Refactoring of tile storage, filters

This commit is contained in:
Anuken
2019-11-16 12:34:29 -05:00
parent 8798fa101a
commit edfe58cb38
37 changed files with 543 additions and 412 deletions

View File

@@ -9,6 +9,8 @@ public class Planets implements ContentList{
@Override @Override
public void load(){ public void load(){
starter = new Planet("//TODO"){{
}};
} }
} }

View File

@@ -22,7 +22,7 @@ public class Zones implements ContentList{
@Override @Override
public void load(){ public void load(){
groundZero = new Zone("groundZero", starter, new MapGenerator("groundZero", 1)){{ groundZero = new Zone("groundZero", starter, new MapGenerator("groundZero")){{
baseLaunchCost = list(copper, -60); baseLaunchCost = list(copper, -60);
startingItems = list(copper, 60); startingItems = list(copper, 60);
alwaysUnlocked = true; alwaysUnlocked = true;
@@ -98,8 +98,7 @@ public class Zones implements ContentList{
); );
}}; }};
frozenForest = new Zone("frozenForest", starter, new MapGenerator("frozenForest", 1) frozenForest = new Zone("frozenForest", starter, new MapGenerator("frozenForest")){{
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250); startingItems = list(copper, 250);
conditionWave = 10; conditionWave = 10;
@@ -111,7 +110,7 @@ public class Zones implements ContentList{
); );
}}; }};
craters = new Zone("craters", starter, new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{ craters = new Zone("craters", starter, new MapGenerator("craters")){{
startingItems = list(copper, 100); startingItems = list(copper, 100);
conditionWave = 10; conditionWave = 10;
resources = with(copper, lead, coal, sand, scrap); resources = with(copper, lead, coal, sand, scrap);
@@ -122,7 +121,7 @@ public class Zones implements ContentList{
); );
}}; }};
ruinousShores = new Zone("ruinousShores", starter, new MapGenerator("ruinousShores", 1)){{ ruinousShores = new Zone("ruinousShores", starter, new MapGenerator("ruinousShores")){{
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
startingItems = list(copper, 140, lead, 50); startingItems = list(copper, 140, lead, 50);
conditionWave = 20; conditionWave = 20;
@@ -138,8 +137,7 @@ public class Zones implements ContentList{
); );
}}; }};
stainedMountains = new Zone("stainedMountains", starter, new MapGenerator("stainedMountains", 2) stainedMountains = new Zone("stainedMountains", starter, new MapGenerator("stainedMountains")){{
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
startingItems = list(copper, 200, lead, 50); startingItems = list(copper, 200, lead, 50);
conditionWave = 10; conditionWave = 10;
@@ -183,8 +181,7 @@ public class Zones implements ContentList{
); );
}}; }};
tarFields = new Zone("tarFields", starter, new MapGenerator("tarFields") tarFields = new Zone("tarFields", starter, new MapGenerator("tarFields")){{
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
loadout = Loadouts.basicFoundation; loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250, lead, 100); startingItems = list(copper, 250, lead, 100);
conditionWave = 15; conditionWave = 15;
@@ -223,8 +220,7 @@ public class Zones implements ContentList{
resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand}; resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
}};*/ }};*/
nuclearComplex = new Zone("nuclearComplex", starter, new MapGenerator("nuclearProductionComplex", 1) nuclearComplex = new Zone("nuclearComplex", starter, new MapGenerator("nuclearProductionComplex")){{
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
loadout = Loadouts.basicNucleus; loadout = Loadouts.basicNucleus;
startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250); startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
conditionWave = 30; conditionWave = 30;

View File

@@ -36,6 +36,8 @@ public class ContentLoader{
new Blocks(), new Blocks(),
new Loadouts(), new Loadouts(),
new TechTree(), new TechTree(),
new Weathers(),
new Planets(),
new Zones(), new Zones(),
new TypeIDs(), new TypeIDs(),

View File

@@ -276,8 +276,8 @@ public class Control implements ApplicationListener, Loadable{
world.beginMapLoad(); world.beginMapLoad();
world.createTiles(zone.generator.width, zone.generator.height); world.resize(zone.generator.width, zone.generator.height);
zone.generator.generate(world.getTiles()); zone.generator.generate(world.tiles);
Tile coreb = null; Tile coreb = null;

