.hints.name = İpuçları
|
||||||
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animasyonlu Su
|
setting.animatedwater.name = Animasyonlu Su
|
||||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
setting.animatedshields.name = Animasyonlu Kalkanlar
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -601,12 +643,16 @@ setting.screenshake.name = Ekranı Salla
|
|||||||
setting.effects.name = Efektleri Görüntüle
|
setting.effects.name = Efektleri Görüntüle
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = Kontrolcü Hassasiyeti
|
setting.sensitivity.name = Kontrolcü Hassasiyeti
|
||||||
setting.saveinterval.name = Kayıt Aralığı
|
setting.saveinterval.name = Kayıt Aralığı
|
||||||
setting.seconds = {0} Saniye
|
setting.seconds = {0} Saniye
|
||||||
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
|
setting.milliseconds = {0} milliseconds
|
||||||
setting.fullscreen.name = Tam Ekran
|
setting.fullscreen.name = Tam Ekran
|
||||||
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
||||||
setting.fps.name = FPS Göster
|
setting.fps.name = FPS Göster
|
||||||
|
setting.blockselectkeys.name = Show Block Select Keys
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
|
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
|
||||||
setting.minimap.name = Haritayı Göster
|
setting.minimap.name = Haritayı Göster
|
||||||
@@ -635,16 +681,36 @@ category.multiplayer.name = Çok Oyunculu
|
|||||||
command.attack = Saldır
|
command.attack = Saldır
|
||||||
command.rally = Toplan
|
command.rally = Toplan
|
||||||
command.retreat = Geri Çekil
|
command.retreat = Geri Çekil
|
||||||
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.clear_building.name = Binayı Temizle
|
keybind.clear_building.name = Binayı Temizle
|
||||||
keybind.press = Bir tuşa basın...
|
keybind.press = Bir tuşa basın...
|
||||||
keybind.press.axis = Bir tuşa ya da yöne basın...
|
keybind.press.axis = Bir tuşa ya da yöne basın...
|
||||||
keybind.screenshot.name = Harita Ekran Görüntüsü
|
keybind.screenshot.name = Harita Ekran Görüntüsü
|
||||||
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.move_x.name = x Ekseninde Hareket
|
keybind.move_x.name = x Ekseninde Hareket
|
||||||
keybind.move_y.name = y Ekseninde Hareket
|
keybind.move_y.name = y Ekseninde Hareket
|
||||||
|
keybind.mouse_move.name = Follow Mouse
|
||||||
|
keybind.dash.name = Sıçrama
|
||||||
keybind.schematic_select.name = Bölge Seç
|
keybind.schematic_select.name = Bölge Seç
|
||||||
keybind.schematic_menu.name = Şema Menüsü
|
keybind.schematic_menu.name = Şema Menüsü
|
||||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
||||||
keybind.schematic_flip_y.name = Şemayı Y Ekseninde Döndür
|
keybind.schematic_flip_y.name = Şemayı Y Ekseninde Döndür
|
||||||
|
keybind.category_prev.name = Previous Category
|
||||||
|
keybind.category_next.name = Next Category
|
||||||
|
keybind.block_select_left.name = Block Select Left
|
||||||
|
keybind.block_select_right.name = Block Select Right
|
||||||
|
keybind.block_select_up.name = Block Select Up
|
||||||
|
keybind.block_select_down.name = Block Select Down
|
||||||
|
keybind.block_select_01.name = Category/Block Select 1
|
||||||
|
keybind.block_select_02.name = Category/Block Select 2
|
||||||
|
keybind.block_select_03.name = Category/Block Select 3
|
||||||
|
keybind.block_select_04.name = Category/Block Select 4
|
||||||
|
keybind.block_select_05.name = Category/Block Select 5
|
||||||
|
keybind.block_select_06.name = Category/Block Select 6
|
||||||
|
keybind.block_select_07.name = Category/Block Select 7
|
||||||
|
keybind.block_select_08.name = Category/Block Select 8
|
||||||
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Tam Ekran
|
keybind.fullscreen.name = Tam Ekran
|
||||||
keybind.select.name = Seç/Ateş Et
|
keybind.select.name = Seç/Ateş Et
|
||||||
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
||||||
@@ -657,7 +723,6 @@ keybind.menu.name = Menü
|
|||||||
keybind.pause.name = Durdur
|
keybind.pause.name = Durdur
|
||||||
keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et
|
keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et
|
||||||
keybind.minimap.name = Mini Harita
|
keybind.minimap.name = Mini Harita
|
||||||
keybind.dash.name = Sıçrama
|
|
||||||
keybind.chat.name = Konuş
|
keybind.chat.name = Konuş
|
||||||
keybind.player_list.name = Oyuncu Listesi
|
keybind.player_list.name = Oyuncu Listesi
|
||||||
keybind.console.name = Konsol
|
keybind.console.name = Konsol
|
||||||
@@ -680,7 +745,9 @@ mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için
|
|||||||
mode.attack.name = Saldırı
|
mode.attack.name = Saldırı
|
||||||
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir.
|
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir.
|
||||||
mode.custom = Özel Kurallar
|
mode.custom = Özel Kurallar
|
||||||
|
|
||||||
rules.infiniteresources = Sınırsız Kaynaklar
|
rules.infiniteresources = Sınırsız Kaynaklar
|
||||||
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.wavetimer = Dalga Zamanlayıcısı
|
rules.wavetimer = Dalga Zamanlayıcısı
|
||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
@@ -688,6 +755,7 @@ rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
|||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
||||||
rules.unithealthmultiplier = Birim Canı Çarpanı
|
rules.unithealthmultiplier = Birim Canı Çarpanı
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = Oyuncu Canı Çarpanı
|
rules.playerhealthmultiplier = Oyuncu Canı Çarpanı
|
||||||
rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı
|
rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı
|
||||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
||||||
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
|
|||||||
rules.title.player = Oyuncular
|
rules.title.player = Oyuncular
|
||||||
rules.title.enemy = Düşmanlar
|
rules.title.enemy = Düşmanlar
|
||||||
rules.title.unit = Unitler
|
rules.title.unit = Unitler
|
||||||
|
rules.title.experimental = Experimental
|
||||||
|
rules.lighting = Lighting
|
||||||
|
rules.ambientlight = Ambient Light
|
||||||
|
|
||||||
content.item.name = Eşyalar
|
content.item.name = Eşyalar
|
||||||
content.liquid.name = Sıvılar
|
content.liquid.name = Sıvılar
|
||||||
content.unit.name = Birimler
|
content.unit.name = Birimler
|
||||||
@@ -752,6 +824,7 @@ mech.trident-ship.name = Trident
|
|||||||
mech.trident-ship.weapon = Bomba Bölmesi
|
mech.trident-ship.weapon = Bomba Bölmesi
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = Alevli Makineli Tüfek
|
mech.glaive-ship.weapon = Alevli Makineli Tüfek
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]Patlama: {0}%
|
item.explosiveness = [lightgray]Patlama: {0}%
|
||||||
item.flammability = [lightgray]Yanıcılık: {0}%
|
item.flammability = [lightgray]Yanıcılık: {0}%
|
||||||
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
item.radioactivity = [lightgray]Radyoaktivite: {0}%
|
||||||
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]İnşaat Hızı: {0}%
|
|||||||
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
|
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
|
||||||
liquid.viscosity = [lightgray]Vizkosite: {0}
|
liquid.viscosity = [lightgray]Vizkosite: {0}
|
||||||
liquid.temperature = [lightgray]Sıcaklık: {0}
|
liquid.temperature = [lightgray]Sıcaklık: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Kum Kaya Parçaları
|
block.sand-boulder.name = Kum Kaya Parçaları
|
||||||
block.grass.name = Çimen
|
block.grass.name = Çimen
|
||||||
block.salt.name = Tuz
|
block.salt.name = Tuz
|
||||||
@@ -865,6 +939,8 @@ block.distributor.name = Dağıtıcı
|
|||||||
block.sorter.name = Ayıklayıcı
|
block.sorter.name = Ayıklayıcı
|
||||||
block.inverted-sorter.name = Ters Ayıklayıcı
|
block.inverted-sorter.name = Ters Ayıklayıcı
|
||||||
block.message.name = Mesaj
|
block.message.name = Mesaj
|
||||||
|
block.illuminator.name = Illuminator
|
||||||
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Taşma Geçiti
|
block.overflow-gate.name = Taşma Geçiti
|
||||||
block.silicon-smelter.name = Silikon Fırını
|
block.silicon-smelter.name = Silikon Fırını
|
||||||
block.phase-weaver.name = Faz Örücü
|
block.phase-weaver.name = Faz Örücü
|
||||||
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Kömür Santrifüjü
|
|||||||
block.power-node.name = Enerji Noktası
|
block.power-node.name = Enerji Noktası
|
||||||
block.power-node-large.name = Büyük Enerji Noktası
|
block.power-node-large.name = Büyük Enerji Noktası
|
||||||
block.surge-tower.name = Akı Kulesi
|
block.surge-tower.name = Akı Kulesi
|
||||||
|
block.diode.name = Battery Diode
|
||||||
block.battery.name = Batarya
|
block.battery.name = Batarya
|
||||||
block.battery-large.name = Büyük Batarya
|
block.battery-large.name = Büyük Batarya
|
||||||
block.combustion-generator.name = Termik Jeneratör
|
block.combustion-generator.name = Termik Jeneratör
|
||||||
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Mekanik Pompa
|
|||||||
block.item-source.name = Sonsuz Eşya Kaynağı
|
block.item-source.name = Sonsuz Eşya Kaynağı
|
||||||
block.item-void.name = Eşya Yokedici
|
block.item-void.name = Eşya Yokedici
|
||||||
block.liquid-source.name = Sonsuz Sıvı Kaynağı
|
block.liquid-source.name = Sonsuz Sıvı Kaynağı
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Enerji Yokedici
|
block.power-void.name = Enerji Yokedici
|
||||||
block.power-source.name = Sonsuz Enerji Kaynağı
|
block.power-source.name = Sonsuz Enerji Kaynağı
|
||||||
block.unloader.name = Boşaltıcı
|
block.unloader.name = Boşaltıcı
|
||||||
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Robot Fabrikası
|
|||||||
block.revenant-factory.name = Revenant Savaşçı Fabrikası
|
block.revenant-factory.name = Revenant Savaşçı Fabrikası
|
||||||
block.repair-point.name = Tamir Noktası
|
block.repair-point.name = Tamir Noktası
|
||||||
block.pulse-conduit.name = Dalga Borusu
|
block.pulse-conduit.name = Dalga Borusu
|
||||||
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Faz Borusu
|
block.phase-conduit.name = Faz Borusu
|
||||||
block.liquid-router.name = Sıvı Yönlendiricisi
|
block.liquid-router.name = Sıvı Yönlendiricisi
|
||||||
block.liquid-tank.name = Sıvı Tankı
|
block.liquid-tank.name = Sıvı Tankı
|
||||||
@@ -1001,6 +1080,7 @@ tutorial.deposit = Malzemeleri geminizden hedef bloğa sürükleyerek malzemeler
|
|||||||
tutorial.waves = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Ateş etmek için [accent]tıklayın[].\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın.
|
tutorial.waves = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Ateş etmek için [accent]tıklayın[].\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın.
|
||||||
tutorial.waves.mobile = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Geminiz düşmanlara otomatik olarak ateş edecektir.\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın.
|
tutorial.waves.mobile = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Geminiz düşmanlara otomatik olarak ateş edecektir.\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın.
|
||||||
tutorial.launch = Belirli bir dalgaya ulaşınca, çekirdeği bulunduğu bölgeden [accent]kaldırabilir[], bütün binalarınızı arkada bırakıp [accent]çekirdeğinizdeki bütün materyallere sahip olabilirsiniz.[]Bu materyaller daha sonra yeni teknolojiler geliştirmek için kullanılabilir.\n\n[accent]Kalkış butonuna basın.
|
tutorial.launch = Belirli bir dalgaya ulaşınca, çekirdeği bulunduğu bölgeden [accent]kaldırabilir[], bütün binalarınızı arkada bırakıp [accent]çekirdeğinizdeki bütün materyallere sahip olabilirsiniz.[]Bu materyaller daha sonra yeni teknolojiler geliştirmek için kullanılabilir.\n\n[accent]Kalkış butonuna basın.
|
||||||
|
|
||||||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||||||
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
|
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
|
||||||
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtımı ve depolamak için yaygın olarak kullanılır.
|
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtımı ve depolamak için yaygın olarak kullanılır.
|
||||||
@@ -1062,6 +1142,7 @@ block.power-source.description = Sonsuz enerji verir. Sadece Yaratıcı Modda.
|
|||||||
block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıcı Modda.
|
block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıcı Modda.
|
||||||
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
|
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
|
||||||
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
|
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
|
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
|
||||||
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
|
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
|
||||||
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
|
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
|
||||||
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Daha gelişmiş bir pompa. Daha fazla sıvı dep
|
|||||||
block.thermal-pump.description = En iyi pompa.
|
block.thermal-pump.description = En iyi pompa.
|
||||||
block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taşır. Pompalar ve diğer borularla birlikte kullanılır.
|
block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taşır. Pompalar ve diğer borularla birlikte kullanılır.
|
||||||
block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır.
|
block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır.
|
||||||
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır.
|
block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır.
|
||||||
block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir.
|
block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir.
|
||||||
block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır.
|
block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır.
|
||||||
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Gelişmiş sıvı taşıma bloğu. Sıvıları
|
|||||||
block.power-node.description = Bağlı düğümlere enerji sağlar. Ayrıca dibindeki bloklardan da enerji alıp onlara enerji verebilir.
|
block.power-node.description = Bağlı düğümlere enerji sağlar. Ayrıca dibindeki bloklardan da enerji alıp onlara enerji verebilir.
|
||||||
block.power-node-large.description = Daha fazla menzil ve bağlantıya sahip daha gelişmiş bir güç düğümü
|
block.power-node-large.description = Daha fazla menzil ve bağlantıya sahip daha gelişmiş bir güç düğümü
|
||||||
block.surge-tower.description = Daha az bağlantı sayısına sahip oldukça uzun menzilli bir güç düğümü.
|
block.surge-tower.description = Daha az bağlantı sayısına sahip oldukça uzun menzilli bir güç düğümü.
|
||||||
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Enerji fazlasını yedek olarak saklar. Enerji açığında sakladığı enerjiyi salar.
|
block.battery.description = Enerji fazlasını yedek olarak saklar. Enerji açığında sakladığı enerjiyi salar.
|
||||||
block.battery-large.description = Sıradan bataryadan çok daha fazla enerji depolar.
|
block.battery-large.description = Sıradan bataryadan çok daha fazla enerji depolar.
|
||||||
block.combustion-generator.description = Kömür gibi yanıcı materyalleri yakarak enerji üretir.
|
block.combustion-generator.description = Kömür gibi yanıcı materyalleri yakarak enerji üretir.
