Balancing, tweaks and bugfixes
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@@ -5,9 +5,11 @@ import io.anuke.arc.graphics.Blending;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.glutils.FrameBuffer;
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import io.anuke.arc.util.Disposable;
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import io.anuke.mindustry.entities.type.Player;
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import static io.anuke.arc.Core.camera;
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import static io.anuke.arc.Core.graphics;
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import static io.anuke.mindustry.Vars.playerGroup;
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import static io.anuke.mindustry.Vars.renderer;
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public class Pixelator implements Disposable{
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@@ -41,6 +43,8 @@ public class Pixelator implements Disposable{
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Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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Draw.blend();
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renderer.drawAndInterpolate(playerGroup, p -> !p.isDead() && !p.isLocal, Player::drawName);
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Core.camera.position.set(px, py);
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Core.settings.put("animatedwater", hadWater);
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Core.settings.put("animatedshields", hadShields);
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