Cleaned up some sprites
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@@ -89,7 +89,7 @@ public abstract class BasicGenerator extends RandomGenerator{
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if(Mathf.chance(noise(x + 0x231523, y, 40f, 1f))){
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floor = Structs.random(blocks);
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if(Mathf.dst(mx, my, secSize/2, secSize/2) > secSize/2f + 2){
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floor = Blocks.darkPanel5;
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floor = Blocks.darkPanel4;
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}
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}
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