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ gameover = Гра завершена
|
|||||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||||
highscore = [YELLOW]Новий рекорд!
|
highscore = [YELLOW]Новий рекорд!
|
||||||
copied = Скопійовано.
|
copied = Скопійовано.
|
||||||
|
|
||||||
load.sound = Звуки
|
load.sound = Звуки
|
||||||
load.map = Мапи
|
load.map = Мапи
|
||||||
load.image = Зображення
|
load.image = Зображення
|
||||||
@@ -51,6 +52,7 @@ schematic.saved = Схема збережена.
|
|||||||
schematic.delete.confirm = Ця схема буде повністю випалена.
|
schematic.delete.confirm = Ця схема буде повністю випалена.
|
||||||
schematic.rename = Перейменувати схему.
|
schematic.rename = Перейменувати схему.
|
||||||
schematic.info = {0}x{1}, {2} блоків
|
schematic.info = {0}x{1}, {2} блоків
|
||||||
|
|
||||||
stat.wave = Хвиль відбито:[accent] {0}
|
stat.wave = Хвиль відбито:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
|
stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
|
||||||
stat.built = Будівель збудувано:[accent] {0}
|
stat.built = Будівель збудувано:[accent] {0}
|
||||||
@@ -58,6 +60,7 @@ stat.destroyed = Будівель знищено:[accent] {0}
|
|||||||
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
||||||
stat.delivered = Ресурсів запущено:
|
stat.delivered = Ресурсів запущено:
|
||||||
stat.rank = Фінальний рахунок: [accent]{0}
|
stat.rank = Фінальний рахунок: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Запущені предмети
|
launcheditems = [accent]Запущені предмети
|
||||||
launchinfo = [unlaunched]Натисніть на кнопку «[[ЗАПУСК]», щоб ваше ядро отримало предмети, які виділені синім кольором.
|
launchinfo = [unlaunched]Натисніть на кнопку «[[ЗАПУСК]», щоб ваше ядро отримало предмети, які виділені синім кольором.
|
||||||
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
||||||
@@ -92,17 +95,10 @@ uploadingcontent = Вивантаження вмісту
|
|||||||
uploadingpreviewfile = Вивантаження файлу передперегляду
|
uploadingpreviewfile = Вивантаження файлу передперегляду
|
||||||
committingchanges = Здійснення змін
|
committingchanges = Здійснення змін
|
||||||
done = Зроблено
|
done = Зроблено
|
||||||
mods = Модифікації
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||||
mods.alpha = [scarlet](Альфа)
|
mods.alpha = [scarlet](Альфа)
|
||||||
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
|
|
||||||
mod.enabled = [lightgray]Увімкнено
|
|
||||||
mod.disabled = [scarlet]Вимкнено
|
|
||||||
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
|
|
||||||
mod.import = Імпортувати модифікацію
|
|
||||||
mod.remove.confirm = Цю модифікацію буде видалено.
|
|
||||||
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
|
||||||
mods.alpha = [scarlet](Альфа)
|
|
||||||
mods = Модифікації
|
mods = Модифікації
|
||||||
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
|
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
|
||||||
mods.guide = Посібник з модифицій
|
mods.guide = Посібник з модифицій
|
||||||
@@ -113,10 +109,10 @@ mod.disabled = [scarlet]Вимкнено
|
|||||||
mod.disable = Вимкн.
|
mod.disable = Вимкн.
|
||||||
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
||||||
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0}
|
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0}
|
||||||
|
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
|
||||||
mod.erroredcontent = [scarlet]Помилки при завантаженнні
|
mod.erroredcontent = [scarlet]Помилки при завантаженнні
|
||||||
mod.errors = Сталася помилка при завантаження змісту.
|
mod.errors = Сталася помилка при завантаження змісту.
|
||||||
mod.noerrorplay = [scarlet]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
|
mod.noerrorplay = [scarlet]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
|
||||||
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
|
|
||||||
mod.nowdisabled = [scarlet]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена.
|
mod.nowdisabled = [scarlet]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена.
|
||||||
mod.enable = Увімк.
|
mod.enable = Увімк.
|
||||||
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
|
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
|
||||||
@@ -130,6 +126,7 @@ mod.missing = Це збереження містить модифікації,
|
|||||||
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модификаціями і спробуйте знову.
|
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модификаціями і спробуйте знову.
|
||||||
mod.folder.missing = Тільки модификації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модификацію у теку, просто розархівуйте цей файлу теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модификації.
|
mod.folder.missing = Тільки модификації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модификацію у теку, просто розархівуйте цей файлу теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модификації.
|
||||||
mod.scripts.unsupported = Ваш пристрій не підтримує скрипти модифікацій. Деякі модифифікаціх не будуть працювати правильно.
|
mod.scripts.unsupported = Ваш пристрій не підтримує скрипти модифікацій. Деякі модифифікаціх не будуть працювати правильно.
|
||||||
|
|
||||||
about.button = Про гру
|
about.button = Про гру
|
||||||
name = Ім’я:
|
name = Ім’я:
|
||||||
noname = Спочатку придумайте[accent] собі ім’я[].
|
noname = Спочатку придумайте[accent] собі ім’я[].
|
||||||
@@ -298,6 +295,7 @@ publishing = [accent]Публікація…
|
|||||||
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
|
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
|
||||||
publish.error = Сталася помилка при публікації предмета: {0}
|
publish.error = Сталася помилка при публікації предмета: {0}
|
||||||
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
||||||
|
|
||||||
editor.brush = Пензлик
|
editor.brush = Пензлик
|
||||||
editor.openin = Відкрити в редакторі
|
editor.openin = Відкрити в редакторі
|
||||||
editor.oregen = Генерація руд
|
editor.oregen = Генерація руд
|
||||||
@@ -374,6 +372,7 @@ editor.overwrite = [accent]Попередження!\nЦе перезапису
|
|||||||
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||||
editor.exists = Мапа за такою назвою вже існує.
|
editor.exists = Мапа за такою назвою вже існує.
|
||||||
editor.selectmap = Виберіть мапу для завантаження:
|
editor.selectmap = Виберіть мапу для завантаження:
|
||||||
|
|
||||||
toolmode.replace = Замінити
|
toolmode.replace = Замінити
|
||||||
toolmode.replace.description = Малює тільки\nна суцільних блоках.
|
toolmode.replace.description = Малює тільки\nна суцільних блоках.
|
||||||
toolmode.replaceall = Замінити все
|
toolmode.replaceall = Замінити все
|
||||||
@@ -388,6 +387,7 @@ toolmode.fillteams = Змінити блок в команді
|
|||||||
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
||||||
toolmode.drawteams = Змінити команду блока
|
toolmode.drawteams = Змінити команду блока
|
||||||
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
||||||
|
|
||||||
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
|
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
|
||||||
filter.distort = Спотворення
|
filter.distort = Спотворення
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
@@ -419,6 +419,7 @@ filter.option.floor2 = Друга поверхня
|
|||||||
filter.option.threshold2 = Вторинний граничний порог
|
filter.option.threshold2 = Вторинний граничний порог
|
||||||
filter.option.radius = Радіус
|
filter.option.radius = Радіус
|
||||||
filter.option.percentile = Спад
|
filter.option.percentile = Спад
|
||||||
|
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Висота:
|
height = Висота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
@@ -434,6 +435,7 @@ tutorial = Навчання
|
|||||||
tutorial.retake = Відкрити навчання
|
tutorial.retake = Відкрити навчання
|
||||||
editor = Редактор
|
editor = Редактор
|
||||||
mapeditor = Редактор мап
|
mapeditor = Редактор мап
|
||||||
|
|
||||||
abandon = Покинути
|
abandon = Покинути
|
||||||
abandon.text = Ця зона і всі її ресурси будуть втрачені.
|
abandon.text = Ця зона і всі її ресурси будуть втрачені.
|
||||||
locked = Заблоковано
|
locked = Заблоковано
|
||||||
@@ -464,6 +466,7 @@ zone.objective.survival = Вижити
|
|||||||
zone.objective.attack = Знищити вороже ядро
|
zone.objective.attack = Знищити вороже ядро
|
||||||
add = Додати…
|
add = Додати…
|
||||||
boss.health = Здоров’я босу
|
boss.health = Здоров’я босу
|
||||||
|
|
||||||
connectfail = [crimson]Помилка підключення: [accent]{0}
|
connectfail = [crimson]Помилка підключення: [accent]{0}
|
||||||
error.unreachable = Сервер не доступний.
|
error.unreachable = Сервер не доступний.
|
||||||
error.invalidaddress = Некоректна адреса.
|
error.invalidaddress = Некоректна адреса.
|
||||||
@@ -474,6 +477,7 @@ error.mapnotfound = Файл мапи не знайдено
|
|||||||
error.io = Мережева помилка введення-виведення
|
error.io = Мережева помилка введення-виведення
|
||||||
error.any = Невідома мережева помилка
|
error.any = Невідома мережева помилка
|
||||||
error.bloom = Не вдалося ініціалізувати цвітіння.\nВаш пристрій, мабуть, не підтримує це.
|
error.bloom = Не вдалося ініціалізувати цвітіння.\nВаш пристрій, мабуть, не підтримує це.
|
||||||
|
|
||||||
zone.groundZero.name = Відправний пункт
|
zone.groundZero.name = Відправний пункт
|
||||||
zone.desertWastes.name = Пустельні відходи
|
zone.desertWastes.name = Пустельні відходи
|
||||||
zone.craters.name = Кратери
|
zone.craters.name = Кратери
|
||||||
@@ -488,6 +492,7 @@ zone.saltFlats.name = Соляні рівнини
|
|||||||
zone.impact0078.name = Імпульс 0078
|
zone.impact0078.name = Імпульс 0078
|
||||||
zone.crags.name = Скелі
|
zone.crags.name = Скелі
|
||||||
zone.fungalPass.name = Грибний перевал
|
zone.fungalPass.name = Грибний перевал
|
||||||
|
|
||||||
zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів. \nЗбирайте якомога більше свинцю та міді. \nЙдіть далі.
|
zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів. \nЗбирайте якомога більше свинцю та міді. \nЙдіть далі.
|
||||||
zone.frozenForest.description = Навіть тут, ближче до гір, спори поширилися. Холодна температура не може їх утримувати тут завжди.\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
zone.frozenForest.description = Навіть тут, ближче до гір, спори поширилися. Холодна температура не може їх утримувати тут завжди.\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||||
zone.desertWastes.description = Ці відходи є величезними, непередбачуваними і перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Це місце посадки не можна гарантувати.
|
zone.desertWastes.description = Ці відходи є величезними, непередбачуваними і перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Це місце посадки не можна гарантувати.
|
||||||
@@ -502,6 +507,7 @@ zone.nuclearComplex.description = Колишній об’єкт для виро
|
|||||||
zone.fungalPass.description = Перехідна зона між високими і низькими горами, земля яких покрита спорами. Тут знаходиться невелика розвідувальна база ворога.\nЗнижте її.\nВикористовуйте одиниці Кинджал і Камікадзе.
|
zone.fungalPass.description = Перехідна зона між високими і низькими горами, земля яких покрита спорами. Тут знаходиться невелика розвідувальна база ворога.\nЗнижте її.\nВикористовуйте одиниці Кинджал і Камікадзе.
|
||||||
zone.impact0078.description = <вставити опис тут>
|
zone.impact0078.description = <вставити опис тут>
|
||||||
zone.crags.description = <вставити опис тут>
|
zone.crags.description = <вставити опис тут>
|
||||||
|
|
||||||
settings.language = Мова
|
settings.language = Мова
|
||||||
settings.data = Ігрові дані
|
settings.data = Ігрові дані
|
||||||
settings.reset = Скинути за замовчуванням
|
settings.reset = Скинути за замовчуванням
|
||||||
@@ -557,6 +563,7 @@ blocks.inaccuracy = Розкид
|
|||||||
blocks.shots = Постріли
|
blocks.shots = Постріли
|
||||||
blocks.reload = Постріли/секунду
|
blocks.reload = Постріли/секунду
|
||||||
blocks.ammo = Боєприпаси
|
blocks.ammo = Боєприпаси
|
||||||
|
|
||||||
bar.drilltierreq = Потребується кращий бур
|
bar.drilltierreq = Потребується кращий бур
|
||||||
bar.drillspeed = Швидкість буріння: {0} за с.
|
bar.drillspeed = Швидкість буріння: {0} за с.
|
||||||
bar.pumpspeed = Швидкість викачування: {0} за с.
|
bar.pumpspeed = Швидкість викачування: {0} за с.
|
||||||
@@ -574,6 +581,7 @@ bar.progress = Хід будування
|
|||||||
bar.spawned = Бойов. од.: {0}/{1}
|
bar.spawned = Бойов. од.: {0}/{1}
|
||||||
bar.input = Ввід
|
bar.input = Ввід
|
||||||
bar.output = Вивід
|
bar.output = Вивід
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] шкода
|
bullet.damage = [stat]{0}[lightgray] шкода
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] блок.
|
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] блок.
|
||||||
bullet.incendiary = [stat]запальний
|
bullet.incendiary = [stat]запальний
|
||||||
@@ -585,12 +593,11 @@ bullet.freezing = [stat]заморожування
|
|||||||
bullet.tarred = [stat]дьогтьовий
|
bullet.tarred = [stat]дьогтьовий
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||||
|
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
unit.powersecond = одиниць енергії за секунду
|
unit.powersecond = одиниць енергії за секунду
|
||||||
unit.liquidsecond = одиниць рідини за секунду
|
unit.liquidsecond = одиниць рідини за секунду
|
||||||
unit.itemssecond = предметів за секунду
|
unit.itemssecond = предметів за секунду
|
||||||
unit.thousands = тис
|
|
||||||
unit.millions = млн
|
|
||||||
unit.liquidunits = одиниць рідини
|
unit.liquidunits = одиниць рідини
|
||||||
unit.powerunits = одиниць енергії
|
unit.powerunits = одиниць енергії
|
||||||
unit.degrees = град.
|
unit.degrees = град.
|
||||||
@@ -599,6 +606,8 @@ unit.persecond = за секунду
|
|||||||
unit.timesspeed = x швидкість
|
unit.timesspeed = x швидкість
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = предм.
|
unit.items = предм.
|
||||||
|
unit.thousands = тис
|
||||||
|
unit.millions = млн
|
||||||
category.general = Загальне
|
category.general = Загальне
|
||||||
category.power = Енергія
|
category.power = Енергія
|
||||||
category.liquids = Рідини
|
category.liquids = Рідини
|
||||||
@@ -736,6 +745,7 @@ mode.pvp.description = боріться проти інших гравців.\n[
|
|||||||
mode.attack.name = Атака
|
mode.attack.name = Атака
|
||||||
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
|
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
|
||||||
mode.custom = Користувацькі правила
|
mode.custom = Користувацькі правила
|
||||||
|
|
||||||
rules.infiniteresources = Нескінченні ресурси
|
rules.infiniteresources = Нескінченні ресурси
|
||||||
rules.reactorexplosions = Вибухи реактора
|
rules.reactorexplosions = Вибухи реактора
|
||||||
rules.wavetimer = Таймер хвиль
|
rules.wavetimer = Таймер хвиль
|
||||||
@@ -767,6 +777,7 @@ rules.title.unit = Бойов. од.
|
|||||||
rules.title.experimental = Есперементальне!
|
rules.title.experimental = Есперементальне!
|
||||||
rules.lighting = Світлотінь
|
rules.lighting = Світлотінь
|
||||||
rules.ambientlight = Навколишнє світло
|
rules.ambientlight = Навколишнє світло
|
||||||
|
|
||||||
content.item.name = Предмети
|
content.item.name = Предмети
|
||||||
content.liquid.name = Рідини
|
content.liquid.name = Рідини
|
||||||
content.unit.name = Бойові одиниці
|
content.unit.name = Бойові одиниці
|
||||||
@@ -829,6 +840,7 @@ mech.buildspeed = [lightgray]Швидкість будування: {0}%
|
|||||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
liquid.temperature = [lightgray]Температура: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = Пісочний валун
|
block.sand-boulder.name = Пісочний валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.salt.name = Сіль
|
block.salt.name = Сіль
|
||||||
@@ -966,6 +978,7 @@ block.mechanical-pump.name = Механічна помпа
|
|||||||
block.item-source.name = Нескінченне джерело предметів
|
block.item-source.name = Нескінченне джерело предметів
|
||||||
block.item-void.name = Предметний вакуум
|
block.item-void.name = Предметний вакуум
|
||||||
block.liquid-source.name = Нескінченне джерело рідин
|
block.liquid-source.name = Нескінченне джерело рідин
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Енергетичний вакуум
|
block.power-void.name = Енергетичний вакуум
|
||||||
block.power-source.name = Нескінченне джерело енергії
|
block.power-source.name = Нескінченне джерело енергії
|
||||||
block.unloader.name = Розвантажувач
|
block.unloader.name = Розвантажувач
|
||||||
@@ -1053,6 +1066,7 @@ tutorial.drill = Добування вручну не є ефективним.\n
|
|||||||
tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку із зображенням сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent]галочку[] нижче, щоб підтвердити розміщення .\nНатисніть [accent]кнопку X[], щоб скасувати розміщення.
|
tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку із зображенням сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent]галочку[] нижче, щоб підтвердити розміщення .\nНатисніть [accent]кнопку X[], щоб скасувати розміщення.
|
||||||
tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[]
|
tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[]
|
||||||
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\\nПрокручуйте, щоб обертати блоки до їх установлення.\n[accent]Розмістіть 2 конвеєри у лінію, а потім доставте предмет в ядро.tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\\nПрокручуйте, щоб обертати блоки до їх установлення.\n[accent]Розмістіть 2 конвеєри у лінію, а потім доставте предмет в ядро.tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
||||||
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||||
tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башту «Подвійна»[] біля вашої бази.
|
tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башту «Подвійна»[] біля вашої бази.
|
||||||
tutorial.drillturret = «Подвійна» потребує [accent]мідні боєприпаси[] для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1
|
tutorial.drillturret = «Подвійна» потребує [accent]мідні боєприпаси[] для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1
|
||||||
tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]Натисність пробіл для павзи.
|
tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]Натисність пробіл для павзи.
|
||||||
@@ -1066,6 +1080,7 @@ tutorial.deposit = Покладіть предмети в блоки, перет
|
|||||||
tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть ЛКМ[], щоб стріляти.\nСтворіть більше башт і бурів. Добудьте більше міді.
|
tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть ЛКМ[], щоб стріляти.\nСтворіть більше башт і бурів. Добудьте більше міді.
|
||||||
tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башт і бурів. Добудьте більше міді.
|
tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башт і бурів. Добудьте більше міді.
|
||||||
tutorial.launch = Як тільки ви досягнете певної хвилі, ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
|
tutorial.launch = Як тільки ви досягнете певної хвилі, ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
|
||||||
|
|
||||||
item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків.
|
item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків.
|
||||||
item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин.
|
item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин.
|
||||||
item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
|
item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
|
||||||
@@ -1127,6 +1142,7 @@ block.power-source.description = Нескінченно виводить ене
|
|||||||
block.item-source.description = Нескінченно виводить предмети.
|
block.item-source.description = Нескінченно виводить предмети.
|
||||||
block.item-void.description = Знищує будь-які предмети.
|
block.item-void.description = Знищує будь-які предмети.
|
||||||
block.liquid-source.description = Нескінченно виводить рідини.
|
block.liquid-source.description = Нескінченно виводить рідини.
