Merge branch 'master' into crater

# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
This commit is contained in:
Patrick 'Quezler' Mounier
2020-01-10 12:02:07 +01:00
73 changed files with 6154 additions and 4205 deletions

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@@ -1,6 +1,6 @@
--- ---
name: Feature request name: Feature request
about: Suggest an idea for this project about: Do not make a new issue for feature requests! Instead, post it on FeatHub, see the README.
--- ---

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@@ -667,6 +667,7 @@ setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Display Player Bubble Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -977,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source block.item-source.name = Item Source
block.item-void.name = Item Void block.item-void.name = Item Void
block.liquid-source.name = Liquid Source block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void block.power-void.name = Power Void
block.power-source.name = Power Infinite block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
@@ -1141,6 +1143,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.

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@@ -1,7 +1,7 @@
credits.text = Vytvořil [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits.text = Vytvořil [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Titulky credits = Titulky
contributors = Překladatelé a sponzoři contributors = Překladatelé a sponzoři
discord = Připoj se k Mindustry na Discord serveru! discord = Připoj se k Mindustry\nna Discord serveru!
link.discord.description = Oficiální kanál Mindustry na serveru Discord link.discord.description = Oficiální kanál Mindustry na serveru Discord
link.reddit.description = Mindustry na Redditu link.reddit.description = Mindustry na Redditu
link.github.description = Zdrojový kód hry link.github.description = Zdrojový kód hry
@@ -17,7 +17,7 @@ linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do sch
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
gameover = Konec hry gameover = Konec hry
gameover.pvp = [accent]{0}[] tým vyhrál! gameover.pvp = Vyhrál tým [accent]{0}[]!
highscore = [accent]Nový rekord! highscore = [accent]Nový rekord!
copied = Zkopírováno. copied = Zkopírováno.
@@ -29,11 +29,18 @@ load.system = Systém
load.mod = Modifikace load.mod = Modifikace
load.scripts = Skripty load.scripts = Skripty
be.update = Je dostupná zbrusu nová vývojářská verze:
be.update.confirm = Chceš ji stáhnout a restartovat hru?
be.updating = Aktualizuji...
be.ignore = Přeskočit verzi
be.noupdates = Aktualizace nebyla nalezena.
be.check = Zkontrolovat aktualizace
schematic = Šablona schematic = Šablona
schematic.add = Uložit šablonu... schematic.add = Ukládám šablonu...
schematics = Šablony schematics = Šablony
schematic.replace = Šablona tohoto jména již existuje. Chceš ji nahradit? schematic.replace = Šablona tohoto jména již existuje. Chceš ji nahradit?
schematic.import = Importovat šablonu... schematic.import = Importuji šablonu...
schematic.exportfile = Exportovat soubor schematic.exportfile = Exportovat soubor
schematic.importfile = Importovat soubor schematic.importfile = Importovat soubor
schematic.browseworkshop = Procházet dílnu schematic.browseworkshop = Procházet dílnu
@@ -79,7 +86,7 @@ save.quit = Uložit a ukončit
maps = Mapy maps = Mapy
maps.browse = Procházet mapy maps.browse = Procházet mapy
continue = Pokračovat continue = Pokračovat
maps.none = [LIGHT_GRAY]Mapy nebyly nalezeny. maps.none = [lightgray]Mapy nebyly nalezeny.[]
invalid = Neplatné invalid = Neplatné
pickcolor = Vyber barvu pickcolor = Vyber barvu
preparingconfig = Připravuji konfiguraci preparingconfig = Připravuji konfiguraci
@@ -92,7 +99,7 @@ feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme! mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
mods.alpha = [accent](Alfa)[] mods.alpha = [accent](Alfa)[]
mods = Modifikace mods = Mody
mods.none = [LIGHT_GRAY]Modifikace nebyly nalezeny.[] mods.none = [LIGHT_GRAY]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi mods.guide = Průvodce modifikacemi
mods.report = Nahlásit závadu mods.report = Nahlásit závadu
@@ -101,9 +108,9 @@ mod.enabled = [lightgray]Povoleno[]
mod.disabled = [scarlet]Zakázáno[] mod.disabled = [scarlet]Zakázáno[]
mod.disable = Zakázat mod.disable = Zakázat
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.requiresversion = [scarlet]Minimální požadovaná verze hry:: [accent]{0}[] mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
mod.missingdependencies = [scarlet]Chybějící závislosti: {0} mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
mod.erroredcontent = [scarlet]Chyby v obsahu mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.errors = Při načítání obsahu hry se vyskytly problémy. mod.errors = Při načítání obsahu hry se vyskytly problémy.
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát. mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána. mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
@@ -117,7 +124,7 @@ mod.remove.confirm = Tato modifikace bude odstraněna.
mod.author = [LIGHT_GRAY]Autor:[] {0} mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0} mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0}
mod.preview.missing = Než vystavíš svou modifikaci v dílně, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu. mod.preview.missing = Než vystavíš svou modifikaci v dílně, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
mod.folder.missing = V dílně mohou být publikovány pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace. mod.folder.missing = V dílně mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
mod.scripts.unsupported = Tvoje zařízení nepodporuje skripty. Některé modifikace nemusí správně fungovat. mod.scripts.unsupported = Tvoje zařízení nepodporuje skripty. Některé modifikace nemusí správně fungovat.
about.button = O hře about.button = O hře
@@ -125,14 +132,14 @@ name = Jméno:
noname = Nejdřív si vyber [accent]jméno ve hře[]. noname = Nejdřív si vyber [accent]jméno ve hře[].
filename = Název souboru: filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
completed = [accent]Dokončeno completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
research.list = [LIGHT_GRAY]Výzkum: research.list = [lightgray]Výzkum:[]
research = Výzkum research = Výzkum
researched = Výzkumu dokončeno: [LIGHT_GRAY]{0}[]. researched = Dokončen výzkum technologie: [lightgray]{0}[].
players = Hráčů: {0} players = Hráčů: {0}
players.single = Hráč: {0} players.single = Hráč: {0}
server.closing = [accent]Ukončuji server... server.closing = [accent]Ukončuji server...[]
server.kicked.kick = Byl jsi vykopnut ze serveru! server.kicked.kick = Byl jsi vykopnut ze serveru!
server.kicked.whitelist = Na server Ti nebyl udělen přístup. server.kicked.whitelist = Na server Ti nebyl udělen přístup.
server.kicked.serverClose = Server není otevřený. server.kicked.serverClose = Server není otevřený.
@@ -148,6 +155,7 @@ server.kicked.nameEmpty = Tvé jméno není platné. Možná je prostě jen nen
server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno! server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno!
server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím. oficiální verzi. server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím. oficiální verzi.
server.kicked.gameover = Konec hry! server.kicked.gameover = Konec hry!
server.kicked.serverRestarting = Server se restartuje.
server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[] server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[]
host.info = Tento [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]síti Wifi nebo LAN (místní)[] by měl vidět server ve svém listu serverů.\n\nJestliže chcete, aby se uživatelé připojovali odkudkoliv pomocí adresy IP, může být nezbytné nastavit [accent]přesměrování portů[].\n\n[LIGHT_GRAY]Poznámka: Jestliže má někdo problém s připojením k LAN hře, ujisti se, že má program Mindustry povolený přístup k místní síti v nastavení místního firewallu. host.info = Tento [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]síti Wifi nebo LAN (místní)[] by měl vidět server ve svém listu serverů.\n\nJestliže chcete, aby se uživatelé připojovali odkudkoliv pomocí adresy IP, může být nezbytné nastavit [accent]přesměrování portů[].\n\n[LIGHT_GRAY]Poznámka: Jestliže má někdo problém s připojením k LAN hře, ujisti se, že má program Mindustry povolený přístup k místní síti v nastavení místního firewallu.
join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[], ke kterým se můžeš připojit.\nJsou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[LIGHT_GRAY]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele. join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[], ke kterým se můžeš připojit.\nJsou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[LIGHT_GRAY]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele.
@@ -155,7 +163,7 @@ hostserver = Hostovat hru více hráčů
invitefriends = Pozvat přátele invitefriends = Pozvat přátele
hostserver.mobile = Hostovat\nhru hostserver.mobile = Hostovat\nhru
host = Hostitel host = Hostitel
hosting = [accent]Otevírám server... hosting = [accent]Otevírám server...[]
hosts.refresh = Obnovit hosts.refresh = Obnovit
hosts.discovering = Hledám hry v místní síti (LAN) hosts.discovering = Hledám hry v místní síti (LAN)
hosts.discovering.any = Hledám hry hosts.discovering.any = Hledám hry
@@ -178,7 +186,7 @@ server.delete = Jsi si jistý, že chceš smazat tento server?
server.edit = Upravit server server.edit = Upravit server
server.outdated = [crimson]Zastaralá verze serveru![] server.outdated = [crimson]Zastaralá verze serveru![]
server.outdated.client = [crimson]Zastaralá verze klienta![] server.outdated.client = [crimson]Zastaralá verze klienta![]
server.version = [lightgray]Verze: {0} {1}[] server.version = [gray]Verze: {0} {1}[]
server.custombuild = [yellow]Upravená verze hry[] server.custombuild = [yellow]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat tohoto hráče? confirmban = Jsi si jistý, že chceš zakázat tohoto hráče?
confirmkick = Jsi si jistý, že chceš vykopnout tohoto hráče? confirmkick = Jsi si jistý, že chceš vykopnout tohoto hráče?
@@ -194,8 +202,8 @@ disconnect.closed = Připojení bylo uzavřeno.
disconnect.timeout = Vypršel čas pro připojení. disconnect.timeout = Vypršel čas pro připojení.
disconnect.data = Chyba načtení dat ze serveru! disconnect.data = Chyba načtení dat ze serveru!
cantconnect = Není možno se připojit ke hře ([accent]{0}[]). cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
connecting = [accent]Připojuji se... connecting = [accent]Připojuji se...[]
connecting.data = [accent]Načítám data ze serveru... connecting.data = [accent]Načítám data ze serveru...[]
server.port = Port: server.port = Port:
server.addressinuse = Adresu již někdo používá! server.addressinuse = Adresu již někdo používá!
server.invalidport = Neplatné číslo portu! server.invalidport = Neplatné číslo portu!
@@ -204,7 +212,7 @@ save.new = Nové uložení hry
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry? save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
overwrite = Přepsat overwrite = Přepsat
save.none = Žádné uložené pozice nebyly nalezeny. save.none = Žádné uložené pozice nebyly nalezeny.
saveload = [accent]Ukládám...[] saveload = Ukládám...
savefail = Nepodařilo se uložit hru! savefail = Nepodařilo se uložit hru!
save.delete.confirm = Jsi si jistý, že chceš smazat toto uložení hry? save.delete.confirm = Jsi si jistý, že chceš smazat toto uložení hry?
save.delete = Smazat save.delete = Smazat
@@ -219,7 +227,7 @@ save.rename.text = Nové jméno:
selectslot = Vyber pozici pro uložení hry. selectslot = Vyber pozici pro uložení hry.
slot = [accent]Pozice {0}[] slot = [accent]Pozice {0}[]
editmessage = Upravit zprávu editmessage = Upravit zprávu
save.corrupted = [accent]Uložení je poškozené nebo neplatné. save.corrupted = Uložení je poškozené nebo neplatné.
empty = <Prázný> empty = <Prázný>
on = On on = On
off = Off off = Off
@@ -241,310 +249,321 @@ cancel = Zrušit
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
data.export = Exportuj data data.export = Exportovat data
data.import = Importuj data data.import = Importovat data
data.exported = Data exportována. data.exported = Data byla exportována.
data.invalid = Herní data nejsou v pořádku. data.invalid = Herní data nejsou v pořádku.
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvoje současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí. data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
classic.export = Exportovat data pro verzi Classic classic.export = Exportovat data pro verzi Classic
classic.export.text = [accent]Mindustry[] mělo významnou aktualizaci.\nByly detekovány uložení hry nebo mapy pro předchozí verzi Classic (v3.5 build 40). Chtěl bys exportovat tato uložení do domovského zařízení Tvého telefonu, pro pozdější použití v této verzi Mindustry Classic? classic.export.text = [accent]Mindustry[] mělo významnou aktualizaci.\nByly detekovány uložení hry nebo mapy pro předchozí verzi Classic (v3.5 build 40). Chtěl bys exportovat tato uložení do domovského zařízení Tvého telefonu, pro pozdější použití v této verzi Mindustry Classic?
quit.confirm = Jsi si jistý, že chceš ukončit hru? quit.confirm = Jsi si jistý, že chceš ukončit hru?
quit.confirm.tutorial = Jsi si jistý?\nTutoriál je možné znovu spustit v [accent]Nastavení->Hra->Zopáknout si výuku[]. quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
loading = [accent]Načítám... loading = [accent]Načítám...
reloading = [accent]Načítám modifikace... reloading = [accent]Načítám modifikace...
saving = [accent]Ukládám... saving = [accent]Ukládám...
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] vyčistí plán šablony
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] provede výběr a zkopírování
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
wave = [accent]Vlna {0} wave = [accent]Vlna číslo {0}[]
wave.waiting = [LIGHT_GRAY]Vlna za {0} wave.waiting = [lightgray]Vlna za {0} vteřin[]
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu wave.waveInProgress = [lightgray]Vlna přichází![]
waiting = [LIGHT_GRAY]Čekám... waiting = [lightgray]Čekám...[]
waiting.players = Čekání na hráče... waiting.players = Čekání na hráče...
wave.enemies = [LIGHT_GRAY]{0} zbývajících nepřátel wave.enemies = [lightgray]{0} zbývajících nepřátel
wave.enemy = [LIGHT_GRAY]{0} zbývající nepřítel wave.enemy = [lightgray]{0} zbývající nepřítel
loadimage = Nahrát obrázek loadimage = Nahrát obrázek
saveimage = Uložit obrázek saveimage = Uložit obrázek
unknown = Neznámý unknown = Neznámý
custom = Vlastní custom = Upraveno
builtin = Zabudovaný builtin = Vestavěno
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná! map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
map.random = [accent]Náhodná mapa map.random = [accent]Náhodná mapa[]
map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro. map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro. map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [SCARLET]neoranžové[] jádro.
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro. map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [SCARLET]červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Update Item workshop.update = Aktualizovat položku
workshop.error = Error fetching workshop details: {0} workshop.error = Chyba při načítání podrobností z dílny: {0}
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí. map.publish.confirm = Jsi si jistý, že chceš vystavit tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami dílny (EULA), jinak se Tvoje mapa nezobrazí.[]
workshop.menu = Select what you would like to do with this item. workshop.menu = Vybwer si, co bys chtěl dělat s touto položkou.
workshop.info = Item Info workshop.info = Informace o položce
changelog = Changelog (optional): changelog = Seznam změn (volitelně):
eula = Smluvní podmínky Steam eula = Smluvní podmínky platformy Steam
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu dílny.
publishing = [accent]Publishing... publishing = [accent]Publikuji...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Opravdu chceš toto vystavit?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami dílny (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Error publishing item: {0} publish.error = Chyba při vystavování položky: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam.Chyba: {0}
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru. editor.openin = Otevřít v editoru
editor.oregen = Generovat nerostné zdroje. editor.oregen = Generování rud
editor.oregen.info = Generování nerostných zdrojů: editor.oregen.info = Generování rud:
editor.mapinfo = Informace o mapě editor.mapinfo = Informace o mapě
editor.author = Autor: editor.author = Autor:
editor.description = Popis: editor.description = Popis:
editor.nodescription = Tvá mapa musí mít popisek minimál o 4 znacích aby mohla být publikována editor.nodescription = Než může být mapa publikována, musí mít popisek dlouhý nejméně 4 znaky.
editor.waves = Vln: editor.waves = Vln:
editor.rules = Pravidla: editor.rules = Pravidla:
editor.generation = Generace: editor.generation = Generace:
editor.ingame = Upravit ve hře editor.ingame = Upravit ve hře
editor.publish.workshop = Publikovat na workshop editor.publish.workshop = Vystavit v dílně
editor.newmap = Nová mapa editor.newmap = Nová mapa
workshop = Workshop workshop = Dílna
waves.title = Vln waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
waves.never = <Nikdy> waves.never = <Nikdy>
waves.every = každých waves.every = každých
waves.waves = vln(y) waves.waves = vln(y)
waves.perspawn = za zrození waves.perspawn = za zrození
waves.to = do waves.to = do
waves.boss = Bosse waves.boss = Záporák
waves.preview = Prohlížet waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
waves.copy = Uložit do schránky waves.copy = Uložit do schránky
waves.load = Načíst ze schránky waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vln zkopírováno. waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé definováni.\nPřipomínka toho že prázdné rozložení vln se automaticky změní na výchozí nastavení. waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
editor.default = [LIGHT_GRAY]<Výchozí> editor.default = [lightgray]<Výchozí>[]
details = Detaily... details = Podrobnosti...
edit = Upravit edit = Upravit...
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Zrodit jednotku. editor.spawn = Zrodit jednotku
editor.removeunit = Odebrat jednotku. editor.removeunit = Odstranit jednotku
editor.teams = Týmy editor.teams = Týmy
editor.errorload = Chyba při načítání souboru:\n[accent]{0} editor.errorload = Chyba při načítání souboru.
editor.errorsave = Chyba při ukládání souboru:\n[accent]{0} editor.errorsave = Chyba při ukládání souboru.
editor.errorimage = Toto je obrázek a ne mapa,nemysli si že změnou formátu souboru tohle obejdeš s tím že to bude fungovat.\n\nJestli chceš použít legacy mapu, použij 'importovat legacy mapu' v menu editoru. editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
editor.errorlegacy = Tato mapa je příliš stará a užití legacy formátu již dávno není podporováno. editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován.
editor.errornot = Toto není soubor mapy. editor.errornot = Toto není soubor mapy.
editor.errorheader = Tento soubor mapy je buď neplatný a nebo poškozen. editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
editor.errorname = Mapa nemá definované jméno. editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
editor.update = Aktualizovat editor.update = Aktualizovat
editor.randomize = Náhodně editor.randomize = Náhodně vygenerovat
editor.apply = Aplikovat editor.apply = Aplikovat
editor.generate = Generovat editor.generate = Generovat
editor.resize = Změnit velikost editor.resize = Změnit velikost
editor.loadmap = Načíst mapu editor.loadmap = Načíst mapu
editor.savemap = Uložit mapu editor.savemap = Uložit mapu
editor.saved = Uloženo! editor.saved = Uloženo!
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v Informacích o mapě. editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Vyber odlišné jméno v Informacích o mapě. editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
editor.import.exists = [scarlet]Není možno importovat:[] vestavěná mapa jménem '{0}' již existuje! editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
editor.import = Import editor.import = Import...
editor.importmap = Importovat mapu editor.importmap = Importovat mapu
editor.importmap.description = Importovat již existující mapu editor.importmap.description = Importovat již existující mapu
editor.importfile = Importovat soubor editor.importfile = Importovat soubor
editor.importfile.description = Importovat externí soubor mapy editor.importfile.description = Importovat soubor s externí mapou
editor.importimage = Importovat Legacy Obrázek editor.importimage = Importovat starou mapu
editor.importimage.description = Importovat exrerní obrázek mapy editor.importimage.description = Importovat soubor s externím obrázkem mapy
editor.export = Export editor.export = Export...
editor.exportfile = Exportovat soubor editor.exportfile = Exportovat soubor
editor.exportfile.description = Exportovat soubor mapy editor.exportfile.description = Exportovat mapu do souboru
editor.exportimage = Exportovat obrázek terénu editor.exportimage = Exportovat obrázek terénu
editor.exportimage.description = Exportovat obrázek souboru mapy editor.exportimage.description = Exportovat obrázek mapy do souboru
editor.loadimage = Importovat terén editor.loadimage = Importovat terén
editor.saveimage = Exportovat terén editor.saveimage = Exportovat terén
editor.unsaved = [scarlet]Máš neuložené změny![]\nPřesto chceš ukončit? editor.unsaved = [scarlet]Máš neuložené změny![]\nPřesto chceš odejít z editoru? Změny budou ztraceny.
editor.resizemap = Změnit velikost mapy editor.resizemap = Změnit velikost mapy
editor.mapname = Jméno mapy: editor.mapname = Jméno mapy:
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu. editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.[]
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat? editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý, že ji chceš přepsat?
editor.exists = Mapa s tímto jménem již existuje. editor.exists = Mapa s tímto jménem již existuje.
editor.selectmap = Vyber mapu k načtení: editor.selectmap = Vyber mapu k načtení:
toolmode.replace = Nahradit.
toolmode.replace = Nahradit
toolmode.replace.description = Kreslí jen na pevných blocích. toolmode.replace.description = Kreslí jen na pevných blocích.
toolmode.replaceall = Nahradit vše toolmode.replaceall = Nahradit vše
toolmode.replaceall.description = Nahradit všechny bloky na mapě. toolmode.replaceall.description = Nahradí všechny bloky na mapě.
toolmode.orthogonal = Ortogonální toolmode.orthogonal = Pravoúhle
toolmode.orthogonal.description = Kreslí jen Ortogonální linie. toolmode.orthogonal.description = Kreslí jen vodorovně nebo svisle.
toolmode.square = Čtverec toolmode.square = Čtverec
toolmode.square.description = Čtvercový štětec. toolmode.square.description = Čtvercový štětec.
toolmode.eraseores = Maže rudy. toolmode.eraseores = Mazat rudy
toolmode.eraseores.description = Maže jen rudy. toolmode.eraseores.description = Maže jen rudy.
toolmode.fillteams = Doplnit skupinu toolmode.fillteams = Doplnit týmy
toolmode.fillteams.description = Doplní hromadně namísto po blocích. toolmode.fillteams.description = Doplní týmy místo bloků.
toolmode.drawteams = Kreslí skupiny toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí skupiny namísto po blocích. toolmode.drawteams.description = Kreslí týmy místo bloků.
filters.empty = [LIGHT_GRAY]Žádné filtry! Přidej ho tlačítkem níže.
filter.distort = Distorze filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
filter.noise = Hluk filter.distort = Zkreslení
filter.noise = Zašumění
filter.median = Medián filter.median = Medián
filter.oremedian = Medián rud filter.oremedian = Medián rud
filter.blend = Splynutí filter.blend = Prolnutí
filter.defaultores = Výchozí bloky filter.defaultores = Výchozí rudy
filter.ore = Rudy filter.ore = Rudy
filter.rivernoise = Hluk řek filter.rivernoise = Zašumění řek
filter.mirror = Zrcadlit filter.mirror = Zrcadlit
filter.clear = Vyčistit filter.clear = Vyčistit
filter.option.ignore = Ignorovat filter.option.ignore = Ignorovat
filter.scatter = Rozházet filter.scatter = Rozptýlení
filter.terrain = Terén filter.terrain = Terén
filter.option.scale = Měřítko filter.option.scale = Měřítko
filter.option.chance = Šance filter.option.chance = Náhoda
filter.option.mag = Velikost filter.option.mag = Velikost
filter.option.threshold = Práh filter.option.threshold = Práh
filter.option.circle-scale = Měřítko kruhu filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy filter.option.octaves = Octávy
filter.option.falloff = Spád filter.option.falloff = Pokles
filter.option.angle = Úhel filter.option.angle = Úhel
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Podlaha filter.option.floor = Povrch
filter.option.flooronto = Cílová podlaha filter.option.flooronto = Cílový povrch
filter.option.wall = Stěna filter.option.wall = Stěna
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Sekundární podlaží filter.option.floor2 = Druhotný povrch
filter.option.threshold2 = Sekundární podlaží filter.option.threshold2 = Druhotný práh
filter.option.radius = Poloměr filter.option.radius = Poloměr
filter.option.percentile = Percentil filter.option.percentile = Percentil
width = Šířka: width = Šířka:
height = Výška: height = Výška:
menu = Hlavní menu menu = Hlavní nabídka
play = Hrát play = Hrát
campaign = Kampaň campaign = Kampaň
load = Načíst load = Načíst
save = Uložit save = Uložit
fps = FPS: {0} fps = FPS: {0}
ping = Odezva: {0}ms ping = Odezva: {0} ms
language.restart = Prosím restartuj hru aby se provedla změna jazyka! language.restart = Prosím restartuj hru, aby se provedla změna jazyka!
settings = Nastavení settings = Volby
tutorial = Tutoriál tutorial = Výuka
tutorial.retake = Zopáknout si výuku. tutorial.retake = Spustit znovu výuku.
editor = Editor editor = Editor
mapeditor = Editor map mapeditor = Editor map
abandon = Opustit abandon = Opustit
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli. abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
locked = Zamčeno locked = Zamčeno
complete = [LIGHT_GRAY]Hotovo: complete = [lightgray]Dokončeno:
requirement.wave = Reach Wave {0} in {1} requirement.wave = Dosáhni vlny {0} na mapě {1}
requirement.core = znič nepřátelskou základnu v {0} requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.unlock = odemknuto {0} requirement.unlock = Odemknuto {0}
resume = Zpět k zóně:\n[LIGHT_GRAY]{0} resume = Zpět k mapě:\n[lightgray]{0}[]
bestwave = [LIGHT_GRAY]Nejlepší: {0} bestwave = [lightgray]Nejvyšší vlna: {0}
launch = Vyslat launch = Vyslat do této zóny Tvé jádro
launch.title = Vyslání úspěšné launch.title = Vyslání bylo úspěšné
launch.next = [LIGHT_GRAY]další možnost až ve vlně {0} launch.next = [lightgray]další možnost bude až ve vlně {0}[]
launch.unable2 = [scarlet]Není možno vyslat.[] launch.unable2 = [scarlet]Není možno se vyslat.[]
launch.confirm = Chystáš se opustit tuto základnu. Kliknutím na OK vyšleš veškeré suroviny ve tvém jádře.\nJiž se na tuto základnu nebudeš moci vrátit. launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější vlně. launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
uncover = Odkrýt uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
addall = Přidat vše addall = Přidat vše
configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení. configure.locked = [lightgray]Dosáhni vlny {0},\naby sis mohl přizpůsobit vybavení pro mapu.
configure.invalid = Hodnota musí být mezi 0 a{0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
zone.unlocked = [LIGHT_GRAY]{0} odemčeno. zone.unlocked = [lightgray]Mapa {0} byla odemknuta.
zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny. zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} zone.config.unlocked = Odemknuto přizpůsobení vybavení pro mapu:[lightgray]\n{0}[]
zone.resources = Suroviny detekovány: zone.resources = [lightgray]Byly detekovány tyto suroviny:[]
zone.objective = [lightgray]l: [accent]{0} zone.objective = [lightgray]Úkol: [][accent]{0}[]
zone.objective.survival = Přežij zone.objective.survival = Přežij
zone.objective.attack = Znič nepřátelské jádro zone.objective.attack = Znič nepřátelské jádro
add = Přidat add = Přidat...
boss.health = Životy bosse boss.health = Životy Záporáka
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně? connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}[]
error.invalidaddress = Neplatná adresa. error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)?
error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměrování portů a adresa je napsaná správně! error.invalidaddress = Neplatná IP adresa.
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry! error.timedout = Čas pro spojení se serverem vypršel!\nUjisti se, že IP adresa je napsaná správně. Zkus také zjistit, zda má hostitel správně nastavené přesměrování portů.
error.alreadyconnected = Již připojeno. error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se možná neshodují.\nUjisti se, že máš nejnovější verzi Mindustry, a když to nevyřeší problém, kontaktuj správce serveru.
error.mapnotfound = Soubor mapy nebyl nalezen! error.alreadyconnected = Připojeni k serveru.
error.io = Chyba I/O sítě. error.mapnotfound = Soubor s mapou nebyl nalezen!
error.any = neznámá chyba sítě. error.io = Vstupně/výstupní (I/O) chyba sítě.
error.bloom = Chyba inicializace bloomu.\nTvé zařízení ho nemusí podporovat. error.any = Ueznámá chyba sítě.
zone.groundZero.name = Zóna dopadu error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
zone.desertWastes.name = Pouštní Odpady
zone.groundZero.name = Základní tábor
zone.desertWastes.name = Pouštní pustiny
zone.craters.name = Krátery zone.craters.name = Krátery
zone.frozenForest.name = Zmrzlý les zone.frozenForest.name = Zamrzlý les
zone.ruinousShores.name = Zničující pobřeží zone.ruinousShores.name = Zničené pobřeží
zone.stainedMountains.name = Poskvrněné hory zone.stainedMountains.name = Skvrnité pohoří
zone.desolateRift.name = Trhlina pustoty zone.desolateRift.name = Bezútěšná trhlina
zone.nuclearComplex.name = Komplex nukleární produkce zone.nuclearComplex.name = Komplex jaderné výroby
zone.overgrowth.name = Porost zone.overgrowth.name = Džungle
zone.tarFields.name = Tarová pole zone.tarFields.name = Dehtová pole
zone.saltFlats.name = Solné nížiny zone.saltFlats.name = Solné nížiny
zone.impact0078.name = Dopad 0078 zone.impact0078.name = Zóna dopadu 0078
zone.crags.name = Praskliny zone.crags.name = Skalní útesy
zone.fungalPass.name = Houbový průsmyk zone.fungalPass.name = Plísňový průsmyk
zone.groundZero.description = Optimální lokace kde znovu začít. Nízký výskyt nepřátel. Pár surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
zone.frozenForest.description = Dokonce tady, blíž k horám se spóry dokázaly rozrůst. Tyto mrazivé teploty je nemohou zadržet navěky.\n\nZačni pracovat s pomocí energie. Stav spalovací generátory. Nauč se jak používat opravovací věže. zone.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
zone.desertWastes.description = Tyto odpadní zóny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti se hojně vyskytuje uhlí. Spal ho v generátorech na energii nebo syntetizuj na Grafit.\n\n[lightgray]Tato výsadková zóna není garantovaná. zone.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází nemnoho surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jeho jádro. Nenechej kámen na kameni. zone.desertWastes.description = Tyto pustiny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti nalezneš uhlí. Spal ho v generátorech na energii nebo syntetizuj na grafit.\n\n[lightgray]Tato výsadková zóna není zaručena[]
zone.craters.description = V těchto kráterech jenž jsou relikvie starých válek,se nahromadilo velké množství vody. Zmocni se této oblasti. Sbírej písek. Vyrob z něj sklo. Použij vodu k chlazení svých vrtů a střílen. zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
zone.ruinousShores.description = Za odpadní zónou se nachází pobřeží. Kdysi tuto oblast obýval pobřežní obranný sytém. Moc z něj nezbylo. Jen ty nejprimitivnější struktůry zůstaly nerozprášeny, zbytek padl jen v kusy oceli.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii. zone.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spóry.\nVytěž tuto oblast oplývající titániem. Nauč se ho používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Nedej jim čas na vytasení jejich největšího kalibru. zone.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní stavby zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval základnu. Postav jednotky Dagger a znič ji. Získej to co mělo být dávno ztraceno. zone.stainedMountains.description = le ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titánium, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
zone.tarFields.description = Hranice produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí kde se stále nachází Tar.\nAčkoliv se oblast zdá opuštěná, stále se zde nachází nepřátelské jednotky s velkou silou. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na produkci surovin z ropy. zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Dagger a znič s jejich pomocí jádro základny. Získej znovu to, co bylo již dávno ztraceno.
zone.desolateRift.description = Extrémně nebezpečná zóna. Za cenu prostoru se zde nachází přehršel surovin. Vysoká šance na sebedestrukci. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel. zone.tarFields.description = Rozhraní produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí, kde se stále nachází dehet.\nAčkoliv je oblast opuštěná, stále se v jejím okolí nachází nebezpečné nepřátelské síly. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na zpracování ropy.[]
zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes leží v troskách.\n[lightgray]Objev thorium a jeho široké využití.\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, neustále prohledává okolí kvůli útočníkůn. zone.desolateRift.description = Extrémně nebezpečná zóna. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spóry nasycenou zemí. Nachází se zde malá průzkumná základna tvého nepřítele.\nZnič ji.\nPoužij Dagger a Crawler jednotky. Znič obě nepřátelské já. zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast.
zone.impact0078.description = <Zde vlož popisek> zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij jednotky Dagger a Crawler. Znič obě nepřátelské jádra.
zone.crags.description = <Zde vlož popisek> zone.impact0078.description = <Zde bude vložen popisek>
zone.crags.description = <Zde bude vložen popisek>
settings.language = Jazyk settings.language = Jazyk
settings.data = Data hry settings.data = Data hry
settings.reset = nastavit výchozí settings.reset = Nastavit na původní hodnoty
settings.rebind = Přenastavit settings.rebind = Přemapovat
settings.resetKey = Vrátit změny
settings.controls = Ovládání settings.controls = Ovládání
settings.game = Hra settings.game = Hra
settings.sound = zvuky settings.sound = Zvuky
settings.graphics = Zobrazení settings.graphics = Grafika
settings.cleardata = Resetovat data hry... settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný! settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí. settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
paused = [accent]< Pauza > paused = [accent]< Pozastaveno >[]
clear = Clear clear = Vyčistit
banned = [scarlet]Banned banned = [scarlet]Zakázán[]
yes = Ano yes = Ano
no = Ne no = Ne
info.title = Informace info.title = Informace
error.title = [crimson]Objevila se chyba error.title = [crimson]Objevila se chyba[]
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
blocks.input = Vstup blocks.input = Vstup
blocks.output = Výstup blocks.output = Výstup
blocks.booster = Booster blocks.booster = Posilovač
block.unknown = [LIGHT_GRAY]??? block.unknown = [lightgray]???[]
blocks.powercapacity = Kapacita energie blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na výstřel blocks.powershot = Energie na 1 výstřel
blocks.damage = Poškození blocks.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Zaměřuje pozemní jednotky blocks.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Rychlost pohybu blocks.itemsmoved = Rychlost pohybu
blocks.launchtime = Čas mezi vysláním blocks.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel blocks.shootrange = Dostřel
blocks.size = velikost blocks.size = Velikost
blocks.liquidcapacity = Kapacita tekutin blocks.liquidcapacity = Kapacita tekutin
blocks.powerrange = Rozsah energie blocks.powerrange = Rozsah energie
blocks.powerconnections = Max Connections blocks.powerconnections = Nejvyšší počet spojení
blocks.poweruse = Spotřebuje energie blocks.poweruse = Spotřeba energie
blocks.powerdamage = Energie na poškození blocks.powerdamage = Energie na jednotku poškození
blocks.itemcapacity = kapacita předmětů blocks.itemcapacity = Kapacita předmětů
blocks.basepowergeneration = Základní generování energie blocks.basepowergeneration = Základní generování energie
blocks.productiontime = Čas produkce blocks.productiontime = Čas produkce
blocks.repairtime = Čas do úplné opravy blocks.repairtime = Čas do úplné opravy
blocks.speedincrease = Zvýšení rychlosti blocks.speedincrease = Zvýšení rychlosti
blocks.range = Dosah blocks.range = Dosah
blocks.drilltier = Vrtatelné blocks.drilltier = Lze těžit
blocks.drillspeed = Základní rychlost vrtu blocks.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Efekt boostu blocks.boosteffect = Účinek posílení
blocks.maxunits = Max. počet jednotek blocks.maxunits = Nejvýše aktivních jednotek
blocks.health = Životy blocks.health = Životy
blocks.buildtime = Čas stavby blocks.buildtime = Čas stavby
blocks.buildcost = Cena stavby blocks.buildcost = Cena stavby
blocks.inaccuracy = Nepřesnost/výchylka blocks.inaccuracy = Nepřesnost
blocks.shots = Střely blocks.shots = Střely
blocks.reload = Střely za sekundu blocks.reload = Střel za 1s
blocks.ammo = Střelivo blocks.ammo = Střelivo
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.drillspeed = Rychlost vrtu: {0}/s bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -560,6 +579,9 @@ bar.heat = Teplo
bar.power = Energie bar.power = Energie
bar.progress = Proces stavby bar.progress = Proces stavby
bar.spawned = Jednotek: {0}/{1} bar.spawned = Jednotek: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] poškození bullet.damage = [stat]{0}[lightgray] poškození
bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků
bullet.incendiary = [stat]zápalné bullet.incendiary = [stat]zápalné
@@ -571,6 +593,7 @@ bullet.freezing = [stat]ledové
bullet.tarred = [stat]tarové bullet.tarred = [stat]tarové
bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva
bullet.reload = [stat]{0}[lightgray]x nabití bullet.reload = [stat]{0}[lightgray]x nabití
unit.blocks = Bloky unit.blocks = Bloky
unit.powersecond = jednotek energie/sekunda unit.powersecond = jednotek energie/sekunda
unit.liquidsecond = jednotek tekutin/sekundu unit.liquidsecond = jednotek tekutin/sekundu
@@ -583,6 +606,8 @@ unit.persecond = /sek
unit.timesspeed = x rychlost unit.timesspeed = x rychlost
unit.percent = % unit.percent = %
unit.items = předměty unit.items = předměty
unit.thousands = k
unit.millions = mil
category.general = Všeobecné category.general = Všeobecné
category.power = Energie category.power = Energie
category.liquids = Tekutiny category.liquids = Tekutiny
@@ -595,6 +620,7 @@ setting.shadows.name = Stíny
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineární filtrování setting.linear.name = Lineární filtrování
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animovaná voda setting.animatedwater.name = Animovaná voda
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
@@ -617,12 +643,16 @@ setting.screenshake.name = Třes obrazu
setting.effects.name = Zobrazit efekty setting.effects.name = Zobrazit efekty
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Citlivost ovladače setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} Sekund setting.seconds = {0} Sekund
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Celá obrazovka setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart) setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
setting.fps.name = Ukázat snímky/sekundu setting.fps.name = Ukázat snímky/sekundu
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon) setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
setting.minimap.name = Ukázat minimapu setting.minimap.name = Ukázat minimapu
@@ -651,16 +681,36 @@ category.multiplayer.name = Multiplayer
command.attack = Útok command.attack = Útok
command.rally = Rally command.rally = Rally
command.retreat = Ústup command.retreat = Ústup
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Stiskni klívesu... keybind.press = Stiskni klívesu...
keybind.press.axis = Stiskni osu nebo klávesu... keybind.press.axis = Stiskni osu nebo klávesu...
keybind.screenshot.name = Sníměk mapy keybind.screenshot.name = Sníměk mapy
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Pohyb na X keybind.move_x.name = Pohyb na X
keybind.move_y.name = Pohyb na Y keybind.move_y.name = Pohyb na Y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Sprint
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Šablona Menu keybind.schematic_menu.name = Šablona Menu
keybind.schematic_flip_x.name = Flip Šablona X keybind.schematic_flip_x.name = Flip Šablona X
keybind.schematic_flip_y.name = Flip Šablona Y keybind.schematic_flip_y.name = Flip Šablona Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Vybrat/Střílet keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -673,7 +723,6 @@ keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza keybind.pause.name = pauza
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.dash.name = Sprint
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
keybind.console.name = Konzole keybind.console.name = Konzole
@@ -694,9 +743,11 @@ mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti. mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok mode.attack.name = Útok
mode.attack.description = Bez vln znič nepřátelskou základnu. mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje přítomnost červeného jádra na mapě.[]
mode.custom = Custom Rules mode.custom = Custom Rules
rules.infiniteresources = Nekonečno surovin rules.infiniteresources = Nekonečno surovin
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.waves = Vlny rules.waves = Vlny
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -704,6 +755,7 @@ rules.enemyCheat = Infinite AI Resources
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Hráčovy životy(multiplejer) rules.playerhealthmultiplier = Hráčovy životy(multiplejer)
rules.playerdamagemultiplier = Hráčův útok (multiplejer) rules.playerdamagemultiplier = Hráčův útok (multiplejer)
rules.unitdamagemultiplier = Demič jedmotek (Multiplejer) rules.unitdamagemultiplier = Demič jedmotek (Multiplejer)
@@ -722,6 +774,10 @@ rules.title.resourcesbuilding = surovyny & Stavby
rules.title.player = Hráči rules.title.player = Hráči
rules.title.enemy = Nepřátelé rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky rules.title.unit = Jednotky
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Předměty content.item.name = Předměty
content.liquid.name = Tekutiny content.liquid.name = Tekutiny
content.unit.name = Jednotky content.unit.name = Jednotky
@@ -741,7 +797,7 @@ item.spore-pod.name = Spore Pod
item.sand.name = Písek item.sand.name = Písek
item.blast-compound.name = Výbušná směs item.blast-compound.name = Výbušná směs
item.pyratite.name = Pyratite item.pyratite.name = Pyratite
item.metaglass.name = Tvrzené sklo item.metaglass.name = Metasklo
item.scrap.name = Šrot item.scrap.name = Šrot
liquid.water.name = Voda liquid.water.name = Voda
liquid.slag.name = Rostavené železo liquid.slag.name = Rostavené železo
@@ -768,6 +824,7 @@ mech.trident-ship.name = Trojzubec
mech.trident-ship.weapon = Bombová zátoka mech.trident-ship.weapon = Bombová zátoka
mech.glaive-ship.name = Glaiva mech.glaive-ship.name = Glaiva
mech.glaive-ship.weapon = Plamenný opakovač mech.glaive-ship.weapon = Plamenný opakovač
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}% item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
item.flammability = [LIGHT_GRAY]Zápalnost: {0}% item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}% item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
@@ -882,6 +939,8 @@ block.distributor.name = Distributor
block.sorter.name = Dělička block.sorter.name = Dělička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Brána přetečení block.overflow-gate.name = Brána přetečení
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
@@ -895,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Energetický uzel block.power-node.name = Energetický uzel
block.power-node-large.name = Velký energetický uzel block.power-node-large.name = Velký energetický uzel
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Baterie block.battery.name = Baterie
block.battery-large.name = Velká baterie block.battery-large.name = Velká baterie
block.combustion-generator.name = Spalovací generátor block.combustion-generator.name = Spalovací generátor
@@ -918,6 +978,7 @@ block.mechanical-pump.name = Mechanická pumpa
block.item-source.name = Zdroj předmětů block.item-source.name = Zdroj předmětů
block.item-void.name = Prázdnota pro předměty block.item-void.name = Prázdnota pro předměty
block.liquid-source.name = Zdroj tekutin block.liquid-source.name = Zdroj tekutin
block.liquid-void.name = Liquid Void
block.power-void.name = Prázdnota pro energii block.power-void.name = Prázdnota pro energii
block.power-source.name = Nekonečný zdroj energie block.power-source.name = Nekonečný zdroj energie
block.unloader.name = Odbavovač block.unloader.name = Odbavovač
@@ -947,6 +1008,7 @@ block.fortress-factory.name = Továrna na Fortress mechy
block.revenant-factory.name = Továrna na Revenanty block.revenant-factory.name = Továrna na Revenanty
block.repair-point.name = Opravný bod block.repair-point.name = Opravný bod
block.pulse-conduit.name = Pulzní potrubí block.pulse-conduit.name = Pulzní potrubí
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Fázové potrubí block.phase-conduit.name = Fázové potrubí
block.liquid-router.name = Směrovač tekutin block.liquid-router.name = Směrovač tekutin
block.liquid-tank.name = Nádrž na tekutiny block.liquid-tank.name = Nádrž na tekutiny
@@ -998,12 +1060,12 @@ unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Klikni pro pokračování> tutorial.next = [lightgray]<Klikni pro pokračování>
tutorial.intro = Vítej v [scarlet] Mindustry Tutoriálu.[]\nZačni [accent] těžením mědi[] - klikni na měděnou žílu v blízkosti jádra.\n\n[accent]{0}/{1} copper tutorial.intro = Vítej ve [scarlet]výuce Mindustry.[]\nZačni [accent] těžením mědi[] - klikni na měděnou žílu v blízkosti jádra.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = Vítej v [scarlet] Mindustry Tutoriálu.[]\nPohybuj se táhnutím do stran.\nPřibližuj a oddaluj [accent]2 prsty [].\nZačni [accent] těžením mědi[] - přibliž se k měděné žíle v blízkosti jádra a klepni na ni.\n\n[accent]{0}/{1} mědi tutorial.intro.mobile = Vítej ve [scarlet]výuce Mindustry.[]\nPohybuj se táhnutím do stran.\nPřibližuj a oddaluj [accent]2 prsty [].\nZačni [accent] těžením mědi[] - přibliž se k měděné žíle v blízkosti jádra a klepni na ni.\n\n[accent]{0}/{1} mědi
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nPostav jeden na měděnou rudu. tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nPostav jeden na měděnou rudu.
tutorial.drill.mobile = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nKlepni na vrt v záložce dole vpravo.\nVyber [accent] mechanický vrt[].\nPolož ho klepnutím na měděnou žílu a následně potvrď [accent] fajfkou[] níže.\nStiskni [accent] X [] pro zrušení stavby. tutorial.drill.mobile = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nKlepni na vrt v záložce dole vpravo.\nVyber [accent] mechanický vrt[].\nPolož ho klepnutím na měděnou žílu a následně potvrď [accent] fajfkou[] níže.\nStiskni [accent] X [] pro zrušení stavby.
tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze některé suroviny.\nNa tyto vlastnosti se můžeš podívat [accent] klepnutím na "?" ve stavebním menu.[]\n\n[accent] Nyní se podívej na vlastnosti mechanického vrtu.[] tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze některé suroviny.\nNa tyto vlastnosti se můžeš podívat [accent] klepnutím na "?" ve stavebním menu.[]\n\n[accent] Nyní se podívej na vlastnosti mechanického vrtu.[]
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru. tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníků od vrtu až k jádru
tutorial.conveyor.mobile = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.\n[accent] Pokládej dopravníky v řadě dlouhým stiskem prstu[] a táhnutím v požadovaném směru.\n\n[accent]{0}/{1} přepravníků položeno v řadě\n[accent]0/1 předmětů doručeno tutorial.conveyor.mobile = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.\n[accent] Pokládej dopravníky v řadě dlouhým stiskem prstu[] a táhnutím v požadovaném směru.\n\n[accent]{0}/{1} přepravníků položeno v řadě\n[accent]0/1 předmětů doručeno
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra. tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
tutorial.drillturret = Duo střílny požadují[accent] měděnou munici []jako střelivo.\nPolož mechanický vrt blízko střílny pro zásobování mědí. tutorial.drillturret = Duo střílny požadují[accent] měděnou munici []jako střelivo.\nPolož mechanický vrt blízko střílny pro zásobování mědí.
@@ -1011,17 +1073,18 @@ tutorial.pause = Během boje můžeš[accent] pauznout hru.[]\nBěhem pauzy je m
tutorial.pause.mobile = Během boje můžeš[accent] pauznout hru.[]\nBěhem pauzy je možné plánovat stavbu budov.\n\n[accent]Pauzu dáš tímhle tlačítkem vlevo nahoře. tutorial.pause.mobile = Během boje můžeš[accent] pauznout hru.[]\nBěhem pauzy je možné plánovat stavbu budov.\n\n[accent]Pauzu dáš tímhle tlačítkem vlevo nahoře.
tutorial.unpause = Teď zmáčkni mezerník znova a odpauzuj hru. tutorial.unpause = Teď zmáčkni mezerník znova a odpauzuj hru.
tutorial.unpause.mobile = Teď ho zmáčkni znova a odpauzuj hru. tutorial.unpause.mobile = Teď ho zmáčkni znova a odpauzuj hru.
tutorial.breaking = Často je nutné bloky i ničit.\n[accent]Drž pravé tlačítko[] a táhni pro výběr oblasti bloků ke zničení.[]\n\n[accent]Znič všechny bloky šrotu vlevo od tvého jádra. tutorial.breaking = Často je nutné bloky i ničit.\n[accent]Drž pravé tlačítko[] a táhni pro výběr oblasti bloků ke zničení.[]\n\n[accent]Znič všechny bloky šrotu vlevo od Tvého jádra.
tutorial.breaking.mobile = Často je nutné bloky i ničit.\n[accent]Vyber rozebírací mód[] a klepni na blok, který chceš zničit.\nZnič celou oblast delším stiskem prstu[] a táhnutím v nějakém směru.\nZmáčkni fajfku pro potvrzení zničení.\n\n[accent]Znič všechny bloky šrotu vlevo od tvého jádra. tutorial.breaking.mobile = Často je nutné bloky i ničit.\n[accent]Vyber rozebírací mód[] a klepni na blok, který chceš zničit.\nZnič celou oblast delším stiskem prstu[] a táhnutím v nějakém směru.\nZmáčkni fajfku pro potvrzení zničení.\n\n[accent]Znič všechny bloky šrotu vlevo od Tvého jádra.
tutorial.withdraw = Někdy je třeba odebírat předměty přímo z bloků.\n[accent]Klikni na blok[], ve kterém jsou předměty a pak [accent]klikni na předmět[] z jeho inventáře.\nVícero předmětů může být odebráno [accent]kliknutím a držením[].\n\n[accent]Odeber nějakou měď z jádra.[] tutorial.withdraw = Někdy je třeba odebírat předměty přímo z bloků.\n[accent]Klikni na blok[], ve kterém jsou předměty a pak [accent]klikni na předmět[] z jeho inventáře.\nVícero předmětů může být odebráno [accent]kliknutím a držením[].\n\n[accent]Odeber nějakou měď z jádra.[]
tutorial.deposit = Vložit předměty dovnitř bloku můžeš přetažením z tvé lodi na cílový blok.\n\n[accent]Vlož svou měď zpět do jádra.[] tutorial.deposit = Vložit předměty dovnitř bloku můžeš přetažením z Tvé lodi na cílový blok.\n\n[accent]Vlož svou měď zpět do jádra.[]
tutorial.waves = [LIGHT_GRAY] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln, postav více střílen. tutorial.waves = [LIGHT_GRAY] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln, postav více střílen.
tutorial.waves.mobile = [lightgray] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loď bude automaticky střílet po nepřátelských jednotkách.\nPostav více střílen a vrtů. Natěž více mědi. tutorial.waves.mobile = [lightgray] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loď bude automaticky střílet po nepřátelských jednotkách.\nPostav více střílen a vrtů. Natěž více mědi.
tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci[accent] vyslat jádro[]. Opustíš tím svou základnu a[accent] získáš suroviny uložené v jádře.[]\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko vyslat jádro. tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci [accent]vyslat své jádro zpět[]. Opustíš tím svou základnu a [accent]získáš suroviny uložené v jádře[].\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko pro vyslání jádra.
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků. item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin. item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
item.metaglass.description = Vemi důležitá součást všeho co se týká tekutin item.metaglass.description = Velmi důležitá součást všeho, co se týká tekutin
item.graphite.description = Stlačený uhlík, používaný jako munice a v elektronických komponentách. item.graphite.description = Stlačený uhlík, používaný v elektronických komponentách a též jako munice.
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin. item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy. item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech. item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
@@ -1047,7 +1110,7 @@ mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný. mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
mech.glaive-ship.description = Obrovská, dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost. mech.glaive-ship.description = Obrovská, dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo v blízkosti. Natěžené suroviny donese do nejbližšího jádra. unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo v blízkosti. Natěžené suroviny donese do nejbližšího jádra.
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby. unit.spirit.description = Startovní dron. Standardně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron. unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu. unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
unit.crawler.description = Pozemní jednotka zkonstruovaná z okřesané železné kostry a připlácnutých výbušnin. Vydrží málo a exploduje při kontaktu. unit.crawler.description = Pozemní jednotka zkonstruovaná z okřesané železné kostry a připlácnutých výbušnin. Vydrží málo a exploduje při kontaktu.
@@ -1079,16 +1142,17 @@ block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox. block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox. block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox. block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel. block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tho jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí. block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně T základny a střílen v prvotních vlnách nepřátel.
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně Tvé základny a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
block.titanium-wall.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům. block.titanium-wall.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.
block.titanium-wall-large.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.\nZabírá více polí. block.titanium-wall-large.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.\nZabírá více polí.
block.plastanium-wall.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení. block.plastanium-wall.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení.
block.plastanium-wall-large.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení.\nZabírá více polí. block.plastanium-wall-large.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení.\nZabírá více polí.
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům. block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí. block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné. block.phase-wall.description = Není tak silná, jako zeď Thoria, ale odráží nepřátelské projektily dokud nejsou moc silné.
block.phase-wall-large.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.\nZabírá více polí. block.phase-wall-large.description = Není tak silná, jako zeď Thoria, ale odráží nepřátelské projektily dokud nejsou moc silné.\nZabírá více polí.
block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi. block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí. block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz. block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
@@ -1099,7 +1163,7 @@ block.overdrive-projector.description = Zrychluje funkce blízkých struktůr ja
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám. block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli. block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů. block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky. block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standardní dopravníky.
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa. block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy. block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti. block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
@@ -1113,24 +1177,26 @@ block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžadu
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie. block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou. block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím. block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí. block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standardní potrubí.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů. block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory. block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa. block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy. block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí. block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky. block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly. block.power-node-large.description = Má větší dosah než standardní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
block.surge-tower.description = Energetický uzel s extrémním dosahem, ale méně dostupnými přípojkami. block.surge-tower.description = Energetický uzel s extrémním dosahem, ale méně dostupnými přípojkami.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita. block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
block.battery-large.description = Uloží více energie než standartní baterie. block.battery-large.description = Uloží více energie než standardní baterie.
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů. block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
block.thermal-generator.description = Generuje obrovské množství energie z lávy. block.thermal-generator.description = Generuje obrovské množství energie z lávy.
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody. block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
block.differential-generator.description = Generuje velké množství energie. Využívá teplotního rozdílu mezi chladící kapalinou a hořícím pyratitem. block.differential-generator.description = Generuje velké množství energie. Využívá teplotního rozdílu mezi chladící kapalinou a hořícím pyratitem.
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor. block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
block.solar-panel.description = Poskytuje malé množství energie ze slunce. block.solar-panel.description = Poskytuje malé množství energie ze slunce.
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu. block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standardní solární panel, za to je mnohem nákladnější na stavbu.
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě. block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen. block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
@@ -1143,8 +1209,8 @@ block.oil-extractor.description = Vyžaduje velké množství energie na extrakc
block.core-shard.description = První verze jádra. V případě, že je zničeno, veškerý kontakt s regionem je ztracen. Nedopusťte aby se to stalo. block.core-shard.description = První verze jádra. V případě, že je zničeno, veškerý kontakt s regionem je ztracen. Nedopusťte aby se to stalo.
block.core-foundation.description = Druhá, lépe obrněná verze jádra. Pojme více surovin. block.core-foundation.description = Druhá, lépe obrněná verze jádra. Pojme více surovin.
block.core-nucleus.description = Třetí a finální iterace vývoje jádra. Extrémně obrněná, extrémně prostorná. block.core-nucleus.description = Třetí a finální iterace vývoje jádra. Extrémně obrněná, extrémně prostorná.
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z trezoru. block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY]Odbavovač[] lze použít pro odbavení předmětů z trezoru.
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru. block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY]Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze změnit kliknutím na odbavovač. block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze změnit kliknutím na odbavovač.
block.launch-pad.description = Posílá dávky předmětů do vesmíru bez nutnosti vysílat jádro. Nedokončený. block.launch-pad.description = Posílá dávky předmětů do vesmíru bez nutnosti vysílat jádro. Nedokončený.
block.launch-pad-large.description = Vylepšený Launch Pad. Větší úložný prostor, častěji vysílán do vesmíru. block.launch-pad-large.description = Vylepšený Launch Pad. Větší úložný prostor, častěji vysílán do vesmíru.

