Block class merge

This commit is contained in:
Anuken
2019-01-07 18:39:06 -05:00
parent a1a69f62e1
commit ee9f65d4a3
65 changed files with 1597 additions and 1799 deletions
@@ -4,7 +4,7 @@ import io.anuke.arc.collection.IntIntMap;
import io.anuke.arc.util.Pack;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.world.Block;
import java.nio.ByteBuffer;
@@ -2,14 +2,7 @@ package io.anuke.mindustry.maps;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.GridMap;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.UnitTypes;
import io.anuke.mindustry.content.blocks.CraftingBlocks;
import io.anuke.mindustry.content.blocks.ProductionBlocks;
import io.anuke.mindustry.content.blocks.UnitBlocks;
import io.anuke.mindustry.content.blocks.UpgradeBlocks;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.units.UnitCommand;
import io.anuke.mindustry.maps.missions.*;
import io.anuke.mindustry.type.Item;
@@ -30,9 +23,9 @@ public class SectorPresets{
//command center mission
add(new SectorPreset(0, 1,
Array.ofRecursive(
Missions.blockRecipe(UnitBlocks.daggerFactory),
Missions.blockRecipe(Blocks.daggerFactory),
new UnitMission(UnitTypes.dagger),
Missions.blockRecipe(UnitBlocks.commandCenter),
Missions.blockRecipe(Blocks.commandCenter),
new CommandMission(UnitCommand.retreat),
new CommandMission(UnitCommand.attack),
new BattleMission()
@@ -42,7 +35,7 @@ public class SectorPresets{
//pad mission
add(new SectorPreset(0, -2,
Array.ofRecursive(
Missions.blockRecipe(mobile ? UpgradeBlocks.alphaPad : UpgradeBlocks.dartPad),
Missions.blockRecipe(mobile ? Blocks.alphaPad : Blocks.dartPad),
new MechMission(mobile ? Mechs.alpha : Mechs.dart),
new WaveMission(15)
),
@@ -51,10 +44,10 @@ public class SectorPresets{
//oil mission
add(new SectorPreset(-2, 0,
Array.ofRecursive(
Missions.blockRecipe(ProductionBlocks.cultivator),
Missions.blockRecipe(ProductionBlocks.waterExtractor),
Missions.blockRecipe(Blocks.cultivator),
Missions.blockRecipe(Blocks.waterExtractor),
new ContentMission(Items.biomatter),
Missions.blockRecipe(CraftingBlocks.biomatterCompressor),
Missions.blockRecipe(Blocks.biomatterCompressor),
new ContentMission(Liquids.oil),
new BattleMission()
),
@@ -1,11 +1,8 @@
package io.anuke.mindustry.maps;
import io.anuke.arc.collection.Array;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.blocks.CraftingBlocks;
import io.anuke.mindustry.content.blocks.ProductionBlocks;
import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.content.blocks.UnitBlocks;
import io.anuke.mindustry.maps.missions.BlockMission;
import io.anuke.mindustry.maps.missions.ItemMission;
import io.anuke.mindustry.maps.missions.Mission;
@@ -92,12 +89,12 @@ public class TutorialSector{
//intentionally unlocalized
new ItemMission(Items.copper, 50).setMessage("An updated tutorial will return next build.\nFor now, you'll have to deal with... this."),
new BlockMission(ProductionBlocks.mechanicalDrill),
new BlockMission(Blocks.mechanicalDrill),
new ItemMission(Items.copper, 100),
new ItemMission(Items.lead, 50),
new BlockMission(CraftingBlocks.smelter),
new BlockMission(Blocks.smelter),
new ItemMission(Items.densealloy, 10),
new WaveMission(5)
);
@@ -109,9 +106,9 @@ public class TutorialSector{
private static void generateBase(){
int x = sectorSize - 50, y = sectorSize - 50;
world.setBlock(world.tile(x, y), StorageBlocks.core, waveTeam);
world.setBlock(world.tile(x - 1, y + 2), UnitBlocks.daggerFactory, waveTeam);
world.setBlock(world.tile(x - 1, y - 3), UnitBlocks.daggerFactory, waveTeam);
world.setBlock(world.tile(x, y), Blocks.core, waveTeam);
world.setBlock(world.tile(x - 1, y + 2), Blocks.daggerFactory, waveTeam);
world.setBlock(world.tile(x - 1, y - 3), Blocks.daggerFactory, waveTeam);
//since placed() is not called here, add core manually
state.teams.get(waveTeam).cores.add(world.tile(x, y));
@@ -9,9 +9,9 @@ import io.anuke.arc.function.TriFunction;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Block;
@@ -54,7 +54,7 @@ public class FortressGenerator{
}
void gen(){
gen.setBlock(enemyX, enemyY, StorageBlocks.core, team);
gen.setBlock(enemyX, enemyY, Blocks.core, team);
gen.random.nextBoolean();
float difficultyScl = Mathf.clamp(gen.sector.difficulty / 20f + gen.random.range(0.25f), 0f, 0.9999f);
@@ -109,25 +109,25 @@ public class FortressGenerator{
Array<IntPositionConsumer> passes = Array.with(
//initial seeding solar panels
placer.get(PowerBlocks.largeSolarPanel, 0.001f),
placer.get(Blocks.largeSolarPanel, 0.001f),
//extra seeding
seeder.get(PowerBlocks.solarPanel, tile -> tile.block() == PowerBlocks.largeSolarPanel && gen.random.chance(0.3)),
seeder.get(Blocks.solarPanel, tile -> tile.block() == Blocks.largeSolarPanel && gen.random.chance(0.3)),
//coal gens
seeder.get(PowerBlocks.combustionGenerator, tile -> tile.block() instanceof SolarGenerator && gen.random.chance(0.2)),
seeder.get(Blocks.combustionGenerator, tile -> tile.block() instanceof SolarGenerator && gen.random.chance(0.2)),