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = Дешевий захисний блок.\nКорисна для захисту ядра та башто у перші кілька хвиль.
|
block.copper-wall.description = Дешевий захисний блок.\nКорисна для захисту ядра та башто у перші кілька хвиль.
|
||||||
block.copper-wall-large.description = Дешевий захисний блок.\nКорисна для захисту ядра та башт у перші кілька хвиль.\nОхоплює кілька плиток.
|
block.copper-wall-large.description = Дешевий захисний блок.\nКорисна для захисту ядра та башт у перші кілька хвиль.\nОхоплює кілька плиток.
|
||||||
block.titanium-wall.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів.
|
block.titanium-wall.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів.
|
||||||
@@ -1162,7 +1178,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
|
|||||||
block.thermal-pump.description = Найкращий насос.
|
block.thermal-pump.description = Найкращий насос.
|
||||||
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
||||||
block.pulse-conduit.description = Вдосконалений блок транспортування рідини. Транспортує рідини швидше і зберігає більше, ніж стандартні трубопроводи.
|
block.pulse-conduit.description = Вдосконалений блок транспортування рідини. Транспортує рідини швидше і зберігає більше, ніж стандартні трубопроводи.
|
||||||
block.plated-conduit.description =Переміщує рідини з тією ж швидкістю, як і імпульсні трубопроводи, але має більше міцності. Не приймає рідин з боків окрім інших трубопроводів.\nПротікає менше.
|
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, як і імпульсні трубопроводи, але має більше міцності. Не приймає рідин з боків окрім інших трубопроводів.\nПротікає менше.
|
||||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
||||||
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях з непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях з непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
||||||
block.liquid-junction.description = Діє як міст для двох каналів перетину. Корисно в ситуаціях, коли два різні трубопроводи перевозять різні рідини в різні місця.
|
block.liquid-junction.description = Діє як міст для двох каналів перетину. Корисно в ситуаціях, коли два різні трубопроводи перевозять різні рідини в різні місця.
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ link.itch.io.description = itch.io 上的 PC 版下载
|
|||||||
link.google-play.description = Google Play 页面
|
link.google-play.description = Google Play 页面
|
||||||
link.f-droid.description = F-Droid 页面
|
link.f-droid.description = F-Droid 页面
|
||||||
link.wiki.description = Mindustry 官方 Wiki
|
link.wiki.description = Mindustry 官方 Wiki
|
||||||
|
link.feathub.description = Suggest new features
|
||||||
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
|
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
|
||||||
screenshot = 屏幕截图已保存到 {0}
|
screenshot = 屏幕截图已保存到 {0}
|
||||||
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
||||||
@@ -26,6 +27,14 @@ load.image = 图片加载中
|
|||||||
load.content = 内容加载中
|
load.content = 内容加载中
|
||||||
load.system = 系统加载中
|
load.system = 系统加载中
|
||||||
load.mod = 模组加载中
|
load.mod = 模组加载中
|
||||||
|
load.scripts = Scripts
|
||||||
|
|
||||||
|
be.update = A new Bleeding Edge build is available:
|
||||||
|
be.update.confirm = Download it and restart now?
|
||||||
|
be.updating = Updating...
|
||||||
|
be.ignore = Ignore
|
||||||
|
be.noupdates = No updates found.
|
||||||
|
be.check = Check for updates
|
||||||
|
|
||||||
schematic = 蓝图
|
schematic = 蓝图
|
||||||
schematic.add = 保存蓝图…
|
schematic.add = 保存蓝图…
|
||||||
@@ -101,17 +110,22 @@ mod.disable = 禁用
|
|||||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||||
mod.missingdependencies = [scarlet]缺少依赖条件:{0}
|
mod.missingdependencies = [scarlet]缺少依赖条件:{0}
|
||||||
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.errors = Errors have occurred loading content.
|
||||||
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。
|
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。
|
||||||
mod.enable = 启用
|
mod.enable = 启用
|
||||||
mod.requiresrestart = 需要重启使模组生效。
|
mod.requiresrestart = 需要重启使模组生效。
|
||||||
mod.reloadrequired = [scarlet]需要重启
|
mod.reloadrequired = [scarlet]需要重启
|
||||||
mod.import = 导入模组
|
mod.import = 导入模组
|
||||||
mod.import.github = 导入 GitHub 模组
|
mod.import.github = 导入 GitHub 模组
|
||||||
|
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||||
mod.remove.confirm = 此模组将被删除。
|
mod.remove.confirm = 此模组将被删除。
|
||||||
mod.author = [LIGHT_GRAY]作者:[] {0}
|
mod.author = [LIGHT_GRAY]作者:[] {0}
|
||||||
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||||
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||||
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||||
|
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||||
|
|
||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
@@ -141,6 +155,7 @@ server.kicked.nameEmpty = 无效的名字!
|
|||||||
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
|
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
|
||||||
server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。
|
server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。
|
||||||
server.kicked.gameover = 游戏结束!
|
server.kicked.gameover = 游戏结束!
|
||||||
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
||||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
||||||
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
||||||
@@ -497,6 +512,7 @@ settings.language = 语言
|
|||||||
settings.data = 游戏数据
|
settings.data = 游戏数据
|
||||||
settings.reset = 恢复默认设置
|
settings.reset = 恢复默认设置
|
||||||
settings.rebind = 重新绑定
|
settings.rebind = 重新绑定
|
||||||
|
settings.resetKey = Reset
|
||||||
settings.controls = 控制
|
settings.controls = 控制
|
||||||
settings.game = 游戏
|
settings.game = 游戏
|
||||||
settings.sound = 声音
|
settings.sound = 声音
|
||||||
@@ -590,6 +606,8 @@ unit.persecond = /秒
|
|||||||
unit.timesspeed = 倍 速度
|
unit.timesspeed = 倍 速度
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = 物品
|
unit.items = 物品
|
||||||
|
unit.thousands = k
|
||||||
|
unit.millions = mil
|
||||||
category.general = 普通
|
category.general = 普通
|
||||||
category.power = 能量
|
category.power = 能量
|
||||||
category.liquids = 液体
|
category.liquids = 液体
|
||||||
@@ -625,6 +643,7 @@ setting.screenshake.name = 屏幕抖动
|
|||||||
setting.effects.name = 显示效果
|
setting.effects.name = 显示效果
|
||||||
setting.destroyedblocks.name = 显示摧毁的块
|
setting.destroyedblocks.name = 显示摧毁的块
|
||||||
setting.conveyorpathfinding.name = 传送带放置寻路
|
setting.conveyorpathfinding.name = 传送带放置寻路
|
||||||
|
setting.coreselect.name = Allow Schematic Cores
|
||||||
setting.sensitivity.name = 控制器灵敏度
|
setting.sensitivity.name = 控制器灵敏度
|
||||||
setting.saveinterval.name = 自动保存间隔
|
setting.saveinterval.name = 自动保存间隔
|
||||||
setting.seconds = {0} 秒
|
setting.seconds = {0} 秒
|
||||||
@@ -736,6 +755,7 @@ rules.enemyCheat = 敌人(红队)无限资源
|
|||||||
rules.unitdrops = 敌人出生点
|
rules.unitdrops = 敌人出生点
|
||||||
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
||||||
rules.unithealthmultiplier = 单位生命倍数
|
rules.unithealthmultiplier = 单位生命倍数
|
||||||
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.playerhealthmultiplier = 玩家生命倍数
|
rules.playerhealthmultiplier = 玩家生命倍数
|
||||||
rules.playerdamagemultiplier = 玩家伤害倍数
|
rules.playerdamagemultiplier = 玩家伤害倍数
|
||||||
rules.unitdamagemultiplier = 单位伤害倍数
|
rules.unitdamagemultiplier = 单位伤害倍数
|
||||||
@@ -804,6 +824,7 @@ mech.trident-ship.name = Trident
|
|||||||
mech.trident-ship.weapon = 炸弹
|
mech.trident-ship.weapon = 炸弹
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.weapon = 火焰机枪
|
mech.glaive-ship.weapon = 火焰机枪
|
||||||
|
item.corestorable = [lightgray]Storable in Core: {0}
|
||||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||||
item.flammability = [lightgray]易燃性:{0}%
|
item.flammability = [lightgray]易燃性:{0}%
|
||||||
item.radioactivity = [lightgray]放射性:{0}%
|
item.radioactivity = [lightgray]放射性:{0}%
|
||||||
@@ -957,6 +978,7 @@ block.mechanical-pump.name = 机械泵
|
|||||||
block.item-source.name = 无限物品
|
block.item-source.name = 无限物品
|
||||||
block.item-void.name = 物品黑洞
|
block.item-void.name = 物品黑洞
|
||||||
block.liquid-source.name = 无限液体
|
block.liquid-source.name = 无限液体
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = 能源黑洞
|
block.power-void.name = 能源黑洞
|
||||||
block.power-source.name = 无限能源
|
block.power-source.name = 无限能源
|
||||||
block.unloader.name = 装卸器
|
block.unloader.name = 装卸器
|
||||||
@@ -1120,6 +1142,7 @@ block.power-source.description = 无限输出能量。仅限沙盒。
|
|||||||
block.item-source.description = 无限输出物品。仅限沙盒。
|
block.item-source.description = 无限输出物品。仅限沙盒。
|
||||||
block.item-void.description = 销毁输入的所有物品。仅限沙盒。
|
block.item-void.description = 销毁输入的所有物品。仅限沙盒。
|
||||||
block.liquid-source.description = 无限输出液体。仅限沙盒。
|
block.liquid-source.description = 无限输出液体。仅限沙盒。
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。
|
block.copper-wall.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。
|
||||||
block.copper-wall-large.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。\n占多个方格。
|
block.copper-wall-large.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。\n占多个方格。
|
||||||
block.titanium-wall.description = 中等强度的防御方块。\n提供中等强度的防御以抵御敌人。
|
block.titanium-wall.description = 中等强度的防御方块。\n提供中等强度的防御以抵御敌人。
|
||||||
|
|||||||
@@ -29,6 +29,13 @@ load.system = 系統載入中
|
|||||||
load.mod = 模組載入中
|
load.mod = 模組載入中
|
||||||
load.scripts = 指令檔載入中
|
load.scripts = 指令檔載入中
|
||||||
|
|
||||||
|
be.update = 有新的尖端版本可用:
|
||||||
|
be.update.confirm = 下載並重啟遊戲?
|
||||||
|
be.updating = 更新中
|
||||||
|
be.ignore = 忽略
|
||||||
|
be.noupdates = 沒有新的更新。
|
||||||
|
be.check = 檢查是否有新的更新
|
||||||
|
|
||||||
schematic = 藍圖
|
schematic = 藍圖
|
||||||
schematic.add = 儲存藍圖...
|
schematic.add = 儲存藍圖...
|
||||||
schematics = 藍圖
|
schematics = 藍圖
|
||||||
@@ -145,9 +152,10 @@ server.kicked.playerLimit = 該伺服器已滿。請等待一個空位置。
|
|||||||
server.kicked.recentKick = 您最近曾被踢出伺服器。\n請稍後再進行連線。
|
server.kicked.recentKick = 您最近曾被踢出伺服器。\n請稍後再進行連線。
|
||||||
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
||||||
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
||||||
server.kicked.idInUse = 你已經在伺服器中!不允許用兩個帳號。
|
server.kicked.idInUse = 你已經在伺服器中!不允許使用兩個帳號。
|
||||||
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
|
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
|
||||||
server.kicked.gameover = 遊戲結束!
|
server.kicked.gameover = 遊戲結束!
|
||||||
|
server.kicked.serverRestarting = 伺服器正在重新啟動。
|
||||||
server.versions = 您的遊戲版本:[accent] {0}[]\n伺服器遊戲版本:[accent] {1}[]
|
server.versions = 您的遊戲版本:[accent] {0}[]\n伺服器遊戲版本:[accent] {1}[]
|
||||||
host.info = [accent]建立伺服器[]按鍵會在連接埠[scarlet]6567[]建立一個伺服器。\n所有跟您在同一個[lightgray]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[lightgray]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。請注意公共網路有時不允許搜尋伺服器。
|
host.info = [accent]建立伺服器[]按鍵會在連接埠[scarlet]6567[]建立一個伺服器。\n所有跟您在同一個[lightgray]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[lightgray]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。請注意公共網路有時不允許搜尋伺服器。
|
||||||
join.info = 您可以在此輸入欲連線的[accent]伺服器IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[lightgray]注意:並沒有自動的網際網路伺服器清單,如果您想透過IP位址連線到他人的伺服器,您必須向他們詢問IP位址。
|
join.info = 您可以在此輸入欲連線的[accent]伺服器IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[lightgray]注意:並沒有自動的網際網路伺服器清單,如果您想透過IP位址連線到他人的伺服器,您必須向他們詢問IP位址。
|
||||||
@@ -635,6 +643,7 @@ setting.screenshake.name = 畫面抖動
|
|||||||
setting.effects.name = 顯示特效
|
setting.effects.name = 顯示特效
|
||||||
setting.destroyedblocks.name = 顯示被破壞的方塊
|
setting.destroyedblocks.name = 顯示被破壞的方塊
|
||||||
setting.conveyorpathfinding.name = 自動輸送帶放置規劃
|
setting.conveyorpathfinding.name = 自動輸送帶放置規劃
|
||||||
|
setting.coreselect.name = 允許藍圖包含核心
|
||||||
setting.sensitivity.name = 控制器靈敏度
|
setting.sensitivity.name = 控制器靈敏度
|
||||||
setting.saveinterval.name = 自動存檔間隔
|
setting.saveinterval.name = 自動存檔間隔
|
||||||
setting.seconds = {0}秒
|
setting.seconds = {0}秒
|
||||||
@@ -746,6 +755,7 @@ rules.enemyCheat = 電腦無限資源
|
|||||||
rules.unitdrops = 單位掉落物
|
rules.unitdrops = 單位掉落物
|
||||||
rules.unitbuildspeedmultiplier = 單位建設速度倍數
|
rules.unitbuildspeedmultiplier = 單位建設速度倍數
|
||||||
rules.unithealthmultiplier = 單位生命值倍數
|
rules.unithealthmultiplier = 單位生命值倍數
|
||||||
|
rules.blockhealthmultiplier = 建築物耐久度倍數
|
||||||
rules.playerhealthmultiplier = 玩家生命值倍數
|
rules.playerhealthmultiplier = 玩家生命值倍數
|
||||||
rules.playerdamagemultiplier = 玩家傷害倍數
|
rules.playerdamagemultiplier = 玩家傷害倍數
|
||||||
rules.unitdamagemultiplier = 單位傷害倍數
|
rules.unitdamagemultiplier = 單位傷害倍數
|
||||||
@@ -968,6 +978,7 @@ block.mechanical-pump.name = 機械泵
|
|||||||
block.item-source.name = 物品源
|
block.item-source.name = 物品源
|
||||||
block.item-void.name = 物品虛空
|
block.item-void.name = 物品虛空
|
||||||
block.liquid-source.name = 液體源
|
block.liquid-source.name = 液體源
|
||||||
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = 能量虛空
|
block.power-void.name = 能量虛空
|
||||||
block.power-source.name = 無限能量源
|
block.power-source.name = 無限能量源
|
||||||
block.unloader.name = 裝卸器
|
block.unloader.name = 裝卸器
|
||||||
@@ -1067,7 +1078,9 @@ tutorial.breaking.mobile = 方塊經常需要被拆除。\n[accent]選擇拆除
|
|||||||
tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n[accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]以將其取出。\n可以通過[accent]點擊或長按[]來取出物品。\n\n[accent]從核心中取出一些銅。[]
|
tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n[accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]以將其取出。\n可以通過[accent]點擊或長按[]來取出物品。\n\n[accent]從核心中取出一些銅。[]
|
||||||
tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入方塊中。\n\n[accent]將您的銅放到核心中。[]
|
tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入方塊中。\n\n[accent]將您的銅放到核心中。[]
|
||||||
tutorial.waves = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。\n建造更多的砲塔和鑽頭。開採更多的銅。
|
tutorial.waves = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。\n建造更多的砲塔和鑽頭。開採更多的銅。
|
||||||
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = 一旦您達到特定的波數, 您就可以[accent] 發射核心[],放棄防禦並[accent]獲取核心中的所有資源。[]\n這些資源可以用於研究新科技。\n\n[accent]按下發射按鈕。
|
tutorial.launch = 一旦您達到特定的波數, 您就可以[accent] 發射核心[],放棄防禦並[accent]獲取核心中的所有資源。[]\n這些資源可以用於研究新科技。\n\n[accent]按下發射按鈕。
|
||||||
|
|
||||||
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和液體運輸方塊。
|
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和液體運輸方塊。
|
||||||
item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分配和存儲。
|
item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分配和存儲。
|
||||||
@@ -1129,6 +1142,7 @@ block.power-source.description = 無限輸出能量。僅限沙盒。
|
|||||||
block.item-source.description = 無限輸出物品。僅限沙盒。
|
block.item-source.description = 無限輸出物品。僅限沙盒。
|
||||||
block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
|
block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
|
||||||
block.liquid-source.description = 無限輸出液體。僅限沙盒。
|
block.liquid-source.description = 無限輸出液體。僅限沙盒。
|
||||||
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。
|
block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。
|
||||||
block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。
|
block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。
|
||||||
block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。
|
block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。
|
||||||
@@ -1233,4 +1247,3 @@ block.omega-mech-pad.description = 改裝現在的船隻,換成龐大、具有
|
|||||||
block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。
|
block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。
|
||||||
block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。
|
block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。
|
||||||
block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。
|
block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。
|
||||||
|
