Refactoring of tile storage, filters

This commit is contained in:
Anuken
2019-11-16 12:34:29 -05:00
parent 8798fa101a
commit edfe58cb38
37 changed files with 543 additions and 412 deletions

View File

@@ -9,6 +9,8 @@ public class Planets implements ContentList{
@Override
public void load(){
starter = new Planet("//TODO"){{
}};
}
}

View File

@@ -22,7 +22,7 @@ public class Zones implements ContentList{
@Override
public void load(){
groundZero = new Zone("groundZero", starter, new MapGenerator("groundZero", 1)){{
groundZero = new Zone("groundZero", starter, new MapGenerator("groundZero")){{
baseLaunchCost = list(copper, -60);
startingItems = list(copper, 60);
alwaysUnlocked = true;
@@ -98,8 +98,7 @@ public class Zones implements ContentList{
);
}};
frozenForest = new Zone("frozenForest", starter, new MapGenerator("frozenForest", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
frozenForest = new Zone("frozenForest", starter, new MapGenerator("frozenForest")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250);
conditionWave = 10;
@@ -111,7 +110,7 @@ public class Zones implements ContentList{
);
}};
craters = new Zone("craters", starter, new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{
craters = new Zone("craters", starter, new MapGenerator("craters")){{
startingItems = list(copper, 100);
conditionWave = 10;
resources = with(copper, lead, coal, sand, scrap);
@@ -122,7 +121,7 @@ public class Zones implements ContentList{
);
}};
ruinousShores = new Zone("ruinousShores", starter, new MapGenerator("ruinousShores", 1)){{
ruinousShores = new Zone("ruinousShores", starter, new MapGenerator("ruinousShores")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 140, lead, 50);
conditionWave = 20;
@@ -138,8 +137,7 @@ public class Zones implements ContentList{
);
}};
stainedMountains = new Zone("stainedMountains", starter, new MapGenerator("stainedMountains", 2)
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
stainedMountains = new Zone("stainedMountains", starter, new MapGenerator("stainedMountains")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 200, lead, 50);
conditionWave = 10;
@@ -183,8 +181,7 @@ public class Zones implements ContentList{
);
}};
tarFields = new Zone("tarFields", starter, new MapGenerator("tarFields")
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
tarFields = new Zone("tarFields", starter, new MapGenerator("tarFields")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250, lead, 100);
conditionWave = 15;
@@ -223,8 +220,7 @@ public class Zones implements ContentList{
resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
}};*/
nuclearComplex = new Zone("nuclearComplex", starter, new MapGenerator("nuclearProductionComplex", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
nuclearComplex = new Zone("nuclearComplex", starter, new MapGenerator("nuclearProductionComplex")){{
loadout = Loadouts.basicNucleus;
startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
conditionWave = 30;