Fixed #8170
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@@ -237,7 +237,8 @@ public class Damage{
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seg2.set(seg1).add(vec);
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World.raycastEachWorld(x, y, seg2.x, seg2.y, (cx, cy) -> {
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Building tile = world.build(cx, cy);
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boolean collide = tile != null && hitter.checkUnderBuild(tile, cx * tilesize, cy * tilesize) && collidedBlocks.add(tile.pos());
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boolean collide = tile != null && hitter.checkUnderBuild(tile, cx * tilesize, cy * tilesize)
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&& ((tile.team != team && tile.collide(hitter)) || hitter.type.testCollision(hitter, tile)) && collidedBlocks.add(tile.pos());
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if(collide){
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collided.add(collidePool.obtain().set(cx * tilesize, cy * tilesize, tile));
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