View File

@@ -4,8 +4,8 @@ import io.anuke.arc.*;
import io.anuke.arc.collection.*; import io.anuke.arc.collection.*;
import io.anuke.arc.math.*; import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*; import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.ArcAnnotate.*; import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.core.GameState.*; import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.game.EventType.*; import io.anuke.mindustry.game.EventType.*;
@@ -25,7 +25,7 @@ public class World{
public final Context context = new Context(); public final Context context = new Context();
private Map currentMap; private Map currentMap;
private Tile[][] tiles; public @NonNull Tiles tiles = new Tiles(0, 0);
private boolean generating, invalidMap; private boolean generating, invalidMap;
@@ -67,11 +67,11 @@ public class World{
} }
public int width(){ public int width(){
return tiles == null ? 0 : tiles.length; return tiles.width();
} }
public int height(){ public int height(){
return tiles == null ? 0 : tiles[0].length; return tiles.height();
} }
public int unitWidth(){ public int unitWidth(){
@@ -88,11 +88,7 @@ public class World{
} }
public @Nullable Tile tile(int x, int y){ public @Nullable Tile tile(int x, int y){
if(tiles == null){ return tiles.get(x, y);
return null;
}
if(!Structs.inBounds(x, y, tiles)) return null;
return tiles[x][y];
} }
public @Nullable Tile ltile(int x, int y){ public @Nullable Tile ltile(int x, int y){
@@ -102,7 +98,7 @@ public class World{
} }
public Tile rawTile(int x, int y){ public Tile rawTile(int x, int y){
return tiles[x][y]; return tiles.getn(x, y);
} }
public @Nullable Tile tileWorld(float x, float y){ public @Nullable Tile tileWorld(float x, float y){
@@ -117,16 +113,10 @@ public class World{
return Math.round(coord / tilesize); return Math.round(coord / tilesize);
} }
public Tile[][] getTiles(){
return tiles;
}
private void clearTileEntities(){ private void clearTileEntities(){
for(int x = 0; x < tiles.length; x++){ for(Tile tile : tiles){
for(int y = 0; y < tiles[0].length; y++){ if(tile != null && tile.entity != null){
if(tiles[x][y] != null && tiles[x][y].entity != null){ tile.entity.remove();
tiles[x][y].entity.remove();
}
} }
} }
} }
@@ -135,15 +125,11 @@ public class World{
* Resizes the tile array to the specified size and returns the resulting tile array. * Resizes the tile array to the specified size and returns the resulting tile array.
* Only use for loading saves! * Only use for loading saves!
*/ */
public Tile[][] createTiles(int width, int height){ public Tiles resize(int width, int height){
if(tiles != null){ clearTileEntities();
clearTileEntities();
if(tiles.length != width || tiles[0].length != height){ if(tiles.width() != width || tiles.height() != height){
tiles = new Tile[width][height]; tiles = new Tiles(width, height);
}
}else{
tiles = new Tile[width][height];
} }
return tiles; return tiles;
@@ -164,14 +150,11 @@ public class World{
public void endMapLoad(){ public void endMapLoad(){
prepareTiles(tiles); prepareTiles(tiles);
for(int x = 0; x < tiles.length; x++){ for(Tile tile : tiles){
for(int y = 0; y < tiles[0].length; y++){ tile.updateOcclusion();
Tile tile = tiles[x][y];
tile.updateOcclusion();
if(tile.entity != null){ if(tile.entity != null){
tile.entity.updateProximity(); tile.entity.updateProximity();
}
} }
} }
@@ -179,7 +162,7 @@ public class World{
addDarkness(tiles); addDarkness(tiles);
} }
entities.all().each(group -> group.resize(-finalWorldBounds, -finalWorldBounds, tiles.length * tilesize + finalWorldBounds * 2, tiles[0].length * tilesize + finalWorldBounds * 2)); entities.all().each(group -> group.resize(-finalWorldBounds, -finalWorldBounds, tiles.width() * tilesize + finalWorldBounds * 2, tiles.height() * tilesize + finalWorldBounds * 2));
generating = false; generating = false;
Events.fire(new WorldLoadEvent()); Events.fire(new WorldLoadEvent());
@@ -204,7 +187,7 @@ public class World{
public void loadGenerator(Generator generator){ public void loadGenerator(Generator generator){
beginMapLoad(); beginMapLoad();
createTiles(generator.width, generator.height); resize(generator.width, generator.height);
generator.generate(tiles); generator.generate(tiles);
endMapLoad(); endMapLoad();
@@ -338,58 +321,56 @@ public class World{
} }
} }
public void addDarkness(Tile[][] tiles){ public void addDarkness(Tiles tiles){
byte[][] dark = new byte[tiles.length][tiles[0].length]; byte[] dark = new byte[tiles.width() * tiles.height()];
byte[][] writeBuffer = new byte[tiles.length][tiles[0].length]; byte[] writeBuffer = new byte[tiles.width() * tiles.height()];
byte darkIterations = 4; byte darkIterations = 4;
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){ for(int i = 0; i < dark.length; i++){
Tile tile = tiles[x][y]; Tile tile = tiles.geti(i);
if(tile.isDarkened()){ if(tile.isDarkened()){
dark[x][y] = darkIterations; dark[i] = darkIterations;
}
} }
} }
for(int i = 0; i < darkIterations; i++){ for(int i = 0; i < darkIterations; i++){
for(int x = 0; x < tiles.length; x++){ for(Tile tile : tiles){
for(int y = 0; y < tiles[0].length; y++){ int idx = tile.y * tiles.width() + tile.x;
boolean min = false; boolean min = false;
for(Point2 point : Geometry.d4){ for(Point2 point : Geometry.d4){
int newX = x + point.x, newY = y + point.y; int newX = tile.x + point.x, newY = tile.y + point.y;
if(Structs.inBounds(newX, newY, tiles) && dark[newX][newY] < dark[x][y]){ int nidx = newY * tiles.width() + newX;
min = true; if(tiles.in(newX, newY) && dark[nidx] < dark[idx]){
break; min = true;
} break;
} }
writeBuffer[x][y] = (byte)Math.max(0, dark[x][y] - Mathf.num(min));
} }
writeBuffer[idx] = (byte)Math.max(0, dark[idx] - Mathf.num(min));
} }
for(int x = 0; x < tiles.length; x++){ System.arraycopy(writeBuffer, 0, dark, 0, writeBuffer.length);
System.arraycopy(writeBuffer[x], 0, dark[x], 0, tiles[0].length);
}
} }
for(int x = 0; x < tiles.length; x++){ for(Tile tile : tiles){
for(int y = 0; y < tiles[0].length; y++){ int idx = tile.y * tiles.width() + tile.x;
Tile tile = tiles[x][y];
if(tile.isDarkened()){
tiles[x][y].rotation(dark[x][y]);
}
if(dark[x][y] == 4){
boolean full = true;
for(Point2 p : Geometry.d4){
int px = p.x + x, py = p.y + y;
if(Structs.inBounds(px, py, tiles) && !(tiles[px][py].isDarkened() && dark[px][py] == 4)){
full = false;
break;
}
}
if(full) tiles[x][y].rotation(5); if(tile.isDarkened()){
tile.rotation(dark[idx]);
}
if(dark[idx] == 4){
boolean full = true;
for(Point2 p : Geometry.d4){
int px = p.x + tile.x, py = p.y + tile.y;
int nidx = py * tiles.width() + px;
if(tiles.in(px, py) && !(tile.isDarkened() && dark[nidx] == 4)){
full = false;
break;
}
} }
if(full) tile.rotation(5);
} }
} }
} }
@@ -400,18 +381,13 @@ public class World{
* - updating occlusion<br> * - updating occlusion<br>
* Usually used before placing structures on a tile array. * Usually used before placing structures on a tile array.
*/ */
public void prepareTiles(Tile[][] tiles){ public void prepareTiles(Tiles tiles){
//find multiblocks //find multiblocks
IntArray multiblocks = new IntArray(); IntArray multiblocks = new IntArray();
for(Tile tile : tiles){
for(int x = 0; x < tiles.length; x++){ if(tile.block().isMultiblock()){
for(int y = 0; y < tiles[0].length; y++){ multiblocks.add(tile.pos());
Tile tile = tiles[x][y];
if(tile.block().isMultiblock()){
multiblocks.add(tile.pos());
}
} }
} }
@@ -421,9 +397,10 @@ public class World{
int x = Pos.x(pos); int x = Pos.x(pos);
int y = Pos.y(pos); int y = Pos.y(pos);
Tile tile = tiles.getn(x, y);
Block result = tiles[x][y].block(); Block result = tile.block();
Team team = tiles[x][y].getTeam(); Team team = tile.getTeam();
int offsetx = -(result.size - 1) / 2; int offsetx = -(result.size - 1) / 2;
int offsety = -(result.size - 1) / 2; int offsety = -(result.size - 1) / 2;
@@ -450,17 +427,19 @@ public class World{
private class Context implements WorldContext{ private class Context implements WorldContext{
@Override @Override
public Tile tile(int x, int y){ public Tile tile(int x, int y){
return tiles[x][y]; return tiles.get(x, y);
} }
@Override @Override
public void resize(int width, int height){ public void resize(int width, int height){
createTiles(width, height); World.this.resize(width, height);
} }
@Override @Override
public Tile create(int x, int y, int floorID, int overlayID, int wallID){ public Tile create(int x, int y, int floorID, int overlayID, int wallID){
return (tiles[x][y] = new Tile(x, y, floorID, overlayID, wallID)); Tile tile = new Tile(x, y, floorID, overlayID, wallID);
tiles.set(x, y, tile);
return tile;
} }
@Override @Override
@@ -495,23 +474,8 @@ public class World{
GenerateInput input = new GenerateInput(); GenerateInput input = new GenerateInput();
for(GenerateFilter filter : filters){ for(GenerateFilter filter : filters){
input.begin(filter, width(), height(), (x, y) -> tiles[x][y]); input.begin(filter, width(), height(), (x, y) -> tiles.getn(x, y));
filter.apply(tiles, input);
//actually apply the filter
for(int x = 0; x < width(); x++){
for(int y = 0; y < height(); y++){
Tile tile = rawTile(x, y);
input.apply(x, y, tile.floor(), tile.block(), tile.overlay());
filter.apply(input);
tile.setFloor((Floor)input.floor);
tile.setOverlay(input.ore);
if(!tile.block().synthetic() && !input.block.synthetic()){
tile.setBlock(input.block);
}
}
}
} }
} }

View File

@@ -70,25 +70,23 @@ public class MapEditor{
} }
//adds missing blockparts //adds missing blockparts
//TODO remove, may not be necessary with blockpart refactor later
public void checkLinkedTiles(){ public void checkLinkedTiles(){
Tile[][] tiles = world.getTiles(); Tiles tiles = world.tiles;
//clear block parts first //clear old parts
for(int x = 0; x < width(); x++){ for(Tile tile : tiles){
for(int y = 0; y < height(); y++){ if(tile.block() instanceof BlockPart){
if(tiles[x][y].block() instanceof BlockPart){ tile.setBlock(Blocks.air);
tiles[x][y].setBlock(Blocks.air);
}
} }
} }
//set up missing blockparts //re-add them
for(int x = 0; x < width(); x++){ for(Tile tile : tiles){
for(int y = 0; y < height(); y++){ if(tile.block().isMultiblock()){
if(tiles[x][y].block().isMultiblock()){ world.setBlock(tile, tile.block(), tile.getTeam());
world.setBlock(tiles[x][y], tiles[x][y].block(), tiles[x][y].getTeam());
}
} }
} }
} }
@@ -100,11 +98,11 @@ public class MapEditor{
/** Creates a 2-D array of EditorTiles with stone as the floor block. */ /** Creates a 2-D array of EditorTiles with stone as the floor block. */
private void createTiles(int width, int height){ private void createTiles(int width, int height){
Tile[][] tiles = world.createTiles(width, height); Tiles tiles = world.resize(width, height);
for(int x = 0; x < width; x++){ for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){ for(int y = 0; y < height; y++){
tiles[x][y] = new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0); tiles.set(x, y, new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0));
} }
} }
} }
@@ -120,8 +118,8 @@ public class MapEditor{
tags = new StringMap(); tags = new StringMap();
} }
public Tile[][] tiles(){ public Tiles tiles(){
return world.getTiles(); return world.tiles;
} }
public Tile tile(int x, int y){ public Tile tile(int x, int y){
@@ -246,20 +244,20 @@ public class MapEditor{
public void resize(int width, int height){ public void resize(int width, int height){
clearOp(); clearOp();
Tile[][] previous = world.getTiles(); Tiles previous = world.tiles;
int offsetX = -(width - width()) / 2, offsetY = -(height - height()) / 2; int offsetX = -(width - width()) / 2, offsetY = -(height - height()) / 2;
loading = true; loading = true;
Tile[][] tiles = world.createTiles(width, height); Tiles tiles = world.resize(width, height);
for(int x = 0; x < width; x++){ for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){ for(int y = 0; y < height; y++){
int px = offsetX + x, py = offsetY + y; int px = offsetX + x, py = offsetY + y;
if(Structs.inBounds(px, py, previous.length, previous[0].length)){ if(previous.in(px, py)){
tiles[x][y] = previous[px][py]; tiles.set(x, y, previous.getn(px, py));
tiles[x][y].x = (short)x; tiles.getn(x, y).x = (short)x;
tiles[x][y].y = (short)y; tiles.getn(x, y).y = (short)y;
}else{ }else{
tiles[x][y] = new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0); tiles.set(x, y, new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0));
} }
} }
} }
@@ -315,12 +313,14 @@ public class MapEditor{
@Override @Override
public void resize(int width, int height){ public void resize(int width, int height){
world.createTiles(width, height); world.resize(width, height);
} }
@Override @Override
public Tile create(int x, int y, int floorID, int overlayID, int wallID){ public Tile create(int x, int y, int floorID, int overlayID, int wallID){
return (tiles()[x][y] = new EditorTile(x, y, floorID, overlayID, wallID)); Tile tile = new EditorTile(x, y, floorID, overlayID, wallID);
tiles().set(x, y, tile);
return tile;
} }
@Override @Override