View File

@@ -1,8 +1,8 @@
credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY] credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
credits = Danksagungen credits = Danksagungen
contributors = Übersetzer und Mitwirkende contributors = Übersetzer und Mitwirkende
discord = Trete dem Mindustry Discord bei! discord = Tritt dem Mindustry Discord bei!
link.discord.description = Der offizielle Mindustry Discord-Chatroom link.discord.description = Der offizielle Mindustry Discord-Server
link.reddit.description = Der Mindustry Subreddit link.reddit.description = Der Mindustry Subreddit
link.github.description = Quellcode des Spiels link.github.description = Quellcode des Spiels
link.changelog.description = Liste der Änderungen link.changelog.description = Liste der Änderungen
@@ -10,7 +10,9 @@ link.dev-builds.description = Entwicklungs-Builds (instabil)
link.trello.description = Offizielles Trello Board für geplante Features link.trello.description = Offizielles Trello Board für geplante Features
link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
link.google-play.description = Google Play Store Seite link.google-play.description = Google Play Store Seite
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Offizelles Mindustry Wiki link.wiki.description = Offizelles Mindustry Wiki
link.feathub.description = Suggest new features
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert. linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot gespeichert nach {0} screenshot = Screenshot gespeichert nach {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot. screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
@@ -18,12 +20,22 @@ gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich! gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore! highscore = [YELLOW] Neuer Highscore!
copied = Kopiert. copied = Kopiert.
load.sound = Sounds load.sound = Sounds
load.map = Karten load.map = Karten
load.image = Bilder load.image = Bilder
load.content = Inhalt load.content = Inhalt
load.system = System load.system = System
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Entwürfe schematic = Entwürfe
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
@@ -40,6 +52,7 @@ schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird absolut ausgelöscht. schematic.delete.confirm = Dieser Entwurf wird absolut ausgelöscht.
schematic.rename = Entwurf umbenennen schematic.rename = Entwurf umbenennen
schematic.info = {0}x{1}, {2} Blöcke schematic.info = {0}x{1}, {2} Blöcke
stat.wave = Wellen besiegt:[accent] {0} stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0} stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Gebäude gebaut:[accent] {0} stat.built = Gebäude gebaut:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Gebäude zerstört:[accent] {0}
stat.deconstructed = Gebäude abgebaut:[accent] {0} stat.deconstructed = Gebäude abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen: stat.delivered = Übertragene Ressourcen:
stat.rank = Finaler Rang: [accent]{0} stat.rank = Finaler Rang: [accent]{0}
launcheditems = [accent]Abgefeuerte Items launcheditems = [accent]Abgefeuerte Items
launchinfo = [unlaunched][[LAUNCH] deine Basis um blau markierte Items zu erhalten. launchinfo = [unlaunched][[LAUNCH] deine Basis um blau markierte Items zu erhalten.
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest? map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
@@ -74,6 +88,7 @@ maps.browse = Karten durschsuchen
continue = Weiter continue = Weiter
maps.none = [LIGHT_GRAY]Keine Karten gefunden! maps.none = [LIGHT_GRAY]Keine Karten gefunden!
invalid = ungültig invalid = ungültig
pickcolor = Pick Color
preparingconfig = Konfiguration vorbereiten preparingconfig = Konfiguration vorbereiten
preparingcontent = Inhalte vorbereiten preparingcontent = Inhalte vorbereiten
uploadingcontent = Inhalte hochladen uploadingcontent = Inhalte hochladen
@@ -81,6 +96,7 @@ uploadingpreviewfile = Vorschau hochladen
committingchanges = Veränderungen bestätigen committingchanges = Veränderungen bestätigen
done = Fertig done = Fertig
feature.unsupported = Dein System unsterstützt dieses Feature nicht. feature.unsupported = Dein System unsterstützt dieses Feature nicht.
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und sehr Fehlerhaft sein [scarlet]könnten[].\nSende alle Probleme an den Mindustry Github oder Discord. mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und sehr Fehlerhaft sein [scarlet]könnten[].\nSende alle Probleme an den Mindustry Github oder Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Aktiviert
mod.disabled = [scarlet]Deaktiviert mod.disabled = [scarlet]Deaktiviert
mod.disable = Deaktivieren mod.disable = Deaktivieren
mod.delete.error = Unfähig Mod zu löschen; Datei könnte in Benutzung sein. mod.delete.error = Unfähig Mod zu löschen; Datei könnte in Benutzung sein.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Fehldene Abhängigkeiten: {0} mod.missingdependencies = [scarlet]Fehldene Abhängigkeiten: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' fehlt Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert. mod.nowdisabled = [scarlet]Mod '{0}' fehlt Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
mod.enable = Aktivieren mod.enable = Aktivieren
mod.requiresrestart = Das Spiel schließt nun, um Modänderungen wirksam zu machen. mod.requiresrestart = Das Spiel schließt nun, um Modänderungen wirksam zu machen.
mod.reloadrequired = [scarlet]Neuladen benötigt mod.reloadrequired = [scarlet]Neuladen benötigt
mod.import = Mod importieren mod.import = Mod importieren
mod.import.github = GitHub Mod importieren mod.import.github = GitHub Mod importieren
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Dieser Mod wird gelöscht. mod.remove.confirm = Dieser Mod wird gelöscht.
mod.author = [LIGHT_GRAY]Author:[] {0} mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0} mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuchs nochmal. mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuchs nochmal.
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere einfach die .zip und lösche die alte .zip danach. Starte dann das Spiel neu. mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere einfach die .zip und lösche die alte .zip danach. Starte dann das Spiel neu.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Info about.button = Info
name = Name: name = Name:
noname = Wähle zuerst einen[accent] Spielernamen[]. noname = Wähle zuerst einen[accent] Spielernamen[].
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Z
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet. server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter. server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
server.kicked.gameover = Game Over! server.kicked.gameover = Game Over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[] server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
host.info = Der [accent]Server hosten[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du anderen die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat. host.info = Der [accent]Server hosten[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du anderen die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalen Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemandem per IP verbinden willst, musst du den Host nach seiner IP fragen. join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalen Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemandem per IP verbinden willst, musst du den Host nach seiner IP fragen.
@@ -271,6 +295,7 @@ publishing = [accent]Veröffentlichen...
publish.confirm = Bist du sicher, dies zu veröffentlichen?\n\n[lightgray]Vergewissere dich die, der Workshop-EULA zugestimmt zu haben, sonst tauch deine Karte nicht auf! publish.confirm = Bist du sicher, dies zu veröffentlichen?\n\n[lightgray]Vergewissere dich die, der Workshop-EULA zugestimmt zu haben, sonst tauch deine Karte nicht auf!
publish.error = Fehler beim veröffentlichen des Items: {0} publish.error = Fehler beim veröffentlichen des Items: {0}
steam.error = Fehler beim laden der Steam-Dienste.\nError: {0} steam.error = Fehler beim laden der Steam-Dienste.\nError: {0}
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -347,6 +372,7 @@ editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst? editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Wähle eine Karte zum Laden: editor.selectmap = Wähle eine Karte zum Laden:
toolmode.replace = Ersetzen toolmode.replace = Ersetzen
toolmode.replace.description = Zeichnet nur auf festen Blöcken. toolmode.replace.description = Zeichnet nur auf festen Blöcken.
toolmode.replaceall = Alles Ersetzen toolmode.replaceall = Alles Ersetzen
@@ -361,6 +387,7 @@ toolmode.fillteams = Teams Ausfüllen
toolmode.fillteams.description = Füllt Teams aus anstatt Blöcke. toolmode.fillteams.description = Füllt Teams aus anstatt Blöcke.
toolmode.drawteams = Teams Zeichnen toolmode.drawteams = Teams Zeichnen
toolmode.drawteams.description = Zeichnet Teams anstatt Blöcke. toolmode.drawteams.description = Zeichnet Teams anstatt Blöcke.
filters.empty = [LIGHT_GRAY]Keine Filter! Füge einen mit dem unteren Knopf hinzu. filters.empty = [LIGHT_GRAY]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
filter.distort = Verzerren filter.distort = Verzerren
filter.noise = Rauschen filter.noise = Rauschen
@@ -392,6 +419,7 @@ filter.option.floor2 = Sekundärer Boden
filter.option.threshold2 = Sekundärer Grenzwert filter.option.threshold2 = Sekundärer Grenzwert
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Perzentil filter.option.percentile = Perzentil
width = Breite: width = Breite:
height = Höhe: height = Höhe:
menu = Menü menu = Menü
@@ -407,6 +435,7 @@ tutorial = Tutorial
tutorial.retake = Tutorial wiederholen tutorial.retake = Tutorial wiederholen
editor = Editor editor = Editor
mapeditor = Karten Editor mapeditor = Karten Editor
abandon = Aufgeben abandon = Aufgeben
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen. abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
locked = Gesperrt locked = Gesperrt
@@ -437,6 +466,7 @@ zone.objective.survival = Überlebe
zone.objective.attack = Zerstöre den feindlichen Kern zone.objective.attack = Zerstöre den feindlichen Kern
add = Hinzufügen... add = Hinzufügen...
boss.health = Boss Lebenskraft boss.health = Boss Lebenskraft
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0} connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
error.unreachable = Server nicht erreichbar. error.unreachable = Server nicht erreichbar.
error.invalidaddress = Ungültige Adresse. error.invalidaddress = Ungültige Adresse.
@@ -447,6 +477,7 @@ error.mapnotfound = Kartendatei nicht gefunden!
error.io = Netzwerk-Ein-/Ausgabe-Fehler. error.io = Netzwerk-Ein-/Ausgabe-Fehler.
error.any = Unbekannter Netzwerkfehler. error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt. error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Schrottwüste zone.desertWastes.name = Schrottwüste
zone.craters.name = Krater zone.craters.name = Krater
@@ -456,11 +487,12 @@ zone.stainedMountains.name = Gefleckte Berge
zone.desolateRift.name = Trostloser Riss zone.desolateRift.name = Trostloser Riss
zone.nuclearComplex.name = Kernkraftwerk zone.nuclearComplex.name = Kernkraftwerk
zone.overgrowth.name = Überwucherung zone.overgrowth.name = Überwucherung
zone.tarFields.name = Teerfelder zone.tarFields.name = Ölfelder
zone.saltFlats.name = Salztiefen zone.saltFlats.name = Salztiefen
zone.impact0078.name = Auswirkung 0078 zone.impact0078.name = Auswirkung 0078
zone.crags.name = Felsen zone.crags.name = Felsen
zone.fungalPass.name = Sporenpass zone.fungalPass.name = Sporenpass
zone.groundZero.description = Der optimale Ort, um anzufangen. Niedrige Bedrohung durch Gegner. Wenige Ressourcen.\nSammel so viel Kupfer und Blei wie möglich.\nMach weiter! zone.groundZero.description = Der optimale Ort, um anzufangen. Niedrige Bedrohung durch Gegner. Wenige Ressourcen.\nSammel so viel Kupfer und Blei wie möglich.\nMach weiter!
zone.frozenForest.description = Sogar hier, näher an den Bergen, haben sich die Sporen verbreitet. Die kalten Temperaturen können sie nicht für immer im Schach halten.\n\nStarte das Wagnis in Strom. Baue Verbrennungsgeneratoren. Lerne Heiler zu benutzen. zone.frozenForest.description = Sogar hier, näher an den Bergen, haben sich die Sporen verbreitet. Die kalten Temperaturen können sie nicht für immer im Schach halten.\n\nStarte das Wagnis in Strom. Baue Verbrennungsgeneratoren. Lerne Heiler zu benutzen.
zone.desertWastes.description = Diese Abfälle sind riesig, unberechenbar, und durchzogen von verfallenen Sektorstrukturen.\nKohle ist in dieser Region vorhanden. Verbrenne es für Strom, oder synthetisiere Graphit.\n\n[lightgray]Dieser Landeort kann nicht garantiert werden. zone.desertWastes.description = Diese Abfälle sind riesig, unberechenbar, und durchzogen von verfallenen Sektorstrukturen.\nKohle ist in dieser Region vorhanden. Verbrenne es für Strom, oder synthetisiere Graphit.\n\n[lightgray]Dieser Landeort kann nicht garantiert werden.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Eine ehemalige Anlage zur Herstellung und Vera
zone.fungalPass.description = Ein Übergangsgebiet zwischen hohen Bergen und tieferen, sporengeplagter Länder. Eine kleine Späherbasis ist hier angelegt.\nZerstöre sie.\nNutze Dagger und Crawler. Zerstöre die zwei Basen. zone.fungalPass.description = Ein Übergangsgebiet zwischen hohen Bergen und tieferen, sporengeplagter Länder. Eine kleine Späherbasis ist hier angelegt.\nZerstöre sie.\nNutze Dagger und Crawler. Zerstöre die zwei Basen.
zone.impact0078.description = <Beschreibung hier einfügen> zone.impact0078.description = <Beschreibung hier einfügen>
zone.crags.description = <Beschreibung hier einfügen> zone.crags.description = <Beschreibung hier einfügen>
settings.language = Sprache settings.language = Sprache
settings.data = Spieldaten settings.data = Spieldaten
settings.reset = Auf Standard zurücksetzen settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen settings.rebind = Zuweisen
settings.resetKey = Reset
settings.controls = Steuerung settings.controls = Steuerung
settings.game = Spiel settings.game = Spiel
settings.sound = Audio settings.sound = Audio
@@ -529,6 +563,7 @@ blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde blocks.reload = Schüsse/Sekunde
blocks.ammo = Munition blocks.ammo = Munition
bar.drilltierreq = Besserer Bohrer benötigt bar.drilltierreq = Besserer Bohrer benötigt
bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Hitze
bar.power = Strom bar.power = Strom
bar.progress = Baufortschritt bar.progress = Baufortschritt
bar.spawned = Einheiten: {0}/{1} bar.spawned = Einheiten: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] Schaden bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
@@ -555,6 +593,7 @@ bullet.freezing = [stat]frierend
bullet.tarred = [stat]teerent bullet.tarred = [stat]teerent
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
bullet.reload = [stat]{0}[lightgray]x Feuerrate bullet.reload = [stat]{0}[lightgray]x Feuerrate
unit.blocks = Blöcke unit.blocks = Blöcke
unit.powersecond = Stromeinheiten/Sekunde unit.powersecond = Stromeinheiten/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
@@ -567,6 +606,8 @@ unit.persecond = /s
unit.timesspeed = x Geschwindigkeit unit.timesspeed = x Geschwindigkeit
unit.percent = % unit.percent = %
unit.items = Materialeinheiten unit.items = Materialeinheiten
unit.thousands = k
unit.millions = mil
category.general = Allgemeines category.general = Allgemeines
category.power = Strom category.power = Strom
category.liquids = Flüssigkeiten category.liquids = Flüssigkeiten
@@ -579,6 +620,7 @@ setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
setting.hints.name = Tipps setting.hints.name = Tipps
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[] setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
@@ -601,6 +643,7 @@ setting.screenshake.name = Wackeleffekt
setting.effects.name = Effekte anzeigen setting.effects.name = Effekte anzeigen
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller-Empfindlichkeit setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave Häufigkeit setting.saveinterval.name = Autosave Häufigkeit
setting.seconds = {0} Sekunden setting.seconds = {0} Sekunden
@@ -643,8 +686,11 @@ keybind.clear_building.name = Clear Building
keybind.press = Drücke eine Taste... keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse... keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten Screenshot keybind.screenshot.name = Karten Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = X-Achse keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse keybind.move_y.name = Y-Achse
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Bindestrich
keybind.schematic_select.name = Bereich auswählen keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Entwurf umdrehen X keybind.schematic_flip_x.name = Entwurf umdrehen X
@@ -676,8 +722,7 @@ keybind.zoom.name = Zoomen
keybind.menu.name = Menü keybind.menu.name = Menü
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pausieren/Fortsetzen Bauen keybind.pause_building.name = Pausieren/Fortsetzen Bauen
Keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Bindestrich
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Spielerliste keybind.player_list.name = Spielerliste
keybind.console.name = Konsole keybind.console.name = Konsole
@@ -700,7 +745,9 @@ mode.pvp.description = Kämpfe gegen andere Spieler lokal.
mode.attack.name = Angriff mode.attack.name = Angriff
mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören. mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
mode.custom = Angepasste Regeln mode.custom = Angepasste Regeln
rules.infiniteresources = Unbegrenzte Ressourcen rules.infiniteresources = Unbegrenzte Ressourcen
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Wellen Timer rules.wavetimer = Wellen Timer
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
@@ -708,6 +755,7 @@ rules.enemyCheat = Unbegrenzte Ressourcen für KI
rules.unitdrops = Einheiten-Drops rules.unitdrops = Einheiten-Drops
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Spieler-Lebenspunkte Multiplikator rules.playerhealthmultiplier = Spieler-Lebenspunkte Multiplikator
rules.playerdamagemultiplier = Spieler-Schaden Multiplikator rules.playerdamagemultiplier = Spieler-Schaden Multiplikator
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
@@ -726,6 +774,10 @@ rules.title.resourcesbuilding = Ressourcen & Gebäude
rules.title.player = Spieler rules.title.player = Spieler
rules.title.enemy = Gegner rules.title.enemy = Gegner
rules.title.unit = Einheiten rules.title.unit = Einheiten
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Materialien content.item.name = Materialien
content.liquid.name = Flüssigkeiten content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten content.unit.name = Einheiten
@@ -748,7 +800,7 @@ item.pyratite.name = Pyratit
item.metaglass.name = Metaglass item.metaglass.name = Metaglass
item.scrap.name = Schrott item.scrap.name = Schrott
liquid.water.name = Wasser liquid.water.name = Wasser
liquid.slag.name = Asche liquid.slag.name = Schlacke
liquid.oil.name = Öl liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit liquid.cryofluid.name = Kryoflüssigkeit
mech.alpha-mech.name = Alpha mech.alpha-mech.name = Alpha
@@ -788,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Baugeschwindigkeit: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0} liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0} liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
liquid.temperature = [LIGHT_GRAY]Temperatur: {0} liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
block.sand-boulder.name = Sandbrocken block.sand-boulder.name = Sandbrocken
block.grass.name = Gras block.grass.name = Gras
block.salt.name = Salz block.salt.name = Salz
@@ -823,7 +876,7 @@ block.deepwater.name = Tiefes Wasser
block.water.name = Wasser block.water.name = Wasser
block.tainted-water.name = Unreines Wasser block.tainted-water.name = Unreines Wasser
block.darksand-tainted-water.name = Dunkler Sand in unreinem Wasser block.darksand-tainted-water.name = Dunkler Sand in unreinem Wasser
block.tar.name = Teer block.tar.name = Öl
block.stone.name = Stein block.stone.name = Stein
block.sand.name = Sand block.sand.name = Sand
block.darksand.name = Dunkler Sand block.darksand.name = Dunkler Sand
@@ -886,6 +939,8 @@ block.distributor.name = Großer Verteiler
block.sorter.name = Sortierer block.sorter.name = Sortierer
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Überlauftor block.overflow-gate.name = Überlauftor
block.silicon-smelter.name = Silizium-Schmelzer block.silicon-smelter.name = Silizium-Schmelzer
block.phase-weaver.name = Phasenweber block.phase-weaver.name = Phasenweber
@@ -899,6 +954,7 @@ block.coal-centrifuge.name = Kohlenzentrifuge
block.power-node.name = Stromknoten block.power-node.name = Stromknoten
block.power-node-large.name = Großer Stromknoten block.power-node-large.name = Großer Stromknoten
block.surge-tower.name = Schwall-Turm block.surge-tower.name = Schwall-Turm
block.diode.name = Battery Diode
block.battery.name = Batterie block.battery.name = Batterie
block.battery-large.name = Große Batterie block.battery-large.name = Große Batterie
block.combustion-generator.name = Verbrennungsgenerator block.combustion-generator.name = Verbrennungsgenerator
@@ -922,6 +978,7 @@ block.mechanical-pump.name = Mechanische Pumpe
block.item-source.name = Materialquelle block.item-source.name = Materialquelle
block.item-void.name = Materialschlucker block.item-void.name = Materialschlucker
block.liquid-source.name = Flüssigkeitsquelle block.liquid-source.name = Flüssigkeitsquelle
block.liquid-void.name = Liquid Void
block.power-void.name = Stromsenke block.power-void.name = Stromsenke
block.power-source.name = Unendliche Stromquelle block.power-source.name = Unendliche Stromquelle
block.unloader.name = Entlader block.unloader.name = Entlader
@@ -951,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech-Fabrik
block.revenant-factory.name = Revenant Fighter-Fabrik block.revenant-factory.name = Revenant Fighter-Fabrik
block.repair-point.name = Reparaturpunkt block.repair-point.name = Reparaturpunkt
block.pulse-conduit.name = Impulskanal block.pulse-conduit.name = Impulskanal
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phasenkanal block.phase-conduit.name = Phasenkanal
block.liquid-router.name = Flüssigkeits-Router block.liquid-router.name = Flüssigkeits-Router
block.liquid-tank.name = Flüssigkeitstank block.liquid-tank.name = Flüssigkeitstank
@@ -1022,6 +1080,7 @@ tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du sie
tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme. tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme.
tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab. tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab.
tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button. tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet. item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet. item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt. item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
@@ -1083,6 +1142,7 @@ block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten
block.item-source.description = Produziert unendlich items. Nur im Sandkasten-Modus verfügbar. block.item-source.description = Produziert unendlich items. Nur im Sandkasten-Modus verfügbar.
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar. block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar. block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen. block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln. block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
block.titanium-wall.description = Ein mittel starker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden. block.titanium-wall.description = Ein mittel starker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden.
@@ -1118,6 +1178,7 @@ block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von St
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann. block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt. block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle. block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen. block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken. block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen. block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
@@ -1126,6 +1187,7 @@ block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Ver
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom an benachbarte Blöcke weiter. block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom an benachbarte Blöcke weiter.
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten. block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
block.surge-tower.description = Ein extrem weitreichender Netzknoten mit weniger verfügbaren Verbindungen. block.surge-tower.description = Ein extrem weitreichender Netzknoten mit weniger verfügbaren Verbindungen.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist. block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie. block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
block.combustion-generator.description = Generiert Strom, indem Öl oder entzündliche Materialien verbrannt werden. block.combustion-generator.description = Generiert Strom, indem Öl oder entzündliche Materialien verbrannt werden.

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = Versiones de desarrollo inestables
link.trello.description = Tablero de Trello oficial para las características planificadas link.trello.description = Tablero de Trello oficial para las características planificadas
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
link.google-play.description = Ficha en la Google Play Store link.google-play.description = Ficha en la Google Play Store
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Wiki oficial de Mindustry link.wiki.description = Wiki oficial de Mindustry
link.feathub.description = Suggest new features
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles. linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
screenshot = Captura de pantalla guardada en {0} screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla. screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
@@ -18,12 +20,22 @@ gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación! highscore = [accent]¡Nueva mejor puntuación!
copied = Copied. copied = Copied.
load.sound = Sonidos load.sound = Sonidos
load.map = Mapas load.map = Mapas
load.image = Imágenes load.image = Imágenes
load.content = Contenido load.content = Contenido
load.system = Sistema load.system = Sistema
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
@@ -40,6 +52,7 @@ schematic.saved = Schematic guardado.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Renombrar Schematic schematic.rename = Renombrar Schematic
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
stat.wave = Oleadas Derrotadas:[accent] {0} stat.wave = Oleadas Derrotadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0} stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
stat.built = Estructuras Construidas:[accent] {0} stat.built = Estructuras Construidas:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Estructuras Destruidas:[accent] {0}
stat.deconstructed = Estructuras Desconstruidas:[accent] {0} stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
stat.delivered = Recursos Lanzados: stat.delivered = Recursos Lanzados:
stat.rank = Rango final: [accent]{0} stat.rank = Rango final: [accent]{0}
launcheditems = [accent]Recursos Lanzados launcheditems = [accent]Recursos Lanzados
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul. launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"? map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
@@ -74,6 +88,7 @@ maps.browse = Navegar por los Mapas
continue = Continuar continue = Continuar
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas! maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
invalid = Invalido invalid = Invalido
pickcolor = Pick Color
preparingconfig = Preparing Config preparingconfig = Preparing Config
preparingcontent = Preparing Content preparingcontent = Preparing Content
uploadingcontent = Uploading Content uploadingcontent = Uploading Content
@@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Hecho done = Hecho
feature.unsupported = Tu dispositivo no soporta esta función. feature.unsupported = Tu dispositivo no soporta esta función.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.disable = Disable mod.disable = Disable
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso. mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.github = Importar Mod de Github mod.import.github = Importar Mod de Github
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [LIGHT_GRAY]Author:[] {0} mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Acerca de about.button = Acerca de
name = Nombre: name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o n
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido. server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial. server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
server.kicked.gameover = ¡Fin del juego! server.kicked.gameover = ¡Fin del juego!
server.kicked.serverRestarting = The server is restarting.
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[] server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall. host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP. join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el Editor editor.openin = Abrir en el Editor
editor.oregen = Generación de Minerales editor.oregen = Generación de Minerales
@@ -347,6 +372,7 @@ editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo? editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Selecciona un mapa para cargar: editor.selectmap = Selecciona un mapa para cargar:
toolmode.replace = Sustituir toolmode.replace = Sustituir
toolmode.replace.description = Solo dibuja en bloques sólidos. toolmode.replace.description = Solo dibuja en bloques sólidos.
toolmode.replaceall = Sustituir Todo toolmode.replaceall = Sustituir Todo
@@ -361,6 +387,7 @@ toolmode.fillteams = Llenar Equipos
toolmode.fillteams.description = Llena equipos en vez de bloques. toolmode.fillteams.description = Llena equipos en vez de bloques.
toolmode.drawteams = Dibujar Equipos toolmode.drawteams = Dibujar Equipos
toolmode.drawteams.description = Dibuja equipos en vez de bloques. toolmode.drawteams.description = Dibuja equipos en vez de bloques.
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo. filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar filter.distort = Distorsionar
filter.noise = Ruido filter.noise = Ruido
@@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radio filter.option.radius = Radio
filter.option.percentile = Porcentaje filter.option.percentile = Porcentaje
width = Ancho: width = Ancho:
height = Alto: height = Alto:
menu = Menú menu = Menú
@@ -407,6 +435,7 @@ tutorial = Tutorial
tutorial.retake = Volver a hacer tutorial tutorial.retake = Volver a hacer tutorial
editor = Editor editor = Editor
mapeditor = Editor de Mapa mapeditor = Editor de Mapa
abandon = Abandonar abandon = Abandonar
abandon.text = Esta zona y sus recursos se perderán ante el enemigo. abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
locked = Bloqueado locked = Bloqueado
@@ -437,6 +466,7 @@ zone.objective.survival = Sobrevivir
zone.objective.attack = Destruir Núcleo Enemigo zone.objective.attack = Destruir Núcleo Enemigo
add = Añadir... add = Añadir...
boss.health = Salud del Jefe boss.health = Salud del Jefe
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0} connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
error.unreachable = Servidor inaccesible. error.unreachable = Servidor inaccesible.
error.invalidaddress = Dirección inválida. error.invalidaddress = Dirección inválida.
@@ -447,6 +477,7 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
error.io = Error I/O de conexión. error.io = Error I/O de conexión.
error.any = Error de red desconocido. error.any = Error de red desconocido.
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica. error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
zone.groundZero.name = Terreno Cero zone.groundZero.name = Terreno Cero
zone.desertWastes.name = Ruinas del Desierto zone.desertWastes.name = Ruinas del Desierto
zone.craters.name = Los Cráteres zone.craters.name = Los Cráteres
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salinas
zone.impact0078.name = Impacto 0078 zone.impact0078.name = Impacto 0078
zone.crags.name = Riscos zone.crags.name = Riscos
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = La zona óptima para empezar una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando. zone.groundZero.description = La zona óptima para empezar una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando.
zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores. zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores.
zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada. zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Una antigua facilidad para la producción y el
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos. zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
zone.impact0078.description = <insertar descripción aquí> zone.impact0078.description = <insertar descripción aquí>
zone.crags.description = <insertar descripción aquí> zone.crags.description = <insertar descripción aquí>
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del Juego
settings.reset = Reiniciar por los de defecto settings.reset = Reiniciar por los de defecto
settings.rebind = Reasignar settings.rebind = Reasignar
settings.resetKey = Reset
settings.controls = Controles settings.controls = Controles
settings.game = Juego settings.game = Juego
settings.sound = Sonido settings.sound = Sonido
@@ -529,6 +563,7 @@ blocks.inaccuracy = Imprecisión
blocks.shots = Disparos blocks.shots = Disparos
blocks.reload = Recarga blocks.reload = Recarga
blocks.ammo = Munición blocks.ammo = Munición
bar.drilltierreq = Se requiere un mejor taladro. bar.drilltierreq = Se requiere un mejor taladro.
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Calor
bar.power = Energía bar.power = Energía
bar.progress = Progreso de construcción bar.progress = Progreso de construcción
bar.spawned = Unidades: {0}/{1} bar.spawned = Unidades: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] daño bullet.damage = [stat]{0}[lightgray] daño
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
bullet.incendiary = [stat]incendiaria bullet.incendiary = [stat]incendiaria
@@ -555,6 +593,7 @@ bullet.freezing = [stat]Congelación
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
bullet.reload = [stat]{0}[lightgray]x recarga bullet.reload = [stat]{0}[lightgray]x recarga
unit.blocks = bloques unit.blocks = bloques
unit.powersecond = unidades de energía/segundo unit.powersecond = unidades de energía/segundo
unit.liquidsecond = unidades de líquido/segundo unit.liquidsecond = unidades de líquido/segundo
@@ -567,6 +606,8 @@ unit.persecond = /seg
unit.timesspeed = x velocidad unit.timesspeed = x velocidad
unit.percent = % unit.percent = %
unit.items = objetos unit.items = objetos
unit.thousands = k
unit.millions = mil
category.general = General category.general = General
category.power = Energía category.power = Energía
category.liquids = Líquidos category.liquids = Líquidos
@@ -579,6 +620,7 @@ setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Agua Animada setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[] setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Movimiento de la Pantalla
setting.effects.name = Mostrar Efectos setting.effects.name = Mostrar Efectos
setting.destroyedblocks.name = Mostrar bloques destruidos setting.destroyedblocks.name = Mostrar bloques destruidos
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Sensibilidad del Control setting.sensitivity.name = Sensibilidad del Control
setting.saveinterval.name = Intervalo del Autoguardado setting.saveinterval.name = Intervalo del Autoguardado
setting.seconds = {0} Segundos setting.seconds = {0} Segundos
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Pantalla Completa setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio) setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla) setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento) setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
setting.minimap.name = Mostrar Minimapa setting.minimap.name = Mostrar Minimapa
@@ -635,16 +681,36 @@ category.multiplayer.name = Multijugador
command.attack = Atacar command.attack = Atacar
command.rally = Rally command.rally = Rally
command.retreat = Retirarse command.retreat = Retirarse
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Limpiar construcción keybind.clear_building.name = Limpiar construcción
keybind.press = Presiona una tecla... keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón... keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa keybind.screenshot.name = Captura de pantalla de Mapa
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Mover x keybind.move_x.name = Mover x
keybind.move_y.name = Mover y keybind.move_y.name = Mover y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Correr
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Girar schematic X keybind.schematic_flip_x.name = Girar schematic X
keybind.schematic_flip_y.name = Girar schematic Y keybind.schematic_flip_y.name = Girar schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Intercambiar con Pantalla Completa keybind.fullscreen.name = Intercambiar con Pantalla Completa
keybind.select.name = Seleccionar keybind.select.name = Seleccionar
keybind.diagonal_placement.name = Construcción Diagonal keybind.diagonal_placement.name = Construcción Diagonal
@@ -657,7 +723,6 @@ keybind.menu.name = Menú
keybind.pause.name = Pausa keybind.pause.name = Pausa
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.dash.name = Correr
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista de jugadores keybind.player_list.name = Lista de jugadores
keybind.console.name = Consola keybind.console.name = Consola
@@ -680,7 +745,9 @@ mode.pvp.description = Pelea contra otros jugadores localmente.
mode.attack.name = Ataque mode.attack.name = Ataque
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga. mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
mode.custom = Normas personalizadas mode.custom = Normas personalizadas
rules.infiniteresources = Recursos Infinitos rules.infiniteresources = Recursos Infinitos
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Temportzador de Oleadas rules.wavetimer = Temportzador de Oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de Ataque rules.attack = Modo de Ataque
@@ -688,6 +755,7 @@ rules.enemyCheat = Recursos infinitos de la IA
rules.unitdrops = REcursos de las Unidades rules.unitdrops = REcursos de las Unidades
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
rules.unithealthmultiplier = Multiplicador de la vida de las unidades rules.unithealthmultiplier = Multiplicador de la vida de las unidades
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplicador de la vida del jugador rules.playerhealthmultiplier = Multiplicador de la vida del jugador
rules.playerdamagemultiplier = Multiplicador del daño del jugador rules.playerdamagemultiplier = Multiplicador del daño del jugador
rules.unitdamagemultiplier = Multiplicador del daño de unidades rules.unitdamagemultiplier = Multiplicador del daño de unidades
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Recursos y Construcción
rules.title.player = Jugadores rules.title.player = Jugadores
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Objetos content.item.name = Objetos
content.liquid.name = Líquidos content.liquid.name = Líquidos
content.unit.name = Unidades content.unit.name = Unidades
@@ -752,6 +824,7 @@ mech.trident-ship.name = Tridente
mech.trident-ship.weapon = Bomb Bay mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Repetidor de Llamas mech.glaive-ship.weapon = Repetidor de Llamas
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Explosividad: {0} item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0} item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0} item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0} liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.sand-boulder.name = Piedra de Arena block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba block.grass.name = Hierba
block.salt.name = Sal block.salt.name = Sal
@@ -865,6 +939,8 @@ block.distributor.name = Distribuidor
block.sorter.name = Clasificador block.sorter.name = Clasificador
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Compuerta de Desborde block.overflow-gate.name = Compuerta de Desborde
block.silicon-smelter.name = Horno para Silicio block.silicon-smelter.name = Horno para Silicio
block.phase-weaver.name = Tejedor de Fase block.phase-weaver.name = Tejedor de Fase
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifugador de Carbón
block.power-node.name = Nodo de Energía block.power-node.name = Nodo de Energía
block.power-node-large.name = Nodo de Energía Grande block.power-node-large.name = Nodo de Energía Grande
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Batería block.battery.name = Batería
block.battery-large.name = Batería Grande block.battery-large.name = Batería Grande
block.combustion-generator.name = Generador de Combustión block.combustion-generator.name = Generador de Combustión
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecánica
block.item-source.name = Fuente de objetos block.item-source.name = Fuente de objetos
block.item-void.name = Vacío de objetos block.item-void.name = Vacío de objetos
block.liquid-source.name = Fuente de líquidos block.liquid-source.name = Fuente de líquidos
block.liquid-void.name = Liquid Void
block.power-void.name = Vacío de energía block.power-void.name = Vacío de energía
block.power-source.name = Energía Infinita block.power-source.name = Energía Infinita
block.unloader.name = Descargador block.unloader.name = Descargador
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fábrica de mecanoide Fortress
block.revenant-factory.name = Fábrica de Revenant Fighter block.revenant-factory.name = Fábrica de Revenant Fighter
block.repair-point.name = Punto de Reparación block.repair-point.name = Punto de Reparación
block.pulse-conduit.name = Conducto de Pulso block.pulse-conduit.name = Conducto de Pulso
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Conducto de Fase block.phase-conduit.name = Conducto de Fase
block.liquid-router.name = Enrutador de Líquidos block.liquid-router.name = Enrutador de Líquidos
block.liquid-tank.name = Tanque de Líquidos block.liquid-tank.name = Tanque de Líquidos
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bl
tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre. tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre. tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento. tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento.
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques. item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos. item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos. item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos.
@@ -1062,6 +1142,7 @@ block.power-source.description = Da energía infinita. Solo en sandbox.
block.item-source.description = Da objetos infinitos. Solo en sandbox. block.item-source.description = Da objetos infinitos. Solo en sandbox.
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox. block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
block.liquid-source.description = Da líquido infinito. Solo en sandbox. block.liquid-source.description = Da líquido infinito. Solo en sandbox.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas. block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas. block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos. block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Una bomba avanzada. Bombea más líquido, pero r
block.thermal-pump.description = La mejor bomba. block.thermal-pump.description = La mejor bomba.
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos. block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar. block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos. block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales. block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares. block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Us
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente. block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos. block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
block.surge-tower.description = Un nodo con un gran alcance con menos conexiones disponibles. block.surge-tower.description = Un nodo con un gran alcance con menos conexiones disponibles.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía. block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
block.battery-large.description = Almacena mucha más energía que una batería normal. block.battery-large.description = Almacena mucha más energía que una batería normal.
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables. block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = Arendusversioonide ajalugu
link.trello.description = Plaanitud uuenduste nimekiri link.trello.description = Plaanitud uuenduste nimekiri
link.itch.io.description = Kõik PC-platvormide versioonid link.itch.io.description = Kõik PC-platvormide versioonid
link.google-play.description = Androidi versioon Google Play poes link.google-play.description = Androidi versioon Google Play poes
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mängu ametlik viki link.wiki.description = Mängu ametlik viki
link.feathub.description = Suggest new features
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti. linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0} screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu. screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
@@ -18,12 +20,22 @@ gameover = Mäng läbi!
gameover.pvp = Võistkond[accent] {0}[] võitis! gameover.pvp = Võistkond[accent] {0}[] võitis!
highscore = [accent]Uus rekord! highscore = [accent]Uus rekord!
copied = Copied. copied = Copied.
load.sound = Helid load.sound = Helid
load.map = Maailmad load.map = Maailmad
load.image = Pildid load.image = Pildid
load.content = Sisu load.content = Sisu
load.system = Süsteem load.system = Süsteem
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
stat.wave = Lahingulaineid läbitud:[accent] {0} stat.wave = Lahingulaineid läbitud:[accent] {0}
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0} stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
stat.built = Ehitisi konstrueeritud:[accent] {0} stat.built = Ehitisi konstrueeritud:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Ehitisi hävinenud:[accent] {0}
stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0} stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0}
stat.delivered = Kaasavõetud ressursid: stat.delivered = Kaasavõetud ressursid:
stat.rank = Hinne:[accent] {0} stat.rank = Hinne:[accent] {0}
launcheditems = [accent]Kaasavõetud ressursid launcheditems = [accent]Kaasavõetud ressursid
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"? map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
@@ -74,6 +88,7 @@ maps.browse = Sirvi maailmu
continue = Jätka continue = Jätka
maps.none = [lightgray]Ühtegi maailma ei leitud! maps.none = [lightgray]Ühtegi maailma ei leitud!
invalid = Kehtetu invalid = Kehtetu
pickcolor = Pick Color
preparingconfig = Konfiguratsiooni ettevalmistamine preparingconfig = Konfiguratsiooni ettevalmistamine
preparingcontent = Sisu ettevalmistamine preparingcontent = Sisu ettevalmistamine
uploadingcontent = Sisu üleslaadimine uploadingcontent = Sisu üleslaadimine
@@ -81,6 +96,7 @@ uploadingpreviewfile = Eelvaate faili üleslaadimine
committingchanges = Muudatuste teostamine committingchanges = Muudatuste teostamine
done = Valmis done = Valmis
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.disable = Disable mod.disable = Disable
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0} mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Info about.button = Info
name = Nimi: name = Nimi:
noname = Valige kõigepealt [accent]nimi[]. noname = Valige kõigepealt [accent]nimi[].
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
server.kicked.idInUse = Sa juba mängid selles serveris! Teist korda liitumine on keelatud. server.kicked.idInUse = Sa juba mängid selles serveris! Teist korda liitumine on keelatud.
server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon. server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon.
server.kicked.gameover = Mäng läbi! server.kicked.gameover = Mäng läbi!
server.kicked.serverRestarting = The server is restarting.
server.versions = Sinu versioon:[accent] {0}[]\nServeri versioon:[accent] {1}[] server.versions = Sinu versioon:[accent] {0}[]\nServeri versioon:[accent] {1}[]
host.info = [accent]Hosti[] nupp avab serveri,\nkasutades porti [scarlet]6567[]. \nSamas [lightgray]kohtvõrgus[] olevad mängijad peaksid nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et ka väljaspool kohtvõrku olevad mängijad saaksid serveriga ühineda, siis on vajalik\n[accent]portide edasisuunamine[].\n\n[lightgray]Märkus: Kui kellelgi on probleeme sinu kohtvõrgus avatud serveriga liitumisel, siis tee kindlaks, et tulemüüri sätetes on Mindustry'l lubatud pääseda ligi kohtvõrgule. host.info = [accent]Hosti[] nupp avab serveri,\nkasutades porti [scarlet]6567[]. \nSamas [lightgray]kohtvõrgus[] olevad mängijad peaksid nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et ka väljaspool kohtvõrku olevad mängijad saaksid serveriga ühineda, siis on vajalik\n[accent]portide edasisuunamine[].\n\n[lightgray]Märkus: Kui kellelgi on probleeme sinu kohtvõrgus avatud serveriga liitumisel, siis tee kindlaks, et tulemüüri sätetes on Mindustry'l lubatud pääseda ligi kohtvõrgule.
join.info = Siin saad lisada [accent]IP-aadressi serverile[], millega soovid liituda, või leida [accent]kohtvõrgus[] olevaid servereid.\nMäng toetab nii LAN- kui ka WAN-mitmikmängu.\n\n[lightgray]Märkus: Ei ole olemas automaatset serverite nimekirja. Kui sa soovid liituda mänguga IP kaudu, on sul vaja teada serveri IP-aadressi. join.info = Siin saad lisada [accent]IP-aadressi serverile[], millega soovid liituda, või leida [accent]kohtvõrgus[] olevaid servereid.\nMäng toetab nii LAN- kui ka WAN-mitmikmängu.\n\n[lightgray]Märkus: Ei ole olemas automaatset serverite nimekirja. Kui sa soovid liituda mänguga IP kaudu, on sul vaja teada serveri IP-aadressi.
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pintsel editor.brush = Pintsel
editor.openin = Ava redaktoris editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine editor.oregen = Maakide genereerimine
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Hoiatus!\nSee asendab olemasoleva maailma.
editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada? editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada?
editor.exists = Sellise nimega maailm on juba olemas. editor.exists = Sellise nimega maailm on juba olemas.
editor.selectmap = Vali laetav maailm: editor.selectmap = Vali laetav maailm:
toolmode.replace = Asenda toolmode.replace = Asenda
toolmode.replace.description = Joonista ainult tahkete blokkide peale. toolmode.replace.description = Joonista ainult tahkete blokkide peale.
toolmode.replaceall = Asenda kõik toolmode.replaceall = Asenda kõik
@@ -361,6 +387,7 @@ toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi. toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.drawteams = Joonista võistkondi toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi. toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga. filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
filter.distort = Moonutamine filter.distort = Moonutamine
filter.noise = Müra filter.noise = Müra
@@ -392,6 +419,7 @@ filter.option.floor2 = Teine põrand
filter.option.threshold2 = Teine lävi filter.option.threshold2 = Teine lävi
filter.option.radius = Raadius filter.option.radius = Raadius
filter.option.percentile = Protsentiil filter.option.percentile = Protsentiil
width = Laius: width = Laius:
height = Kõrgus: height = Kõrgus:
menu = Menüü menu = Menüü
@@ -407,6 +435,7 @@ tutorial = Õpetus
tutorial.retake = Korda õpetust tutorial.retake = Korda õpetust
editor = Redaktor editor = Redaktor
mapeditor = Maailmaredaktor mapeditor = Maailmaredaktor
abandon = Loobu abandon = Loobu
abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele. abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele.
locked = Lukus locked = Lukus
@@ -437,6 +466,7 @@ zone.objective.survival = Ellujäämine
zone.objective.attack = Hävita vaenlaste tuumik zone.objective.attack = Hävita vaenlaste tuumik
add = Lisa... add = Lisa...
boss.health = Bossi elud boss.health = Bossi elud
connectfail = [crimson]Ühenduse viga:\n\n[accent]{0} connectfail = [crimson]Ühenduse viga:\n\n[accent]{0}
error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud? error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
error.invalidaddress = Vale aadress. error.invalidaddress = Vale aadress.
@@ -447,6 +477,7 @@ error.mapnotfound = Maailmafaili ei leitud!
error.io = Võrgu sisend-väljundi viga. error.io = Võrgu sisend-väljundi viga.
error.any = Teadmata viga võrgus. error.any = Teadmata viga võrgus.
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada. error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
zone.groundZero.name = Nullpunkt zone.groundZero.name = Nullpunkt
zone.desertWastes.name = Kõrbestunud tühermaa zone.desertWastes.name = Kõrbestunud tühermaa
zone.craters.name = Kraatrid zone.craters.name = Kraatrid
@@ -461,6 +492,7 @@ zone.saltFlats.name = Soolaväljad
zone.impact0078.name = Kokkupõrge 0078 zone.impact0078.name = Kokkupõrge 0078
zone.crags.name = Kaljurünkad zone.crags.name = Kaljurünkad
zone.fungalPass.name = Seenekuru zone.fungalPass.name = Seenekuru
zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik. zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik.
zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama. zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama.
zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud. zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Endine tooriumi tootmise ja töötlemise rajat
zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut. zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Keel settings.language = Keel
settings.data = Mänguandmed settings.data = Mänguandmed
settings.reset = Vaikimisi sätted settings.reset = Vaikimisi sätted
settings.rebind = Muuda settings.rebind = Muuda
settings.resetKey = Reset
settings.controls = Juhtnupud settings.controls = Juhtnupud
settings.game = Mäng settings.game = Mäng
settings.sound = Heli settings.sound = Heli
@@ -529,6 +563,7 @@ blocks.inaccuracy = Ebatäpsus
blocks.shots = Laske blocks.shots = Laske
blocks.reload = Lasku/s blocks.reload = Lasku/s
blocks.ammo = Laskemoon blocks.ammo = Laskemoon
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.drillspeed = Puurimise kiirus: {0}/s bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Kuumus
bar.power = Energia bar.power = Energia
bar.progress = Edenemine bar.progress = Edenemine
bar.spawned = Väeüksuseid: {0}/{1} bar.spawned = Väeüksuseid: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] hävituspunkti bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
@@ -555,6 +593,7 @@ bullet.freezing = [stat]jäätav
bullet.tarred = [stat]leekisüütav bullet.tarred = [stat]leekisüütav
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
unit.blocks = blokki unit.blocks = blokki
unit.powersecond = energiaühikut/s unit.powersecond = energiaühikut/s
unit.liquidsecond = vedelikuühikut/s unit.liquidsecond = vedelikuühikut/s
@@ -567,6 +606,8 @@ unit.persecond = /s
unit.timesspeed = x kiirus unit.timesspeed = x kiirus
unit.percent = % unit.percent = %
unit.items = ressursiühikut unit.items = ressursiühikut
unit.thousands = k
unit.millions = mil
category.general = Üldinfo category.general = Üldinfo
category.power = Energia category.power = Energia
category.liquids = Vedelikud category.liquids = Vedelikud
@@ -579,6 +620,7 @@ setting.shadows.name = Varjud
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineaarne tekstuurivastendus setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animeeritud vesi setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid setting.animatedshields.name = Animeeritud kilbid
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[] setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Ekraani värisemine
setting.effects.name = Näita visuaalefekte setting.effects.name = Näita visuaalefekte
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kontrolleri tundlikkus setting.sensitivity.name = Kontrolleri tundlikkus
setting.saveinterval.name = Salvestamise intervall setting.saveinterval.name = Salvestamise intervall
setting.seconds = {0} sekundit setting.seconds = {0} sekundit
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Täisekraan setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist) setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.fps.name = Näita kaadrite arvu sekundis setting.fps.name = Näita kaadrite arvu sekundis
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = Vertikaalne sünkroonimine setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti setting.minimap.name = Näita kaarti
@@ -635,16 +681,36 @@ category.multiplayer.name = Mitmikmäng
command.attack = Ründa command.attack = Ründa
command.rally = Patrulli command.rally = Patrulli
command.retreat = Põgene command.retreat = Põgene
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Vajuta klahvi... keybind.press = Vajuta klahvi...
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi... keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
keybind.screenshot.name = Kuvatõmmis keybind.screenshot.name = Kuvatõmmis
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Liigu X-teljel keybind.move_x.name = Liigu X-teljel
keybind.move_y.name = Liigu Y-teljel keybind.move_y.name = Liigu Y-teljel
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Söösta
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Täisekraan keybind.fullscreen.name = Täisekraan
keybind.select.name = Vali/Tulista keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine keybind.diagonal_placement.name = Diagonaalne paigutamine
@@ -657,7 +723,6 @@ keybind.menu.name = Menüü
keybind.pause.name = Paus keybind.pause.name = Paus
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Kaart keybind.minimap.name = Kaart
keybind.dash.name = Söösta
keybind.chat.name = Vestle keybind.chat.name = Vestle
keybind.player_list.name = Mängijate nimekiri keybind.player_list.name = Mängijate nimekiri
keybind.console.name = Konsool keybind.console.name = Konsool
@@ -680,7 +745,9 @@ mode.pvp.description = Võitle teiste mängijate vastu.
mode.attack.name = Rünnak mode.attack.name = Rünnak
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole. mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
mode.custom = Reeglid mode.custom = Reeglid
rules.infiniteresources = Lõputult ressursse rules.infiniteresources = Lõputult ressursse
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Kasuta taimerit rules.wavetimer = Kasuta taimerit
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
@@ -688,6 +755,7 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.unitdrops = Väeüksuste heitmine lubatud rules.unitdrops = Väeüksuste heitmine lubatud
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Mängija elude kordaja rules.playerhealthmultiplier = Mängija elude kordaja
rules.playerdamagemultiplier = Mängija hävitusvõime kordaja rules.playerdamagemultiplier = Mängija hävitusvõime kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Ressursid ja ehitamine
rules.title.player = Mängijad rules.title.player = Mängijad
rules.title.enemy = Vaenlased rules.title.enemy = Vaenlased
rules.title.unit = Väeüksused rules.title.unit = Väeüksused
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Ressursid content.item.name = Ressursid
content.liquid.name = Vedelikud content.liquid.name = Vedelikud
content.unit.name = Väeüksused content.unit.name = Väeüksused
@@ -752,6 +824,7 @@ mech.trident-ship.name = Lembitu
mech.trident-ship.weapon = Pommiheitja mech.trident-ship.weapon = Pommiheitja
mech.glaive-ship.name = Vambola mech.glaive-ship.name = Vambola
mech.glaive-ship.weapon = Kuulipildur mech.glaive-ship.weapon = Kuulipildur
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}% item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
item.flammability = [lightgray]Tuleohtlikkus: {0}% item.flammability = [lightgray]Tuleohtlikkus: {0}%
item.radioactivity = [lightgray]Radioaktiivsus: {0}% item.radioactivity = [lightgray]Radioaktiivsus: {0}%
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Ehitamise kiirus: {0}%
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0} liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
liquid.viscosity = [lightgray]Viskoossus: {0} liquid.viscosity = [lightgray]Viskoossus: {0}
liquid.temperature = [lightgray]Temperatuur: {0} liquid.temperature = [lightgray]Temperatuur: {0}
block.sand-boulder.name = Liivakamakas block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi block.grass.name = Rohi
block.salt.name = Sool block.salt.name = Sool
@@ -865,6 +939,8 @@ block.distributor.name = Suur jaotur
block.sorter.name = Sorteerija block.sorter.name = Sorteerija
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Sõnum block.message.name = Sõnum
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Ülevooluvärav block.overflow-gate.name = Ülevooluvärav
block.silicon-smelter.name = Ränisulatusahi block.silicon-smelter.name = Ränisulatusahi
block.phase-weaver.name = Faaskangakuduja block.phase-weaver.name = Faaskangakuduja
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Söetsentrifuug
block.power-node.name = Energiasõlm block.power-node.name = Energiasõlm
block.power-node-large.name = Suur energiasõlm block.power-node-large.name = Suur energiasõlm
block.surge-tower.name = Energiatorn block.surge-tower.name = Energiatorn
block.diode.name = Battery Diode
block.battery.name = Aku block.battery.name = Aku
block.battery-large.name = Suur aku block.battery-large.name = Suur aku
block.combustion-generator.name = Põlemisgeneraator block.combustion-generator.name = Põlemisgeneraator
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Harilik pump
block.item-source.name = Ressursiallikas block.item-source.name = Ressursiallikas
block.item-void.name = Ressursisuue block.item-void.name = Ressursisuue
block.liquid-source.name = Vedelikuallikas block.liquid-source.name = Vedelikuallikas
block.liquid-void.name = Liquid Void
block.power-void.name = Maandaja block.power-void.name = Maandaja
block.power-source.name = Energiaallikas block.power-source.name = Energiaallikas
block.unloader.name = Mahalaadija block.unloader.name = Mahalaadija
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Koljatite tehas
block.revenant-factory.name = Ülestõusnute tehas block.revenant-factory.name = Ülestõusnute tehas
block.repair-point.name = Parandusjaam block.repair-point.name = Parandusjaam
block.pulse-conduit.name = Titaantoru block.pulse-conduit.name = Titaantoru
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Faastoru block.phase-conduit.name = Faastoru
block.liquid-router.name = Torujaotur block.liquid-router.name = Torujaotur
block.liquid-tank.name = Mahuti block.liquid-tank.name = Mahuti
@@ -1001,6 +1080,7 @@ tutorial.deposit = Ressursside mahalaadimiseks lohista ressursid oma mehhaanilt
tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid. tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid. tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu. tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu.
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks. item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks. item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks.
item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks. item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks.
@@ -1062,6 +1142,7 @@ block.power-source.description = Väljastab piiramatult energiat. Olemas ainult
block.item-source.description = Väljastab piiramatult ressursse. Olemas ainult mänguviisis "Liivakast". block.item-source.description = Väljastab piiramatult ressursse. Olemas ainult mänguviisis "Liivakast".
block.item-void.description = Hävitab kõik ressursid. Olemas ainult mänguviisis "Liivakast". block.item-void.description = Hävitab kõik ressursid. Olemas ainult mänguviisis "Liivakast".
block.liquid-source.description = Väljastab piiramatult vedelikke. Olemas ainult mänguviisis "Liivakast". block.liquid-source.description = Väljastab piiramatult vedelikke. Olemas ainult mänguviisis "Liivakast".
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal. block.copper-wall.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.
block.copper-wall-large.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.\nUlatub üle mitme bloki. block.copper-wall-large.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.\nUlatub üle mitme bloki.
block.titanium-wall.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest. block.titanium-wall.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Täiustatud pump, mis pumpab paremini kui harili
block.thermal-pump.description = Ülim pump, mis vajab töötamiseks palju energiat. block.thermal-pump.description = Ülim pump, mis vajab töötamiseks palju energiat.
block.conduit.description = Vedelike transportimise vahend, mis liigutab vedelikke edasi. Kasutatakse koos pumpade ja teiste torudega. block.conduit.description = Vedelike transportimise vahend, mis liigutab vedelikke edasi. Kasutatakse koos pumpade ja teiste torudega.
block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab vedelikke kiiremini kui algeline toru. block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab vedelikke kiiremini kui algeline toru.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta. block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides. block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse. block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Täiustatud toru, mis kasutab energiat vedelik
block.power-node.description = Edastab energiat ühendatud sõlmpunktidesse. Sõlmed varustavad energiaga kõiki piisavalt lähedal asuvaid ja sõlmega ühenduses olevaid konstruktsioone. block.power-node.description = Edastab energiat ühendatud sõlmpunktidesse. Sõlmed varustavad energiaga kõiki piisavalt lähedal asuvaid ja sõlmega ühenduses olevaid konstruktsioone.
block.power-node-large.description = Täiustatud energiasõlm, mis on suurema ulatuse ja suurema võimalike ühenduste arvuga. block.power-node-large.description = Täiustatud energiasõlm, mis on suurema ulatuse ja suurema võimalike ühenduste arvuga.
block.surge-tower.description = Kaugeleulatuv energiasõlm, mis on väiksema võimalike ühenduste arvuga. block.surge-tower.description = Kaugeleulatuv energiasõlm, mis on väiksema võimalike ühenduste arvuga.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Salvestab energiat puhvrina positiivse energiabilansi ehk ülejäägi korral. Negatiivse energiabilansi ehk defitsiidi korral laetakse salvestatud energiat maha. block.battery.description = Salvestab energiat puhvrina positiivse energiabilansi ehk ülejäägi korral. Negatiivse energiabilansi ehk defitsiidi korral laetakse salvestatud energiat maha.
block.battery-large.description = Salvestab rohkem energiat kui tavaline aku. block.battery-large.description = Salvestab rohkem energiat kui tavaline aku.
block.combustion-generator.description = Toodab energiat süttivate materjalide, näiteks söe, põletamisel. block.combustion-generator.description = Toodab energiat süttivate materjalide, näiteks söe, põletamisel.

