Renamed key fields and table methods

This commit is contained in:
Anuken
2020-04-17 11:26:59 -04:00
parent 280f3dd428
commit eeb8d5ef9c
63 changed files with 438 additions and 441 deletions

View File

@@ -56,18 +56,18 @@ public class MapPlayDialog extends FloatingDialog{
for(Gamemode mode : Gamemode.values()){
if(mode.hidden) continue;
modes.addButton(mode.toString(), Styles.togglet, () -> {
modes.button(mode.toString(), Styles.togglet, () -> {
selectedGamemode = mode;
rules = map.applyRules(mode);
}).update(b -> b.setChecked(selectedGamemode == mode)).size(140f, 54f).disabled(!mode.valid(map));
if(i++ % 2 == 1) modes.row();
}
selmode.add(modes);
selmode.addButton("?", this::displayGameModeHelp).width(50f).fillY().padLeft(18f);
selmode.button("?", this::displayGameModeHelp).width(50f).fillY().padLeft(18f);
cont.add(selmode);
cont.row();
cont.addImageTextButton("$customize", Icon.settings, () -> dialog.show(rules, () -> rules = map.applyRules(selectedGamemode))).width(230);
cont.button("$customize", Icon.settings, () -> dialog.show(rules, () -> rules = map.applyRules(selectedGamemode))).width(230);
cont.row();
cont.add(new BorderImage(map.safeTexture(), 3f)).size(mobile && !Core.graphics.isPortrait() ? 150f : 250f).get().setScaling(Scaling.fit);
//only maps with survival are valid for high scores
@@ -79,7 +79,7 @@ public class MapPlayDialog extends FloatingDialog{
buttons.clearChildren();
addCloseButton();
buttons.addImageTextButton("$play", Icon.play, () -> {
buttons.button("$play", Icon.play, () -> {
control.playMap(map, rules);
hide();
ui.custom.hide();
@@ -103,7 +103,7 @@ public class MapPlayDialog extends FloatingDialog{
}
d.cont.add(pane);
d.buttons.addButton("$ok", d::hide).size(110, 50).pad(10f);
d.buttons.button("$ok", d::hide).size(110, 50).pad(10f);
d.show();
}
}