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 749 B After Width: | Height: | Size: 759 B |
|
Before Width: | Height: | Size: 744 KiB After Width: | Height: | Size: 745 KiB |
|
Before Width: | Height: | Size: 925 KiB After Width: | Height: | Size: 928 KiB |
|
Before Width: | Height: | Size: 261 KiB After Width: | Height: | Size: 261 KiB |
@@ -49,7 +49,7 @@ public class Blocks implements ContentList{
|
|||||||
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
|
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
|
||||||
|
|
||||||
//sandbox
|
//sandbox
|
||||||
powerSource, powerVoid, itemSource, itemVoid, liquidSource, message, illuminator,
|
powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, message, illuminator,
|
||||||
|
|
||||||
//defense
|
//defense
|
||||||
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
||||||
@@ -1823,6 +1823,11 @@ public class Blocks implements ContentList{
|
|||||||
alwaysUnlocked = true;
|
alwaysUnlocked = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
liquidVoid = new LiquidVoid("liquid-void"){{
|
||||||
|
requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||||
|
alwaysUnlocked = true;
|
||||||
|
}};
|
||||||
|
|
||||||
message = new MessageBlock("message"){{
|
message = new MessageBlock("message"){{
|
||||||
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
|
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
|
||||||
}};
|
}};
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
package mindustry.content;
|
package mindustry.content;
|
||||||
|
|
||||||
import arc.struct.Array;
|
import arc.math.*;
|
||||||
import mindustry.ctype.ContentList;
|
import arc.struct.*;
|
||||||
import mindustry.type.ItemStack;
|
import mindustry.ctype.*;
|
||||||
import mindustry.world.Block;
|
import mindustry.type.*;
|
||||||
|
import mindustry.world.*;
|
||||||
|
|
||||||
import static mindustry.content.Blocks.*;
|
import static mindustry.content.Blocks.*;
|
||||||
|
|
||||||
@@ -322,7 +323,7 @@ public class TechTree implements ContentList{
|
|||||||
private static TechNode node(Block block, Runnable children){
|
private static TechNode node(Block block, Runnable children){
|
||||||
ItemStack[] requirements = new ItemStack[block.requirements.length];
|
ItemStack[] requirements = new ItemStack[block.requirements.length];
|
||||||
for(int i = 0; i < requirements.length; i++){
|
for(int i = 0; i < requirements.length; i++){
|
||||||
requirements[i] = new ItemStack(block.requirements[i].item, 30 + block.requirements[i].amount * 6);
|
requirements[i] = new ItemStack(block.requirements[i].item, 40 + Mathf.round(Mathf.pow(block.requirements[i].amount, 1.25f) * 6, 10));
|
||||||
}
|
}
|
||||||
|
|
||||||
return new TechNode(block, requirements, children);
|
return new TechNode(block, requirements, children);
|
||||||
|
|||||||
@@ -47,8 +47,8 @@ public class Logic implements ApplicationListener{
|
|||||||
//blocks that get broken are appended to the team's broken block queue
|
//blocks that get broken are appended to the team's broken block queue
|
||||||
Tile tile = event.tile;
|
Tile tile = event.tile;
|
||||||
Block block = tile.block();
|
Block block = tile.block();
|
||||||
//skip null entities or nukes, for obvious reasons; also skip client since they can't modify these requests
|
//skip null entities or un-rebuildables, for obvious reasons; also skip client since they can't modify these requests
|
||||||
if(tile.entity == null || tile.block() instanceof NuclearReactor || net.client()) return;
|
if(tile.entity == null || !tile.block().rebuildable || net.client()) return;
|
||||||
|
|
||||||
if(block instanceof BuildBlock){
|
if(block instanceof BuildBlock){
|
||||||
|
|
||||||
|
|||||||
@@ -160,7 +160,7 @@ public class NetClient implements ApplicationListener{
|
|||||||
throw new ValidateException(player, "Player has sent a message above the text limit.");
|
throw new ValidateException(player, "Player has sent a message above the text limit.");
|
||||||
}
|
}
|
||||||
|
|
||||||
String original = message;
|
Events.fire(new PlayerChatEvent(player, message));
|
||||||
|
|
||||||
//check if it's a command
|
//check if it's a command
|
||||||
CommandResponse response = netServer.clientCommands.handleMessage(message, player);
|
CommandResponse response = netServer.clientCommands.handleMessage(message, player);
|
||||||
@@ -197,8 +197,6 @@ public class NetClient implements ApplicationListener{
|
|||||||
player.sendMessage(text);
|
player.sendMessage(text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Events.fire(new PlayerChatEvent(player, message, original));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static String colorizeName(int id, String name){
|
public static String colorizeName(int id, String name){
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ import mindustry.entities.*;
|
|||||||
import mindustry.entities.traits.BuilderTrait.*;
|
import mindustry.entities.traits.BuilderTrait.*;
|
||||||
import mindustry.entities.traits.*;
|
import mindustry.entities.traits.*;
|
||||||
import mindustry.entities.type.*;
|
import mindustry.entities.type.*;
|
||||||
|
import mindustry.net.Administration;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.game.Teams.*;
|
import mindustry.game.Teams.*;
|
||||||
@@ -35,7 +36,7 @@ import static mindustry.Vars.*;
|
|||||||
|
|
||||||
public class NetServer implements ApplicationListener{
|
public class NetServer implements ApplicationListener{
|
||||||
private final static int maxSnapshotSize = 430, timerBlockSync = 0;
|
private final static int maxSnapshotSize = 430, timerBlockSync = 0;
|
||||||
private final static float serverSyncTime = 12, kickDuration = 30 * 1000, blockSyncTime = 60 * 8;
|
private final static float serverSyncTime = 12, blockSyncTime = 60 * 8;
|
||||||
private final static Vec2 vector = new Vec2();
|
private final static Vec2 vector = new Vec2();
|
||||||
private final static Rect viewport = new Rect();
|
private final static Rect viewport = new Rect();
|
||||||
/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */
|
/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */
|
||||||
@@ -75,7 +76,7 @@ public class NetServer implements ApplicationListener{
|
|||||||
public NetServer(){
|
public NetServer(){
|
||||||
|
|
||||||
net.handleServer(Connect.class, (con, connect) -> {
|
net.handleServer(Connect.class, (con, connect) -> {
|
||||||
if(admins.isIPBanned(connect.addressTCP)){
|
if(admins.isIPBanned(connect.addressTCP) || admins.isSubnetBanned(connect.addressTCP)){
|
||||||
con.kick(KickReason.banned);
|
con.kick(KickReason.banned);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -93,7 +94,7 @@ public class NetServer implements ApplicationListener{
|
|||||||
|
|
||||||
String uuid = packet.uuid;
|
String uuid = packet.uuid;
|
||||||
|
|
||||||
if(admins.isIPBanned(con.address)) return;
|
if(admins.isIPBanned(con.address) || admins.isSubnetBanned(con.address)) return;
|
||||||
|
|
||||||
if(con.hasBegunConnecting){
|
if(con.hasBegunConnecting){
|
||||||
con.kick(KickReason.idInUse);
|
con.kick(KickReason.idInUse);
|
||||||
@@ -115,7 +116,7 @@ public class NetServer implements ApplicationListener{
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Time.millis() - info.lastKicked < kickDuration){
|
if(Time.millis() < info.lastKicked){
|
||||||
con.kick(KickReason.recentKick);
|
con.kick(KickReason.recentKick);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -413,6 +414,12 @@ public class NetServer implements ApplicationListener{
|
|||||||
if(player.isLocal){
|
if(player.isLocal){
|
||||||
player.sendMessage("[scarlet]Re-synchronizing as the host is pointless.");
|
player.sendMessage("[scarlet]Re-synchronizing as the host is pointless.");
|
||||||
}else{
|
}else{
|
||||||
|
if(Time.timeSinceMillis(player.getInfo().lastSyncTime) < 1000 * 5){
|
||||||
|
player.sendMessage("[scarlet]You may only /sync every 5 seconds.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.getInfo().lastSyncTime = Time.millis();
|
||||||
Call.onWorldDataBegin(player.con);
|
Call.onWorldDataBegin(player.con);
|
||||||
netServer.sendWorldData(player);
|
netServer.sendWorldData(player);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ public enum EditorTool{
|
|||||||
if(editor.drawBlock.isOverlay()){
|
if(editor.drawBlock.isOverlay()){
|
||||||
Block dest = tile.overlay();
|
Block dest = tile.overlay();
|
||||||
if(dest == editor.drawBlock) return;
|
if(dest == editor.drawBlock) return;
|
||||||
tester = t -> t.overlay() == dest;
|
tester = t -> t.overlay() == dest && !t.floor().isLiquid;
|
||||||
setter = t -> t.setOverlay(editor.drawBlock);
|
setter = t -> t.setOverlay(editor.drawBlock);
|
||||||
}else if(editor.drawBlock.isFloor()){
|
}else if(editor.drawBlock.isFloor()){
|
||||||
Block dest = tile.floor();
|
Block dest = tile.floor();
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ public class Predict{
|
|||||||
* See {@link #intercept(float, float, float, float, float, float, float)}.
|
* See {@link #intercept(float, float, float, float, float, float, float)}.
|
||||||
*/
|
*/
|
||||||
public static Vec2 intercept(TargetTrait src, TargetTrait dst, float v){
|
public static Vec2 intercept(TargetTrait src, TargetTrait dst, float v){
|
||||||
return intercept(src.getX(), src.getY(), dst.getX(), dst.getY(), dst.getTargetVelocityX() - src.getTargetVelocityX()/2f, dst.getTargetVelocityY() - src.getTargetVelocityY()/2f, v);
|
return intercept(src.getX(), src.getY(), dst.getX(), dst.getY(), dst.getTargetVelocityX() - src.getTargetVelocityX()/(2f*Time.delta()), dst.getTargetVelocityY() - src.getTargetVelocityY()/(2f*Time.delta()), v);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Vec2 quad(float a, float b, float c){
|
private static Vec2 quad(float a, float b, float c){
|
||||||
|
|||||||
@@ -48,8 +48,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
|
|||||||
public float baseRotation;
|
public float baseRotation;
|
||||||
public float pointerX, pointerY;
|
public float pointerX, pointerY;
|
||||||
public String name = "noname";
|
public String name = "noname";
|
||||||
public @Nullable
|
public @Nullable String uuid, usid;
|
||||||
String uuid, usid;
|
|
||||||
public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping, isBuilding = true;
|
public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping, isBuilding = true;
|
||||||
public boolean buildWasAutoPaused = false;
|
public boolean buildWasAutoPaused = false;
|
||||||
public float boostHeat, shootHeat, destructTime;
|
public float boostHeat, shootHeat, destructTime;
|
||||||
@@ -350,13 +349,13 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
|
|||||||
Draw.reset();
|
Draw.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void drawBackItems(){
|
||||||
|
drawBackItems(itemtime, isLocal);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void drawStats(){
|
public void drawStats(){
|
||||||
Draw.color(Color.black, team.color, healthf() + Mathf.absin(Time.time(), healthf() * 5f, 1f - healthf()));
|
mech.drawStats(this);
|
||||||
Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90);
|
|
||||||
Draw.reset();
|
|
||||||
drawBackItems(itemtime, isLocal);
|
|
||||||
drawLight();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -252,6 +252,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
Tile tile = world.tileWorld(x, y);
|
Tile tile = world.tileWorld(x, y);
|
||||||
|
|
||||||
status.update(this);
|
status.update(this);
|
||||||
|
item.amount = Mathf.clamp(this.item.amount, 0, getItemCapacity());
|
||||||
|
|
||||||
velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta());
|
velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta());
|
||||||
|
|
||||||
@@ -341,6 +342,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
public void addItem(Item item, int amount){
|
public void addItem(Item item, int amount){
|
||||||
this.item.amount = this.item.item == item ? this.item.amount + amount : amount;
|
this.item.amount = this.item.item == item ? this.item.amount + amount : amount;
|
||||||
this.item.item = item;
|
this.item.item = item;
|
||||||
|
this.item.amount = Mathf.clamp(this.item.amount, 0, getItemCapacity());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void clearItem(){
|
public void clearItem(){
|
||||||
|
|||||||
@@ -64,13 +64,10 @@ public class EventType{
|
|||||||
public static class PlayerChatEvent{
|
public static class PlayerChatEvent{
|
||||||
public final Player player;
|
public final Player player;
|
||||||
public final String message;
|
public final String message;
|
||||||
/** The original, unfiltered message. */
|
|
||||||
public final String originalMessage;
|
|
||||||
|
|
||||||
public PlayerChatEvent(Player player, String message, String originalMessage){
|
public PlayerChatEvent(Player player, String message){
|
||||||
this.player = player;
|
this.player = player;
|
||||||
this.message = message;
|
this.message = message;
|
||||||
this.originalMessage = originalMessage;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,6 @@ import arc.graphics.gl.Shader;
|
|||||||
* @author kalle_h
|
* @author kalle_h
|
||||||
*/
|
*/
|
||||||
public class Bloom{
|
public class Bloom{
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* To use implement bloom more like a glow. Texture alpha channel can be
|
* To use implement bloom more like a glow. Texture alpha channel can be
|
||||||
* used as mask which part are glowing and which are not. see more info at:
|
* used as mask which part are glowing and which are not. see more info at:
|
||||||
@@ -61,10 +60,8 @@ public class Bloom{
|
|||||||
*/
|
*/
|
||||||
public void resume(){
|
public void resume(){
|
||||||
bloomShader.begin();
|
bloomShader.begin();
|
||||||
{
|
bloomShader.setUniformi("u_texture0", 0);
|
||||||
bloomShader.setUniformi("u_texture0", 0);
|
bloomShader.setUniformi("u_texture1", 1);
|
||||||
bloomShader.setUniformi("u_texture1", 1);
|
|
||||||
}
|
|
||||||
bloomShader.end();
|
bloomShader.end();
|
||||||
|
|
||||||
setSize(w, h);
|
setSize(w, h);
|
||||||
@@ -83,13 +80,11 @@ public class Bloom{
|
|||||||
* blending = false 32bits = true
|
* blending = false 32bits = true
|
||||||
*/
|
*/
|
||||||
public Bloom(){
|
public Bloom(){
|
||||||
initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4,
|
initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, null, false, false, true);
|
||||||
null, false, false, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Bloom(boolean useBlending){
|
public Bloom(boolean useBlending){
|
||||||
initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4,
|
initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, null, false, useBlending, true);
|
||||||
null, false, useBlending, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -105,8 +100,7 @@ public class Bloom{
|
|||||||
* and only do blooming on certain objects param use32bitFBO does
|
* and only do blooming on certain objects param use32bitFBO does
|
||||||
* fbo use higher precision than 16bits.
|
* fbo use higher precision than 16bits.
|
||||||
*/
|
*/
|
||||||
public Bloom(int FBO_W, int FBO_H, boolean hasDepth, boolean useBlending,
|
public Bloom(int FBO_W, int FBO_H, boolean hasDepth, boolean useBlending, boolean use32bitFBO){
|
||||||
boolean use32bitFBO){
|
|
||||||
initialize(FBO_W, FBO_H, null, hasDepth, useBlending, use32bitFBO);
|
initialize(FBO_W, FBO_H, null, hasDepth, useBlending, use32bitFBO);
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -129,18 +123,14 @@ public class Bloom{
|
|||||||
* and only do blooming on certain objects param use32bitFBO does
|
* and only do blooming on certain objects param use32bitFBO does
|
||||||
* fbo use higher precision than 16bits.
|
* fbo use higher precision than 16bits.
