Planet rendering refactoring

This commit is contained in:
Anuken
2021-09-16 14:18:17 -04:00
parent c9fa7356c2
commit ed911d87a3
14 changed files with 172 additions and 140 deletions

View File

@@ -95,6 +95,7 @@ public class Shaders{
public Vec3 lightDir = new Vec3(1, 1, 1).nor();
public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3();
public Planet planet;
public PlanetShader(){
super("planet", "planet");
@@ -102,7 +103,7 @@ public class Shaders{
@Override
public void apply(){
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
setUniformf("u_lightdir", lightDir);
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
@@ -115,6 +116,7 @@ public class Shaders{
public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3();
public float alpha = 1f;
public Planet planet;
public CloudShader(){
super("planet", "clouds");
@@ -122,7 +124,7 @@ public class Shaders{
@Override
public void apply(){
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
setUniformf("u_alpha", alpha);
setUniformf("u_lightdir", lightDir);