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = Garapen konpilazio ezegonkorrak
link.trello.description = Aurreikusitako ezaugarrien Trello ofiziala link.trello.description = Aurreikusitako ezaugarrien Trello ofiziala
link.itch.io.description = PC deskargen itch.io orria link.itch.io.description = PC deskargen itch.io orria
link.google-play.description = Google Play dendako sarrera link.google-play.description = Google Play dendako sarrera
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mindustry wiki ofiziala link.wiki.description = Mindustry wiki ofiziala
link.feathub.description = Suggest new features
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da. linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
screenshot = Pantaila-argazkia {0} helbidean gorde da screenshot = Pantaila-argazkia {0} helbidean gorde da
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea. screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
@@ -18,12 +20,22 @@ gameover = Partida amaitu da
gameover.pvp = [accent] {0}[] taldeak irabazi du! gameover.pvp = [accent] {0}[] taldeak irabazi du!
highscore = [accent]Marka berria! highscore = [accent]Marka berria!
copied = Kopiatuta. copied = Kopiatuta.
load.sound = Soinuak load.sound = Soinuak
load.map = Mapak load.map = Mapak
load.image = Irudiak load.image = Irudiak
load.content = Edukia load.content = Edukia
load.system = Sistema load.system = Sistema
load.mod = Mod-ak load.mod = Mod-ak
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Eskama schematic = Eskama
schematic.add = Gorde eskema... schematic.add = Gorde eskema...
schematics = Eskemak schematics = Eskemak
@@ -40,6 +52,7 @@ schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari schematic.rename = Aldatu izena eskemari
schematic.info = {0}x{1}, {2} bloke schematic.info = {0}x{1}, {2} bloke
stat.wave = Garaitutako boladak:[accent] {0} stat.wave = Garaitutako boladak:[accent] {0}
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0} stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
stat.built = Eraikitako eraikinak:[accent] {0} stat.built = Eraikitako eraikinak:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Suntsitutako eraikinak:[accent] {0}
stat.deconstructed = Deseraikitako eraikinak:[accent] {0} stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
stat.delivered = Egotzitako baliabideak: stat.delivered = Egotzitako baliabideak:
stat.rank = Azken graduazioa: [accent]{0} stat.rank = Azken graduazioa: [accent]{0}
launcheditems = [accent]Egotzitako baliabideak launcheditems = [accent]Egotzitako baliabideak
launchinfo = [unlaunched][[EGOTZI] zure muina urdinez adierazitako baliabideak eskuratzeko. launchinfo = [unlaunched][[EGOTZI] zure muina urdinez adierazitako baliabideak eskuratzeko.
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula? map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
@@ -74,6 +88,7 @@ maps.browse = Arakatu mapak
continue = Jarraitu continue = Jarraitu
maps.none = [lightgray]Ez da maparik aurkitu! maps.none = [lightgray]Ez da maparik aurkitu!
invalid = Baliogabea invalid = Baliogabea
pickcolor = Pick Color
preparingconfig = Konfigurazioa prestatzen preparingconfig = Konfigurazioa prestatzen
preparingcontent = Edukia prestatzen preparingcontent = Edukia prestatzen
uploadingcontent = Edukia igotzen uploadingcontent = Edukia igotzen
@@ -81,6 +96,7 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
committingchanges = Aldaketak aplikatzen committingchanges = Aldaketak aplikatzen
done = Egina done = Egina
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen. feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan. mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
mods.alpha = [accent](Alfa) mods.alpha = [accent](Alfa)
mods = Mod-ak mods = Mod-ak
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Gaituta
mod.disabled = [scarlet]Desgaituta mod.disabled = [scarlet]Desgaituta
mod.disable = Desgaitu mod.disable = Desgaitu
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da. mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0} mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da. mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
mod.enable = Gaitu mod.enable = Gaitu
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko. mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
mod.reloadrequired = [scarlet]Birkargatu behar da mod.reloadrequired = [scarlet]Birkargatu behar da
mod.import = Importatu Mod-a mod.import = Importatu Mod-a
mod.import.github = Inportatu GitHub Mod-a mod.import.github = Inportatu GitHub Mod-a
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Mod hau ezabatuko da. mod.remove.confirm = Mod hau ezabatuko da.
mod.author = [LIGHT_GRAY]Egilea:[] {0} mod.author = [LIGHT_GRAY]Egilea:[] {0}
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0} mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro. mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak. mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Honi buruz about.button = Honi buruz
name = Izena: name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik. noname = Hautatu[accent] jokalari-izena[] aurretik.
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu. server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat. server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
server.kicked.gameover = Partida amaitu da! server.kicked.gameover = Partida amaitu da!
server.kicked.serverRestarting = The server is restarting.
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[] server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen. host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu. join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
@@ -271,6 +295,7 @@ publishing = [accent]Argitaratzen...
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko! publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
publish.error = Errorea elementua argitaratzean: {0} publish.error = Errorea elementua argitaratzean: {0}
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0} steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
editor.brush = Brotxa editor.brush = Brotxa
editor.openin = Ireki editorean editor.openin = Ireki editorean
editor.oregen = Mea sorrera editor.oregen = Mea sorrera
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du.
editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula? editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula?
editor.exists = Badago izen bereko beste mapa bat. editor.exists = Badago izen bereko beste mapa bat.
editor.selectmap = Hautatu mapa kargatzeko: editor.selectmap = Hautatu mapa kargatzeko:
toolmode.replace = Ordeztu toolmode.replace = Ordeztu
toolmode.replace.description = Marraztu bloke zurrunak bakarrik. toolmode.replace.description = Marraztu bloke zurrunak bakarrik.
toolmode.replaceall = Ordeztu denak toolmode.replaceall = Ordeztu denak
@@ -361,6 +387,7 @@ toolmode.fillteams = Bete taldeak
toolmode.fillteams.description = Bete taldeak blokeen ordez. toolmode.fillteams.description = Bete taldeak blokeen ordez.
toolmode.drawteams = Marraztu taldeak toolmode.drawteams = Marraztu taldeak
toolmode.drawteams.description = Marraztu taldeak blokeen ordez. toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin. filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
filter.distort = Distortsioa filter.distort = Distortsioa
filter.noise = Orbana filter.noise = Orbana
@@ -392,6 +419,7 @@ filter.option.floor2 = Bigarren zorua
filter.option.threshold2 = Bigarren atalasea filter.option.threshold2 = Bigarren atalasea
filter.option.radius = Erradioa filter.option.radius = Erradioa
filter.option.percentile = Pertzentila filter.option.percentile = Pertzentila
width = Zabalera: width = Zabalera:
height = Altuera: height = Altuera:
menu = Menua menu = Menua
@@ -407,6 +435,7 @@ tutorial = Tutoriala
tutorial.retake = Berriro hasi tutoriala tutorial.retake = Berriro hasi tutoriala
editor = Editorea editor = Editorea
mapeditor = Mapen editorea mapeditor = Mapen editorea
abandon = Abandonatu abandon = Abandonatu
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira. abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
locked = Blokeatuta locked = Blokeatuta
@@ -437,6 +466,7 @@ zone.objective.survival = Biziraupena
zone.objective.attack = Suntsitu etsaiaren muina zone.objective.attack = Suntsitu etsaiaren muina
add = Gehitu add = Gehitu
boss.health = Nagusiaren osasuna boss.health = Nagusiaren osasuna
connectfail = [crimson]Konexio errorea:\n\n[accent]{0} connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago? error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
error.invalidaddress = Helbide baliogabea. error.invalidaddress = Helbide baliogabea.
@@ -447,6 +477,7 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
error.io = Sareko irteera/sarrera errorea. error.io = Sareko irteera/sarrera errorea.
error.any = Sareko errore ezezaguna. error.any = Sareko errore ezezaguna.
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen. error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
zone.groundZero.name = Zero eremua zone.groundZero.name = Zero eremua
zone.desertWastes.name = Basamortuak zone.desertWastes.name = Basamortuak
zone.craters.name = Kraterrak zone.craters.name = Kraterrak
@@ -461,6 +492,7 @@ zone.saltFlats.name = Gatz zelaiak
zone.impact0078.name = 0078 talka zone.impact0078.name = 0078 talka
zone.crags.name = Harkaitzak zone.crags.name = Harkaitzak
zone.fungalPass.name = Onddo mendatea zone.fungalPass.name = Onddo mendatea
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera. zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera.
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen. zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen.
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu. zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohi
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak. zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
zone.impact0078.description = <jarri deskripzioa hemen> zone.impact0078.description = <jarri deskripzioa hemen>
zone.crags.description = <jarri deskripzioa hemen> zone.crags.description = <jarri deskripzioa hemen>
settings.language = Hizkuntza settings.language = Hizkuntza
settings.data = Jolasaren datuak settings.data = Jolasaren datuak
settings.reset = Berrezarri lehenespenak settings.reset = Berrezarri lehenespenak
settings.rebind = Aldatu settings.rebind = Aldatu
settings.resetKey = Reset
settings.controls = Kontrolak settings.controls = Kontrolak
settings.game = Jolasa settings.game = Jolasa
settings.sound = Soinua settings.sound = Soinua
@@ -529,6 +563,7 @@ blocks.inaccuracy = Zehazgabetasuna
blocks.shots = Tiroak blocks.shots = Tiroak
blocks.reload = Tiroak/segundoko blocks.reload = Tiroak/segundoko
blocks.ammo = Munizioa blocks.ammo = Munizioa
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.drillspeed = Ustiatze-abiadura: {0}/s bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.pumpspeed = Ponpatze abiadura: {0}/s bar.pumpspeed = Ponpatze abiadura: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Beroa
bar.power = Energia bar.power = Energia
bar.progress = Eraikitze egoera bar.progress = Eraikitze egoera
bar.spawned = Unitateak: {0}/{1} bar.spawned = Unitateak: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] kalte bullet.damage = [stat]{0}[lightgray] kalte
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
bullet.incendiary = [stat]su-eragilea bullet.incendiary = [stat]su-eragilea
@@ -555,6 +593,7 @@ bullet.freezing = [stat]hozkirri
bullet.tarred = [stat]mundrunduta bullet.tarred = [stat]mundrunduta
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
bullet.reload = [stat]{0}[lightgray]x tiro tasa bullet.reload = [stat]{0}[lightgray]x tiro tasa
unit.blocks = bloke unit.blocks = bloke
unit.powersecond = energia unitate/segundoko unit.powersecond = energia unitate/segundoko
unit.liquidsecond = likido unitate/segundoko unit.liquidsecond = likido unitate/segundoko
@@ -567,6 +606,8 @@ unit.persecond = /seg
unit.timesspeed = x abiadura unit.timesspeed = x abiadura
unit.percent = % unit.percent = %
unit.items = elementu unit.items = elementu
unit.thousands = k
unit.millions = mil
category.general = Orokorra category.general = Orokorra
category.power = Energia category.power = Energia
category.liquids = Likidoak category.liquids = Likidoak
@@ -579,6 +620,7 @@ setting.shadows.name = Itzalak
setting.blockreplace.name = Bloke proposamen automatikoak setting.blockreplace.name = Bloke proposamen automatikoak
setting.linear.name = Iragazte lineala setting.linear.name = Iragazte lineala
setting.hints.name = Pistak setting.hints.name = Pistak
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animatutako ura setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak setting.animatedshields.name = Animatutako ezkutuak
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[] setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Pantailaren astindua
setting.effects.name = Bistaratze-efektuak setting.effects.name = Bistaratze-efektuak
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kontrolagailuaren sentikortasuna setting.sensitivity.name = Kontrolagailuaren sentikortasuna
setting.saveinterval.name = Gordetzeko tartea setting.saveinterval.name = Gordetzeko tartea
setting.seconds = {0} segundo setting.seconds = {0} segundo
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Pantaila osoa setting.fullscreen.name = Pantaila osoa
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake) setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
setting.fps.name = Erakutsi FPS setting.fps.name = Erakutsi FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa setting.minimap.name = Erakutsi mapatxoa
@@ -635,16 +681,36 @@ category.multiplayer.name = Hainbat jokalari
command.attack = Eraso command.attack = Eraso
command.rally = Batu command.rally = Batu
command.retreat = Erretreta command.retreat = Erretreta
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Garrbitu eraikina keybind.clear_building.name = Garrbitu eraikina
keybind.press = Sakatu tekla bat... keybind.press = Sakatu tekla bat...
keybind.press.axis = Sakatu ardatza edo tekla... keybind.press.axis = Sakatu ardatza edo tekla...
keybind.screenshot.name = Maparen pantaila-argazkia keybind.screenshot.name = Maparen pantaila-argazkia
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Mugitu x keybind.move_x.name = Mugitu x
keybind.move_y.name = Mugitu y keybind.move_y.name = Mugitu y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Arrapalada
keybind.schematic_select.name = Hautatu eskualdea keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua keybind.schematic_menu.name = Eskema menua
keybind.schematic_flip_x.name = Itzulbiratu X keybind.schematic_flip_x.name = Itzulbiratu X
keybind.schematic_flip_y.name = Itzulbiratu Y keybind.schematic_flip_y.name = Itzulbiratu Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Txandakatu pantaila osoa keybind.fullscreen.name = Txandakatu pantaila osoa
keybind.select.name = Hautatu/Tirokatu keybind.select.name = Hautatu/Tirokatu
keybind.diagonal_placement.name = Kokatze diagonala keybind.diagonal_placement.name = Kokatze diagonala
@@ -657,7 +723,6 @@ keybind.menu.name = Menua
keybind.pause.name = Pausatu keybind.pause.name = Pausatu
keybind.pause_building.name = Pausatu/berrekin eraikiketa keybind.pause_building.name = Pausatu/berrekin eraikiketa
keybind.minimap.name = Mapatxoa keybind.minimap.name = Mapatxoa
keybind.dash.name = Arrapalada
keybind.chat.name = Txata keybind.chat.name = Txata
keybind.player_list.name = Jokalarien zerrenda keybind.player_list.name = Jokalarien zerrenda
keybind.console.name = Kontsola keybind.console.name = Kontsola
@@ -680,7 +745,9 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
mode.attack.name = Erasoa mode.attack.name = Erasoa
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko. mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
mode.custom = Arau pertsonalizatuak mode.custom = Arau pertsonalizatuak
rules.infiniteresources = Baliabide amaigabeak rules.infiniteresources = Baliabide amaigabeak
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Boladen denboragailua rules.wavetimer = Boladen denboragailua
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
@@ -688,6 +755,7 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
rules.unitdrops = Unitate-sorrerak rules.unitdrops = Unitate-sorrerak
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Jokalariaren osasun-biderkatzailea rules.playerhealthmultiplier = Jokalariaren osasun-biderkatzailea
rules.playerdamagemultiplier = Jokalariaren kalte-biderkatzailea rules.playerdamagemultiplier = Jokalariaren kalte-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Baliabideak eta eraikuntza
rules.title.player = Jokalariak rules.title.player = Jokalariak
rules.title.enemy = Etsaiak rules.title.enemy = Etsaiak
rules.title.unit = Unitateak rules.title.unit = Unitateak
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Solidoak content.item.name = Solidoak
content.liquid.name = Likidoak content.liquid.name = Likidoak
content.unit.name = Unitateak content.unit.name = Unitateak
@@ -752,6 +824,7 @@ mech.trident-ship.name = Hiruhortz
mech.trident-ship.weapon = Bonba jaregilea mech.trident-ship.weapon = Bonba jaregilea
mech.glaive-ship.name = Guja mech.glaive-ship.name = Guja
mech.glaive-ship.weapon = Sugar errepika-fusila mech.glaive-ship.weapon = Sugar errepika-fusila
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Lehergarritasuna: {0}% item.explosiveness = [lightgray]Lehergarritasuna: {0}%
item.flammability = [lightgray]Sukoitasuna: {0}% item.flammability = [lightgray]Sukoitasuna: {0}%
item.radioactivity = [lightgray]Erradioaktibitatea: {0}% item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Eraikitze abiadura: {0}%
liquid.heatcapacity = [lightgray]Bero edukiera: {0} liquid.heatcapacity = [lightgray]Bero edukiera: {0}
liquid.viscosity = [lightgray]Likatasuna: {0} liquid.viscosity = [lightgray]Likatasuna: {0}
liquid.temperature = [lightgray]Tenperatura: {0} liquid.temperature = [lightgray]Tenperatura: {0}
block.sand-boulder.name = Hondar harkaitza block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra block.grass.name = Belarra
block.salt.name = Gatza block.salt.name = Gatza
@@ -865,6 +939,8 @@ block.distributor.name = Banatzailea
block.sorter.name = Antolatzailea block.sorter.name = Antolatzailea
block.inverted-sorter.name = Alderantzizko antolatzailea block.inverted-sorter.name = Alderantzizko antolatzailea
block.message.name = Mezua block.message.name = Mezua
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Gainezkatze atea block.overflow-gate.name = Gainezkatze atea
block.silicon-smelter.name = Silizio galdategia block.silicon-smelter.name = Silizio galdategia
block.phase-weaver.name = Fase ehulea block.phase-weaver.name = Fase ehulea
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Ikatz zentrifugagailua
block.power-node.name = Energia-nodoa block.power-node.name = Energia-nodoa
block.power-node-large.name = Energia-nodo handia block.power-node-large.name = Energia-nodo handia
block.surge-tower.name = Tirainezko dorrea block.surge-tower.name = Tirainezko dorrea
block.diode.name = Battery Diode
block.battery.name = Bateria block.battery.name = Bateria
block.battery-large.name = Bateria handia block.battery-large.name = Bateria handia
block.combustion-generator.name = Errekuntza sorgailua block.combustion-generator.name = Errekuntza sorgailua
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Ponpa mekanikoa
block.item-source.name = Elementu-iturria block.item-source.name = Elementu-iturria
block.item-void.name = Elementu-zuloa block.item-void.name = Elementu-zuloa
block.liquid-source.name = Likido-iturria block.liquid-source.name = Likido-iturria
block.liquid-void.name = Liquid Void
block.power-void.name = Energia-zuloa block.power-void.name = Energia-zuloa
block.power-source.name = Energia amaigabea block.power-source.name = Energia amaigabea
block.unloader.name = Deskargagailua block.unloader.name = Deskargagailua
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Gotorleku meka faktoria
block.revenant-factory.name = Mamu ehiza-hegazkin faktoria block.revenant-factory.name = Mamu ehiza-hegazkin faktoria
block.repair-point.name = Konponketa puntua block.repair-point.name = Konponketa puntua
block.pulse-conduit.name = Pultsu hodia block.pulse-conduit.name = Pultsu hodia
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Fasezko hodia block.phase-conduit.name = Fasezko hodia
block.liquid-router.name = Likidoen bideratzailea block.liquid-router.name = Likidoen bideratzailea
block.liquid-tank.name = Likidoentzako tankea block.liquid-tank.name = Likidoentzako tankea
@@ -1001,6 +1080,7 @@ tutorial.deposit = Baliabideak blokeren batean sartzeko, arrastatu zure ontzitik
tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago. tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
tutorial.waves.mobile = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago. tutorial.waves.mobile = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia. tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia.
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako. item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia. item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia.
item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako. item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako.
@@ -1062,6 +1142,7 @@ block.power-source.description = Energia emari etengabea. Jolastokian besterik e
block.item-source.description = Elementuen iturri amaigabea. Jolastokian besterik ez. block.item-source.description = Elementuen iturri amaigabea. Jolastokian besterik ez.
block.item-void.description = Elementu guztiak suntsitzen ditu. Jolastokian besterik ez. block.item-void.description = Elementu guztiak suntsitzen ditu. Jolastokian besterik ez.
block.liquid-source.description = Likidoen emari amaigabea. Jolastokian besterik ez. block.liquid-source.description = Likidoen emari amaigabea. Jolastokian besterik ez.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria. block.copper-wall.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.
block.copper-wall-large.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu. block.copper-wall-large.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu.
block.titanium-wall.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du. block.titanium-wall.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Ponpa aurreratu bat. Likido gehiago barreiatzen
block.thermal-pump.description = Ponpa gorena. block.thermal-pump.description = Ponpa gorena.
block.conduit.description = Likidoen garraiorako oinarrizko blokea. Likidoak daramatza. Ponpa eta bestelako hodiekin batera erabilia. block.conduit.description = Likidoen garraiorako oinarrizko blokea. Likidoak daramatza. Ponpa eta bestelako hodiekin batera erabilia.
block.pulse-conduit.description = Likidoen garraiorako bloke aurreratua. Hodi arruntek baino azkarrago garraiatzen ditu likidoak eta edukiera handiagoa du. block.pulse-conduit.description = Likidoen garraiorako bloke aurreratua. Hodi arruntek baino azkarrago garraiatzen ditu likidoak eta edukiera handiagoa du.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Likidoan alde batetik jaso eta gehienez beste 3 norabideetara ateratzen ditu kopuru berdinean. Likido apur bat ere biltegiratu dezake. Likidoak iturri batetik hainbat xedeetara eramateko erabilgarria. block.liquid-router.description = Likidoan alde batetik jaso eta gehienez beste 3 norabideetara ateratzen ditu kopuru berdinean. Likido apur bat ere biltegiratu dezake. Likidoak iturri batetik hainbat xedeetara eramateko erabilgarria.
block.liquid-tank.description = Likidoen kopuru handi bat biltegiratzen du. Erabili tarteko biltegiratzerako materialen eskaria etengabekoa ez denean, edo ezinbesteko blokeentzako hozgarriaren gordailu gisa. block.liquid-tank.description = Likidoen kopuru handi bat biltegiratzen du. Erabili tarteko biltegiratzerako materialen eskaria etengabekoa ez denean, edo ezinbesteko blokeentzako hozgarriaren gordailu gisa.
block.liquid-junction.description = Gurutzatzen diren bi hodi banatzeko zubi gisa aritzen da. Likido desberdinak daramatzaten bi hodi gurutzatzen direnean erabilgarria. block.liquid-junction.description = Gurutzatzen diren bi hodi banatzeko zubi gisa aritzen da. Likido desberdinak daramatzaten bi hodi gurutzatzen direnean erabilgarria.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Likidoen garraiorako bloke aurreratua. Energia
block.power-node.description = Konektatu nodoei energia igortzen die. Nodoa inguruko edozein blokeetara konektatuko da energia jaso edo igortzeko. block.power-node.description = Konektatu nodoei energia igortzen die. Nodoa inguruko edozein blokeetara konektatuko da energia jaso edo igortzeko.
block.power-node-large.description = Energia nodo aurreratua, irismen handiagoarekin eta konexio gehiagorekin. block.power-node-large.description = Energia nodo aurreratua, irismen handiagoarekin eta konexio gehiagorekin.
block.surge-tower.description = Muturreko irismen luzea duen energia-nodoa konexio erabilgarri gutxiagorekin. block.surge-tower.description = Muturreko irismen luzea duen energia-nodoa konexio erabilgarri gutxiagorekin.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Energia biltegiratu dezake gehiegi dagoenean tartekari gisa erabiltzeko. Behar denean energia igortzen du. block.battery.description = Energia biltegiratu dezake gehiegi dagoenean tartekari gisa erabiltzeko. Behar denean energia igortzen du.
block.battery-large.description = Bateria arrunt batek baino energia gehiago biltegiratu dezake. block.battery-large.description = Bateria arrunt batek baino energia gehiago biltegiratu dezake.
block.combustion-generator.description = Energia sortzen du gai erregarriak errez, esaterako ikatza. block.combustion-generator.description = Energia sortzen du gai erregarriak errez, esaterako ikatza.

View File

@@ -3,19 +3,55 @@ credits = Tekijät
contributors = Kääntäjät ja avustajat contributors = Kääntäjät ja avustajat
discord = Liity Mindustryn Discordiin! discord = Liity Mindustryn Discordiin!
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
link.reddit.description = The Mindustry subreddit
link.github.description = Pelin lähdekoodi link.github.description = Pelin lähdekoodi
link.changelog.description = Lista päivityksien muutoksista link.changelog.description = Lista päivityksien muutoksista
link.dev-builds.description = Epävakaat kehitysversiot link.dev-builds.description = Epävakaat kehitysversiot
link.trello.description = Virallinen Trello-taulu suunnitelluille ominaisuuksille. link.trello.description = Virallinen Trello-taulu suunnitelluille ominaisuuksille.
link.itch.io.description = itch.io -sivu tietokoneversion latausten kanssa link.itch.io.description = itch.io -sivu tietokoneversion latausten kanssa
link.google-play.description = Google Play Kauppa -sivu link.google-play.description = Google Play Kauppa -sivu
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Virallinen Mindustry wiki link.wiki.description = Virallinen Mindustry wiki
link.feathub.description = Suggest new features
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi. linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
screenshot = Kuvankaappaus tallennettu sijaintiin {0} screenshot = Kuvankaappaus tallennettu sijaintiin {0}
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa. screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
gameover = Peli ohi gameover = Peli ohi
gameover.pvp = [accent] {0}[] joukkue voittaa! gameover.pvp = [accent] {0}[] joukkue voittaa!
highscore = [accent]Uusi ennätys! highscore = [accent]Uusi ennätys!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Aaltoja voitettu:[accent] {0} stat.wave = Aaltoja voitettu:[accent] {0}
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0} stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
@@ -25,10 +61,8 @@ stat.deconstructed = Rakennuksia purettu:[accent] {0}
stat.delivered = Resursseja laukaistu: stat.delivered = Resursseja laukaistu:
stat.rank = Lopullinen arvo: [accent]{0} stat.rank = Lopullinen arvo: [accent]{0}
placeline = Olet valinnut palikan.\nVoit[accent] asettaa linjassa[][accent] pitämällä sormeasi pohjassa muutaman sekunnin ajan[] ja vetämällä johonkin suuntaan.\n\n[scarlet]TEE SE.
removearea = Olet valinut poistotilan.\nVoit[accent] poistaa palikoita suorakulmiossa[][accent] pitämällä sormeasi pohjassa muutaman sekunnin ajan[] ja vetämällä.\n\n[scarlet]TEE SE.
launcheditems = [accent]Laukaistut tavarat launcheditems = [accent]Laukaistut tavarat
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"? map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
level.highscore = Ennätys: [accent]{0} level.highscore = Ennätys: [accent]{0}
level.select = Tason valinta level.select = Tason valinta
@@ -40,17 +74,59 @@ database = Ytimen tietokanta
savegame = Tallenna peli savegame = Tallenna peli
loadgame = Lataa peli loadgame = Lataa peli
joingame = Liity peliin joingame = Liity peliin
addplayers = Lisää/Poista pelaajia
customgame = Mukautettu peli customgame = Mukautettu peli
newgame = Uusi peli newgame = Uusi peli
none = <ei mitään> none = <ei mitään>
minimap = Pienoiskartta minimap = Pienoiskartta
position = Position
close = Sulje close = Sulje
website = Verkkosivu website = Verkkosivu
quit = Poistu quit = Poistu
save.quit = Save & Quit
maps = Kartat maps = Kartat
maps.browse = Browse Maps
continue = Jatka continue = Jatka
maps.none = [lightgray]Karttoja ei löytynyt! maps.none = [lightgray]Karttoja ei löytynyt!
invalid = Invalid
pickcolor = Pick Color
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Tietoa about.button = Tietoa
name = Nimi: name = Nimi:
noname = Valitse ensin[accent] pelaajanimi[]. noname = Valitse ensin[accent] pelaajanimi[].
@@ -65,25 +141,32 @@ players = {0} pelaajaa paikalla
players.single = {0} pelaaja paikalla players.single = {0} pelaaja paikalla
server.closing = [accent]Suljetaan palvelinta... server.closing = [accent]Suljetaan palvelinta...
server.kicked.kick = Sinut on potkittu palvelimelta! server.kicked.kick = Sinut on potkittu palvelimelta!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Palvelin suljettu. server.kicked.serverClose = Palvelin suljettu.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se! server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = Sinulla on portikielto tälle palvelimelle. server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan. server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
server.kicked.nameInUse = Joku tuon niminen\non jo tällä palvelimella. server.kicked.nameInUse = Joku tuon niminen\non jo tällä palvelimella.
server.kicked.nameEmpty = Valitsemasi nimi on virheellinen. server.kicked.nameEmpty = Valitsemasi nimi on virheellinen.
server.kicked.idInUse = Olet jo tällä palvelimella! Kahdella käyttäjällä yhdistäminen ei ole sallittua. server.kicked.idInUse = Olet jo tällä palvelimella! Kahdella käyttäjällä yhdistäminen ei ole sallittua.
server.kicked.customClient = Tämä palvelin ei tue muokattuja versioita. Lataa virallinen versio. server.kicked.customClient = Tämä palvelin ei tue muokattuja versioita. Lataa virallinen versio.
server.kicked.gameover = Peli ohi! server.kicked.gameover = Peli ohi!
server.kicked.serverRestarting = The server is restarting.
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[] server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Avataan palvelinta... hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä hosts.refresh = Päivitä
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Päivitetään palvelimen tietoja server.refreshing = Päivitetään palvelimen tietoja
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -107,20 +190,24 @@ server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Liity peliin joingame.title = Liity peliin
joingame.ip = Osoite: joingame.ip = Osoite:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Portti: server.port = Portti:
server.addressinuse = Address already in use! server.addressinuse = Address already in use!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server: [accent]{0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite overwrite = Overwrite
@@ -139,6 +226,7 @@ save.rename = Nimeä uudelleen
save.rename.text = Uusi nimi: save.rename.text = Uusi nimi:
selectslot = Valitse tallennus. selectslot = Valitse tallennus.
slot = [accent]Paikka {0} slot = [accent]Paikka {0}
editmessage = Edit Message
save.corrupted = [accent]Tallennustiedosto korruptoitunut tai viallinen!\nJos olet päivittänyt juuri pelisi, tämä on todennäköisesti muutos tallennusmuodossa [scarlet]eikä[] virhe. save.corrupted = [accent]Tallennustiedosto korruptoitunut tai viallinen!\nJos olet päivittänyt juuri pelisi, tämä on todennäköisesti muutos tallennusmuodossa [scarlet]eikä[] virhe.
empty = <tyhjä> empty = <tyhjä>
on = Päällä on = Päällä
@@ -146,12 +234,14 @@ off = Pois
save.autosave = Automaattitallennus: {0} save.autosave = Automaattitallennus: {0}
save.map = Kartta: {0} save.map = Kartta: {0}
save.wave = Aalto {0} save.wave = Aalto {0}
save.difficulty = Vaikeustaso: {0} save.mode = Gamemode: {0}
save.date = Viimeksi tallennettu: {0} save.date = Viimeksi tallennettu: {0}
save.playtime = Peliaika: {0} save.playtime = Peliaika: {0}
warning = Varoitus. warning = Varoitus.
confirm = Vahvista confirm = Vahvista
delete = Poista delete = Poista
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Avaa open = Avaa
customize = Muokkaa sääntöjä customize = Muokkaa sääntöjä
@@ -159,12 +249,22 @@ cancel = Peruuta
openlink = Avaa linkki openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Ladataan... loading = [accent]Ladataan...
reloading = [accent]Reloading Mods...
saving = [accent]Tallennetaan... saving = [accent]Tallennetaan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Aalto {0} wave = [accent]Aalto {0}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
@@ -183,6 +283,19 @@ map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] or
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Brush editor.brush = Brush
editor.openin = Avaa editorissa editor.openin = Avaa editorissa
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -190,11 +303,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Kartan tiedot editor.mapinfo = Kartan tiedot
editor.author = Author: editor.author = Author:
editor.description = Kuvaus: editor.description = Kuvaus:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Aallot: editor.waves = Aallot:
editor.rules = Säännöt: editor.rules = Säännöt:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = Uusi kartta editor.newmap = Uusi kartta
workshop = Workshop
waves.title = Aallot waves.title = Aallot
waves.remove = Remove waves.remove = Remove
waves.never = <ei koskaan> waves.never = <ei koskaan>
@@ -211,6 +327,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Aallot kopioitu. waves.copied = Aallot kopioitu.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details...
edit = Muokkaa... edit = Muokkaa...
editor.name = Nimi: editor.name = Nimi:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -220,6 +337,7 @@ editor.errorload = Virhe ladattaessa tiedostoa:\n[accent]{0}
editor.errorsave = Virhe tallennettaessa tiedostoa:\n[accent]{0} editor.errorsave = Virhe tallennettaessa tiedostoa:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Päivitä editor.update = Päivitä
@@ -252,6 +370,7 @@ editor.resizemap = Resize Map
editor.mapname = Kartan nimi: editor.mapname = Kartan nimi:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
@@ -309,7 +428,6 @@ campaign = Campaign
load = Lataa load = Lataa
save = Tallenna save = Tallenna
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect. language.restart = Please restart your game for the language settings to take effect.
settings = Asetukset settings = Asetukset
@@ -317,13 +435,14 @@ tutorial = Perehdytys
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Lahjoita
abandon = Hylkää abandon = Hylkää
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Lukittu locked = Lukittu
complete = [lightgray]Reach: complete = [lightgray]Reach:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
@@ -334,10 +453,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -387,8 +509,10 @@ zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.resetKey = Reset
settings.controls = Controls settings.controls = Controls
settings.game = Game settings.game = Game
settings.sound = Sound settings.sound = Sound
@@ -396,15 +520,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -420,6 +543,7 @@ blocks.shootrange = Range
blocks.size = Size blocks.size = Size
blocks.liquidcapacity = Liquid Capacity blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range blocks.powerrange = Power Range
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity blocks.itemcapacity = Item Capacity
@@ -434,6 +558,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -441,16 +566,21 @@ blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
@@ -476,6 +606,8 @@ unit.persecond = /sec
unit.timesspeed = x speed unit.timesspeed = x speed
unit.percent = % unit.percent = %
unit.items = items unit.items = items
unit.thousands = k
unit.millions = mil
category.general = General category.general = General
category.power = Power category.power = Power
category.liquids = Liquids category.liquids = Liquids
@@ -485,13 +617,17 @@ category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -505,24 +641,35 @@ setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty: setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval setting.saveinterval.name = Save Interval
setting.seconds = {0} Seconds setting.seconds = {0} Seconds
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate[lightgray] (disables animations) setting.pixelate.name = Pixelate[lightgray] (disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -532,15 +679,39 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.gridMode.name = Block Select keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -550,12 +721,13 @@ keybind.shoot.name = Shoot
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Rotate keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next keybind.chat_history_next.name = Chat history next
@@ -567,6 +739,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves. mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Attack mode.attack.name = Attack
@@ -574,6 +747,7 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
mode.custom = Custom Rules mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -581,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
@@ -599,6 +774,9 @@ rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players rules.title.player = Players
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Items content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
@@ -646,6 +824,7 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosiveness: {0}% item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}% item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}% item.radioactivity = [lightgray]Radioactivity: {0}%
@@ -737,6 +916,8 @@ block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall block.titanium-wall-large.name = Large Titanium Wall
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phase Wall block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall block.thorium-wall.name = Thorium Wall
@@ -750,10 +931,16 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -767,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node block.power-node.name = Power Node
block.power-node-large.name = Large Power Node block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Battery block.battery.name = Battery
block.battery-large.name = Large Battery block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator block.combustion-generator.name = Combustion Generator
@@ -790,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source block.item-source.name = Item Source
block.item-void.name = Item Void block.item-void.name = Item Void
block.liquid-source.name = Liquid Source block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void block.power-void.name = Power Void
block.power-source.name = Power Infinite block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
@@ -806,6 +995,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory block.phantom-factory.name = Phantom Builder Drone Factory
@@ -818,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank block.liquid-tank.name = Liquid Tank
@@ -870,6 +1061,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building. tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
@@ -889,7 +1081,6 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -929,6 +1120,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -950,10 +1142,13 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies. block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles. block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact. block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
@@ -973,6 +1168,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
@@ -982,6 +1178,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require
block.thermal-pump.description = The ultimate pump. block.thermal-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
@@ -990,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range and more connections. block.power-node-large.description = An advanced power node with greater range and more connections.
block.surge-tower.description = An extremely long-range power node with fewer available connections. block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores much more power than a regular battery. block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
@@ -1030,6 +1228,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones. block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones. block.phantom-factory.description = Produces advanced construction drones.
@@ -1047,4 +1246,4 @@ block.tau-mech-pad.description = Provides transformation into an advanced suppor
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it. block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it. block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it. block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it. block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.