|
||||||
*/
|
*/
|
||||||
public Bloom(int FBO_W, int FBO_H, FrameBuffer sceneIsCapturedHere,
|
public Bloom(int FBO_W, int FBO_H, FrameBuffer sceneIsCapturedHere, boolean useBlending, boolean use32bitFBO){
|
||||||
boolean useBlending, boolean use32bitFBO){
|
initialize(FBO_W, FBO_H, sceneIsCapturedHere, false, useBlending, use32bitFBO);
|
||||||
|
|
||||||
initialize(FBO_W, FBO_H, sceneIsCapturedHere, false, useBlending,
|
|
||||||
use32bitFBO);
|
|
||||||
disposeFBO = false;
|
disposeFBO = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initialize(int FBO_W, int FBO_H, FrameBuffer fbo,
|
private void initialize(int FBO_W, int FBO_H, FrameBuffer fbo, boolean hasDepth, boolean useBlending, boolean use32bitFBO){
|
||||||
boolean hasDepth, boolean useBlending, boolean use32bitFBO){
|
|
||||||
blending = useBlending;
|
blending = useBlending;
|
||||||
Format format = null;
|
Format format;
|
||||||
|
|
||||||
if(use32bitFBO){
|
if(use32bitFBO){
|
||||||
if(useBlending){
|
if(useBlending){
|
||||||
@@ -157,8 +147,7 @@ public class Bloom{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(fbo == null){
|
if(fbo == null){
|
||||||
frameBuffer = new FrameBuffer(format, Core.graphics.getWidth(),
|
frameBuffer = new FrameBuffer(format, Core.graphics.getWidth(), Core.graphics.getHeight(), hasDepth);
|
||||||
Core.graphics.getHeight(), hasDepth);
|
|
||||||
}else{
|
}else{
|
||||||
frameBuffer = fbo;
|
frameBuffer = fbo;
|
||||||
}
|
}
|
||||||
@@ -190,10 +179,8 @@ public class Bloom{
|
|||||||
setThreshold(0.5f);
|
setThreshold(0.5f);
|
||||||
|
|
||||||
bloomShader.begin();
|
bloomShader.begin();
|
||||||
{
|
bloomShader.setUniformi("u_texture0", 0);
|
||||||
bloomShader.setUniformi("u_texture0", 0);
|
bloomShader.setUniformi("u_texture1", 1);
|
||||||
bloomShader.setUniformi("u_texture1", 1);
|
|
||||||
}
|
|
||||||
bloomShader.end();
|
bloomShader.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -219,8 +206,8 @@ public class Bloom{
|
|||||||
if(!capturing){
|
if(!capturing){
|
||||||
capturing = true;
|
capturing = true;
|
||||||
frameBuffer.begin();
|
frameBuffer.begin();
|
||||||
Core.gl.glClearColor(r, g, b, a);
|
Gl.clearColor(r, g, b, a);
|
||||||
Core.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
Gl.clear(Gl.colorBufferBit);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -252,23 +239,22 @@ public class Bloom{
|
|||||||
frameBuffer.end();
|
frameBuffer.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
Core.gl.glDisable(GL20.GL_BLEND);
|
Gl.disable(Gl.blend);
|
||||||
Core.gl.glDisable(GL20.GL_DEPTH_TEST);
|
Gl.disable(Gl.depthTest);
|
||||||
Core.gl.glDepthMask(false);
|
Gl.depthMask(false);
|
||||||
|
|
||||||
gaussianBlur();
|
gaussianBlur();
|
||||||
|
|
||||||
if(blending){
|
if(blending){
|
||||||
Core.gl.glEnable(GL20.GL_BLEND);
|
Gl.enable(Gl.blend);
|
||||||
Core.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
|
Gl.blendFunc(Gl.srcAlpha, Gl.oneMinusSrcAlpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
pingPongTex1.bind(1);
|
pingPongTex1.bind(1);
|
||||||
original.bind(0);
|
original.bind(0);
|
||||||
|
|
||||||
bloomShader.begin();
|
bloomShader.begin();
|
||||||
{
|
fullScreenQuad.render(bloomShader, Gl.triangleFan);
|
||||||
fullScreenQuad.render(bloomShader, GL20.GL_TRIANGLE_FAN);
|
|
||||||
}
|
|
||||||
bloomShader.end();
|
bloomShader.end();
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -279,15 +265,9 @@ public class Bloom{
|
|||||||
|
|
||||||
original.bind(0);
|
original.bind(0);
|
||||||
pingPongBuffer1.begin();
|
pingPongBuffer1.begin();
|
||||||
{
|
tresholdShader.begin();
|
||||||
tresholdShader.begin();
|
fullScreenQuad.render(tresholdShader, Gl.triangleFan, 0, 4);
|
||||||
{
|
tresholdShader.end();
|
||||||
// tresholdShader.setUniformi("u_texture0", 0);
|
|
||||||
fullScreenQuad.render(tresholdShader, GL20.GL_TRIANGLE_FAN, 0,
|
|
||||||
4);
|
|
||||||
}
|
|
||||||
tresholdShader.end();
|
|
||||||
}
|
|
||||||
pingPongBuffer1.end();
|
pingPongBuffer1.end();
|
||||||
|
|
||||||
for(int i = 0; i < blurPasses; i++){
|
for(int i = 0; i < blurPasses; i++){
|
||||||
@@ -296,30 +276,19 @@ public class Bloom{
|
|||||||
|
|
||||||
// horizontal
|
// horizontal
|
||||||
pingPongBuffer2.begin();
|
pingPongBuffer2.begin();
|
||||||
{
|
blurShader.begin();
|
||||||
blurShader.begin();
|
blurShader.setUniformf("dir", 1f, 0f);
|
||||||
{
|
fullScreenQuad.render(blurShader, Gl.triangleFan, 0, 4);
|
||||||
blurShader.setUniformf("dir", 1f, 0f);
|
blurShader.end();
|
||||||
fullScreenQuad.render(blurShader, GL20.GL_TRIANGLE_FAN, 0,
|
|
||||||
4);
|
|
||||||
}
|
|
||||||
blurShader.end();
|
|
||||||
}
|
|
||||||
pingPongBuffer2.end();
|
pingPongBuffer2.end();
|
||||||
|
|
||||||
pingPongTex2.bind(0);
|
pingPongTex2.bind(0);
|
||||||
// vertical
|
// vertical
|
||||||
pingPongBuffer1.begin();
|
pingPongBuffer1.begin();
|
||||||
{
|
blurShader.begin();
|
||||||
blurShader.begin();
|
blurShader.setUniformf("dir", 0f, 1f);
|
||||||
{
|
fullScreenQuad.render(blurShader, Gl.triangleFan, 0, 4);
|
||||||
blurShader.setUniformf("dir", 0f, 1f);
|
blurShader.end();
|
||||||
|
|
||||||
fullScreenQuad.render(blurShader, GL20.GL_TRIANGLE_FAN, 0,
|
|
||||||
4);
|
|
||||||
}
|
|
||||||
blurShader.end();
|
|
||||||
}
|
|
||||||
pingPongBuffer1.end();
|
pingPongBuffer1.end();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -334,9 +303,7 @@ public class Bloom{
|
|||||||
public void setBloomIntesity(float intensity){
|
public void setBloomIntesity(float intensity){
|
||||||
bloomIntensity = intensity;
|
bloomIntensity = intensity;
|
||||||
bloomShader.begin();
|
bloomShader.begin();
|
||||||
{
|
bloomShader.setUniformf("BloomIntensity", intensity);
|
||||||
bloomShader.setUniformf("BloomIntensity", intensity);
|
|
||||||
}
|
|
||||||
bloomShader.end();
|
bloomShader.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -350,9 +317,7 @@ public class Bloom{
|
|||||||
public void setOriginalIntesity(float intensity){
|
public void setOriginalIntesity(float intensity){
|
||||||
originalIntensity = intensity;
|
originalIntensity = intensity;
|
||||||
bloomShader.begin();
|
bloomShader.begin();
|
||||||
{
|
bloomShader.setUniformf("OriginalIntensity", intensity);
|
||||||
bloomShader.setUniformf("OriginalIntensity", intensity);
|
|
||||||
}
|
|
||||||
bloomShader.end();
|
bloomShader.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -364,10 +329,7 @@ public class Bloom{
|
|||||||
public void setThreshold(float threshold){
|
public void setThreshold(float threshold){
|
||||||
this.threshold = threshold;
|
this.threshold = threshold;
|
||||||
tresholdShader.begin();
|
tresholdShader.begin();
|
||||||
{
|
tresholdShader.setUniformf("threshold", threshold, 1f / (1 - threshold));
|
||||||
tresholdShader.setUniformf("threshold", threshold,
|
|
||||||
1f / (1 - threshold));
|
|
||||||
}
|
|
||||||
tresholdShader.end();
|
tresholdShader.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -384,8 +346,7 @@ public class Bloom{
|
|||||||
*/
|
*/
|
||||||
public void dispose(){
|
public void dispose(){
|
||||||
try{
|
try{
|
||||||
if(disposeFBO)
|
if(disposeFBO) frameBuffer.dispose();
|
||||||
frameBuffer.dispose();
|
|
||||||
|
|
||||||
fullScreenQuad.dispose();
|
fullScreenQuad.dispose();
|
||||||
|
|
||||||
@@ -395,16 +356,17 @@ public class Bloom{
|
|||||||
blurShader.dispose();
|
blurShader.dispose();
|
||||||
bloomShader.dispose();
|
bloomShader.dispose();
|
||||||
tresholdShader.dispose();
|
tresholdShader.dispose();
|
||||||
}catch(Exception ignored){
|
}catch(Throwable ignored){
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Mesh createFullScreenQuad(){
|
private static Mesh createFullScreenQuad(){
|
||||||
float[] verts = {-1, -1, 0, 0, 1, -1, 1, 0, 1, 1, 1, 1, -1, 1, 0, 1};
|
float[] verts = {-1, -1, 0, 0, 1, -1, 1, 0, 1, 1, 1, 1, -1, 1, 0, 1};
|
||||||
Mesh tmpMesh = new Mesh(true, 4, 0, new VertexAttribute(
|
Mesh tmpMesh = new Mesh(true, 4, 0,
|
||||||
Usage.Position, 2, "a_position"), new VertexAttribute(
|
new VertexAttribute(Usage.position, 2, "a_position"),
|
||||||
Usage.TextureCoordinates, 2, "a_texCoord0"));
|
new VertexAttribute(Usage.textureCoordinates, 2, "a_texCoord0")
|
||||||
|
);
|
||||||
|
|
||||||
tmpMesh.setVertices(verts);
|
tmpMesh.setVertices(verts);
|
||||||
return tmpMesh;
|
return tmpMesh;
|
||||||
|
|||||||
@@ -1,22 +1,19 @@
|
|||||||
package mindustry.graphics;
|
package mindustry.graphics;
|
||||||
|
|
||||||
import arc.Core;
|
import arc.*;
|
||||||
import arc.Events;
|
import arc.graphics.*;
|
||||||
import arc.struct.*;
|
|
||||||
import arc.struct.IntSet.IntSetIterator;
|
|
||||||
import arc.graphics.Camera;
|
|
||||||
import arc.graphics.GL20;
|
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.math.Mathf;
|
import arc.math.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import arc.struct.IntSet.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.game.EventType.WorldLoadEvent;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.world.Tile;
|
import mindustry.world.*;
|
||||||
import mindustry.world.blocks.Floor;
|
import mindustry.world.blocks.*;
|
||||||
|
|
||||||
import java.util.Arrays;
|
import java.util.*;
|
||||||
|
|
||||||
import static mindustry.Vars.tilesize;
|
import static mindustry.Vars.*;
|
||||||
import static mindustry.Vars.world;
|
|
||||||
|
|
||||||
public class FloorRenderer implements Disposable{
|
public class FloorRenderer implements Disposable{
|
||||||
private final static int chunksize = 64;
|
private final static int chunksize = 64;
|
||||||
@@ -104,7 +101,7 @@ public class FloorRenderer implements Disposable{
|
|||||||
cbatch.setProjection(Core.camera.projection());
|
cbatch.setProjection(Core.camera.projection());
|
||||||
cbatch.beginDraw();
|
cbatch.beginDraw();
|
||||||
|
|
||||||
Core.gl.glEnable(GL20.GL_BLEND);
|
Gl.enable(Gl.blend);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void endDraw(){
|
public void endDraw(){
|
||||||
|
|||||||
@@ -1,15 +1,11 @@
|
|||||||
package mindustry.graphics;
|
package mindustry.graphics;
|
||||||
|
|
||||||
import arc.Core;
|
|
||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.graphics.VertexAttributes.Usage;
|
import arc.graphics.VertexAttributes.*;
|
||||||
import arc.graphics.g2d.BatchShader;
|
import arc.graphics.g2d.*;
|
||||||
import arc.graphics.g2d.TextureRegion;
|
import arc.graphics.gl.*;
|
||||||
import arc.graphics.gl.Shader;
|
import arc.math.*;
|
||||||
import arc.math.Mathf;
|
import arc.util.*;
|
||||||
import arc.math.Matrix3;
|
|
||||||
import arc.util.Disposable;
|
|
||||||
import arc.util.Strings;
|
|
||||||
|
|
||||||
//TODO this class is a trainwreck, remove it
|
//TODO this class is a trainwreck, remove it
|
||||||
public class IndexedRenderer implements Disposable{
|
public class IndexedRenderer implements Disposable{
|
||||||
@@ -17,18 +13,18 @@ public class IndexedRenderer implements Disposable{
|
|||||||
|
|
||||||
private Shader program = new Shader(
|
private Shader program = new Shader(
|
||||||
Strings.join("\n",
|
Strings.join("\n",
|
||||||
"attribute vec4 " + Shader.POSITION_ATTRIBUTE + ";",
|
"attribute vec4 " + Shader.positionAttribute + ";",
|
||||||
"attribute vec4 " + Shader.COLOR_ATTRIBUTE + ";",
|
"attribute vec4 " + Shader.colorAttribute + ";",
|
||||||
"attribute vec2 " + Shader.TEXCOORD_ATTRIBUTE + "0;",
|
"attribute vec2 " + Shader.texcoordAttribute + "0;",
|
||||||
"uniform mat4 u_projTrans;",
|
"uniform mat4 u_projTrans;",
|
||||||
"varying vec4 v_color;",
|
"varying vec4 v_color;",
|
||||||
"varying vec2 v_texCoords;",
|
"varying vec2 v_texCoords;",
|
||||||
"",
|
"",
|
||||||
"void main(){",
|
"void main(){",
|
||||||
" v_color = " + Shader.COLOR_ATTRIBUTE + ";",
|
" v_color = " + Shader.colorAttribute + ";",
|
||||||
" v_color.a = v_color.a * (255.0/254.0);",
|
" v_color.a = v_color.a * (255.0/254.0);",
|
||||||
" v_texCoords = " + Shader.TEXCOORD_ATTRIBUTE + "0;",
|
" v_texCoords = " + Shader.texcoordAttribute + "0;",
|
||||||
" gl_Position = u_projTrans * " + Shader.POSITION_ATTRIBUTE + ";",
|
" gl_Position = u_projTrans * " + Shader.positionAttribute + ";",
|
||||||
"}"),
|
"}"),
|
||||||
Strings.join("\n",
|
Strings.join("\n",
|
||||||
"#ifdef GL_ES",
|
"#ifdef GL_ES",
|
||||||
@@ -60,7 +56,7 @@ public class IndexedRenderer implements Disposable{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void render(Texture texture){
|
public void render(Texture texture){
|
||||||
Core.gl.glEnable(GL20.GL_BLEND);
|
Gl.enable(Gl.blend);
|
||||||
|
|
||||||
updateMatrix();
|
updateMatrix();
|
||||||
|
|
||||||
@@ -71,7 +67,7 @@ public class IndexedRenderer implements Disposable{
|
|||||||
program.setUniformMatrix4("u_projTrans", BatchShader.copyTransform(combined));
|
program.setUniformMatrix4("u_projTrans", BatchShader.copyTransform(combined));
|
||||||
program.setUniformi("u_texture", 0);
|
program.setUniformi("u_texture", 0);
|
||||||
|
|
||||||
mesh.render(program, GL20.GL_TRIANGLES, 0, vertices.length / vsize);
|
mesh.render(program, Gl.triangles, 0, vertices.length / vsize);
|
||||||
|
|
||||||
program.end();
|
program.end();
|
||||||
}
|
}
|
||||||
@@ -226,9 +222,9 @@ public class IndexedRenderer implements Disposable{
|
|||||||
if(mesh != null) mesh.dispose();
|
if(mesh != null) mesh.dispose();
|
||||||
|
|
||||||
mesh = new Mesh(true, 6 * sprites, 0,
|
mesh = new Mesh(true, 6 * sprites, 0,
|
||||||
new VertexAttribute(Usage.Position, 2, "a_position"),
|
new VertexAttribute(Usage.position, 2, "a_position"),
|
||||||
new VertexAttribute(Usage.ColorPacked, 4, "a_color"),
|
new VertexAttribute(Usage.colorPacked, 4, "a_color"),
|
||||||
new VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0"));
|
new VertexAttribute(Usage.textureCoordinates, 2, "a_texCoord0"));
|
||||||
vertices = new float[6 * sprites * vsize];
|
vertices = new float[6 * sprites * vsize];
|
||||||
mesh.setVertices(vertices);
|
mesh.setVertices(vertices);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,17 @@
|
|||||||
package mindustry.net;
|
package mindustry.net;
|
||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
|
import arc.func.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.ArcAnnotate.*;
|
import arc.util.ArcAnnotate.*;
|
||||||
|
import arc.util.*;
|
||||||
|
import arc.util.pooling.*;
|
||||||
|
import arc.util.pooling.Pool.*;
|
||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.entities.type.*;
|
import mindustry.entities.type.*;
|
||||||
|
import mindustry.type.*;
|
||||||
|
import mindustry.world.*;
|
||||||
|
|
||||||
import static mindustry.Vars.headless;
|
import static mindustry.Vars.headless;
|
||||||
import static mindustry.game.EventType.*;
|
import static mindustry.game.EventType.*;
|
||||||
@@ -16,9 +22,61 @@ public class Administration{
|
|||||||
private Array<String> bannedIPs = new Array<>();
|
private Array<String> bannedIPs = new Array<>();
|
||||||
private Array<String> whitelist = new Array<>();
|
private Array<String> whitelist = new Array<>();
|
||||||
private Array<ChatFilter> chatFilters = new Array<>();
|
private Array<ChatFilter> chatFilters = new Array<>();
|
||||||
|
private Array<ActionFilter> actionFilters = new Array<>();
|
||||||
|
private Array<String> subnetBans = new Array<>();
|
||||||
|
|
||||||
public Administration(){
|
public Administration(){
|
||||||
load();
|
load();
|
||||||
|
|
||||||
|
//anti-spam
|
||||||
|
addChatFilter((player, message) -> {
|
||||||
|
long resetTime = Config.messageRateLimit.num() * 1000;
|
||||||
|
if(Config.antiSpam.bool() && !player.isLocal && !player.isAdmin){
|
||||||
|
//prevent people from spamming messages quickly
|
||||||
|
if(resetTime > 0 && Time.timeSinceMillis(player.getInfo().lastMessageTime) < resetTime){
|
||||||
|
//supress message
|
||||||
|
player.sendMessage("[scarlet]You may only send messages every " + Config.messageRateLimit.num() + " seconds.");
|
||||||
|
player.getInfo().messageInfractions ++;
|
||||||
|
//kick player for spamming and prevent connection if they've done this several times
|
||||||
|
if(player.getInfo().messageInfractions >= Config.messageSpamKick.num() && Config.messageSpamKick.num() != 0){
|
||||||
|
player.con.kick("You have been kicked for spamming.", 1000 * 60 * 2);
|
||||||
|
}
|
||||||
|
player.getInfo().lastSentMessage = message;
|
||||||
|
return null;
|
||||||
|
}else{
|
||||||
|
player.getInfo().messageInfractions = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//prevent players from sending the same message twice in the span of 50 seconds
|
||||||
|
if(message.equals(player.getInfo().lastSentMessage) && Time.timeSinceMillis(player.getInfo().lastMessageTime) < 1000 * 50){
|
||||||
|
player.sendMessage("[scarlet]You may not send the same message twice.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.getInfo().lastSentMessage = message;
|
||||||
|
player.getInfo().lastMessageTime = Time.millis();
|
||||||
|
}
|
||||||
|
|
||||||
|
return message;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public Array<String> getSubnetBans(){
|
||||||
|
return subnetBans;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeSubnetBan(String ip){
|
||||||
|
subnetBans.remove(ip);
|
||||||
|
save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addSubnetBan(String ip){
|
||||||
|
subnetBans.add(ip);
|
||||||
|
save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isSubnetBanned(String ip){
|
||||||
|
return subnetBans.contains(ip::startsWith);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Adds a chat filter. This will transform the chat messages of every player.
