Fixes... pt 1
Thanks BalaM314 using liquidBoostIntensity rather than optionalBoostIntensity applied on speed rather than drillTime
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@@ -27,8 +27,6 @@ public class BurstDrill extends Drill{
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public @Load("@-arrow-blur") TextureRegion arrowBlurRegion;
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public float invertedTime = 200f;
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/** How many times faster the drill will progress when boosted by an optional consumer. */
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public float optionalBoostIntensity = 1.5f;
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public float arrowSpacing = 4f, arrowOffset = 0f;
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public int arrows = 3;
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public Color arrowColor = Color.valueOf("feb380"), baseArrowColor = Color.valueOf("6e7080");
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@@ -67,11 +65,11 @@ public class BurstDrill extends Drill{
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stats.add(Stat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
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if(optionalBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase && f.booster) instanceof ConsumeLiquidBase consBase){
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if(liquidBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase && f.booster) instanceof ConsumeLiquidBase consBase){
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stats.remove(Stat.booster);
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stats.add(Stat.booster,
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StatValues.speedBoosters("{0}" + StatUnit.timesSpeed.localized(),
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consBase.amount, optionalBoostIntensity, false,
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consBase.amount, liquidBoostIntensity, false,
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l -> (consumesLiquid(l) && (findConsumer(f -> f instanceof ConsumeLiquid).booster || ((ConsumeLiquid)findConsumer(f -> f instanceof ConsumeLiquid)).liquid != l)))
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);
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}
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@@ -93,16 +91,15 @@ public class BurstDrill extends Drill{
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if(timer(timerDump, dumpTime)){
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dump(items.has(dominantItem) ? dominantItem : null);
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}
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float multiplier = Mathf.lerp(1f, optionalBoostIntensity, optionalEfficiency);
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float drillTime = getDrillTime(dominantItem) / multiplier;
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float drillTime = getDrillTime(dominantItem);
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smoothProgress = Mathf.lerpDelta(smoothProgress, progress / (drillTime - 20f), 0.1f);
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if(items.total() <= itemCapacity - dominantItems && dominantItems > 0 && efficiency > 0){
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warmup = Mathf.approachDelta(warmup, progress / drillTime, 0.01f);
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float speed = efficiency;
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float speed = Mathf.lerp(1f, liquidBoostIntensity, optionalEfficiency) * efficiency;
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timeDrilled += speedCurve.apply(progress / drillTime) * speed;
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