View File

@@ -263,7 +263,7 @@ public class MapGenerateDialog extends FloatingDialog{
//all the options //all the options
c.table(f -> { c.table(f -> {
f.left().top(); f.left().top();
for(FilterOption option : filter.options){ for(FilterOption option : filter.options()){
option.changed = this::update; option.changed = this::update;
f.table(t -> { f.table(t -> {
@@ -292,7 +292,7 @@ public class MapGenerateDialog extends FloatingDialog{
for(Prov<GenerateFilter> gen : filterTypes){ for(Prov<GenerateFilter> gen : filterTypes){
GenerateFilter filter = gen.get(); GenerateFilter filter = gen.get();
if(!applied && filter.buffered) continue; if(!applied && filter.isBuffered()) continue;
selection.cont.addButton(filter.name(), () -> { selection.cont.addButton(filter.name(), () -> {
filters.add(filter); filters.add(filter);
@@ -360,21 +360,17 @@ public class MapGenerateDialog extends FloatingDialog{
for(GenerateFilter filter : copy){ for(GenerateFilter filter : copy){
input.begin(filter, editor.width(), editor.height(), (x, y) -> buffer1[Mathf.clamp(x / scaling, 0, pixmap.getWidth()-1)][Mathf.clamp(y / scaling, 0, pixmap.getHeight()-1)].tile()); input.begin(filter, editor.width(), editor.height(), (x, y) -> buffer1[Mathf.clamp(x / scaling, 0, pixmap.getWidth()-1)][Mathf.clamp(y / scaling, 0, pixmap.getHeight()-1)].tile());
//read from buffer1 and write to buffer2 //read from buffer1 and write to buffer2
for(int px = 0; px < pixmap.getWidth(); px++){ pixmap.each((px, py) -> {
for(int py = 0; py < pixmap.getHeight(); py++){ int x = px * scaling, y = py * scaling;
int x = px * scaling, y = py * scaling; GenTile tile = buffer1[px][py];
GenTile tile = buffer1[px][py]; input.apply(x, y, content.block(tile.floor), content.block(tile.block), content.block(tile.ore));
input.apply(x, y, content.block(tile.floor), content.block(tile.block), content.block(tile.ore)); filter.apply(input);
filter.apply(input); buffer2[px][py].set(input.floor, input.block, input.ore, Team.all[tile.team], tile.rotation);
buffer2[px][py].set(input.floor, input.block, input.ore, Team.all[tile.team], tile.rotation); });
}
} pixmap.each((px, py) -> buffer1[px][py].set(buffer2[px][py]));
for(int px = 0; px < pixmap.getWidth(); px++){
for(int py = 0; py < pixmap.getHeight(); py++){
buffer1[px][py].set(buffer2[px][py]);
}
}
} }
for(int px = 0; px < pixmap.getWidth(); px++){ for(int px = 0; px < pixmap.getWidth(); px++){

View File

@@ -109,7 +109,7 @@ public class MapRenderer implements Disposable{
private void render(int wx, int wy){ private void render(int wx, int wy){
int x = wx / chunkSize, y = wy / chunkSize; int x = wx / chunkSize, y = wy / chunkSize;
IndexedRenderer mesh = chunks[x][y]; IndexedRenderer mesh = chunks[x][y];
Tile tile = editor.tiles()[wx][wy]; Tile tile = editor.tiles().getn(wx, wy);
Team team = tile.getTeam(); Team team = tile.getTeam();
Block floor = tile.floor(); Block floor = tile.floor();

View File

@@ -44,7 +44,7 @@ public class MenuRenderer implements Disposable{
} }
private void generate(){ private void generate(){
Tile[][] tiles = world.createTiles(width, height); Tiles tiles = world.resize(width, height);
Array<Block> ores = content.blocks().select(b -> b instanceof OreBlock); Array<Block> ores = content.blocks().select(b -> b instanceof OreBlock);
shadows = new FrameBuffer(width, height); shadows = new FrameBuffer(width, height);
int offset = Mathf.random(100000); int offset = Mathf.random(100000);
@@ -155,7 +155,7 @@ public class MenuRenderer implements Disposable{
} }
Tile tile; Tile tile;
tiles[x][y] = (tile = new CachedTile()); tiles.set(x, y, (tile = new CachedTile()));
tile.x = (short)x; tile.x = (short)x;
tile.y = (short)y; tile.y = (short)y;
tile.setFloor((Floor) floor); tile.setFloor((Floor) floor);

View File

@@ -25,26 +25,6 @@ public class LegacyMapIO{
private static final ObjectMap<String, String> fallback = ObjectMap.of("alpha-dart-mech-pad", "dart-mech-pad"); private static final ObjectMap<String, String> fallback = ObjectMap.of("alpha-dart-mech-pad", "dart-mech-pad");
private static final Json json = new Json(); private static final Json json = new Json();
/* Convert a map from the old format to the new format. */
public static void convertMap(FileHandle in, FileHandle out) throws IOException{
Map map = readMap(in, true);
String waves = map.tags.get("waves", "[]");
Array<SpawnGroup> groups = new Array<>(json.fromJson(SpawnGroup[].class, waves));
Tile[][] tiles = world.createTiles(map.width, map.height);
for(int x = 0; x < map.width; x++){
for(int y = 0; y < map.height; y++){
tiles[x][y] = new CachedTile();
tiles[x][y].x = (short)x;
tiles[x][y].y = (short)y;
}
}
state.rules.spawns = groups;
readTiles(map, tiles);
MapIO.writeMap(out, map);
}
public static Map readMap(FileHandle file, boolean custom) throws IOException{ public static Map readMap(FileHandle file, boolean custom) throws IOException{
try(DataInputStream stream = new DataInputStream(file.read(1024))){ try(DataInputStream stream = new DataInputStream(file.read(1024))){
StringMap tags = new StringMap(); StringMap tags = new StringMap();
@@ -191,12 +171,12 @@ public class LegacyMapIO{
} }
/** Reads a pixmap in the 3.5 pixmap format. */ /** Reads a pixmap in the 3.5 pixmap format. */
public static void readPixmap(Pixmap pixmap, Tile[][] tiles){ public static void readPixmap(Pixmap pixmap, Tiles tiles){
for(int x = 0; x < pixmap.getWidth(); x++){ for(int x = 0; x < pixmap.getWidth(); x++){
for(int y = 0; y < pixmap.getHeight(); y++){ for(int y = 0; y < pixmap.getHeight(); y++){
int color = pixmap.getPixel(x, pixmap.getHeight() - 1 - y); int color = pixmap.getPixel(x, pixmap.getHeight() - 1 - y);
LegacyBlock block = LegacyColorMapper.get(color); LegacyBlock block = LegacyColorMapper.get(color);
Tile tile = tiles[x][y]; Tile tile = tiles.getn(x, y);
tile.setFloor(block.floor); tile.setFloor(block.floor);
tile.setBlock(block.wall); tile.setBlock(block.wall);

