Basic logic cutscene stuff
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@@ -337,6 +337,9 @@ public class DesktopInput extends InputHandler{
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if(player.dead() || locked){
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cursorType = SystemCursor.arrow;
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if(!Core.scene.hasMouse()){
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Core.graphics.cursor(cursorType);
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}
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return;
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}
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@@ -53,8 +53,13 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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public final OverlayFragment frag = new OverlayFragment();
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/** If true, there is a cutscene currently occurring in logic. */
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public boolean logicCutscene;
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public Vec2 logicCamPan = new Vec2();
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public float logicCamSpeed = 0.1f;
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/** If any of these functions return true, input is locked. */
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public Seq<Boolp> inputLocks = Seq.with(() -> renderer.isCutscene());
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public Seq<Boolp> inputLocks = Seq.with(() -> renderer.isCutscene(), () -> logicCutscene);
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public Interval controlInterval = new Interval();
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public @Nullable Block block;
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public boolean overrideLineRotation;
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@@ -576,6 +581,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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public void update(){
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if(logicCutscene && !renderer.isCutscene()){
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Core.camera.position.lerpDelta(logicCamPan, logicCamSpeed);
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}
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playerPlanTree.clear();
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player.unit().plans.each(playerPlanTree::insert);
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@@ -596,6 +605,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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//you don't want selected blocks while locked, looks weird
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if(locked()){
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block = null;
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}
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wasShooting = player.shooting;
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@@ -678,6 +688,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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public void updateState(){
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if(state.isMenu()){
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controlledType = null;
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logicCutscene = false;
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}
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}
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9
core/src/mindustry/logic/CutsceneAction.java
Normal file
9
core/src/mindustry/logic/CutsceneAction.java
Normal file
@@ -0,0 +1,9 @@
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package mindustry.logic;
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public enum CutsceneAction{
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pan,
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zoom,
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stop;
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public static final CutsceneAction[] all = values();
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}
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@@ -1118,6 +1118,42 @@ public class LExecutor{
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}
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}
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public static class CutsceneI implements LInstruction{
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public CutsceneAction action = CutsceneAction.stop;
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public int p1, p2, p3, p4;
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public CutsceneI(CutsceneAction action, int p1, int p2, int p3, int p4){
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this.action = action;
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this.p1 = p1;
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this.p2 = p2;
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this.p3 = p3;
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this.p4 = p4;
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}
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public CutsceneI(){
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}
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@Override
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public void run(LExecutor exec){
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if(headless) return;
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switch(action){
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case pan -> {
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control.input.logicCutscene = true;
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control.input.logicCamPan.set(World.unconv(exec.numf(p1)), World.unconv(exec.numf(p2)));
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control.input.logicCamSpeed = exec.numf(p3);
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}
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case zoom -> {
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control.input.logicCutscene = true;
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renderer.setScale(Mathf.lerp(renderer.minZoom, renderer.maxZoom, Mathf.clamp(exec.numf(p1))));
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}
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case stop -> {
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control.input.logicCutscene = false;
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}
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}
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}
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}
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//endregion
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//region privileged / world instructions
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@@ -1294,4 +1294,60 @@ public class LStatements{
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return new FlushNotificationI();
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}
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}
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@RegisterStatement("cutscene")
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public static class CutsceneStatement extends LStatement{
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public CutsceneAction action = CutsceneAction.pan;
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public String p1 = "100", p2 = "100", p3 = " 0.06", p4 = "0";
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@Override
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public void build(Table table){
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rebuild(table);
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}
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void rebuild(Table table){
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table.clearChildren();
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table.button(b -> {
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b.label(() -> action.name()).growX().wrap().labelAlign(Align.center);
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b.clicked(() -> showSelect(b, CutsceneAction.all, action, o -> {
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action = o;
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rebuild(table);
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}));
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}, Styles.logict, () -> {}).size(90f, 40f).padLeft(2).color(table.color);
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switch(action){
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case pan -> {
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table.add(" x ");
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fields(table, p1, str -> p1 = str);
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table.add(" y ");
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fields(table, p2, str -> p2 = str);
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row(table);
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table.add(" speed ");
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fields(table, p3, str -> p3 = str);
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}
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case zoom -> {
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table.add(" level ");
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fields(table, p1, str -> p1 = str);
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}
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}
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}
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@Override
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public boolean privileged(){
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return true;
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}
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@Override
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public Color color(){
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return Pal.logicWorld;
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}
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@Override
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public LInstruction build(LAssembler builder){
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return new CutsceneI(action, builder.var(p1), builder.var(p2), builder.var(p3), builder.var(p4));
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}
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}
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}
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