//water extractors
seeder.get(ProductionBlocks.waterExtractor, tile -> tile.block() instanceof NuclearReactor && gen.random.chance(0.5)),
seeder.get(Blocks.waterExtractor, tile -> tile.block() instanceof NuclearReactor && gen.random.chance(0.5)),
//mend projectors
seeder.get(DefenseBlocks.mendProjector, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.04)),
seeder.get(Blocks.mendProjector, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.04)),
//power turrets
seeder.get(powerTurret, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.04)),
//repair point
seeder.get(UnitBlocks.repairPoint, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.1)),
seeder.get(Blocks.repairPoint, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.1)),
//turrets1
seeder.get(turret1, tile -> tile.block() instanceof PowerBlock && gen.random.chance(0.22 - turret1.size*0.02)),
@@ -136,22 +136,22 @@ public class FortressGenerator{
seeder.get(turret2, tile -> tile.block() instanceof PowerBlock && gen.random.chance(0.12 - turret2.size*0.02)),
//shields
seeder.get(DefenseBlocks.forceProjector, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof UnitFactory) && gen.random.chance(0.2 * dscl2)),
seeder.get(Blocks.forceProjector, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof UnitFactory) && gen.random.chance(0.2 * dscl2)),
//unit pads (assorted)
seeder.get(UnitBlocks.daggerFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.3 * dscl2)),
seeder.get(Blocks.daggerFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.3 * dscl2)),
//unit pads (assorted)
seeder.get(UnitBlocks.wraithFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.3 * dscl2)),
seeder.get(Blocks.wraithFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.3 * dscl2)),
//unit pads (assorted)
seeder.get(UnitBlocks.titanFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.23 * dscl2)),
seeder.get(Blocks.titanFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.23 * dscl2)),
//unit pads (assorted)
seeder.get(UnitBlocks.ghoulFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.23 * dscl2)),
seeder.get(Blocks.ghoulFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.23 * dscl2)),
//vaults
seeder.get(StorageBlocks.vault, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof ForceProjector) && gen.random.chance(0.4)),
seeder.get(Blocks.vault, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof ForceProjector) && gen.random.chance(0.4)),
//big turrets
seeder.get(bigTurret, tile -> tile.block() instanceof StorageBlock && gen.random.chance(0.65)),
@@ -173,7 +173,7 @@ public class FortressGenerator{
},
//mines
placer.get(DefenseBlocks.shockMine, 0.02f * difficultyScl),
placer.get(Blocks.shockMine, 0.02f * difficultyScl),
//fill up turrets w/ ammo
(x, y) -> {
@@ -11,9 +11,7 @@ import io.anuke.arc.util.Structs;
import io.anuke.arc.util.noise.RidgedPerlin;
import io.anuke.arc.util.noise.Simplex;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.blocks.OreBlocks;
import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.maps.MapTileData;
@@ -191,10 +189,10 @@ public class WorldGenerator{
}
}
world.setBlock(tiles[spawns.get(0).x][spawns.get(0).y], StorageBlocks.core, Team.blue);
world.setBlock(tiles[spawns.get(0).x][spawns.get(0).y], Blocks.core, Team.blue);
if(state.mode.isPvp){
world.setBlock(tiles[spawns.get(1).x][spawns.get(1).y], StorageBlocks.core, Team.red);
world.setBlock(tiles[spawns.get(1).x][spawns.get(1).y], Blocks.core, Team.red);
}
world.endMapLoad();
@@ -237,7 +235,7 @@ public class WorldGenerator{
if(entry.noise.octaveNoise2D(1, 0.7, 1f / (4 + i * 2), x, y) / 4f +
Math.abs(0.5f - entry.noise.octaveNoise2D(2, 0.7, 1f / (50 + i * 2), x, y)) > 0.48f &&
Math.abs(0.5f - entry.noise.octaveNoise2D(1, 1, 1f / (55 + i * 4), x, y)) > 0.22f){
tile.setFloor((Floor) OreBlocks.get(tile.floor(), entry.item));
tile.setFloor((Floor) OreBlock.get(tile.floor(), entry.item));
break;
}
}
@@ -393,7 +391,7 @@ public class WorldGenerator{
Item entry = ores.get(i);
if(Math.abs(0.5f - sim.octaveNoise2D(2, 0.7, 1f / (50 + i * 2), offsetX, offsetY)) > 0.23f &&
Math.abs(0.5f - sim2.octaveNoise2D(1, 1, 1f / (40 + i * 4), offsetX, offsetY)) > 0.32f){
floor = OreBlocks.get(floor, entry);
floor = OreBlock.get(floor, entry);
break;
}
}
@@ -2,7 +2,7 @@ package io.anuke.mindustry.maps.missions;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.collection.Array;
import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.generation.Generation;
import io.anuke.mindustry.world.Tile;
@@ -39,7 +39,7 @@ public abstract class MissionWithStartingCore extends Mission{
}
Tile startingCoreTile = gen.tiles[spawnPoints.first().x][spawnPoints.first().y];
startingCoreTile.setBlock(StorageBlocks.core);
startingCoreTile.setBlock(Blocks.core);
startingCoreTile.setTeam(team);
state.teams.get(team).cores.add(startingCoreTile);