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@@ -132,11 +132,11 @@ public class MapIO{
} }
} }
public static Pixmap generatePreview(Tile[][] tiles){ public static Pixmap generatePreview(Tiles tiles){
Pixmap pixmap = new Pixmap(tiles.length, tiles[0].length, Format.RGBA8888); Pixmap pixmap = new Pixmap(tiles.width(), tiles.height(), Format.RGBA8888);
for(int x = 0; x < pixmap.getWidth(); x++){ for(int x = 0; x < pixmap.getWidth(); x++){
for(int y = 0; y < pixmap.getHeight(); y++){ for(int y = 0; y < pixmap.getHeight(); y++){
Tile tile = tiles[x][y]; Tile tile = tiles.getn(x, y);
pixmap.draw(x, pixmap.getHeight() - 1 - y, colorFor(tile.floor(), tile.block(), tile.overlay(), tile.getTeam())); pixmap.draw(x, pixmap.getHeight() - 1 - y, colorFor(tile.floor(), tile.block(), tile.overlay(), tile.getTeam()));
} }
} }

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@@ -166,7 +166,7 @@ public class Maps{
for(int x = 0; x < map.width; x++){ for(int x = 0; x < map.width; x++){
for(int y = 0; y < map.height; y++){ for(int y = 0; y < map.height; y++){
Tile tile = world.getTiles()[x][y]; Tile tile = world.rawTile(x, y);
if(tile.block() instanceof CoreBlock){ if(tile.block() instanceof CoreBlock){
map.teams.add(tile.getTeamID()); map.teams.add(tile.getTeamID());
@@ -182,7 +182,7 @@ public class Maps{
Core.assets.unload(map.previewFile().path() + "." + mapExtension); Core.assets.unload(map.previewFile().path() + "." + mapExtension);
} }
Pixmap pix = MapIO.generatePreview(world.getTiles()); Pixmap pix = MapIO.generatePreview(world.tiles);
executor.submit(() -> map.previewFile().writePNG(pix)); executor.submit(() -> map.previewFile().writePNG(pix));
writeCache(map); writeCache(map);

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@@ -1,6 +1,7 @@
package io.anuke.mindustry.maps.filters; package io.anuke.mindustry.maps.filters;
import io.anuke.arc.math.*; import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*; import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.*;
@@ -11,16 +12,21 @@ public class BlendFilter extends GenerateFilter{
float radius = 2f; float radius = 2f;
Block block = Blocks.stone, floor = Blocks.ice, ignore = Blocks.air; Block block = Blocks.stone, floor = Blocks.ice, ignore = Blocks.air;
{ @Override
buffered = true; public FilterOption[] options(){
options( return Structs.arr(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 10f), new SliderOption("radius", () -> radius, f -> radius = f, 1f, 10f),
new BlockOption("block", () -> block, b -> block = b, anyOptional), new BlockOption("block", () -> block, b -> block = b, anyOptional),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly), new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly),
new BlockOption("ignore", () -> ignore, b -> ignore = b, floorsOptional) new BlockOption("ignore", () -> ignore, b -> ignore = b, floorsOptional)
); );
} }
@Override
public boolean isBuffered(){
return true;
}
@Override @Override
public void apply(){ public void apply(){
if(in.floor == block || block == Blocks.air || in.floor == ignore) return; if(in.floor == block || block == Blocks.air || in.floor == ignore) return;
@@ -31,7 +37,7 @@ public class BlendFilter extends GenerateFilter{
outer: outer:
for(int x = -rad; x <= rad; x++){ for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){ for(int y = -rad; y <= rad; y++){
if(Mathf.dst2(x, y) > rad*rad) continue; if(Mathf.within(x, y, rad)) continue;
Tile tile = in.tile(in.x + x, in.y + y); Tile tile = in.tile(in.x + x, in.y + y);
if(tile.floor() == block || tile.block() == block || tile.overlay() == block){ if(tile.floor() == block || tile.block() == block || tile.overlay() == block){

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@@ -1,5 +1,6 @@
package io.anuke.mindustry.maps.filters; package io.anuke.mindustry.maps.filters;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.*;
@@ -8,10 +9,9 @@ import static io.anuke.mindustry.maps.filters.FilterOption.*;
public class ClearFilter extends GenerateFilter{ public class ClearFilter extends GenerateFilter{
protected Block block = Blocks.air; protected Block block = Blocks.air;
{ @Override
options( public FilterOption[] options(){
new BlockOption("block", () -> block, b -> block = b, wallsOnly) return Structs.arr(new BlockOption("block", () -> block, b -> block = b, wallsOnly));
);
} }
@Override @Override

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@@ -0,0 +1,44 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.defaultTeam;
/** Selects X spawns from the core spawn pool.*/
public class CoreSpawnFilter extends GenerateFilter{
int amount = 1;
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("amount", () -> amount, f -> amount = (int)f, 1, 10)
);
}
@Override
public void apply(Tiles tiles, GenerateInput in){
IntArray spawns = new IntArray();
for(Tile tile : tiles){
if(tile.getTeam() == defaultTeam){
spawns.add(tile.pos());
}
}
spawns.shuffle();
int used = Math.min(spawns.size, amount);
for(int i = used; i < spawns.size; i++){
Tile tile = tiles.getp(spawns.get(i));
tile.setBlock(Blocks.air);
}
}
@Override
public boolean isPost(){
return true;
}
}

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@@ -1,5 +1,6 @@
package io.anuke.mindustry.maps.filters; package io.anuke.mindustry.maps.filters;
import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.*; import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.*; import io.anuke.mindustry.world.blocks.*;
@@ -7,14 +8,19 @@ import io.anuke.mindustry.world.blocks.*;
public class DistortFilter extends GenerateFilter{ public class DistortFilter extends GenerateFilter{
float scl = 40, mag = 5; float scl = 40, mag = 5;
{ @Override
buffered = true; public FilterOption[] options(){
options( return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 200f), new SliderOption("scale", () -> scl, f -> scl = f, 1f, 200f),
new SliderOption("mag", () -> mag, f -> mag = f, 0.5f, 100f) new SliderOption("mag", () -> mag, f -> mag = f, 0.5f, 100f)
); );
} }
@Override
public boolean isBuffered(){
return true;
}
@Override @Override
public void apply(){ public void apply(){
Tile tile = in.tile(in.x + noise(in.x, in.y, scl, mag) - mag / 2f, in.y + noise(in.x, in.y + o, scl, mag) - mag / 2f); Tile tile = in.tile(in.x + noise(in.x, in.y, scl, mag) - mag / 2f, in.y + noise(in.x, in.y + o, scl, mag) - mag / 2f);

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@@ -0,0 +1,42 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
/** Selects X spawns from the spawn pool.*/
public class EnemySpawnFilter extends GenerateFilter{
int amount = 1;
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("amount", () -> amount, f -> amount = (int)f, 1, 10)
);
}
@Override
public void apply(Tiles tiles, GenerateInput in){
IntArray spawns = new IntArray();
for(Tile tile : tiles){
if(tile.overlay() == Blocks.spawn){
spawns.add(tile.pos());
}
}
spawns.shuffle();
int used = Math.min(spawns.size, amount);
for(int i = used; i < spawns.size; i++){
Tile tile = tiles.getp(spawns.get(i));
tile.clearOverlay();
}
}
@Override
public boolean isPost(){
return true;
}
}

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@@ -5,34 +5,38 @@ import io.anuke.arc.math.*;
import io.anuke.arc.scene.ui.*; import io.anuke.arc.scene.ui.*;
import io.anuke.arc.util.*; import io.anuke.arc.util.*;
import io.anuke.arc.util.noise.*; import io.anuke.arc.util.noise.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.*;
public abstract class GenerateFilter{ public abstract class GenerateFilter{
protected transient float o = (float)(Math.random() * 10000000.0); protected transient float o = (float)(Math.random() * 10000000.0);
protected transient long seed; protected transient long seed;
protected transient GenerateInput in; protected transient GenerateInput in;
public transient boolean buffered = false; public void apply(Tiles tiles, GenerateInput in){
public transient FilterOption[] options; this.in = in;
for(Tile tile : tiles){
in.apply(tile.x, tile.y, tile.floor(), tile.block(), tile.overlay());
apply();
tile.setFloor(in.floor.asFloor());
tile.setOverlay(in.ore);
if(!tile.block().synthetic() && !in.block.synthetic()){
tile.setBlock(in.block);
}
}
}
public final void apply(GenerateInput in){ public final void apply(GenerateInput in){
this.in = in; this.in = in;
apply(); apply();
//remove extra ores on liquids
if(((Floor)in.floor).isLiquid){
in.ore = Blocks.air;
}
} }
/** sets up the options; this is necessary since the constructor can't access subclass variables. */ /** @return a new array of options for configuring this filter */
protected void options(FilterOption... options){ public abstract FilterOption[] options();
this.options = options;
}
/** apply the actual filter on the input */ /** apply the actual filter on the input */
protected abstract void apply(); protected void apply(){}
/** draw any additional guides */ /** draw any additional guides */
public void draw(Image image){} public void draw(Image image){}
@@ -47,6 +51,16 @@ public abstract class GenerateFilter{
seed = Mathf.random(99999999); seed = Mathf.random(99999999);
} }
/** @return whether this filter needs a read/write buffer (e.g. not a 1:1 tile mapping). */
public boolean isBuffered(){
return false;
}
/** @return whether this filter can *only* be used while generating the map, e.g. is not undoable. */
public boolean isPost(){
return false;
}
//utility generation functions //utility generation functions
protected float noise(float x, float y, float scl, float mag){ protected float noise(float x, float y, float scl, float mag){

