Serpulo clouds
This commit is contained in:
@@ -23,6 +23,7 @@ public class Shaders{
|
||||
public static LightShader light;
|
||||
public static SurfaceShader water, mud, tar, slag, space, caustics;
|
||||
public static PlanetShader planet;
|
||||
public static CloudShader clouds;
|
||||
public static PlanetGridShader planetGrid;
|
||||
public static AtmosphereShader atmosphere;
|
||||
public static MeshShader mesh;
|
||||
@@ -55,6 +56,7 @@ public class Shaders{
|
||||
}
|
||||
};
|
||||
planet = new PlanetShader();
|
||||
clouds = new CloudShader();
|
||||
planetGrid = new PlanetGridShader();
|
||||
atmosphere = new AtmosphereShader();
|
||||
unlit = new LoadShader("planet", "unlit");
|
||||
@@ -108,6 +110,26 @@ public class Shaders{
|
||||
}
|
||||
}
|
||||
|
||||
public static class CloudShader extends LoadShader{
|
||||
public Vec3 lightDir = new Vec3(1, 1, 1).nor();
|
||||
public Color ambientColor = Color.white.cpy();
|
||||
public Vec3 camDir = new Vec3();
|
||||
public float alpha = 1f;
|
||||
|
||||
public CloudShader(){
|
||||
super("planet", "clouds");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(){
|
||||
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
|
||||
|
||||
setUniformf("u_alpha", alpha);
|
||||
setUniformf("u_lightdir", lightDir);
|
||||
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
|
||||
}
|
||||
}
|
||||
|
||||
public static class MeshShader extends LoadShader{
|
||||
|
||||
public MeshShader(){
|
||||
|
||||
Reference in New Issue
Block a user