Basic unit rendering

This commit is contained in:
Anuken
2020-02-06 22:08:31 -05:00
parent f83b6728cf
commit eeae5149a1
16 changed files with 195 additions and 233 deletions

View File

@@ -1,48 +1,16 @@
package mindustry.entities.def;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import mindustry.world.blocks.*;
@Component
abstract class LegsComp implements Posc, Flyingc, Hitboxc, DrawLayerGroundUnderc{
abstract class LegsComp implements Posc, Flyingc, Hitboxc, DrawLayerGroundUnderc, Unitc, Legsc{
transient float x, y;
float baseRotation, walkTime;
abstract TextureRegion legRegion();
abstract TextureRegion baseRegion();
@Override
public void drawGroundUnder(){
Draw.mixcol(Color.white, hitAlpha());
float ft = Mathf.sin(walkTime * vel().len() * 5f, 6f, 2f + hitSize() / 15f);
Floor floor = floorOn();
if(floor.isLiquid){
Draw.color(Color.white, floor.color, 0.5f);
}
for(int i : Mathf.signs){
Draw.rect(legRegion(),
x + Angles.trnsx(baseRotation, ft * i),
y + Angles.trnsy(baseRotation, ft * i),
legRegion().getWidth() * i * Draw.scl, legRegion().getHeight() * Draw.scl - Mathf.clamp(ft * i, 0, 2), baseRotation - 90);
}
if(floor.isLiquid){
Draw.color(Color.white, floor.color, drownTime() * 0.4f);
}else{
Draw.color(Color.white);
}
Draw.rect(baseRegion(), x, y, baseRotation - 90);
Draw.mixcol();
type().drawLegs(this);
}
}