Cleanup
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@@ -7,29 +7,27 @@ import mindustry.gen.*;
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import mindustry.type.*;
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public class UnitTypes implements ContentList{
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//TODO reimplement - DO NOT USE
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public static UnitType
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ghoul, revenant, lich,
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crawler, fortress, eruptor, chaosArray, eradicator;
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//TODO this is awful
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType titan;
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType dagger;
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public static @EntityDef({Unitc.class, WaterMovec.class}) UnitType vanguard;
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//ground
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType titan, dagger, crawler, fortress, eruptor, chaosArray, eradicator;
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//air
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public static @EntityDef({Unitc.class}) UnitType wraith, reaper, ghoul, revenant, lich;
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//mining
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public static @EntityDef({Unitc.class, Minerc.class}) UnitType draug;
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public static @EntityDef({Unitc.class, Trailc.class}) UnitType wraith;
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public static @EntityDef({Unitc.class}) UnitType reaper;
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public static @EntityDef({Unitc.class}) UnitType spirit;
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public static @EntityDef({Unitc.class, Builderc.class}) UnitType phantom;
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//TODO remove
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public static UnitType alpha, delta, tau, omega, dart, javelin, trident, glaive;
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public static UnitType starter;
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//building
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public static @EntityDef({Unitc.class, Builderc.class}) UnitType phantom, spirit;
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//water
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public static @EntityDef({Unitc.class, WaterMovec.class}) UnitType vanguard;
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@Override
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public void load(){
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dagger = new UnitType("dagger"){{
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speed = 0.5f;
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drag = 0.3f;
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hitsize = 8f;
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