hell
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@@ -85,7 +85,7 @@ public enum LogicSound{
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respawnLoop(Sounds.respawning),
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respawnLoop(Sounds.respawning),
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shieldLoop(Sounds.shield),
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shieldLoop(Sounds.shield),
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smelterLoop(Sounds.smelter),
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smelterLoop(Sounds.smelter),
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spellLoop(Sounds.spell),
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spellLoop(Sounds.spellLoop),
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sprayLoop(Sounds.spray),
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sprayLoop(Sounds.spray),
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steamLoop(Sounds.steam),
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steamLoop(Sounds.steam),
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techLoop(Sounds.techloop),
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techLoop(Sounds.techloop),
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@@ -107,4 +107,4 @@ public enum LogicSound{
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LogicSound(Sound sound){
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LogicSound(Sound sound){
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this.sound = sound;
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this.sound = sound;
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}
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}
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}
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}
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