Fixed rare server crash
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@@ -99,6 +99,8 @@ public class EnemyType {
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enemy.hitTime -= Timers.delta();
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}
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if(enemy.lane >= world.getSpawns().size) enemy.lane = 0;
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boolean waiting = world.getSpawns().get(enemy.lane).pathTiles == null || enemy.node <= 0;
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move(enemy);
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