View File

@@ -12,6 +12,7 @@ link.itch.io.description = Page itch.io avec lien de téléchargement pour PC
link.google-play.description = Google Play Store link.google-play.description = Google Play Store
link.f-droid.description = Catalogue F-Droid link.f-droid.description = Catalogue F-Droid
link.wiki.description = Le wiki officiel de Mindustry link.wiki.description = Le wiki officiel de Mindustry
link.feathub.description = Suggérer de nouvelles fonctionnalités
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse papier. linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse papier.
screenshot = Capture d'écran sauvegardée à {0} screenshot = Capture d'écran sauvegardée à {0}
screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran. screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran.
@@ -26,6 +27,14 @@ load.image = Images
load.content = Contenu load.content = Contenu
load.system = Système load.system = Système
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = Une nouvelle version en developement est disponible:
be.update.confirm = Téléchargez-la et redémarrez maintenant ?
be.updating = Mise à jour...
be.ignore = Ignorer
be.noupdates = Aucune mise à jour trouvée.
be.check = Vérifiez les mises à jour
schematic = Schéma schematic = Schéma
schematic.add = Sauvegarder le schéma... schematic.add = Sauvegarder le schéma...
@@ -94,24 +103,29 @@ mods = Mods
mods.none = [LIGHT_GRAY]Aucun mod trouvé! mods.none = [LIGHT_GRAY]Aucun mod trouvé!
mods.guide = Guide de Modding mods.guide = Guide de Modding
mods.report = Signaler un Bug mods.report = Signaler un Bug
mods.openfolder = Open Mod Folder mods.openfolder = Ouvrir le dossier des mods
mod.enabled = [lightgray]Activé mod.enabled = [lightgray]Activé
mod.disabled = [scarlet]Désactivé mod.disabled = [scarlet]Désactivé
mod.disable = Désactiver mod.disable = Désactiver
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0} mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0}
mod.missingdependencies = [scarlet]Dépendances manquantes: {0} mod.missingdependencies = [scarlet]Dépendances manquantes: {0}
mod.erroredcontent = [scarlet]Erreurs de contenu
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
mod.noerrorplay = [scarlet]Vous avez des mods avec erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes:[accent] {1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé. mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes:[accent] {1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
mod.enable = Activer mod.enable = Activer
mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod. mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod.
mod.reloadrequired = [scarlet]Rechargement requis mod.reloadrequired = [scarlet]Rechargement requis
mod.import = Importer un mod mod.import = Importer un mod
mod.import.github = Importer un mod GitHub mod.import.github = Importer un mod GitHub
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
mod.remove.confirm = Ce mod sera supprimé. mod.remove.confirm = Ce mod sera supprimé.
mod.author = [LIGHT_GRAY]Auteur:[] {0} mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0} mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0}
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez. mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods. mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
mod.scripts.unsupported = Votre appareil ne prend pas en charge les scripts de mod. Certains mods ne fonctionneront pas correctement.
about.button = À propos about.button = À propos
name = Nom: name = Nom:
@@ -141,6 +155,7 @@ server.kicked.nameEmpty = Votre nom est invalide.
server.kicked.idInUse = Vous êtes déjà sur ce serveur! Se connecter avec deux comptes n'est pas permis. server.kicked.idInUse = Vous êtes déjà sur ce serveur! Se connecter avec deux comptes n'est pas permis.
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle. server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.kicked.serverRestarting = Le serveur est en train de redémarrer.
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[] server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [lightgray]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est requis.\n\n[lightgray]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu. host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [lightgray]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est requis.\n\n[lightgray]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici vous pouvez entrez [accent]l'adresse IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[lightgray]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP. join.info = Ici vous pouvez entrez [accent]l'adresse IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[lightgray]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
@@ -628,6 +643,7 @@ setting.screenshake.name = Tremblement de l'écran
setting.effects.name = Afficher les effets setting.effects.name = Afficher les effets
setting.destroyedblocks.name = Afficher les Blocs Détruits setting.destroyedblocks.name = Afficher les Blocs Détruits
setting.conveyorpathfinding.name = Recherche de Chemin pour le Placement de Convoyeurs setting.conveyorpathfinding.name = Recherche de Chemin pour le Placement de Convoyeurs
setting.coreselect.name = Autoriser les schémas contenant des Noyaux
setting.sensitivity.name = Sensibilité de la manette setting.sensitivity.name = Sensibilité de la manette
setting.saveinterval.name = Intervalle des sauvegardes auto setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} secondes setting.seconds = {0} secondes
@@ -739,6 +755,7 @@ rules.enemyCheat = Ressources infinies pour l'IA
rules.unitdrops = Drops des unités rules.unitdrops = Drops des unités
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction d'Unités rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction d'Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.blockhealthmultiplier = Multiplicateur de Santé de Bloc
rules.playerhealthmultiplier = Multiplicateur de Santé des Joueurs rules.playerhealthmultiplier = Multiplicateur de Santé des Joueurs
rules.playerdamagemultiplier = Multiplicateur des Dégâts Joueurs rules.playerdamagemultiplier = Multiplicateur des Dégâts Joueurs
rules.unitdamagemultiplier = Multiplicateur des dégâts Unité rules.unitdamagemultiplier = Multiplicateur des dégâts Unité
@@ -961,6 +978,7 @@ block.mechanical-pump.name = Pompe Mécanique
block.item-source.name = Source de Ressources block.item-source.name = Source de Ressources
block.item-void.name = Destructeur de Ressources block.item-void.name = Destructeur de Ressources
block.liquid-source.name = Source de Liquide block.liquid-source.name = Source de Liquide
block.liquid-void.name = Vaporisateur de Liquide
block.power-void.name = Absorbeur Énergétique block.power-void.name = Absorbeur Énergétique
block.power-source.name = Énergie Infinie block.power-source.name = Énergie Infinie
block.unloader.name = Déchargeur block.unloader.name = Déchargeur
@@ -1124,6 +1142,7 @@ block.power-source.description = Produit de l'énergie à l'infini. Bac à sable
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement . block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement. block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement.
block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement. block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement.
block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement.
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues. block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\n2 x 2. block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\n2 x 2.
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis. block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = Versions instables de développement
link.trello.description = Trello officiel pour les fonctionnalités planifiées. link.trello.description = Trello officiel pour les fonctionnalités planifiées.
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur. link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
link.google-play.description = Page Google Play du jeu link.google-play.description = Page Google Play du jeu
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Wiki officiel de Mindustry link.wiki.description = Wiki officiel de Mindustry
link.feathub.description = Suggest new features
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier. linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
screenshot = Capture d'écran enregistrée sur {0} screenshot = Capture d'écran enregistrée sur {0}
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran. screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
@@ -18,12 +20,22 @@ gameover = Le base a été détruite.
gameover.pvp = L'équipe[accent] {0}[] a gagnée ! gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score ! highscore = [accent]Nouveau meilleur score !
copied = Copied. copied = Copied.
load.sound = Son load.sound = Son
load.map = Maps load.map = Maps
load.image = Images load.image = Images
load.content = Contenu load.content = Contenu
load.system = Système load.system = Système
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0} stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0} stat.built = Bâtiments construits:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0} stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées: stat.delivered = Ressources transférées:
stat.rank = Rang Final: [accent]{0} stat.rank = Rang Final: [accent]{0}
launcheditems = [accent]Ressources transférées launcheditems = [accent]Ressources transférées
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
@@ -74,6 +88,7 @@ maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [LIGHT_GRAY]Aucune carte trouvée! maps.none = [LIGHT_GRAY]Aucune carte trouvée!
invalid = Invalid invalid = Invalid
pickcolor = Pick Color
preparingconfig = Preparing Config preparingconfig = Preparing Config
preparingcontent = Preparing Content preparingcontent = Preparing Content
uploadingcontent = Uploading Content uploadingcontent = Uploading Content
@@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Done done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.disable = Disable mod.disable = Disable
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0} mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = À propos about.button = À propos
name = Nom: name = Nom:
noname = Choisissez d'abord [accent]un pseudo[]. noname = Choisissez d'abord [accent]un pseudo[].
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chif
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis ! server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle. server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
server.kicked.gameover = Vous avez perdu ! server.kicked.gameover = Vous avez perdu !
server.kicked.serverRestarting = The server is restarting.
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[] server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu. host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur. join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération des minerais editor.oregen = Génération des minerais
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Sélectionnez une carte à charger: editor.selectmap = Sélectionnez une carte à charger:
toolmode.replace = Remplacer toolmode.replace = Remplacer
toolmode.replace.description = Dessine uniquement sur des blocs pleins. toolmode.replace.description = Dessine uniquement sur des blocs pleins.
toolmode.replaceall = Remplacer tout toolmode.replaceall = Remplacer tout
@@ -361,6 +387,7 @@ toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Remplissez les équipes au lieu de blocs. toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
toolmode.drawteams = Tirage au sort des équipes toolmode.drawteams = Tirage au sort des équipes
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs. toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous. filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation filter.distort = Déformation
filter.noise = Bruit filter.noise = Bruit
@@ -392,6 +419,7 @@ filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon filter.option.radius = Rayon
filter.option.percentile = Centile filter.option.percentile = Centile
width = Largeur: width = Largeur:
height = Hauteur: height = Hauteur:
menu = Menu menu = Menu
@@ -407,6 +435,7 @@ tutorial = Tutoriel
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Éditeur editor = Éditeur
mapeditor = Éditeur de carte mapeditor = Éditeur de carte
abandon = Abandonner abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources seront perdues. abandon.text = Cette zone et toutes ses ressources seront perdues.
locked = Verrouillé locked = Verrouillé
@@ -437,6 +466,7 @@ zone.objective.survival = Survive
zone.objective.attack = Détruire la base ennemi zone.objective.attack = Détruire la base ennemi
add = Ajouter... add = Ajouter...
boss.health = Vie du BOSS boss.health = Vie du BOSS
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0} connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
error.unreachable = Serveur inaccessible. error.unreachable = Serveur inaccessible.
error.invalidaddress = Adresse invalide. error.invalidaddress = Adresse invalide.
@@ -447,6 +477,7 @@ error.mapnotfound = Fichier de carte introuvable !
error.io = Network I/O error. error.io = Network I/O error.
error.any = Erreur réseau inconnue. error.any = Erreur réseau inconnue.
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter. error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
zone.groundZero.name = Première Bataille zone.groundZero.name = Première Bataille
zone.desertWastes.name = Déchets du désert zone.desertWastes.name = Déchets du désert
zone.craters.name = Les Cratères zone.craters.name = Les Cratères
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salière
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations. zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations.
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti. zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Une ancienne installation de production et de
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insérer la description ici> zone.impact0078.description = <insérer la description ici>
zone.crags.description = <insérer la description ici> zone.crags.description = <insérer la description ici>
settings.language = Langage settings.language = Langage
settings.data = Game Data settings.data = Game Data
settings.reset = Valeur par défaut. settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer settings.rebind = Réatttribuer
settings.resetKey = Reset
settings.controls = Contrôles settings.controls = Contrôles
settings.game = Jeu settings.game = Jeu
settings.sound = Son settings.sound = Son
@@ -529,6 +563,7 @@ blocks.inaccuracy = Précision
blocks.shots = Tirs blocks.shots = Tirs
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
blocks.ammo = Munition blocks.ammo = Munition
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.drillspeed = Vitesse de forage: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
bar.progress = Progression de la construction bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1} bar.spawned = Unités: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] dégats bullet.damage = [stat]{0}[lightgray] dégats
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
@@ -555,6 +593,7 @@ bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
unit.blocks = Blocs unit.blocks = Blocs
unit.powersecond = Énergie/seconde unit.powersecond = Énergie/seconde
unit.liquidsecond = Liquides/seconde unit.liquidsecond = Liquides/seconde
@@ -567,6 +606,8 @@ unit.persecond = /sec
unit.timesspeed = x vitesse unit.timesspeed = x vitesse
unit.percent = % unit.percent = %
unit.items = Objets unit.items = Objets
unit.thousands = k
unit.millions = mil
category.general = Général category.general = Général
category.power = Énergie category.power = Énergie
category.liquids = Liquides category.liquids = Liquides
@@ -579,6 +620,7 @@ setting.shadows.name = Ombres
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtrage linéaire setting.linear.name = Filtrage linéaire
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Tremblement d'écran
setting.effects.name = Montrer les effets setting.effects.name = Montrer les effets
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Contôle de la sensibilité setting.sensitivity.name = Contôle de la sensibilité
setting.saveinterval.name = Intervalle des sauvegardes auto setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} Secondes setting.seconds = {0} Secondes
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Plein écran setting.fullscreen.name = Plein écran
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage) setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
setting.fps.name = Afficher FPS setting.fps.name = Afficher FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[] setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap setting.minimap.name = Montrer la minimap
@@ -635,16 +681,36 @@ category.multiplayer.name = Multijoueur
command.attack = Attaquer command.attack = Attaquer
command.rally = Rally command.rally = Rally
command.retreat = Retraite command.retreat = Retraite
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Appuyez sur une touche ... keybind.press = Appuyez sur une touche ...
keybind.press.axis = Appuyez sur un axe ou une touche... keybind.press.axis = Appuyez sur un axe ou une touche...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Mouvement X keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y keybind.move_y.name = Mouvement Y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Sprint
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Basculer en plein écran keybind.fullscreen.name = Basculer en plein écran
keybind.select.name = Sélectionner/Tirer keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonal keybind.diagonal_placement.name = Placement en diagonal
@@ -657,7 +723,6 @@ keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Mini-Map keybind.minimap.name = Mini-Map
keybind.dash.name = Sprint
keybind.chat.name = Tchat keybind.chat.name = Tchat
keybind.player_list.name = Liste des joueurs keybind.player_list.name = Liste des joueurs
keybind.console.name = Console keybind.console.name = Console
@@ -680,7 +745,9 @@ mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
mode.attack.name = Attaque mode.attack.name = Attaque
mode.attack.description = Pas de vagues, le but est de détruire la base ennemie. mode.attack.description = Pas de vagues, le but est de détruire la base ennemie.
mode.custom = Règles personnalisées mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies rules.infiniteresources = Ressources infinies
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Temps de vague rules.wavetimer = Temps de vague
rules.waves = Vague rules.waves = Vague
rules.attack = Mode attaque rules.attack = Mode attaque
@@ -688,6 +755,7 @@ rules.enemyCheat = Ressources infinies pour l'IA
rules.unitdrops = Uniter Drops rules.unitdrops = Uniter Drops
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
rules.unithealthmultiplier = Multiplicateur de la santé des unités rules.unithealthmultiplier = Multiplicateur de la santé des unités
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs
rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs
rules.unitdamagemultiplier = Multiplicateur de dégât des unités rules.unitdamagemultiplier = Multiplicateur de dégât des unités
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Ressources & Bâtiment
rules.title.player = Joueurs rules.title.player = Joueurs
rules.title.enemy = Ennemis rules.title.enemy = Ennemis
rules.title.unit = Unités rules.title.unit = Unités
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Objets content.item.name = Objets
content.liquid.name = Liquides content.liquid.name = Liquides
content.unit.name = Unités content.unit.name = Unités
@@ -717,7 +789,7 @@ item.coal.name = Charbon
item.graphite.name = Graphite item.graphite.name = Graphite
item.titanium.name = Titane item.titanium.name = Titane
item.thorium.name = Thorium item.thorium.name = Thorium
item.silicon.name = Silicone item.silicon.name = Silicium
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Alliage superchargé item.surge-alloy.name = Alliage superchargé
@@ -752,6 +824,7 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = Largage de bombe mech.trident-ship.weapon = Largage de bombe
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Fusil automatique incendiaire mech.glaive-ship.weapon = Fusil automatique incendiaire
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Explosivité: {0} item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
item.flammability = [LIGHT_GRAY]Inflammabilité: {0} item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0} item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0} liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0} liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0} liquid.temperature = [LIGHT_GRAY]Température: {0}
block.sand-boulder.name = Sable rocheux block.sand-boulder.name = Sable rocheux
block.grass.name = Herbe block.grass.name = Herbe
block.salt.name = Sel block.salt.name = Sel
@@ -865,8 +939,10 @@ block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur block.sorter.name = Trieur
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.silicon-smelter.name = Fonderie de silicone block.silicon-smelter.name = Fonderie de silicium
block.phase-weaver.name = Tisseur à phase block.phase-weaver.name = Tisseur à phase
block.pulverizer.name = Pulvérisateur block.pulverizer.name = Pulvérisateur
block.cryofluidmixer.name = Refroidisseur block.cryofluidmixer.name = Refroidisseur
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifugeuse à charbon
block.power-node.name = Transmetteur énergétique block.power-node.name = Transmetteur énergétique
block.power-node-large.name = Grand transmetteur énergétique block.power-node-large.name = Grand transmetteur énergétique
block.surge-tower.name = Tour de surtension block.surge-tower.name = Tour de surtension
block.diode.name = Battery Diode
block.battery.name = Batterie block.battery.name = Batterie
block.battery-large.name = Batterie large block.battery-large.name = Batterie large
block.combustion-generator.name = Générateur à combustion block.combustion-generator.name = Générateur à combustion
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Pompe Méchanique
block.item-source.name = Source d'objets block.item-source.name = Source d'objets
block.item-void.name = Destructeur d'objets block.item-void.name = Destructeur d'objets
block.liquid-source.name = Source de liquide block.liquid-source.name = Source de liquide
block.liquid-void.name = Liquid Void
block.power-void.name = Absorbeur énergétique block.power-void.name = Absorbeur énergétique
block.power-source.name = Puissance infinie block.power-source.name = Puissance infinie
block.unloader.name = Déchargeur block.unloader.name = Déchargeur
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Usine de "Forteresse"
block.revenant-factory.name = Usine de "Revenants" block.revenant-factory.name = Usine de "Revenants"
block.repair-point.name = Point de Réparation block.repair-point.name = Point de Réparation
block.pulse-conduit.name = Conduit à Impulsion block.pulse-conduit.name = Conduit à Impulsion
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Conduit à Phase block.phase-conduit.name = Conduit à Phase
block.liquid-router.name = Routeur de Liquide block.liquid-router.name = Routeur de Liquide
block.liquid-tank.name = Réservoir de Liquide block.liquid-tank.name = Réservoir de Liquide
@@ -1001,6 +1080,7 @@ tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre. tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre. tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement. tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs. item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs. item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides. item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
@@ -1062,6 +1142,7 @@ block.power-source.description = Débit infini d'énergie. Bac à sable seulemen
block.item-source.description = Sort infiniment les articles. Bac à sable seulement. block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement. block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement. block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues. block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles. block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis. block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Une pompe avancée qui double la vitesse en util
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave. block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou dautres conduits. block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou dautres conduits.
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard. block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles. block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux. block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents. block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de lalimentation ou fournira lalimentation à tous les blocs adjacents. block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de lalimentation ou fournira lalimentation à tous les blocs adjacents.
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum. block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles. block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stocke lénergie chaque fois quil ya abondance et en cas de pénurie, tant quil reste de la capacité. block.battery.description = Stocke lénergie chaque fois quil ya abondance et en cas de pénurie, tant quil reste de la capacité.
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire. block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables. block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = Bentuk pengembangan (kurang stabil)
link.trello.description = Papan Trello resmi untuk fitur terencana link.trello.description = Papan Trello resmi untuk fitur terencana
link.itch.io.description = Halaman itch.io dengan PC download dan versi web link.itch.io.description = Halaman itch.io dengan PC download dan versi web
link.google-play.description = Google Play Store link.google-play.description = Google Play Store
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Wiki Mindustry resmi link.wiki.description = Wiki Mindustry resmi
link.feathub.description = Suggest new features
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip. linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
screenshot = Tangkapan layar disimpan di {0} screenshot = Tangkapan layar disimpan di {0}
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar. screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
@@ -18,12 +20,22 @@ gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang! gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru! highscore = [accent]Rekor Baru!
copied = Copied. copied = Copied.
load.sound = Suara load.sound = Suara
load.map = Peta load.map = Peta
load.image = Gambar load.image = Gambar
load.content = Konten load.content = Konten
load.system = Sistem load.system = Sistem
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0} stat.built = Jumlah Blok yang Dibangun:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0} stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan: stat.delivered = Sumber Daya yang Diluncurkan:
stat.rank = Nilai Akhir: [accent]{0} stat.rank = Nilai Akhir: [accent]{0}
launcheditems = [accent]Sumber Daya launcheditems = [accent]Sumber Daya
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
@@ -74,6 +88,7 @@ maps.browse = Cari Peta
continue = Lanjutkan continue = Lanjutkan
maps.none = [LIGHT_GRAY]Peta tidak ditemukan! maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
invalid = Tidak valid invalid = Tidak valid
pickcolor = Pick Color
preparingconfig = Menyiapkan Config preparingconfig = Menyiapkan Config
preparingcontent = Menyiapkan Content preparingcontent = Menyiapkan Content
uploadingcontent = Mengupload Content uploadingcontent = Mengupload Content
@@ -81,6 +96,7 @@ uploadingpreviewfile = Mengupload File Tinjauan
committingchanges = Membuat Perubahan committingchanges = Membuat Perubahan
done = Selesai done = Selesai
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.disable = Disable mod.disable = Disable
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0} mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Nama yang dipilih tidak valid.
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan. server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi. server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[] server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka. join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyunting editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya? editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Pilih peta untuk dimuat: editor.selectmap = Pilih peta untuk dimuat:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All toolmode.replaceall = Replace All
@@ -361,6 +387,7 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah. filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Rusakkan filter.distort = Rusakkan
filter.noise = Kebisingan filter.noise = Kebisingan
@@ -392,6 +419,7 @@ filter.option.floor2 = Lantai Sekunder
filter.option.threshold2 = Ambang Sekunder filter.option.threshold2 = Ambang Sekunder
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Perseratus filter.option.percentile = Perseratus
width = Lebar: width = Lebar:
height = Tinggi: height = Tinggi:
menu = Menu menu = Menu
@@ -407,6 +435,7 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Penyunting editor = Penyunting
mapeditor = Penyunting Peta mapeditor = Penyunting Peta
abandon = Tinggalkan abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh. abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Dikunci locked = Dikunci
@@ -437,6 +466,7 @@ zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core zone.objective.attack = Destroy Enemy Core
add = Menambahkan... add = Menambahkan...
boss.health = Darah Boss boss.health = Darah Boss
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar? error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid. error.invalidaddress = Alamat tidak valid.
@@ -447,6 +477,7 @@ error.mapnotfound = File peta tidak ditemaukan!
error.io = Error jaringan I/O. error.io = Error jaringan I/O.
error.any = Jaringan error tidak diketahui. error.any = Jaringan error tidak diketahui.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Titik Nol zone.groundZero.name = Titik Nol
zone.desertWastes.name = Gurun Gersang zone.desertWastes.name = Gurun Gersang
zone.craters.name = Kawah zone.craters.name = Kawah
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Bahasa settings.language = Bahasa
settings.data = Game Data settings.data = Game Data
settings.reset = Atur ulang ke Default (standar) settings.reset = Atur ulang ke Default (standar)
settings.rebind = Rebind settings.rebind = Rebind
settings.resetKey = Reset
settings.controls = Kontrol settings.controls = Kontrol
settings.game = Permainan settings.game = Permainan
settings.sound = Suara settings.sound = Suara
@@ -529,6 +563,7 @@ blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan blocks.shots = Tembakan
blocks.reload = Tembakan/Detik blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi blocks.ammo = Amunisi
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Panas
bar.power = Tenaga bar.power = Tenaga
bar.progress = Perkembangan Pembangunan bar.progress = Perkembangan Pembangunan
bar.spawned = Unit: {0}/{1} bar.spawned = Unit: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg) bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]pembakar bullet.incendiary = [stat]pembakar
@@ -555,6 +593,7 @@ bullet.freezing = [stat]membeku
bullet.tarred = [stat]tar bullet.tarred = [stat]tar
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
bullet.reload = [stat]{0}[lightgray]x rasio menembak bullet.reload = [stat]{0}[lightgray]x rasio menembak
unit.blocks = blok unit.blocks = blok
unit.powersecond = unit tenaga/detik unit.powersecond = unit tenaga/detik
unit.liquidsecond = unit zat cair/detik unit.liquidsecond = unit zat cair/detik
@@ -567,6 +606,8 @@ unit.persecond = /detik
unit.timesspeed = x kecepatan unit.timesspeed = x kecepatan
unit.percent = % unit.percent = %
unit.items = item unit.items = item
unit.thousands = k
unit.millions = mil
category.general = Umum category.general = Umum
category.power = Tenaga category.power = Tenaga
category.liquids = Zat Cair category.liquids = Zat Cair
@@ -579,6 +620,7 @@ setting.shadows.name = Bayangan
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linier Filter setting.linear.name = Linier Filter
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animasi Air setting.animatedwater.name = Animasi Air
setting.animatedshields.name = Animasi Lindungan setting.animatedshields.name = Animasi Lindungan
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[] setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Layar Getar
setting.effects.name = Munculkan Efek setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Sensitivitas Kontroler setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} Detik setting.seconds = {0} Detik
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart) setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta kecil setting.minimap.name = Tunjukkan Peta kecil
@@ -635,16 +681,36 @@ category.multiplayer.name = Bermain Bersama
command.attack = Serang command.attack = Serang
command.rally = Rally command.rally = Rally
command.retreat = Mundur command.retreat = Mundur
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Tekan kunci... keybind.press = Tekan kunci...
keybind.press.axis = Tekan sumbu atau kunci... keybind.press.axis = Tekan sumbu atau kunci...
keybind.screenshot.name = Tangkapan Layar Peta keybind.screenshot.name = Tangkapan Layar Peta
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Pindah x keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y keybind.move_y.name = Pindah y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Terbang
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Pilih/Tembak keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal keybind.diagonal_placement.name = Penaruhan Diagonal
@@ -657,7 +723,6 @@ keybind.menu.name = Menu
keybind.pause.name = Jeda keybind.pause.name = Jeda
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Peta Kecil keybind.minimap.name = Peta Kecil
keybind.dash.name = Terbang
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Daftar pemain keybind.player_list.name = Daftar pemain
keybind.console.name = Console keybind.console.name = Console
@@ -680,7 +745,9 @@ mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbed
mode.attack.name = Penyerangan mode.attack.name = Penyerangan
mode.attack.description = Menghancurkan base musuh. Tidak ada gelombang. Membutuhkan inti merah di dalam peta untuk main. mode.attack.description = Menghancurkan base musuh. Tidak ada gelombang. Membutuhkan inti merah di dalam peta untuk main.
mode.custom = Pengaturan Modifikasi mode.custom = Pengaturan Modifikasi
rules.infiniteresources = Sumber Daya Tak Terbatas rules.infiniteresources = Sumber Daya Tak Terbatas
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Pengaturan Waktu Gelombang rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -688,6 +755,7 @@ rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
rules.unitdrops = Munculnya Unit rules.unitdrops = Munculnya Unit
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
rules.unithealthmultiplier = Multiplikasi Darah Unit rules.unithealthmultiplier = Multiplikasi Darah Unit
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplikasi Darah Pemain rules.playerhealthmultiplier = Multiplikasi Darah Pemain
rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Sumber Daya & Bangunan
rules.title.player = Pemain rules.title.player = Pemain
rules.title.enemy = Musush rules.title.enemy = Musush
rules.title.unit = Unit rules.title.unit = Unit
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Item content.item.name = Item
content.liquid.name = Zat Cair content.liquid.name = Zat Cair
content.unit.name = Unit content.unit.name = Unit
@@ -752,6 +824,7 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = Lahan Bom mech.trident-ship.weapon = Lahan Bom
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Repeater Api mech.glaive-ship.weapon = Repeater Api
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}% item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}% item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}% item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}%
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0} liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0} liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
liquid.temperature = [LIGHT_GRAY]Suhu: {0} liquid.temperature = [LIGHT_GRAY]Suhu: {0}
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Rumput block.grass.name = Rumput
block.salt.name = Garam block.salt.name = Garam
@@ -865,6 +939,8 @@ block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Pesan block.message.name = Pesan
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Gerbang Luap block.overflow-gate.name = Gerbang Luap
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Sentrifugal Batu Bara
block.power-node.name = Tiang Listrik block.power-node.name = Tiang Listrik
block.power-node-large.name = Tiang Listrik Besar block.power-node-large.name = Tiang Listrik Besar
block.surge-tower.name = Tiang Surge block.surge-tower.name = Tiang Surge
block.diode.name = Battery Diode
block.battery.name = Baterai block.battery.name = Baterai
block.battery-large.name = Baterai Besar block.battery-large.name = Baterai Besar
block.combustion-generator.name = Generator Pembakar block.combustion-generator.name = Generator Pembakar
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Pompa Mekanik
block.item-source.name = Sumber Item block.item-source.name = Sumber Item
block.item-void.name = Penghilang Item block.item-void.name = Penghilang Item
block.liquid-source.name = Sumber Zat Cair block.liquid-source.name = Sumber Zat Cair
block.liquid-void.name = Liquid Void
block.power-void.name = Penghilang Listrik block.power-void.name = Penghilang Listrik
block.power-source.name = Listrik Takhingga block.power-source.name = Listrik Takhingga
block.unloader.name = Pembongkar Muatan block.unloader.name = Pembongkar Muatan
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Pabrik Robot Fortress
block.revenant-factory.name = Pabrik Penyerang Revenant block.revenant-factory.name = Pabrik Penyerang Revenant
block.repair-point.name = Titik Pulih block.repair-point.name = Titik Pulih
block.pulse-conduit.name = Selang Denyut block.pulse-conduit.name = Selang Denyut
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Selang Phase block.phase-conduit.name = Selang Phase
block.liquid-router.name = Penyortir Zat Cair block.liquid-router.name = Penyortir Zat Cair
block.liquid-tank.name = Tank Zat Cair block.liquid-tank.name = Tank Zat Cair
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara. tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok. item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair. item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan. item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
@@ -1062,6 +1142,7 @@ block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox ekskl
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif. block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif. block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif. block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal. block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok. block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat j
block.thermal-pump.description = Pompa Tercanggih. block.thermal-pump.description = Pompa Tercanggih.
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair. block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa. block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak. block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital. block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda. block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunaka
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung. block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya. block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
block.surge-tower.description = An extremely long-range power node with fewer available connections. block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa. block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa. block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar. block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.

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@@ -10,7 +10,9 @@ link.dev-builds.description = 不安定な開発版
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
link.itch.io.description = itch.io でゲームをダウンロード link.itch.io.description = itch.io でゲームをダウンロード
link.google-play.description = Google Play ストアを開く link.google-play.description = Google Play ストアを開く
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = 公式 Mindustry Wiki link.wiki.description = 公式 Mindustry Wiki
link.feathub.description = Suggest new features
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。 linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。 screenshot = スクリーンショットを {0} に保存しました。
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。 screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
@@ -18,12 +20,22 @@ gameover = ゲームオーバー
gameover.pvp = [accent] {0}[] チームの勝利! gameover.pvp = [accent] {0}[] チームの勝利!
highscore = [accent]ハイスコアを更新! highscore = [accent]ハイスコアを更新!
copied = コピーしました。 copied = コピーしました。
load.sound = サウンド load.sound = サウンド
load.map = マップ load.map = マップ
load.image = 画像 load.image = 画像
load.content = コンテンツ load.content = コンテンツ
load.system = システム load.system = システム
load.mod = MOD load.mod = MOD
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = 設計図 schematic = 設計図
schematic.add = 設計図を保存しています... schematic.add = 設計図を保存しています...
schematics = 設計図一覧 schematics = 設計図一覧
@@ -40,6 +52,7 @@ schematic.saved = 設計図を保存しました。
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
schematic.rename = 設計図の名前を変更する。 schematic.rename = 設計図の名前を変更する。
schematic.info = {0}x{1}, {2} ブロック schematic.info = {0}x{1}, {2} ブロック
stat.wave = 防衛したウェーブ:[accent] {0} stat.wave = 防衛したウェーブ:[accent] {0}
stat.enemiesDestroyed = 敵による破壊数:[accent] {0} stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
stat.built = 建設した建造物数:[accent] {0} stat.built = 建設した建造物数:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
stat.deconstructed = 解体した建造物数:[accent] {0} stat.deconstructed = 解体した建造物数:[accent] {0}
stat.delivered = 獲得した資源: stat.delivered = 獲得した資源:
stat.rank = 最終ランク: [accent]{0} stat.rank = 最終ランク: [accent]{0}
launcheditems = [accent]回収したアイテム launcheditems = [accent]回収したアイテム
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
@@ -74,6 +88,7 @@ maps.browse = マップを閲覧する
continue = 続ける continue = 続ける
maps.none = [lightgray]マップが見つかりませんでした! maps.none = [lightgray]マップが見つかりませんでした!
invalid = 無効 invalid = 無効
pickcolor = Pick Color
preparingconfig = 設定ファイルを準備中 preparingconfig = 設定ファイルを準備中
preparingcontent = コンテンツを準備中 preparingcontent = コンテンツを準備中
uploadingcontent = コンテンツをアップロードしています uploadingcontent = コンテンツをアップロードしています
@@ -81,6 +96,7 @@ uploadingpreviewfile = プレビューファイルをアップロードしてい
committingchanges = 変更を適応中 committingchanges = 変更を適応中
done = 完了 done = 完了
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。 feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry GitHubに報告してください。 mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry GitHubに報告してください。
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]有効
mod.disabled = [scarlet]無効 mod.disabled = [scarlet]無効
mod.disable = 無効化 mod.disable = 無効化
mod.delete.error = MODを削除することができませんでした。 mod.delete.error = MODを削除することができませんでした。
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = 有効化 mod.enable = 有効化
mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。 mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。
mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。 mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。
mod.import = Modをインポート mod.import = Modをインポート
mod.import.github = GitHubからMODを読み込む mod.import.github = GitHubからMODを読み込む
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = このModを削除します。 mod.remove.confirm = このModを削除します。
mod.author = [LIGHT_GRAY]著者:[] {0} mod.author = [LIGHT_GRAY]著者:[] {0}
mod.missing = このセーブには、アップグレードされた可能性があるModsか、ここに存在しないModsが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0} mod.missing = このセーブには、アップグレードされた可能性があるModsか、ここに存在しないModsが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。 mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。 mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = 情報 about.button = 情報
name = 名前: name = 名前:
noname = [accent]プレイヤー名[]を入力してください。 noname = [accent]プレイヤー名[]を入力してください。
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = 無効な名前です。
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。 server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。 server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
server.kicked.gameover = ゲームオーバー! server.kicked.gameover = ゲームオーバー!
server.kicked.serverRestarting = The server is restarting.
server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[] server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[]
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。 host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。 join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = ブラシ editor.brush = ブラシ
editor.openin = エディターで開く editor.openin = エディターで開く
editor.oregen = 鉱石の生成 editor.oregen = 鉱石の生成
@@ -347,6 +372,7 @@ editor.overwrite = [accent]警告!\nすでに存在するマップを上書き
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか? editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
editor.exists = すでに同じ名前のマップが存在します。 editor.exists = すでに同じ名前のマップが存在します。
editor.selectmap = 読み込むマップを選択: editor.selectmap = 読み込むマップを選択:
toolmode.replace = 置きかえ toolmode.replace = 置きかえ
toolmode.replace.description = 固体ブロックのみに描きます。 toolmode.replace.description = 固体ブロックのみに描きます。
toolmode.replaceall = 全て置きかえ toolmode.replaceall = 全て置きかえ
@@ -361,6 +387,7 @@ toolmode.fillteams = チームで埋める
toolmode.fillteams.description = ブロックの代わりにチームで埋めます。 toolmode.fillteams.description = ブロックの代わりにチームで埋めます。
toolmode.drawteams = チームを描く toolmode.drawteams = チームを描く
toolmode.drawteams.description = ブロックの代わりにチームを描きます。 toolmode.drawteams.description = ブロックの代わりにチームを描きます。
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。 filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
filter.distort = ゆがみ filter.distort = ゆがみ
filter.noise = ノイズ filter.noise = ノイズ
@@ -392,6 +419,7 @@ filter.option.floor2 = 2番目の地面
filter.option.threshold2 = 2番目のスレッシュホールド filter.option.threshold2 = 2番目のスレッシュホールド
filter.option.radius = 半径 filter.option.radius = 半径
filter.option.percentile = パーセンタイル filter.option.percentile = パーセンタイル
width = 幅: width = 幅:
height = 高さ: height = 高さ:
menu = メニュー menu = メニュー
@@ -407,6 +435,7 @@ tutorial = チュートリアル
tutorial.retake = チュートリアル tutorial.retake = チュートリアル
editor = エディター editor = エディター
mapeditor = マップエディター mapeditor = マップエディター
abandon = 撤退 abandon = 撤退
abandon.text = このゾーンのすべての資源が敵に奪われます。 abandon.text = このゾーンのすべての資源が敵に奪われます。
locked = ロック locked = ロック
@@ -437,6 +466,7 @@ zone.objective.survival = 敵からコアを守り切る
zone.objective.attack = 敵のコアを破壊する zone.objective.attack = 敵のコアを破壊する
add = 追加... add = 追加...
boss.health = ボスのHP boss.health = ボスのHP
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0} connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか? error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
error.invalidaddress = 無効なアドレスです。 error.invalidaddress = 無効なアドレスです。
@@ -447,6 +477,7 @@ error.mapnotfound = マップファイルが見つかりません!
error.io = ネットワークエラーです。 error.io = ネットワークエラーです。
error.any = 不明なネットワークエラーです。 error.any = 不明なネットワークエラーです。
error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。 error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。
zone.groundZero.name = グラウンド · ゼロ zone.groundZero.name = グラウンド · ゼロ
zone.desertWastes.name = デザート · ウェーツ zone.desertWastes.name = デザート · ウェーツ
zone.craters.name = ザ · クレーター zone.craters.name = ザ · クレーター
@@ -461,6 +492,7 @@ zone.saltFlats.name = ソルト · フラッツ
zone.impact0078.name = インパクト 0078 zone.impact0078.name = インパクト 0078
zone.crags.name = クラーグス zone.crags.name = クラーグス
zone.fungalPass.name = ファングル ・ パス zone.fungalPass.name = ファングル ・ パス
zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。 zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。 zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。
zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。 zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = 言語 settings.language = 言語
settings.data = ゲームデータ settings.data = ゲームデータ
settings.reset = デフォルトにリセット settings.reset = デフォルトにリセット
settings.rebind = 再設定 settings.rebind = 再設定
settings.resetKey = Reset
settings.controls = コントロール settings.controls = コントロール
settings.game = ゲーム settings.game = ゲーム
settings.sound = サウンド settings.sound = サウンド
@@ -529,6 +563,7 @@ blocks.inaccuracy = 精度のずれ
blocks.shots = ショット blocks.shots = ショット
blocks.reload = ショット/秒 blocks.reload = ショット/秒
blocks.ammo = 弾薬 blocks.ammo = 弾薬
bar.drilltierreq = より良いドリルが必要です bar.drilltierreq = より良いドリルが必要です
bar.drillspeed = 採掘速度: {0}/秒 bar.drillspeed = 採掘速度: {0}/秒
bar.pumpspeed = ポンプの速度: {0}/s bar.pumpspeed = ポンプの速度: {0}/s
@@ -544,6 +579,9 @@ bar.heat = 熱
bar.power = 電力 bar.power = 電力
bar.progress = 建設状況 bar.progress = 建設状況
bar.spawned = ユニット数: {0}/{1} bar.spawned = ユニット数: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
@@ -555,6 +593,7 @@ bullet.freezing = [stat]フリーズ
bullet.tarred = [stat]タール弾 bullet.tarred = [stat]タール弾
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍
unit.blocks = ブロック unit.blocks = ブロック
unit.powersecond = 電力/秒 unit.powersecond = 電力/秒
unit.liquidsecond = 液体/秒 unit.liquidsecond = 液体/秒
@@ -567,6 +606,8 @@ unit.persecond = /秒
unit.timesspeed = 倍の速度 unit.timesspeed = 倍の速度
unit.percent = % unit.percent = %
unit.items = アイテム unit.items = アイテム
unit.thousands = k
unit.millions = mil
category.general = 一般 category.general = 一般
category.power = 電力 category.power = 電力
category.liquids = 液体 category.liquids = 液体
@@ -579,6 +620,7 @@ setting.shadows.name = 影
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = リニアフィルター setting.linear.name = リニアフィルター
setting.hints.name = ヒント setting.hints.name = ヒント
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = 水のアニメーション setting.animatedwater.name = 水のアニメーション
setting.animatedshields.name = シールドのアニメーション setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[] setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = 画面の揺れ
setting.effects.name = 画面効果 setting.effects.name = 画面効果
setting.destroyedblocks.name = 破壊されたブロックを表示 setting.destroyedblocks.name = 破壊されたブロックを表示
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = 操作感度 setting.sensitivity.name = 操作感度
setting.saveinterval.name = 自動保存間隔 setting.saveinterval.name = 自動保存間隔
setting.seconds = {0} 秒 setting.seconds = {0} 秒
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = フルスクリーン setting.fullscreen.name = フルスクリーン
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります) setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
setting.fps.name = FPSを表示 setting.fps.name = FPSを表示
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます) setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
setting.minimap.name = ミニマップを表示 setting.minimap.name = ミニマップを表示
@@ -635,16 +681,36 @@ category.multiplayer.name = マルチプレイ
command.attack = 攻撃 command.attack = 攻撃
command.rally = Rally command.rally = Rally
command.retreat = 後退 command.retreat = 後退
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = キーを押してください... keybind.press = キーを押してください...
keybind.press.axis = 軸またはキーを押してください... keybind.press.axis = 軸またはキーを押してください...
keybind.screenshot.name = スクリーンショット keybind.screenshot.name = スクリーンショット
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = 左右移動 keybind.move_x.name = 左右移動
keybind.move_y.name = 上下移動 keybind.move_y.name = 上下移動
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = ダッシュ
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = フルスクリーンの切り替え keybind.fullscreen.name = フルスクリーンの切り替え
keybind.select.name = 選択/ショット keybind.select.name = 選択/ショット
keybind.diagonal_placement.name = 斜め設置 keybind.diagonal_placement.name = 斜め設置
@@ -657,7 +723,6 @@ keybind.menu.name = メニュー
keybind.pause.name = ポーズ keybind.pause.name = ポーズ
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = ミニマップ keybind.minimap.name = ミニマップ
keybind.dash.name = ダッシュ
keybind.chat.name = チャット keybind.chat.name = チャット
keybind.player_list.name = プレイヤーリスト keybind.player_list.name = プレイヤーリスト
keybind.console.name = コンソール keybind.console.name = コンソール
@@ -680,7 +745,9 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
mode.attack.name = アタック mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。 mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
mode.custom = カスタムルール mode.custom = カスタムルール
rules.infiniteresources = 資源の無限化 rules.infiniteresources = 資源の無限化
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = ウェーブの自動進行
rules.waves = ウェーブ rules.waves = ウェーブ
rules.attack = アタックモード rules.attack = アタックモード
@@ -688,6 +755,7 @@ rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.unitdrops = ユニットの戦利品 rules.unitdrops = ユニットの戦利品
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率 rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
rules.unithealthmultiplier = ユニットの体力倍率 rules.unithealthmultiplier = ユニットの体力倍率
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = プレイヤーの体力倍率 rules.playerhealthmultiplier = プレイヤーの体力倍率
rules.playerdamagemultiplier = プレイヤーのダメージ倍率 rules.playerdamagemultiplier = プレイヤーのダメージ倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = 資源 & 建設
rules.title.player = プレイヤー rules.title.player = プレイヤー
rules.title.enemy = rules.title.enemy =
rules.title.unit = ユニット rules.title.unit = ユニット
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = アイテム content.item.name = アイテム
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = ユニット content.unit.name = ユニット
@@ -752,6 +824,7 @@ mech.trident-ship.name = トライデント
mech.trident-ship.weapon = 爆弾 mech.trident-ship.weapon = 爆弾
mech.glaive-ship.name = グライブ mech.glaive-ship.name = グライブ
mech.glaive-ship.weapon = 焼夷弾 mech.glaive-ship.weapon = 焼夷弾
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]爆発性: {0}% item.explosiveness = [lightgray]爆発性: {0}%
item.flammability = [lightgray]可燃性: {0}% item.flammability = [lightgray]可燃性: {0}%
item.radioactivity = [lightgray]放射能: {0}% item.radioactivity = [lightgray]放射能: {0}%
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]建設速度: {0}%
liquid.heatcapacity = [lightgray]熱容量: {0} liquid.heatcapacity = [lightgray]熱容量: {0}
liquid.viscosity = [lightgray]粘度: {0} liquid.viscosity = [lightgray]粘度: {0}
liquid.temperature = [lightgray]温度: {0} liquid.temperature = [lightgray]温度: {0}
block.sand-boulder.name = 巨大な礫 block.sand-boulder.name = 巨大な礫
block.grass.name = block.grass.name =
block.salt.name = 岩塩氷河 block.salt.name = 岩塩氷河
@@ -865,6 +939,8 @@ block.distributor.name = ディストリビューター
block.sorter.name = ソーター block.sorter.name = ソーター
block.inverted-sorter.name = 反転ソーター block.inverted-sorter.name = 反転ソーター
block.message.name = メッセージブロック block.message.name = メッセージブロック
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = オーバーフローゲート block.overflow-gate.name = オーバーフローゲート
block.silicon-smelter.name = シリコン溶鉱炉 block.silicon-smelter.name = シリコン溶鉱炉
block.phase-weaver.name = フェーズ織機 block.phase-weaver.name = フェーズ織機
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = 石炭遠心分離機
block.power-node.name = 電源ノード block.power-node.name = 電源ノード
block.power-node-large.name = 大型電源ノード block.power-node-large.name = 大型電源ノード
block.surge-tower.name = サージタワー block.surge-tower.name = サージタワー
block.diode.name = Battery Diode
block.battery.name = バッテリー block.battery.name = バッテリー
block.battery-large.name = 大型バッテリー block.battery-large.name = 大型バッテリー
block.combustion-generator.name = 火力発電機 block.combustion-generator.name = 火力発電機
@@ -901,6 +978,7 @@ block.mechanical-pump.name = 機械ポンプ
block.item-source.name = アイテムソース block.item-source.name = アイテムソース
block.item-void.name = アイテムボイド block.item-void.name = アイテムボイド
block.liquid-source.name = 液体ソース block.liquid-source.name = 液体ソース
block.liquid-void.name = Liquid Void
block.power-void.name = 電力ボイド block.power-void.name = 電力ボイド
block.power-source.name = 無限電源 block.power-source.name = 無限電源
block.unloader.name = 搬出機 block.unloader.name = 搬出機
@@ -930,6 +1008,7 @@ block.fortress-factory.name = フォートレスユニット製造機
block.revenant-factory.name = レベナントファイター製造機 block.revenant-factory.name = レベナントファイター製造機
block.repair-point.name = 修復ポイント block.repair-point.name = 修復ポイント
block.pulse-conduit.name = パルスパイプ block.pulse-conduit.name = パルスパイプ
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = フェーズパイプ block.phase-conduit.name = フェーズパイプ
block.liquid-router.name = 液体ルーター block.liquid-router.name = 液体ルーター
block.liquid-tank.name = 液体タンク block.liquid-tank.name = 液体タンク
@@ -1001,6 +1080,7 @@ tutorial.deposit = 機体にあるアイテムをドラッグアンドドロッ
tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。 tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。 tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
tutorial.launch = 離脱可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]離脱ボタンを押しましょう。 tutorial.launch = 離脱可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]離脱ボタンを押しましょう。
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。 item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。 item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。 item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
@@ -1062,6 +1142,7 @@ block.power-source.description = 無限に電力を出力します。サンド
block.item-source.description = アイテムを無限に搬出します。サンドボックスモードのみ使用できます。 block.item-source.description = アイテムを無限に搬出します。サンドボックスモードのみ使用できます。
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスモードのみ使用できます。 block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスモードのみ使用できます。
block.liquid-source.description = 液体を無限に搬出します。サンドボックスモードのみ使用できます。 block.liquid-source.description = 液体を無限に搬出します。サンドボックスモードのみ使用できます。
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。 block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。 block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。 block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = 高度なポンプです。電力を使用して
block.thermal-pump.description = 最高性能のポンプです。 block.thermal-pump.description = 最高性能のポンプです。
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。 block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。 block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。 block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。 block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。 block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = 高度な液体輸送ブロックです。電
block.power-node.description = 電力ード間で電力の送電を行います。最大で4つの電力源やードなどに接続できます。隣接するブロックから電力の送電や供給を行います。 block.power-node.description = 電力ード間で電力の送電を行います。最大で4つの電力源やードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
block.power-node-large.description = 巨大な電力ードです。最大で6つの電力源やードに接続できます。 block.power-node-large.description = 巨大な電力ードです。最大で6つの電力源やードに接続できます。
block.surge-tower.description = 接続できる量は少ないが、とても長い距離を接続できる電力ノードです。 block.surge-tower.description = 接続できる量は少ないが、とても長い距離を接続できる電力ノードです。
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。 block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。 block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。 block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。

View File

@@ -29,6 +29,13 @@ load.system = 시스템
load.mod = 모드 load.mod = 모드
load.scripts = 스크립트 load.scripts = 스크립트
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = 설계도 schematic = 설계도
schematic.add = 설계도 저장하기 schematic.add = 설계도 저장하기
schematics = 설계도 모음 schematics = 설계도 모음
@@ -148,6 +155,7 @@ server.kicked.nameEmpty = 당신의 닉네임이 비어있습니다.
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다. server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요. server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
server.kicked.gameover = 코어가 파괴되었습니다... server.kicked.gameover = 코어가 파괴되었습니다...
server.kicked.serverRestarting = The server is restarting.
server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[] server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[]
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 VPN을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인해주세요. host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 VPN을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인해주세요.
join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]의 6567, 6568포트와 [accent]server1.mindustry.r-e.kr[]의 8000, 8002 포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다. join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]의 6567, 6568포트와 [accent]server1.mindustry.r-e.kr[]의 8000, 8002 포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다.
@@ -572,7 +580,7 @@ bar.power = 전력
bar.progress = 생산 진행도 bar.progress = 생산 진행도
bar.spawned = 최대 {1}기 중 {0}기 생산됨 bar.spawned = 최대 {1}기 중 {0}기 생산됨
bar.input = 입력 bar.input = 입력
bar.output = bar.output = Output
bullet.damage = [lightgray]피해량 : [stat]{0}[] bullet.damage = [lightgray]피해량 : [stat]{0}[]
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일 bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
@@ -635,6 +643,7 @@ setting.screenshake.name = 화면 흔들기
setting.effects.name = 화면 효과 setting.effects.name = 화면 효과
setting.destroyedblocks.name = 부서진 블럭 표시 setting.destroyedblocks.name = 부서진 블럭 표시
setting.conveyorpathfinding.name = 교차기 자동 설치 setting.conveyorpathfinding.name = 교차기 자동 설치
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = 컨트롤러 감도 setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 저장 간격 setting.saveinterval.name = 저장 간격
setting.seconds = {0} 초 setting.seconds = {0} 초
@@ -681,6 +690,7 @@ keybind.toggle_power_lines.name = 전력 라인 허용
keybind.move_x.name = 오른쪽 / 왼쪽 이동 keybind.move_x.name = 오른쪽 / 왼쪽 이동
keybind.move_y.name = 위 / 아래 이동 keybind.move_y.name = 위 / 아래 이동
keybind.mouse_move.name = 커서를 따라서 이동 keybind.mouse_move.name = 커서를 따라서 이동
keybind.dash.name = 달리기
keybind.schematic_select.name = 영역 설정 keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴 keybind.schematic_menu.name = 설계도 메뉴
keybind.schematic_flip_x.name = 설계도 X축 뒤집기 keybind.schematic_flip_x.name = 설계도 X축 뒤집기
@@ -713,7 +723,6 @@ keybind.menu.name = 메뉴
keybind.pause.name = 일시중지 keybind.pause.name = 일시중지
keybind.pause_building.name = 건설 일시정지/계속하기 keybind.pause_building.name = 건설 일시정지/계속하기
keybind.minimap.name = 미니맵 keybind.minimap.name = 미니맵
keybind.dash.name = 달리기
keybind.chat.name = 채팅 keybind.chat.name = 채팅
keybind.player_list.name = 플레이어 목록 keybind.player_list.name = 플레이어 목록
keybind.console.name = 콘솔 keybind.console.name = 콘솔
@@ -746,6 +755,7 @@ rules.enemyCheat = 무한한 적 자원
rules.unitdrops = 유닛 처치시 자원 약탈 rules.unitdrops = 유닛 처치시 자원 약탈
rules.unitbuildspeedmultiplier = 유닛 제조속도 배수 rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
rules.unithealthmultiplier = 유닛 체력 배수 rules.unithealthmultiplier = 유닛 체력 배수
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = 플레이어 체력 배수 rules.playerhealthmultiplier = 플레이어 체력 배수
rules.playerdamagemultiplier = 플레이어 공격력 배수 rules.playerdamagemultiplier = 플레이어 공격력 배수
rules.unitdamagemultiplier = 유닛 공격력 배수 rules.unitdamagemultiplier = 유닛 공격력 배수
@@ -968,6 +978,7 @@ block.mechanical-pump.name = 기계식 펌프
block.item-source.name = 아이템 소스 block.item-source.name = 아이템 소스
block.item-void.name = 아이템 삭제 장치 block.item-void.name = 아이템 삭제 장치
block.liquid-source.name = 무한 액체공급 장치 block.liquid-source.name = 무한 액체공급 장치
block.liquid-void.name = Liquid Void
block.power-void.name = 방전장치 block.power-void.name = 방전장치
block.power-source.name = 무한 전력공급 장치 block.power-source.name = 무한 전력공급 장치
block.unloader.name = 언로더 block.unloader.name = 언로더
@@ -1131,6 +1142,7 @@ block.power-source.description = 무한한 전력을 공급해주는 블록입
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능. block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능.
block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능. block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능.
block.liquid-source.description = 무한한 액체를 출력합니다.\n샌드박스에서만 건설가능. block.liquid-source.description = 무한한 액체를 출력합니다.\n샌드박스에서만 건설가능.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다. block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다.
block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다. block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다.
block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다. block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다.

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@@ -12,6 +12,7 @@ link.itch.io.description = Itch.io pagina met de PC downloads en online versie
link.google-play.description = Mindustry op Google Play link.google-play.description = Mindustry op Google Play
link.f-droid.description = F-Droid catalogus link.f-droid.description = F-Droid catalogus
link.wiki.description = Officiële Mindustry-wiki link.wiki.description = Officiële Mindustry-wiki
link.feathub.description = Suggest new features
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord. linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0} screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken. screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
@@ -19,12 +20,22 @@ gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen! gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record! highscore = [accent]Nieuw record!
copied = Gekopieerd. copied = Gekopieerd.
load.sound = Geluiden load.sound = Geluiden
load.map = Kaarten load.map = Kaarten
load.image = Afbeeldingen load.image = Afbeeldingen
load.content = Inhoud load.content = Inhoud
load.system = Systeem load.system = Systeem
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Blauwdruk schematic = Blauwdruk
schematic.add = Blauwdruk Opslaan... schematic.add = Blauwdruk Opslaan...
schematics = Blauwdrukken schematics = Blauwdrukken
@@ -41,6 +52,7 @@ schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Blauwdruk Hernoemen schematic.rename = Blauwdruk Hernoemen
schematic.info = {0}x{1}, {2} blokken schematic.info = {0}x{1}, {2} blokken
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0} stat.built = Gebouwen gebouwd:[accent] {0}
@@ -48,6 +60,7 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
stat.deconstructed = Gebouwen afgebroken:[accent] {0} stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen: stat.delivered = Gronstoffen meegenomen:
stat.rank = Eindresultaat: [accent]{0} stat.rank = Eindresultaat: [accent]{0}
launcheditems = [accent]Meegenomen grondstoffen launcheditems = [accent]Meegenomen grondstoffen
launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen. launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen.
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen? map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
@@ -75,6 +88,7 @@ maps.browse = Bekijk Kaarten
continue = Ga verder continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden! maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
invalid = Ongeldig invalid = Ongeldig
pickcolor = Pick Color
preparingconfig = Configuratie Voorbereiden preparingconfig = Configuratie Voorbereiden
preparingcontent = Inhoud Voorbereiden preparingcontent = Inhoud Voorbereiden
uploadingcontent = Inhoud Uploaden uploadingcontent = Inhoud Uploaden
@@ -82,6 +96,7 @@ uploadingpreviewfile = Voorbeeldbestand Uploaden
committingchanges = Veranderingen Toepassen committingchanges = Veranderingen Toepassen
done = Klaar done = Klaar
feature.unsupported = Uw apparaat ondersteunt deze functie niet. feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord. mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
mods.alpha = [accent](Alfa) mods.alpha = [accent](Alfa)
mods = Mods mods = Mods
@@ -93,18 +108,25 @@ mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld mod.disabled = [scarlet]Uitgeschakeld
mod.disable = Schakel uit mod.disable = Schakel uit
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld. mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
mod.enable = Schakel in mod.enable = Schakel in
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Herladen Vereist mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod mod.import = Importeer Mod
mod.import.github = Importeer GitHub Mod mod.import.github = Importeer GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Deze mod zal worden verwijderd. mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [LIGHT_GRAY]Auteur:[] {0} mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0} mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder. mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel. mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Over about.button = Over
name = Naam: name = Naam:
noname = Kies eerst[accent] een naam[]. noname = Kies eerst[accent] een naam[].
@@ -133,6 +155,7 @@ server.kicked.nameEmpty = Je gekozen naam is ongeldig.
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden. server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie. server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[] server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen. host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen. join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
@@ -272,6 +295,7 @@ publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -348,6 +372,7 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All toolmode.replaceall = Replace All
@@ -362,6 +387,7 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
@@ -393,6 +419,7 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
width = Width: width = Width:
height = Height: height = Height:
menu = Menu menu = Menu
@@ -408,6 +435,7 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
@@ -438,6 +466,7 @@ zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core zone.objective.attack = Destroy Enemy Core
add = Add... add = Add...
boss.health = Boss Health boss.health = Boss Health
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly? error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address. error.invalidaddress = Invalid address.
@@ -448,6 +477,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
@@ -462,6 +492,7 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -476,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.resetKey = Reset
settings.controls = Controls settings.controls = Controls
settings.game = Game settings.game = Game
settings.sound = Sound settings.sound = Sound
@@ -530,6 +563,7 @@ blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -545,6 +579,9 @@ bar.heat = Heat
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -556,6 +593,7 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
@@ -568,6 +606,8 @@ unit.persecond = /sec
unit.timesspeed = x speed unit.timesspeed = x speed
unit.percent = % unit.percent = %
unit.items = items unit.items = items
unit.thousands = k
unit.millions = mil
category.general = General category.general = General
category.power = Power category.power = Power
category.liquids = Liquids category.liquids = Liquids
@@ -580,6 +620,7 @@ setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -602,12 +643,16 @@ setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds setting.seconds = {0} Seconds
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
@@ -636,16 +681,36 @@ category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -658,7 +723,6 @@ keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
@@ -681,7 +745,9 @@ mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -689,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
@@ -707,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players rules.title.player = Players
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Items content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
@@ -753,6 +824,7 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
item.flammability = [LIGHT_GRAY]Flammability: {0}% item.flammability = [LIGHT_GRAY]Flammability: {0}%
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
@@ -768,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
@@ -866,6 +939,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -879,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node block.power-node.name = Power Node
block.power-node-large.name = Large Power Node block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Battery block.battery.name = Battery
block.battery-large.name = Large Battery block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator block.combustion-generator.name = Combustion Generator
@@ -902,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source block.item-source.name = Item Source
block.item-void.name = Item Void block.item-void.name = Item Void
block.liquid-source.name = Liquid Source block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void block.power-void.name = Power Void
block.power-source.name = Power Infinite block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
@@ -931,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank block.liquid-tank.name = Liquid Tank
@@ -1002,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens. tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = A useful structure material. Used extensively in all types of blocks. item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -1063,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
@@ -1098,6 +1178,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using
block.thermal-pump.description = The ultimate pump. block.thermal-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
@@ -1106,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.surge-tower.description = An extremely long-range power node with fewer available connections. block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery. block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials. block.combustion-generator.description = Generates power by burning oil or flammable materials.