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@@ -2,6 +2,7 @@ package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*; import io.anuke.arc.collection.*;
import io.anuke.arc.math.*; import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.*; import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.*;
@@ -12,14 +13,19 @@ public class MedianFilter extends GenerateFilter{
float percentile = 0.5f; float percentile = 0.5f;
IntArray blocks = new IntArray(), floors = new IntArray(); IntArray blocks = new IntArray(), floors = new IntArray();
{ @Override
buffered = true; public FilterOption[] options(){
options( return Structs.arr(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f), new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f),
new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f) new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f)
); );
} }
@Override
public boolean isBuffered(){
return true;
}
@Override @Override
public void apply(){ public void apply(){
int rad = (int)radius; int rad = (int)radius;

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@@ -15,8 +15,11 @@ public class MirrorFilter extends GenerateFilter{
int angle = 45; int angle = 45;
{ @Override
options(new SliderOption("angle", () -> angle, f -> angle = (int)f, 0, 360, 45)); public FilterOption[] options(){
return Structs.arr(
new SliderOption("angle", () -> angle, f -> angle = (int)f, 0, 360, 45)
);
} }
@Override @Override

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@@ -1,19 +1,19 @@
package io.anuke.mindustry.maps.filters; package io.anuke.mindustry.maps.filters;
import io.anuke.mindustry.content.Blocks; import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.BlockOption; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption; import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.floorsOnly; import static io.anuke.mindustry.maps.filters.FilterOption.*;
import static io.anuke.mindustry.maps.filters.FilterOption.wallsOnly;
public class NoiseFilter extends GenerateFilter{ public class NoiseFilter extends GenerateFilter{
float scl = 40, threshold = 0.5f, octaves = 3f, falloff = 0.5f; float scl = 40, threshold = 0.5f, octaves = 3f, falloff = 0.5f;
Block floor = Blocks.stone, block = Blocks.rocks; Block floor = Blocks.stone, block = Blocks.rocks;
{ @Override
options( public FilterOption[] options(){
return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f), new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f), new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f), new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),

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@@ -1,23 +1,24 @@
package io.anuke.mindustry.maps.filters; package io.anuke.mindustry.maps.filters;
import io.anuke.mindustry.content.Blocks; import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.BlockOption; import static io.anuke.mindustry.maps.filters.FilterOption.*;
import static io.anuke.mindustry.maps.filters.FilterOption.oresOnly;
public class OreFilter extends GenerateFilter{ public class OreFilter extends GenerateFilter{
public float scl = 23, threshold = 0.81f, octaves = 2f, falloff = 0.3f; public float scl = 23, threshold = 0.81f, octaves = 2f, falloff = 0.3f;
public Block ore = Blocks.oreCopper; public Block ore = Blocks.oreCopper;
{ @Override
options( public FilterOption[] options(){
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f), return Structs.arr(
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f), new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f), new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f), new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
new BlockOption("ore", () -> ore, b -> ore = b, oresOnly) new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
new BlockOption("ore", () -> ore, b -> ore = b, oresOnly)
); );
} }

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@@ -2,6 +2,7 @@ package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*; import io.anuke.arc.collection.*;
import io.anuke.arc.math.*; import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.*; import io.anuke.mindustry.*;
import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*; import io.anuke.mindustry.maps.filters.FilterOption.*;
@@ -13,14 +14,19 @@ public class OreMedianFilter extends GenerateFilter{
private IntArray blocks = new IntArray(); private IntArray blocks = new IntArray();
{ @Override
buffered = true; public FilterOption[] options(){
options( return Structs.arr(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f), new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f),
new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f) new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f)
); );
} }
@Override
public boolean isBuffered(){
return true;
}
@Override @Override
public void apply(){ public void apply(){
if(in.ore == Blocks.spawn) return; if(in.ore == Blocks.spawn) return;

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@@ -0,0 +1,35 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*;
import io.anuke.arc.math.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.storage.*;
public class RandomItemFilter extends GenerateFilter{
public Array<ItemStack> drops = new Array<>();
public float chance = 0.3f;
@Override
public FilterOption[] options(){
return new FilterOption[0];
}
@Override
public void apply(Tiles tiles, GenerateInput in){
for(Tile tile : tiles){
if(tile.block() instanceof StorageBlock && !(tile.block() instanceof CoreBlock)){
for(ItemStack stack : drops){
if(Mathf.chance(chance)){
tile.entity.items.add(stack.item, Math.min(Mathf.random(stack.amount), tile.block().itemCapacity));
}
}
}
}
}
@Override
public boolean isPost(){
return true;
}
}

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@@ -1,19 +1,19 @@
package io.anuke.mindustry.maps.filters; package io.anuke.mindustry.maps.filters;
import io.anuke.mindustry.content.Blocks; import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.BlockOption; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption; import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.floorsOnly; import static io.anuke.mindustry.maps.filters.FilterOption.*;
import static io.anuke.mindustry.maps.filters.FilterOption.wallsOnly;
public class RiverNoiseFilter extends GenerateFilter{ public class RiverNoiseFilter extends GenerateFilter{
float scl = 40, threshold = 0f, threshold2 = 0.1f; float scl = 40, threshold = 0f, threshold2 = 0.1f;
Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandRocks; Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandRocks;
{ @Override
options( public FilterOption[] options(){
return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f), new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("threshold", () -> threshold, f -> threshold = f, -1f, 0.3f), new SliderOption("threshold", () -> threshold, f -> threshold = f, -1f, 0.3f),
new SliderOption("threshold2", () -> threshold2, f -> threshold2 = f, -1f, 0.3f), new SliderOption("threshold2", () -> threshold2, f -> threshold2 = f, -1f, 0.3f),

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@@ -1,9 +1,9 @@
package io.anuke.mindustry.maps.filters; package io.anuke.mindustry.maps.filters;
import io.anuke.mindustry.content.Blocks; import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.BlockOption; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption; import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.*; import static io.anuke.mindustry.maps.filters.FilterOption.*;
@@ -11,8 +11,9 @@ public class ScatterFilter extends GenerateFilter{
protected float chance = 0.014f; protected float chance = 0.014f;
protected Block flooronto = Blocks.air, floor = Blocks.air, block = Blocks.air; protected Block flooronto = Blocks.air, floor = Blocks.air, block = Blocks.air;
{ @Override
options( public FilterOption[] options(){
return Structs.arr(
new SliderOption("chance", () -> chance, f -> chance = f, 0f, 1f), new SliderOption("chance", () -> chance, f -> chance = f, 0f, 1f),
new BlockOption("flooronto", () -> flooronto, b -> flooronto = b, floorsOptional), new BlockOption("flooronto", () -> flooronto, b -> flooronto = b, floorsOptional),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOptional), new BlockOption("floor", () -> floor, b -> floor = b, floorsOptional),

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@@ -1,20 +1,20 @@
package io.anuke.mindustry.maps.filters; package io.anuke.mindustry.maps.filters;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.*;
import io.anuke.mindustry.content.Blocks; import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.BlockOption; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption; import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.floorsOnly; import static io.anuke.mindustry.maps.filters.FilterOption.*;
import static io.anuke.mindustry.maps.filters.FilterOption.wallsOnly;
public class TerrainFilter extends GenerateFilter{ public class TerrainFilter extends GenerateFilter{
float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f; float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f;
Block floor = Blocks.stone, block = Blocks.rocks; Block floor = Blocks.stone, block = Blocks.rocks;
{ @Override
options( public FilterOption[] options(){
return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f), new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("mag", () -> magnitude, f -> magnitude = f, 0f, 2f), new SliderOption("mag", () -> magnitude, f -> magnitude = f, 0f, 2f),
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f), new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),

