Experimental core-capture PvP map / Editor filter fixes

This commit is contained in:
Anuken
2021-06-16 11:09:18 -04:00
parent fe9ff212b2
commit efcae883fb
6 changed files with 29 additions and 13 deletions

View File

@@ -29,9 +29,9 @@ import static mindustry.Vars.*;
public class Maps{
/** List of all built-in maps. Filenames only. */
private static String[] defaultMapNames = {"maze", "fortress", "labyrinth", "islands", "tendrils", "caldera", "wasteland", "shattered", "fork", "triad", "mudFlats", "moltenLake", "archipelago", "debrisField", "veins", "glacier"};
private static String[] defaultMapNames = {"maze", "fortress", "labyrinth", "islands", "tendrils", "caldera", "wasteland", "shattered", "fork", "triad", "mudFlats", "moltenLake", "archipelago", "debrisField", "veins", "glacier", "passage"};
/** Maps tagged as PvP */
static final String[] pvpMaps = {"veins", "glacier"};
static final String[] pvpMaps = {"veins", "glacier", "passage"};
/** All maps stored in an ordered array. */
private Seq<Map> maps = new Seq<>();
/** Serializer for meta. */