|
/** Adds a chat filter. This will transform the chat messages of every player.
|
||||||
@@ -38,6 +96,25 @@ public class Administration{
|
|||||||
return current;
|
return current;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Add a filter to actions, preventing things such as breaking or configuring blocks. */
|
||||||
|
public void addActionFilter(ActionFilter filter){
|
||||||
|
actionFilters.add(filter);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @return whether this action is allowed by the action filters. */
|
||||||
|
public boolean allowAction(Player player, ActionType type, Tile tile, Cons<PlayerAction> setter){
|
||||||
|
PlayerAction act = Pools.obtain(PlayerAction.class, PlayerAction::new);
|
||||||
|
setter.get(act.set(player, type, tile));
|
||||||
|
for(ActionFilter filter : actionFilters){
|
||||||
|
if(!filter.allow(act)){
|
||||||
|
Pools.free(act);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Pools.free(act);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public int getPlayerLimit(){
|
public int getPlayerLimit(){
|
||||||
return Core.settings.getInt("playerlimit", 0);
|
return Core.settings.getInt("playerlimit", 0);
|
||||||
}
|
}
|
||||||
@@ -305,6 +382,7 @@ public class Administration{
|
|||||||
Core.settings.putObject("player-info", playerInfo);
|
Core.settings.putObject("player-info", playerInfo);
|
||||||
Core.settings.putObject("banned-ips", bannedIPs);
|
Core.settings.putObject("banned-ips", bannedIPs);
|
||||||
Core.settings.putObject("whitelisted", whitelist);
|
Core.settings.putObject("whitelisted", whitelist);
|
||||||
|
Core.settings.putObject("subnet-bans", subnetBans);
|
||||||
Core.settings.save();
|
Core.settings.save();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -313,6 +391,7 @@ public class Administration{
|
|||||||
playerInfo = Core.settings.getObject("player-info", ObjectMap.class, ObjectMap::new);
|
playerInfo = Core.settings.getObject("player-info", ObjectMap.class, ObjectMap::new);
|
||||||
bannedIPs = Core.settings.getObject("banned-ips", Array.class, Array::new);
|
bannedIPs = Core.settings.getObject("banned-ips", Array.class, Array::new);
|
||||||
whitelist = Core.settings.getObject("whitelisted", Array.class, Array::new);
|
whitelist = Core.settings.getObject("whitelisted", Array.class, Array::new);
|
||||||
|
subnetBans = Core.settings.getObject("subnet-bans", Array.class, Array::new);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Server configuration definition. Each config value can be a string, boolean or number. */
|
/** Server configuration definition. Each config value can be a string, boolean or number. */
|
||||||
@@ -326,6 +405,9 @@ public class Administration{
|
|||||||
crashReport("Whether to send crash reports.", false, "crashreport"),
|
crashReport("Whether to send crash reports.", false, "crashreport"),
|
||||||
logging("Whether to log everything to files.", true),
|
logging("Whether to log everything to files.", true),
|
||||||
strict("Whether strict mode is on - corrects positions and prevents duplicate UUIDs.", true),
|
strict("Whether strict mode is on - corrects positions and prevents duplicate UUIDs.", true),
|
||||||
|
antiSpam("Whether spammers are automatically kicked and rate-limited.", true),
|
||||||
|
messageRateLimit("Message rate limit in seconds. 0 to disable.", 0),
|
||||||
|
messageSpamKick("How many times a player must send a message before the cooldown to get kicked. 0 to disable.", 3),
|
||||||
socketInput("Allows a local application to control this server through a local TCP socket.", false, "socket", () -> Events.fire(Trigger.socketConfigChanged)),
|
socketInput("Allows a local application to control this server through a local TCP socket.", false, "socket", () -> Events.fire(Trigger.socketConfigChanged)),
|
||||||
socketInputPort("The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)),
|
socketInputPort("The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)),
|
||||||
socketInputAddress("The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)),
|
socketInputAddress("The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)),
|
||||||
@@ -402,7 +484,11 @@ public class Administration{
|
|||||||
public int timesKicked;
|
public int timesKicked;
|
||||||
public int timesJoined;
|
public int timesJoined;
|
||||||
public boolean banned, admin;
|
public boolean banned, admin;
|
||||||
public long lastKicked; //last kicked timestamp
|
public long lastKicked; //last kicked time to expiration
|
||||||
|
|
||||||
|
public transient long lastMessageTime, lastSyncTime;
|
||||||
|
public transient String lastSentMessage;
|
||||||
|
public transient int messageInfractions;
|
||||||
|
|
||||||
PlayerInfo(String id){
|
PlayerInfo(String id){
|
||||||
this.id = id;
|
this.id = id;
|
||||||
@@ -412,11 +498,18 @@ public class Administration{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Handles chat messages from players and changes their contents. */
|
||||||
public interface ChatFilter{
|
public interface ChatFilter{
|
||||||
/** @return the filtered message; a null string signals that the message should not be sent. */
|
/** @return the filtered message; a null string signals that the message should not be sent. */
|
||||||
@Nullable String filter(Player player, String message);
|
@Nullable String filter(Player player, String message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Allows or disallows player actions. */
|
||||||
|
public interface ActionFilter{
|
||||||
|
/** @return whether this action should be permitted. if applicable, make sure to send this player a message specify why the action was prohibited. */
|
||||||
|
boolean allow(PlayerAction action);
|
||||||
|
}
|
||||||
|
|
||||||
public static class TraceInfo{
|
public static class TraceInfo{
|
||||||
public String ip, uuid;
|
public String ip, uuid;
|
||||||
public boolean modded, mobile;
|
public boolean modded, mobile;
|
||||||
@@ -429,4 +522,39 @@ public class Administration{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Defines a (potentially dangerous) action that a player has done in the world.
|
||||||
|
* These objects are pooled; do not cache them! */
|
||||||
|
public static class PlayerAction implements Poolable{
|
||||||
|
public @NonNull Player player;
|
||||||
|
public @NonNull ActionType type;
|
||||||
|
public @NonNull Tile tile;
|
||||||
|
|
||||||
|
/** valid for configure and rotation-type events only. */
|
||||||
|
public int config;
|
||||||
|
|
||||||
|
/** valid for item-type events only. */
|
||||||
|
public @Nullable Item item;
|
||||||
|
public int itemAmount;
|
||||||
|
|
||||||
|
public PlayerAction set(Player player, ActionType type, Tile tile){
|
||||||
|
this.player = player;
|
||||||
|
this.type = type;
|
||||||
|
this.tile = tile;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset(){
|
||||||
|
item = null;
|
||||||
|
itemAmount = config = 0;
|
||||||
|
player = null;
|
||||||
|
type = null;
|
||||||
|
tile = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ActionType{
|
||||||
|
breakBlock, placeBlock, rotate, configure, withdrawItem, depositItem
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,8 +15,7 @@ import static mindustry.Vars.netServer;
|
|||||||
public abstract class NetConnection{
|
public abstract class NetConnection{
|
||||||
public final String address;
|
public final String address;
|
||||||
public boolean mobile, modclient;
|
public boolean mobile, modclient;
|
||||||
public @Nullable
|
public @Nullable Player player;
|
||||||
Player player;
|
|
||||||
|
|
||||||
/** ID of last recieved client snapshot. */
|
/** ID of last recieved client snapshot. */
|
||||||
public int lastRecievedClientSnapshot = -1;
|
public int lastRecievedClientSnapshot = -1;
|
||||||
@@ -37,7 +36,7 @@ public abstract class NetConnection{
|
|||||||
if(player != null && (reason == KickReason.kick || reason == KickReason.banned || reason == KickReason.vote) && player.uuid != null){
|
if(player != null && (reason == KickReason.kick || reason == KickReason.banned || reason == KickReason.vote) && player.uuid != null){
|
||||||
PlayerInfo info = netServer.admins.getInfo(player.uuid);
|
PlayerInfo info = netServer.admins.getInfo(player.uuid);
|
||||||
info.timesKicked++;
|
info.timesKicked++;
|
||||||
info.lastKicked = Math.max(Time.millis(), info.lastKicked);
|
info.lastKicked = Math.max(Time.millis() + 30 * 1000, info.lastKicked);
|
||||||
}
|
}
|
||||||
|
|
||||||
Call.onKick(this, reason);
|
Call.onKick(this, reason);
|
||||||
@@ -49,12 +48,17 @@ public abstract class NetConnection{
|
|||||||
|
|
||||||
/** Kick with an arbitrary reason. */
|
/** Kick with an arbitrary reason. */
|
||||||
public void kick(String reason){
|
public void kick(String reason){
|
||||||
|
kick(reason, 30 * 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Kick with an arbitrary reason, and a kick duration in milliseconds. */
|
||||||
|
public void kick(String reason, int kickDuration){
|
||||||
Log.info("Kicking connection {0}; Reason: {1}", address, reason.replace("\n", " "));
|
Log.info("Kicking connection {0}; Reason: {1}", address, reason.replace("\n", " "));
|
||||||
|
|
||||||
if(player != null && player.uuid != null){
|
if(player != null && player.uuid != null){
|
||||||
PlayerInfo info = netServer.admins.getInfo(player.uuid);
|
PlayerInfo info = netServer.admins.getInfo(player.uuid);
|
||||||
info.timesKicked++;
|
info.timesKicked++;
|
||||||
info.lastKicked = Math.max(Time.millis(), info.lastKicked);
|
info.lastKicked = Math.max(Time.millis() + kickDuration, info.lastKicked);
|
||||||
}
|
}
|
||||||
|
|
||||||
Call.onKick(this, reason);
|
Call.onKick(this, reason);
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ package mindustry.type;
|
|||||||
|
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.graphics.Color;
|
import arc.graphics.Color;
|
||||||
import arc.graphics.g2d.TextureRegion;
|
import arc.graphics.g2d.*;
|
||||||
|
import arc.math.*;
|
||||||
import arc.scene.ui.layout.Table;
|
import arc.scene.ui.layout.Table;
|
||||||
import arc.util.ArcAnnotate.*;
|
import arc.util.ArcAnnotate.*;
|
||||||
|
import arc.util.Time;
|
||||||
import mindustry.ctype.ContentType;
|
import mindustry.ctype.ContentType;
|
||||||
import mindustry.entities.type.Player;
|
import mindustry.entities.type.Player;
|
||||||
import mindustry.ctype.UnlockableContent;
|
import mindustry.ctype.UnlockableContent;
|
||||||
@@ -32,6 +34,13 @@ public class Mech extends UnlockableContent{
|
|||||||
public boolean canHeal = false;
|
public boolean canHeal = false;
|
||||||
public float compoundSpeed, compoundSpeedBoost;
|
public float compoundSpeed, compoundSpeedBoost;
|
||||||
|
|
||||||
|
/** draw the health and team indicator */
|
||||||
|
public boolean drawCell = true;
|
||||||
|
/** draw the items on its back */
|
||||||
|
public boolean drawItems = true;
|
||||||
|
/** draw the engine light if it's flying/boosting */
|
||||||
|
public boolean drawLight = true;
|
||||||
|
|
||||||
public float weaponOffsetX, weaponOffsetY, engineOffset = 5f, engineSize = 2.5f;
|
public float weaponOffsetX, weaponOffsetY, engineOffset = 5f, engineSize = 2.5f;
|
||||||
public @NonNull Weapon weapon;
|
public @NonNull Weapon weapon;
|
||||||
|
|
||||||
@@ -52,6 +61,24 @@ public class Mech extends UnlockableContent{
|
|||||||
public void draw(Player player){
|
public void draw(Player player){
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void drawStats(Player player){
|
||||||
|
if(drawCell){
|
||||||
|
float health = player.healthf();
|
||||||
|
Draw.color(Color.black, player.getTeam().color, health + Mathf.absin(Time.time(), health * 5f, 1f - health));
|
||||||
|
Draw.rect(player.getPowerCellRegion(),
|
||||||
|
player.x + Angles.trnsx(player.rotation, cellTrnsY, 0f),
|
||||||
|
player.y + Angles.trnsy(player.rotation, cellTrnsY, 0f),
|
||||||
|
player.rotation - 90);
|
||||||
|
Draw.reset();
|
||||||
|
}
|
||||||
|
if(drawItems){
|
||||||
|
player.drawBackItems();
|
||||||
|
}
|
||||||
|
if(drawLight){
|
||||||
|
player.drawLight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public float getExtraArmor(Player player){
|
public float getExtraArmor(Player player){
|
||||||
return 0f;
|
return 0f;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -95,7 +95,7 @@ public class AboutDialog extends FloatingDialog{
|
|||||||
public void showCredits(){
|
public void showCredits(){
|
||||||
FloatingDialog dialog = new FloatingDialog("$credits");
|
FloatingDialog dialog = new FloatingDialog("$credits");
|
||||||
dialog.addCloseButton();
|
dialog.addCloseButton();
|
||||||
dialog.cont.add("$credits.text");
|
dialog.cont.add("$credits.text").fillX().wrap().get().setAlignment(Align.center);
|
||||||
dialog.cont.row();
|
dialog.cont.row();
|
||||||
if(!contributors.isEmpty()){
|
if(!contributors.isEmpty()){
|
||||||
dialog.cont.addImage().color(Pal.accent).fillX().height(3f).pad(3f);
|
dialog.cont.addImage().color(Pal.accent).fillX().height(3f).pad(3f);
|
||||||
|
|||||||
@@ -268,6 +268,7 @@ public class SettingsMenuDialog extends SettingsDialog{
|
|||||||
}
|
}
|
||||||
return s + "%";
|
return s + "%";
|
||||||
});
|
});
|
||||||
|
graphics.sliderPref("bridgeopacity", 75, 0, 100, 5, s -> s + "%");
|
||||||
|
|
||||||
if(!mobile){
|
if(!mobile){
|
||||||
graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b));
|
graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b));
|
||||||
|
|||||||
@@ -55,6 +55,8 @@ public class Block extends BlockStorage{
|
|||||||
public boolean rotate;
|
public boolean rotate;
|
||||||
/** whether you can break this with rightclick */
|
/** whether you can break this with rightclick */
|
||||||
public boolean breakable;
|
public boolean breakable;
|
||||||
|
/** whether to add this block to brokenblocks */
|
||||||
|
public boolean rebuildable = true;
|
||||||
/** whether this floor can be placed on. */
|
/** whether this floor can be placed on. */
|
||||||
public boolean placeableOn = true;
|
public boolean placeableOn = true;
|
||||||
/** whether this block has insulating properties. */
|
/** whether this block has insulating properties. */
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ public class ShockMine extends Block{
|
|||||||
solid = false;
|
solid = false;
|
||||||
targetable = false;
|
targetable = false;
|
||||||
layer = Layer.overlay;