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@@ -26,14 +26,14 @@ public abstract class BasicGenerator extends RandomGenerator{
} }
@Override @Override
public void generate(Tile[][] tiles){ public void generate(Tiles tiles){
int seed = Mathf.random(99999999); int seed = Mathf.random(99999999);
sim.setSeed(seed); sim.setSeed(seed);
sim2.setSeed(seed + 1); sim2.setSeed(seed + 1);
super.generate(tiles); super.generate(tiles);
} }
public void ores(Tile[][] tiles){ public void ores(Tiles tiles){
pass(tiles, (x, y) -> { pass(tiles, (x, y) -> {
if(ores != null){ if(ores != null){
int offsetX = x - 4, offsetY = y + 23; int offsetX = x - 4, offsetY = y + 23;
@@ -49,7 +49,7 @@ public abstract class BasicGenerator extends RandomGenerator{
}); });
} }
public void terrain(Tile[][] tiles, Block dst, float scl, float mag, float cmag){ public void terrain(Tiles tiles, Block dst, float scl, float mag, float cmag){
pass(tiles, (x, y) -> { pass(tiles, (x, y) -> {
double rocks = sim.octaveNoise2D(5, 0.5, 1f / scl, x, y) * mag double rocks = sim.octaveNoise2D(5, 0.5, 1f / scl, x, y) * mag
+ Mathf.dst((float)x / width, (float)y / height, 0.5f, 0.5f) * cmag; + Mathf.dst((float)x / width, (float)y / height, 0.5f, 0.5f) * cmag;
@@ -66,11 +66,11 @@ public abstract class BasicGenerator extends RandomGenerator{
}); });
} }
public void noise(Tile[][] tiles, Block floor, Block block, int octaves, float falloff, float scl, float threshold){ public void noise(Tiles tiles, Block floor, Block block, int octaves, float falloff, float scl, float threshold){
sim.setSeed(Mathf.random(99999)); sim.setSeed(Mathf.random(99999));
pass(tiles, (x, y) -> { pass(tiles, (x, y) -> {
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold){ if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold){
Tile tile = tiles[x][y]; Tile tile = tiles.getn(x, y);
this.floor = floor; this.floor = floor;
if(tile.block().solid){ if(tile.block().solid){
this.block = block; this.block = block;
@@ -79,16 +79,16 @@ public abstract class BasicGenerator extends RandomGenerator{
}); });
} }
public void overlay(Tile[][] tiles, Block floor, Block block, float chance, int octaves, float falloff, float scl, float threshold){ public void overlay(Tiles tiles, Block floor, Block block, float chance, int octaves, float falloff, float scl, float threshold){
sim.setSeed(Mathf.random(99999)); sim.setSeed(Mathf.random(99999));
pass(tiles, (x, y) -> { pass(tiles, (x, y) -> {
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold && Mathf.chance(chance) && tiles[x][y].floor() == floor){ if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold && Mathf.chance(chance) && tiles.getn(x, y).floor() == floor){
ore = block; ore = block;
} }
}); });
} }
public void tech(Tile[][] tiles){ public void tech(Tiles tiles){
Block[] blocks = {Blocks.darkPanel3}; Block[] blocks = {Blocks.darkPanel3};
int secSize = 20; int secSize = 20;
pass(tiles, (x, y) -> { pass(tiles, (x, y) -> {
@@ -109,13 +109,13 @@ public abstract class BasicGenerator extends RandomGenerator{
}); });
} }
public void distort(Tile[][] tiles, float scl, float mag){ public void distort(Tiles tiles, float scl, float mag){
Block[][] blocks = new Block[width][height]; Block[][] blocks = new Block[width][height];
Floor[][] floors = new Floor[width][height]; Floor[][] floors = new Floor[width][height];
each((x, y) -> { each((x, y) -> {
float cx = x + noise(x, y, scl, mag) - mag / 2f, cy = y + noise(x, y + 1525215f, scl, mag) - mag / 2f; float cx = x + noise(x, y, scl, mag) - mag / 2f, cy = y + noise(x, y + 1525215f, scl, mag) - mag / 2f;
Tile other = tiles[Mathf.clamp((int)cx, 0, width-1)][Mathf.clamp((int)cy, 0, height-1)]; Tile other = tiles.getn(Mathf.clamp((int)cx, 0, width-1), Mathf.clamp((int)cy, 0, height-1));
blocks[x][y] = other.block(); blocks[x][y] = other.block();
floors[x][y] = other.floor(); floors[x][y] = other.floor();
}); });
@@ -126,7 +126,7 @@ public abstract class BasicGenerator extends RandomGenerator{
}); });
} }
public void scatter(Tile[][] tiles, Block target, Block dst, float chance){ public void scatter(Tiles tiles, Block target, Block dst, float chance){
pass(tiles, (x, y) -> { pass(tiles, (x, y) -> {
if(!Mathf.chance(chance)) return; if(!Mathf.chance(chance)) return;
if(floor == target){ if(floor == target){
@@ -149,40 +149,40 @@ public abstract class BasicGenerator extends RandomGenerator{
return (float)sim2.octaveNoise2D(1f, 0f, 1f / scl, x + 0x361266f, y + 0x251259f) * mag; return (float)sim2.octaveNoise2D(1f, 0f, 1f / scl, x + 0x361266f, y + 0x251259f) * mag;
} }
public void pass(Tile[][] tiles, Intc2 r){ public void pass(Tiles tiles, Intc2 r){
for(int x = 0; x < width; x++){ for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){ for(int y = 0; y < height; y++){
floor = tiles[x][y].floor(); floor = tiles.getn(x, y).floor();
block = tiles[x][y].block(); block = tiles.getn(x, y).block();
ore = tiles[x][y].overlay(); ore = tiles.getn(x, y).overlay();
r.get(x, y); r.get(x, y);
tiles[x][y] = new Tile(x, y, floor.id, ore.id, block.id); tiles.set(x, y, new Tile(x, y, floor.id, ore.id, block.id));
} }
} }
} }
public void brush(Tile[][] tiles, Array<Tile> path, int rad){ public void brush(Tiles tiles, Array<Tile> path, int rad){
path.each(tile -> erase(tiles, tile.x, tile.y, rad)); path.each(tile -> erase(tiles, tile.x, tile.y, rad));
} }
public void erase(Tile[][] tiles, int cx, int cy, int rad){ public void erase(Tiles tiles, int cx, int cy, int rad){
for(int x = -rad; x <= rad; x++){ for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){ for(int y = -rad; y <= rad; y++){
int wx = cx + x, wy = cy + y; int wx = cx + x, wy = cy + y;
if(Structs.inBounds(wx, wy, width, height) && Mathf.dst(x, y, 0, 0) <= rad){ if(Structs.inBounds(wx, wy, width, height) && Mathf.dst(x, y, 0, 0) <= rad){
Tile other = tiles[wx][wy]; Tile other = tiles.getn(wx, wy);
other.setBlock(Blocks.air); other.setBlock(Blocks.air);
} }
} }
} }
} }
public Array<Tile> pathfind(Tile[][] tiles, int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh){ public Array<Tile> pathfind(Tiles tiles, int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh){
Tile start = tiles[startX][startY]; Tile start = tiles.getn(startX, startY);
Tile end = tiles[endX][endY]; Tile end = tiles.getn(endX, endY);
GridBits closed = new GridBits(width, height); GridBits closed = new GridBits(width, height);
IntFloatMap costs = new IntFloatMap(); IntFloatMap costs = new IntFloatMap();
PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.length * tiles[0].length / 2, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y))); PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.width() * tiles.height()/4, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
queue.add(start); queue.add(start);
boolean found = false; boolean found = false;
while(!queue.isEmpty()){ while(!queue.isEmpty()){
@@ -196,7 +196,7 @@ public abstract class BasicGenerator extends RandomGenerator{
for(Point2 point : Geometry.d4){ for(Point2 point : Geometry.d4){
int newx = next.x + point.x, newy = next.y + point.y; int newx = next.x + point.x, newy = next.y + point.y;
if(Structs.inBounds(newx, newy, width, height)){ if(Structs.inBounds(newx, newy, width, height)){
Tile child = tiles[newx][newy]; Tile child = tiles.getn(newx, newy);
if(!closed.get(child.x, child.y)){ if(!closed.get(child.x, child.y)){
closed.set(child.x, child.y); closed.set(child.x, child.y);
child.rotation(child.relativeTo(next.x, next.y)); child.rotation(child.relativeTo(next.x, next.y));
@@ -215,7 +215,7 @@ public abstract class BasicGenerator extends RandomGenerator{
while(current != start){ while(current != start){
out.add(current); out.add(current);
Point2 p = Geometry.d4(current.rotation()); Point2 p = Geometry.d4(current.rotation());
current = tiles[current.x + p.x][current.y + p.y]; current = tiles.getn(current.x + p.x, current.y + p.y);
} }
out.reverse(); out.reverse();
@@ -223,17 +223,17 @@ public abstract class BasicGenerator extends RandomGenerator{
return out; return out;
} }
public void inverseFloodFill(Tile[][] tiles, Tile start, Block block){ public void inverseFloodFill(Tiles tiles, Tile start, Block block){
IntArray arr = new IntArray(); IntArray arr = new IntArray();
arr.add(start.pos()); arr.add(start.pos());
while(!arr.isEmpty()){ while(!arr.isEmpty()){
int i = arr.pop(); int i = arr.pop();
int x = Pos.x(i), y = Pos.y(i); int x = Pos.x(i), y = Pos.y(i);
tiles[x][y].cost = 2; tiles.getn(x, y).cost = 2;
for(Point2 point : Geometry.d4){ for(Point2 point : Geometry.d4){
int newx = x + point.x, newy = y + point.y; int newx = x + point.x, newy = y + point.y;
if(Structs.inBounds(newx, newy, width, height)){ if(tiles.in(newx, newy)){
Tile child = tiles[newx][newy]; Tile child = tiles.getn(newx, newy);
if(child.block() == Blocks.air && child.cost != 2){ if(child.block() == Blocks.air && child.cost != 2){
child.cost = 2; child.cost = 2;
arr.add(child.pos()); arr.add(child.pos());
@@ -244,7 +244,7 @@ public abstract class BasicGenerator extends RandomGenerator{
for(int x = 0; x < width; x ++){ for(int x = 0; x < width; x ++){
for(int y = 0; y < height; y++){ for(int y = 0; y < height; y++){
Tile tile = tiles[x][y]; Tile tile = tiles.getn(x, y);
if(tile.cost != 2 && tile.block() == Blocks.air){ if(tile.cost != 2 && tile.block() == Blocks.air){
tile.setBlock(block); tile.setBlock(block);
} }

