Planet rendering refactoring
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@@ -8,9 +8,4 @@ public class ShaderSphereMesh extends PlanetMesh{
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public ShaderSphereMesh(Planet planet, Shader shader, int divisions){
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super(planet, MeshBuilder.buildIcosphere(divisions, planet.radius), shader);
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}
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@Override
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public void preRender(){
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}
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}
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