Added Fallen Vessel sector submission
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@@ -10,7 +10,7 @@ public class SectorPresets{
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groundZero,
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craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
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frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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impact0078, desolateRift, fallenVessel, nuclearComplex, planetaryTerminal,
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coastline, navalFortress, weatheredChannels, seaPort,
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,
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@@ -149,6 +149,11 @@ public class SectorPresets{
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difficulty = 8;
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}};
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fallenVessel = new SectorPreset("fallenVessel", serpulo, -1){{
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captureWave = 121;
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difficulty = 9;
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}};
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nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{
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captureWave = 50;
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difficulty = 7;
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@@ -571,7 +571,15 @@ public class SerpuloTechTree{
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new Research(surgeSmelter),
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new Research(overdriveProjector)
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), () -> {
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node(fallenVessel, Seq.with(
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new SectorComplete(desolateRift),
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new SectorComplete(mycelialBastion),
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new Research(sei),
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new Research(meltdown),
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new Research(spectre)
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), () -> {
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});
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});
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});
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});
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@@ -22,7 +22,7 @@ public class SaveMeta{
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this.build = build;
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this.timestamp = timestamp;
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this.timePlayed = timePlayed;
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this.map = maps.all().find(m -> m.name().equals(map));
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this.map = maps == null ? null : maps.all().find(m -> m.name().equals(map));
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this.wave = wave;
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this.rules = rules;
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this.tags = tags;
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