View File

@@ -978,6 +978,7 @@ block.mechanical-pump.name = Mechaniczna Pompa
block.item-source.name = Źródło przedmiotów block.item-source.name = Źródło przedmiotów
block.item-void.name = Próżnia przedmiotów block.item-void.name = Próżnia przedmiotów
block.liquid-source.name = Źródło płynów block.liquid-source.name = Źródło płynów
block.liquid-void.name = Liquid Void
block.power-void.name = Próżnia prądu block.power-void.name = Próżnia prądu
block.power-source.name = Nieskończony Prąd block.power-source.name = Nieskończony Prąd
block.unloader.name = Ekstraktor block.unloader.name = Ekstraktor
@@ -1141,6 +1142,7 @@ block.power-source.description = Wydziela prąd w nieskończoność. Dostępny t
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox. block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox. block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox. block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach. block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek. block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami. block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.

View File

@@ -12,6 +12,7 @@ link.itch.io.description = Página da Itch.io com os downloads
link.google-play.description = Página da google play store link.google-play.description = Página da google play store
link.f-droid.description = Listamento de catalogo do F-Droide link.f-droid.description = Listamento de catalogo do F-Droide
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
link.feathub.description = Suggest new features
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência. linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
screenshot = Screenshot salvo para {0} screenshot = Screenshot salvo para {0}
screenshot.invalid = Mapa grande demais, Voce pode estar potencialmente sem memória suficiente para captura de tela. screenshot.invalid = Mapa grande demais, Voce pode estar potencialmente sem memória suficiente para captura de tela.
@@ -28,6 +29,13 @@ load.system = Sistema
load.mod = Mods load.mod = Mods
load.scripts = Scripts load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Esquema schematic = Esquema
schematic.add = Salvar Esquema... schematic.add = Salvar Esquema...
schematics = Esquemas schematics = Esquemas
@@ -147,6 +155,7 @@ server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome
server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido. server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original. server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
server.kicked.gameover = Fim de jogo! server.kicked.gameover = Fim de jogo!
server.kicked.serverRestarting = The server is restarting.
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[] server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião. join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
@@ -634,6 +643,7 @@ setting.screenshake.name = Balanço da Tela
setting.effects.name = Efeitos setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruídos setting.destroyedblocks.name = Mostrar Blocos Destruídos
setting.conveyorpathfinding.name = Esteiras Encontram Caminho setting.conveyorpathfinding.name = Esteiras Encontram Caminho
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Sensibilidade do Controle setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de Auto Salvamento setting.saveinterval.name = Intervalo de Auto Salvamento
setting.seconds = {0} segundos setting.seconds = {0} segundos
@@ -745,6 +755,7 @@ rules.enemyCheat = Recursos de IA Infinitos
rules.unitdrops = Inimigos dropam itens rules.unitdrops = Inimigos dropam itens
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplicador da vida de jogador rules.playerhealthmultiplier = Multiplicador da vida de jogador
rules.playerdamagemultiplier = Multiplicador do dano de jogador rules.playerdamagemultiplier = Multiplicador do dano de jogador
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
@@ -967,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecânica
block.item-source.name = Criador de itens block.item-source.name = Criador de itens
block.item-void.name = Destruidor de itens block.item-void.name = Destruidor de itens
block.liquid-source.name = Criador de líquidos block.liquid-source.name = Criador de líquidos
block.liquid-void.name = Liquid Void
block.power-void.name = Anulador de energia block.power-void.name = Anulador de energia
block.power-source.name = Criador de energia block.power-source.name = Criador de energia
block.unloader.name = Descarregador block.unloader.name = Descarregador
@@ -1048,8 +1060,8 @@ unit.eradicator.name = Erradicador
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Ceifador unit.reaper.name = Ceifador
tutorial.next = [lightgray]<Toque para continuar> tutorial.next = [lightgray]<Toque para continuar>
tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper tutorial.intro = Você entrou no Tutorial do[scarlet] Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} Cobre
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = Você entrou no Tutorial do[scarlet] Mindustry.[]\nPasse o dedo na tela para se mover.\n[accent]Use os dois dedos [] para alterar o zoom.\nComece[accent] minerando cobre[]. Se aproxime dele, e toque numa veia de cobre perto do seu núcleo.\n\n[accent]{0}/{1} Cobre
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre. tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento. tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[] tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
@@ -1130,6 +1142,7 @@ block.power-source.description = Infinitivamente da energia. Apenas caixa de are
block.item-source.description = Infinivamente da itens. Apenas caixa de areia. block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia. block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia. block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo. block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos. block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos. block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
@@ -1190,11 +1203,11 @@ block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos
block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
block.blast-drill.description = A melhor mineradora. Requer muita energia. block.blast-drill.description = A melhor mineradora. Requer muita energia.
block.water-extractor.description = Extrai água do chão. Use quando não tive nenhum lago proximo
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
block.water-extractor.description = Extrai água subterrânea. Usado em locais sem água superficial disponível. block.water-extractor.description = Extrai água subterrânea. Usado em locais sem água superficial disponível.
block.cultivator.description = Cultiva pequenas concentrações de esporos na atmosfera em cápsulas prontas. block.cultivator.description = Cultiva pequenas concentrações de esporos na atmosfera em cápsulas prontas.
block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto. block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos. block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container. block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container. block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.

View File

@@ -1,4 +1,4 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Tradutores e contribuidores contributors = Tradutores e contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês) discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês)
@@ -10,7 +10,9 @@ link.dev-builds.description = Desenvolvimentos Instáveis
link.trello.description = Trello Oficial para Atualizações Planejadas link.trello.description = Trello Oficial para Atualizações Planejadas
link.itch.io.description = Pagina da Itch.io com os Descarregamentos link.itch.io.description = Pagina da Itch.io com os Descarregamentos
link.google-play.description = Listamento do google play store link.google-play.description = Listamento do google play store
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
link.feathub.description = Suggest new features
linkfail = Falha ao abrir a ligação\nO Url foi copiado linkfail = Falha ao abrir a ligação\nO Url foi copiado
screenshot = Screenshot gravado para {0} screenshot = Screenshot gravado para {0}
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura. screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
@@ -18,28 +20,39 @@ gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] ganhou! gameover.pvp = O time[accent] {0}[] ganhou!
highscore = [YELLOW]Novo recorde! highscore = [YELLOW]Novo recorde!
copied = Copiado. copied = Copiado.
load.sound = Sons load.sound = Sons
load.map = Mapas load.map = Mapas
load.image = Imagens load.image = Imagens
load.content = Conteúdo load.content = Conteúdo
load.system = Sistema load.system = Sistema
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Esquema schematic = Esquema
schematic.add = Gravar Esquema... schematic.add = Gravar Esquema...
schematics = Esquemas schematics = Esquemas
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = Um esquema com esse nome existe. Deseja substituí-lo?
schematic.import = Importar Esquema... schematic.import = Importar Esquema...
schematic.exportfile = Exportar Ficheiro schematic.exportfile = Exportar Ficheiro
schematic.importfile = Importar Ficheiro schematic.importfile = Importar Ficheiro
schematic.browseworkshop = Browse Workshop schematic.browseworkshop = Pesquisar no Workshop
schematic.copy = Copy to Clipboard schematic.copy = Copiar para a área de transferência
schematic.copy.import = Import from Clipboard schematic.copy.import = Importar da área de transferência
schematic.shareworkshop = Share on Workshop schematic.shareworkshop = Partilhar na Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Tornar Esquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
schematic.saved = Esquema gravado. schematic.saved = Esquema gravado.
schematic.delete.confirm = Este esquema irá ser completamente apagado. schematic.delete.confirm = Este esquema irá ser completamente apagado.
schematic.rename = Renomear Esquema schematic.rename = Renomear Esquema
schematic.info = {0}x{1}, {2} blocos schematic.info = {0}x{1}, {2} blocos
stat.wave = Hordas derrotadas:[accent] {0} stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0} stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
stat.built = Construções construídas:[accent] {0} stat.built = Construções construídas:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Construções destruídas:[accent] {0}
stat.deconstructed = Construções desconstruídas:[accent] {0} stat.deconstructed = Construções desconstruídas:[accent] {0}
stat.delivered = Recursos lançados: stat.delivered = Recursos lançados:
stat.rank = Rank Final: [accent]{0} stat.rank = Rank Final: [accent]{0}
launcheditems = [accent]Itens lançados launcheditems = [accent]Itens lançados
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
@@ -56,7 +70,7 @@ level.mode = Modo de Jogo:
showagain = Não mostrar na proxima sessão showagain = Não mostrar na proxima sessão
coreattack = < O núcleo está sobre ataque! > coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
database = banco do núcleo database = Banco do núcleo
savegame = Gravar Jogo savegame = Gravar Jogo
loadgame = Carregar Jogo loadgame = Carregar Jogo
joingame = Entrar no Jogo joingame = Entrar no Jogo
@@ -74,36 +88,45 @@ maps.browse = Pesquisar mapas
continue = Continuar continue = Continuar
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado! maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
invalid = Inválido invalid = Inválido
pickcolor = Pick Color
preparingconfig = Preparando configuração preparingconfig = Preparando configuração
preparingcontent = Preparando conteúdo preparingcontent = Preparando conteúdo
uploadingcontent = Enviando conteúdo uploadingcontent = Enviando conteúdo
uploadingpreviewfile = Enviando ficheiro de pré-visualização uploadingpreviewfile = Enviando ficheiro de pré-visualização
committingchanges = Enviando mudanças committingchanges = Enviando mudanças
done = Feito done = Feito
feature.unsupported = Your device does not support this feature. feature.unsupported = O teu dispositivos não suporta esta característica.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [LIGHT_GRAY]No mods found! mods.none = [LIGHT_GRAY]Mods não encontrados!
mods.guide = Modding Guide mods.guide = Guia de mods
mods.report = Report Bug mods.report = Reportar Bug
mods.openfolder = Open Mod Folder mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Ativado mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado mod.disabled = [scarlet]Desativado
mod.disable = Desativar mod.disable = Desativar
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.missingdependencies = [scarlet]Dependências ausentes: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
mod.enable = Ativar mod.enable = Ativar
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = O jogo será fechado agora para aplicar as alterações no mod.
mod.reloadrequired = [scarlet]Reload Required mod.reloadrequired = [scarlet]Reload Required
mod.import = Importar Mod mod.import = Importar Mod
mod.import.github = Importar Mod da GitHub mod.import.github = Importar Mod pelo GitHub
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Este mod irá ser apagado. mod.remove.confirm = Este mod irá ser apagado.
mod.author = [LIGHT_GRAY]Autor:[] {0} mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Antes de publicar este mod no workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tenta outra vez.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Apenas mods na pasta podem ser publicados no Workshop.\nPara converter qualquer mod para uma pasta, simplesmentes descomprime os ficheiros para a pasta e apague o ficheiro zip antigo, e depois reinicia o jogo ou os teus mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Sobre about.button = Sobre
name = Nome: name = Nome:
noname = Escolha[accent] um nome[] primeiro. noname = Escolha[accent] um nome[] primeiro.
@@ -132,8 +155,9 @@ server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome
server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido. server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original. server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
server.kicked.gameover = Fim de jogo! server.kicked.gameover = Fim de jogo!
server.kicked.serverRestarting = The server is restarting.
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[] server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall host.info = O [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião. join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
hostserver = Hospedar servidor hostserver = Hospedar servidor
invitefriends = Convidar amigos invitefriends = Convidar amigos
@@ -235,12 +259,12 @@ classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização
quit.confirm = Você tem certeza que quer sair? quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[] quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando... loading = [accent]Carregando...
reloading = [accent]Reloading Mods... reloading = [accent]Recarregar mods...
saving = [accent]Gravando... saving = [accent]Gravando...
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] para apagar o plano
selectschematic = [accent][[{0}][] to select+copy selectschematic = [accent][[{0}][] para selecionar+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] para pausar construção
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] para resumir construção
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.waiting = Horda em {0} wave.waiting = Horda em {0}
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
@@ -262,15 +286,16 @@ map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
workshop.update = Atualizar Item workshop.update = Atualizar Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados! map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
workshop.menu = Select what you would like to do with this item. workshop.menu = Seleciona o que tu gostarias de fazer com este item.
workshop.info = Item Info workshop.info = Item Info
changelog = Changelog (optional): changelog = Changelog (optional):
eula = EULA do Steam eula = EULA do Steam
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada.
publishing = [accent]Publishing... publishing = [accent]A publicar...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão!
publish.error = Error publishing item: {0} publish.error = Erro ao publicao os items: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no Editor editor.openin = Abrir no Editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Aviso!\nIsso Substitui um mapa existente.
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir? editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
editor.exists = Já existe um mapa com este nome. editor.exists = Já existe um mapa com este nome.
editor.selectmap = Selecione uma mapa para carregar: editor.selectmap = Selecione uma mapa para carregar:
toolmode.replace = Substituir toolmode.replace = Substituir
toolmode.replace.description = Desenha apenas em blocos sólidos. toolmode.replace.description = Desenha apenas em blocos sólidos.
toolmode.replaceall = Substituir tudo toolmode.replaceall = Substituir tudo
@@ -361,6 +387,7 @@ toolmode.fillteams = Encher times
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem. toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.drawteams = Desenhar times toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence. toolmode.drawteams.description = Muda o time do qual o bloco pertence.
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo. filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor filter.distort = Distorcedor
filter.noise = Geração aleatória filter.noise = Geração aleatória
@@ -392,6 +419,7 @@ filter.option.floor2 = Chão secundário
filter.option.threshold2 = Margem secundária filter.option.threshold2 = Margem secundária
filter.option.radius = Raio filter.option.radius = Raio
filter.option.percentile = Percentual filter.option.percentile = Percentual
width = Largura: width = Largura:
height = Altura: height = Altura:
menu = Menu menu = Menu
@@ -407,13 +435,14 @@ tutorial = Tutorial
tutorial.retake = Refazer Tutorial tutorial.retake = Refazer Tutorial
editor = Editor editor = Editor
mapeditor = Editor de mapa mapeditor = Editor de mapa
abandon = Abandonar abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo. abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
locked = Trancado locked = Trancado
complete = [LIGHT_GRAY]Completo: complete = [LIGHT_GRAY]Completo:
requirement.wave = Reach Wave {0} in {1} requirement.wave = Ronda alcançada {0} / {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destruir Núcleo Inimigo em {0}
requirement.unlock = Unlock {0} requirement.unlock = Destrava {0}
resume = Resumir Zona:\n[LIGHT_GRAY]{0} resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0} bestwave = [LIGHT_GRAY]Melhor: {0}
launch = Lançar launch = Lançar
@@ -424,19 +453,20 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas. launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
bannedblocks = Banned Blocks bannedblocks = Blocos banidos
addall = Add All addall = Adiciona tudo
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento. configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
configure.invalid = A quantidade deve ser um número entre 0 e {0}. configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado. zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada. zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} zone.config.unlocked = Loadout destravada:[lightgray]\n{0}
zone.resources = Recursos detectados: zone.resources = Recursos detectados:
zone.objective = [lightgray]Objetivo: [accent]{0} zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobreviver zone.objective.survival = Sobreviver
zone.objective.attack = Destruir o núcleo inimigo zone.objective.attack = Destruir o núcleo inimigo
add = Adicionar... add = Adicionar...
boss.health = Saúde do chefe boss.health = Saúde do chefe
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0} connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
error.unreachable = Servidor inalcançável. error.unreachable = Servidor inalcançável.
error.invalidaddress = Endereço inválido. error.invalidaddress = Endereço inválido.
@@ -447,6 +477,7 @@ error.mapnotfound = Ficheiro de mapa não encontrado!
error.io = Erro I/O de internet. error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido. error.any = Erro de rede desconhecido.
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte. error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
zone.groundZero.name = Marco zero zone.groundZero.name = Marco zero
zone.desertWastes.name = Ruínas do Deserto zone.desertWastes.name = Ruínas do Deserto
zone.craters.name = As crateras zone.craters.name = As crateras
@@ -461,6 +492,7 @@ zone.saltFlats.name = Planícies de sal
zone.impact0078.name = Impacto 0078 zone.impact0078.name = Impacto 0078
zone.crags.name = Penhascos zone.crags.name = Penhascos
zone.fungalPass.name = Passagem Fúngica zone.fungalPass.name = Passagem Fúngica
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue! zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders). zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido. zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Uma antiga instalação para produção e proc
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos. zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Linguagem settings.language = Linguagem
settings.data = Dados do jogo settings.data = Dados do jogo
settings.reset = Restaurar Padrões settings.reset = Restaurar Padrões
settings.rebind = Religar settings.rebind = Religar
settings.resetKey = Reset
settings.controls = Controles settings.controls = Controles
settings.game = Jogo settings.game = Jogo
settings.sound = Som settings.sound = Som
@@ -487,8 +521,8 @@ settings.cleardata = Apagar dados...
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito! settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente. settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
paused = Pausado paused = Pausado
clear = Clear clear = Limpar
banned = [scarlet]Banned banned = [scarlet]Banido
yes = Sim yes = Sim
no = Não no = Não
info.title = [accent]Informação info.title = [accent]Informação
@@ -529,6 +563,7 @@ blocks.inaccuracy = Imprecisão
blocks.shots = Tiros blocks.shots = Tiros
blocks.reload = Tiros por segundo blocks.reload = Tiros por segundo
blocks.ammo = Munição blocks.ammo = Munição
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.drillspeed = Velocidade da broca: {0}/s bar.drillspeed = Velocidade da broca: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Aquecimento
bar.power = Poder bar.power = Poder
bar.progress = Progresso da construção bar.progress = Progresso da construção
bar.spawned = Unidades: {0}/{1} bar.spawned = Unidades: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] dano bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]Incendiário bullet.incendiary = [stat]Incendiário
@@ -555,6 +593,7 @@ bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos unit.blocks = Blocos
unit.powersecond = Unidades de energia/segundo unit.powersecond = Unidades de energia/segundo
unit.liquidsecond = Unidades de líquido/segundo unit.liquidsecond = Unidades de líquido/segundo
@@ -567,6 +606,8 @@ unit.persecond = por segundo
unit.timesspeed = x Velocidade unit.timesspeed = x Velocidade
unit.percent = % unit.percent = %
unit.items = itens unit.items = itens
unit.thousands = k
unit.millions = mil
category.general = Geral category.general = Geral
category.power = Poder category.power = Poder
category.liquids = Líquidos category.liquids = Líquidos
@@ -579,6 +620,7 @@ setting.shadows.name = Sombras
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtragem linear setting.linear.name = Filtragem linear
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Água animada setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[] setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Balanço do Ecrã
setting.effects.name = Efeitos setting.effects.name = Efeitos
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Sensibilidade do Controle setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de autogravamento setting.saveinterval.name = Intervalo de autogravamento
setting.seconds = {0} Segundos setting.seconds = {0} Segundos
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Ecrã inteiro setting.fullscreen.name = Ecrã inteiro
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar) setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace) setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
@@ -620,10 +666,10 @@ setting.crashreport.name = Enviar denuncias de crash anonimas
setting.savecreate.name = Criar gravamentos automaticamente setting.savecreate.name = Criar gravamentos automaticamente
setting.publichost.name = Visibilidade do jogo público setting.publichost.name = Visibilidade do jogo público
setting.chatopacity.name = Opacidade do chat setting.chatopacity.name = Opacidade do chat
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Opacidade do Power Laser
setting.playerchat.name = Mostrar chat em jogo setting.playerchat.name = Mostrar chat em jogo
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings... uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
uiscale.cancel = Cancelar e sair uiscale.cancel = Cancelar e sair
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -635,18 +681,38 @@ category.multiplayer.name = Multijogador
command.attack = Atacar command.attack = Atacar
command.rally = Reunir command.rally = Reunir
command.retreat = Recuar command.retreat = Recuar
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Limpar Edificio keybind.clear_building.name = Limpar Edificio
keybind.press = Pressione uma tecla... keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione uma Axis ou tecla... keybind.press.axis = Pressione uma Axis ou tecla...
keybind.screenshot.name = Captura do mapa keybind.screenshot.name = Captura do mapa
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = mover_x keybind.move_x.name = mover_x
keybind.move_y.name = mover_y keybind.move_y.name = mover_y
keybind.schematic_select.name = Select Region keybind.mouse_move.name = Follow Mouse
keybind.schematic_menu.name = Schematic Menu keybind.dash.name = Correr
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_select.name = Selecionar região
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_menu.name = Menu esquemático
keybind.schematic_flip_x.name = Rodar esquema X
keybind.schematic_flip_y.name = Rodar esquema Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Alterar ecrã inteiro keybind.fullscreen.name = Alterar ecrã inteiro
keybind.select.name = selecionar keybind.select.name = Selecionar
keybind.diagonal_placement.name = Colocação diagonal keybind.diagonal_placement.name = Colocação diagonal
keybind.pick.name = Pegar bloco keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco keybind.break_block.name = Quebrar bloco
@@ -655,21 +721,20 @@ keybind.shoot.name = Atirar
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pausar keybind.pause.name = Pausar
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pausar/Resumir construção
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.dash.name = Correr
keybind.chat.name = Conversa keybind.chat.name = Conversa
keybind.player_list.name = Lista_de_jogadores keybind.player_list.name = Lista_de_jogadores
keybind.console.name = console keybind.console.name = console
keybind.rotate.name = Girar keybind.rotate.name = Girar
keybind.rotateplaced.name = Rotate Existing (Hold) keybind.rotateplaced.name = Rodar existente (Hold)
keybind.toggle_menus.name = Ativar menus keybind.toggle_menus.name = Ativar menus
keybind.chat_history_prev.name = Historico do chat anterior keybind.chat_history_prev.name = Histórico do chat anterior
keybind.chat_history_next.name = Historico do proximo chat keybind.chat_history_next.name = Histórico do proximo chat
keybind.chat_scroll.name = Rolar chat keybind.chat_scroll.name = Rolar chat
keybind.drop_unit.name = Soltar unidade keybind.drop_unit.name = Soltar unidade
keybind.zoom_minimap.name = Zoom do minimapa keybind.zoom_minimap.name = Zoom do minimapa
mode.help.title = Descrição dos modos mode.help.title = Descrição dos mods
mode.survival.name = Sobrevivência mode.survival.name = Sobrevivência
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas. mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
@@ -680,7 +745,9 @@ mode.pvp.description = Lutar contra outros jogadores locais.
mode.attack.name = Ataque mode.attack.name = Ataque
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga. mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
mode.custom = Regras personalizadas mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Tempo de horda rules.wavetimer = Tempo de horda
rules.waves = Hordas rules.waves = Hordas
rules.attack = Modo de ataque rules.attack = Modo de ataque
@@ -688,6 +755,7 @@ rules.enemyCheat = Recursos de IA Infinitos
rules.unitdrops = Unidade solta rules.unitdrops = Unidade solta
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplicador da vida de jogador rules.playerhealthmultiplier = Multiplicador da vida de jogador
rules.playerdamagemultiplier = Multiplicador do dano de jogador rules.playerdamagemultiplier = Multiplicador do dano de jogador
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Recursos e Construções
rules.title.player = Jogadores rules.title.player = Jogadores
rules.title.enemy = Inimigos rules.title.enemy = Inimigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Itens content.item.name = Itens
content.liquid.name = Liquidos content.liquid.name = Liquidos
content.unit.name = Unidades content.unit.name = Unidades
@@ -752,6 +824,7 @@ mech.trident-ship.name = Tridente
mech.trident-ship.weapon = Carga de bombas mech.trident-ship.weapon = Carga de bombas
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Repetidor de fogo mech.glaive-ship.weapon = Repetidor de fogo
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0} item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0} item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0} item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0} liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama block.grass.name = Grama
block.salt.name = Sal block.salt.name = Sal
@@ -865,6 +939,8 @@ block.distributor.name = Distribuidor
block.sorter.name = Ordenador block.sorter.name = Ordenador
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Mensagem block.message.name = Mensagem
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Portão Sobrecarregado block.overflow-gate.name = Portão Sobrecarregado
block.silicon-smelter.name = Fundidora de silicio block.silicon-smelter.name = Fundidora de silicio
block.phase-weaver.name = Palheta de fase block.phase-weaver.name = Palheta de fase
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifuga de carvão
block.power-node.name = Célula de energia block.power-node.name = Célula de energia
block.power-node-large.name = Célula de energia Grande block.power-node-large.name = Célula de energia Grande
block.surge-tower.name = Torre de surto block.surge-tower.name = Torre de surto
block.diode.name = Battery Diode
block.battery.name = Bateria block.battery.name = Bateria
block.battery-large.name = Bateria Grande block.battery-large.name = Bateria Grande
block.combustion-generator.name = Gerador a combustão block.combustion-generator.name = Gerador a combustão
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecânica
block.item-source.name = Criador de itens block.item-source.name = Criador de itens
block.item-void.name = Destruidor de itens block.item-void.name = Destruidor de itens
block.liquid-source.name = Criador de líquidos block.liquid-source.name = Criador de líquidos
block.liquid-void.name = Liquid Void
block.power-void.name = Anulador de energia block.power-void.name = Anulador de energia
block.power-source.name = Criador de energia block.power-source.name = Criador de energia
block.unloader.name = Descarregador block.unloader.name = Descarregador
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fábrica de mech Fortress
block.revenant-factory.name = Fábrica de lutadores Revenant block.revenant-factory.name = Fábrica de lutadores Revenant
block.repair-point.name = Ponto de Reparo block.repair-point.name = Ponto de Reparo
block.pulse-conduit.name = Cano de Pulso block.pulse-conduit.name = Cano de Pulso
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Cano de Fase block.phase-conduit.name = Cano de Fase
block.liquid-router.name = Roteador de Líquido block.liquid-router.name = Roteador de Líquido
block.liquid-tank.name = Tanque de Líquido block.liquid-tank.name = Tanque de Líquido
@@ -981,8 +1060,8 @@ unit.eradicator.name = Erradicador
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Ceifador unit.reaper.name = Ceifador
tutorial.next = [lightgray]<Toque para continuar> tutorial.next = [lightgray]<Toque para continuar>
tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper tutorial.intro = Entraste no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = Entraste no[scarlet] Mindustry Tutorial.[]\nPasse o dedo na tela para mover.\n[accent]Use 2 dedos [] para manipular o zoom.\nComeça por by[accent] minerar cobre[].Aproxime-se dele e toque uma veia de minério de cobre perto do seu núcleo para fazer isso.\n\n[accent]{0}/{1} copper
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre. tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento. tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[] tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas. tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre. tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar. tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
item.copper.description = O material mais básico. Usado em todos os tipos de blocos. item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos. item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos.
item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos. item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos.
@@ -1062,6 +1142,7 @@ block.power-source.description = Infinitivamente da energia. Apenas caixa de are
block.item-source.description = Infinivamente da itens. Apenas caixa de areia. block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia. block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia. block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo. block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos. block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos. block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Uma bomba avançada. Bombeia mais líquido, mas
block.thermal-pump.description = A bomba final. block.thermal-pump.description = A bomba final.
block.conduit.description = Bloco básico de transporte de líquidos. Move líquidos para a frente. Usado em conjunto com bombas e outros canos. block.conduit.description = Bloco básico de transporte de líquidos. Move líquidos para a frente. Usado em conjunto com bombas e outros canos.
block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rápido e armazena mais que os canos padrões. block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rápido e armazena mais que os canos padrões.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidos de uma fonte para multiplos alvos. block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidos de uma fonte para multiplos alvos.
block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais. block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais.
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Útil em situações em que há dois cano carregando liquidos diferentes até localizações diferentes. block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Útil em situações em que há dois cano carregando liquidos diferentes até localizações diferentes.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa e
block.power-node.description = Transmite energia para células conectadas. A célula vai receber energia ou alimentar qualquer bloco adjacente. block.power-node.description = Transmite energia para células conectadas. A célula vai receber energia ou alimentar qualquer bloco adjacente.
block.power-node-large.description = Uma célula de energia avançada com maior alcance e mais conexões. block.power-node-large.description = Uma célula de energia avançada com maior alcance e mais conexões.
block.surge-tower.description = Uma célula de energia com um extremo alcance mas com menos conexões disponíveis. block.surge-tower.description = Uma célula de energia com um extremo alcance mas com menos conexões disponíveis.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Armazena energia em tempos de energia excedente. Libera energia em tempos de déficit. block.battery.description = Armazena energia em tempos de energia excedente. Libera energia em tempos de déficit.
block.battery-large.description = Guarda muito mais energia que uma beteria comum. block.battery-large.description = Guarda muito mais energia que uma beteria comum.
block.combustion-generator.description = Gera energia usando combustível ou petróleo. block.combustion-generator.description = Gera energia usando combustível ou petróleo.

View File

@@ -29,6 +29,13 @@ load.system = Система
load.mod = Модификации load.mod = Модификации
load.scripts = Скрипты load.scripts = Скрипты
be.update = Доступна новая сборка Bleeding Edge:
be.update.confirm = Загрузить её и перезапустить игру сейчас?
be.updating = Обновляется...
be.ignore = Игнорировать
be.noupdates = Обновления не найдены.
be.check = Проверить обновления
schematic = Схема schematic = Схема
schematic.add = Сохранить схему... schematic.add = Сохранить схему...
schematics = Схемы schematics = Схемы
@@ -115,7 +122,7 @@ mod.import.github = Импортировать мод с GitHub
mod.item.remove = Этот предмет является частью модификации [accent]«{0}»[]. Чтобы удалить его, удалите саму модификацию. mod.item.remove = Этот предмет является частью модификации [accent]«{0}»[]. Чтобы удалить его, удалите саму модификацию.
mod.remove.confirm = Эта модификация будет удалена. mod.remove.confirm = Эта модификация будет удалена.
mod.author = [LIGHT_GRAY]Автор:[] {0} mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0} mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или она больше не установлена. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
mod.preview.missing = Перед публикацией этой модификации в Мастерской, Вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова. mod.preview.missing = Перед публикацией этой модификации в Мастерской, Вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова.
mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации. mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации.
mod.scripts.unsupported = Ваше устройство не поддерживает скрипты в модификациях. Некоторые модификации могут работать некорректно. mod.scripts.unsupported = Ваше устройство не поддерживает скрипты в модификациях. Некоторые модификации могут работать некорректно.
@@ -148,6 +155,7 @@ server.kicked.nameEmpty = Выбранное Вами имя недопусти
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено. server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию. server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
server.kicked.gameover = Игра окончена! server.kicked.gameover = Игра окончена!
server.kicked.serverRestarting = Сервер перезапускается.
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[] server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли Вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что Вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера. host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли Вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что Вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
join.info = Здесь Вы можете ввести [accent]IP-адрес сервера[] для подключения или открыть [accent]локальную сеть[] для подключения к другим серверам.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Примечание: это НЕ автоматический глобальный список серверов; если Вы хотите подключиться к кому-то по IP, вам нужно спросить у хоста его IP-адрес. join.info = Здесь Вы можете ввести [accent]IP-адрес сервера[] для подключения или открыть [accent]локальную сеть[] для подключения к другим серверам.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Примечание: это НЕ автоматический глобальный список серверов; если Вы хотите подключиться к кому-то по IP, вам нужно спросить у хоста его IP-адрес.
@@ -249,7 +257,7 @@ data.import.confirm = Импорт внешних данных сотрёт[scar
classic.export = Экспортировать данные классической версии classic.export = Экспортировать данные классической версии
classic.export.text = [accent]Mindustry[] получил глобальное обновление.\nБыло обнаружено Классическое (версия 3.5 сборка 40) сохранение или карта. Вы хотите экспортировать эти сохранения в домашнюю папку вашего телефона, для использования в приложении Mindustry Classic? classic.export.text = [accent]Mindustry[] получил глобальное обновление.\nБыло обнаружено Классическое (версия 3.5 сборка 40) сохранение или карта. Вы хотите экспортировать эти сохранения в домашнюю папку вашего телефона, для использования в приложении Mindustry Classic?
quit.confirm = Вы уверены, что хотите выйти? quit.confirm = Вы уверены, что хотите выйти?
quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] НастройкиИграОткрыть обучение.[] quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки->Игра->Открыть обучение.[]
loading = [accent]Загрузка… loading = [accent]Загрузка…
reloading = [accent]Перезагрузка модификаций... reloading = [accent]Перезагрузка модификаций...
saving = [accent]Сохранение… saving = [accent]Сохранение…
@@ -263,7 +271,7 @@ wave.waveInProgress = [lightgray]Волна продолжается
waiting = [lightgray]Ожидание… waiting = [lightgray]Ожидание…
waiting.players = Ожидание игроков… waiting.players = Ожидание игроков…
wave.enemies = Враги: [lightgray]{0} wave.enemies = Враги: [lightgray]{0}
wave.enemy = Остался {0} [lightgray]враг[] wave.enemy = Остался [lightgray]{0}[] враг
loadimage = Загрузить изображение loadimage = Загрузить изображение
saveimage = Сохранить изображение saveimage = Сохранить изображение
unknown = Неизвестно unknown = Неизвестно
@@ -635,6 +643,7 @@ setting.screenshake.name = Тряска экрана
setting.effects.name = Эффекты setting.effects.name = Эффекты
setting.destroyedblocks.name = Отображать уничтоженные блоки setting.destroyedblocks.name = Отображать уничтоженные блоки
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
setting.coreselect.name = Разрешить выделение ядер в схемах
setting.sensitivity.name = Чувствительность контроллера setting.sensitivity.name = Чувствительность контроллера
setting.saveinterval.name = Интервал сохранения setting.saveinterval.name = Интервал сохранения
setting.seconds = {0} секунд setting.seconds = {0} секунд
@@ -659,7 +668,7 @@ setting.publichost.name = Общедоступность игры
setting.chatopacity.name = Непрозрачность чата setting.chatopacity.name = Непрозрачность чата
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
setting.playerchat.name = Отображать облака чата над игроками setting.playerchat.name = Отображать облака чата над игроками
public.confirm = Вы хотите, чтобы Ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к Вашем играм.\n[lightgray]Позже, это можно будет изменить в НастройкиИграОбщедоступность игры. public.confirm = Вы хотите, чтобы Ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к Вашем играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными. public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд… uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд…
uiscale.cancel = Отменить & Выйти uiscale.cancel = Отменить & Выйти
@@ -746,6 +755,7 @@ rules.enemyCheat = Бесконечные ресурсы ИИ (красная к
rules.unitdrops = Ресурсы за уничтожение боев. ед. rules.unitdrops = Ресурсы за уничтожение боев. ед.
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед. rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
rules.unithealthmultiplier = Множитель здоровья боев. ед. rules.unithealthmultiplier = Множитель здоровья боев. ед.
rules.blockhealthmultiplier = Множитель здоровья блоков
rules.playerhealthmultiplier = Множитель здоровья игрока rules.playerhealthmultiplier = Множитель здоровья игрока
rules.playerdamagemultiplier = Множитель урона игрока rules.playerdamagemultiplier = Множитель урона игрока
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
@@ -780,7 +790,7 @@ item.graphite.name = Графит
item.titanium.name = Титан item.titanium.name = Титан
item.thorium.name = Торий item.thorium.name = Торий
item.silicon.name = Кремний item.silicon.name = Кремний
item.plastanium.name = Пластаний item.plastanium.name = Пластан
item.phase-fabric.name = Фазовая ткань item.phase-fabric.name = Фазовая ткань
item.surge-alloy.name = Кинетический сплав item.surge-alloy.name = Кинетический сплав
item.spore-pod.name = Споровый стручок item.spore-pod.name = Споровый стручок
@@ -858,8 +868,6 @@ block.kiln.name = Печь
block.graphite-press.name = Графитный пресс block.graphite-press.name = Графитный пресс
block.multi-press.name = Мульти-пресс block.multi-press.name = Мульти-пресс
block.constructing = {0} [lightgray](Строится) block.constructing = {0} [lightgray](Строится)
block.signal = [lightgray]Сигнал: {0}
block.editsignal = Сигнал
block.spawn.name = Точка появления врагов block.spawn.name = Точка появления врагов
block.core-shard.name = Ядро: «Осколок» block.core-shard.name = Ядро: «Осколок»
block.core-foundation.name = Ядро: «Штаб» block.core-foundation.name = Ядро: «Штаб»
@@ -908,8 +916,8 @@ block.copper-wall.name = Медная стена
block.copper-wall-large.name = Большая медная стена block.copper-wall-large.name = Большая медная стена
block.titanium-wall.name = Титановая стена block.titanium-wall.name = Титановая стена
block.titanium-wall-large.name = Большая титановая стена block.titanium-wall-large.name = Большая титановая стена
block.plastanium-wall.name = Пластаниевая стена block.plastanium-wall.name = Пластановая стена
block.plastanium-wall-large.name = Большая пластаниевая стена block.plastanium-wall-large.name = Большая пластановая стена
block.phase-wall.name = Фазовая стена block.phase-wall.name = Фазовая стена
block.phase-wall-large.name = Большая фазовая стена block.phase-wall-large.name = Большая фазовая стена
block.thorium-wall.name = Ториевая стена block.thorium-wall.name = Ториевая стена
@@ -970,6 +978,7 @@ block.mechanical-pump.name = Механическая помпа
block.item-source.name = Источник предметов block.item-source.name = Источник предметов
block.item-void.name = Предметный вакуум block.item-void.name = Предметный вакуум
block.liquid-source.name = Источник жидкостей block.liquid-source.name = Источник жидкостей
block.liquid-void.name = Liquid Void
block.power-void.name = Энергетический вакуум block.power-void.name = Энергетический вакуум
block.power-source.name = Источник энергии block.power-source.name = Источник энергии
block.unloader.name = Разгрузчик block.unloader.name = Разгрузчик
@@ -980,7 +989,7 @@ block.salvo.name = Залп
block.ripple.name = Рябь block.ripple.name = Рябь
block.phase-conveyor.name = Фазовый конвейер block.phase-conveyor.name = Фазовый конвейер
block.bridge-conveyor.name = Мостовой конвейер block.bridge-conveyor.name = Мостовой конвейер
block.plastanium-compressor.name = Пластаниевый компрессор block.plastanium-compressor.name = Пластановый компрессор
block.pyratite-mixer.name = Мешалка пиротита block.pyratite-mixer.name = Мешалка пиротита
block.blast-mixer.name = Мешалка взрывчатой смеси block.blast-mixer.name = Мешалка взрывчатой смеси
block.solar-panel.name = Солнечная панель block.solar-panel.name = Солнечная панель
@@ -1080,17 +1089,17 @@ item.sand.description = Обычный материал, который широ
item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов. item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов.
item.titanium.description = Редкий сверхлёгкий металл, широко используемый для транспортировки жидкостей, буров и авиации. item.titanium.description = Редкий сверхлёгкий металл, широко используемый для транспортировки жидкостей, буров и авиации.
item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива. item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива.
item.scrap.description = Остатки старых сооружений и подразделений. Содержит небольшие количества многих различных металлов. item.scrap.description = Остатки старых сооружений и боевых единиц. Содержит небольшие количества многих различных металлов.
item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах. item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах.
item.plastanium.description = Лёгкий, пластичный материал, используемый в продвинутой авиации и осколочных боеприпасах. item.plastanium.description = Лёгкий, пластичный материал, используемый в продвинутой авиации и осколочных боеприпасах.
item.phase-fabric.description = Практически невесомое вещество, используемое в передовой электронике и технологиях самовосстановления. item.phase-fabric.description = Практически невесомое вещество, используемое в передовой электронике и технологиях самовосстановления.
item.surge-alloy.description = Современный сплав с уникальными электрическими свойствами. item.surge-alloy.description = Современный сплав с уникальными электрическими свойствами.
item.spore-pod.description = Стручок синтетических спор, синтезированных из атмосферных концентраций для промышленных целей. Используется для превращения в нефть, взрывчатые вещества и топливо. item.spore-pod.description = Стручок спор, синтезированных из атмосферных концентраций для промышленных целей. Используется для переработки в нефть, взрывчатые вещества или топливо.
item.blast-compound.description = Нестабильный соединение, используемый в бомбах и взрывчатых веществах. Синтезируется из стручков спор и других летучих веществ. Использовать в качестве топлива не рекомендуется. item.blast-compound.description = Нестабильное соединение, используемое в бомбах и взрывчатых веществах. Синтезируется из стручков спор и других летучих веществ. Использовать в качестве топлива не рекомендуется.
item.pyratite.description = Чрезвычайно огнеопасное вещество, используемое в зажигательном оружии. item.pyratite.description = Чрезвычайно огнеопасное вещество, используемое в зажигательном оружии.
liquid.water.description = Самая полезная жидкость. Обычно используется для охлаждения машин и переработки отходов. liquid.water.description = Самая полезная жидкость. Обычно используется для охлаждения машин и переработки отходов.
liquid.slag.description = Всевозможно различные типы расплавленного металла, смешанные вместе. Может быть разделен на составляющие его минералы или распылён на вражеских боевые единицы в качестве оружия. liquid.slag.description = Всевозможно различные типы расплавленного металла, смешанные вместе. Может быть разделен на составляющие его минералы или распылён на вражеских боевые единицы в качестве оружия.
liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь в качестве топлива или распылена и подожжена как оружие. liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь для использования в качестве топлива или распылена и подожжена как оружие.
liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой теплоёмкостью. Широко используется в качестве охлаждающей жидкости. liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой теплоёмкостью. Широко используется в качестве охлаждающей жидкости.
mech.alpha-mech.description = Стандартный управляемый мех. Основан на «Кинжале», с улучшенной броней и строительными возможностями. Имеет больший урон, чем «Дротик». mech.alpha-mech.description = Стандартный управляемый мех. Основан на «Кинжале», с улучшенной броней и строительными возможностями. Имеет больший урон, чем «Дротик».
mech.delta-mech.description = Быстрый, легко бронированный мех, созданный для ударов «атакуй и беги». Наносит мало урона по строениям, но может очень быстро убить большие группы вражеских орудий с помощью дуговых молний. mech.delta-mech.description = Быстрый, легко бронированный мех, созданный для ударов «атакуй и беги». Наносит мало урона по строениям, но может очень быстро убить большие группы вражеских орудий с помощью дуговых молний.
@@ -1110,13 +1119,13 @@ unit.fortress.description = Тяжёлый артиллерийский мех.
unit.eruptor.description = Тяжёлый мех, предназначенный для разрушения строений. Выстреливает поток шлака по вражеским укреплениям, плавит их и поджигает летучие вещества. unit.eruptor.description = Тяжёлый мех, предназначенный для разрушения строений. Выстреливает поток шлака по вражеским укреплениям, плавит их и поджигает летучие вещества.
unit.wraith.description = Быстрый перехватчик. Нацелен на генераторы энергии. unit.wraith.description = Быстрый перехватчик. Нацелен на генераторы энергии.
unit.ghoul.description = Тяжёлый ковровый бомбардировщик. Проникает через вражеские структуры, нацеливаясь на критическую инфраструктуру. unit.ghoul.description = Тяжёлый ковровый бомбардировщик. Проникает через вражеские структуры, нацеливаясь на критическую инфраструктуру.
unit.revenant.description = Тяжёлый, парящий массив, который вооружён ракетами. unit.revenant.description = Тяжёлая летающая система реактивного залпового огня.
block.message.description = Сохраняет сообщение. Используется для связи между союзниками. block.message.description = Сохраняет сообщение. Используется для связи между союзниками.
block.graphite-press.description = Сжимает куски угля в чистые листы графита. block.graphite-press.description = Сжимает куски угля в чистые листы графита.
block.multi-press.description = Обновлённая версия графитовой печати. Использует воду и энергию для быстрой и эффективной переработки угля. block.multi-press.description = Обновлённая версия графитового пресса. Использует воду и энергию для быстрой и эффективной обработки угля.
block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний. block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний.
block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы. block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы.
block.plastanium-compressor.description = Производит пластаний из нефти и титана. block.plastanium-compressor.description = Производит пластан из нефти и титана.
block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы. block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы.
block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава. block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава.
block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок титана в криогеннную жидкость. Неотъемлемая часть при использования ториевого реактора block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок титана в криогеннную жидкость. Неотъемлемая часть при использования ториевого реактора
@@ -1124,15 +1133,16 @@ block.blast-mixer.description = Раздавливает и смешивает
block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит. block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит.
block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна». block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна».
block.separator.description = Разделяет шлак на его минеральные компоненты. Выводит охлажденный результат. block.separator.description = Разделяет шлак на его минеральные компоненты. Выводит охлажденный результат.
block.spore-press.description = Сжимает капсулы спор под сильным давлением для синтеза масла. block.spore-press.description = Сжимает капсулы спор под сильным давлением для синтеза нефти.
block.pulverizer.description = Измельчает металлолом в мелкий песок. block.pulverizer.description = Измельчает металлолом в мелкий песок.
block.coal-centrifuge.description = Отвердевает нефть в куски угля. block.coal-centrifuge.description = Отвердевает нефть в куски угля.
block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает. block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает.
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница. block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
block.power-source.description = Бесконечно вводит энергию. Только песочница. block.power-source.description = Бесконечно выводит энергию. Только песочница.
block.item-source.description = Бесконечно выводит элементы. Только песочница. block.item-source.description = Бесконечно выводит элементы. Только песочница.
block.item-void.description = Уничтожает любые предметы. Только песочница. block.item-void.description = Уничтожает любые предметы. Только песочница.
block.liquid-source.description = Бесконечно выводит жидкости. Только песочница. block.liquid-source.description = Бесконечно выводит жидкости. Только песочница.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн. block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.
block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках. block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках.
block.titanium-wall.description = Умеренно сильный защитный блок.\nОбеспечивает умеренную защиту от врагов. block.titanium-wall.description = Умеренно сильный защитный блок.\nОбеспечивает умеренную защиту от врагов.
@@ -1150,9 +1160,9 @@ block.door-large.description = Большая дверь. Можно откры
block.mender.description = Периодически ремонтирует блоки в непосредственной близости. Сохраняет средства защиты в целостности между волнами.\nОпционально использует кремний для увеличения дальности и эффективности. block.mender.description = Периодически ремонтирует блоки в непосредственной близости. Сохраняет средства защиты в целостности между волнами.\nОпционально использует кремний для увеличения дальности и эффективности.
block.mend-projector.description = Обновлённая версия Регенератора. Ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности. block.mend-projector.description = Обновлённая версия Регенератора. Ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности. block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности.
block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и подразделения внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань может быть использована для увеличения размера щита. block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань может быть использована для увеличения размера щита.
block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидима для врага. block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидима для врага.
block.conveyor.description = Базовый элемент транспортного блока. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть. block.conveyor.description = Базовый транспортный блок. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть.
block.titanium-conveyor.description = Улучшенный транспортный блок. Перемещает предметы быстрее, чем стандартные конвейеры. block.titanium-conveyor.description = Улучшенный транспортный блок. Перемещает предметы быстрее, чем стандартные конвейеры.
block.junction.description = Действует как мост для двух пересекающихся конвейерных лент. Полезен в ситуациях, когда два разных конвейера перевозят разные материалы в разные места. block.junction.description = Действует как мост для двух пересекающихся конвейерных лент. Полезен в ситуациях, когда два разных конвейера перевозят разные материалы в разные места.
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы над 3 плитками любой местности или здания. block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы над 3 плитками любой местности или здания.
@@ -1162,7 +1172,7 @@ block.inverted-sorter.description = Работает с предметами т
block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезен для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[] block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезен для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
block.distributor.description = Расширенный маршрутизатор. Разделяет предметы до 7 других направлений в равной степени. block.distributor.description = Расширенный маршрутизатор. Разделяет предметы до 7 других направлений в равной степени.
block.overflow-gate.description = Выводит предметы влево и вправо, только если передний путь заблокирован. block.overflow-gate.description = Выводит предметы влево и вправо, только если передний путь заблокирован.
block.mass-driver.description = Самый продвинутый транспортного блока. Собирает несколько предметов и затем стреляет ими в другую катапульту на большом расстоянии. Требуется энергия для работы. block.mass-driver.description = Самый продвинутый транспортный блок. Собирает несколько предметов и затем стреляет ими в другую катапульту на большом расстоянии. Требуется энергия для работы.
block.mechanical-pump.description = Дешёвый насос с низкой производительностью, но без энергопотребления. block.mechanical-pump.description = Дешёвый насос с низкой производительностью, но без энергопотребления.
block.rotary-pump.description = Продвинутый насос. Качает больше жидкости, но требуют энергию. block.rotary-pump.description = Продвинутый насос. Качает больше жидкости, но требуют энергию.
block.thermal-pump.description = Наилучший насос. block.thermal-pump.description = Наилучший насос.
@@ -1171,9 +1181,9 @@ block.pulse-conduit.description = Улучшенный блок транспор
block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nПротекает меньше. block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nПротекает меньше.
block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей. block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей.
block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков. block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков.
block.liquid-junction.description = Действует как мост для двух пересекающихся каналов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места. block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места.
block.bridge-conduit.description = Расширенный блок транспортировки жидкости. Позволяет транспортировать жидкости над 3 плитками любой местности или здания. block.bridge-conduit.description = Расширенный блок транспортировки жидкости. Позволяет транспортировать жидкости над 3 плитками любой местности или здания.
block.phase-conduit.description = Расширенный блок транспортировки жидкости. Использует энергию для телепортации жидкостей в подключенный фазовый канал над несколькими плиткам. block.phase-conduit.description = Расширенный блок транспортировки жидкости. Использует энергию для телепортации жидкостей в подключенный фазовый трубопровод над несколькими плиткам.
block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поставлять питание на любые соседние блоки. block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поставлять питание на любые соседние блоки.
block.power-node-large.description = Усовершенствованный силовой узел с большей дальностью. block.power-node-large.description = Усовершенствованный силовой узел с большей дальностью.
block.surge-tower.description = Силовой узел с очень большим радиусом действия, но меньшим количеством доступных соединений. block.surge-tower.description = Силовой узел с очень большим радиусом действия, но меньшим количеством доступных соединений.
@@ -1187,12 +1197,12 @@ block.differential-generator.description = Генерирует большое
block.rtg-generator.description = Простой, надежный генератор. Использует тепло распадающихся радиоактивных соединений для производства энергии с низкой скоростью. block.rtg-generator.description = Простой, надежный генератор. Использует тепло распадающихся радиоактивных соединений для производства энергии с низкой скоростью.
block.solar-panel.description = Обеспечивает небольшое количество энергии от солнца. block.solar-panel.description = Обеспечивает небольшое количество энергии от солнца.
block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели. block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели.
block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности, при этом базовая энергия генерируется на полную мощность. block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности торием, при этом базовая энергия генерируется при максимальном заполнении.
block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса. block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса.
block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы бесконечно выводятся в медленном темпе. Способен добывать только базовые ресурсы. block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы бесконечно выводятся в медленном темпе. Способен добывать только базовые ресурсы.
block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур. block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур.
block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергии. Способен добывать торий. block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергии. Способен добывать торий.
block.blast-drill.description = Самый продвинутый бура. Требует большое количества энергии. block.blast-drill.description = Самый продвинутый бур. Требует большое количества энергии.
block.water-extractor.description = Выкачивает подземные воды. Используется в местах, где нет поверхностных вод. block.water-extractor.description = Выкачивает подземные воды. Используется в местах, где нет поверхностных вод.
block.cultivator.description = Выращивает крошечные концентрации спор в атмосфере в готовые к использованию споры. block.cultivator.description = Выращивает крошечные концентрации спор в атмосфере в готовые к использованию споры.
block.oil-extractor.description = Использует большое количество энергии, песка и воды для бурения, добывая нефть. block.oil-extractor.description = Использует большое количество энергии, песка и воды для бурения, добывая нефть.
@@ -1215,7 +1225,7 @@ block.swarmer.description = Ракетная турель среднего ра
block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу. block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу.
block.fuse.description = Большая энергетическая турель ближнего радиуса действия. Выпускает три пронизывающих луча по ближайшим врагам. block.fuse.description = Большая энергетическая турель ближнего радиуса действия. Выпускает три пронизывающих луча по ближайшим врагам.
block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния. block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния.
block.cyclone.description = Большая противовоздушная и наземная турель. Стреляет разрывными снарядами по ближайшим врагам. block.cyclone.description = Большая турель, которая может вести огонь по воздушным и наземным целям. Стреляет разрывными снарядами по ближайшим врагам.
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям. block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям.
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы. block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Если вражеское ядро отсутствует, единицы будут патрулировать при команде [accent]атаки[]. block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Если вражеское ядро отсутствует, единицы будут патрулировать при команде [accent]атаки[].