|
layer = Layer.overlay;
|
||||||
|
rebuildable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
package mindustry.world.blocks.distribution;
|
package mindustry.world.blocks.distribution;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.math.Mathf;
|
import arc.math.*;
|
||||||
import arc.math.geom.Geometry;
|
import arc.math.geom.*;
|
||||||
import mindustry.world.Tile;
|
import mindustry.world.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -31,6 +32,10 @@ public class ExtendingItemBridge extends ItemBridge{
|
|||||||
ex *= uptime;
|
ex *= uptime;
|
||||||
ey *= uptime;
|
ey *= uptime;
|
||||||
|
|
||||||
|
float opacity = Core.settings.getInt("bridgeopacity") / 100f;
|
||||||
|
if(Mathf.zero(opacity)) return;
|
||||||
|
Draw.alpha(opacity);
|
||||||
|
|
||||||
Lines.stroke(8f);
|
Lines.stroke(8f);
|
||||||
Lines.line(bridgeRegion,
|
Lines.line(bridgeRegion,
|
||||||
tile.worldx() + Geometry.d4[i].x * tilesize / 2f,
|
tile.worldx() + Geometry.d4[i].x * tilesize / 2f,
|
||||||
@@ -50,7 +55,7 @@ public class ExtendingItemBridge extends ItemBridge{
|
|||||||
Draw.color();
|
Draw.color();
|
||||||
|
|
||||||
for(int a = 0; a < arrows; a++){
|
for(int a = 0; a < arrows; a++){
|
||||||
Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * uptime);
|
Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * uptime * opacity);
|
||||||
Draw.rect(arrowRegion,
|
Draw.rect(arrowRegion,
|
||||||
tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 6f + 2) * uptime,
|
tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 6f + 2) * uptime,
|
||||||
tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 6f + 2) * uptime, i * 90f);
|
tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 6f + 2) * uptime, i * 90f);
|
||||||
|
|||||||
@@ -219,10 +219,13 @@ public class ItemBridge extends Block{
|
|||||||
Tile other = world.tile(entity.link);
|
Tile other = world.tile(entity.link);
|
||||||
if(!linkValid(tile, other)) return;
|
if(!linkValid(tile, other)) return;
|
||||||
|
|
||||||
|
float opacity = Core.settings.getInt("bridgeopacity") / 100f;
|
||||||
|
if(Mathf.zero(opacity)) return;
|
||||||
|
|
||||||
int i = tile.absoluteRelativeTo(other.x, other.y);
|
int i = tile.absoluteRelativeTo(other.x, other.y);
|
||||||
|
|
||||||
Draw.color(Color.white, Color.black, Mathf.absin(Time.time(), 6f, 0.07f));
|
Draw.color(Color.white, Color.black, Mathf.absin(Time.time(), 6f, 0.07f));
|
||||||
Draw.alpha(Math.max(entity.uptime, 0.25f));
|
Draw.alpha(Math.max(entity.uptime, 0.25f) * opacity);
|
||||||
|
|
||||||
Draw.rect(endRegion, tile.drawx(), tile.drawy(), i * 90 + 90);
|
Draw.rect(endRegion, tile.drawx(), tile.drawy(), i * 90 + 90);
|
||||||
Draw.rect(endRegion, other.drawx(), other.drawy(), i * 90 + 270);
|
Draw.rect(endRegion, other.drawx(), other.drawy(), i * 90 + 270);
|
||||||
@@ -242,7 +245,7 @@ public class ItemBridge extends Block{
|
|||||||
Draw.color();
|
Draw.color();
|
||||||
|
|
||||||
for(int a = 0; a < arrows; a++){
|
for(int a = 0; a < arrows; a++){
|
||||||
Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * entity.uptime);
|
Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * entity.uptime * opacity);
|
||||||
Draw.rect(arrowRegion,
|
Draw.rect(arrowRegion,
|
||||||
tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 4f + time % 4f),
|
tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 4f + time % 4f),
|
||||||
tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 4f + time % 4f), i * 90f);
|
tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 4f + time % 4f), i * 90f);
|
||||||
|
|||||||
@@ -163,14 +163,22 @@ public class MassDriver extends Block{
|
|||||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||||
Drawf.dashCircle(x * tilesize, y*tilesize, range, Pal.accent);
|
Drawf.dashCircle(x * tilesize, y*tilesize, range, Pal.accent);
|
||||||
|
|
||||||
// check if a mass driver is selected while placing this driver
|
//check if a mass driver is selected while placing this driver
|
||||||
if(!control.input.frag.config.isShown()) return;
|
if(!control.input.frag.config.isShown()) return;
|
||||||
Tile selected = control.input.frag.config.getSelectedTile();
|
Tile selected = control.input.frag.config.getSelectedTile();
|
||||||
if(!(selected.block() instanceof MassDriver) || !(selected.dst(x * tilesize, y * tilesize) <= range)) return;
|
if(selected == null || !(selected.block() instanceof MassDriver) || !(selected.dst(x * tilesize, y * tilesize) <= range)) return;
|
||||||
|
|
||||||
// if so, draw a dotted line towards it while it is in range
|
//if so, draw a dotted line towards it while it is in range
|
||||||
|
float sin = Mathf.absin(Time.time(), 6f, 1f);
|
||||||
|
Tmp.v1.set(x * tilesize + offset(), y * tilesize + offset()).sub(selected.drawx(), selected.drawy()).limit((size / 2f + 1) * tilesize + sin + 0.5f);
|
||||||
|
float x2 = x * tilesize - Tmp.v1.x, y2 = y * tilesize - Tmp.v1.y,
|
||||||
|
x1 = selected.drawx() + Tmp.v1.x, y1 = selected.drawy() + Tmp.v1.y;
|
||||||
|
int segs = (int)(selected.dst(x * tilesize, y * tilesize) / tilesize);
|
||||||
|
|
||||||
|
Lines.stroke(4f, Pal.gray);
|
||||||
|
Lines.dashLine(x1, y1, x2, y2, segs);
|
||||||
Lines.stroke(2f, Pal.placing);
|
Lines.stroke(2f, Pal.placing);
|
||||||
Lines.dashLine(x * tilesize, y * tilesize, selected.drawx(), selected.drawy(), (int)range / tilesize / 4);
|
Lines.dashLine(x1, y1, x2, y2, segs);
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -46,6 +46,7 @@ public class NuclearReactor extends PowerGenerator{
|
|||||||
hasItems = true;
|
hasItems = true;
|
||||||
hasLiquids = true;
|
hasLiquids = true;
|
||||||
entityType = NuclearReactorEntity::new;
|
entityType = NuclearReactorEntity::new;
|
||||||
|
rebuildable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public class PowerDiode extends Block{
|
|||||||
public void update(Tile tile){
|
public void update(Tile tile){
|
||||||
super.update(tile);
|
super.update(tile);
|
||||||
|
|
||||||
if(tile.front() == null || tile.back() == null || !tile.back().block().hasPower || !tile.front().block().hasPower) return;
|
if(tile.front() == null || tile.back() == null || !tile.back().block().hasPower || !tile.front().block().hasPower || tile.back().getTeam() != tile.front().getTeam()) return;
|
||||||
|
|
||||||
PowerGraph backGraph = tile.back().entity.power.graph;
|
PowerGraph backGraph = tile.back().entity.power.graph;
|
||||||
PowerGraph frontGraph = tile.front().entity.power.graph;
|
PowerGraph frontGraph = tile.front().entity.power.graph;
|
||||||
|
|||||||
29
core/src/mindustry/world/blocks/sandbox/LiquidVoid.java
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
package mindustry.world.blocks.sandbox;
|
||||||
|
|
||||||
|
import mindustry.type.*;
|
||||||
|
import mindustry.world.*;
|
||||||
|
|
||||||
|
public class LiquidVoid extends Block{
|
||||||
|
|
||||||
|
public LiquidVoid(String name){
|
||||||
|
super(name);
|
||||||
|
hasLiquids = true;
|
||||||
|
solid = true;
|
||||||
|
update = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setBars(){
|
||||||
|
super.setBars();
|
||||||
|
bars.remove("liquid");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void handleLiquid(Tile tile, Tile source, Liquid liquid, float amount){}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -73,7 +73,7 @@ public class LaunchPad extends StorageBlock{
|
|||||||
public void update(Tile tile){
|
public void update(Tile tile){
|
||||||
TileEntity entity = tile.entity;
|
TileEntity entity = tile.entity;
|
||||||
|
|
||||||
if(world.isZone() && entity.cons.valid() && world.isZone() && entity.items.total() >= itemCapacity && entity.timer.get(timerLaunch, launchTime / entity.timeScale)){
|
if(world.isZone() && entity.cons.valid() && entity.items.total() >= itemCapacity && entity.timer.get(timerLaunch, launchTime / entity.timeScale)){
|
||||||
for(Item item : Vars.content.items()){
|
for(Item item : Vars.content.items()){
|
||||||
Events.fire(Trigger.itemLaunch);
|
Events.fire(Trigger.itemLaunch);
|
||||||
Effects.effect(Fx.padlaunch, tile);
|
Effects.effect(Fx.padlaunch, tile);
|
||||||
|
|||||||
5
fastlane/metadata/android/it-IT/changelogs/102.2.txt
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
- Aggiunta una nuova modalità di visualizzazione della mappa con panoramica e scorrimento
|
||||||
|
- Aggiunta regola della salute dei blocchi
|
||||||
|
- Aggiunte ulteriori squadre interne per modalità di gioco alternative
|
||||||
|
- Aggiunte funzionalità per migliorare il server modding
|
||||||
|
- Cambiamenti interni: il package ora è "mindustry" invece di "io.anuke.mindustry" (i plugin non funzioneranno)
|
||||||
14
fastlane/metadata/android/it-IT/full_description.txt
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
Crea elaborate catene di nastri trasportatori per rifornire di ammonizioni le tue torrette, produci materiali per la costruzione e difendi le tue strutture contro le ondate nemiche. Gioca con i tuoi amici con la modalità multigiocatore cross-platform o sfidali in partite PvP a squadre.
|
||||||
|
|
||||||
|
Funzionalità:
|
||||||
|
- 24 mappe incluse
|
||||||
|
- Modalità campagna, completa con albero delle scoperte e aree sbloccabili
|
||||||
|
- 4 potenti ondate con boss da sconfiggere
|
||||||
|
- Sistemi di trasporto di energia, liquidi e oggetti
|
||||||
|
- 19 tipi di droni, mechs e navi
|
||||||
|
- 120+ blocchi tecnologici da padroneggiare
|
||||||
|
- 75+ blocchi ambientali
|
||||||
|
- Modalità multigiocatore cross-platform attraverso la rete locale o i server dedicati
|
||||||
|
- Regole di gioco personalizzate: modifica i costi dei blocchi, le statistiche nemiche, gli oggetti di partenza, i tempi tra le ondate e molto altro
|
||||||
|
- Un editor potente, con strumenti che permettono di generare i minerali in modo casuale, il terreno, le decorazioni e applicare simmetria alle mappe
|
||||||
|
- Ondate delle mappe completamente personalizzabili
|
||||||
1
fastlane/metadata/android/it-IT/short_description.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
Un gioco sandbox basato sulla produzione e sulla difesa.
|
||||||
1
fastlane/metadata/android/it-IT/summary.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
Un gioco sandbox basato sulla produzione e sulla difesa.
|
||||||
1
fastlane/metadata/android/it-IT/title.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
Mindustry
|
||||||
0
fastlane/metadata/android/it-IT/video.txt
Normal file
109
fastlane/metadata/steam/Traditional Chinese/achievements.vdf
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
"lang"
|
||||||
|
{
|
||||||
|
"Language" "tchinese"
|
||||||
|
"Tokens"
|
||||||
|
{
|
||||||
|
"NEW_ACHIEVEMENT_20_0_NAME" "驗證通過"
|
||||||
|
"NEW_ACHIEVEMENT_20_0_DESC" "完成新手教學。"
|
||||||
|
"NEW_ACHIEVEMENT_20_1_NAME" "千人斬"
|
||||||
|
"NEW_ACHIEVEMENT_20_1_DESC" "累計擊敗 1000 名敵人。"
|
||||||
|
"NEW_ACHIEVEMENT_20_2_NAME" "十萬青年十萬肝"
|
||||||
|
"NEW_ACHIEVEMENT_20_2_DESC" "累計擊敗 100,000 名敵人。"
|
||||||
|
"NEW_ACHIEVEMENT_20_3_NAME" "大氣輸送"
|
||||||
|
"NEW_ACHIEVEMENT_20_3_DESC" "累計發射 10,000 個物品。"
|
||||||
|
"NEW_ACHIEVEMENT_20_5_NAME" "出貨出不完"
|
||||||
|
"NEW_ACHIEVEMENT_20_5_DESC" "累計發射 1,000,000 個物品。"
|
||||||
|
"NEW_ACHIEVEMENT_20_6_NAME" "征服者"
|
||||||
|
"NEW_ACHIEVEMENT_20_6_DESC" "在 10 場攻擊模式中獲勝。"
|
||||||
|
"NEW_ACHIEVEMENT_20_7_NAME" "冠軍"
|
||||||
|
"NEW_ACHIEVEMENT_20_7_DESC" "在 10 場多人 PvP 遊戲中獲勝。"
|
||||||
|
"NEW_ACHIEVEMENT_20_8_NAME" "速戰速決"
|
||||||
|
"NEW_ACHIEVEMENT_20_8_DESC" "在攻擊區域中於 5 波或更少波數摧毀敵人核心。"
|
||||||
|
"NEW_ACHIEVEMENT_20_9_NAME" "核心雨"
|
||||||
|
"NEW_ACHIEVEMENT_20_9_DESC" "將您的核心發射到一個區域 30 次。"
|
||||||
|
"NEW_ACHIEVEMENT_20_10_NAME" "頑強抵抗"
|
||||||
|
"NEW_ACHIEVEMENT_20_10_DESC" "活過 100 波。"
|
||||||
|
"NEW_ACHIEVEMENT_20_11_NAME" "不可征服"
|
||||||
|
"NEW_ACHIEVEMENT_20_11_DESC" "活過 500 波。"
|
||||||
|
"NEW_ACHIEVEMENT_20_12_NAME" "研究者"
|
||||||
|
"NEW_ACHIEVEMENT_20_12_DESC" "研究所有科技。"
|
||||||
|
"NEW_ACHIEVEMENT_20_13_NAME" "變形金剛"
|
||||||
|
"NEW_ACHIEVEMENT_20_13_DESC" "解鎖並變形成所有機甲。"
|
||||||
|
"NEW_ACHIEVEMENT_20_14_NAME" "超載"
|
||||||
|
"NEW_ACHIEVEMENT_20_14_DESC" "以電力攻擊被水覆蓋的敵人。"
|
||||||
|
"NEW_ACHIEVEMENT_20_15_NAME" "以子之矛,攻子之盾"
|
||||||
|
"NEW_ACHIEVEMENT_20_15_DESC" "用敵人的子彈摧毀它自己。"
|
||||||
|
"NEW_ACHIEVEMENT_20_17_NAME" "嚴重的錯誤"
|
||||||
|
"NEW_ACHIEVEMENT_20_17_DESC" "研究路由器。"
|
||||||
|
"NEW_ACHIEVEMENT_20_18_NAME" "大興土木"
|
||||||
|
"NEW_ACHIEVEMENT_20_18_DESC" "放置 10,000 個方塊。"
|
||||||
|
"NEW_ACHIEVEMENT_20_19_NAME" "夷為平地"
|
||||||
|
"NEW_ACHIEVEMENT_20_19_DESC" "摧毀 1,000 個敵方的方塊。"
|
||||||
|
"NEW_ACHIEVEMENT_20_20_NAME" "壯觀的災難"
|
||||||
|
"NEW_ACHIEVEMENT_20_20_DESC" "造成釷反應爐過熱爆炸。"
|
||||||
|
"NEW_ACHIEVEMENT_20_21_NAME" "製圖者"
|
||||||
|
"NEW_ACHIEVEMENT_20_21_DESC" "製作 10 張新地圖。"
|
||||||
|
"NEW_ACHIEVEMENT_20_22_NAME" "瀏覽器"
|
||||||
|
"NEW_ACHIEVEMENT_20_22_DESC" "從工作坊下載地圖。"
|
||||||
|
"NEW_ACHIEVEMENT_20_23_NAME" "創作者"
|
||||||
|
"NEW_ACHIEVEMENT_20_23_DESC" "在工作坊上發佈地圖。"
|
||||||
|
"NEW_ACHIEVEMENT_20_24_NAME" "殺手"
|
||||||
|
"NEW_ACHIEVEMENT_20_24_DESC" "擊敗一次 Boss。"
|
||||||
|
"NEW_ACHIEVEMENT_20_25_NAME" "探索者"
|
||||||
|
"NEW_ACHIEVEMENT_20_25_DESC" "解鎖戰役模式中的所有區域。"
|
||||||
|
"NEW_ACHIEVEMENT_20_26_NAME" "強迫症"
|
||||||
|
"NEW_ACHIEVEMENT_20_26_DESC" "完成所有區域的任務。"
|
||||||
|
"NEW_ACHIEVEMENT_20_29_NAME" "第二材料"
|
||||||
|
"NEW_ACHIEVEMENT_20_29_DESC" "解鎖釷。"
|
||||||
|
"NEW_ACHIEVEMENT_20_31_NAME" "第一材料"
|
||||||
|
"NEW_ACHIEVEMENT_20_31_DESC" "解鎖鈦。"
|
||||||
|
"NEW_ACHIEVEMENT_21_0_NAME" "神風特攻隊"
|
||||||
|
"NEW_ACHIEVEMENT_21_0_DESC" "將您的機甲裝滿爆炸性物質並自爆。"
|
||||||
|
"NEW_ACHIEVEMENT_21_1_NAME" "開始了"
|
||||||
|
"NEW_ACHIEVEMENT_21_1_DESC" "建造尖刀機甲工廠。"
|
||||||
|
"NEW_ACHIEVEMENT_21_2_NAME" "突擊"
|
||||||
|
"NEW_ACHIEVEMENT_21_2_DESC" "用指揮中心發出攻擊指令。"
|
||||||
|
"NEW_ACHIEVEMENT_21_3_NAME" "蜂群"
|
||||||
|
"NEW_ACHIEVEMENT_21_3_DESC" "同時擁有 100 個單位。"
|
||||||
|
"NEW_ACHIEVEMENT_21_4_NAME" "建造大隊"
|
||||||
|
"NEW_ACHIEVEMENT_21_4_DESC" "同時擁有 10 個鬼怪無人機。"
|
||||||
|
"NEW_ACHIEVEMENT_21_5_NAME" "不穩定軍隊"
|
||||||
|
"NEW_ACHIEVEMENT_21_5_DESC" "同時擁有 50 個爬行者。"
|
||||||
|
"NEW_ACHIEVEMENT_21_6_NAME" "軍團"
|
||||||
|
"NEW_ACHIEVEMENT_21_6_DESC" "總共建造 1000 個單位。"
|
||||||
|
"NEW_ACHIEVEMENT_21_7_NAME" "Super"
|
||||||
|
"NEW_ACHIEVEMENT_21_7_DESC" "在任意區域達到 S 等級。"
|
||||||
|
"NEW_ACHIEVEMENT_21_8_NAME" "Super Super"
|
||||||
|
"NEW_ACHIEVEMENT_21_8_DESC" "在任意區域達到 SS 等級。"
|
||||||
|
"NEW_ACHIEVEMENT_21_9_NAME" "誰叫你不聽?"