View File

@@ -19,5 +19,5 @@ public abstract class Generator{
this.loadout = loadout; this.loadout = loadout;
} }
public abstract void generate(Tile[][] tiles); public abstract void generate(Tiles tiles);
} }

View File

@@ -1,16 +1,13 @@
package io.anuke.mindustry.maps.generators; package io.anuke.mindustry.maps.generators;
import io.anuke.arc.collection.*;
import io.anuke.arc.math.*; import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*; import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.game.*; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.io.*; import io.anuke.mindustry.io.*;
import io.anuke.mindustry.maps.*; import io.anuke.mindustry.maps.*;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.*;
import io.anuke.mindustry.world.blocks.storage.*; import io.anuke.mindustry.world.blocks.storage.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
@@ -44,97 +41,43 @@ public class MapGenerator extends Generator{
} }
@Override @Override
public void generate(Tile[][] tiles){ public void generate(Tiles tiles){
for(int x = 0; x < width; x++){ tiles.fill();
for(int y = 0; y < height; y++){
tiles[x][y] = new Tile(x, y);
}
}
SaveIO.load(map.file); SaveIO.load(map.file);
Array<Point2> players = new Array<>();
Array<Point2> enemies = new Array<>();
for(int x = 0; x < width; x++){ for(Tile tile : tiles){
for(int y = 0; y < height; y++){ if(tile.block() instanceof StorageBlock && !(tile.block() instanceof CoreBlock) && world.getZone() != null){
if(tiles[x][y].block() instanceof CoreBlock && tiles[x][y].getTeam() == defaultTeam){ for(Item item : world.getZone().resources){
players.add(new Point2(x, y)); if(Mathf.chance(0.3)){
tiles[x][y].setBlock(Blocks.air); tile.entity.items.add(item, Math.min(Mathf.random(500), tile.block().itemCapacity));
}
if(tiles[x][y].overlay() == Blocks.spawn && enemySpawns != -1){
enemies.add(new Point2(x, y));
tiles[x][y].setOverlay(Blocks.air);
}
if(tiles[x][y].block() instanceof BlockPart){
tiles[x][y].setBlock(Blocks.air);
}
}
}
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
Tile tile = tiles[x][y];
for(Decoration decor : decorations){
if(x > 0 && y > 0 && (tiles[x - 1][y].block() == decor.wall || tiles[x][y - 1].block() == decor.wall)){
continue;
}
if(tile.block() == Blocks.air && !(decor.wall instanceof Floor) && tile.floor() == decor.floor && Mathf.chance(decor.chance)){
tile.setBlock(decor.wall);
}else if(tile.floor() == decor.floor && decor.wall.isOverlay() && Mathf.chance(decor.chance)){
tile.setOverlay(decor.wall);
}else if(tile.floor() == decor.floor && decor.wall.isFloor() && !decor.wall.isOverlay() && Mathf.chance(decor.chance)){
tile.setFloor((Floor)decor.wall);
}
}
if(tile.block() instanceof StorageBlock && !(tile.block() instanceof CoreBlock) && world.getZone() != null){
for(Item item : world.getZone().resources){
if(Mathf.chance(0.3)){
tile.entity.items.add(item, Math.min(Mathf.random(500), tile.block().itemCapacity));
}
} }
} }
} }
} }
if(enemySpawns != -1){ boolean anyCores = false;
if(enemySpawns > enemies.size){
throw new IllegalArgumentException("Enemy spawn pool greater than map spawn number for map: " + mapName); for(Tile tile : tiles){
if(tile.overlay() == Blocks.spawn){
int rad = 10;
Geometry.circle(tile.x, tile.y, tiles.width(), tiles.height(), rad, (wx, wy) -> {
if(tile.overlay().itemDrop != null){
tile.clearOverlay();
}
});
} }
enemies.shuffle(); if(tile.block() instanceof CoreBlock && tile.getTeam() == defaultTeam){
for(int i = 0; i < enemySpawns; i++){ schematics.placeLoadout(loadout, tile.x, tile.y);
Point2 point = enemies.get(i); anyCores = true;
tiles[point.x][point.y].setOverlay(Blocks.spawn);
int rad = 10, frad = 12;
for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){
int wx = x + point.x, wy = y + point.y;
double dst = Mathf.dst(x, y);
if(dst < frad && Structs.inBounds(wx, wy, tiles) && (dst <= rad || Mathf.chance(0.5))){
Tile tile = tiles[wx][wy];
if(tile.overlay() != Blocks.spawn){
tile.clearOverlay();
}
}
}
}
} }
} }
Point2 core = players.random(); if(!anyCores){
if(core == null){
throw new IllegalArgumentException("All zone maps must have a core."); throw new IllegalArgumentException("All zone maps must have a core.");
} }
schematics.placeLoadout(loadout, core.x, core.y);
world.prepareTiles(tiles); world.prepareTiles(tiles);
world.setMap(map); world.setMap(map);
} }

View File

@@ -1,10 +1,9 @@
package io.anuke.mindustry.maps.generators; package io.anuke.mindustry.maps.generators;
import io.anuke.arc.collection.StringMap; import io.anuke.arc.collection.*;
import io.anuke.mindustry.content.Blocks; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.Map; import io.anuke.mindustry.maps.*;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.world; import static io.anuke.mindustry.Vars.world;
@@ -18,14 +17,14 @@ public abstract class RandomGenerator extends Generator{
} }
@Override @Override
public void generate(Tile[][] tiles){ public void generate(Tiles tiles){
for(int x = 0; x < width; x++){ for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){ for(int y = 0; y < height; y++){
floor = Blocks.air; floor = Blocks.air;
block = Blocks.air; block = Blocks.air;
ore = Blocks.air; ore = Blocks.air;
generate(x, y); generate(x, y);
tiles[x][y] = new Tile(x, y, floor.id, ore.id, block.id); tiles.set(x, y, new Tile(x, y, floor.id, ore.id, block.id));
} }
} }
@@ -34,7 +33,7 @@ public abstract class RandomGenerator extends Generator{
world.setMap(new Map(new StringMap())); world.setMap(new Map(new StringMap()));
} }
public abstract void decorate(Tile[][] tiles); public abstract void decorate(Tiles tiles);
/** /**
* Sets {@link #floor} and {@link #block} to the correct values as output. * Sets {@link #floor} and {@link #block} to the correct values as output.

