Merge remote-tracking branch 'origin/master'
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@@ -30,7 +30,7 @@ public class EnergyFieldAbility extends Ability{
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public int maxTargets = 25;
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public float healPercent = 2.5f;
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public float layer = Layer.bullet - 0.001f, blinkScl = 20f;
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public float layer = Layer.bullet - 0.001f, blinkScl = 20f, blinkSize = 0.1f;
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public float effectRadius = 5f, sectorRad = 0.14f, rotateSpeed = 0.5f;
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public int sectors = 5;
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public Color color = Pal.heal;
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@@ -60,7 +60,7 @@ public class EnergyFieldAbility extends Ability{
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Draw.color(color);
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Tmp.v1.trns(unit.rotation - 90, x, y).add(unit.x, unit.y);
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float rx = Tmp.v1.x, ry = Tmp.v1.y;
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float orbRadius = effectRadius * (1f + Mathf.absin(blinkScl, 0.1f));
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float orbRadius = effectRadius * (1f + Mathf.absin(blinkScl, blinkSize));
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Fill.circle(rx, ry, orbRadius);
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Draw.color();
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@@ -120,6 +120,8 @@ public class UnitType extends UnlockableContent{
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public boolean canDrown = true, naval = false;
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public float drownTimeMultiplier = 1f;
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public float engineOffset = 5f, engineSize = 2.5f;
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public @Nullable Color engineColor = null;
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public Color engineColorInner = Color.white;
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public float strafePenalty = 0.5f;
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public float hitSize = 6f;
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public float itemOffsetY = 3f;
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@@ -766,13 +768,13 @@ public class UnitType extends UnlockableContent{
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trail.draw(unit.team.color, (engineSize + Mathf.absin(Time.time, 2f, engineSize / 4f) * scale) * trailScl);
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}
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Draw.color(unit.team.color);
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Draw.color(engineColor == null ? unit.team.color : engineColor);
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Fill.circle(
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unit.x + Angles.trnsx(unit.rotation + 180, offset),
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unit.y + Angles.trnsy(unit.rotation + 180, offset),
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(engineSize + Mathf.absin(Time.time, 2f, engineSize / 4f)) * scale
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);
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Draw.color(Color.white);
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Draw.color(engineColorInner);
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Fill.circle(
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unit.x + Angles.trnsx(unit.rotation + 180, offset - 1f),
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unit.y + Angles.trnsy(unit.rotation + 180, offset - 1f),
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