|
||||||
|
"NEW_ACHIEVEMENT_21_9_DESC" "在敵人出生點死亡。"
|
||||||
|
"NEW_ACHIEVEMENT_21_10_NAME" "只要按 Shift"
|
||||||
|
"NEW_ACHIEVEMENT_21_10_DESC" "被淹死。"
|
||||||
|
"NEW_ACHIEVEMENT_21_11_NAME" "蒐集者"
|
||||||
|
"NEW_ACHIEVEMENT_21_11_DESC" "將核心填滿所有類型的資源。"
|
||||||
|
"NEW_ACHIEVEMENT_21_12_NAME" "人群"
|
||||||
|
"NEW_ACHIEVEMENT_21_12_DESC" "建立一個有 10 個玩家的伺服器。"
|
||||||
|
"NEW_ACHIEVEMENT_21_13_NAME" "無懈可擊"
|
||||||
|
"NEW_ACHIEVEMENT_21_13_DESC" "建造 Meltdown 與 Spectre。"
|
||||||
|
"NEW_ACHIEVEMENT_21_14_NAME" "起飛"
|
||||||
|
"NEW_ACHIEVEMENT_21_14_DESC" "使用發射臺。"
|
||||||
|
"NEW_ACHIEVEMENT_21_15_NAME" "自業自得"
|
||||||
|
"NEW_ACHIEVEMENT_21_15_DESC" "跳過兩次發射機會後,核心被敵人摧毀。"
|
||||||
|
"NEW_ACHIEVEMENT_21_16_NAME" "異端邪說"
|
||||||
|
"NEW_ACHIEVEMENT_21_16_DESC" "建造兩個彼此相鄰的路由器。"
|
||||||
|
"NEW_ACHIEVEMENT_21_17_NAME" "孤獨的守護者"
|
||||||
|
"NEW_ACHIEVEMENT_21_17_DESC" "在任意區域不放置任何方塊的情況下存活 10 波。"
|
||||||
|
"NEW_ACHIEVEMENT_21_18_NAME" "焚化"
|
||||||
|
"NEW_ACHIEVEMENT_21_18_DESC" "在任意砲塔中使用黃鐵礦做為彈藥。"
|
||||||
|
"NEW_ACHIEVEMENT_21_19_NAME" "效率"
|
||||||
|
"NEW_ACHIEVEMENT_21_19_DESC" "用水或冷卻液冷卻砲塔。"
|
||||||
|
"NEW_ACHIEVEMENT_21_20_NAME" "經典模式"
|
||||||
|
"NEW_ACHIEVEMENT_21_20_DESC" "啟用像素化。"
|
||||||
|
"NEW_ACHIEVEMENT_21_21_NAME" "學者"
|
||||||
|
"NEW_ACHIEVEMENT_21_21_DESC" "從遊戲中開啟 Wiki。"
|
||||||
|
"NEW_ACHIEVEMENT_21_22_NAME" "領先"
|
||||||
|
"NEW_ACHIEVEMENT_21_22_DESC" "攜帶 10,000 或更多的資源進入一個地區。"
|
||||||
|
"NEW_ACHIEVEMENT_21_23_NAME" "點火"
|
||||||
|
"NEW_ACHIEVEMENT_21_23_DESC" "啟動衝擊反應器。"
|
||||||
|
}
|
||||||
|
}
|
||||||
61
fastlane/metadata/steam/Traditional Chinese/description.txt
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
建立精密的輸送帶供應鏈,提供砲塔彈藥,生產建築原料,保護您的建築物並抵禦入侵的敵人。在跨平臺的多人合作遊戲中和朋友一起玩,或在團隊 PvP 比賽中向他們挑戰。
|
||||||
|
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/ezgif-4-0e70c282f775.gif[/img]
|
||||||
|
|
||||||
|
[h2]基本遊戲操作[/h2]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] 建造精心設計的鑽頭與輸送帶,將資源轉移到您的核心。
|
||||||
|
[*] 使用方塊製作進階原料。
|
||||||
|
[*] 製作無人機以自動採礦、協助建造與保護您的基地。
|
||||||
|
[*] 分配液體並撲滅突發的火災。
|
||||||
|
[*] 選擇性使用冷卻液與潤滑劑來提升砲塔與生產方塊的效率。
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h2]戰役[/h2]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] 在 12 張可重複遊玩,並有隨機生成點的內建區域中前進
|
||||||
|
[*] 採集並發射資源
|
||||||
|
[*] 研究新科技以持續進步
|
||||||
|
[*] 攜帶資源到每個區域
|
||||||
|
[*] 多樣化的任務與目標
|
||||||
|
[*] 邀請朋友一起完成關卡
|
||||||
|
[*] 研究 120 種以上的科技
|
||||||
|
[*] 19 種不同類型的無人機、機甲與飛船
|
||||||
|
[*] 達成 50 種以上的成就
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h2][h2]遊戲模式[/h2][/h2]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] [b]生存[/b]:建造砲塔來抵禦敵人入侵。生存愈久愈好,選擇發射您的核心並將您採集的資源用來研究新科技。為 Boss 的到來做好準備。
|
||||||
|
[*] [b]攻擊[/b]:建造工廠並生產部隊來摧毀敵人的核心,同時保護自己的基地不受敵方單位的攻擊。建立各種不同類型的支援與攻擊單位來協助實現您的目標。
|
||||||
|
[*] [b]PvP[/b]:與最多四個不同團隊的玩家競爭摧毀其他人的核心。建立單位或直接用您的飛船攻擊其他人的基地。
|
||||||
|
[*] [b]沙盒[/b]:資源無限,且無敵人威脅。使用僅在沙盒模式中才有的物品與液體來源以測試設計,並根據需要生成敵人。
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h2]自訂遊戲與跨平臺多人遊戲[/h2]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] 除了戰役以外,還有 12 個內建地圖可用於自訂遊戲
|
||||||
|
[*] 玩合作、PvP 或沙盒模式
|
||||||
|
[*] 加入公開的專用伺服器,或邀請朋友加入您的私人伺服器
|
||||||
|
[*] 自訂遊戲規則:變更方塊花費、敵方屬性、起始物品、敵人來襲的間隔時間等
|
||||||
|
[*] 混搭遊戲模式:結合 PvP 與 PvE 遊戲模式
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h2]自訂地圖編輯器[/h2]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] 使用編輯器來繪製地圖
|
||||||
|
[*] 在遊戲中編輯並預覽建築
|
||||||
|
[*] 可設定的工具模式:變更每個工具的功能
|
||||||
|
[*] 強大的地圖生成系統,有許多不同類型的過濾器,可用於地形的可程式化處理
|
||||||
|
[*] 將噪音、變形、平滑、腐蝕、對稱、礦物生成與隨機地形套用到您的地圖上
|
||||||
|
[*] 隨機設定礦物生成,並放置河流與資源
|
||||||
|
[*] 設定敵人攻擊佈局
|
||||||
|
[*] 在 Steam 工作坊上分享匯出的地圖
|
||||||
|
[*] 自訂地圖的基礎規則
|
||||||
|
[*] 使用 75 種以上不同的環境方塊
|
||||||
|
[/list]
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
一款側重資源管理的開放式塔防遊戲。
|
||||||
@@ -91,7 +91,7 @@
|
|||||||
"NEW_ACHIEVEMENT_21_15_DESC" "Salta il decollo due volte e perdi il nucleo per mano nemica."
|
"NEW_ACHIEVEMENT_21_15_DESC" "Salta il decollo due volte e perdi il nucleo per mano nemica."
|
||||||
"NEW_ACHIEVEMENT_21_16_NAME" "Eresia"
|
"NEW_ACHIEVEMENT_21_16_NAME" "Eresia"
|
||||||
"NEW_ACHIEVEMENT_21_16_DESC" "Costruisci due distributori uno affianco all'altro."
|
"NEW_ACHIEVEMENT_21_16_DESC" "Costruisci due distributori uno affianco all'altro."
|
||||||
"NEW_ACHIEVEMENT_21_17_NAME" "Guardiano dell'amore"
|
"NEW_ACHIEVEMENT_21_17_NAME" "Guardiano Solitario"
|
||||||
"NEW_ACHIEVEMENT_21_17_DESC" "Sopravvivi a 10 ondate in qualsiasi zona senza piazzare blocchi."
|
"NEW_ACHIEVEMENT_21_17_DESC" "Sopravvivi a 10 ondate in qualsiasi zona senza piazzare blocchi."
|
||||||
"NEW_ACHIEVEMENT_21_18_NAME" "Incenerimento"
|
"NEW_ACHIEVEMENT_21_18_NAME" "Incenerimento"
|
||||||
"NEW_ACHIEVEMENT_21_18_DESC" "Usa la Pirite in una torretta qualsiasi."
|
"NEW_ACHIEVEMENT_21_18_DESC" "Usa la Pirite in una torretta qualsiasi."
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
org.gradle.daemon=true
|
org.gradle.daemon=true
|
||||||
org.gradle.jvmargs=-Xms256m -Xmx1024m
|
org.gradle.jvmargs=-Xms256m -Xmx1024m
|
||||||
archash=e18f0f1074ef97fc72053c57d82c39183420575d
|
archash=49849134b9321f44f0d7ee2e0bb533cc6c69d39a
|
||||||
|
|||||||
@@ -491,6 +491,37 @@ public class ServerControl implements ApplicationListener{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
handler.register("subnet-ban", "[add/remove] [address]", "Ban a subnet. This simply rejects all connections with IPs starting with some string.", arg -> {
|
||||||
|
if(arg.length == 0){
|
||||||
|
Log.info("Subnets banned: &lc{0}", netServer.admins.getSubnetBans().isEmpty() ? "<none>" : "");
|
||||||
|
for(String subnet : netServer.admins.getSubnetBans()){
|
||||||
|
Log.info("&ly " + subnet + "");
|
||||||
|
}
|
||||||
|
}else if(arg.length == 1){
|
||||||
|
err("You must provide a subnet to add or remove.");
|
||||||
|
}else{
|
||||||
|
if(arg[0].equals("add")){
|
||||||
|
if(netServer.admins.getSubnetBans().contains(arg[1])){
|
||||||
|
err("That subnet is already banned.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
netServer.admins.addSubnetBan(arg[1]);
|
||||||
|
Log.info("Banned &ly{0}&lc**", arg[1]);
|
||||||
|
}else if(arg[0].equals("remove")){
|
||||||
|
if(!netServer.admins.getSubnetBans().contains(arg[1])){
|
||||||
|
err("That subnet isn't banned.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
netServer.admins.removeSubnetBan(arg[1]);
|
||||||
|
Log.info("Unbanned &ly{0}&lc**", arg[1]);
|
||||||
|
}else{
|
||||||
|
err("Incorrect usage. You must provide add/remove as the second argument.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
handler.register("whitelisted", "List the entire whitelist.", arg -> {
|
handler.register("whitelisted", "List the entire whitelist.", arg -> {
|
||||||
if(netServer.admins.getWhitelisted().isEmpty()){
|
if(netServer.admins.getWhitelisted().isEmpty()){
|
||||||
info("&lyNo whitelisted players found.");
|
info("&lyNo whitelisted players found.");
|
||||||
|
|||||||
@@ -1,23 +1,21 @@
|
|||||||
package mindustry.tools;
|
package mindustry.tools;
|
||||||
|
|
||||||
import arc.struct.*;
|
|
||||||
import arc.files.*;
|
import arc.files.*;
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import arc.util.io.*;
|
import arc.util.io.*;
|
||||||
|
|
||||||
import java.io.*;
|
|
||||||
|
|
||||||
public class BundleLauncher{
|
public class BundleLauncher{
|
||||||
|
|
||||||
public static void main(String[] args) throws Exception{
|
public static void main(String[] args){
|
||||||
File file = new File("bundle.properties");
|
|
||||||
OrderedMap<String, String> base = new OrderedMap<>();
|
OrderedMap<String, String> base = new OrderedMap<>();
|
||||||
PropertiesUtils.load(base, new InputStreamReader(new FileInputStream(file)));
|
PropertiesUtils.load(base, Fi.get("bundle.properties").reader());
|
||||||
Array<String> removals = new Array<>();
|
Array<String> removals = new Array<>();
|
||||||
|
String str = Fi.get("bundle.properties").readString();
|
||||||
|
ObjectSet<String> newlines = Array.with(str.split("\n")).select(l -> l.contains(" = ") && str.indexOf(l) + l.length() < str.length() - 2 && str.charAt(str.indexOf(l) + l.length() + 1) == '\n').map(l -> l.split(" = ")[0]).asSet();
|
||||||
Fi.get(".").walk(child -> {
|
Fi.get(".").walk(child -> {
|
||||||
if(child.name().equals("bundle.properties") || child.isDirectory() || child.toString().contains("output"))
|
if(child.name().equals("bundle.properties") || child.toString().contains("output")) return;
|
||||||
return;
|
|
||||||
|
|
||||||
Log.info("Parsing bundle: {0}", child);
|
Log.info("Parsing bundle: {0}", child);
|
||||||
|
|
||||||
@@ -46,7 +44,7 @@ public class BundleLauncher{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Func2<String, String, String> processor = (key, value) -> (key + " = " + value).replace("\\", "\\\\").replace("\n", "\\n") + "\n";
|
Func2<String, String, String> processor = (key, value) -> (key + " = " + value).replace("\\", "\\\\").replace("\n", "\\n") + "\n" + (newlines.contains(key) ? "\n" : "");
|
||||||
Fi output = child.sibling("output/" + child.name());
|
Fi output = child.sibling("output/" + child.name());
|
||||||
|
|
||||||
Log.info("&lc{0} keys added.", added);
|
Log.info("&lc{0} keys added.", added);
|
||||||
|
|||||||