Balancing, tweaks and bugfixes

This commit is contained in:
Anuken
2019-04-02 22:43:20 -04:00
parent 3f6aeac33d
commit efdaf0d986
15 changed files with 63 additions and 30 deletions

View File

@@ -5,9 +5,11 @@ import io.anuke.arc.graphics.Blending;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.glutils.FrameBuffer;
import io.anuke.arc.util.Disposable;
import io.anuke.mindustry.entities.type.Player;
import static io.anuke.arc.Core.camera;
import static io.anuke.arc.Core.graphics;
import static io.anuke.mindustry.Vars.playerGroup;
import static io.anuke.mindustry.Vars.renderer;
public class Pixelator implements Disposable{
@@ -41,6 +43,8 @@ public class Pixelator implements Disposable{
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
Draw.blend();
renderer.drawAndInterpolate(playerGroup, p -> !p.isDead() && !p.isLocal, Player::drawName);
Core.camera.position.set(px, py);
Core.settings.put("animatedwater", hadWater);
Core.settings.put("animatedshields", hadShields);