Planet rendering refactoring
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@@ -95,6 +95,7 @@ public class Shaders{
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public Vec3 lightDir = new Vec3(1, 1, 1).nor();
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public Color ambientColor = Color.white.cpy();
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public Vec3 camDir = new Vec3();
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public Planet planet;
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public PlanetShader(){
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super("planet", "planet");
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@@ -102,7 +103,7 @@ public class Shaders{
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@Override
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public void apply(){
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camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
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camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
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setUniformf("u_lightdir", lightDir);
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setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
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@@ -115,6 +116,7 @@ public class Shaders{
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public Color ambientColor = Color.white.cpy();
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public Vec3 camDir = new Vec3();
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public float alpha = 1f;
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public Planet planet;
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public CloudShader(){
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super("planet", "clouds");
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@@ -122,7 +124,7 @@ public class Shaders{
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@Override
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public void apply(){
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camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
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camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
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setUniformf("u_alpha", alpha);
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setUniformf("u_lightdir", lightDir);
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