Better bullet aiming
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@@ -40,6 +40,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
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//setting this variable to true prevents lifetime from decreasing for a frame.
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transient boolean keepAlive;
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transient @Nullable Tile aimTile;
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transient float aimX, aimY;
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transient float originX, originY;
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transient @Nullable Mover mover;
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transient boolean absorbed, hit;
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