Serpulo clouds

This commit is contained in:
Anuken
2021-09-05 00:42:47 -04:00
parent e958cce816
commit ed86f50a2f
4 changed files with 83 additions and 0 deletions

20
core/assets/shaders/clouds.vert Executable file
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@@ -0,0 +1,20 @@
attribute vec4 a_position;
attribute vec3 a_normal;
attribute vec4 a_color;
uniform mat4 u_proj;
uniform mat4 u_trans;
uniform vec3 u_lightdir;
uniform vec3 u_ambientColor;
uniform float u_alpha;
varying vec4 v_col;
const vec3 diffuse = vec3(0.01);
void main(){
vec3 norc = u_ambientColor * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
v_col = a_color * vec4(norc, u_alpha);
gl_Position = u_proj * u_trans * a_position;
}

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@@ -83,6 +83,7 @@ public class Planets implements ContentList{
serpulo = new Planet("serpulo", sun, 1, 3){{
generator = new SerpuloPlanetGenerator();
meshLoader = () -> new HexMesh(this, 6);
cloudMeshLoader = () -> new HexSkyMesh(this, 0.17f, 5, Color.white.cpy().lerp(Pal.spore, 0.7f).a(0.7f), 2, 0.5f, 1.1f, 0.45f);
atmosphereColor = Color.valueOf("3c1b8f");
atmosphereRadIn = 0.02f;
atmosphereRadOut = 0.3f;

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@@ -23,6 +23,7 @@ public class Shaders{
public static LightShader light;
public static SurfaceShader water, mud, tar, slag, space, caustics;
public static PlanetShader planet;
public static CloudShader clouds;
public static PlanetGridShader planetGrid;
public static AtmosphereShader atmosphere;
public static MeshShader mesh;
@@ -55,6 +56,7 @@ public class Shaders{
}
};
planet = new PlanetShader();
clouds = new CloudShader();
planetGrid = new PlanetGridShader();
atmosphere = new AtmosphereShader();
unlit = new LoadShader("planet", "unlit");
@@ -108,6 +110,26 @@ public class Shaders{
}
}
public static class CloudShader extends LoadShader{
public Vec3 lightDir = new Vec3(1, 1, 1).nor();
public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3();
public float alpha = 1f;
public CloudShader(){
super("planet", "clouds");
}
@Override
public void apply(){
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
setUniformf("u_alpha", alpha);
setUniformf("u_lightdir", lightDir);
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
}
}
public static class MeshShader extends LoadShader{
public MeshShader(){

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@@ -0,0 +1,40 @@
package mindustry.graphics.g3d;
import arc.graphics.*;
import arc.math.geom.*;
import arc.util.noise.*;
import mindustry.*;
import mindustry.graphics.*;
import mindustry.type.*;
public class HexSkyMesh extends PlanetMesh{
public HexSkyMesh(Planet planet, float radius, int divisions, Color color, int octaves, float persistence, float scl, float thresh){
super(planet, MeshBuilder.buildHex(new HexMesher(){
@Override
public float getHeight(Vec3 position){
return 1f;
}
@Override
public Color getColor(Vec3 position){
return color;
}
@Override
public boolean skip(Vec3 position){
return Simplex.noise3d(planet.id, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh;
}
}, divisions, false, planet.radius, radius), Shaders.clouds);
}
public HexSkyMesh(){
}
@Override
public void preRender(){
Shaders.clouds.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation()).nor();
Shaders.clouds.ambientColor.set(planet.solarSystem.lightColor);
Shaders.clouds.alpha = 1f - Vars.ui.planet.planets.orbitAlpha;
}
}