View File

@@ -1,9 +1,9 @@
package io.anuke.mindustry.maps.zonegen; package io.anuke.mindustry.maps.zonegen;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.*;
import io.anuke.mindustry.content.Blocks; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.generators.BasicGenerator; import io.anuke.mindustry.maps.generators.*;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.schematics; import static io.anuke.mindustry.Vars.schematics;
@@ -19,7 +19,7 @@ public class DesertWastesGenerator extends BasicGenerator{
} }
@Override @Override
public void decorate(Tile[][] tiles){ public void decorate(Tiles tiles){
ores(tiles); ores(tiles);
terrain(tiles, Blocks.sandRocks, 60f, 1.5f, 0.9f); terrain(tiles, Blocks.sandRocks, 60f, 1.5f, 0.9f);
@@ -34,7 +34,7 @@ public class DesertWastesGenerator extends BasicGenerator{
erase(tiles, endX, endY, 10); erase(tiles, endX, endY, 10);
erase(tiles, spawnX, spawnY, 20); erase(tiles, spawnX, spawnY, 20);
distort(tiles, 20f, 4f); distort(tiles, 20f, 4f);
inverseFloodFill(tiles, tiles[spawnX][spawnY], Blocks.sandRocks); inverseFloodFill(tiles, tiles.getn(spawnX, spawnY), Blocks.sandRocks);
noise(tiles, Blocks.salt, Blocks.saltRocks, 5, 0.6f, 200f, 0.55f); noise(tiles, Blocks.salt, Blocks.saltRocks, 5, 0.6f, 200f, 0.55f);
noise(tiles, Blocks.darksand, Blocks.duneRocks, 5, 0.7f, 120f, 0.5f); noise(tiles, Blocks.darksand, Blocks.duneRocks, 5, 0.7f, 120f, 0.5f);
@@ -43,7 +43,7 @@ public class DesertWastesGenerator extends BasicGenerator{
overlay(tiles, Blocks.sand, Blocks.pebbles, 0.15f, 5, 0.8f, 30f, 0.62f); overlay(tiles, Blocks.sand, Blocks.pebbles, 0.15f, 5, 0.8f, 30f, 0.62f);
//scatter(tiles, Blocks.sandRocks, Blocks.creeptree, 1f); //scatter(tiles, Blocks.sandRocks, Blocks.creeptree, 1f);
tiles[endX][endY].setOverlay(Blocks.spawn); tiles.getn(endX, endY).setOverlay(Blocks.spawn);
schematics.placeLoadout(loadout, spawnX, spawnY); schematics.placeLoadout(loadout, spawnX, spawnY);
} }
} }

View File

@@ -1,9 +1,9 @@
package io.anuke.mindustry.maps.zonegen; package io.anuke.mindustry.maps.zonegen;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.*;
import io.anuke.mindustry.content.Blocks; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.generators.BasicGenerator; import io.anuke.mindustry.maps.generators.*;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.schematics; import static io.anuke.mindustry.Vars.schematics;
@@ -19,7 +19,7 @@ public class OvergrowthGenerator extends BasicGenerator{
} }
@Override @Override
public void decorate(Tile[][] tiles){ public void decorate(Tiles tiles){
ores(tiles); ores(tiles);
terrain(tiles, Blocks.sporePine, 70f, 1.4f, 1f); terrain(tiles, Blocks.sporePine, 70f, 1.4f, 1f);
@@ -34,12 +34,12 @@ public class OvergrowthGenerator extends BasicGenerator{
erase(tiles, endX, endY, 10); erase(tiles, endX, endY, 10);
erase(tiles, spawnX, spawnY, 20); erase(tiles, spawnX, spawnY, 20);
distort(tiles, 20f, 4f); distort(tiles, 20f, 4f);
inverseFloodFill(tiles, tiles[spawnX][spawnY], Blocks.sporerocks); inverseFloodFill(tiles, tiles.getn(spawnX, spawnY), Blocks.sporerocks);
noise(tiles, Blocks.darksandTaintedWater, Blocks.duneRocks, 4, 0.7f, 120f, 0.64f); noise(tiles, Blocks.darksandTaintedWater, Blocks.duneRocks, 4, 0.7f, 120f, 0.64f);
//scatter(tiles, Blocks.sporePine, Blocks.whiteTreeDead, 1f); //scatter(tiles, Blocks.sporePine, Blocks.whiteTreeDead, 1f);
tiles[endX][endY].setOverlay(Blocks.spawn); tiles.getn(endX, endY).setOverlay(Blocks.spawn);
schematics.placeLoadout(loadout, spawnX, spawnY); schematics.placeLoadout(loadout, spawnX, spawnY);
} }
} }

View File

@@ -0,0 +1,84 @@
package io.anuke.mindustry.world;
import io.anuke.arc.util.ArcAnnotate.*;
import java.util.*;
/** A tile container. */
public class Tiles implements Iterable<Tile>{
private final Tile[] array;
private final int width, height;
private final TileIterator iterator = new TileIterator();
public Tiles(int width, int height){
this.array = new Tile[width * height];
this.width = width;
this.height = height;
}
/** fills this tile set with empty air tiles. */
public void fill(){
for(int i = 0; i < array.length; i++){
array[i] = new Tile(i % width, i / width);
}
}
/** set a tile at a position; does not range-check. use with caution. */
public void set(int x, int y, Tile tile){
array[y*width + x] = tile;
}
/** @return whether these coordinates are in bounds */
public boolean in(int x, int y){
return x >= 0 && x < width && y >= 0 && y < height;
}
/** @return a tile at coordinates, or null if out of bounds */
public @Nullable Tile get(int x, int y){
return (x < 0 || x >= width || y < 0 || y >= height) ? null : array[y*width + x];
}
/** @return a tile at coordinates; throws an exception if out of bounds */
public @NonNull Tile getn(int x, int y){
if(x < 0 || x >= width || y < 0 || y >= height) throw new IllegalArgumentException(x + ", " + y + " out of bounds: width=" + width + ", height=" + height);
return array[y*width + x];
}
/** @return a tile at an iteration index [0, width * height] */
public @NonNull Tile geti(int idx){
return array[idx];
}
/** @return a tile at an int position (not equivalent to geti) */
public @Nullable Tile getp(int pos){
return get(Pos.x(pos), Pos.y(pos));
}
public int width(){
return width;
}
public int height(){
return height;
}
@Override
public Iterator<Tile> iterator(){
iterator.index = 0;
return iterator;
}
private class TileIterator implements Iterator<Tile>{
int index = 0;
@Override
public boolean hasNext(){
return index < array.length;
}
@Override
public Tile next(){
return array[index++];
}
}
}

View File

@@ -7,6 +7,7 @@ import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.graphics.g2d.TextureAtlas.*; import io.anuke.arc.graphics.g2d.TextureAtlas.*;
import io.anuke.arc.math.*; import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*; import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.Effects.*; import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
@@ -33,13 +34,13 @@ public class Floor extends Block{
/** Effect displayed when drowning on this floor. */ /** Effect displayed when drowning on this floor. */
public Effect drownUpdateEffect = Fx.bubble; public Effect drownUpdateEffect = Fx.bubble;
/** Status effect applied when walking on. */ /** Status effect applied when walking on. */
public StatusEffect status = StatusEffects.none; public @NonNull StatusEffect status = StatusEffects.none;
/** Intensity of applied status effect. */ /** Intensity of applied status effect. */
public float statusDuration = 60f; public float statusDuration = 60f;
/** liquids that drop from this block, used for pumps */ /** liquids that drop from this block, used for pumps */
public Liquid liquidDrop = null; public @Nullable Liquid liquidDrop = null;
/** item that drops from this block, used for drills */ /** item that drops from this block, used for drills */
public Item itemDrop = null; public @Nullable Item itemDrop = null;
/** whether this block can be drowned in */ /** whether this block can be drowned in */
public boolean isLiquid; public boolean isLiquid;
/** if true, this block cannot be mined by players. useful for annoying things like sand. */ /** if true, this block cannot be mined by players. useful for annoying things like sand. */

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@@ -1,3 +1,3 @@
org.gradle.daemon=true org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=9cde8aeb1f4913d5f9c1ed1792d5c5c5d522298c archash=640a9a5546f742c272c6117ea4ad886c80cd84ef

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@@ -111,7 +111,7 @@ public class ApplicationTests{
@Test @Test
void createMap(){ void createMap(){
Tile[][] tiles = world.createTiles(8, 8); Tile[][] tiles = world.resize(8, 8);
world.beginMapLoad(); world.beginMapLoad();
for(int x = 0; x < tiles.length; x++){ for(int x = 0; x < tiles.length; x++){
@@ -329,7 +329,7 @@ public class ApplicationTests{
@Test @Test
void allBlockTest(){ void allBlockTest(){
Tile[][] tiles = world.createTiles(256*2 + 20, 10); Tile[][] tiles = world.resize(256*2 + 20, 10);
world.beginMapLoad(); world.beginMapLoad();
for(int x = 0; x < tiles.length; x++){ for(int x = 0; x < tiles.length; x++){