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = Unstable development builds
link.trello.description = Officiell Trello tavla för plannerade funktioner link.trello.description = Officiell Trello tavla för plannerade funktioner
link.itch.io.description = itch.io sida med nedladdningar link.itch.io.description = itch.io sida med nedladdningar
link.google-play.description = Mindustry på Google Play link.google-play.description = Mindustry på Google Play
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Officiell wiki-sida för Mindustry link.wiki.description = Officiell wiki-sida för Mindustry
link.feathub.description = Suggest new features
linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp. linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0} screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för . screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för .
@@ -18,12 +20,22 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Nytt rekord! highscore = [accent]Nytt rekord!
copied = Kopierad. copied = Kopierad.
load.sound = Ljud load.sound = Ljud
load.map = Kartor load.map = Kartor
load.image = Bilder load.image = Bilder
load.content = Innehåll load.content = Innehåll
load.system = System load.system = System
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
stat.wave = Besegrade vågor:[accent] {0} stat.wave = Besegrade vågor:[accent] {0}
stat.enemiesDestroyed = Besegrade fiender:[accent] {0} stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
@@ -74,6 +88,7 @@ maps.browse = Bläddra bland kartor
continue = Fortsätt continue = Fortsätt
maps.none = [lightgray]Inga kartor hittade! maps.none = [lightgray]Inga kartor hittade!
invalid = Ogiltig invalid = Ogiltig
pickcolor = Pick Color
preparingconfig = Förbereder konfiguration preparingconfig = Förbereder konfiguration
preparingcontent = Förbereder innehåll preparingcontent = Förbereder innehåll
uploadingcontent = Laddar upp innehåll uploadingcontent = Laddar upp innehåll
@@ -81,6 +96,7 @@ uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Klar done = Klar
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.disable = Disable mod.disable = Disable
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0} mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Om about.button = Om
name = Namn: name = Namn:
noname = Välj ett[accent] namn[] först. noname = Välj ett[accent] namn[] först.
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Ditt namn är ogiltigt.
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton. server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision. server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pensel editor.brush = Pensel
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Byt ut toolmode.replace = Byt ut
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Byt ut alla toolmode.replaceall = Byt ut alla
@@ -361,6 +387,7 @@ toolmode.fillteams = Fyll Lag
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Rita Lag toolmode.drawteams = Rita Lag
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below. filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Brus filter.noise = Brus
@@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radie filter.option.radius = Radie
filter.option.percentile = Percentile filter.option.percentile = Percentile
width = Bredd: width = Bredd:
height = Höjd: height = Höjd:
menu = Meny menu = Meny
@@ -407,6 +435,7 @@ tutorial = Tutorial
tutorial.retake = Ta Om Tutorial tutorial.retake = Ta Om Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
abandon = Ge upp abandon = Ge upp
abandon.text = Zonen och alla dess resurser förloras till fienden. abandon.text = Zonen och alla dess resurser förloras till fienden.
locked = Låst locked = Låst
@@ -437,6 +466,7 @@ zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core zone.objective.attack = Destroy Enemy Core
add = Lägg till... add = Lägg till...
boss.health = Boss Health boss.health = Boss Health
connectfail = [crimson]Connection error:\n\n[accent]{0} connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly? error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Ogiltig adress. error.invalidaddress = Ogiltig adress.
@@ -447,6 +477,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Okänt nätverksfel. error.any = Okänt nätverksfel.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = Desert Wastes
zone.craters.name = Kratrar zone.craters.name = Kratrar
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Språk settings.language = Språk
settings.data = Game Data settings.data = Game Data
settings.reset = Återställ till Standardvärden settings.reset = Återställ till Standardvärden
settings.rebind = Byt settings.rebind = Byt
settings.resetKey = Reset
settings.controls = Kontroller settings.controls = Kontroller
settings.game = Spel settings.game = Spel
settings.sound = Ljud settings.sound = Ljud
@@ -529,6 +563,7 @@ blocks.inaccuracy = Inaccuracy
blocks.shots = Skott blocks.shots = Skott
blocks.reload = Shots/Second blocks.reload = Shots/Second
blocks.ammo = Ammunition blocks.ammo = Ammunition
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Hetta
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] skada bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -555,6 +593,7 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = block unit.blocks = block
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
@@ -567,6 +606,8 @@ unit.persecond = /sek
unit.timesspeed = x hastighet unit.timesspeed = x hastighet
unit.percent = % unit.percent = %
unit.items = föremål unit.items = föremål
unit.thousands = k
unit.millions = mil
category.general = Allmänt category.general = Allmänt
category.power = Energi category.power = Energi
category.liquids = Vätskor category.liquids = Vätskor
@@ -579,6 +620,7 @@ setting.shadows.name = Skuggor
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animerat Vatten setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar setting.animatedshields.name = Animerade Sköldar
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Skärmskak
setting.effects.name = Visa Effekter setting.effects.name = Visa Effekter
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval setting.saveinterval.name = Save Interval
setting.seconds = {0} Sekunder setting.seconds = {0} Sekunder
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullskärm setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixellera[lightgray] (disables animations) setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta setting.minimap.name = Visa Minikarta
@@ -635,16 +681,36 @@ category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -657,7 +723,6 @@ keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
@@ -680,7 +745,9 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Vågtimer rules.wavetimer = Vågtimer
rules.waves = Vågor rules.waves = Vågor
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -688,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building
rules.title.player = Spelare rules.title.player = Spelare
rules.title.enemy = Fiender rules.title.enemy = Fiender
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Föremål content.item.name = Föremål
content.liquid.name = Vätskor content.liquid.name = Vätskor
content.unit.name = Units content.unit.name = Units
@@ -752,6 +824,7 @@ mech.trident-ship.name = Treudd
mech.trident-ship.weapon = Bomb Bay mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosiveness: {0}% item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}% item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}% item.radioactivity = [lightgray]Radioactivity: {0}%
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viskositet: {0} liquid.viscosity = [lightgray]Viskositet: {0}
liquid.temperature = [lightgray]Temperatur: {0} liquid.temperature = [lightgray]Temperatur: {0}
block.sand-boulder.name = Sandbumling block.sand-boulder.name = Sandbumling
block.grass.name = Gräs block.grass.name = Gräs
block.salt.name = Salt block.salt.name = Salt
@@ -865,6 +939,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorterare block.sorter.name = Sorterare
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Meddelande block.message.name = Meddelande
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Överflödesgrind block.overflow-gate.name = Överflödesgrind
block.silicon-smelter.name = Kiselsmältare block.silicon-smelter.name = Kiselsmältare
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Kolcentrifug
block.power-node.name = Energinod block.power-node.name = Energinod
block.power-node-large.name = Stor Energinod block.power-node-large.name = Stor Energinod
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Batteri block.battery.name = Batteri
block.battery-large.name = Stort Batteri block.battery-large.name = Stort Batteri
block.combustion-generator.name = Combustion Generator block.combustion-generator.name = Combustion Generator
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Föremålskälla block.item-source.name = Föremålskälla
block.item-void.name = Föremålsförstörare block.item-void.name = Föremålsförstörare
block.liquid-source.name = Vätskekälla block.liquid-source.name = Vätskekälla
block.liquid-void.name = Liquid Void
block.power-void.name = Energiätare block.power-void.name = Energiätare
block.power-source.name = Energikälla block.power-source.name = Energikälla
block.unloader.name = Urladdare block.unloader.name = Urladdare
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repairationspunkt block.repair-point.name = Repairationspunkt
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Vätsketank block.liquid-tank.name = Vätsketank
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -1062,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require
block.thermal-pump.description = The ultimate pump. block.thermal-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range and more connections. block.power-node-large.description = An advanced power node with greater range and more connections.
block.surge-tower.description = An extremely long-range power node with fewer available connections. block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores much more power than a regular battery. block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.combustion-generator.description = Generates power by burning flammable materials, such as coal.

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = เวอร์ชั่นระหว่าง
link.trello.description = Official Trello board for planned features link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads link.itch.io.description = itch.io page with PC downloads
link.google-play.description = Google Play store listing link.google-play.description = Google Play store listing
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Official Mindustry wiki link.wiki.description = Official Mindustry wiki
link.feathub.description = Suggest new features
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
screenshot = Screenshot บันทึกที่ {0} screenshot = Screenshot บันทึกที่ {0}
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot. screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
@@ -25,6 +27,14 @@ load.image = รูป
load.content = Content load.content = Content
load.system = ระบบ load.system = ระบบ
load.mod = มอด load.mod = มอด
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic schematic = Schematic
schematic.add = กำลังบันทึก Schematic... schematic.add = กำลังบันทึก Schematic...
@@ -78,6 +88,7 @@ maps.browse = ค้นหาแมพ
continue = ต่อ continue = ต่อ
maps.none = [lightgray]ไม่มีแมพ! maps.none = [lightgray]ไม่มีแมพ!
invalid = ไม่ถูกต้อง invalid = ไม่ถูกต้อง
pickcolor = Pick Color
preparingconfig = กำลังเตรียม Config preparingconfig = กำลังเตรียม Config
preparingcontent = กำลังเตรียม Content preparingcontent = กำลังเตรียม Content
uploadingcontent = กำลังอัปโหลด Content uploadingcontent = กำลังอัปโหลด Content
@@ -97,18 +108,24 @@ mod.enabled = [lightgray]เปิดใช้งาน
mod.disabled = [scarlet]ปิดใช้งาน mod.disabled = [scarlet]ปิดใช้งาน
mod.disable = ปิดใช้งาน mod.disable = ปิดใช้งาน
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน. mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]dependencies หาย: {0} mod.missingdependencies = [scarlet]dependencies หาย: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
mod.enable = เปิดใช้งาน mod.enable = เปิดใช้งาน
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
mod.import = นำเข้ามอด mod.import = นำเข้ามอด
mod.import.github = นำเข้ามอดจาก Github mod.import.github = นำเข้ามอดจาก Github
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = มอดนี้จะถูกลบ mod.remove.confirm = มอดนี้จะถูกลบ
mod.author = [LIGHT_GRAY]ผู้สร้าง:[] {0} mod.author = [LIGHT_GRAY]ผู้สร้าง:[] {0}
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0} mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = เกี่ยวกับ about.button = เกี่ยวกับ
name = ชื่อ: name = ชื่อ:
@@ -138,6 +155,7 @@ server.kicked.nameEmpty = ชื่อของคุณไม่สามาร
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official. server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[] server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์ host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ. join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
@@ -170,7 +188,6 @@ server.outdated = [crimson]Server ล้าสมัย![]
server.outdated.client = [crimson]Client ล้าสมัย![] server.outdated.client = [crimson]Client ล้าสมัย![]
server.version = [gray]เวอร์ชั่น{0} {1} server.version = [gray]เวอร์ชั่น{0} {1}
server.custombuild = [accent]Build server.custombuild = [accent]Build
ที่กำหนดเอง
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้? confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก? confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก? confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก?
@@ -202,9 +219,7 @@ save.delete = ลบ
save.export = ส่งออกเซฟ save.export = ส่งออกเซฟ
save.import.invalid = [accent]เซฟนี้ไม่ถูกต้อง! save.import.invalid = [accent]เซฟนี้ไม่ถูกต้อง!
save.import.fail = [crimson]ไม่สามารถนำเข้าเซฟ: [accent]{0} save.import.fail = [crimson]ไม่สามารถนำเข้าเซฟ: [accent]{0}
ได้
save.export.fail = [crimson]ไม่สามารถส่งออกเซฟ: [accent]{0} save.export.fail = [crimson]ไม่สามารถส่งออกเซฟ: [accent]{0}
ได้
save.import = นำเข้าเซฟ save.import = นำเข้าเซฟ
save.newslot = ชื่อเซฟ: save.newslot = ชื่อเซฟ:
save.rename = เปลี่ยนชื่อ save.rename = เปลี่ยนชื่อ
@@ -497,6 +512,7 @@ settings.language = ภาษา
settings.data = ข้อมูลเกม settings.data = ข้อมูลเกม
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
settings.rebind = Rebind settings.rebind = Rebind
settings.resetKey = Reset
settings.controls = การควบคุม settings.controls = การควบคุม
settings.game = เกม settings.game = เกม
settings.sound = เสียง settings.sound = เสียง
@@ -563,7 +579,6 @@ bar.heat = ความร้อน
bar.power = พลังงาน bar.power = พลังงาน
bar.progress = ความคืบหน้าในการสร้าง bar.progress = ความคืบหน้าในการสร้าง
bar.spawned = จำนวนยูนิตทั้งหมด: {0}/{1} bar.spawned = จำนวนยูนิตทั้งหมด: {0}/{1}
ยูนิต
bar.input = นำเข้า bar.input = นำเข้า
bar.output = ส่งออก bar.output = ส่งออก
@@ -591,6 +606,8 @@ unit.persecond = /วินาที
unit.timesspeed = เท่าเร็วขึ้น unit.timesspeed = เท่าเร็วขึ้น
unit.percent = % unit.percent = %
unit.items = ไอเท็ม unit.items = ไอเท็ม
unit.thousands = k
unit.millions = mil
category.general = ทั่วไป category.general = ทั่วไป
category.power = พลังงาน category.power = พลังงาน
category.liquids = ของเหลว category.liquids = ของเหลว
@@ -612,7 +629,6 @@ setting.autotarget.name = เล็งเป้าอัตโนมัติ
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
setting.touchscreen.name = การควบคุมแบบหน้าจอสัมผัส setting.touchscreen.name = การควบคุมแบบหน้าจอสัมผัส
setting.fpscap.name = FPS setting.fpscap.name = FPS
สูงสุด
setting.fpscap.none = ไม่มี setting.fpscap.none = ไม่มี
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = ขนาด UI[lightgray] (จำเป็นต้องรีสตาร์ท)[] setting.uiscale.name = ขนาด UI[lightgray] (จำเป็นต้องรีสตาร์ท)[]
@@ -627,13 +643,16 @@ setting.screenshake.name = การสั่นของจอ
setting.effects.name = แสดงเอฟเฟ็ค setting.effects.name = แสดงเอฟเฟ็ค
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
setting.conveyorpathfinding.name = Pathfinding setting.conveyorpathfinding.name = Pathfinding
ของการวางสายพาน setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = ความไวของตัวควบคุม setting.sensitivity.name = ความไวของตัวควบคุม
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
setting.seconds = {0} วินาที setting.seconds = {0} วินาที
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = เต็มจอ setting.fullscreen.name = เต็มจอ
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท) setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
setting.fps.name = แสดง FPS และ Ping setting.fps.name = แสดง FPS และ Ping
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น) setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
setting.minimap.name = แสดงมินิแมพ setting.minimap.name = แสดงมินิแมพ
@@ -662,17 +681,36 @@ category.multiplayer.name = ผู้เล่นหลายคน
command.attack = โจมตี command.attack = โจมตี
command.rally = ชุมนุม command.rally = ชุมนุม
command.retreat = ถอยกลับ command.retreat = ถอยกลับ
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
keybind.press = กดปุ่มใดก็ได้... keybind.press = กดปุ่มใดก็ได้...
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้... keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
keybind.screenshot.name = แมพ Screenshot keybind.screenshot.name = แมพ Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = เคลื่อนที่ในแกน x keybind.move_x.name = เคลื่อนที่ในแกน x
keybind.move_y.name = เคลี่อนที่ในแกน y keybind.move_y.name = เคลี่อนที่ในแกน y
keybind.mouse_move.name = ตามเม้าส์ keybind.mouse_move.name = ตามเม้าส์
keybind.dash.name = พุ่ง
keybind.schematic_select.name = เลือกภูมิภาค keybind.schematic_select.name = เลือกภูมิภาค
keybind.schematic_menu.name = เมนู Schematic keybind.schematic_menu.name = เมนู Schematic
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = เปิด/ปิด Fullscreen keybind.fullscreen.name = เปิด/ปิด Fullscreen
keybind.select.name = เลือก/ยิง keybind.select.name = เลือก/ยิง
keybind.diagonal_placement.name = วางเป็นแนวทแยง keybind.diagonal_placement.name = วางเป็นแนวทแยง
@@ -680,13 +718,11 @@ keybind.pick.name = เลือกบล็อค
keybind.break_block.name = ทุบบล็อค keybind.break_block.name = ทุบบล็อค
keybind.deselect.name = ยกเลิกการเบือก keybind.deselect.name = ยกเลิกการเบือก
keybind.shoot.name = ยิง keybind.shoot.name = ยิง
keybind.zoom_hold.name = ซูม กดค้าง
keybind.zoom.name = ซูม keybind.zoom.name = ซูม
keybind.menu.name = เมนู keybind.menu.name = เมนู
keybind.pause.name = หยุดชั่วคราว keybind.pause.name = หยุดชั่วคราว
keybind.pause_building.name = หยุด/สร้างต่อ keybind.pause_building.name = หยุด/สร้างต่อ
keybind.minimap.name = มินิแมะ keybind.minimap.name = มินิแมะ
keybind.dash.name = พุ่ง
keybind.chat.name = แชท keybind.chat.name = แชท
keybind.player_list.name = รายชื่อผู้เล่น keybind.player_list.name = รายชื่อผู้เล่น
keybind.console.name = คอนโซล์ keybind.console.name = คอนโซล์
@@ -711,6 +747,7 @@ mode.attack.description = ทำลายฐานของศัตรู ไ
mode.custom = กฎแบบกำหนดเอง mode.custom = กฎแบบกำหนดเอง
rules.infiniteresources = ทรัพยากรไม่จำกัด rules.infiniteresources = ทรัพยากรไม่จำกัด
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = ตัวตั้งเวลา Wave rules.wavetimer = ตัวตั้งเวลา Wave
rules.waves = Waves rules.waves = Waves
rules.attack = โหมดการโจมตี rules.attack = โหมดการโจมตี
@@ -718,6 +755,7 @@ rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากร
rules.unitdrops = ยูนิตดรอป rules.unitdrops = ยูนิตดรอป
rules.unitbuildspeedmultiplier = ตัวคูณความเร็วในการสร้างยูนิต rules.unitbuildspeedmultiplier = ตัวคูณความเร็วในการสร้างยูนิต
rules.unithealthmultiplier = ตัวคูณเลือดของยูนิต rules.unithealthmultiplier = ตัวคูณเลือดของยูนิต
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = ตัวคูณเลือดผู้เล่น rules.playerhealthmultiplier = ตัวคูณเลือดผู้เล่น
rules.playerdamagemultiplier = ตัวคูณดาเมจผู้เล่น rules.playerdamagemultiplier = ตัวคูณดาเมจผู้เล่น
rules.unitdamagemultiplier = ตัวคูณดาเมจยูนิต rules.unitdamagemultiplier = ตัวคูณดาเมจยูนิต
@@ -736,6 +774,9 @@ rules.title.resourcesbuilding = ทรัพยากรและสิ่งก
rules.title.player = ผู้เล่น rules.title.player = ผู้เล่น
rules.title.enemy = ศัตรู rules.title.enemy = ศัตรู
rules.title.unit = ยูนิต rules.title.unit = ยูนิต
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = ไอเท็ม content.item.name = ไอเท็ม
content.liquid.name = ของเหลว content.liquid.name = ของเหลว
@@ -783,6 +824,7 @@ mech.trident-ship.name = ตรีศูล (Trident)
mech.trident-ship.weapon = ตัวปล่อยระเบิด mech.trident-ship.weapon = ตัวปล่อยระเบิด
mech.glaive-ship.name = เกลฟว์ mech.glaive-ship.name = เกลฟว์
mech.glaive-ship.weapon = รีพีตเตอร์ไฟ mech.glaive-ship.weapon = รีพีตเตอร์ไฟ
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]ค่าการระเบิด: {0}% item.explosiveness = [lightgray]ค่าการระเบิด: {0}%
item.flammability = [lightgray]ไวไฟ: {0}% item.flammability = [lightgray]ไวไฟ: {0}%
item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}% item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}%
@@ -897,6 +939,8 @@ block.distributor.name = เร้าเตอร์ขนาดใหญ่
block.sorter.name = เครื่องแยก block.sorter.name = เครื่องแยก
block.inverted-sorter.name = เครื่องแยกกลับด้าน block.inverted-sorter.name = เครื่องแยกกลับด้าน
block.message.name = ตัวเก็บข้อความ block.message.name = ตัวเก็บข้อความ
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = ประตูล้น block.overflow-gate.name = ประตูล้น
block.silicon-smelter.name = เตาเผาซิลิก้อน block.silicon-smelter.name = เตาเผาซิลิก้อน
block.phase-weaver.name = เครื่องทอเฟสต์ block.phase-weaver.name = เครื่องทอเฟสต์
@@ -934,6 +978,7 @@ block.mechanical-pump.name = ปั๊มเชิงกล
block.item-source.name = จุดกำเนิดไอเท็ม block.item-source.name = จุดกำเนิดไอเท็ม
block.item-void.name = จุดลบไอเท็ม block.item-void.name = จุดลบไอเท็ม
block.liquid-source.name = จุดกำเนิดของเหลว block.liquid-source.name = จุดกำเนิดของเหลว
block.liquid-void.name = Liquid Void
block.power-void.name = จุดลบพลังงาน block.power-void.name = จุดลบพลังงาน
block.power-source.name = พลังงานไม่จำกัด block.power-source.name = พลังงานไม่จำกัด
block.unloader.name = ตัวถ่ายของ block.unloader.name = ตัวถ่ายของ
@@ -963,6 +1008,7 @@ block.fortress-factory.name = โรงงานผลิตฟอร์เท
block.revenant-factory.name = โรงงานผลิตยานไฟต์เตอร์เรเวแนนท์ block.revenant-factory.name = โรงงานผลิตยานไฟต์เตอร์เรเวแนนท์
block.repair-point.name = จุดซ่อมแซม block.repair-point.name = จุดซ่อมแซม
block.pulse-conduit.name = รางน้ำโพวส์ block.pulse-conduit.name = รางน้ำโพวส์
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = ท่อน้ำความเร็วแสง block.phase-conduit.name = ท่อน้ำความเร็วแสง
block.liquid-router.name = เร้าเตอร์ของเหลว block.liquid-router.name = เร้าเตอร์ของเหลว
block.liquid-tank.name = แทงค์น้ำ block.liquid-tank.name = แทงค์น้ำ
@@ -1096,6 +1142,7 @@ block.power-source.description = ส่งออกพลังงานไม
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น. block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น. block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น.
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น. block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ. block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง. block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง. block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
@@ -1131,6 +1178,7 @@ block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊ม
block.thermal-pump.description = ปั๊มขั้นสุดยอด. block.thermal-pump.description = ปั๊มขั้นสุดยอด.
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ. block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา. block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่. block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น. block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่. block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = Bitirilmemis Yapim Surumu
link.trello.description = Planlanmis Hersey icin Tablo link.trello.description = Planlanmis Hersey icin Tablo
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
link.google-play.description = Google Play magaza sayfasi link.google-play.description = Google Play magaza sayfasi
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
link.feathub.description = Suggest new features
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi. linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -18,12 +20,22 @@ gameover = Cekirdegin yok edildi.
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Yeni Yuksek skor! highscore = [accent]Yeni Yuksek skor!
copied = Copied. copied = Copied.
load.sound = Sounds load.sound = Sounds
load.map = Maps load.map = Maps
load.image = Images load.image = Images
load.content = Content load.content = Content
load.system = System load.system = System
load.mod = Mods load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
@@ -40,6 +52,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"? map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
@@ -74,6 +88,7 @@ maps.browse = Browse Maps
continue = Devam et continue = Devam et
maps.none = [LIGHT_GRAY]Harita bulunamadi! maps.none = [LIGHT_GRAY]Harita bulunamadi!
invalid = Invalid invalid = Invalid
pickcolor = Pick Color
preparingconfig = Preparing Config preparingconfig = Preparing Config
preparingcontent = Preparing Content preparingcontent = Preparing Content
uploadingcontent = Uploading Content uploadingcontent = Uploading Content
@@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Done done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.disable = Disable mod.disable = Disable
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.github = Import GitHub Mod mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0} mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Hakkinda about.button = Hakkinda
name = isim: name = isim:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = ismin gecerli degil.
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin! server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene! server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla. host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste. join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
@@ -271,6 +295,7 @@ publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Firca editor.brush = Firca
editor.openin = Editorde ac editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi editor.oregen = Maden Yaratilma hizi
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin? editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Yukleyecek bir harita sec: editor.selectmap = Yukleyecek bir harita sec:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All toolmode.replaceall = Replace All
@@ -361,6 +387,7 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
@@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
width = Genislik: width = Genislik:
height = Yukseklik: height = Yukseklik:
menu = Menu menu = Menu
@@ -407,6 +435,7 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Harita yaraticisi mapeditor = Harita yaraticisi
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
@@ -437,6 +466,7 @@ zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core zone.objective.attack = Destroy Enemy Core
add = Add... add = Add...
boss.health = Boss Health boss.health = Boss Health
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0} connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
error.unreachable = Server unreachable. error.unreachable = Server unreachable.
error.invalidaddress = Invalid address. error.invalidaddress = Invalid address.
@@ -447,6 +477,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unkown network error. error.any = Unkown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
@@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Dil settings.language = Dil
settings.data = Game Data settings.data = Game Data
settings.reset = ilk ayarlara geri al settings.reset = ilk ayarlara geri al
settings.rebind = Geri al settings.rebind = Geri al
settings.resetKey = Reset
settings.controls = Kontroller settings.controls = Kontroller
settings.game = Oyun settings.game = Oyun
settings.sound = Ses settings.sound = Ses
@@ -529,6 +563,7 @@ blocks.inaccuracy = sekme
blocks.shots = vuruslar blocks.shots = vuruslar
blocks.reload = Yeniden doldurma blocks.reload = Yeniden doldurma
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Heat
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -555,6 +593,7 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload bullet.reload = [stat]{0}[lightgray]x reload
unit.blocks = Yapilar unit.blocks = Yapilar
unit.powersecond = saniyede bir unit.powersecond = saniyede bir
unit.liquidsecond = Saniyede bir unit.liquidsecond = Saniyede bir
@@ -567,6 +606,8 @@ unit.persecond = /sec
unit.timesspeed = x speed unit.timesspeed = x speed
unit.percent = % unit.percent = %
unit.items = esya unit.items = esya
unit.thousands = k
unit.millions = mil
category.general = General category.general = General
category.power = Guc category.power = Guc
category.liquids = sivilar category.liquids = sivilar
@@ -579,6 +620,7 @@ setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Ekran sallanmasi
setting.effects.name = Efekleri goster setting.effects.name = Efekleri goster
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kumanda hassasligi setting.sensitivity.name = Kumanda hassasligi
setting.saveinterval.name = Otomatik kaydetme suresi setting.saveinterval.name = Otomatik kaydetme suresi
setting.seconds = {0} Saniye setting.seconds = {0} Saniye
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Tam ekran setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = FPS'i goster setting.fps.name = FPS'i goster
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Haritayi goster setting.minimap.name = Haritayi goster
@@ -635,16 +681,36 @@ category.multiplayer.name = Cok oyunculu
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Bir tusa bas... keybind.press = Bir tusa bas...
keybind.press.axis = Bir yone cevir yada tusa bas... keybind.press.axis = Bir yone cevir yada tusa bas...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Sol/Sag hareket keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket keybind.move_y.name = Yukari/asagi hareket
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Kos
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Sec/silahi sik keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -657,7 +723,6 @@ keybind.menu.name = Menu
keybind.pause.name = Durdur keybind.pause.name = Durdur
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Kos
keybind.chat.name = konus keybind.chat.name = konus
keybind.player_list.name = Oyuncu listesi keybind.player_list.name = Oyuncu listesi
keybind.console.name = Konsol keybind.console.name = Konsol
@@ -680,7 +745,9 @@ mode.pvp.description = fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -688,6 +755,7 @@ rules.enemyCheat = Infinite AI Resources
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players rules.title.player = Players
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Esyalar content.item.name = Esyalar
content.liquid.name = Sivilar content.liquid.name = Sivilar
content.unit.name = Units content.unit.name = Units
@@ -752,6 +824,7 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = mini atomlar mech.trident-ship.weapon = mini atomlar
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Orman yakici mech.glaive-ship.weapon = Orman yakici
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0} item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0} item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0} item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
@@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0} liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0} liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
liquid.temperature = [LIGHT_GRAY]isi: {0} liquid.temperature = [LIGHT_GRAY]isi: {0}
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
@@ -865,6 +939,8 @@ block.distributor.name = yayici
block.sorter.name = secici block.sorter.name = secici
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Kapali dagatici block.overflow-gate.name = Kapali dagatici
block.silicon-smelter.name = Silikon eritici block.silicon-smelter.name = Silikon eritici
block.phase-weaver.name = Dokumaci block.phase-weaver.name = Dokumaci
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Guc Dugumu block.power-node.name = Guc Dugumu
block.power-node-large.name = buyuk Guc Dugumu block.power-node-large.name = buyuk Guc Dugumu
block.surge-tower.name = Surge Tower block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = batarya block.battery.name = batarya
block.battery-large.name = buyuk batarya block.battery-large.name = buyuk batarya
block.combustion-generator.name = sicaklik jenaratoru block.combustion-generator.name = sicaklik jenaratoru
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Mekanikal pompa
block.item-source.name = esya kaynagi block.item-source.name = esya kaynagi
block.item-void.name = esya deligi block.item-void.name = esya deligi
block.liquid-source.name = sivi kaynagi block.liquid-source.name = sivi kaynagi
block.liquid-void.name = Liquid Void
block.power-void.name = guc deligi block.power-void.name = guc deligi
block.power-source.name = sonsuz guc block.power-source.name = sonsuz guc
block.unloader.name = bekletici block.unloader.name = bekletici
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = tamirci block.repair-point.name = tamirci
block.pulse-conduit.name = Pulse borusu block.pulse-conduit.name = Pulse borusu
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase borusu block.phase-conduit.name = Phase borusu
block.liquid-router.name = sivi ayirici block.liquid-router.name = sivi ayirici
block.liquid-tank.name = sivi tanki block.liquid-tank.name = sivi tanki
@@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir. item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir. item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -1062,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.surge-tower.description = An extremely long-range power node with fewer available connections. block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery. block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials. block.combustion-generator.description = Generates power by burning oil or flammable materials.

View File

@@ -10,7 +10,9 @@ link.dev-builds.description = Dengesiz oyun sürümleri
link.trello.description = Planlanan özellikler için resmi Trello Sayfası link.trello.description = Planlanan özellikler için resmi Trello Sayfası
link.itch.io.description = Bilgisayar sürümleri için itch.io sayfası link.itch.io.description = Bilgisayar sürümleri için itch.io sayfası
link.google-play.description = Google Play mağaza sayfası link.google-play.description = Google Play mağaza sayfası
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Resmi Mindustry wikisi link.wiki.description = Resmi Mindustry wikisi
link.feathub.description = Suggest new features
linkfail = Link açılamadı!\nURL kopyalandı. linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} 'na kaydedildi screenshot = Ekran görüntüsü {0} 'na kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok. screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
@@ -18,12 +20,22 @@ gameover = Kaybettin
gameover.pvp = [accent] {0}[] Takımı kazandı! gameover.pvp = [accent] {0}[] Takımı kazandı!
highscore = [accent]Yeni rekor! highscore = [accent]Yeni rekor!
copied = Panoya Kopyalandı. copied = Panoya Kopyalandı.
load.sound = Sesler load.sound = Sesler
load.map = Haritalar load.map = Haritalar
load.image = Resimler load.image = Resimler
load.content = İçerik load.content = İçerik
load.system = Sistem load.system = Sistem
load.mod = Modlar load.mod = Modlar
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Şema schematic = Şema
schematic.add = Şemayı Kaydet... schematic.add = Şemayı Kaydet...
schematics = Şemalar schematics = Şemalar
@@ -40,6 +52,7 @@ schematic.saved = Şema Kaydedildi.
schematic.delete.confirm = Bu şema tamamen yokedilecek. schematic.delete.confirm = Bu şema tamamen yokedilecek.
schematic.rename = Şemayı yeniden Adlandır schematic.rename = Şemayı yeniden Adlandır
schematic.info = {0}x{1}, {2} blok schematic.info = {0}x{1}, {2} blok
stat.wave = Yenilen Dalgalar:[accent] {0} stat.wave = Yenilen Dalgalar:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0} stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
stat.built = İnşa Edilen Yapılar:[accent] {0} stat.built = İnşa Edilen Yapılar:[accent] {0}
@@ -47,6 +60,7 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0} stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar: stat.delivered = Gönderilen Kaynaklar:
stat.rank = Rütbe: [accent]{0} stat.rank = Rütbe: [accent]{0}
launcheditems = [accent]Gönderilen Kaynaklar launcheditems = [accent]Gönderilen Kaynaklar
launchinfo = Mavi ile belirtilen materyallerden edinmek için [unlaunched][[KALKIŞ] yapın. launchinfo = Mavi ile belirtilen materyallerden edinmek için [unlaunched][[KALKIŞ] yapın.
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -74,6 +88,7 @@ maps.browse = Haritaları gör
continue = Devam et continue = Devam et
maps.none = [lightgray]Harita Bulunamadı! maps.none = [lightgray]Harita Bulunamadı!
invalid = Geçersiz invalid = Geçersiz
pickcolor = Pick Color
preparingconfig = Yapılandırma Hazırlanıyor preparingconfig = Yapılandırma Hazırlanıyor
preparingcontent = İçerik Hazırlanıyor preparingcontent = İçerik Hazırlanıyor
uploadingcontent = İçerik Yükleniyor uploadingcontent = İçerik Yükleniyor
@@ -81,6 +96,7 @@ uploadingpreviewfile = Önizleme Dosyası Yükleniyor
committingchanges = Değişiklikler Uygulanıyor committingchanges = Değişiklikler Uygulanıyor
done = Bitti done = Bitti
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin. mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Modlar mods = Modlar
@@ -92,18 +108,25 @@ mod.enabled = [lightgray]Etkin
mod.disabled = [scarlet]Devre Dışı mod.disabled = [scarlet]Devre Dışı
mod.disable = Devre Dışı Bırak mod.disable = Devre Dışı Bırak
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Etkinleştir mod.enable = Etkinleştir
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak. mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
mod.import = Mod İçeri Aktar mod.import = Mod İçeri Aktar
mod.import.github = GitHub Modu İçeri Aktar mod.import.github = GitHub Modu İçeri Aktar
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Bu mod silinecek. mod.remove.confirm = Bu mod silinecek.
mod.author = [LIGHT_GRAY]Yayıncı:[] {0} mod.author = [LIGHT_GRAY]Yayıncı:[] {0}
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0} mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin. mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin. mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Hakkında about.button = Hakkında
name = İsim: name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin. noname = Bir[accent] kullanıcı adı[] seçmelisin.
@@ -132,6 +155,7 @@ server.kicked.nameEmpty = Seçtiğin isim geçersiz.
server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlanamazsın. server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlanamazsın.
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir. server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
server.kicked.gameover = Oyun bitti! server.kicked.gameover = Oyun bitti!
server.kicked.serverRestarting = The server is restarting.
server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[] server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[]
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın. host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin. join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
@@ -271,6 +295,7 @@ publishing = [accent]Yayınlanıyor...
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir! publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
publish.error = Nesneyi yayınlarken hata oluştu: {0} publish.error = Nesneyi yayınlarken hata oluştu: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Fırça editor.brush = Fırça
editor.openin = Düzenleyici'de Aç editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu editor.oregen = Maden Oluşumu
@@ -347,6 +372,7 @@ editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne y
editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz? editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz?
editor.exists = Bu ada sahip bir harita zaten var. editor.exists = Bu ada sahip bir harita zaten var.
editor.selectmap = Yüklemek için bir harita seçin: editor.selectmap = Yüklemek için bir harita seçin:
toolmode.replace = Değiştir toolmode.replace = Değiştir
toolmode.replace.description = Sadece katı blokların üzerinde çizer. toolmode.replace.description = Sadece katı blokların üzerinde çizer.
toolmode.replaceall = Hepsini Değiştir toolmode.replaceall = Hepsini Değiştir
@@ -361,6 +387,7 @@ toolmode.fillteams = Takımları Doldur
toolmode.fillteams.description = Bloklar yerine takımları doldurur. toolmode.fillteams.description = Bloklar yerine takımları doldurur.
toolmode.drawteams = Takım Çiz toolmode.drawteams = Takım Çiz
toolmode.drawteams.description = Bloklar yerine takımşarı çizer.. toolmode.drawteams.description = Bloklar yerine takımşarı çizer..
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin. filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
filter.distort = Çarpıt filter.distort = Çarpıt
filter.noise = Gürültü filter.noise = Gürültü
@@ -392,6 +419,7 @@ filter.option.floor2 = İkincil Duvar
filter.option.threshold2 = İkincil Eşik filter.option.threshold2 = İkincil Eşik
filter.option.radius = Yarıçap filter.option.radius = Yarıçap
filter.option.percentile = Yüzdelik filter.option.percentile = Yüzdelik
width = Eni: width = Eni:
height = Boyu: height = Boyu:
menu = Menü menu = Menü
@@ -407,6 +435,7 @@ tutorial = Öğretici
tutorial.retake = Öğreticiyi Yeniden Al tutorial.retake = Öğreticiyi Yeniden Al
editor = Düzenleyici editor = Düzenleyici
mapeditor = Harita Düzenleyicisi mapeditor = Harita Düzenleyicisi
abandon = Terk Et abandon = Terk Et
abandon.text = Burası ve bütün kaynaklar düşmana kaybedilecek. abandon.text = Burası ve bütün kaynaklar düşmana kaybedilecek.
locked = Kilitli locked = Kilitli
@@ -415,7 +444,7 @@ requirement.wave = Bölge {1}'de Dalga {0}
requirement.core = {0}`da Düşman Çekirdeği Yok Et requirement.core = {0}`da Düşman Çekirdeği Yok Et
requirement.unlock = {0}'I Aç requirement.unlock = {0}'I Aç
resume = Bölgeye Devam Et:\n[lightgray]{0} resume = Bölgeye Devam Et:\n[lightgray]{0}
bestwave = [lightgrayEn İyi Dalga: {0} bestwave = [lightgray]En İyi Dalga: {0}
launch = < KALKIŞ > launch = < KALKIŞ >
launch.title = Kalkış Başarılı launch.title = Kalkış Başarılı
launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak. launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
@@ -437,6 +466,7 @@ zone.objective.survival = Hayatta Kal
zone.objective.attack = Düşman Merkezini Yok Et zone.objective.attack = Düşman Merkezini Yok Et
add = Ekle... add = Ekle...
boss.health = Boss Canı boss.health = Boss Canı
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0} connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
error.unreachable = Sunucuya ulaşılamıyor.\nAdrwsin doğru yazıldığına emin misiniz? error.unreachable = Sunucuya ulaşılamıyor.\nAdrwsin doğru yazıldığına emin misiniz?
error.invalidaddress = Geçersiz adres. error.invalidaddress = Geçersiz adres.
@@ -447,6 +477,7 @@ error.mapnotfound = Harita dosyası bulunamadı!
error.io = Ağ I/O hatası. error.io = Ağ I/O hatası.
error.any = Bilinöeyen ağ hatası. error.any = Bilinöeyen ağ hatası.
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir. error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
zone.groundZero.name = Sıfır Noktası zone.groundZero.name = Sıfır Noktası
zone.desertWastes.name = Çöl Harabeleri zone.desertWastes.name = Çöl Harabeleri
zone.craters.name = Kraterler zone.craters.name = Kraterler
@@ -461,6 +492,7 @@ zone.saltFlats.name = Tuz Düzlükleri
zone.impact0078.name = Çarpışma 0078 zone.impact0078.name = Çarpışma 0078
zone.crags.name = Kayalıklar zone.crags.name = Kayalıklar
zone.fungalPass.name = Mantar Geçidi zone.fungalPass.name = Mantar Geçidi
zone.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut.\nMümkün oldukça çok bakır ve kurşun topla.\nİlerle. zone.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut.\nMümkün oldukça çok bakır ve kurşun topla.\nİlerle.
zone.frozenForest.description = Burada, dağlara yakın bölgelerde bile, sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren. zone.frozenForest.description = Burada, dağlara yakın bölgelerde bile, sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
zone.desertWastes.description = Bu harabeler gemiş, öngörülemez, ve sektör yapılarının kalıntılarıyla kesişmekte.\nBölgede kömür mevcut, onu enerji için yak veya ondan grafit üret.\n\n[lightgray]Burada iniş bölgesi garanti edilemez. zone.desertWastes.description = Bu harabeler gemiş, öngörülemez, ve sektör yapılarının kalıntılarıyla kesişmekte.\nBölgede kömür mevcut, onu enerji için yak veya ondan grafit üret.\n\n[lightgray]Burada iniş bölgesi garanti edilemez.
@@ -475,10 +507,12 @@ zone.nuclearComplex.description = Önceleri toryum üretme ve işleme ile görev
zone.fungalPass.description = Dağlar ve sporlarla dolu aşağı bölgeler arasında bir geçiş bölgesi. Burada küçük düşman keşif üssü bulundu.\nBu üssü yok et.\nDagger ve Crawler birimleei kullan ve bölgedeki iki çekirdeği yık. zone.fungalPass.description = Dağlar ve sporlarla dolu aşağı bölgeler arasında bir geçiş bölgesi. Burada küçük düşman keşif üssü bulundu.\nBu üssü yok et.\nDagger ve Crawler birimleei kullan ve bölgedeki iki çekirdeği yık.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Dil settings.language = Dil
settings.data = Oyun Verisi settings.data = Oyun Verisi
settings.reset = Varsayılana Sıfırla settings.reset = Varsayılana Sıfırla
settings.rebind = Tuşları Yeniden Ata settings.rebind = Tuşları Yeniden Ata
settings.resetKey = Reset
settings.controls = Kontroller settings.controls = Kontroller
settings.game = Oyun settings.game = Oyun
settings.sound = Ses settings.sound = Ses
@@ -529,6 +563,7 @@ blocks.inaccuracy = İskalama Oranı
blocks.shots = Atışlar blocks.shots = Atışlar
blocks.reload = Atışlar/Sn blocks.reload = Atışlar/Sn
blocks.ammo = Mermi blocks.ammo = Mermi
bar.drilltierreq = Daha İyi Matkap Gerekli bar.drilltierreq = Daha İyi Matkap Gerekli
bar.drillspeed = Matkap Hızı: {0}/s bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
@@ -544,6 +579,9 @@ bar.heat = Isı
bar.power = Enerji bar.power = Enerji
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Birimler: {0}/{1} bar.spawned = Birimler: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] hasar bullet.damage = [stat]{0}[lightgray] hasar
bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare
bullet.incendiary = [stat]yakıcı bullet.incendiary = [stat]yakıcı
@@ -555,6 +593,7 @@ bullet.freezing = [stat]dondurucu
bullet.tarred = [stat]katranlı bullet.tarred = [stat]katranlı
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı bullet.reload = [stat]{0}[lightgray]x atış hızı
unit.blocks = bloklar unit.blocks = bloklar
unit.powersecond = enerji birimi/saniye unit.powersecond = enerji birimi/saniye
unit.liquidsecond = sıvı birimi/saniye unit.liquidsecond = sıvı birimi/saniye
@@ -567,6 +606,8 @@ unit.persecond = /sn
unit.timesspeed = x hız unit.timesspeed = x hız
unit.percent = % unit.percent = %
unit.items = eşya unit.items = eşya
unit.thousands = k
unit.millions = mil
category.general = Genel category.general = Genel
category.power = Enerji category.power = Enerji
category.liquids = Sıvılar category.liquids = Sıvılar
@@ -579,6 +620,7 @@ setting.shadows.name = Gölgeler
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineer Filtreleme setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları setting.hints.name = İpuçları
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Animasyonlu Kalkanlar
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -601,12 +643,16 @@ setting.screenshake.name = Ekranı Salla
setting.effects.name = Efektleri Görüntüle setting.effects.name = Efektleri Görüntüle
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kontrolcü Hassasiyeti setting.sensitivity.name = Kontrolcü Hassasiyeti
setting.saveinterval.name = Kayıt Aralığı setting.saveinterval.name = Kayıt Aralığı
setting.seconds = {0} Saniye setting.seconds = {0} Saniye
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Tam Ekran setting.fullscreen.name = Tam Ekran
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir) setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
setting.fps.name = FPS Göster setting.fps.name = FPS Göster
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır) setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
setting.minimap.name = Haritayı Göster setting.minimap.name = Haritayı Göster
@@ -635,16 +681,36 @@ category.multiplayer.name = Çok Oyunculu
command.attack = Saldır command.attack = Saldır
command.rally = Toplan command.rally = Toplan
command.retreat = Geri Çekil command.retreat = Geri Çekil
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Binayı Temizle keybind.clear_building.name = Binayı Temizle
keybind.press = Bir tuşa basın... keybind.press = Bir tuşa basın...
keybind.press.axis = Bir tuşa ya da yöne basın... keybind.press.axis = Bir tuşa ya da yöne basın...
keybind.screenshot.name = Harita Ekran Görüntüsü keybind.screenshot.name = Harita Ekran Görüntüsü
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = x Ekseninde Hareket keybind.move_x.name = x Ekseninde Hareket
keybind.move_y.name = y Ekseninde Hareket keybind.move_y.name = y Ekseninde Hareket
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Sıçrama
keybind.schematic_select.name = Bölge Seç keybind.schematic_select.name = Bölge Seç
keybind.schematic_menu.name = Şema Menüsü keybind.schematic_menu.name = Şema Menüsü
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
keybind.schematic_flip_y.name = Şemayı Y Ekseninde Döndür keybind.schematic_flip_y.name = Şemayı Y Ekseninde Döndür
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Tam Ekran keybind.fullscreen.name = Tam Ekran
keybind.select.name = Seç/Ateş Et keybind.select.name = Seç/Ateş Et
keybind.diagonal_placement.name = Çapraz Yerleştirme keybind.diagonal_placement.name = Çapraz Yerleştirme
@@ -657,7 +723,6 @@ keybind.menu.name = Menü
keybind.pause.name = Durdur keybind.pause.name = Durdur
keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et
keybind.minimap.name = Mini Harita keybind.minimap.name = Mini Harita
keybind.dash.name = Sıçrama
keybind.chat.name = Konuş keybind.chat.name = Konuş
keybind.player_list.name = Oyuncu Listesi keybind.player_list.name = Oyuncu Listesi
keybind.console.name = Konsol keybind.console.name = Konsol
@@ -680,7 +745,9 @@ mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için
mode.attack.name = Saldırı mode.attack.name = Saldırı
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir. mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir.
mode.custom = Özel Kurallar mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar rules.infiniteresources = Sınırsız Kaynaklar
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar rules.waves = Dalgalar
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
@@ -688,6 +755,7 @@ rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Canı Çarpanı
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Oyuncu Canı Çarpanı rules.playerhealthmultiplier = Oyuncu Canı Çarpanı
rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasarı Çapanı
@@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
rules.title.player = Oyuncular rules.title.player = Oyuncular
rules.title.enemy = Düşmanlar rules.title.enemy = Düşmanlar
rules.title.unit = Unitler rules.title.unit = Unitler
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Eşyalar content.item.name = Eşyalar
content.liquid.name = Sıvılar content.liquid.name = Sıvılar
content.unit.name = Birimler content.unit.name = Birimler
@@ -752,6 +824,7 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomba Bölmesi mech.trident-ship.weapon = Bomba Bölmesi
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Alevli Makineli Tüfek mech.glaive-ship.weapon = Alevli Makineli Tüfek
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Patlama: {0}% item.explosiveness = [lightgray]Patlama: {0}%
item.flammability = [lightgray]Yanıcılık: {0}% item.flammability = [lightgray]Yanıcılık: {0}%
item.radioactivity = [lightgray]Radyoaktivite: {0}% item.radioactivity = [lightgray]Radyoaktivite: {0}%
@@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]İnşaat Hızı: {0}%
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0} liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
liquid.viscosity = [lightgray]Vizkosite: {0} liquid.viscosity = [lightgray]Vizkosite: {0}
liquid.temperature = [lightgray]Sıcaklık: {0} liquid.temperature = [lightgray]Sıcaklık: {0}
block.sand-boulder.name = Kum Kaya Parçaları block.sand-boulder.name = Kum Kaya Parçaları
block.grass.name = Çimen block.grass.name = Çimen
block.salt.name = Tuz block.salt.name = Tuz
@@ -865,6 +939,8 @@ block.distributor.name = Dağıtıcı
block.sorter.name = Ayıklayıcı block.sorter.name = Ayıklayıcı
block.inverted-sorter.name = Ters Ayıklayıcı block.inverted-sorter.name = Ters Ayıklayıcı
block.message.name = Mesaj block.message.name = Mesaj
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Taşma Geçiti block.overflow-gate.name = Taşma Geçiti
block.silicon-smelter.name = Silikon Fırını block.silicon-smelter.name = Silikon Fırını
block.phase-weaver.name = Faz Örücü block.phase-weaver.name = Faz Örücü
@@ -878,6 +954,7 @@ block.coal-centrifuge.name = Kömür Santrifüjü
block.power-node.name = Enerji Noktası block.power-node.name = Enerji Noktası
block.power-node-large.name = Büyük Enerji Noktası block.power-node-large.name = Büyük Enerji Noktası
block.surge-tower.name = Akı Kulesi block.surge-tower.name = Akı Kulesi
block.diode.name = Battery Diode
block.battery.name = Batarya block.battery.name = Batarya
block.battery-large.name = Büyük Batarya block.battery-large.name = Büyük Batarya
block.combustion-generator.name = Termik Jeneratör block.combustion-generator.name = Termik Jeneratör
@@ -901,6 +978,7 @@ block.mechanical-pump.name = Mekanik Pompa
block.item-source.name = Sonsuz Eşya Kaynağı block.item-source.name = Sonsuz Eşya Kaynağı
block.item-void.name = Eşya Yokedici block.item-void.name = Eşya Yokedici
block.liquid-source.name = Sonsuz Sıvı Kaynağı block.liquid-source.name = Sonsuz Sıvı Kaynağı
block.liquid-void.name = Liquid Void
block.power-void.name = Enerji Yokedici block.power-void.name = Enerji Yokedici
block.power-source.name = Sonsuz Enerji Kaynağı block.power-source.name = Sonsuz Enerji Kaynağı
block.unloader.name = Boşaltıcı block.unloader.name = Boşaltıcı
@@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Robot Fabrikası
block.revenant-factory.name = Revenant Savaşçı Fabrikası block.revenant-factory.name = Revenant Savaşçı Fabrikası
block.repair-point.name = Tamir Noktası block.repair-point.name = Tamir Noktası
block.pulse-conduit.name = Dalga Borusu block.pulse-conduit.name = Dalga Borusu
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Faz Borusu block.phase-conduit.name = Faz Borusu
block.liquid-router.name = Sıvı Yönlendiricisi block.liquid-router.name = Sıvı Yönlendiricisi
block.liquid-tank.name = Sıvı Tankı block.liquid-tank.name = Sıvı Tankı
@@ -1001,6 +1080,7 @@ tutorial.deposit = Malzemeleri geminizden hedef bloğa sürükleyerek malzemeler
tutorial.waves = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Ateş etmek için [accent]tıklayın[].\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın. tutorial.waves = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Ateş etmek için [accent]tıklayın[].\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın.
tutorial.waves.mobile = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Geminiz düşmanlara otomatik olarak ateş edecektir.\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın. tutorial.waves.mobile = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Geminiz düşmanlara otomatik olarak ateş edecektir.\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın.
tutorial.launch = Belirli bir dalgaya ulaşınca, çekirdeği bulunduğu bölgeden [accent]kaldırabilir[], bütün binalarınızı arkada bırakıp [accent]çekirdeğinizdeki bütün materyallere sahip olabilirsiniz.[]Bu materyaller daha sonra yeni teknolojiler geliştirmek için kullanılabilir.\n\n[accent]Kalkış butonuna basın. tutorial.launch = Belirli bir dalgaya ulaşınca, çekirdeği bulunduğu bölgeden [accent]kaldırabilir[], bütün binalarınızı arkada bırakıp [accent]çekirdeğinizdeki bütün materyallere sahip olabilirsiniz.[]Bu materyaller daha sonra yeni teknolojiler geliştirmek için kullanılabilir.\n\n[accent]Kalkış butonuna basın.
item.copper.description = En basit materyal. Her türlü blokda kullanılır. item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır. item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtımı ve depolamak için yaygın olarak kullanılır. item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtımı ve depolamak için yaygın olarak kullanılır.
@@ -1062,6 +1142,7 @@ block.power-source.description = Sonsuz enerji verir. Sadece Yaratıcı Modda.
block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıcı Modda. block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıcı Modda.
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda. block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda. block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır. block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar. block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar. block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
@@ -1097,6 +1178,7 @@ block.rotary-pump.description = Daha gelişmiş bir pompa. Daha fazla sıvı dep
block.thermal-pump.description = En iyi pompa. block.thermal-pump.description = En iyi pompa.
block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taşır. Pompalar ve diğer borularla birlikte kullanılır. block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taşır. Pompalar ve diğer borularla birlikte kullanılır.
block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır. block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır. block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır.
block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir. block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir.
block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır. block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır.
@@ -1105,6 +1187,7 @@ block.phase-conduit.description = Gelişmiş sıvı taşıma bloğu. Sıvıları
block.power-node.description = Bağlı düğümlere enerji sağlar. Ayrıca dibindeki bloklardan da enerji alıp onlara enerji verebilir. block.power-node.description = Bağlı düğümlere enerji sağlar. Ayrıca dibindeki bloklardan da enerji alıp onlara enerji verebilir.
block.power-node-large.description = Daha fazla menzil ve bağlantıya sahip daha gelişmiş bir güç düğümü block.power-node-large.description = Daha fazla menzil ve bağlantıya sahip daha gelişmiş bir güç düğümü
block.surge-tower.description = Daha az bağlantı sayısına sahip oldukça uzun menzilli bir güç düğümü. block.surge-tower.description = Daha az bağlantı sayısına sahip oldukça uzun menzilli bir güç düğümü.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Enerji fazlasını yedek olarak saklar. Enerji açığında sakladığı enerjiyi salar. block.battery.description = Enerji fazlasını yedek olarak saklar. Enerji açığında sakladığı enerjiyi salar.
block.battery-large.description = Sıradan bataryadan çok daha fazla enerji depolar. block.battery-large.description = Sıradan bataryadan çok daha fazla enerji depolar.
block.combustion-generator.description = Kömür gibi yanıcı materyalleri yakarak enerji üretir. block.combustion-generator.description = Kömür gibi yanıcı materyalleri yakarak enerji üretir.

