Basic logic cutscene stuff

This commit is contained in:
Anuken
2022-02-12 14:28:43 -05:00
parent f31300b6e3
commit ee4b8c77e4
6 changed files with 116 additions and 1 deletions

View File

@@ -1294,4 +1294,60 @@ public class LStatements{
return new FlushNotificationI();
}
}
@RegisterStatement("cutscene")
public static class CutsceneStatement extends LStatement{
public CutsceneAction action = CutsceneAction.pan;
public String p1 = "100", p2 = "100", p3 = " 0.06", p4 = "0";
@Override
public void build(Table table){
rebuild(table);
}
void rebuild(Table table){
table.clearChildren();
table.button(b -> {
b.label(() -> action.name()).growX().wrap().labelAlign(Align.center);
b.clicked(() -> showSelect(b, CutsceneAction.all, action, o -> {
action = o;
rebuild(table);
}));
}, Styles.logict, () -> {}).size(90f, 40f).padLeft(2).color(table.color);
switch(action){
case pan -> {
table.add(" x ");
fields(table, p1, str -> p1 = str);
table.add(" y ");
fields(table, p2, str -> p2 = str);
row(table);
table.add(" speed ");
fields(table, p3, str -> p3 = str);
}
case zoom -> {
table.add(" level ");
fields(table, p1, str -> p1 = str);
}
}
}
@Override
public boolean privileged(){
return true;
}
@Override
public Color color(){
return Pal.logicWorld;
}
@Override
public LInstruction build(LAssembler builder){
return new CutsceneI(action, builder.var(p1), builder.var(p2), builder.var(p3), builder.var(p4));
}
}
}