Added more weapons
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@@ -15,7 +15,7 @@ import io.anuke.mindustry.world.Tile;
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/**ick, global state*/
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public class Vars{
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public static final float placerange = 66;
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public static final float respawntime = 60*4;
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public static final float respawnduration = 60*4;
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public static final float wavespace = 20*60;
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public static final float enemyspawnspace = 65;
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public static final float breakduration = 30;
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@@ -49,6 +49,8 @@ public class Vars{
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public static int wave = 1;
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public static float wavetime;
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public static int enemies = 0;
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public static float respawntime;
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public static Tile core;
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public static Array<Tile> spawnpoints = new Array<Tile>();
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