View File

@@ -20,6 +20,7 @@ gameover = Гра завершена
gameover.pvp = [accent] {0}[] команда перемогла! gameover.pvp = [accent] {0}[] команда перемогла!
highscore = [YELLOW]Новий рекорд! highscore = [YELLOW]Новий рекорд!
copied = Скопійовано. copied = Скопійовано.
load.sound = Звуки load.sound = Звуки
load.map = Мапи load.map = Мапи
load.image = Зображення load.image = Зображення
@@ -51,6 +52,7 @@ schematic.saved = Схема збережена.
schematic.delete.confirm = Ця схема буде повністю випалена. schematic.delete.confirm = Ця схема буде повністю випалена.
schematic.rename = Перейменувати схему. schematic.rename = Перейменувати схему.
schematic.info = {0}x{1}, {2} блоків schematic.info = {0}x{1}, {2} блоків
stat.wave = Хвиль відбито:[accent] {0} stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Ворогів знищено:[accent] {0} stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
stat.built = Будівель збудувано:[accent] {0} stat.built = Будівель збудувано:[accent] {0}
@@ -58,6 +60,7 @@ stat.destroyed = Будівель знищено:[accent] {0}
stat.deconstructed = Будівель декоструйовано[accent] {0} stat.deconstructed = Будівель декоструйовано[accent] {0}
stat.delivered = Ресурсів запущено: stat.delivered = Ресурсів запущено:
stat.rank = Фінальний рахунок: [accent]{0} stat.rank = Фінальний рахунок: [accent]{0}
launcheditems = [accent]Запущені предмети launcheditems = [accent]Запущені предмети
launchinfo = [unlaunched]Натисніть на кнопку «[[ЗАПУСК]», щоб ваше ядро отримало предмети, які виділені синім кольором. launchinfo = [unlaunched]Натисніть на кнопку «[[ЗАПУСК]», щоб ваше ядро отримало предмети, які виділені синім кольором.
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»? map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
@@ -92,17 +95,10 @@ uploadingcontent = Вивантаження вмісту
uploadingpreviewfile = Вивантаження файлу передперегляду uploadingpreviewfile = Вивантаження файлу передперегляду
committingchanges = Здійснення змін committingchanges = Здійснення змін
done = Зроблено done = Зроблено
mods = Модифікації feature.unsupported = Your device does not support this feature.
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord. mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
mods.alpha = [scarlet](Альфа) mods.alpha = [scarlet](Альфа)
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
mod.import = Імпортувати модифікацію
mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [LIGHT_GRAY]Автор:[] {0}
mods.alpha = [scarlet](Альфа)
mods = Модифікації mods = Модифікації
mods.none = [LIGHT_GRAY]Модифікацій не знайдено! mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
mods.guide = Посібник з модифицій mods.guide = Посібник з модифицій
@@ -113,10 +109,10 @@ mod.disabled = [scarlet]Вимкнено
mod.disable = Вимкн. mod.disable = Вимкн.
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується. mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0} mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0}
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
mod.erroredcontent = [scarlet]Помилки при завантаженнні mod.erroredcontent = [scarlet]Помилки при завантаженнні
mod.errors = Сталася помилка при завантаження змісту. mod.errors = Сталася помилка при завантаження змісту.
mod.noerrorplay = [scarlet]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх. mod.noerrorplay = [scarlet]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
mod.nowdisabled = [scarlet]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена. mod.nowdisabled = [scarlet]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена.
mod.enable = Увімк. mod.enable = Увімк.
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій. mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
@@ -130,6 +126,7 @@ mod.missing = Це збереження містить модифікації,
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модификаціями і спробуйте знову. mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модификаціями і спробуйте знову.
mod.folder.missing = Тільки модификації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модификацію у теку, просто розархівуйте цей файлу теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модификації. mod.folder.missing = Тільки модификації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модификацію у теку, просто розархівуйте цей файлу теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модификації.
mod.scripts.unsupported = Ваш пристрій не підтримує скрипти модифікацій. Деякі модифифікаціх не будуть працювати правильно. mod.scripts.unsupported = Ваш пристрій не підтримує скрипти модифікацій. Деякі модифифікаціх не будуть працювати правильно.
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
@@ -298,6 +295,7 @@ publishing = [accent]Публікація…
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться! publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
publish.error = Сталася помилка при публікації предмета: {0} publish.error = Сталася помилка при публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.brush = Пензлик editor.brush = Пензлик
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -374,6 +372,7 @@ editor.overwrite = [accent]Попередження!\nЦе перезапису
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її? editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
editor.exists = Мапа за такою назвою вже існує. editor.exists = Мапа за такою назвою вже існує.
editor.selectmap = Виберіть мапу для завантаження: editor.selectmap = Виберіть мапу для завантаження:
toolmode.replace = Замінити toolmode.replace = Замінити
toolmode.replace.description = Малює тільки\nна суцільних блоках. toolmode.replace.description = Малює тільки\nна суцільних блоках.
toolmode.replaceall = Замінити все toolmode.replaceall = Замінити все
@@ -388,6 +387,7 @@ toolmode.fillteams = Змінити блок в команді
toolmode.fillteams.description = Змінює належність\nблоків до команди. toolmode.fillteams.description = Змінює належність\nблоків до команди.
toolmode.drawteams = Змінити команду блока toolmode.drawteams = Змінити команду блока
toolmode.drawteams.description = Змінює належність\nблока до команди. toolmode.drawteams.description = Змінює належність\nблока до команди.
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче. filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
filter.distort = Спотворення filter.distort = Спотворення
filter.noise = Шум filter.noise = Шум
@@ -419,6 +419,7 @@ filter.option.floor2 = Друга поверхня
filter.option.threshold2 = Вторинний граничний порог filter.option.threshold2 = Вторинний граничний порог
filter.option.radius = Радіус filter.option.radius = Радіус
filter.option.percentile = Спад filter.option.percentile = Спад
width = Ширина: width = Ширина:
height = Висота: height = Висота:
menu = Меню menu = Меню
@@ -434,6 +435,7 @@ tutorial = Навчання
tutorial.retake = Відкрити навчання tutorial.retake = Відкрити навчання
editor = Редактор editor = Редактор
mapeditor = Редактор мап mapeditor = Редактор мап
abandon = Покинути abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть втрачені. abandon.text = Ця зона і всі її ресурси будуть втрачені.
locked = Заблоковано locked = Заблоковано
@@ -464,6 +466,7 @@ zone.objective.survival = Вижити
zone.objective.attack = Знищити вороже ядро zone.objective.attack = Знищити вороже ядро
add = Додати… add = Додати…
boss.health = Здоров’я босу boss.health = Здоров’я босу
connectfail = [crimson]Помилка підключення: [accent]{0} connectfail = [crimson]Помилка підключення: [accent]{0}
error.unreachable = Сервер не доступний. error.unreachable = Сервер не доступний.
error.invalidaddress = Некоректна адреса. error.invalidaddress = Некоректна адреса.
@@ -474,6 +477,7 @@ error.mapnotfound = Файл мапи не знайдено
error.io = Мережева помилка введення-виведення error.io = Мережева помилка введення-виведення
error.any = Невідома мережева помилка error.any = Невідома мережева помилка
error.bloom = Не вдалося ініціалізувати цвітіння.\nВаш пристрій, мабуть, не підтримує це. error.bloom = Не вдалося ініціалізувати цвітіння.\nВаш пристрій, мабуть, не підтримує це.
zone.groundZero.name = Відправний пункт zone.groundZero.name = Відправний пункт
zone.desertWastes.name = Пустельні відходи zone.desertWastes.name = Пустельні відходи
zone.craters.name = Кратери zone.craters.name = Кратери
@@ -488,6 +492,7 @@ zone.saltFlats.name = Соляні рівнини
zone.impact0078.name = Імпульс 0078 zone.impact0078.name = Імпульс 0078
zone.crags.name = Скелі zone.crags.name = Скелі
zone.fungalPass.name = Грибний перевал zone.fungalPass.name = Грибний перевал
zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів. \nЗбирайте якомога більше свинцю та міді. \nЙдіть далі. zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів. \nЗбирайте якомога більше свинцю та міді. \nЙдіть далі.
zone.frozenForest.description = Навіть тут, ближче до гір, спори поширилися. Холодна температура не може їх утримувати тут завжди.\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами. zone.frozenForest.description = Навіть тут, ближче до гір, спори поширилися. Холодна температура не може їх утримувати тут завжди.\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
zone.desertWastes.description = Ці відходи є величезними, непередбачуваними і перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Це місце посадки не можна гарантувати. zone.desertWastes.description = Ці відходи є величезними, непередбачуваними і перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Це місце посадки не можна гарантувати.
@@ -502,6 +507,7 @@ zone.nuclearComplex.description = Колишній об’єкт для виро
zone.fungalPass.description = Перехідна зона між високими і низькими горами, земля яких покрита спорами. Тут знаходиться невелика розвідувальна база ворога.\nЗнижте її.\nВикористовуйте одиниці Кинджал і Камікадзе. zone.fungalPass.description = Перехідна зона між високими і низькими горами, земля яких покрита спорами. Тут знаходиться невелика розвідувальна база ворога.\nЗнижте її.\nВикористовуйте одиниці Кинджал і Камікадзе.
zone.impact0078.description = <вставити опис тут> zone.impact0078.description = <вставити опис тут>
zone.crags.description = <вставити опис тут> zone.crags.description = <вставити опис тут>
settings.language = Мова settings.language = Мова
settings.data = Ігрові дані settings.data = Ігрові дані
settings.reset = Скинути за замовчуванням settings.reset = Скинути за замовчуванням
@@ -557,6 +563,7 @@ blocks.inaccuracy = Розкид
blocks.shots = Постріли blocks.shots = Постріли
blocks.reload = Постріли/секунду blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси blocks.ammo = Боєприпаси
bar.drilltierreq = Потребується кращий бур bar.drilltierreq = Потребується кращий бур
bar.drillspeed = Швидкість буріння: {0} за с. bar.drillspeed = Швидкість буріння: {0} за с.
bar.pumpspeed = Швидкість викачування: {0} за с. bar.pumpspeed = Швидкість викачування: {0} за с.
@@ -574,6 +581,7 @@ bar.progress = Хід будування
bar.spawned = Бойов. од.: {0}/{1} bar.spawned = Бойов. од.: {0}/{1}
bar.input = Ввід bar.input = Ввід
bar.output = Вивід bar.output = Вивід
bullet.damage = [stat]{0}[lightgray] шкода bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] блок. bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] блок.
bullet.incendiary = [stat]запальний bullet.incendiary = [stat]запальний
@@ -585,12 +593,11 @@ bullet.freezing = [stat]заморожування
bullet.tarred = [stat]дьогтьовий bullet.tarred = [stat]дьогтьовий
bullet.multiplier = [stat]{0}[lightgray]x патронів bullet.multiplier = [stat]{0}[lightgray]x патронів
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
unit.blocks = блоки unit.blocks = блоки
unit.powersecond = одиниць енергії за секунду unit.powersecond = одиниць енергії за секунду
unit.liquidsecond = одиниць рідини за секунду unit.liquidsecond = одиниць рідини за секунду
unit.itemssecond = предметів за секунду unit.itemssecond = предметів за секунду
unit.thousands = тис
unit.millions = млн
unit.liquidunits = одиниць рідини unit.liquidunits = одиниць рідини
unit.powerunits = одиниць енергії unit.powerunits = одиниць енергії
unit.degrees = град. unit.degrees = град.
@@ -599,6 +606,8 @@ unit.persecond = за секунду
unit.timesspeed = x швидкість unit.timesspeed = x швидкість
unit.percent = % unit.percent = %
unit.items = предм. unit.items = предм.
unit.thousands = тис
unit.millions = млн
category.general = Загальне category.general = Загальне
category.power = Енергія category.power = Енергія
category.liquids = Рідини category.liquids = Рідини
@@ -736,6 +745,7 @@ mode.pvp.description = боріться проти інших гравців.\n[
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри. mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
mode.custom = Користувацькі правила mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси rules.infiniteresources = Нескінченні ресурси
rules.reactorexplosions = Вибухи реактора rules.reactorexplosions = Вибухи реактора
rules.wavetimer = Таймер хвиль rules.wavetimer = Таймер хвиль
@@ -767,6 +777,7 @@ rules.title.unit = Бойов. од.
rules.title.experimental = Есперементальне! rules.title.experimental = Есперементальне!
rules.lighting = Світлотінь rules.lighting = Світлотінь
rules.ambientlight = Навколишнє світло rules.ambientlight = Навколишнє світло
content.item.name = Предмети content.item.name = Предмети
content.liquid.name = Рідини content.liquid.name = Рідини
content.unit.name = Бойові одиниці content.unit.name = Бойові одиниці
@@ -829,6 +840,7 @@ mech.buildspeed = [lightgray]Швидкість будування: {0}%
liquid.heatcapacity = [lightgray]Теплоємність: {0} liquid.heatcapacity = [lightgray]Теплоємність: {0}
liquid.viscosity = [lightgray]В’язкість: {0} liquid.viscosity = [lightgray]В’язкість: {0}
liquid.temperature = [lightgray]Температура: {0} liquid.temperature = [lightgray]Температура: {0}
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
block.grass.name = Трава block.grass.name = Трава
block.salt.name = Сіль block.salt.name = Сіль
@@ -966,6 +978,7 @@ block.mechanical-pump.name = Механічна помпа
block.item-source.name = Нескінченне джерело предметів block.item-source.name = Нескінченне джерело предметів
block.item-void.name = Предметний вакуум block.item-void.name = Предметний вакуум
block.liquid-source.name = Нескінченне джерело рідин block.liquid-source.name = Нескінченне джерело рідин
block.liquid-void.name = Liquid Void
block.power-void.name = Енергетичний вакуум block.power-void.name = Енергетичний вакуум
block.power-source.name = Нескінченне джерело енергії block.power-source.name = Нескінченне джерело енергії
block.unloader.name = Розвантажувач block.unloader.name = Розвантажувач
@@ -1053,6 +1066,7 @@ tutorial.drill = Добування вручну не є ефективним.\n
tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку із зображенням сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent]галочку[] нижче, щоб підтвердити розміщення .\nНатисніть [accent]кнопку X[], щоб скасувати розміщення. tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку із зображенням сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent]галочку[] нижче, щоб підтвердити розміщення .\nНатисніть [accent]кнопку X[], щоб скасувати розміщення.
tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[] tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[]
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\\nПрокручуйте, щоб обертати блоки до їх установлення.\n[accent]Розмістіть 2 конвеєри у лінію, а потім доставте предмет в ядро.tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\\nПрокручуйте, щоб обертати блоки до їх установлення.\n[accent]Розмістіть 2 конвеєри у лінію, а потім доставте предмет в ядро.tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башту «Подвійна»[] біля вашої бази. tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башту «Подвійна»[] біля вашої бази.
tutorial.drillturret = «Подвійна» потребує [accent]мідні боєприпаси[] для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1 tutorial.drillturret = «Подвійна» потребує [accent]мідні боєприпаси[] для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1
tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]Натисність пробіл для павзи. tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]Натисність пробіл для павзи.
@@ -1066,6 +1080,7 @@ tutorial.deposit = Покладіть предмети в блоки, перет
tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть ЛКМ[], щоб стріляти.\nСтворіть більше башт і бурів. Добудьте більше міді. tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть ЛКМ[], щоб стріляти.\nСтворіть більше башт і бурів. Добудьте більше міді.
tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башт і бурів. Добудьте більше міді. tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башт і бурів. Добудьте більше міді.
tutorial.launch = Як тільки ви досягнете певної хвилі, ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску. tutorial.launch = Як тільки ви досягнете певної хвилі, ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків. item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків.
item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин. item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин.
item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини. item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
@@ -1127,6 +1142,7 @@ block.power-source.description = Нескінченно виводить ене
block.item-source.description = Нескінченно виводить предмети. block.item-source.description = Нескінченно виводить предмети.
block.item-void.description = Знищує будь-які предмети. block.item-void.description = Знищує будь-які предмети.
block.liquid-source.description = Нескінченно виводить рідини. block.liquid-source.description = Нескінченно виводить рідини.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Дешевий захисний блок.\nКорисна для захисту ядра та башто у перші кілька хвиль. block.copper-wall.description = Дешевий захисний блок.\nКорисна для захисту ядра та башто у перші кілька хвиль.
block.copper-wall-large.description = Дешевий захисний блок.\nКорисна для захисту ядра та башт у перші кілька хвиль.\nОхоплює кілька плиток. block.copper-wall-large.description = Дешевий захисний блок.\nКорисна для захисту ядра та башт у перші кілька хвиль.\nОхоплює кілька плиток.
block.titanium-wall.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів. block.titanium-wall.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів.
@@ -1162,7 +1178,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
block.thermal-pump.description = Найкращий насос. block.thermal-pump.description = Найкращий насос.
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами. block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
block.pulse-conduit.description = Вдосконалений блок транспортування рідини. Транспортує рідини швидше і зберігає більше, ніж стандартні трубопроводи. block.pulse-conduit.description = Вдосконалений блок транспортування рідини. Транспортує рідини швидше і зберігає більше, ніж стандартні трубопроводи.
block.plated-conduit.description =Переміщує рідини з тією ж швидкістю, як і імпульсні трубопроводи, але має більше міцності. Не приймає рідин з боків окрім інших трубопроводів.\nПротікає менше. block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, як і імпульсні трубопроводи, але має більше міцності. Не приймає рідин з боків окрім інших трубопроводів.\nПротікає менше.
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней. block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях з непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків. block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях з непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
block.liquid-junction.description = Діє як міст для двох каналів перетину. Корисно в ситуаціях, коли два різні трубопроводи перевозять різні рідини в різні місця. block.liquid-junction.description = Діє як міст для двох каналів перетину. Корисно в ситуаціях, коли два різні трубопроводи перевозять різні рідини в різні місця.

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@@ -12,6 +12,7 @@ link.itch.io.description = itch.io 上的 PC 版下载
link.google-play.description = Google Play 页面 link.google-play.description = Google Play 页面
link.f-droid.description = F-Droid 页面 link.f-droid.description = F-Droid 页面
link.wiki.description = Mindustry 官方 Wiki link.wiki.description = Mindustry 官方 Wiki
link.feathub.description = Suggest new features
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。 linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
screenshot = 屏幕截图已保存到 {0} screenshot = 屏幕截图已保存到 {0}
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。 screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
@@ -26,6 +27,14 @@ load.image = 图片加载中
load.content = 内容加载中 load.content = 内容加载中
load.system = 系统加载中 load.system = 系统加载中
load.mod = 模组加载中 load.mod = 模组加载中
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = 蓝图 schematic = 蓝图
schematic.add = 保存蓝图… schematic.add = 保存蓝图…
@@ -101,17 +110,22 @@ mod.disable = 禁用
mod.delete.error = 无法删除模组。可能文件被占用。 mod.delete.error = 无法删除模组。可能文件被占用。
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0} mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
mod.missingdependencies = [scarlet]缺少依赖条件:{0} mod.missingdependencies = [scarlet]缺少依赖条件:{0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。 mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。
mod.enable = 启用 mod.enable = 启用
mod.requiresrestart = 需要重启使模组生效。 mod.requiresrestart = 需要重启使模组生效。
mod.reloadrequired = [scarlet]需要重启 mod.reloadrequired = [scarlet]需要重启
mod.import = 导入模组 mod.import = 导入模组
mod.import.github = 导入 GitHub 模组 mod.import.github = 导入 GitHub 模组
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = 此模组将被删除。 mod.remove.confirm = 此模组将被删除。
mod.author = [LIGHT_GRAY]作者:[] {0} mod.author = [LIGHT_GRAY]作者:[] {0}
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0} mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。 mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹只需将其文件解压缩到文件夹中并删除旧压缩包然后重新启动游戏或重新加载模组。 mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹只需将其文件解压缩到文件夹中并删除旧压缩包然后重新启动游戏或重新加载模组。
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
@@ -141,6 +155,7 @@ server.kicked.nameEmpty = 无效的名字!
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。 server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。 server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。
server.kicked.gameover = 游戏结束! server.kicked.gameover = 游戏结束!
server.kicked.serverRestarting = The server is restarting.
server.versions = 客户端版本:[accent] {0}[]\n服务器版本[accent] {1}[] server.versions = 客户端版本:[accent] {0}[]\n服务器版本[accent] {1}[]
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。 host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。 join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
@@ -497,6 +512,7 @@ settings.language = 语言
settings.data = 游戏数据 settings.data = 游戏数据
settings.reset = 恢复默认设置 settings.reset = 恢复默认设置
settings.rebind = 重新绑定 settings.rebind = 重新绑定
settings.resetKey = Reset
settings.controls = 控制 settings.controls = 控制
settings.game = 游戏 settings.game = 游戏
settings.sound = 声音 settings.sound = 声音
@@ -590,6 +606,8 @@ unit.persecond = /秒
unit.timesspeed = 倍 速度 unit.timesspeed = 倍 速度
unit.percent = % unit.percent = %
unit.items = 物品 unit.items = 物品
unit.thousands = k
unit.millions = mil
category.general = 普通 category.general = 普通
category.power = 能量 category.power = 能量
category.liquids = 液体 category.liquids = 液体
@@ -625,6 +643,7 @@ setting.screenshake.name = 屏幕抖动
setting.effects.name = 显示效果 setting.effects.name = 显示效果
setting.destroyedblocks.name = 显示摧毁的块 setting.destroyedblocks.name = 显示摧毁的块
setting.conveyorpathfinding.name = 传送带放置寻路 setting.conveyorpathfinding.name = 传送带放置寻路
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = 控制器灵敏度 setting.sensitivity.name = 控制器灵敏度
setting.saveinterval.name = 自动保存间隔 setting.saveinterval.name = 自动保存间隔
setting.seconds = {0} 秒 setting.seconds = {0} 秒
@@ -736,6 +755,7 @@ rules.enemyCheat = 敌人(红队)无限资源
rules.unitdrops = 敌人出生点 rules.unitdrops = 敌人出生点
rules.unitbuildspeedmultiplier = 单位生产速度倍数 rules.unitbuildspeedmultiplier = 单位生产速度倍数
rules.unithealthmultiplier = 单位生命倍数 rules.unithealthmultiplier = 单位生命倍数
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = 玩家生命倍数 rules.playerhealthmultiplier = 玩家生命倍数
rules.playerdamagemultiplier = 玩家伤害倍数 rules.playerdamagemultiplier = 玩家伤害倍数
rules.unitdamagemultiplier = 单位伤害倍数 rules.unitdamagemultiplier = 单位伤害倍数
@@ -804,6 +824,7 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = 炸弹 mech.trident-ship.weapon = 炸弹
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = 火焰机枪 mech.glaive-ship.weapon = 火焰机枪
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]爆炸性:{0}% item.explosiveness = [lightgray]爆炸性:{0}%
item.flammability = [lightgray]易燃性:{0}% item.flammability = [lightgray]易燃性:{0}%
item.radioactivity = [lightgray]放射性:{0}% item.radioactivity = [lightgray]放射性:{0}%
@@ -957,6 +978,7 @@ block.mechanical-pump.name = 机械泵
block.item-source.name = 无限物品 block.item-source.name = 无限物品
block.item-void.name = 物品黑洞 block.item-void.name = 物品黑洞
block.liquid-source.name = 无限液体 block.liquid-source.name = 无限液体
block.liquid-void.name = Liquid Void
block.power-void.name = 能源黑洞 block.power-void.name = 能源黑洞
block.power-source.name = 无限能源 block.power-source.name = 无限能源
block.unloader.name = 装卸器 block.unloader.name = 装卸器
@@ -1120,6 +1142,7 @@ block.power-source.description = 无限输出能量。仅限沙盒。
block.item-source.description = 无限输出物品。仅限沙盒。 block.item-source.description = 无限输出物品。仅限沙盒。
block.item-void.description = 销毁输入的所有物品。仅限沙盒。 block.item-void.description = 销毁输入的所有物品。仅限沙盒。
block.liquid-source.description = 无限输出液体。仅限沙盒。 block.liquid-source.description = 无限输出液体。仅限沙盒。
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。 block.copper-wall.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。
block.copper-wall-large.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。\n占多个方格。 block.copper-wall-large.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。\n占多个方格。
block.titanium-wall.description = 中等强度的防御方块。\n提供中等强度的防御以抵御敌人。 block.titanium-wall.description = 中等强度的防御方块。\n提供中等强度的防御以抵御敌人。

View File

@@ -29,6 +29,13 @@ load.system = 系統載入中
load.mod = 模組載入中 load.mod = 模組載入中
load.scripts = 指令檔載入中 load.scripts = 指令檔載入中
be.update = 有新的尖端版本可用:
be.update.confirm = 下載並重啟遊戲?
be.updating = 更新中
be.ignore = 忽略
be.noupdates = 沒有新的更新。
be.check = 檢查是否有新的更新
schematic = 藍圖 schematic = 藍圖
schematic.add = 儲存藍圖... schematic.add = 儲存藍圖...
schematics = 藍圖 schematics = 藍圖
@@ -145,9 +152,10 @@ server.kicked.playerLimit = 該伺服器已滿。請等待一個空位置。
server.kicked.recentKick = 您最近曾被踢出伺服器。\n請稍後再進行連線。 server.kicked.recentKick = 您最近曾被踢出伺服器。\n請稍後再進行連線。
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。 server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。 server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
server.kicked.idInUse = 你已經在伺服器中!不允許用兩個帳號。 server.kicked.idInUse = 你已經在伺服器中!不允許使用兩個帳號。
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。 server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
server.kicked.gameover = 遊戲結束! server.kicked.gameover = 遊戲結束!
server.kicked.serverRestarting = 伺服器正在重新啟動。
server.versions = 您的遊戲版本:[accent] {0}[]\n伺服器遊戲版本:[accent] {1}[] server.versions = 您的遊戲版本:[accent] {0}[]\n伺服器遊戲版本:[accent] {1}[]
host.info = [accent]建立伺服器[]按鍵會在連接埠[scarlet]6567[]建立一個伺服器。\n所有跟您在同一個[lightgray]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[lightgray]注意如果區域網路內有玩家無法連線至您的伺服器請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。請注意公共網路有時不允許搜尋伺服器。 host.info = [accent]建立伺服器[]按鍵會在連接埠[scarlet]6567[]建立一個伺服器。\n所有跟您在同一個[lightgray]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[lightgray]注意如果區域網路內有玩家無法連線至您的伺服器請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。請注意公共網路有時不允許搜尋伺服器。
join.info = 您可以在此輸入欲連線的[accent]伺服器IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[lightgray]注意並沒有自動的網際網路伺服器清單如果您想透過IP位址連線到他人的伺服器您必須向他們詢問IP位址。 join.info = 您可以在此輸入欲連線的[accent]伺服器IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[lightgray]注意並沒有自動的網際網路伺服器清單如果您想透過IP位址連線到他人的伺服器您必須向他們詢問IP位址。
@@ -635,6 +643,7 @@ setting.screenshake.name = 畫面抖動
setting.effects.name = 顯示特效 setting.effects.name = 顯示特效
setting.destroyedblocks.name = 顯示被破壞的方塊 setting.destroyedblocks.name = 顯示被破壞的方塊
setting.conveyorpathfinding.name = 自動輸送帶放置規劃 setting.conveyorpathfinding.name = 自動輸送帶放置規劃
setting.coreselect.name = 允許藍圖包含核心
setting.sensitivity.name = 控制器靈敏度 setting.sensitivity.name = 控制器靈敏度
setting.saveinterval.name = 自動存檔間隔 setting.saveinterval.name = 自動存檔間隔
setting.seconds = {0}秒 setting.seconds = {0}秒
@@ -746,6 +755,7 @@ rules.enemyCheat = 電腦無限資源
rules.unitdrops = 單位掉落物 rules.unitdrops = 單位掉落物
rules.unitbuildspeedmultiplier = 單位建設速度倍數 rules.unitbuildspeedmultiplier = 單位建設速度倍數
rules.unithealthmultiplier = 單位生命值倍數 rules.unithealthmultiplier = 單位生命值倍數
rules.blockhealthmultiplier = 建築物耐久度倍數
rules.playerhealthmultiplier = 玩家生命值倍數 rules.playerhealthmultiplier = 玩家生命值倍數
rules.playerdamagemultiplier = 玩家傷害倍數 rules.playerdamagemultiplier = 玩家傷害倍數
rules.unitdamagemultiplier = 單位傷害倍數 rules.unitdamagemultiplier = 單位傷害倍數
@@ -968,6 +978,7 @@ block.mechanical-pump.name = 機械泵
block.item-source.name = 物品源 block.item-source.name = 物品源
block.item-void.name = 物品虛空 block.item-void.name = 物品虛空
block.liquid-source.name = 液體源 block.liquid-source.name = 液體源
block.liquid-void.name = Liquid Void
block.power-void.name = 能量虛空 block.power-void.name = 能量虛空
block.power-source.name = 無限能量源 block.power-source.name = 無限能量源
block.unloader.name = 裝卸器 block.unloader.name = 裝卸器
@@ -1067,7 +1078,9 @@ tutorial.breaking.mobile = 方塊經常需要被拆除。\n[accent]選擇拆除
tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n[accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]以將其取出。\n可以通過[accent]點擊或長按[]來取出物品。\n\n[accent]從核心中取出一些銅。[] tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n[accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]以將其取出。\n可以通過[accent]點擊或長按[]來取出物品。\n\n[accent]從核心中取出一些銅。[]
tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入方塊中。\n\n[accent]將您的銅放到核心中。[] tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入方塊中。\n\n[accent]將您的銅放到核心中。[]
tutorial.waves = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。\n建造更多的砲塔和鑽頭。開採更多的銅。 tutorial.waves = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。\n建造更多的砲塔和鑽頭。開採更多的銅。
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = 一旦您達到特定的波數, 您就可以[accent] 發射核心[],放棄防禦並[accent]獲取核心中的所有資源。[]\n這些資源可以用於研究新科技。\n\n[accent]按下發射按鈕。 tutorial.launch = 一旦您達到特定的波數, 您就可以[accent] 發射核心[],放棄防禦並[accent]獲取核心中的所有資源。[]\n這些資源可以用於研究新科技。\n\n[accent]按下發射按鈕。
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。 item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和液體運輸方塊。 item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和液體運輸方塊。
item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分配和存儲。 item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分配和存儲。
@@ -1129,6 +1142,7 @@ block.power-source.description = 無限輸出能量。僅限沙盒。
block.item-source.description = 無限輸出物品。僅限沙盒。 block.item-source.description = 無限輸出物品。僅限沙盒。
block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。 block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
block.liquid-source.description = 無限輸出液體。僅限沙盒。 block.liquid-source.description = 無限輸出液體。僅限沙盒。
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。 block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。
block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。 block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。
block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。 block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。
@@ -1233,4 +1247,3 @@ block.omega-mech-pad.description = 改裝現在的船隻,換成龐大、具有
block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。 block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。
block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。 block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。
block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。 block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。

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@@ -49,7 +49,7 @@ public class Blocks implements ContentList{
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge, melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
//sandbox //sandbox
powerSource, powerVoid, itemSource, itemVoid, liquidSource, message, illuminator, powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, message, illuminator,
//defense //defense
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
@@ -1823,6 +1823,11 @@ public class Blocks implements ContentList{
alwaysUnlocked = true; alwaysUnlocked = true;
}}; }};
liquidVoid = new LiquidVoid("liquid-void"){{
requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
alwaysUnlocked = true;
}};
message = new MessageBlock("message"){{ message = new MessageBlock("message"){{
requirements(Category.effect, ItemStack.with(Items.graphite, 5)); requirements(Category.effect, ItemStack.with(Items.graphite, 5));
}}; }};

View File

@@ -1,9 +1,10 @@
package mindustry.content; package mindustry.content;
import arc.struct.Array; import arc.math.*;
import mindustry.ctype.ContentList; import arc.struct.*;
import mindustry.type.ItemStack; import mindustry.ctype.*;
import mindustry.world.Block; import mindustry.type.*;
import mindustry.world.*;
import static mindustry.content.Blocks.*; import static mindustry.content.Blocks.*;
@@ -322,7 +323,7 @@ public class TechTree implements ContentList{
private static TechNode node(Block block, Runnable children){ private static TechNode node(Block block, Runnable children){
ItemStack[] requirements = new ItemStack[block.requirements.length]; ItemStack[] requirements = new ItemStack[block.requirements.length];
for(int i = 0; i < requirements.length; i++){ for(int i = 0; i < requirements.length; i++){
requirements[i] = new ItemStack(block.requirements[i].item, 30 + block.requirements[i].amount * 6); requirements[i] = new ItemStack(block.requirements[i].item, 40 + Mathf.round(Mathf.pow(block.requirements[i].amount, 1.25f) * 6, 10));
} }
return new TechNode(block, requirements, children); return new TechNode(block, requirements, children);

View File

@@ -47,8 +47,8 @@ public class Logic implements ApplicationListener{
//blocks that get broken are appended to the team's broken block queue //blocks that get broken are appended to the team's broken block queue
Tile tile = event.tile; Tile tile = event.tile;
Block block = tile.block(); Block block = tile.block();
//skip null entities or nukes, for obvious reasons; also skip client since they can't modify these requests //skip null entities or un-rebuildables, for obvious reasons; also skip client since they can't modify these requests
if(tile.entity == null || tile.block() instanceof NuclearReactor || net.client()) return; if(tile.entity == null || !tile.block().rebuildable || net.client()) return;
if(block instanceof BuildBlock){ if(block instanceof BuildBlock){

View File

@@ -160,7 +160,7 @@ public class NetClient implements ApplicationListener{
throw new ValidateException(player, "Player has sent a message above the text limit."); throw new ValidateException(player, "Player has sent a message above the text limit.");
} }
String original = message; Events.fire(new PlayerChatEvent(player, message));
//check if it's a command //check if it's a command
CommandResponse response = netServer.clientCommands.handleMessage(message, player); CommandResponse response = netServer.clientCommands.handleMessage(message, player);
@@ -197,8 +197,6 @@ public class NetClient implements ApplicationListener{
player.sendMessage(text); player.sendMessage(text);
} }
} }
Events.fire(new PlayerChatEvent(player, message, original));
} }
public static String colorizeName(int id, String name){ public static String colorizeName(int id, String name){

View File

@@ -15,6 +15,7 @@ import mindustry.entities.*;
import mindustry.entities.traits.BuilderTrait.*; import mindustry.entities.traits.BuilderTrait.*;
import mindustry.entities.traits.*; import mindustry.entities.traits.*;
import mindustry.entities.type.*; import mindustry.entities.type.*;
import mindustry.net.Administration;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
@@ -35,7 +36,7 @@ import static mindustry.Vars.*;
public class NetServer implements ApplicationListener{ public class NetServer implements ApplicationListener{
private final static int maxSnapshotSize = 430, timerBlockSync = 0; private final static int maxSnapshotSize = 430, timerBlockSync = 0;
private final static float serverSyncTime = 12, kickDuration = 30 * 1000, blockSyncTime = 60 * 8; private final static float serverSyncTime = 12, blockSyncTime = 60 * 8;
private final static Vec2 vector = new Vec2(); private final static Vec2 vector = new Vec2();
private final static Rect viewport = new Rect(); private final static Rect viewport = new Rect();
/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */ /** If a player goes away of their server-side coordinates by this distance, they get teleported back. */
@@ -75,7 +76,7 @@ public class NetServer implements ApplicationListener{
public NetServer(){ public NetServer(){
net.handleServer(Connect.class, (con, connect) -> { net.handleServer(Connect.class, (con, connect) -> {
if(admins.isIPBanned(connect.addressTCP)){ if(admins.isIPBanned(connect.addressTCP) || admins.isSubnetBanned(connect.addressTCP)){
con.kick(KickReason.banned); con.kick(KickReason.banned);
} }
}); });
@@ -93,7 +94,7 @@ public class NetServer implements ApplicationListener{
String uuid = packet.uuid; String uuid = packet.uuid;
if(admins.isIPBanned(con.address)) return; if(admins.isIPBanned(con.address) || admins.isSubnetBanned(con.address)) return;
if(con.hasBegunConnecting){ if(con.hasBegunConnecting){
con.kick(KickReason.idInUse); con.kick(KickReason.idInUse);
@@ -115,7 +116,7 @@ public class NetServer implements ApplicationListener{
return; return;
} }
if(Time.millis() - info.lastKicked < kickDuration){ if(Time.millis() < info.lastKicked){
con.kick(KickReason.recentKick); con.kick(KickReason.recentKick);
return; return;
} }
@@ -413,6 +414,12 @@ public class NetServer implements ApplicationListener{
if(player.isLocal){ if(player.isLocal){
player.sendMessage("[scarlet]Re-synchronizing as the host is pointless."); player.sendMessage("[scarlet]Re-synchronizing as the host is pointless.");
}else{ }else{
if(Time.timeSinceMillis(player.getInfo().lastSyncTime) < 1000 * 5){
player.sendMessage("[scarlet]You may only /sync every 5 seconds.");
return;
}
player.getInfo().lastSyncTime = Time.millis();
Call.onWorldDataBegin(player.con); Call.onWorldDataBegin(player.con);
netServer.sendWorldData(player); netServer.sendWorldData(player);
} }

View File

@@ -118,7 +118,7 @@ public enum EditorTool{
if(editor.drawBlock.isOverlay()){ if(editor.drawBlock.isOverlay()){
Block dest = tile.overlay(); Block dest = tile.overlay();
if(dest == editor.drawBlock) return; if(dest == editor.drawBlock) return;
tester = t -> t.overlay() == dest; tester = t -> t.overlay() == dest && !t.floor().isLiquid;
setter = t -> t.setOverlay(editor.drawBlock); setter = t -> t.setOverlay(editor.drawBlock);
}else if(editor.drawBlock.isFloor()){ }else if(editor.drawBlock.isFloor()){
Block dest = tile.floor(); Block dest = tile.floor();

View File

@@ -55,7 +55,7 @@ public class Predict{
* See {@link #intercept(float, float, float, float, float, float, float)}. * See {@link #intercept(float, float, float, float, float, float, float)}.
*/ */
public static Vec2 intercept(TargetTrait src, TargetTrait dst, float v){ public static Vec2 intercept(TargetTrait src, TargetTrait dst, float v){
return intercept(src.getX(), src.getY(), dst.getX(), dst.getY(), dst.getTargetVelocityX() - src.getTargetVelocityX()/2f, dst.getTargetVelocityY() - src.getTargetVelocityY()/2f, v); return intercept(src.getX(), src.getY(), dst.getX(), dst.getY(), dst.getTargetVelocityX() - src.getTargetVelocityX()/(2f*Time.delta()), dst.getTargetVelocityY() - src.getTargetVelocityY()/(2f*Time.delta()), v);
} }
private static Vec2 quad(float a, float b, float c){ private static Vec2 quad(float a, float b, float c){

View File

@@ -48,8 +48,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
public float baseRotation; public float baseRotation;
public float pointerX, pointerY; public float pointerX, pointerY;
public String name = "noname"; public String name = "noname";
public @Nullable public @Nullable String uuid, usid;
String uuid, usid;
public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping, isBuilding = true; public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping, isBuilding = true;
public boolean buildWasAutoPaused = false; public boolean buildWasAutoPaused = false;
public float boostHeat, shootHeat, destructTime; public float boostHeat, shootHeat, destructTime;
@@ -350,13 +349,13 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
Draw.reset(); Draw.reset();
} }
public void drawBackItems(){
drawBackItems(itemtime, isLocal);
}
@Override @Override
public void drawStats(){ public void drawStats(){
Draw.color(Color.black, team.color, healthf() + Mathf.absin(Time.time(), healthf() * 5f, 1f - healthf())); mech.drawStats(this);
Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90);
Draw.reset();
drawBackItems(itemtime, isLocal);
drawLight();
} }
@Override @Override

View File

@@ -252,6 +252,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Tile tile = world.tileWorld(x, y); Tile tile = world.tileWorld(x, y);
status.update(this); status.update(this);
item.amount = Mathf.clamp(this.item.amount, 0, getItemCapacity());
velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta()); velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta());
@@ -341,6 +342,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public void addItem(Item item, int amount){ public void addItem(Item item, int amount){
this.item.amount = this.item.item == item ? this.item.amount + amount : amount; this.item.amount = this.item.item == item ? this.item.amount + amount : amount;
this.item.item = item; this.item.item = item;
this.item.amount = Mathf.clamp(this.item.amount, 0, getItemCapacity());
} }
public void clearItem(){ public void clearItem(){

View File

@@ -64,13 +64,10 @@ public class EventType{
public static class PlayerChatEvent{ public static class PlayerChatEvent{
public final Player player; public final Player player;
public final String message; public final String message;
/** The original, unfiltered message. */
public final String originalMessage;
public PlayerChatEvent(Player player, String message, String originalMessage){ public PlayerChatEvent(Player player, String message){
this.player = player; this.player = player;
this.message = message; this.message = message;
this.originalMessage = originalMessage;
} }
} }

View File

@@ -14,7 +14,6 @@ import arc.graphics.gl.Shader;
* @author kalle_h * @author kalle_h
*/ */
public class Bloom{ public class Bloom{
/** /**
* To use implement bloom more like a glow. Texture alpha channel can be * To use implement bloom more like a glow. Texture alpha channel can be
* used as mask which part are glowing and which are not. see more info at: * used as mask which part are glowing and which are not. see more info at:
@@ -61,10 +60,8 @@ public class Bloom{
*/ */
public void resume(){ public void resume(){
bloomShader.begin(); bloomShader.begin();
{ bloomShader.setUniformi("u_texture0", 0);
bloomShader.setUniformi("u_texture0", 0); bloomShader.setUniformi("u_texture1", 1);
bloomShader.setUniformi("u_texture1", 1);
}
bloomShader.end(); bloomShader.end();
setSize(w, h); setSize(w, h);
@@ -83,13 +80,11 @@ public class Bloom{
* blending = false 32bits = true * blending = false 32bits = true
*/ */
public Bloom(){ public Bloom(){
initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, null, false, false, true);
null, false, false, true);
} }
public Bloom(boolean useBlending){ public Bloom(boolean useBlending){
initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, null, false, useBlending, true);
null, false, useBlending, true);
} }
/** /**
@@ -105,8 +100,7 @@ public class Bloom{
* and only do blooming on certain objects param use32bitFBO does * and only do blooming on certain objects param use32bitFBO does
* fbo use higher precision than 16bits. * fbo use higher precision than 16bits.
*/ */
public Bloom(int FBO_W, int FBO_H, boolean hasDepth, boolean useBlending, public Bloom(int FBO_W, int FBO_H, boolean hasDepth, boolean useBlending, boolean use32bitFBO){
boolean use32bitFBO){
initialize(FBO_W, FBO_H, null, hasDepth, useBlending, use32bitFBO); initialize(FBO_W, FBO_H, null, hasDepth, useBlending, use32bitFBO);
} }
@@ -129,18 +123,14 @@ public class Bloom{
* and only do blooming on certain objects param use32bitFBO does * and only do blooming on certain objects param use32bitFBO does
* fbo use higher precision than 16bits. * fbo use higher precision than 16bits.
*/ */
public Bloom(int FBO_W, int FBO_H, FrameBuffer sceneIsCapturedHere, public Bloom(int FBO_W, int FBO_H, FrameBuffer sceneIsCapturedHere, boolean useBlending, boolean use32bitFBO){
boolean useBlending, boolean use32bitFBO){ initialize(FBO_W, FBO_H, sceneIsCapturedHere, false, useBlending, use32bitFBO);
initialize(FBO_W, FBO_H, sceneIsCapturedHere, false, useBlending,
use32bitFBO);
disposeFBO = false; disposeFBO = false;
} }
private void initialize(int FBO_W, int FBO_H, FrameBuffer fbo, private void initialize(int FBO_W, int FBO_H, FrameBuffer fbo, boolean hasDepth, boolean useBlending, boolean use32bitFBO){
boolean hasDepth, boolean useBlending, boolean use32bitFBO){
blending = useBlending; blending = useBlending;
Format format = null; Format format;
if(use32bitFBO){ if(use32bitFBO){
if(useBlending){ if(useBlending){
@@ -157,8 +147,7 @@ public class Bloom{
} }
} }
if(fbo == null){ if(fbo == null){
frameBuffer = new FrameBuffer(format, Core.graphics.getWidth(), frameBuffer = new FrameBuffer(format, Core.graphics.getWidth(), Core.graphics.getHeight(), hasDepth);
Core.graphics.getHeight(), hasDepth);
}else{ }else{
frameBuffer = fbo; frameBuffer = fbo;
} }
@@ -190,10 +179,8 @@ public class Bloom{
setThreshold(0.5f); setThreshold(0.5f);
bloomShader.begin(); bloomShader.begin();
{ bloomShader.setUniformi("u_texture0", 0);
bloomShader.setUniformi("u_texture0", 0); bloomShader.setUniformi("u_texture1", 1);
bloomShader.setUniformi("u_texture1", 1);
}
bloomShader.end(); bloomShader.end();
} }
@@ -219,8 +206,8 @@ public class Bloom{
if(!capturing){ if(!capturing){
capturing = true; capturing = true;
frameBuffer.begin(); frameBuffer.begin();
Core.gl.glClearColor(r, g, b, a); Gl.clearColor(r, g, b, a);
Core.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gl.clear(Gl.colorBufferBit);
} }
} }
@@ -252,23 +239,22 @@ public class Bloom{
frameBuffer.end(); frameBuffer.end();
} }
Core.gl.glDisable(GL20.GL_BLEND); Gl.disable(Gl.blend);
Core.gl.glDisable(GL20.GL_DEPTH_TEST); Gl.disable(Gl.depthTest);
Core.gl.glDepthMask(false); Gl.depthMask(false);
gaussianBlur(); gaussianBlur();
if(blending){ if(blending){
Core.gl.glEnable(GL20.GL_BLEND); Gl.enable(Gl.blend);
Core.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gl.blendFunc(Gl.srcAlpha, Gl.oneMinusSrcAlpha);
} }
pingPongTex1.bind(1); pingPongTex1.bind(1);
original.bind(0); original.bind(0);
bloomShader.begin(); bloomShader.begin();
{ fullScreenQuad.render(bloomShader, Gl.triangleFan);
fullScreenQuad.render(bloomShader, GL20.GL_TRIANGLE_FAN);
}
bloomShader.end(); bloomShader.end();
} }
@@ -279,15 +265,9 @@ public class Bloom{
original.bind(0); original.bind(0);
pingPongBuffer1.begin(); pingPongBuffer1.begin();
{ tresholdShader.begin();
tresholdShader.begin(); fullScreenQuad.render(tresholdShader, Gl.triangleFan, 0, 4);
{ tresholdShader.end();
// tresholdShader.setUniformi("u_texture0", 0);
fullScreenQuad.render(tresholdShader, GL20.GL_TRIANGLE_FAN, 0,
4);
}
tresholdShader.end();
}
pingPongBuffer1.end(); pingPongBuffer1.end();
for(int i = 0; i < blurPasses; i++){ for(int i = 0; i < blurPasses; i++){
@@ -296,30 +276,19 @@ public class Bloom{
// horizontal // horizontal
pingPongBuffer2.begin(); pingPongBuffer2.begin();
{ blurShader.begin();
blurShader.begin(); blurShader.setUniformf("dir", 1f, 0f);
{ fullScreenQuad.render(blurShader, Gl.triangleFan, 0, 4);
blurShader.setUniformf("dir", 1f, 0f); blurShader.end();
fullScreenQuad.render(blurShader, GL20.GL_TRIANGLE_FAN, 0,
4);
}
blurShader.end();
}
pingPongBuffer2.end(); pingPongBuffer2.end();
pingPongTex2.bind(0); pingPongTex2.bind(0);
// vertical // vertical
pingPongBuffer1.begin(); pingPongBuffer1.begin();
{ blurShader.begin();
blurShader.begin(); blurShader.setUniformf("dir", 0f, 1f);
{ fullScreenQuad.render(blurShader, Gl.triangleFan, 0, 4);
blurShader.setUniformf("dir", 0f, 1f); blurShader.end();
fullScreenQuad.render(blurShader, GL20.GL_TRIANGLE_FAN, 0,
4);
}
blurShader.end();
}
pingPongBuffer1.end(); pingPongBuffer1.end();
} }
} }
@@ -334,9 +303,7 @@ public class Bloom{
public void setBloomIntesity(float intensity){ public void setBloomIntesity(float intensity){
bloomIntensity = intensity; bloomIntensity = intensity;
bloomShader.begin(); bloomShader.begin();
{ bloomShader.setUniformf("BloomIntensity", intensity);
bloomShader.setUniformf("BloomIntensity", intensity);
}
bloomShader.end(); bloomShader.end();
} }
@@ -350,9 +317,7 @@ public class Bloom{
public void setOriginalIntesity(float intensity){ public void setOriginalIntesity(float intensity){
originalIntensity = intensity; originalIntensity = intensity;
bloomShader.begin(); bloomShader.begin();
{ bloomShader.setUniformf("OriginalIntensity", intensity);
bloomShader.setUniformf("OriginalIntensity", intensity);
}
bloomShader.end(); bloomShader.end();
} }
@@ -364,10 +329,7 @@ public class Bloom{
public void setThreshold(float threshold){ public void setThreshold(float threshold){
this.threshold = threshold; this.threshold = threshold;
tresholdShader.begin(); tresholdShader.begin();
{ tresholdShader.setUniformf("threshold", threshold, 1f / (1 - threshold));
tresholdShader.setUniformf("threshold", threshold,
1f / (1 - threshold));
}
tresholdShader.end(); tresholdShader.end();
} }
@@ -384,8 +346,7 @@ public class Bloom{
*/ */
public void dispose(){ public void dispose(){
try{ try{
if(disposeFBO) if(disposeFBO) frameBuffer.dispose();
frameBuffer.dispose();
fullScreenQuad.dispose(); fullScreenQuad.dispose();
@@ -395,16 +356,17 @@ public class Bloom{
blurShader.dispose(); blurShader.dispose();
bloomShader.dispose(); bloomShader.dispose();
tresholdShader.dispose(); tresholdShader.dispose();
}catch(Exception ignored){ }catch(Throwable ignored){
} }
} }
private static Mesh createFullScreenQuad(){ private static Mesh createFullScreenQuad(){
float[] verts = {-1, -1, 0, 0, 1, -1, 1, 0, 1, 1, 1, 1, -1, 1, 0, 1}; float[] verts = {-1, -1, 0, 0, 1, -1, 1, 0, 1, 1, 1, 1, -1, 1, 0, 1};
Mesh tmpMesh = new Mesh(true, 4, 0, new VertexAttribute( Mesh tmpMesh = new Mesh(true, 4, 0,
Usage.Position, 2, "a_position"), new VertexAttribute( new VertexAttribute(Usage.position, 2, "a_position"),
Usage.TextureCoordinates, 2, "a_texCoord0")); new VertexAttribute(Usage.textureCoordinates, 2, "a_texCoord0")
);
tmpMesh.setVertices(verts); tmpMesh.setVertices(verts);
return tmpMesh; return tmpMesh;

View File

@@ -1,22 +1,19 @@
package mindustry.graphics; package mindustry.graphics;
import arc.Core; import arc.*;
import arc.Events; import arc.graphics.*;
import arc.struct.*;
import arc.struct.IntSet.IntSetIterator;
import arc.graphics.Camera;
import arc.graphics.GL20;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.math.Mathf; import arc.math.*;
import arc.struct.*;
import arc.struct.IntSet.*;
import arc.util.*; import arc.util.*;
import mindustry.game.EventType.WorldLoadEvent; import mindustry.game.EventType.*;
import mindustry.world.Tile; import mindustry.world.*;
import mindustry.world.blocks.Floor; import mindustry.world.blocks.*;
import java.util.Arrays; import java.util.*;
import static mindustry.Vars.tilesize; import static mindustry.Vars.*;
import static mindustry.Vars.world;
public class FloorRenderer implements Disposable{ public class FloorRenderer implements Disposable{
private final static int chunksize = 64; private final static int chunksize = 64;
@@ -104,7 +101,7 @@ public class FloorRenderer implements Disposable{
cbatch.setProjection(Core.camera.projection()); cbatch.setProjection(Core.camera.projection());
cbatch.beginDraw(); cbatch.beginDraw();
Core.gl.glEnable(GL20.GL_BLEND); Gl.enable(Gl.blend);
} }
public void endDraw(){ public void endDraw(){

View File

@@ -1,15 +1,11 @@
package mindustry.graphics; package mindustry.graphics;
import arc.Core;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.VertexAttributes.Usage; import arc.graphics.VertexAttributes.*;
import arc.graphics.g2d.BatchShader; import arc.graphics.g2d.*;
import arc.graphics.g2d.TextureRegion; import arc.graphics.gl.*;
import arc.graphics.gl.Shader; import arc.math.*;
import arc.math.Mathf; import arc.util.*;
import arc.math.Matrix3;
import arc.util.Disposable;
import arc.util.Strings;
//TODO this class is a trainwreck, remove it //TODO this class is a trainwreck, remove it
public class IndexedRenderer implements Disposable{ public class IndexedRenderer implements Disposable{
@@ -17,18 +13,18 @@ public class IndexedRenderer implements Disposable{
private Shader program = new Shader( private Shader program = new Shader(
Strings.join("\n", Strings.join("\n",
"attribute vec4 " + Shader.POSITION_ATTRIBUTE + ";", "attribute vec4 " + Shader.positionAttribute + ";",
"attribute vec4 " + Shader.COLOR_ATTRIBUTE + ";", "attribute vec4 " + Shader.colorAttribute + ";",
"attribute vec2 " + Shader.TEXCOORD_ATTRIBUTE + "0;", "attribute vec2 " + Shader.texcoordAttribute + "0;",
"uniform mat4 u_projTrans;", "uniform mat4 u_projTrans;",
"varying vec4 v_color;", "varying vec4 v_color;",
"varying vec2 v_texCoords;", "varying vec2 v_texCoords;",
"", "",
"void main(){", "void main(){",
" v_color = " + Shader.COLOR_ATTRIBUTE + ";", " v_color = " + Shader.colorAttribute + ";",
" v_color.a = v_color.a * (255.0/254.0);", " v_color.a = v_color.a * (255.0/254.0);",
" v_texCoords = " + Shader.TEXCOORD_ATTRIBUTE + "0;", " v_texCoords = " + Shader.texcoordAttribute + "0;",
" gl_Position = u_projTrans * " + Shader.POSITION_ATTRIBUTE + ";", " gl_Position = u_projTrans * " + Shader.positionAttribute + ";",
"}"), "}"),
Strings.join("\n", Strings.join("\n",
"#ifdef GL_ES", "#ifdef GL_ES",
@@ -60,7 +56,7 @@ public class IndexedRenderer implements Disposable{
} }
public void render(Texture texture){ public void render(Texture texture){
Core.gl.glEnable(GL20.GL_BLEND); Gl.enable(Gl.blend);
updateMatrix(); updateMatrix();
@@ -71,7 +67,7 @@ public class IndexedRenderer implements Disposable{
program.setUniformMatrix4("u_projTrans", BatchShader.copyTransform(combined)); program.setUniformMatrix4("u_projTrans", BatchShader.copyTransform(combined));
program.setUniformi("u_texture", 0); program.setUniformi("u_texture", 0);
mesh.render(program, GL20.GL_TRIANGLES, 0, vertices.length / vsize); mesh.render(program, Gl.triangles, 0, vertices.length / vsize);
program.end(); program.end();
} }
@@ -226,9 +222,9 @@ public class IndexedRenderer implements Disposable{
if(mesh != null) mesh.dispose(); if(mesh != null) mesh.dispose();
mesh = new Mesh(true, 6 * sprites, 0, mesh = new Mesh(true, 6 * sprites, 0,
new VertexAttribute(Usage.Position, 2, "a_position"), new VertexAttribute(Usage.position, 2, "a_position"),
new VertexAttribute(Usage.ColorPacked, 4, "a_color"), new VertexAttribute(Usage.colorPacked, 4, "a_color"),
new VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0")); new VertexAttribute(Usage.textureCoordinates, 2, "a_texCoord0"));
vertices = new float[6 * sprites * vsize]; vertices = new float[6 * sprites * vsize];
mesh.setVertices(vertices); mesh.setVertices(vertices);
} }

View File

@@ -1,11 +1,17 @@
package mindustry.net; package mindustry.net;
import arc.*; import arc.*;
import arc.func.*;
import arc.struct.*; import arc.struct.*;
import arc.util.ArcAnnotate.*; import arc.util.ArcAnnotate.*;
import arc.util.*;
import arc.util.pooling.*;
import arc.util.pooling.Pool.*;
import mindustry.*; import mindustry.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.entities.type.*; import mindustry.entities.type.*;
import mindustry.type.*;
import mindustry.world.*;
import static mindustry.Vars.headless; import static mindustry.Vars.headless;
import static mindustry.game.EventType.*; import static mindustry.game.EventType.*;
@@ -16,9 +22,61 @@ public class Administration{
private Array<String> bannedIPs = new Array<>(); private Array<String> bannedIPs = new Array<>();
private Array<String> whitelist = new Array<>(); private Array<String> whitelist = new Array<>();
private Array<ChatFilter> chatFilters = new Array<>(); private Array<ChatFilter> chatFilters = new Array<>();
private Array<ActionFilter> actionFilters = new Array<>();
private Array<String> subnetBans = new Array<>();
public Administration(){ public Administration(){
load(); load();
//anti-spam
addChatFilter((player, message) -> {
long resetTime = Config.messageRateLimit.num() * 1000;
if(Config.antiSpam.bool() && !player.isLocal && !player.isAdmin){
//prevent people from spamming messages quickly
if(resetTime > 0 && Time.timeSinceMillis(player.getInfo().lastMessageTime) < resetTime){
//supress message
player.sendMessage("[scarlet]You may only send messages every " + Config.messageRateLimit.num() + " seconds.");
player.getInfo().messageInfractions ++;
//kick player for spamming and prevent connection if they've done this several times
if(player.getInfo().messageInfractions >= Config.messageSpamKick.num() && Config.messageSpamKick.num() != 0){
player.con.kick("You have been kicked for spamming.", 1000 * 60 * 2);
}
player.getInfo().lastSentMessage = message;
return null;
}else{
player.getInfo().messageInfractions = 0;
}
//prevent players from sending the same message twice in the span of 50 seconds
if(message.equals(player.getInfo().lastSentMessage) && Time.timeSinceMillis(player.getInfo().lastMessageTime) < 1000 * 50){
player.sendMessage("[scarlet]You may not send the same message twice.");
return null;
}
player.getInfo().lastSentMessage = message;
player.getInfo().lastMessageTime = Time.millis();
}
return message;
});
}
public Array<String> getSubnetBans(){
return subnetBans;
}
public void removeSubnetBan(String ip){
subnetBans.remove(ip);
save();
}
public void addSubnetBan(String ip){
subnetBans.add(ip);
save();
}
public boolean isSubnetBanned(String ip){
return subnetBans.contains(ip::startsWith);
} }
/** Adds a chat filter. This will transform the chat messages of every player. /** Adds a chat filter. This will transform the chat messages of every player.
@@ -38,6 +96,25 @@ public class Administration{
return current; return current;
} }
/** Add a filter to actions, preventing things such as breaking or configuring blocks. */
public void addActionFilter(ActionFilter filter){
actionFilters.add(filter);
}
/** @return whether this action is allowed by the action filters. */
public boolean allowAction(Player player, ActionType type, Tile tile, Cons<PlayerAction> setter){
PlayerAction act = Pools.obtain(PlayerAction.class, PlayerAction::new);
setter.get(act.set(player, type, tile));
for(ActionFilter filter : actionFilters){
if(!filter.allow(act)){
Pools.free(act);
return false;
}
}
Pools.free(act);
return true;
}
public int getPlayerLimit(){ public int getPlayerLimit(){
return Core.settings.getInt("playerlimit", 0); return Core.settings.getInt("playerlimit", 0);
} }
@@ -305,6 +382,7 @@ public class Administration{
Core.settings.putObject("player-info", playerInfo); Core.settings.putObject("player-info", playerInfo);
Core.settings.putObject("banned-ips", bannedIPs); Core.settings.putObject("banned-ips", bannedIPs);
Core.settings.putObject("whitelisted", whitelist); Core.settings.putObject("whitelisted", whitelist);
Core.settings.putObject("subnet-bans", subnetBans);
Core.settings.save(); Core.settings.save();
} }
@@ -313,6 +391,7 @@ public class Administration{
playerInfo = Core.settings.getObject("player-info", ObjectMap.class, ObjectMap::new); playerInfo = Core.settings.getObject("player-info", ObjectMap.class, ObjectMap::new);
bannedIPs = Core.settings.getObject("banned-ips", Array.class, Array::new); bannedIPs = Core.settings.getObject("banned-ips", Array.class, Array::new);
whitelist = Core.settings.getObject("whitelisted", Array.class, Array::new); whitelist = Core.settings.getObject("whitelisted", Array.class, Array::new);
subnetBans = Core.settings.getObject("subnet-bans", Array.class, Array::new);
} }
/** Server configuration definition. Each config value can be a string, boolean or number. */ /** Server configuration definition. Each config value can be a string, boolean or number. */
@@ -326,6 +405,9 @@ public class Administration{
crashReport("Whether to send crash reports.", false, "crashreport"), crashReport("Whether to send crash reports.", false, "crashreport"),
logging("Whether to log everything to files.", true), logging("Whether to log everything to files.", true),
strict("Whether strict mode is on - corrects positions and prevents duplicate UUIDs.", true), strict("Whether strict mode is on - corrects positions and prevents duplicate UUIDs.", true),
antiSpam("Whether spammers are automatically kicked and rate-limited.", true),
messageRateLimit("Message rate limit in seconds. 0 to disable.", 0),
messageSpamKick("How many times a player must send a message before the cooldown to get kicked. 0 to disable.", 3),
socketInput("Allows a local application to control this server through a local TCP socket.", false, "socket", () -> Events.fire(Trigger.socketConfigChanged)), socketInput("Allows a local application to control this server through a local TCP socket.", false, "socket", () -> Events.fire(Trigger.socketConfigChanged)),
socketInputPort("The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)), socketInputPort("The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)),
socketInputAddress("The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)), socketInputAddress("The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)),
@@ -402,7 +484,11 @@ public class Administration{
public int timesKicked; public int timesKicked;
public int timesJoined; public int timesJoined;
public boolean banned, admin; public boolean banned, admin;
public long lastKicked; //last kicked timestamp public long lastKicked; //last kicked time to expiration
public transient long lastMessageTime, lastSyncTime;
public transient String lastSentMessage;
public transient int messageInfractions;
PlayerInfo(String id){ PlayerInfo(String id){
this.id = id; this.id = id;
@@ -412,11 +498,18 @@ public class Administration{
} }
} }
/** Handles chat messages from players and changes their contents. */
public interface ChatFilter{ public interface ChatFilter{
/** @return the filtered message; a null string signals that the message should not be sent. */ /** @return the filtered message; a null string signals that the message should not be sent. */
@Nullable String filter(Player player, String message); @Nullable String filter(Player player, String message);
} }
/** Allows or disallows player actions. */
public interface ActionFilter{
/** @return whether this action should be permitted. if applicable, make sure to send this player a message specify why the action was prohibited. */
boolean allow(PlayerAction action);
}
public static class TraceInfo{ public static class TraceInfo{
public String ip, uuid; public String ip, uuid;
public boolean modded, mobile; public boolean modded, mobile;
@@ -429,4 +522,39 @@ public class Administration{
} }
} }
/** Defines a (potentially dangerous) action that a player has done in the world.
* These objects are pooled; do not cache them! */
public static class PlayerAction implements Poolable{
public @NonNull Player player;
public @NonNull ActionType type;
public @NonNull Tile tile;
/** valid for configure and rotation-type events only. */
public int config;
/** valid for item-type events only. */
public @Nullable Item item;
public int itemAmount;
public PlayerAction set(Player player, ActionType type, Tile tile){
this.player = player;
this.type = type;
this.tile = tile;
return this;
}
@Override
public void reset(){
item = null;
itemAmount = config = 0;
player = null;
type = null;
tile = null;
}
}
public enum ActionType{
breakBlock, placeBlock, rotate, configure, withdrawItem, depositItem
}
} }

View File

@@ -15,8 +15,7 @@ import static mindustry.Vars.netServer;
public abstract class NetConnection{ public abstract class NetConnection{
public final String address; public final String address;
public boolean mobile, modclient; public boolean mobile, modclient;
public @Nullable public @Nullable Player player;
Player player;
/** ID of last recieved client snapshot. */ /** ID of last recieved client snapshot. */
public int lastRecievedClientSnapshot = -1; public int lastRecievedClientSnapshot = -1;
@@ -37,7 +36,7 @@ public abstract class NetConnection{
if(player != null && (reason == KickReason.kick || reason == KickReason.banned || reason == KickReason.vote) && player.uuid != null){ if(player != null && (reason == KickReason.kick || reason == KickReason.banned || reason == KickReason.vote) && player.uuid != null){
PlayerInfo info = netServer.admins.getInfo(player.uuid); PlayerInfo info = netServer.admins.getInfo(player.uuid);
info.timesKicked++; info.timesKicked++;
info.lastKicked = Math.max(Time.millis(), info.lastKicked); info.lastKicked = Math.max(Time.millis() + 30 * 1000, info.lastKicked);
} }
Call.onKick(this, reason); Call.onKick(this, reason);
@@ -49,12 +48,17 @@ public abstract class NetConnection{
/** Kick with an arbitrary reason. */ /** Kick with an arbitrary reason. */
public void kick(String reason){ public void kick(String reason){
kick(reason, 30 * 1000);
}
/** Kick with an arbitrary reason, and a kick duration in milliseconds. */
public void kick(String reason, int kickDuration){
Log.info("Kicking connection {0}; Reason: {1}", address, reason.replace("\n", " ")); Log.info("Kicking connection {0}; Reason: {1}", address, reason.replace("\n", " "));
if(player != null && player.uuid != null){ if(player != null && player.uuid != null){
PlayerInfo info = netServer.admins.getInfo(player.uuid); PlayerInfo info = netServer.admins.getInfo(player.uuid);
info.timesKicked++; info.timesKicked++;
info.lastKicked = Math.max(Time.millis(), info.lastKicked); info.lastKicked = Math.max(Time.millis() + kickDuration, info.lastKicked);
} }
Call.onKick(this, reason); Call.onKick(this, reason);

View File

@@ -2,9 +2,11 @@ package mindustry.type;
import arc.Core; import arc.Core;
import arc.graphics.Color; import arc.graphics.Color;
import arc.graphics.g2d.TextureRegion; import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.Table; import arc.scene.ui.layout.Table;
import arc.util.ArcAnnotate.*; import arc.util.ArcAnnotate.*;
import arc.util.Time;
import mindustry.ctype.ContentType; import mindustry.ctype.ContentType;
import mindustry.entities.type.Player; import mindustry.entities.type.Player;
import mindustry.ctype.UnlockableContent; import mindustry.ctype.UnlockableContent;
@@ -32,6 +34,13 @@ public class Mech extends UnlockableContent{
public boolean canHeal = false; public boolean canHeal = false;
public float compoundSpeed, compoundSpeedBoost; public float compoundSpeed, compoundSpeedBoost;
/** draw the health and team indicator */
public boolean drawCell = true;
/** draw the items on its back */
public boolean drawItems = true;
/** draw the engine light if it's flying/boosting */
public boolean drawLight = true;
public float weaponOffsetX, weaponOffsetY, engineOffset = 5f, engineSize = 2.5f; public float weaponOffsetX, weaponOffsetY, engineOffset = 5f, engineSize = 2.5f;
public @NonNull Weapon weapon; public @NonNull Weapon weapon;
@@ -52,6 +61,24 @@ public class Mech extends UnlockableContent{
public void draw(Player player){ public void draw(Player player){
} }
public void drawStats(Player player){
if(drawCell){
float health = player.healthf();
Draw.color(Color.black, player.getTeam().color, health + Mathf.absin(Time.time(), health * 5f, 1f - health));
Draw.rect(player.getPowerCellRegion(),
player.x + Angles.trnsx(player.rotation, cellTrnsY, 0f),
player.y + Angles.trnsy(player.rotation, cellTrnsY, 0f),
player.rotation - 90);
Draw.reset();
}
if(drawItems){
player.drawBackItems();
}
if(drawLight){
player.drawLight();
}
}
public float getExtraArmor(Player player){ public float getExtraArmor(Player player){
return 0f; return 0f;
} }

View File

@@ -95,7 +95,7 @@ public class AboutDialog extends FloatingDialog{
public void showCredits(){ public void showCredits(){
FloatingDialog dialog = new FloatingDialog("$credits"); FloatingDialog dialog = new FloatingDialog("$credits");
dialog.addCloseButton(); dialog.addCloseButton();
dialog.cont.add("$credits.text"); dialog.cont.add("$credits.text").fillX().wrap().get().setAlignment(Align.center);
dialog.cont.row(); dialog.cont.row();
if(!contributors.isEmpty()){ if(!contributors.isEmpty()){
dialog.cont.addImage().color(Pal.accent).fillX().height(3f).pad(3f); dialog.cont.addImage().color(Pal.accent).fillX().height(3f).pad(3f);

View File

@@ -268,6 +268,7 @@ public class SettingsMenuDialog extends SettingsDialog{
} }
return s + "%"; return s + "%";
}); });
graphics.sliderPref("bridgeopacity", 75, 0, 100, 5, s -> s + "%");
if(!mobile){ if(!mobile){
graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b)); graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b));

View File

@@ -55,6 +55,8 @@ public class Block extends BlockStorage{
public boolean rotate; public boolean rotate;
/** whether you can break this with rightclick */ /** whether you can break this with rightclick */
public boolean breakable; public boolean breakable;
/** whether to add this block to brokenblocks */
public boolean rebuildable = true;
/** whether this floor can be placed on. */ /** whether this floor can be placed on. */
public boolean placeableOn = true; public boolean placeableOn = true;
/** whether this block has insulating properties. */ /** whether this block has insulating properties. */

View File

@@ -26,6 +26,7 @@ public class ShockMine extends Block{
solid = false; solid = false;
targetable = false; targetable = false;
layer = Layer.overlay; layer = Layer.overlay;
rebuildable = false;
} }
@Override @Override

View File

@@ -1,9 +1,10 @@
package mindustry.world.blocks.distribution; package mindustry.world.blocks.distribution;
import arc.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.math.Mathf; import arc.math.*;
import arc.math.geom.Geometry; import arc.math.geom.*;
import mindustry.world.Tile; import mindustry.world.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -31,6 +32,10 @@ public class ExtendingItemBridge extends ItemBridge{
ex *= uptime; ex *= uptime;
ey *= uptime; ey *= uptime;
float opacity = Core.settings.getInt("bridgeopacity") / 100f;
if(Mathf.zero(opacity)) return;
Draw.alpha(opacity);
Lines.stroke(8f); Lines.stroke(8f);
Lines.line(bridgeRegion, Lines.line(bridgeRegion,
tile.worldx() + Geometry.d4[i].x * tilesize / 2f, tile.worldx() + Geometry.d4[i].x * tilesize / 2f,
@@ -50,7 +55,7 @@ public class ExtendingItemBridge extends ItemBridge{
Draw.color(); Draw.color();
for(int a = 0; a < arrows; a++){ for(int a = 0; a < arrows; a++){
Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * uptime); Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * uptime * opacity);
Draw.rect(arrowRegion, Draw.rect(arrowRegion,
tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 6f + 2) * uptime, tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 6f + 2) * uptime,
tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 6f + 2) * uptime, i * 90f); tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 6f + 2) * uptime, i * 90f);

View File

@@ -219,10 +219,13 @@ public class ItemBridge extends Block{
Tile other = world.tile(entity.link); Tile other = world.tile(entity.link);
if(!linkValid(tile, other)) return; if(!linkValid(tile, other)) return;
float opacity = Core.settings.getInt("bridgeopacity") / 100f;
if(Mathf.zero(opacity)) return;
int i = tile.absoluteRelativeTo(other.x, other.y); int i = tile.absoluteRelativeTo(other.x, other.y);
Draw.color(Color.white, Color.black, Mathf.absin(Time.time(), 6f, 0.07f)); Draw.color(Color.white, Color.black, Mathf.absin(Time.time(), 6f, 0.07f));
Draw.alpha(Math.max(entity.uptime, 0.25f)); Draw.alpha(Math.max(entity.uptime, 0.25f) * opacity);
Draw.rect(endRegion, tile.drawx(), tile.drawy(), i * 90 + 90); Draw.rect(endRegion, tile.drawx(), tile.drawy(), i * 90 + 90);
Draw.rect(endRegion, other.drawx(), other.drawy(), i * 90 + 270); Draw.rect(endRegion, other.drawx(), other.drawy(), i * 90 + 270);
@@ -242,7 +245,7 @@ public class ItemBridge extends Block{
Draw.color(); Draw.color();
for(int a = 0; a < arrows; a++){ for(int a = 0; a < arrows; a++){
Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * entity.uptime); Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * entity.uptime * opacity);
Draw.rect(arrowRegion, Draw.rect(arrowRegion,
tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 4f + time % 4f), tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 4f + time % 4f),
tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 4f + time % 4f), i * 90f); tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 4f + time % 4f), i * 90f);

View File

@@ -163,14 +163,22 @@ public class MassDriver extends Block{
public void drawPlace(int x, int y, int rotation, boolean valid){ public void drawPlace(int x, int y, int rotation, boolean valid){
Drawf.dashCircle(x * tilesize, y*tilesize, range, Pal.accent); Drawf.dashCircle(x * tilesize, y*tilesize, range, Pal.accent);
// check if a mass driver is selected while placing this driver //check if a mass driver is selected while placing this driver
if(!control.input.frag.config.isShown()) return; if(!control.input.frag.config.isShown()) return;
Tile selected = control.input.frag.config.getSelectedTile(); Tile selected = control.input.frag.config.getSelectedTile();
if(!(selected.block() instanceof MassDriver) || !(selected.dst(x * tilesize, y * tilesize) <= range)) return; if(selected == null || !(selected.block() instanceof MassDriver) || !(selected.dst(x * tilesize, y * tilesize) <= range)) return;
// if so, draw a dotted line towards it while it is in range //if so, draw a dotted line towards it while it is in range
float sin = Mathf.absin(Time.time(), 6f, 1f);
Tmp.v1.set(x * tilesize + offset(), y * tilesize + offset()).sub(selected.drawx(), selected.drawy()).limit((size / 2f + 1) * tilesize + sin + 0.5f);
float x2 = x * tilesize - Tmp.v1.x, y2 = y * tilesize - Tmp.v1.y,
x1 = selected.drawx() + Tmp.v1.x, y1 = selected.drawy() + Tmp.v1.y;
int segs = (int)(selected.dst(x * tilesize, y * tilesize) / tilesize);
Lines.stroke(4f, Pal.gray);
Lines.dashLine(x1, y1, x2, y2, segs);
Lines.stroke(2f, Pal.placing); Lines.stroke(2f, Pal.placing);
Lines.dashLine(x * tilesize, y * tilesize, selected.drawx(), selected.drawy(), (int)range / tilesize / 4); Lines.dashLine(x1, y1, x2, y2, segs);
Draw.reset(); Draw.reset();
} }

View File

@@ -46,6 +46,7 @@ public class NuclearReactor extends PowerGenerator{
hasItems = true; hasItems = true;
hasLiquids = true; hasLiquids = true;
entityType = NuclearReactorEntity::new; entityType = NuclearReactorEntity::new;
rebuildable = false;
} }
@Override @Override

View File

@@ -27,7 +27,7 @@ public class PowerDiode extends Block{
public void update(Tile tile){ public void update(Tile tile){
super.update(tile); super.update(tile);
if(tile.front() == null || tile.back() == null || !tile.back().block().hasPower || !tile.front().block().hasPower) return; if(tile.front() == null || tile.back() == null || !tile.back().block().hasPower || !tile.front().block().hasPower || tile.back().getTeam() != tile.front().getTeam()) return;
PowerGraph backGraph = tile.back().entity.power.graph; PowerGraph backGraph = tile.back().entity.power.graph;
PowerGraph frontGraph = tile.front().entity.power.graph; PowerGraph frontGraph = tile.front().entity.power.graph;

View File

@@ -0,0 +1,29 @@
package mindustry.world.blocks.sandbox;
import mindustry.type.*;
import mindustry.world.*;
public class LiquidVoid extends Block{
public LiquidVoid(String name){
super(name);
hasLiquids = true;
solid = true;
update = true;
}
@Override
public void setBars(){
super.setBars();
bars.remove("liquid");
}
@Override
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
return true;
}
@Override
public void handleLiquid(Tile tile, Tile source, Liquid liquid, float amount){}
}

View File

@@ -73,7 +73,7 @@ public class LaunchPad extends StorageBlock{
public void update(Tile tile){ public void update(Tile tile){
TileEntity entity = tile.entity; TileEntity entity = tile.entity;
if(world.isZone() && entity.cons.valid() && world.isZone() && entity.items.total() >= itemCapacity && entity.timer.get(timerLaunch, launchTime / entity.timeScale)){ if(world.isZone() && entity.cons.valid() && entity.items.total() >= itemCapacity && entity.timer.get(timerLaunch, launchTime / entity.timeScale)){
for(Item item : Vars.content.items()){ for(Item item : Vars.content.items()){
Events.fire(Trigger.itemLaunch); Events.fire(Trigger.itemLaunch);
Effects.effect(Fx.padlaunch, tile); Effects.effect(Fx.padlaunch, tile);

View File

@@ -0,0 +1,5 @@
- Aggiunta una nuova modalità di visualizzazione della mappa con panoramica e scorrimento
- Aggiunta regola della salute dei blocchi
- Aggiunte ulteriori squadre interne per modalità di gioco alternative
- Aggiunte funzionalità per migliorare il server modding
- Cambiamenti interni: il package ora è "mindustry" invece di "io.anuke.mindustry" (i plugin non funzioneranno)

View File

@@ -0,0 +1,14 @@
Crea elaborate catene di nastri trasportatori per rifornire di ammonizioni le tue torrette, produci materiali per la costruzione e difendi le tue strutture contro le ondate nemiche. Gioca con i tuoi amici con la modalità multigiocatore cross-platform o sfidali in partite PvP a squadre.
Funzionalità:
- 24 mappe incluse
- Modalità campagna, completa con albero delle scoperte e aree sbloccabili
- 4 potenti ondate con boss da sconfiggere
- Sistemi di trasporto di energia, liquidi e oggetti
- 19 tipi di droni, mechs e navi
- 120+ blocchi tecnologici da padroneggiare
- 75+ blocchi ambientali
- Modalità multigiocatore cross-platform attraverso la rete locale o i server dedicati
- Regole di gioco personalizzate: modifica i costi dei blocchi, le statistiche nemiche, gli oggetti di partenza, i tempi tra le ondate e molto altro
- Un editor potente, con strumenti che permettono di generare i minerali in modo casuale, il terreno, le decorazioni e applicare simmetria alle mappe
- Ondate delle mappe completamente personalizzabili

View File

@@ -0,0 +1 @@
Un gioco sandbox basato sulla produzione e sulla difesa.

View File

@@ -0,0 +1 @@
Un gioco sandbox basato sulla produzione e sulla difesa.

View File

@@ -0,0 +1 @@
Mindustry

View File

@@ -0,0 +1,109 @@
"lang"
{
"Language" "tchinese"
"Tokens"
{
"NEW_ACHIEVEMENT_20_0_NAME" "驗證通過"
"NEW_ACHIEVEMENT_20_0_DESC" "完成新手教學。"
"NEW_ACHIEVEMENT_20_1_NAME" "千人斬"
"NEW_ACHIEVEMENT_20_1_DESC" "累計擊敗 1000 名敵人。"
"NEW_ACHIEVEMENT_20_2_NAME" "十萬青年十萬肝"
"NEW_ACHIEVEMENT_20_2_DESC" "累計擊敗 100,000 名敵人。"
"NEW_ACHIEVEMENT_20_3_NAME" "大氣輸送"
"NEW_ACHIEVEMENT_20_3_DESC" "累計發射 10,000 個物品。"
"NEW_ACHIEVEMENT_20_5_NAME" "出貨出不完"
"NEW_ACHIEVEMENT_20_5_DESC" "累計發射 1,000,000 個物品。"
"NEW_ACHIEVEMENT_20_6_NAME" "征服者"
"NEW_ACHIEVEMENT_20_6_DESC" "在 10 場攻擊模式中獲勝。"
"NEW_ACHIEVEMENT_20_7_NAME" "冠軍"
"NEW_ACHIEVEMENT_20_7_DESC" "在 10 場多人 PvP 遊戲中獲勝。"
"NEW_ACHIEVEMENT_20_8_NAME" "速戰速決"
"NEW_ACHIEVEMENT_20_8_DESC" "在攻擊區域中於 5 波或更少波數摧毀敵人核心。"
"NEW_ACHIEVEMENT_20_9_NAME" "核心雨"
"NEW_ACHIEVEMENT_20_9_DESC" "將您的核心發射到一個區域 30 次。"
"NEW_ACHIEVEMENT_20_10_NAME" "頑強抵抗"
"NEW_ACHIEVEMENT_20_10_DESC" "活過 100 波。"
"NEW_ACHIEVEMENT_20_11_NAME" "不可征服"
"NEW_ACHIEVEMENT_20_11_DESC" "活過 500 波。"
"NEW_ACHIEVEMENT_20_12_NAME" "研究者"
"NEW_ACHIEVEMENT_20_12_DESC" "研究所有科技。"
"NEW_ACHIEVEMENT_20_13_NAME" "變形金剛"
"NEW_ACHIEVEMENT_20_13_DESC" "解鎖並變形成所有機甲。"
"NEW_ACHIEVEMENT_20_14_NAME" "超載"
"NEW_ACHIEVEMENT_20_14_DESC" "以電力攻擊被水覆蓋的敵人。"
"NEW_ACHIEVEMENT_20_15_NAME" "以子之矛,攻子之盾"
"NEW_ACHIEVEMENT_20_15_DESC" "用敵人的子彈摧毀它自己。"
"NEW_ACHIEVEMENT_20_17_NAME" "嚴重的錯誤"
"NEW_ACHIEVEMENT_20_17_DESC" "研究路由器。"
"NEW_ACHIEVEMENT_20_18_NAME" "大興土木"
"NEW_ACHIEVEMENT_20_18_DESC" "放置 10,000 個方塊。"
"NEW_ACHIEVEMENT_20_19_NAME" "夷為平地"
"NEW_ACHIEVEMENT_20_19_DESC" "摧毀 1,000 個敵方的方塊。"
"NEW_ACHIEVEMENT_20_20_NAME" "壯觀的災難"
"NEW_ACHIEVEMENT_20_20_DESC" "造成釷反應爐過熱爆炸。"
"NEW_ACHIEVEMENT_20_21_NAME" "製圖者"
"NEW_ACHIEVEMENT_20_21_DESC" "製作 10 張新地圖。"
"NEW_ACHIEVEMENT_20_22_NAME" "瀏覽器"
"NEW_ACHIEVEMENT_20_22_DESC" "從工作坊下載地圖。"
"NEW_ACHIEVEMENT_20_23_NAME" "創作者"
"NEW_ACHIEVEMENT_20_23_DESC" "在工作坊上發佈地圖。"
"NEW_ACHIEVEMENT_20_24_NAME" "殺手"
"NEW_ACHIEVEMENT_20_24_DESC" "擊敗一次 Boss。"
"NEW_ACHIEVEMENT_20_25_NAME" "探索者"
"NEW_ACHIEVEMENT_20_25_DESC" "解鎖戰役模式中的所有區域。"
"NEW_ACHIEVEMENT_20_26_NAME" "強迫症"
"NEW_ACHIEVEMENT_20_26_DESC" "完成所有區域的任務。"
"NEW_ACHIEVEMENT_20_29_NAME" "第二材料"
"NEW_ACHIEVEMENT_20_29_DESC" "解鎖釷。"
"NEW_ACHIEVEMENT_20_31_NAME" "第一材料"
"NEW_ACHIEVEMENT_20_31_DESC" "解鎖鈦。"
"NEW_ACHIEVEMENT_21_0_NAME" "神風特攻隊"
"NEW_ACHIEVEMENT_21_0_DESC" "將您的機甲裝滿爆炸性物質並自爆。"
"NEW_ACHIEVEMENT_21_1_NAME" "開始了"
"NEW_ACHIEVEMENT_21_1_DESC" "建造尖刀機甲工廠。"
"NEW_ACHIEVEMENT_21_2_NAME" "突擊"
"NEW_ACHIEVEMENT_21_2_DESC" "用指揮中心發出攻擊指令。"
"NEW_ACHIEVEMENT_21_3_NAME" "蜂群"
"NEW_ACHIEVEMENT_21_3_DESC" "同時擁有 100 個單位。"
"NEW_ACHIEVEMENT_21_4_NAME" "建造大隊"
"NEW_ACHIEVEMENT_21_4_DESC" "同時擁有 10 個鬼怪無人機。"
"NEW_ACHIEVEMENT_21_5_NAME" "不穩定軍隊"
"NEW_ACHIEVEMENT_21_5_DESC" "同時擁有 50 個爬行者。"
"NEW_ACHIEVEMENT_21_6_NAME" "軍團"
"NEW_ACHIEVEMENT_21_6_DESC" "總共建造 1000 個單位。"
"NEW_ACHIEVEMENT_21_7_NAME" "Super"
"NEW_ACHIEVEMENT_21_7_DESC" "在任意區域達到 S 等級。"
"NEW_ACHIEVEMENT_21_8_NAME" "Super Super"
"NEW_ACHIEVEMENT_21_8_DESC" "在任意區域達到 SS 等級。"
"NEW_ACHIEVEMENT_21_9_NAME" "誰叫你不聽?"
"NEW_ACHIEVEMENT_21_9_DESC" "在敵人出生點死亡。"
"NEW_ACHIEVEMENT_21_10_NAME" "只要按 Shift"
"NEW_ACHIEVEMENT_21_10_DESC" "被淹死。"
"NEW_ACHIEVEMENT_21_11_NAME" "蒐集者"
"NEW_ACHIEVEMENT_21_11_DESC" "將核心填滿所有類型的資源。"
"NEW_ACHIEVEMENT_21_12_NAME" "人群"
"NEW_ACHIEVEMENT_21_12_DESC" "建立一個有 10 個玩家的伺服器。"
"NEW_ACHIEVEMENT_21_13_NAME" "無懈可擊"
"NEW_ACHIEVEMENT_21_13_DESC" "建造 Meltdown 與 Spectre。"
"NEW_ACHIEVEMENT_21_14_NAME" "起飛"
"NEW_ACHIEVEMENT_21_14_DESC" "使用發射臺。"
"NEW_ACHIEVEMENT_21_15_NAME" "自業自得"
"NEW_ACHIEVEMENT_21_15_DESC" "跳過兩次發射機會後,核心被敵人摧毀。"
"NEW_ACHIEVEMENT_21_16_NAME" "異端邪說"
"NEW_ACHIEVEMENT_21_16_DESC" "建造兩個彼此相鄰的路由器。"
"NEW_ACHIEVEMENT_21_17_NAME" "孤獨的守護者"
"NEW_ACHIEVEMENT_21_17_DESC" "在任意區域不放置任何方塊的情況下存活 10 波。"
"NEW_ACHIEVEMENT_21_18_NAME" "焚化"
"NEW_ACHIEVEMENT_21_18_DESC" "在任意砲塔中使用黃鐵礦做為彈藥。"
"NEW_ACHIEVEMENT_21_19_NAME" "效率"
"NEW_ACHIEVEMENT_21_19_DESC" "用水或冷卻液冷卻砲塔。"
"NEW_ACHIEVEMENT_21_20_NAME" "經典模式"
"NEW_ACHIEVEMENT_21_20_DESC" "啟用像素化。"
"NEW_ACHIEVEMENT_21_21_NAME" "學者"
"NEW_ACHIEVEMENT_21_21_DESC" "從遊戲中開啟 Wiki。"
"NEW_ACHIEVEMENT_21_22_NAME" "領先"
"NEW_ACHIEVEMENT_21_22_DESC" "攜帶 10,000 或更多的資源進入一個地區。"
"NEW_ACHIEVEMENT_21_23_NAME" "點火"
"NEW_ACHIEVEMENT_21_23_DESC" "啟動衝擊反應器。"
}
}

View File

@@ -0,0 +1,61 @@
建立精密的輸送帶供應鏈,提供砲塔彈藥,生產建築原料,保護您的建築物並抵禦入侵的敵人。在跨平臺的多人合作遊戲中和朋友一起玩,或在團隊 PvP 比賽中向他們挑戰。
[img]{STEAM_APP_IMAGE}/extras/ezgif-4-0e70c282f775.gif[/img]
[h2]基本遊戲操作[/h2]
[list]
[*] 建造精心設計的鑽頭與輸送帶,將資源轉移到您的核心。
[*] 使用方塊製作進階原料。
[*] 製作無人機以自動採礦、協助建造與保護您的基地。
[*] 分配液體並撲滅突發的火災。
[*] 選擇性使用冷卻液與潤滑劑來提升砲塔與生產方塊的效率。
[/list]
[h2]戰役[/h2]
[list]
[*] 在 12 張可重複遊玩,並有隨機生成點的內建區域中前進
[*] 採集並發射資源
[*] 研究新科技以持續進步
[*] 攜帶資源到每個區域
[*] 多樣化的任務與目標
[*] 邀請朋友一起完成關卡
[*] 研究 120 種以上的科技
[*] 19 種不同類型的無人機、機甲與飛船
[*] 達成 50 種以上的成就
[/list]
[h2][h2]遊戲模式[/h2][/h2]
[list]
[*] [b]生存[/b]:建造砲塔來抵禦敵人入侵。生存愈久愈好,選擇發射您的核心並將您採集的資源用來研究新科技。為 Boss 的到來做好準備。
[*] [b]攻擊[/b]:建造工廠並生產部隊來摧毀敵人的核心,同時保護自己的基地不受敵方單位的攻擊。建立各種不同類型的支援與攻擊單位來協助實現您的目標。
[*] [b]PvP[/b]:與最多四個不同團隊的玩家競爭摧毀其他人的核心。建立單位或直接用您的飛船攻擊其他人的基地。
[*] [b]沙盒[/b]:資源無限,且無敵人威脅。使用僅在沙盒模式中才有的物品與液體來源以測試設計,並根據需要生成敵人。
[/list]
[h2]自訂遊戲與跨平臺多人遊戲[/h2]
[list]
[*] 除了戰役以外,還有 12 個內建地圖可用於自訂遊戲
[*] 玩合作、PvP 或沙盒模式
[*] 加入公開的專用伺服器,或邀請朋友加入您的私人伺服器
[*] 自訂遊戲規則:變更方塊花費、敵方屬性、起始物品、敵人來襲的間隔時間等
[*] 混搭遊戲模式:結合 PvP 與 PvE 遊戲模式
[/list]
[h2]自訂地圖編輯器[/h2]
[list]
[*] 使用編輯器來繪製地圖
[*] 在遊戲中編輯並預覽建築
[*] 可設定的工具模式:變更每個工具的功能
[*] 強大的地圖生成系統,有許多不同類型的過濾器,可用於地形的可程式化處理
[*] 將噪音、變形、平滑、腐蝕、對稱、礦物生成與隨機地形套用到您的地圖上
[*] 隨機設定礦物生成,並放置河流與資源
[*] 設定敵人攻擊佈局
[*] 在 Steam 工作坊上分享匯出的地圖
[*] 自訂地圖的基礎規則
[*] 使用 75 種以上不同的環境方塊
[/list]

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一款側重資源管理的開放式塔防遊戲。

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@@ -91,7 +91,7 @@
"NEW_ACHIEVEMENT_21_15_DESC" "Salta il decollo due volte e perdi il nucleo per mano nemica." "NEW_ACHIEVEMENT_21_15_DESC" "Salta il decollo due volte e perdi il nucleo per mano nemica."
"NEW_ACHIEVEMENT_21_16_NAME" "Eresia" "NEW_ACHIEVEMENT_21_16_NAME" "Eresia"
"NEW_ACHIEVEMENT_21_16_DESC" "Costruisci due distributori uno affianco all'altro." "NEW_ACHIEVEMENT_21_16_DESC" "Costruisci due distributori uno affianco all'altro."
"NEW_ACHIEVEMENT_21_17_NAME" "Guardiano dell'amore" "NEW_ACHIEVEMENT_21_17_NAME" "Guardiano Solitario"
"NEW_ACHIEVEMENT_21_17_DESC" "Sopravvivi a 10 ondate in qualsiasi zona senza piazzare blocchi." "NEW_ACHIEVEMENT_21_17_DESC" "Sopravvivi a 10 ondate in qualsiasi zona senza piazzare blocchi."
"NEW_ACHIEVEMENT_21_18_NAME" "Incenerimento" "NEW_ACHIEVEMENT_21_18_NAME" "Incenerimento"
"NEW_ACHIEVEMENT_21_18_DESC" "Usa la Pirite in una torretta qualsiasi." "NEW_ACHIEVEMENT_21_18_DESC" "Usa la Pirite in una torretta qualsiasi."

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org.gradle.daemon=true org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=e18f0f1074ef97fc72053c57d82c39183420575d archash=49849134b9321f44f0d7ee2e0bb533cc6c69d39a

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@@ -491,6 +491,37 @@ public class ServerControl implements ApplicationListener{
} }
}); });
handler.register("subnet-ban", "[add/remove] [address]", "Ban a subnet. This simply rejects all connections with IPs starting with some string.", arg -> {
if(arg.length == 0){
Log.info("Subnets banned: &lc{0}", netServer.admins.getSubnetBans().isEmpty() ? "<none>" : "");
for(String subnet : netServer.admins.getSubnetBans()){
Log.info("&ly " + subnet + "");
}
}else if(arg.length == 1){
err("You must provide a subnet to add or remove.");
}else{
if(arg[0].equals("add")){
if(netServer.admins.getSubnetBans().contains(arg[1])){
err("That subnet is already banned.");
return;
}
netServer.admins.addSubnetBan(arg[1]);
Log.info("Banned &ly{0}&lc**", arg[1]);
}else if(arg[0].equals("remove")){
if(!netServer.admins.getSubnetBans().contains(arg[1])){
err("That subnet isn't banned.");
return;
}
netServer.admins.removeSubnetBan(arg[1]);
Log.info("Unbanned &ly{0}&lc**", arg[1]);
}else{
err("Incorrect usage. You must provide add/remove as the second argument.");
}
}
});
handler.register("whitelisted", "List the entire whitelist.", arg -> { handler.register("whitelisted", "List the entire whitelist.", arg -> {
if(netServer.admins.getWhitelisted().isEmpty()){ if(netServer.admins.getWhitelisted().isEmpty()){
info("&lyNo whitelisted players found."); info("&lyNo whitelisted players found.");

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@@ -1,23 +1,21 @@
package mindustry.tools; package mindustry.tools;
import arc.struct.*;
import arc.files.*; import arc.files.*;
import arc.func.*; import arc.func.*;
import arc.struct.*;
import arc.util.*; import arc.util.*;
import arc.util.io.*; import arc.util.io.*;
import java.io.*;
public class BundleLauncher{ public class BundleLauncher{
public static void main(String[] args) throws Exception{ public static void main(String[] args){
File file = new File("bundle.properties");
OrderedMap<String, String> base = new OrderedMap<>(); OrderedMap<String, String> base = new OrderedMap<>();
PropertiesUtils.load(base, new InputStreamReader(new FileInputStream(file))); PropertiesUtils.load(base, Fi.get("bundle.properties").reader());
Array<String> removals = new Array<>(); Array<String> removals = new Array<>();
String str = Fi.get("bundle.properties").readString();
ObjectSet<String> newlines = Array.with(str.split("\n")).select(l -> l.contains(" = ") && str.indexOf(l) + l.length() < str.length() - 2 && str.charAt(str.indexOf(l) + l.length() + 1) == '\n').map(l -> l.split(" = ")[0]).asSet();
Fi.get(".").walk(child -> { Fi.get(".").walk(child -> {
if(child.name().equals("bundle.properties") || child.isDirectory() || child.toString().contains("output")) if(child.name().equals("bundle.properties") || child.toString().contains("output")) return;
return;
Log.info("Parsing bundle: {0}", child); Log.info("Parsing bundle: {0}", child);
@@ -46,7 +44,7 @@ public class BundleLauncher{
} }
} }
Func2<String, String, String> processor = (key, value) -> (key + " = " + value).replace("\\", "\\\\").replace("\n", "\\n") + "\n"; Func2<String, String, String> processor = (key, value) -> (key + " = " + value).replace("\\", "\\\\").replace("\n", "\\n") + "\n" + (newlines.contains(key) ? "\n" : "");
Fi output = child.sibling("output/" + child.name()); Fi output = child.sibling("output/" + child.name());
Log.info("&lc{0} keys added.", added); Log.info("&lc{0} keys added.", added);